An Exploration of Quantum Game Theory and Its Applications

Total Page:16

File Type:pdf, Size:1020Kb

An Exploration of Quantum Game Theory and Its Applications An Exploration of Quantum Game Theory and its Applications Khaled C. Allen Department of Mathematics Defense Date: October 29, 2020 Undergraduate Honors Thesis University of Colorado Boulder Thesis Advisor: Dr. Divya Vernerey, Department of Mathematics Defense Committee: Dr. Divya Vernerey, Department of Mathematics Dr. Nathaniel Thiem, Department of Mathematics Dr. Graeme Baird Smith, Department of Physics 1 Abstract Quantum computation has provided algorithms that outperform classical algorithms in a variety of fields, and recently, game theory has been added to that list [7]. It has been shown that a quantum strategy dominates classical strategies in examples such as a simple coin-flip game [7] and the prisoner's dilemma [5]. Eisert, Wilkens, and Lewenstein have provided a model to quantize general 2-player games[5]. Dahl and Landsburg explore the application of quantum randomization devices to player strategies in classical two-person games [4]. Many problems in quantum computer science, such as Grover's search and Simon's prob- lem, can be modeled as games [7], and the quantum algorithms that optimally solve them seen as player moves in a game state. Additionally, error correction [7] and cryptographic problems lend themselves well to modeling as games [10]. In many of these cases, modeling the problem as a game enables actors to overcome inefficiencies caused by lack of communication, as in the prisoner's dilemma [5] and in a simple cooperative coordination game proposed for the GHZ Paradox [6]. Since quantum algorithm solutions to problems can be translated into games, this begs the question of whether modeling more problems as games can lead to the construction of an algorithm to solve them. Additionally, the potential for quantum systems to provide new means to coordinate action merits further exploration. This thesis is both an introduction to, and a review of some of the existing literature on, quantum game theory. As such, we provide additional details of the computations done in the papers under review in hopes of elucidating the overall process of constructing and analyzing quantum games. Also, we develop and present a new game that extends [7], and applies analytic techniques from [5]. A Q# programming language implementation of this new game is also provided. 1 Contents 1 Abstract 1 2 Background4 2.1 Overview......................................4 3 General Theory of Quantum Games5 3.1 Formal Description of a Quantum Game.....................5 3.1.1 Quantum Moves..............................6 3.1.2 Payout Functions..............................7 3.2 Game Theory....................................7 3.2.1 Nash Equilibria...............................8 3.2.2 Pure and Mixed Strategies........................8 4 Examples of Quantum Games9 4.1 PQ Penny Flip...................................9 4.1.1 Setup of the Quantum Coin Flip Game.................9 4.1.2 The Classical Deterministic Strategy................... 10 4.1.3 The Classical Probabilistic Strategy................... 10 4.1.4 Quantum Strategy, Picard's Classical Moves............... 10 4.1.5 Optional: Calculating Payout....................... 11 4.1.6 Quantum Strategy, Q's Quantum Moves................. 11 4.1.7 Quantum Strategy Analysis........................ 12 4.2 Prisoner's Dilemma................................. 12 4.2.1 The Quantum Prisoner's Dilemma.................... 13 4.2.2 Available Moves.............................. 13 4.2.3 Measurements............................... 13 4.2.4 Taking a Turn............................... 14 4.2.5 Calculating Payout............................. 14 4.2.6 The General Case............................. 15 4.2.7 Calculating the Trace........................... 15 4.2.8 General Payout............................... 16 4.2.9 A New Nash Equilibrium......................... 17 4.3 Zero-Sum Simultaneous PQ Penny Flip..................... 17 4.3.1 Classical Strategic Space.......................... 19 4.3.2 Restricted Quantum Strategic Space................... 19 4.3.3 The Full Bloch Sphere Strategic Space.................. 19 4.3.4 Simultaneous PQ Penny Flip with PD Starting State and Move Set. 22 5 A Quantum Game Theoretic Approach to a Communication Problem 25 5.1 Classical Strategies Fail.............................. 25 5.2 Quantum Strategy................................. 26 6 Conclusion and Extensions 27 7 Acknowledgements 28 2 A Fundamentals of Quantum Computing 29 A.1 Qubits........................................ 