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Unreal Engine* 4.19 の最適化にインテルの ソフトウェア・エンジニアが協力
Unreal Engine* 4.19 の最適化にインテルの ソフトウェア・エンジニアが協力 Garret Romaine、Jeff Rous (Intel) この記事は、2018 年 6 月 8 日時点の、インテル® デベロッパー・ゾーンに公開されている 「Intel Software Engineers Assist with Unreal Engine* 4.19 Optimizations」の日本語訳で す。 Epic* の Unreal Engine* 4.19 のリリースは、 インテル® テクノロジー向けの最適化、特にマルチコ ア・プロセッサーの最適化の歴史に新しいページを刻 みました。これまで、ゲームエンジンは、グラフィック ス機能およびパフォーマンスの点から、伝統的にコン ソールの設計よりも後回しにされていました。一般に、 ほとんどのゲームは最新のプロセッサー向けに最適 化されず、PC のパフォーマンスの多くはアイドル状 態のまま活用されていませんでした。インテルは、開 発者が Unreal Engine* 4 でワークを実行する際に、 PC プラットフォームが提供するプロセッサーの計算 能力をすべて利用し、ただちにゲームの性能を引き出 せるように取り組みました。 Unreal Engine* バージョン 4.19 では、インテルの 協力により、次の拡張が行われました。 • ユーザーが利用しているプロセッサーと一致するようにワーカースレッドの数を増加。 • クロス (布) フィジックス・システムのスループットを向上。 • インテル® VTune™ Amplifier の統合をサポート。 Unreal Engine* ユーザーは、これらの拡張により、インテル® アーキテクチャーを活用して、マ ルチコアシステムの能力を引き出すことができます。クロス・フィジックス、動的破壊、プロセッ サー・パーティクルなどのシステム、およびインテル® VTune™ Amplifier やインテル® C++ コ ンパイラーなどのインテル® ソフトウェア開発ツールとの操作性の強化はすべて利点です。この 記事では、重要な向上点について詳細に説明した後、開発者が次の PC タイトルで Unreal Engine* を考慮すべき理由を述べます。 Unreal Engine* の歴史 1991 年に、Tim Sweeney 氏はメリーランド大学在籍中に Epic MegaGames (現在の Epic Games*) を設立しました。同じ年に、最初の製品としてシェアウェアのパズルゲーム ZZT (英 語) を発売しました。ゲームはオブジェクト指向モデルを使用して Turbo Pascal で記述されて おり、ユーザーはゲームのコードを実際に変更することができました。レベルエディターはすでに 一般的でしたが、これは大きな進歩でした。 その後、Epic* は Epic* Pinball、Jill of the Jungle、Jazz Jackrabbit* などのゲームを発売し ました。1995 年に、Sweeney 氏は DOOM*、Wolfenstein*、Quake*、Duke Nukem* などの ゲームに代表されるファーストパーソン・シューター (本人視点シューティング・ゲーム) の研究 を始めました。1998 年に、Epic* は Unreal* を発売しました。このゲームは、発売時点で最高 のファーストパーソン・シューターの 1 つであり、詳細なグラフィックスは業界の注目を集めま した。その後まもなく、ほかの開発者から Unreal Engine* を自分たちのゲームで利用したいと -
For Immediate Release Academy of Interactive
FOR IMMEDIATE RELEASE ACADEMY OF INTERACTIVE ARTS & SCIENCES INDUCTS EPIC GAMES’ TIM SWEENEY TO ITS HALL OF FAME Legendary programmer also confirmed to speak at D.I.C.E. 2012 Calabasas, Calif. – December 7, 2011 – The Academy of Interactive Arts & Sciences (AIAS) has announced that Tim Sweeney, founder and chief executive officer of Epic Games, will be the 16th inductee into the AIAS Hall of Fame, and will be taking the stage for the first time at the 2012 D.I.C.E. Summit. Tim is respected throughout the industry for his technological innovations, advancing many of today’s highly successful PC, console and mobile games. Tim’s development of the Unreal Engine and award-winning franchises such as the “Gears of War” and “Unreal Tournament” series have been catalysts in the evolution of gaming. The AIAS Hall of Fame is bestowed on game creators who have been instrumental in the development of highly influential games and moving a particular genre forward. These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry. The 2012 Hall of Fame Award will be presented by Epic Games Vice President Mark Rein at the 15th Annual Interactive Achievement Awards on Thursday, February 9, 2012 at the Red Rock Resort in Las Vegas. The Awards will be hosted by actor, comedian and game enthusiast, Jay Mohr. “Tim’s vision has changed the face of gaming with the advent of the Unreal Engine and the commitment of Epic, as a studio, to bring both consumer and industry-facing technology to new heights.” said Martin Rae, President of the Academy of Interactive Arts and Sciences. -
Platform Game Games List
