In the Bubble John Thackara
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Design, the Future and the Human Spirit Victor Margolin
Design, the Future and the Human Spirit Victor Margolin Introduction Designers, like everyone else on the planet, have good reason to be concerned about the future. The world is volatile, and the ability of the human race to make a healthy home for itself is at stake. Threats from global warming, poor nutrition, disease, terrorism, and nuclear weapons challenge the potential of everyone to exercise productive energies for the common good. Designers are certainly among those whose positive contribu- tions are essential to the building of a more humane world. Trained in many disciplines—whether product design, architecture, engi- neering, visual communication, or software development—they are responsible for the artifacts, systems, and environments that make up the social world—bridges, buildings, the Internet, transportation, advertising, and clothing, to cite only a few examples. Companies would have nothing to manufacture without designers, nor would they have services to offer. Paradoxically, designers united as a professional class could be inordinately powerful and yet their voices in the various fora where social policies and plans are discussed and debated are rarely present. While the world has heard many calls for social change, few have come from designers themselves, in part because the design community has not produced its own arguments about what kinds of change it would like to see. Notwithstanding the discursive and practical potential to address this issue, the worldwide design community has yet to generate profession-wide visions of how its energies might be harnessed for social ends.1 As creators of models, prototypes, and propositions, design- ers occupy a dialectical space between the world that is and the world that could be. -
Bruce Sterling, July 2019
Science Fiction Book Club Interview with Bruce Sterling, July 2019 Bruce Sterling is a prominent science fiction writer and a pioneer of the cyberpunk genre. Novels like Heavy Weather (1994), Islands in the Net (1988), Schismatrix (1985), The Artificial Kid (1980) earned him the nickname “Chairman Bruce”. Apart from his writings, Bruce Sterling is also a professor of internet studies and science fiction at the European Graduate School. He has contributed to several projects within the scheme of futurist theory, founded an environmental aesthetic movement, edited anthologies and he still continues to write for several magazines including Wired, Discover, Architectural Record and The Atlantic. David Stuckey: Have you considered a return to the world of “The Difference Engine” for stories or another novel? Bruce Sterling: That won’t happen. David Stuckey: If you were going to write “Involution Ocean” today, what would you change or do differently? Bruce Sterling: Well, alien planet adventures are a really dated form of space opera. On the other hand, they’re great when you’re 20 years old. If I were doing a project like that today I might make it a comic book. Or a webcomic. It might make a nice anime cartoon. Richard Whyte: In the 2018 ‘State of the World’ conversation on the Well, you said you were in Ibiza working on a novel. Are you able to tell us anything about it yet? Bruce Sterling: I dunno if I’m ever gonna finish this epic novel about the history of the city of Turin, but I seem to get a lot of work done on it when I’m in Ibiza. -
Design Methods: Seeds of Human Futures
Design Methods: seeds of human futures By John Chris Jones 1970, John Wiley and Sons, New York and Chichester An introductory lecture for digital designers by Rhodes Hileman (c) 1998 “Jones first became involved with design methods The era of “Craft Evolution” while working as an industrial designer for a manufacturer of large electrical products in Britain This wagon (figure 2.1) is a fine example of craft in the 1950s. He was frustrated with the evolution, the first of the four eras identified. superficiality of industrial design at the time and Before the Renaissance, the craftsman carried in had become involved with ergonomics. ... When his head a set of rules about the design of the tools the results of his ergonomic studies of user of the day, which roughly described a useful behavior were not utilized by the firm’s designers, artefact with “invisible lines”, which limited the Jones set about studying the design process being dimensions and shapes of the parts in relation to used by the engineers. To his surprise, and to the whole tool. Designs were slowly evolving in a theirs, Jones’ analysis showed that the engineers living collective knowledge base, and few had no way of incorporating rationally arrived at craftsmen made any major changes. Design was data early on in the design process when it was limited very closely to the neighborhood of the most needed. Jones then set to work redesigning tried and true. the engineer’s design process itself so that intuition and rationality could co-exist, rather than one As an example of the sketchy understanding of excluding the other.” ...and this became a design which craftsmen had, Jones cites George consistent thread throughout his work. -