29 A.2 Diract Notation and Vector Notation....................... 29 A.3 The Math of Measurement............................. 31 A.4 Operations on Qubits............................... 32 A.5 Tensor Products and Qubit Registers....................... 33 B Q# Implementation of Simultaneous PQ Penny Flip 34 C Mathematica Notebooks for Calculations and Payout Graphs 35 D Bibliography 44 3 2 Background Since its formalization by von Neumann and Morgenstern [8], game theory has proven a valuable tool in modeling phenomena in economics, computer science, physics, biology, and others [7, 10]. As these fields have progressed, they have had to contend with the quantum nature of phenomena on small scales. Thus, game theory stands to be generalized to deal with the nature of information exchange and feedback on quantum scales [7]. Quantum computation has provided algorithms that outperform classical algorithms in a variety of fields, and recently, game theory has been added to that list [7]. For example, it has been shown that a quantum strategy dominates classical strategies in a simple coin-flip game [7] and the prisoner's dilemma [5]. Eisert, Wilkens, and Lewenstein have provided a model to quantize general 2-player games [5]. Dahl and Landsburg have explored the application of quantum randomization devices to player strategies in classical two-person games [4]. Many problems in quantum computer science can be modeled as games, such as Grover's search and Simon's problem [7], and the quantum algorithms that optimally solve them can be seen as player moves in a game state. Additionally, error correction [7] and cryptographic and communication problems (the GHZ1 puzzle at the end of this paper being an example of the latter) lend themselves well to modeling as games [10, 12]. Since quantum algorithm solutions to problems can be translated to games, this begs the question of whether modeling problems as games can lead to the construction of an algorithm to solve them. 2.1 Overview This thesis is primarily concerned with three goals: 1. compiling and demonstrating a general theory for the formulation and analysis of quantum games, 2. examining several illustrative examples of quantum game theory, and 3. developing a quantum game in order to analyze it using established methods and model it using a quantum computing language, Q#. Additionally, we briefly explore how modeling a communication problem as a quantum game provides a fruitful method of solving it. The general theory for quantum games comes from various sources in the literature, particularly [5,7,2]. Each has provided some exploration of fundamental quantum game theoretic principles, and we construct a cohesive, universal theory that applies to all the games under analysis. Then, we explore specific quantum games: the PQ Penny Flip developed by [7]; the Quantum Prisoner's Dilemma developed by [5]; and an extended version of the PQ Penny Flip we have modified to explore implications for a simple zero-sum quantum game. In each case, we provide details of the calculations that have been left out of the published works to elucidate the underlying process of calculating game theoric equilibria, as well as to facilitate 1Named after Daniel Greenberger, Michael Horne, and Anton Zeilinger, who discovered the related paradox in the late 1980s [6]. 4 modeling games with Q#. We also present a Q# implementation of the Simultaneous PQ Penny Flip that can be run and played on a classical computer. The remainder of the paper examines how situations that are not generally thought of as games can be modeled as such, specifically looking at the GHZ Paradox coordination challenge from the perspective of quantum game theory. The goal is to determine if viewing these problems through the lens of a game may have suggested the approaches used to solve them, or suggests alternate approaches. Appendices contain some background information on the quantum computing theory necessary to understand the topics presented. Additionally, the code for the Q# implemen- tation of the Simultaneous PQ Penny Flip and the Mathematica code used for generating the graphs in the paper are provided in the appendices. 3 General Theory of Quantum Games A classical game consists of a set of players, a set of actions each player may take, and a preference relation that ranks the game's outcomes for each player. Definition 3.1. A game consists of the set, N, of the players, a set Ai of actions each player may take for i 2 N, and a preference relation, ≥, for each player on the set A = ×i2N Ai[9]. The preference relation can be thought of as a payoff function by allowing player i to rank the various outcomes of the game. Eisert provides a straightforward definition of a quantum game: \Any quantum system which can be manipulated by two parties or more and where the utility of the moves can be reasonably quantified, may be conceived of as a quantum game" [5]. In conceptual terms, a quantum game is a quantum system (see AppendixA) that the players can manipulate, and which has certain payouts to each player associated
