Quantum Chess: Developing a Mathematical Framework and Design Methodology for Creating Quantum Games
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The Wangling Wizards the Chess Problems of the Warton Brothers
The Wangling Wizards The chess problems of the Warton brothers Compiled by Michael McDowell ½ û White to play and mate in 3 British Chess Problem Society 2005 The Wangling Wizards Introduction Tom and Joe Warton were two of the most popular British chess problem composers of the twentieth century. They were often compared to the American "Puzzle King" Sam Loyd because they rarely composed problems illustrating formal themes, instead directing their energies towards hoodwinking the solver. Piquant keys and well-concealed manoeuvres formed the basis of a style that became known as "Wartonesque" and earned the brothers the nickname "the Wangling Wizards". Thomas Joseph Warton was born on 18 th July 1885 at South Mimms, Hertfordshire, and Joseph John Warton on 22 nd September 1900 at Notting Hill, London. Another brother, Edwin, also composed problems, and there may have been a fourth composing Warton, as a two-mover appeared in the August 1916 issue of the Chess Amateur under the name G. F. Warton. After a brief flourish Edwin abandoned composition, although as late as 1946 he published a problem in Chess . Tom and Joe began composing around 1913. After Tom’s early retirement from the Metropolitan Police Force they churned out problems by the hundred, both individually and as a duo, their total output having been estimated at over 2600 problems. Tom died on 23rd May 1955. Joe continued to compose, and in the 1960s published a number of joints with Jim Cresswell, problem editor of the Busmen's Chess Review , who shared his liking for mutates. Many pleasing works appeared in the BCR under their amusing pseudonym "Wartocress". -
Game Theoretic Interaction and Decision: a Quantum Analysis
games Article Game Theoretic Interaction and Decision: A Quantum Analysis Ulrich Faigle 1 and Michel Grabisch 2,* 1 Mathematisches Institut, Universität zu Köln, Weyertal 80, 50931 Köln, Germany; [email protected] 2 Paris School of Economics, University of Paris I, 106-112, Bd. de l’Hôpital, 75013 Paris, France * Correspondence: [email protected]; Tel.: +33-144-07-8744 Received: 12 July 2017; Accepted: 21 October 2017; Published: 6 November 2017 Abstract: An interaction system has a finite set of agents that interact pairwise, depending on the current state of the system. Symmetric decomposition of the matrix of interaction coefficients yields the representation of states by self-adjoint matrices and hence a spectral representation. As a result, cooperation systems, decision systems and quantum systems all become visible as manifestations of special interaction systems. The treatment of the theory is purely mathematical and does not require any special knowledge of physics. It is shown how standard notions in cooperative game theory arise naturally in this context. In particular, states of general interaction systems are seen to arise as linear superpositions of pure quantum states and Fourier transformation to become meaningful. Moreover, quantum games fall into this framework. Finally, a theory of Markov evolution of interaction states is presented that generalizes classical homogeneous Markov chains to the present context. Keywords: cooperative game; decision system; evolution; Fourier transform; interaction system; measurement; quantum game 1. Introduction In an interaction system, economic (or general physical) agents interact pairwise, but do not necessarily cooperate towards a common goal. However, this model arises as a natural generalization of the model of cooperative TU games, for which already Owen [1] introduced the co-value as an assessment of the pairwise interaction of two cooperating players1. -
Шахматных Задач Chess Exercises Schachaufgaben
