Iv Year Viii Sem Cs6008 Human Computer Interaction

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Iv Year Viii Sem Cs6008 Human Computer Interaction DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING QUESTION BANK CS6008 HUMAN COMPUTER INTERACTION IV YEAR – VIII SEM 2015 -2019 BATCH Vision of Institution: To build Jeppiaar Engineering College as an Institution of Academic Excellence in Technical education and Management education and to become a World Class University. Mission of Institution M1 To excel in teaching and learning, research and innovation by promoting the principles of scientific analysis and creative thinking To participate in the production, development and dissemination of knowledge and M2 interact with national and international communities To equip students with values, ethics and life skills needed to enrich their lives and M3 enable them to meaningfully contribute to the progress of society To prepare students for higher studies and lifelong learning, enrich them with the M4 practical and entrepreneurial skills necessary to excel as future professionals and contribute to Nation’s economy Vision of Department: To emerge as a globally prominent department, developing ethical computer professionals, innovators and entrepreneurs with academic excellence through quality education and research. Mission of Department To create computer professionals with an ability to identify and formulate the M1 engineering problems and also to provide innovative solutions through effective teaching learning process. M2 To strengthen the core-competence in computer science and engineering and to create an ability to interact effectively with industries. M3 To produce engineers with good professional skills, ethical values and life skills for the betterment of the society. M4 To encourage students towards continuous and higher level learning on technological advancements and provide a platform for employment and self-employment. PROGRAM OUTCOMES (POs) Engineering Knowledge: Apply the knowledge of mathematics, science, engineering PO1 fundamentals, and an engineering specialization to the solution of computer science engineering problems. Problem analysis: Identify, formulate, review research literature, and analyze complex PO2 engineering problems reaching substantiated conclusions using first principles of mathematics, natural sciences, and engineering sciences. Design/development of solutions: Design solutions for complex engineering problems and design system components or processes that meet the specified needs with appropriate PO3 consideration for the public health and safety, and the cultural, societal, and environmental considerations. Conduct investigations of complex problems: Use research-based knowledge and PO4 research methods including design of experiments, analysis and interpretation of data, and synthesis of the information to provide valid conclusions. Modern tool usage: Create, select, and apply appropriate techniques, resources, and PO5 modern engineering and IT tools including prediction and modeling to complex engineering activities with an understanding of the limitations. The engineer and society: Apply reasoning informed by the contextual knowledge to PO6 assess societal, health, safety, legal and cultural issues and the consequent responsibilities relevant to the professional engineering practice. Environment and sustainability: Understand the impact of the professional engineering PO7 solutions in societal and environmental contexts, and demonstrate the knowledge of, and need for sustainable development. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and PO8 norms of the engineering practice. Individual and team work: Function effectively as an individual, and as a member or PO9 leader in diverse teams, and in multidisciplinary settings. Communication: Communicate effectively on complex engineering activities with the PO1 engineering community and with society at large, such as, being able to comprehend and 0 write effective reports and design documentation, make effective presentations, and give and receive clear instructions. Project management and finance: Demonstrate knowledge and understanding of the PO1 engineering and management principles and apply these to one’s own work, as a member 1 and leader in a team, to manage projects and in multidisciplinary environments. Life-long learning: Recognize the need for, and have the preparation and ability to PO1 engage in independent and life-long learning in the broadest context of technological 2 change. PROGRAMME EDUCATIONAL OBJECTIVES (PEOs) PEO 01: To address the real time complex engineering problems using innovative approach with strong core computing skills. PEO 02: To apply core-analytical knowledge and appropriate techniques and provide solutions