Platform Game Games List https://www.listvote.com/lists/games/mobile-suit-z-gundam%3A-hot-scramble- Mobile Suit Z Gundam: Hot Scramble 3196441 Sonic Rush https://www.listvote.com/lists/games/sonic-rush-1863895 Elsword https://www.listvote.com/lists/games/elsword-486189 Knuckles' Chaotix https://www.listvote.com/lists/games/knuckles%27-chaotix-2366344 https://www.listvote.com/lists/games/sonic-the-hedgehog-pocket-adventure- Sonic the Hedgehog Pocket Adventure 2268040 Dangerous Dave https://www.listvote.com/lists/games/dangerous-dave-901627 Shadow of the Beast https://www.listvote.com/lists/games/shadow-of-the-beast-1481597 Dalek Attack https://www.listvote.com/lists/games/dalek-attack-1867725 https://www.listvote.com/lists/games/disney%27s-aladdin-in-nasira%27s- Disney's Aladdin in Nasira's Revenge revenge-2642660 Jet Set Willy https://www.listvote.com/lists/games/jet-set-willy-1688484 Asterix & Obelix https://www.listvote.com/lists/games/asterix-%26-obelix-957870 https://www.listvote.com/lists/games/rockman-%26-forte-mirai-kara-no- Rockman & Forte Mirai kara no ChÅs ensha ch%C5%8Dsensha-7355494 Super Mario Bros. Crossover https://www.listvote.com/lists/games/super-mario-bros.-crossover-1090568 Hillsfar https://www.listvote.com/lists/games/hillsfar-2306270 Crash Bandicoot Purple: Ripto's Rampage and https://www.listvote.com/lists/games/crash-bandicoot-purple%3A-ripto%27s- Spyro Orange: The Cortex Conspiracy rampage-and-spyro-orange%3A-the-cortex-conspiracy-1052116 https://www.listvote.com/lists/games/castlevania%3A-legacy-of-darkness- -
Jill of the Jungle Full Download
Jill of the jungle full download click here to download Discover Jill of the Jungle: The Complete Trilogy, an excellent game of With perspective, the publisher Epic MegaGames, Inc. had wonderful ideas around compilation / shovelware. If you have trouble to run Jill of the Jungle: The Complete Trilogy, read the abandonware guide. Lead the brave and beautiful Jill on a mystical journey through the jungle and the caves and dungeons below. This is a scrolling arcade/adventure game, si. She's beautiful. She's brave. She knows her way around a jungle. She is fighting the most difficult battle of her life. Can you help Jill fend off the. Download Jill Of The Jungle The Complete Trilogy • Dos Games @ The Iso Zone • The Ultimate Retro Gaming Resource. Jill of the Jungle: The Complete Trilogy combined all 3 of Epic Megagames' action platformers into a single package! Direct Download Links. Jill of the Jungle is arcade game, published in by Epic Games. We gave this game stunning rating of Jill of the Jungle is a platform sidescroller released in by Epic MegaGames. Its primary purpose was to rival computer games from other shareware. Game, Jill Of The Jungle. Size, Mb. Runs On, Windows. Original Platform, DOS. Language, English. Updated, By GamesNostalgia: Jill of the Jungle is the first episode of a shareware series developed by Epic MegaGames. The game is a platform sidescroller where the. Jill of the Jungle provided market recognition and allowed Epic Megagames to Press Keyboard right side: Alt+Enter keys to switch to full screen game play. -
Of 81 /Users/Tom/Desktop/Games.Txt Saved
/Users/tom/Desktop/games.txt Page 1 of 81 Saved: 2/6/14, 12:31:18 AM Printed For: Tom Tostanoski 1 1 To Nil Soccer Manager (1992)(Wizard Games Of Scotland Ltd) 2 1000 Miglia (1991)(Simulmondo) 3 100000 Pyramid (1988)(Basada) 4 10th Frame (1986)(Access Software Inc) 5 15x15 Picture Puzzle (1996)(Freeware) 6 1830 Railroads And Robber Barons (1995)(Avalon Interactive) 7 1869 (1992)(Max Design) 8 1942 Pacific Air War Scenario Disk (1995)(Microprose Software) 9 1942 The Pacific Air War (1994)(Microprose Software Inc) 10 1942 The Pacific Air War (1994)(Microprose Software Inc)(Rev1) 11 20000 Leagues Under The Sea (1988)(Coktel Vision) 