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights M. ScoT BOONE* Abstract: Examining one emerging technology, virtual worlds, may provide us with insight about another emerging technology, ubiquitous computing. The rapid increase in both the popularity and economic value of virtual worlds has resulted in a conflict over whether players in these worlds have any property rights with respect to virtual world objects associated with their avatars. A close examination however reveals that even if such rights exist, they can be overridden through the combined use of contract and technology. This observation may in turn provide an insight about the future of real world property. The emerging technology of ubiquitous computing shares technological characteristics with virtual worlds such that ubiquitous computing would make a displacement of property rights in real world objects possible in the same way that virtual world technology makes such a displacement possible for potential property rights in virtual world objects. "Associate Professor of Law, Appalachian School of Law. I would like to thank Charlie Condon, Judie Barger, David Ritchie and James McGrath for their helpful comments on drafts of this article. I would also like to thank for their comments the participants of the Works-in-Progress Intellectual Property Colloquium, the participants of the Intellectual Property & Communications Law and Policy Scholars Roundtable sponsored by Michigan State University College of Law, and the participants of the annual meeting of Southeastern Association of Laws Schools. The research assistance of Russell Kloosterman and Justin Williams was also immensely helpful. I/S: A JOURNAL OF LAWAND POLICY [VOL. -
THE TECHNOLOGICAL CONDITION Erich Hörl, Translatd by Anthony Enns1
PARRHESIA NUMBER 22 • 2015 • 1-15 THE TECHNOLOGICAL CONDITION Erich Hörl, translatd by Anthony Enns1 “It is possible to imagine a world that in a gradual yet also sudden way is moving away from all of its acquired conditions of truth, sense, and value.” Jean-Luc Nancy THE TECHNOLOGICAL DISPLACEMENT OF SENSE “The meaning [Sinn] pervading technology [der technischen Welt] hides itself.”2 This is how Martin Heidegger characterized the situation in 1959, twenty years after he unambiguously spoke of the “age of consummate meaninglessness” that pervades the “essence of modernity” and described “meaninglessness” as the unconditional “horizon of modernity.”3 Yet in the face of the irretrievable loss of the “old rootedness,” which could no longer be maintained after industrialization, two high-tech world wars, and the beginning of the cybernetic transformation of human reality, Heidegger in the end did not mourn the passing of the old sense but rather focused on the rise of a “new autochthony”4 and the coming of a new sense under technological conditions. With an exceptional philosophical intuition for a transformation that was to a large extent still imminent, Heidegger sought to identify “a new ground and foundation” that will “be granted again to man” so he “can flourish in a new way.”5 Heidegger was thus far from opposing technology and sense and thereby understanding sense as a fundamentally pre-, counter-, or non-technical entity derived from a pure transcendental subjectivity and interiority that was threatened by the mass production of technical objects, from the technical apparatuses and automata that permeate all areas of existence, in short from the domination of instrumental reason—namely, the dogmatic philosophical attitude that extended from Husserl to the Frankfurt School. -
Bruce Sterling
Bruce Sterling: "The future is about people navigating urban Internets" Poptronics: What has Internet of things to do with spimes, a word you invented in your book "Shaping things" composed of space and time ? What’s the difference between these two concepts ? Bruce Sterling: An Internet of Things naturally focusses attention on the Internet, while a "spime" is a "Thing" within an Internet of Things. I used the invented word "spime" in order to approach the subject from the perspective of industrial design. It seemed to me to help a lot to focus on physical objects rather than networking issues -- on the Thing, not the Internet. But there could be many different kinds of "Internets of things." They wouldn't necessarily have the qualities of "spimes." Spimes are things within a comprehensive production system that is clearly focussed on sustainability. I see "spimes" as part of a general struggle with major environmental problems. After a few years of development of the Internet of things, what are the key step(s) in designing and handling spimes ? There are six of them: digital plans for objects, digital identities for objects, digital manufacturing or "fabrication", a tracking system, a searching and datamining system, and a recycling system. But even if these six key technologies all develop and converge at a brisk pace, they will still need interaction design and probably social media in order to work. In "Shaping things", you wrote that 2010 would be the society for gizmos or spimes. How do you feel about it today? In order for "spimes" to come into existence, six technologies would have to converge. -
Examining the Use of Precedents in Parliamentary Debate