to real time challenges of national and global society. PEO 03: Apply ethical knowledge for professional excellence and leadership for the betterment of the society. PEO 04: Develop life-long learning skills needed for better employment and entrepreneurship. PROGRAMME SPECIFIC OUTCOME (PSOs) PSO1 – An ability to understand the core concepts of computer science and engineering and to enrich problem solving skills to analyze, design and implement software and hardware based systems of varying complexity. PSO2 - To interpret real-time problems with analytical skills and to arrive at cost effective and optimal solution using advanced tools and techniques. PSO3 - An understanding of social awareness and professional ethics with practical proficiency in the broad area of programming concepts by lifelong learning to inculcate employment and entrepreneurship skills. COURSE OUTCOME (COs) C410.1 Collect fundamental design and evaluation methodologies of computer C410.2 Design effective HCI for individuals. C410.3 Enumerate the cognitive computerized models and HCI implication for designing multimedia, e-learning web sites. C410.4 Design mobile application framework using HCI tools C410.5 Develop web interface using various tools SYLLABUS UNIT I FOUNDATIONS OF HCI 9 The Human: I/O channels – Memory – Reasoning and problem solving; The computer: Devices – Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles – elements – interactivity- Paradigms. UNIT II DESIGN & SOFTWARE PROCESS 9 Interactive Design basics – process – scenarios – navigation – screen design – Iteration and prototyping. HCI in software process – software life cycle – usability engineering – Prototyping in practice – design rationale. Design rules – principles, standards, guidelines, rules. Evaluation Techniques – Universal Design. UNIT III MODELS AND THEORIES 9 Cognitive models –Socio-Organizational issues and stake holder requirements – Communication and collaboration models-Hypertext, Multimedia and WWW. UNIT IV MOBILE HCI 9 Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications: Widgets, Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements of Mobile Design, Tools. UNIT V WEB INTERFACE DESIGN 9 Designing Web Interfaces – Drag & Drop, Direct Selection, Contextual Tools, Overlays, Inlays and Virtual Pages, Process Flow. Case Studies TEXT BOOKS: 1. Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, “Human Computer Interaction”, 3rd Edition, Pearson Education, 2004 (UNIT I , II & III). 2. Brian Fling, “Mobile Design and Development”, First Edition , O’Reilly Media Inc., 2009 (UNIT –IV). 3. Bill Scott and Theresa Neil, “Designing Web Interfaces”, First Edition, O’Reilly, 2009.(UNIT-V). UNIT-I FOUNDATIONS OF HCI 9 The Human: I/O channels – Memory – Reasoning and problem solving; The computer: Devices – Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles – elements – interactivity- Paradigms. PART A Questions CO Bloom’ Q.No s Level 1 What is meant by Human-computer interaction? C41 BTL1 Human-computer interaction is the study, planning and design of how people 0.1 computer work together so that a person’s needs are satisfied in the most effective way. 2 How the HCI ensure the following when designing, selecting, commissioning C41 BTL1 or modifying software: 0.1 ● that it is suitable for the task ● that it is easy to use and, where appropriate, adaptable to the user’s knowledge and experience ● that it provides feedback on performance ● that it displays information in a format and at a pace that is adapted to the user that it conforms to the ‘principles of software ergonomics’ 3 What are the input and output channels: C41 BTL1 –visual channel 0.1 –auditory channel –haptic channel –movement 4 Where the Information is stored in memory: C41 BTL1 –sensory memory 0.1 –short-term (working) memory –long-term memory 5 What are the Input–OUTPUT CHANNELS? C41 BTL1 In an interaction with a computer the user receives information that is 0.1 output by the computer, and responds by providing input to the computer. 6 What are the capabilities and limitations of visual processing? C41 BTL1 Display screens can be used in various public places to offer information, link 0.1 spaces or act as message areas. These are often called situated displays as they take their meaning from the location in which they are situated presenter’s shadow can often fall across the screen 7 Label the structure of memory C41 BTL1 0.1 8 What is long-term memory? C41 BTL1 It store factual information, experiential knowledge, procedural rules of 0.1 behavior it has a huge, if not unlimited, capacity. Secondly, it has a relatively slow access time of approximately a tenth of a second. Thirdly, forgetting occurs more slowly. 9 What is short term memory C41 BTL1 Short-term
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