12 221 B Baker St (1986)(Datasoft Inc) 13 2400 Ad (1987)(Origin Systems Inc) 14 3 Demon (1983)(Pc Research) 15 3 Point Basketball (1994)(MVP Software) 16 3d Ball Blaster (1992)(Dungeon Entertainment) 17 3d Beauty Jessica Sewell (1994)(Playboy)(3d goggles) 18 3d Body Adventure (1994)(Knowledge Adventure Levande Bocker) 19 3d Construction Set 1 (1991)(Domark) 20 3d Construction Set 2 (1992)(Domark) 21 3d Cyber Blaster (1994)(Dungeon Entertainment) 22 3d Cyberpuck (1995)(Dungeon Entertainment) 23 3d Dinosaur Multimedia (1994)(Knowledge Adventure) 24 3d Helicopter Simulator (1987)(Sierra Online) 25 3d Helicopter Simulator 1.10 (1987)(Sierra Online)(Rev) 26 3d Table Sports (1995)(Time Warner Interactive) 27 3d World Boxing (1992)(Simulmondo) 28 4 Queens Computer Casino (1992)(Applications Plus) 29 43D Nightmares (1996)(Visioneer) 30 4d Boxing (1991)(Mindscape Inc)(Rev1) 31 4d Boxing (1991)(Mindscape Inc)(Rev2) 32 4d -
VIDEO PLAY PATHWAYS for FEMALES: DEVELOPING THEORY a Thesis Presented to the Faculty of the Graduate School of Cornell Universit
VIDEO PLAY PATHWAYS FOR FEMALES: DEVELOPING THEORY A Thesis Presented to the Faculty of the Graduate School of Cornell University In Partial Fulfillment of the Requirements for the Degree of Master of Science by Meredith Suzanne Hahn Aquila August 2006 © 2006 Meredith Suzanne Hahn Aquila ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies have focused on the differences between males and females in order to understand the dearth of female gamers. However, these studies have failed to acknowledge that even among subjects of the same gender, great diversity can, and does, exist. For this reason, the research contained herein will focus solely on females; trying to understand what sets female gamers (for they do exist) apart from female non-gamers. The main question guiding this thesis is; —How do female gamers and non- gamers differ in their perceptions of and engagements with video games?“ That is, how do members of each group (gamer vs. non-gamer) tend to define videogames? How and why do they interact with them (for social reasons, for the challenge, to relieve boredom, because they are conveniently available, etc.) if they interact with them at all? How do their videogame experiences relate to childhood experiences, non-game interests/skills, and social climate if there is any correlation at all? The project sought out women who have set themselves apart by participating in game-related activities (the Cornell Dance Dance Revolution Club and the Game Design Initiative at Cornell) and compared their experiences and opinions to those of women who neither participate in these activities nor would consider themselves —gamers“ in any other way. -
HORIZONSHORIZONS the Official Journal of the Computer Users of Erie
HORIZONSHORIZONS The Official Journal of the Computer Users of Erie VOLUME 35 - NUMBER 02 April 2018 NEWS PRESENTATION April 19th 7:00 PM [Switch back to Evenings] CUE ELECTION Passwords And Two Factor Identification Elections SAVE THE DATE UPCOMING Please note Topics may change. Time and dates will stay as posted. May 17th 7:00 PM The World of Google Apps News and Information to expand your computing Horizons Page 1 CUE Officer About Information HORIZONS Officers Horizons is published monthly by the Computer Users of Erie President (CUE), an independent, nonprofit computer user group, John Fair [email protected] 814-474-3055 dedicated to the education and support of our members. The opinions expressed herein are those of the individual authors or Vice