Recommended publications
  • Game Theoretic Interaction and Decision: a Quantum Analysis
    games Article Game Theoretic Interaction and Decision: A Quantum Analysis Ulrich Faigle 1 and Michel Grabisch 2,* 1 Mathematisches Institut, Universität zu Köln, Weyertal 80, 50931 Köln, Germany; [email protected] 2 Paris School of Economics, University of Paris I, 106-112, Bd. de l’Hôpital, 75013 Paris, France * Correspondence: [email protected]; Tel.: +33-144-07-8744 Received: 12 July 2017; Accepted: 21 October 2017; Published: 6 November 2017 Abstract: An interaction system has a finite set of agents that interact pairwise, depending on the current state of the system. Symmetric decomposition of the matrix of interaction coefficients yields the representation of states by self-adjoint matrices and hence a spectral representation. As a result, cooperation systems, decision systems and quantum systems all become visible as manifestations of special interaction systems. The treatment of the theory is purely mathematical and does not require any special knowledge of physics. It is shown how standard notions in cooperative game theory arise naturally in this context. In particular, states of general interaction systems are seen to arise as linear superpositions of pure quantum states and Fourier transformation to become meaningful. Moreover, quantum games fall into this framework. Finally, a theory of Markov evolution of interaction states is presented that generalizes classical homogeneous Markov chains to the present context. Keywords: cooperative game; decision system; evolution; Fourier transform; interaction system; measurement; quantum game 1. Introduction In an interaction system, economic (or general physical) agents interact pairwise, but do not necessarily cooperate towards a common goal. However, this model arises as a natural generalization of the model of cooperative TU games, for which already Owen [1] introduced the co-value as an assessment of the pairwise interaction of two cooperating players1.
    [Show full text]
  • John Von Neumann Between Physics and Economics: a Methodological Note
    Review of Economic Analysis 5 (2013) 177–189 1973-3909/2013177 John von Neumann between Physics and Economics: A methodological note LUCA LAMBERTINI∗y University of Bologna A methodological discussion is proposed, aiming at illustrating an analogy between game theory in particular (and mathematical economics in general) and quantum mechanics. This analogy relies on the equivalence of the two fundamental operators employed in the two fields, namely, the expected value in economics and the density matrix in quantum physics. I conjecture that this coincidence can be traced back to the contributions of von Neumann in both disciplines. Keywords: expected value, density matrix, uncertainty, quantum games JEL Classifications: B25, B41, C70 1 Introduction Over the last twenty years, a growing amount of attention has been devoted to the history of game theory. Among other reasons, this interest can largely be justified on the basis of the Nobel prize to John Nash, John Harsanyi and Reinhard Selten in 1994, to Robert Aumann and Thomas Schelling in 2005 and to Leonid Hurwicz, Eric Maskin and Roger Myerson in 2007 (for mechanism design).1 However, the literature dealing with the history of game theory mainly adopts an inner per- spective, i.e., an angle that allows us to reconstruct the developments of this sub-discipline under the general headings of economics. My aim is different, to the extent that I intend to pro- pose an interpretation of the formal relationships between game theory (and economics) and the hard sciences. Strictly speaking, this view is not new, as the idea that von Neumann’s interest in mathematics, logic and quantum mechanics is critical to our understanding of the genesis of ∗I would like to thank Jurek Konieczny (Editor), an anonymous referee, Corrado Benassi, Ennio Cavaz- zuti, George Leitmann, Massimo Marinacci, Stephen Martin, Manuela Mosca and Arsen Palestini for insightful comments and discussion.