Всеволод Костров Vsevolod Kostrov Борис Белявский Boris Beliavsky 2000 Шахматных задач Chess exercises Schachaufgaben РЕШЕБНИК TACTICAL CHESS.. EXERCISES SCHACHUBUNGSBUCH Шахматные комбинации Chess combinations Kombinationen Часть 1-2 разряд Part 1700-2000 Elo 3 Teil 1-2 Klasse Русский шахматный дом/Russian Chess House Москва, 2013 В первых двух книжках этой серии мы вооружили вас мощными приёмами для успешного ведения шахматной борьбы. В вашем арсенале появились двойной удар, связка, завлечение и отвлечение. Новый «Решебник» обогатит вас более изысканным тактическим оружием. Не всегда до короля можно добраться, используя грубую силу. Попробуйте обхитрить партнёра с помощью плаща и кинжала. Маскируйтесь, как разведчик, и ведите себя, как опытный дипломат. Попробуйте найти слабое место в лагере противника и в нужный момент уничтожьте защиту и нанесите тонкий кинжальный удар. Кстати, чужие фигуры могут стать союзниками. Умелыми манёврами привлеките фигуры противника к их королю, пускай они его заблокируют так, чтобы ему, бедному, было не вздохнуть, и в этот момент нанесите решающий удар. Неприятно, когда все фигуры вашего противника взаимодействуют между собой. Может, стоить вбить клин в их порядки – перекрыть их прочной шахматной дверью. А так ли страшна атака противника на ваши укрепления? Стоит ли уходить в глухую оборону? Всегда ищите контрудар. Тонкий промежуточный укол изменит ход борьбы. Не сгрудились ли ваши фигуры на небольшом пространстве, не мешают ли они друг другу добраться до короля противника? Решите, кому всё же идти на штурм королевской крепости, и освободите пространство фигуре для атаки. Короля всегда надо защищать в первую очередь. Используйте это обстоятельство и совершите открытое нападение на него и другие фигуры. И тогда жернова вашей «мельницы» перемелют всё вражеское войско. -
001-386 Vilner 14-10-19.Indd
Yakov Vilner First Ukrainian Chess Champion and First USSR Chess Composition Champion A World Champion's Favorite Composers Sergei Tkachenko Yakov Vilner, First Ukrainian Chess Champion and First USSR Chess Composition Champion: A World Champion's Favorite Composers Author: Sergei Tkachenko Translated from the Russian by Ilan Rubin Chess editors: Grigory Baranov and Anastasia Travkina Typesetting by Andrei Elkov (www.elkov.ru) © LLC Elk and Ruby Publishing House, 2019. All rights reserved Part I originally published in Russia in 2016 © Sergei Tkachenko and Andrei Elkov. All rights reserved Part II originally published in Ukraine in 2013 © Sergei Tkachenko and VMV. All rights reserved Cover page by Vitaly Bashilov Follow us on Twitter: @ilan_ruby www.elkandruby.com ISBN 978-5-6040710-6-9 CONTENTS Index of Games and Fragments ...............................................................4 Yakov Vilner’s key achievements ............................................................. 6 PART I – LIFE AND GAMES Introduction: The crystal of the immortal human spirit ............................ 8 All grown-ups were children once ...........................................................11 His first steps in chess .............................................................................19 The best player in Odessa ........................................................................26 Chess life in Odessa reawakens ................................................................33 The key is to begin! .................................................................................39 -
John Von Neumann Between Physics and Economics: a Methodological Note
Review of Economic Analysis 5 (2013) 177–189 1973-3909/2013177 John von Neumann between Physics and Economics: A methodological note LUCA LAMBERTINI∗y University of Bologna A methodological discussion is proposed, aiming at illustrating an analogy between game theory in particular (and mathematical economics in general) and quantum mechanics. This analogy relies on the equivalence of the two fundamental operators employed in the two fields, namely, the expected value in economics and the density matrix in quantum physics. I conjecture that this coincidence can be traced back to the contributions of von Neumann in both disciplines. Keywords: expected value, density matrix, uncertainty, quantum games JEL Classifications: B25, B41, C70 1 Introduction Over the last twenty years, a growing amount of attention has been devoted to the history of game theory. Among other reasons, this interest can largely be justified on the basis of the Nobel prize to John Nash, John Harsanyi and Reinhard Selten in 1994, to Robert Aumann and Thomas Schelling in 2005 and to Leonid Hurwicz, Eric Maskin and Roger Myerson in 2007 (for mechanism design).1 However, the literature dealing with the history of game theory mainly adopts an inner per- spective, i.e., an angle that allows us to reconstruct the developments of this sub-discipline under the general headings of economics. My aim is different, to the extent that I intend to pro- pose an interpretation of the formal relationships between game theory (and economics) and the hard sciences. Strictly speaking, this view is not new, as the idea that von Neumann’s interest in mathematics, logic and quantum mechanics is critical to our understanding of the genesis of ∗I would like to thank Jurek Konieczny (Editor), an anonymous referee, Corrado Benassi, Ennio Cavaz- zuti, George Leitmann, Massimo Marinacci, Stephen Martin, Manuela Mosca and Arsen Palestini for insightful comments and discussion. -