Design as analysis: examining the use of precedents in parliamentary debate. Darren Umneya*, Christopher Earla and Peter Lloydb aOpen University bUniversity of Brighton *[email protected] DOI: 10.21606/drs.2016.378 Abstract: Design continues to look beyond the confines of the studio as both practitioners and researchers engage with wider social and political contexts. This paper takes design into the Parliamentary debating chamber where a country raises and debates problems and proposes and explores solutions. There is an increasing amount of work that explores the use of design in policy-making processes but little that explores design as an interpretation of the Parliamentary process. This paper draws on one characteristic of the design process, the use of precedent, and examines how this appears and functions in Parliamentary debate. The paper argues that this ‘design analysis’ gives insight into debate as a design process and into the debate transcript as a naturally occurring source of design data. This contributes to the scope of design studies and suggests that the UK Parliament could be considered one of the most influential design studios in a country. Keywords: political debate, design process, design precedents, design analysis, design data Introduction The scope of design studies; Design + Research + Society The nature, purpose and scope of design studies have been questioned throughout its developing literature. This can be seen in early distinctions between rationalist and random methods identified by John Chris Jones (Jones, 1984), in attempts to define the discipline in terms of its technological attributes and scientific rigour (for example, Cross, 2001) and more recently with Cameron Tonkinwise’s review asking what design studies is good for (Tonkinwise, 2014). -
RFID and the Tagged Exhibition
The Spychip Under Your Skin: RFID and the Tagged exhibition Text by Armin Medosch 2 / 3 Introduction What Is RFID? Depending on whom you speak to, it can be a rather mundane thing. RFID tags are used in warehouse logistics management, where they are integral to a new system for identifying objects and replace the scannable bar code which has performed this task for the past several decades. RFID is also the key technology which enables an ‘internet of things’ within a framework of ‘ubiquitous computing’ (Ubicomp). Minimally, RFID tags link the physical world with the informational world. The process consists of attaching machine-readable information to objects. Maximally, this, some would say, is a new step in the co-evolution of the technological with the social. Its implications seem to mandate a serious engagement with the motives behind these latest developments. The potential of this move to a next layer of the informationalisation of the world does raise concerns about privacy or the notion of an all- encompassing society of control. Concomitantly, it facilitates new paths of exploration for artists in a range of areas, from commercial interactive product design to art movements such as locative media and new types of performative and interactive-narrative work. According to science-fiction writer and media theorist Bruce Sterling, the spread of RFID technology gives rise to a new type of object, the SPIME. The word is a neologism invented by Bruce Sterling, describing objects which can be tracked in SPACE and TIME. Sterling predicts that a society relying on an infrastructure of SPIMES would have achieved a fundamental change in the relationship of the forces of production. -
Souvenir Book Are Copyright© 1996 by Readercon, Inc
COMING TO BOOKSTORES EVERYWHERE SEPTEMBER 1O THE LONG-AWAITED NEW NOVEL Available in hardcover from G- P. PUTNAM'S SONS READERCON EIGHT JULY 12-14, 1996 WESTBOROUGH, MASS. Hello From the Chairman • B. Diane Martin • 3 Discovering Gibson • Barnaby Rapoport • 5 Burning Gibson • Paul Di Filippo • 6 Thoughts and Observations on William Gibson • Paul T. Riddell • 8 Junk Art City • Takayuki Tatsumi *10 Academy Leader • William Gibson *14 Idoru • William Gibson *16 William Gibson: A Bibliography • 18 Jackdaw • Stephen Brown • 20 Avant-Pop 101 • Larry McCaffrey • 22 Larry McCaffery: A Bibliography • 42 Alfred Bester & Me • William Gibson • 45 The Magpie Mind of Alfred Bester • Robert Ingria • 47 Alfred Bester: A Bibliography • 50 Richard M. Powers • David Hartwell • 53 The Readercon Committee • 55 B. Diane Martin • Con Committee Chair David G. Shaw • Programming Chair D. Shaw/B. Ingria • Track management Merryl Gross • Dealer's Room D. Walrath • Operations John O'Neil • At-con Treasurer Karl Wurst/R. Duffy • Registration Jamie Siglar • Bake Sale Brian Youmans • Hotel banquet Sheila Lightsey • Green Room & CS/GR logistics A. West/N.K. Wurst • Con Suite Kathei Logue • Kaffee Klatsches George Flynn • Fanzine display The contents of this souvenir book are Copyright© 1996 by Readercon, Inc. except where noted. Design and production by Bryan Cholfin, except the Jackdaw spread on pages 20-21 by Stephen Brown. Cover design and artwork by Joey Zone. The New York Review of Science Fiction | . A somewhat unusual critical semiprozine. It publishes general articles of remarkably varying quality on sf, as well as some of the best long reviews in the field. -
Metabolicity: How Can Design Nurture Amateur Cultures of Food Production in the City?