    [Show full text]
  • Finite Automata Capturing Winning Sequences for All Possible Variants of the PQ Penny flip Game
    Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 30 October 2017 doi:10.20944/preprints201710.0179.v1 Peer-reviewed version available at Mathematics 2018, 6, 20; doi:10.3390/math6020020 Article Finite automata capturing winning sequences for all possible variants of the PQ penny flip game Theodore Andronikos 1*, Alla Sirokofskich 2, Kalliopi Kastampolidou 1* ID , Magdalini Varvouzou 1, Konstantinos Giannakis 1* ID , and Alexandre Singh 1 1 Ionian University, Department of Informatics, 7 Tsirigoti Square, Corfu, Greece Emails: {andronikos, c16kast, p14varv, kgiann, p13sing}@ionio.gr 2 Department of History and Philosophy of Sciences, National and Kapodistrian University of Athens, Athens, Greece Email; [email protected] * Correspondence: [email protected] and [email protected] and [email protected]; Tel.: +30 2661087712 1 Abstract: The meticulous study of finite automata has produced many important and useful results. 2 Automata are simple yet efficient finite state machines that can be utilized in a plethora of situations. 3 It comes, therefore, as no surprise that they have been used in classic game theory in order to model 4 players and their actions. Game theory has recently been influenced by ideas from the field of 5 quantum computation. As a result, quantum versions of classic games have already been introduced 6 and studied. The PQ penny flip game is a famous quantum game introduced by Meyer in 1999. In 7 this paper we investigate all possible finite games that can be played between the two players Q and 8 Picard of the original PQ game. For this purpose we establish a rigorous connection between finite 9 automata and the PQ game along with all its possible variations.
    [Show full text]
  • Acquisition Research Program Sponsored Report Series
    NPS-AM-18-012 ACQUISITION RESEARCH PROGRAM SPONSORED REPORT SERIES Big Data and Deep Learning for Defense Acquisition Visibility Environment (DAVE)—Developing NPS Student Thesis Research 21 December 2017 Dr. Ying Zhao, Research Professor Graduate School of Operational & Information Sciences Naval Postgraduate School Approved for public release; distribution is unlimited. Prepared for the Naval Postgraduate School, Monterey, CA 93943. Acquisition Research Program Graduate School of Business & Public Policy Naval Postgraduate School The research presented in this report was supported by the Acquisition Research Program of the Graduate School of Business & Public Policy at the Naval Postgraduate School. To request defense acquisition research, to become a research sponsor, or to print additional copies of reports, please contact any of the staff listed on the Acquisition Research Program website (www.acquisitionresearch.net). Acquisition Research Program Graduate School of Business & Public Policy Naval Postgraduate School Abstract The U.S. Department of Defense (DoD) acquisition process is extremely complex. There are three key processes that must work in concert to deliver capabilities: determining warfighters’ requirements and needs, planning the DoD budget, and procuring final products. Each process produces large amounts of information (big data). There is a critical need for automation, validation, and discovery to help acquisition professionals, decision-makers, and researchers understand the important content within large data sets and optimize DoD resources. Lexical link analysis (LLA) and collaborative learning agents (CLAs) have been applied to reveal and depict—to decision-makers—the correlations, associations, and program gaps across acquisition programs examined over many years. This enables strategic understanding of data gaps and potential trends, and it can inform managers which areas might be exposed to higher program risk and how resource and big data management might affect the desired return on investment (ROI) among projects.
    [Show full text]
  • Quantum Conditional Strategies for Prisoners' Dilemmata Under The
    Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 30 May 2019 doi:10.20944/preprints201905.0366.v1 Peer-reviewed version available at Appl. Sci. 2019, 9, 2635; doi:10.3390/app9132635 Article Quantum conditional strategies for prisoners’ dilemmata under the EWL scheme Konstantinos Giannakis* , Georgia Theocharopoulou, Christos Papalitsas, Sofia Fanarioti, and Theodore Andronikos* Department of Informatics, Ionian University, Tsirigoti Square 7, Corfu, 49100, Greece; {kgiann, zeta.theo, c14papa, sofiafanar, andronikos}@ionio.gr * Correspondence: [email protected] (K.G.); [email protected] (Th.A.) 1 Abstract: Classic game theory is an important field with a long tradition of useful results. Recently, 2 the quantum versions of classical games, such as the Prisoner’s Dilemma (PD), have attracted a lot of 3 attention. Similarly, state machines and specifically finite automata have also been under constant 4 and thorough study for plenty of reasons. The quantum analogues of these abstract machines, like the 5 quantum finite automata, have been studied extensively. In this work, we examine some well-known 6 game conditional strategies that have been studied within the framework of the repeated PD game. 7 Then, we try to associate these strategies to proper quantum finite automata that receive them as 8 inputs and recognize them with probability 1, achieving some interesting results. We also study the 9 quantum version of PD under the Eisert-Wilkens-Lewenstein scheme, proposing a novel conditional 10 strategy for the repeated version of this game. 11 Keywords: quantum game theory, quantum automata, prisoner’s dilemma, conditional strategies, 12 quantum strategies 13 1. Introduction 14 Quantum game theory has gained a lot of research interest since the first pioneering works of the 15 late ’90s [1–5].