Finite Automata Capturing Winning Sequences for All Possible Variants of the PQ Penny flip Game
Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 30 October 2017 doi:10.20944/preprints201710.0179.v1 Peer-reviewed version available at Mathematics 2018, 6, 20; doi:10.3390/math6020020 Article Finite automata capturing winning sequences for all possible variants of the PQ penny flip game Theodore Andronikos 1*, Alla Sirokofskich 2, Kalliopi Kastampolidou 1* ID , Magdalini Varvouzou 1, Konstantinos Giannakis 1* ID , and Alexandre Singh 1 1 Ionian University, Department of Informatics, 7 Tsirigoti Square, Corfu, Greece Emails: {andronikos, c16kast, p14varv, kgiann, p13sing}@ionio.gr 2 Department of History and Philosophy of Sciences, National and Kapodistrian University of Athens, Athens, Greece Email; [email protected] * Correspondence: [email protected] and [email protected] and [email protected]; Tel.: +30 2661087712 1 Abstract: The meticulous study of finite automata has produced many important and useful results. 2 Automata are simple yet efficient finite state machines that can be utilized in a plethora of situations. 3 It comes, therefore, as no surprise that they have been used in classic game theory in order to model 4 players and their actions. Game theory has recently been influenced by ideas from the field of 5 quantum computation. As a result, quantum versions of classic games have already been introduced 6 and studied. The PQ penny flip game is a famous quantum game introduced by Meyer in 1999. In 7 this paper we investigate all possible finite games that can be played between the two players Q and 8 Picard of the original PQ game. For this purpose we establish a rigorous connection between finite 9 automata and the PQ game along with all its possible variations. -
Sample Pages
01-01 July Cover_Layout 1 18/06/2017 21:25 Page 1 02-02 NIC advert_Layout 1 18/06/2017 19:54 Page 1 03-03 Contents_Chess mag - 21_6_10 18/06/2017 20:32 Page 3 Chess Contents Founding Editor: B.H. Wood, OBE. M.Sc † Executive Editor: Malcolm Pein Editorial.................................................................................................................4 Editors: Richard Palliser, Matt Read Malcom Pein on the latest developments in the game Associate Editor: John Saunders Subscriptions Manager: Paul Harrington 60 Seconds with...John Bartholomew....................................................7 We catch up with the IM and CCO of Chessable.com Twitter: @CHESS_Magazine Twitter: @TelegraphChess - Malcolm Pein Not a Classic .......................................................................................................8 Website: www.chess.co.uk Steve Giddins wasn’t overly taken with the Moscow Grand Prix Subscription Rates: How Good is Your Chess? ..........................................................................11 United Kingdom Daniel King features a game from the in-form Mamedyarov 1 year (12 issues) £49.95 2 year (24 issues) £89.95 Bundesliga Brilliance.....................................................................................14 3 year (36 issues) £125 Matthew Lunn presents two creative gems from the Bundesliga Europe 1 year (12 issues) £60 Find the Winning Moves .............................................................................18 2 year (24 issues) £112.50 Can you do as well as some leading -
Ice Hockey DIVISION I