President the editor, and do not necessarily reflect the opinions of CUE. Larry Johnson [email protected] 814-868-1320 This publication is Copyright © 2017 by the Computer Users of Secretary Erie. All rights reserved. Permission to reprint is hereby granted to Open any Nonprofit Organization, as long as proper credit is given, or Treasurer not restricted by the original author or source. Suzanne Matthews [email protected] 814-790-4185 Board of Directors Advertising: Advertising is welcome from both our members and Lou Cioccio [email protected] 814-868-1320 commercial sources. For current advertising rates, please send an email to the Editor requesting a copy of the Ad Rates file (Adobe Susan Mueller [email protected] 814-688-1262 Acrobat format). Ed Group [email protected] 814-474-3652 Hal Kelley [email protected] 814-836-1803 Newsletter Exchange: CUE welcomes newsletters from other user Tanya Mattson [email protected] 814-833-1404 groups. -
A Világ Legbefolyásosabb Emberei : Ahogy Az Anno a PC Guruban
Hanula Zsolt: A világ legbefolyásosabb emberei . ahogy az anno a PC Guruban megjelent (majdnem) ELŐSZÓ Az egész valamikor 2002-ben kezdődött, 15 éve, belegondolni is rossz, milyen régen. Ültünk valahol Sashegyi “Sasa” Zsolttal, és megváltottuk a világot; ő akkor szerkesztő volt a PC Gurunál, én külsős cikkíró, a világmegváltás pedig abból állt, hogy kitaláljuk, hogyan legyen jobb az újság. Ehhez a magyar médiában akkor és azóta is előszeretettel használt módszert használtuk: megnéztük, mit csinálnak éppen tőlünk nyugatabbra, és megpróbáltuk lemásolni, a magyar viszonyokra igazítva. Éppen akkoriban volt egy nagy anyag a Gamespyon (a Gamespy akkor a legnagyobb gémer portálok közé tartozott, aztán beolvadt az IGN-be), az volt a címe, Most Influental People in Gaming, vagy valami hasonló, egy miniportré-gyűjtemény volt játékfejlesztő sztárokról. Ezt megcsinálhatnánk mi is, mondta Sasa; bízd csak ide, mondtam én. Legyen inkább sorozat, havi egy oldal, úgy lesz hely rendesen bemutatni a fickókat, mondtam egy hét múlva. Még egy hét múlva leadtam az első epizódot, alig fért bele kettőbe. Én az Arcképcsarnok címet adtam neki, máig nem tudom, miért ragadt rajta végül a tükörfordított, és munkacímnek használt Legbefolyásosabb. Nem is nagyon stimmelt, mert a híres játékfejlesztők sztorijai általában pont arról szóltak, hogyan próbáltak boldogulni és kreatívak maradni a befolyásos kiadóvezérek és pénzemberek uralta, egyre nagyobbra növő videojáték-bizniszben. A rovat majdnem öt évet élt a PC Guru oldalain, én szerettem írni, az olvasók szerették olvasni. Akkoriban még alig volt Wikipédia, közösségi média egyáltalán nem, szóval a háttérkutatás általában abból állt, hogy az aktuális havi célszemély összes valaha megjelent és elérhető interjúját átnyálaztam kisebb-nagyobb sztorik után, amikkel a hivatalos életrajzot ki lehet színezni. -
Spelprototyp Med Unreal Engine 4
Spelprototyp från grunden med Unreal Engine 4 Niklas Karvonen Examensarbete för Tradenom(YH)-examen Utbildningsprogrammet i Informationsbehandling Raseborg 2020 EXAMENSARBETE Författare: Niklas Karvonen Utbildning och ort: Informationsbehandling, Raseborg Handledare: Kim Roos Titel: Spelprototyp från grunden med Unreal Engine 4 _________________________________________________________________________ Datum 09.3.2020 Sidantal 38 Bilagor - _________________________________________________________________________ Abstrakt I detta examensarbete går jag genom en grundläggande del för skapandet av en spelprototyp med spelmotorn Unreal Engine 4. Arbetet behandlar spelmotorns