Multiple Ways to do Design Research: Research Cases that Shape the Design Discipline Swiss Design Network Symposium, Lugano, Switzerland. 12th – 13th November 2009 Title MetaboliCity: How can Design Nurture Amateur Cultures of Food Production in the City? Abstract This paper introduces a current design research project that explores how designers can intervene sensitively within local urban food growing cultures by providing a design thinking and crafting that may help to sustain these initiatives and catalyse larger positive changes in the surrounding environment. MetaboliCity is the name for a vision of a city that metabolizes its resources and waste to supply its inhabitants with all the nourishment they need and more. This one-year (October 2008 – October 2009) participatory design research project on urban agriculture is based at Central Saint Martins, School of Art and Design and funded by the Audi Design Foundation. The aim of the project is to design an urban grow-kit accompanied by a set of guidelines to be tested and developed at a selection of sites in London, UK. This is a design-service system that integrates both traditional and hi-tech industrialized agricultural techniques into the fabric of the built environment whilst simultaneously being rooted in permaculture thinking. Permaculture is defined as an ‘ecological design system’ that empowers city-dwellers to create ‘sustainable human habitats by following nature’s pattern’. (Robert Hopkins, 2008, p203) The complex nature of the project calls for a Metadesign approach. Metadesign can be described as ‘a shared design endeavour aimed at sustaining emergence, evolution and adaptation’. It creates ‘open-ended and infinite interactivity capable of accommodating always-new variables’. -
Die Fernsehserie Als Agent Des Wandels Medien ’ Welten Braunschweiger Schriften Zur Medienkultur, Herausgegeben Von Rolf F
Die Fernsehserie als Agent des Wandels Medien ’ Welten Braunschweiger Schriften zur Medienkultur, herausgegeben von Rolf F. Nohr Band 18 Lit Verlag Münster/Hamburg/Berlin/London Lit 2 Benjamin Beil Lorenz Engell Dominik Maeder Jens Schröter Herbert Schwaab Daniela Wentz Die Fernsehserie als Agent des Wandels Lit 3 Bucheinbandgestaltung: Tonia Wiatrowski / Nina Adams Buchgestaltung: © Roberta Bergmann, Anne-Luise Janßen, Tonia Wiatrowski http://www.tatendrang-design.de Satz: Nina Adams Lektorat: Rosemarie Klein © Lit Verlag Münster 2016 Grevener Straße / Fresnostraße 2 D-48159 Münster Tel. 0251-23 50 91 Fax 0251-23 19 72 e-Mail: [email protected] http://www.lit-verlag.de Chausseestr. 128 / 129 D-10115 Berlin Tel. 030-280 40 880 Fax o30-280 40 882 e-Mail: [email protected] http://www.lit-verlag.de/berlin/ Die Onlineausgabe dieses Buches ist deckungsgleich mit der 1. Auflage der Druckversion. Die Onlineausgabe ist lizenziert unter Creative Common (Namensnennung - Nicht-kommerzi- ell - Weitergabe unter gleichen Bedingungen 3.0) Unported Lizenz.(http://creativecommons. org/licenses/by-nc-sa/3.0/deed.de) Bibliografische Information der Deutschen Bibliothek Die Deutsche Bibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliografie; detaillierte bibliografische Daten sind im Internet über http://dnb.ddb.de abrufbar. ISBN 978-3-643-11612-3 Printed in Germany Inhaltsverzeichnis 1. Die Fernsehserie als Agent des Wandels: Einleitung 7 2. Folge-Handlungen. »Kobra, übernehmen Sie!« – oder die Modernisierung des Fernsehens als Agentenserie 31 3. »I think it’s a medium.« Agenten medialer Verunsicherung in The X-Files 55 4. Rück-Projektionen. Retromedialität und die (scheinbare) Vermeidung eines digitalen Medienwandels in der Science-Fiction-Serie 89 5. -
SHAPING THINGS by Bruce Sterling
SHAPING THINGS by bruce sterling designer LORRAINE WILD editorial director PETER LUNENFELD mediawork The MIT Press Cambridge, Massachusetts London, England CONTENTS 1. TO WHOM IT OUGHT TO CONCERN 5 2. TOMORROW COMPOSTS TODAY 8 3. OLD WINE IN NEW BOTTLES 15 4. THE PERSONAL IS HISTORICAL 25 5. METAHISTORY 37 6. A SYNCHRONIC SOCIETY 45 7. THE RUBBISH MAKERS 55 8. THE STARK NECESSITY OF GLAMOR 61 9. AN END-USER DRINKS GIZMO WINE 70 10. MEET THE SPIME 76 11. ARPHIDS 85 12. AN INTERNET OF THINGS 92 13. THE MODEL IS THE MESSAGE 95 14. FABBING 102 15. SPIME ECONOMICS 107 16. THE DESIGNER’S QUESTIONS 112 17. TOMORROW’S TOMORROW 133 18. UBLOPIA OR OTIVION 138 entroduction 146 designer’s notes 148 author’s notes 150 1. TO WHOM IT OUGHT TO CONCERN This book is about created objects and the environment, which is to say, it’s a book about everything. Seen from sufficient distance, this is a small topic. The ideal readers for this book are those ambitious young souls (of any age) who want to constructively inter- vene in the process of technosocial transformation. That is to say, this book is for designers and thinkers, engi- neers and scientists, entrepreneurs and financiers, and anyone else who might care to understand why things were once as they were, why things are as they are, and what things seem to be becoming. The world of organized artifice is transforming in ways that are poorly understood and little explored. There are two reasons why this is happening.