72 DIVISION I Ice Hockey DIVISION I 2002 Championship Highlights Gophers Golden in Overtime: Perhaps it was a slight tweak in tradition that propelled Minnesota to the championship April 6 in St. Paul, Minnesota. Not since 1987 had a non-Minnesotan laced up the skates for the Gophers. The streak ended with Grant Potulny, a native of Grand Forks, North Dakota. Potulny scooped up a loose puck and beat Maine goaltender Matt Yeats, 16:58 into overtime, to bring the Gophers their first championship since 1979. When the puck hit the back of the net, the majority of the 19,324 on hand – a Frozen Four record – erupted. The three-session combined attendance at the Xcel Energy Center also set a Frozen Four record, totaling 57,957, to break the mark set at the 1998 championship in Boston’s Fleet Center (54,355). For the complete championship story go to the April 15, 2002 issue of The NCAA News at Photo by Vince Muzik/NCAA Photos www.ncaa.org on the World Wide Web. Minnesota players swarm Grant Potulny (18) after he scored in overtime, giving the Golden Gophers a 4-3 win over Maine in the championship game. Second period: C—Vesce (Stephen Baby, McRae), 7:56 New Hampshire 4, Cornell 3 Results (pp). Penalties: Q—Brian Herbert (slashing), 7:20; C— Cornell.............................................. 2 0 1—3 Greg Hornby (roughing), 10:18; Q—Craig Falite (rough- New Hampshire ................................ 3 0 1—4 EAST REGIONAL ing), 10:18; Q—Ben Blais (hitting from behind), 11:43; First period: NH—Jim Abbott (Preston Callander, Robbie Q—Blais (game misconduct), 11:43. -
Acquisition Research Program Sponsored Report Series
NPS-AM-18-012 ACQUISITION RESEARCH PROGRAM SPONSORED REPORT SERIES Big Data and Deep Learning for Defense Acquisition Visibility Environment (DAVE)—Developing NPS Student Thesis Research 21 December 2017 Dr. Ying Zhao, Research Professor Graduate School of Operational & Information Sciences Naval Postgraduate School Approved for public release; distribution is unlimited. Prepared for the Naval Postgraduate School, Monterey, CA 93943. Acquisition Research Program Graduate School of Business & Public Policy Naval Postgraduate School The research presented in this report was supported by the Acquisition Research Program of the Graduate School of Business & Public Policy at the Naval Postgraduate School. To request defense acquisition research, to become a research sponsor, or to print additional copies of reports, please contact any of the staff listed on the Acquisition Research Program website (www.acquisitionresearch.net). Acquisition Research Program Graduate School of Business & Public Policy Naval Postgraduate School Abstract The U.S. Department of Defense (DoD) acquisition process is extremely complex. There are three key processes that must work in concert to deliver capabilities: determining warfighters’ requirements and needs, planning the DoD budget, and procuring final products. Each process produces large amounts of information (big data). There is a critical need for automation, validation, and discovery to help acquisition professionals, decision-makers, and researchers understand the important content within large data sets and optimize DoD resources. Lexical link analysis (LLA) and collaborative learning agents (CLAs) have been applied to reveal and depict—to decision-makers—the correlations, associations, and program gaps across acquisition programs examined over many years. This enables strategic understanding of data gaps and potential trends, and it can inform managers which areas might be exposed to higher program risk and how resource and big data management might affect the desired return on investment (ROI) among projects. -
Activity Booklet Saturday 19/09/2020
Activity Booklet Saturday 19/09/2020 Delancey UK Chess Challenge Introduction The UKCC weekly activity booklet will be sent out every Saturday morning and contains chess puzzles and activities for a range of ability levels. Players are encouraged to at least try and complete the page most relevant to their ability level (see table below). However you are welcome to tackle the entire booklet! At the end of the booklet there are some more general puzzles / activities for everyone to enjoy Solutions Solutions will be posted alongside the following weeks activity booklet and there will also be a video solution guide. Please email us any feedback or ideas for future puzzles! Ability Levels Club Description Approximate ECF Grade * DECA – Club Complete beginners and those with an Ungraded incomplete grasp of the rules MEGA – Club Know the rules but little grasp of planning 0 – 59 what to do beyond capturing and quick checkmates. Little to no tournament experience GIGA – Club Players with some tournament experience 60 – 99 looking to “level up” TERA – Club More experienced players who have won or 100 – 129 placed highly in local competitions EXA - Club Very experienced players with success at 130 – 159 National Level events Delancey UK Chess Challenge Example Below are examples of how you might write your solution to a puzzle presented in the booklet. Or you might prefer to just solve them in your head – completely up to you! Q: Can you find checkmate in one 8 for white? 