    [Show full text]
  • Quantum Games with Unawareness
    entropy Article Quantum Games with Unawareness Piotr Fr ˛ackiewicz Institute of Mathematics, Pomeranian University, 76-200 Slupsk, Poland; [email protected] Received: 25 June 2018; Accepted: 23 July 2018; Published: 26 July 2018 Abstract: Games with unawareness model strategic situations in which players’ perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the paper is to introduce this notion into theory of quantum games. We focus on games in strategic form and Eisert–Wilkens–Lewenstein type quantum games. It is shown that limiting a player’s perception in the game enriches the structure of the quantum game substantially and allows the players to obtain results that are unattainable when the game is played in a quantum way by means of previously used methods. Keywords: quantum game; game with unawareness; strategic-form game; quantum algorithms 1. Introduction Game theory, launched in 1928 by John von Neumann in a paper [1] and developed in 1944 by John von Neumann and Oskar Morgenstern in a book [2] is one of the youngest branches of mathematics. The aim of this theory is mathematical modeling of behavior of rational participants of conflict situations who aim at maximizing their own gain and take into account all possible ways of behaving of remaining participants. Within this young theory, new ideas that improve already used models of conflict situations are still proposed.
    [Show full text]
  • Quantum Approach to Bertrand Duopoly
    Quantum approach to Bertrand duopoly Piotr Fra¸ckiewicz Jan Sładkowski [email protected] [email protected] September 4, 2018 Abstract The aim of the paper is to study the Bertrand duopoly example in the quantum domain. We use two ways to write the game in terms of quantum theory. The first one adapts the Li–Du–Massar scheme for the Cournot duopoly. The second one is a simplified model that exploits a two qubit entangled state. In both cases, we focus on finding Nash equilibria in the resulting games. Our analysis allows us to take another look at the classic model of Bertrand. 1 Introduction Quantum game theory is an interdisciplinary field that combines game theory with quantum theory [1, 2, 3]. The idea is to use the apparatus developed to describe quantum phenomena to analyze macroscopic complex systems (including living systems) [4, 5, 6, 7, 8]. The first attempt to describe a game in the quantum domain applied to finite noncooperative games in the normal form [1, 2, 3] but soon after that quantum game theory has found applications in various fields including decision sciences [5, 6, 9], finance theory [10, 11, 12] or mathematical psychology [6]. Physical implementation of a quantum game could be very hard, and experimental realization of such ideas as quantum auctions [13, 14] is a demanding technological challenge, not to mention any commercial use. Fortunately, in some interesting cases no physical creation of entanglement is necessary if one restrict oneself to phenomenological description or modeling of agent’s behavior. There are suggestions that quantum games can outperform the ”classical” ones in description of some interesting phenomena in economic theory or social sciences1 [6, 7, 15, 16, 17, 18].
