Gritty Reality Clive Fencott http://maps.google.co.uk/maps?hl=en&ie=UTF8&t=h&ll=54.559074,- 1.294498&spn=0.016748,0.033731&z=15 Gritty Reality Clive Fencott Glossover Terms: page 253 Copyright © Clive Fencott, 2010, all rights reserved. The right of Clive Fencott to identified as author of “Gritty Reality” has been asserted generally in accordance with sections 77 and 78 of the Copyright, Designers and Patents Act 1988. Contact:
[email protected] For more about Clive Fencott and his works: http://www.fencott.com/Clive Spinners of Yarns Craig programmed dirt, dust, grains, grit, specs, smuts, smudges, smears, grime, ware and tare; not to mention sags, wrinkles, breaks, stretches and strains, rust, metal fatigue and failure and any other side effects of life and reality that nobody really noticed most of the time and certainly don't want to notice most of the time but everyone would miss if they weren't there. Unnoticed imperfections that made the virtual actual: that turned plastic-like into skin-like, toy-like into human-like, ice cream swirl into a graying and aging head of hair. The unseen grit in the carpet that makes sure you know you aren't hoovering for nothing. Not any old dust and grime of course. The dirt had to beef-up the gameplay, the narrative potential, the sense of being there in the game, video game that is, the virtual reality, the artificial world it was intended for. This was designer dirt, not true grit; and it was good business. He was a real specialist, a grime consultant, ever finding new ways to make-under a building, a car, a street, hi-fi or sink: reversing the facelift of yesteryear: taking anything from virtual perfection and simplicity to the complexity and ambiguity of reality, real life, RL.