7 Here, because the solution is only 6 one move, you might draw arrows 5 on the board or you can use the lines below to answer – or both! 4 3 2 1 a b c d e f g h ……………………………………………………Rf6# …………………………………………………… 8 Q: Can you find checkmate in two for white? 7 6 Here, the solution is a bit (OK a lot!) trickier and requires 5 consideration of multiple 4 variations. -
Soviet Middlegame Technique Peter Romanovsky
Chess Classics Soviet Middlegame Technique By Peter Romanovsky Quality Chess www.qualitychess.co.uk Foreword by the UK Publisher Many of the classics of Soviet chess literature have struggled to see the light of day, but none more so than Soviet Middlegame Technique by Peter Romanovsky. The original version of this famous guide to the middlegame was published in 1929 when Romanovsky was Soviet Champion. Romanovsky later decided to update and improve his work. As he finished his work in 1942, World War II was underway and Romanovsky was trapped in the notorious siege of Leningrad. The author barely survived and his manuscript was lost. Romanovsky was undeterred and finally recreated his improved book in 1960. His writing was later translated into English and published in two titles – one on Planning and the other on Combinations. In this fresh translation we have included both works to create the ultimate version of a classic of Soviet chess literature. As with our previous Soviet classics, the original editing in Russian was done by IM Ilya Odessky, before John Sugden skilfully translated the work into English, then the editors of Quality Chess made our contribution. Modern players and computers can of course improve on some of the original analysis, so we have corrected various tactical oversights. However, the true value of Romanovsky was always based on his insightful words and that remains the case today. Peter Romanovsky had to fight hard to get his work published, so we hope the readers will appreciate this classic text from the -
Quantum Conditional Strategies for Prisoners' Dilemmata Under The
Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 30 May 2019 doi:10.20944/preprints201905.0366.v1 Peer-reviewed version available at Appl. Sci. 2019, 9, 2635; doi:10.3390/app9132635 Article Quantum conditional strategies for prisoners’ dilemmata under the EWL scheme Konstantinos Giannakis* , Georgia Theocharopoulou, Christos Papalitsas, Sofia Fanarioti, and Theodore Andronikos* Department of Informatics, Ionian University, Tsirigoti Square 7, Corfu, 49100, Greece; {kgiann, zeta.theo, c14papa, sofiafanar, andronikos}@ionio.gr * Correspondence: [email protected] (K.G.); [email protected] (Th.A.) 1 Abstract: Classic game theory is an important field with a long tradition of useful results. Recently, 2 the quantum versions of classical games, such as the Prisoner’s Dilemma (PD), have attracted a lot of 3 attention. Similarly, state machines and specifically finite automata have also been under constant 4 and thorough study for plenty of reasons. The quantum analogues of these abstract machines, like the 5 quantum finite automata, have been studied extensively. In this work, we examine some well-known 6 game conditional strategies that have been studied within the framework of the repeated PD game. 7 Then, we try to associate these strategies to proper quantum finite automata that receive them as 8 inputs and recognize them with probability 1, achieving some interesting results. We also study the 9 quantum version of PD under the Eisert-Wilkens-Lewenstein scheme, proposing a novel conditional 10 strategy for the repeated version of this game. 11 Keywords: quantum game theory, quantum automata, prisoner’s dilemma, conditional strategies, 12 quantum strategies 13 1. Introduction 14 Quantum game theory has gained a lot of research interest since the first pioneering works of the 15 late ’90s [1–5].