    [Show full text]
  • Arxiv:Quant-Ph/0406129V1 18 Jun 2004 Quantum Game Theory in Finance
    Quantum Game Theory in Finance Edward W. Piotrowski Institute of Theoretical Physics, University of Bia lystok, Lipowa 41, Pl 15424 Bia lystok, Poland e-mail: [email protected] Jan S ladkowski Institute of Physics, University of Silesia, Uniwersytecka 4, Pl 40007 Katowice, Poland e-mail: [email protected] Abstract This is a short review of the background and recent development in quantum game theory and its possible application in economics and finance. The intersection of science and society is also discussed. The review is addressed to non–specialists. PACS Classification: 02.50.Le, 03.67.Lx, 05.50.+q, 05.30.–d Mathematics Subject Classification: 81-02, 91-02, 91A40, 81S99 Keywords and phrases: quantum games, quantum strategies, quantum infor- mation theory, quantum computations arXiv:quant-ph/0406129v1 18 Jun 2004 1 Introduction One hundred years ago, a single concept changed our view of the world forever: quantum theory was born [1]. Contemporary technology is based on implementation of quantum phenomena as a result of this seminal idea. Regardless of the successes of quantum physics and the resulting quantum technology social sciences persist in classical paradigm what in some aspects 1 can be considered as an obstacle to unification of science in the quantum do- main. Quantum theory is up to now the only scientific theory that requires the observer to take into consideration the usually neglected influence of the method of observation on the result of observation. Full and absolutely objec- tive information about the investigated phenomenon is impossible and this is a fundamental principle of Nature and does not result from deficiency in our technology or knowledge.
    [Show full text]
  • Registration 07:00–12:30 In-Depth Workshops 09:00–12:30 In-Depth Workshops 09:00–12:30
    Tuesday, June 25, 2019 Tuesday, June 25, 2019 Registration 07:00–12:30 In-Depth Workshops 14:00–17:30 In-Depth Workshops 09:00–12:30 Free Will and Quantum Agency Brünig 3 George Musser, Paavo Pylkkänen (chair), Jan Walleczek Critical Neuroscience Grimsel Hans A. Braun, Peter beim Graben (chair), Alex Gomez-Marin, Embodied Critical Thinking Harder 2 Georg Northoff Gudbjörg R. Johannesdottir, Donata Schoeller (chair), Sigridur Thorgeirsdottir, Björn Thorsteinsson What Can Multistable Perception Tell Us About Consciousness? Harder 2 Thomas Filk, Jürgen Kornmeier (chair), Pascal Mamassian, The Sense of Time Continuity. Is There a Problem? Brünig 1 Philipp Sterzer, Johannes Wagemann Anne Giersch (chair), Michael Herzog, Leila Drissi Daoudi, Adrien Doerig, Carlos Montemayor, Marc Wittmann Mind-Body Reciprocity. Applications and Empirical Results in Psychology, Linguistics, and Phenomenology Club Casino Bodily Consciousness. Clinical Observations, the Experimental Thomas Fuchs, Johannes Michalak, Anja Stukenbrock, Approach, and Some Hands-On Experiences (max. 20 Participants) Harder 1 Wolfgang Tschacher (chair) Peter Brugger (chair), Marte Roel Lesur, Gianluca Saetta Psychedelics: Phenomenology, Neurobiology and Clinical Use Brünig 1 Computational Models of Insight Problem Solving Grimsel Selen Atasoy (chair), Matthew Johnson, Katrin Preller, Anna Fedor, Hermish Mehta, Michael Öllinger (chair), Ron Sun Morten Kringelbach, Christopher Timmermann Panpsychism Ballsaal Towards a Theoretical Understanding of Conscious and Angela Mendelovici, Luke Roelofs, David Bourget, Philip Woodward, Unconscious Processes and Their Cognitive Architecture Ballsaal Philip Goff (chair) Carlos Montemayor, Claire Sergent, Albert Newen (chair) with Carlos Montemayor, Beate Krickel Quantum Biology Club Casino Andrew Adamatzky, Stuart Hameroff, Christian Kerskens, Anesthesia, Neurodegenerative Disease, and Consciousness Brünig 3 Jack Tuszynski (chair) Marco Cavaglia, Marco Deriu, Travis Craddock (chair), Felix Scholkmann Anticipatory Consciousness Harder 1 Patric Bach, James A.
    [Show full text]
  • Quantum Games: a Review of the History, Current State, and Interpretation
    Quantum games: a review of the history, current state, and interpretation Faisal Shah Khan,∗ Neal Solmeyer & Radhakrishnan Balu,y Travis S. Humblez October 1, 2018 Abstract We review both theoretical and experimental developments in the area of quantum games since the inception of the subject circa 1999. We will also offer a narrative on the controversy that surrounded the subject in its early days, and how this controversy has affected the development of the subject. 1 Introduction Roots of the theory of quantum information lie in the ideas of Wisener and Ingarden [1, 2]. These authors proposed ways to incorporate the uncertainty or entropy of information within the uncertainty inherent in quantum mechanical processes. Uncertainty is a fundamental concept in both physics and the theory of information, hence serving as the natural link between the two disciplines. Uncertainty itself is defined in terms of probability distributions. Every quantum physical object produces a probability distribution when its state is measured. More precisely, a general state of an m-state quantum object is an element of the m m-dimensional complex projective Hilbert space CP , say v = (v1; : : : ; vm) : (1) Upon measurement with respect to the observable states of the quantum object (which are the elements of m an orthogonal basis of CP ), v will produce the probability distribution 1 2 2 Pm 2 jv1j ;:::; jvmj (2) k=1 jvkj arXiv:1803.07919v2 [quant-ph] 27 Sep 2018 over the observable states. Hence, a notion of quantum entropy or uncertainty may be defined that coincides with the corresponding notion in classical information theory [3].
    [Show full text]
  • Quantum Chess: Developing a Mathematical Framework and Design Methodology for Creating Quantum Games
    Quantum Chess: Developing a Mathematical Framework and Design Methodology for Creating Quantum Games Christopher Cantwell [email protected] July 12, 2019 1 Introduction Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. In order to explore how quantum systems work one generally needs access to a lab and must understand some mathematics that most people aren't ever exposed to. But to gain an intuitive understanding it might not be necessary to understand the math. Consider baseball as an analogy. One doesn't need to understand classical mechanics to play baseball, and playing baseball will not teach one classical mechanics. However, playing baseball may help to more intuitively understand how things move. Games can provide an environment in which people can experience the strange behavior of the quantum world in a fun and mentally engaging way. With progress being made quantum computers one might pose the question, \Will there be quantum games played on quantum computers?" If one assumes the answer is yes, then the next question is, \What will those games be?" Games could offer an interesting test bed for near term quantum devices. Games can be tailored to support varying amounts of quantum behavior through simple rule changes, which can be useful when dealing with limited resources. AI algorithms that can play such games can be designed to tap into quantum computing resources to assist in evaluating next moves. We may see stronger AI players evolve as more advanced quantum hardware becomes available.
    [Show full text]
  • Do Quantum Strategies Always Win?
    Introduction Quantum games Do quantum strategies always win? Colin Benjamin School of Physical Sciences, National Institute of Science Education and Research, Bhubaneswar, India [email protected] December 9, 2015 N. Anand and C. Benjamin, Quantum Information Processing, 14, 4027 (2015). Colin Benjamin Classical vs. Quantum strategy Introduction Quantum games Outline 1 Introduction Types of games Von-Neumann and John Nash Matching Pennies: Pure vs. Mixed strategies Penny flip game 2 Quantum games Quantum Penny flip game Quantum entangled penny flip game Colin Benjamin Classical vs. Quantum strategy Types of games Introduction Von-Neumann and John Nash Quantum games Matching Pennies: Pure vs. Mixed strategies Penny flip game Introduction What is a game? A form of competitive sport or activity played according to rules. TICK­TACK­TOE CHESS Colin Benjamin Classical vs. Quantum strategy Types of games Introduction Von-Neumann and John Nash Quantum games Matching Pennies: Pure vs. Mixed strategies Penny flip game Applications of game theory Game theory is a branch of Mathematics which deals with situations in which decision makers(players) interact. Why should we study game theory? Biology(evolutionary game theory) Quantum Physics (Quantum game theory, Quantum algorithms) Statistical Physics (Minority games) Colin Benjamin Classical vs. Quantum strategy Types of games Introduction Von-Neumann and John Nash Quantum games Matching Pennies: Pure vs. Mixed strategies Penny flip game Basic definitions Players: The individuals who compete in the game i.e. whose interaction we wish to study. Actions : The set of all choices available to a player. Payoff : With each action we associate some value(a real number) such that higher values(i.e.
    [Show full text]