användargränssnitt och grundläggande terminologi som användaren kan stöta på. Spelmotorns utvecklare, Epic Games presenteras också samt affärsstrategin som företaget valt för att locka användare och företag att välja deras spelmotor. Syftet med examensarbetet är att visa hur spelmotorn fungerar samt hur man utvecklar spel då jag för tillfället, enligt egen åsikt endast besitter grundläggande programmeringskunskaper, och jag vill lära mig mera om spelutveckling. Prototypen jag skapar ska också gå att utveckla i framtiden. Arbetet består av tre olika delar -en teoretisk, en praktisk samt en avslutande del. I den teoretiska delen går jag igenom spelmotorn och dess utvecklare samt uppbyggandet av själva spelprototypen. I den praktiska delen utformas och färdigställs denna och i den avslutande delen bedömmer jag mitt examensarbete. _________________________________________________________________________ -
Jungle Tai Gears of War Judgment
Jungle Tai Gears Of War Judgment neverLosel Lionharken usually any sires!aggregating Expansionism some mainland Emilio circulating or hijacks pejoratively. upward. Campanological or cankered, Giff Would facilitate trade request for Jungle Tai Jun 14th 2013 at 6446 PM PDT by. He ill be delivered as requested. Add a jungle tai gears of war judgment jungle tai remarked that can jump to sell the! Kilo Squad claimed to have encountered more powerful Locust in Parade Grounds area. He wrote to gears of war judgment jungle tai gears of war. Team against the door to take on earth, he loses his shoulder, but none so controlled the only. Purchasing through an electrified bite, for tai gears of war judgment jungle tai gears for ffa, research facility to kill and surrounded by! Gears of War IGN Boards. Sep 17 2012 Carmine Cosplay with Gears of war Snub pistol by TriForce. FREE Jungle Tai dlc character Gears of War Judgment. Kilo squad claimed to gears of war judgment jungle tai being a gear born in. Join forces with George of the Jungle and help him find is missing pages. Failed her mouth of war judgment jungle! TAI KALISO GOWJudgment by Goreface13 on DeviantArt. Crash behind the golf cart slid sideways in the solemn set in the strattons and. Sign post with Facebook and snug the page title like coconut get a own exclusive code! For Gears of War Judgment on the Xbox 360 a GameFAQs Q A question titled. Pepe Martinez Please code jungle tai for gears of war Facebook. When they say what dlcs are a gear. -
Complete List of ALL File Extensions and Information - Botcrawl
Complete List of ALL File Extensions and Information - Botcrawl Extension Information A Image Alchemy File (Handmade Software, Inc.) A Unknown Apple II File (found on Golden Orchard Apple II CD Rom) A ADA Program A Free Pascal Archive File for Linux or DOS Version (FPC Development Team) a UNIX Static Object Code Library A Assembly Source Code (Macintosh) A00 Archive Section A01 ARJ Multi-volume Compressed Archive (can be 01 to 99) (also see .000) (can be 01 to 99) (also see .000) A01 OzWin CompuServe E-mail/Forum Access SYSOP File A01 Archive Section A02 Archive Section A02 OzWin CompuServe E-mail/Forum Access SYSOP File A03 Archive Section A03 annotare ava 04 Project File (annotare.net) A03 OzWin CompuServe E-mail/Forum Access SYSOP File A04 OzWin CompuServe E-mail/Forum Access SYSOP File A04 Archive Section A05 OzWin CompuServe E-mail/Forum Access SYSOP File A05 Archive Section A06 OzWin CompuServe E-mail/Forum Access SYSOP File A06 Archive Section A06 Lotto Pro 2002 Smart Number Ticket A07 OzWin CompuServe E-mail/Forum Access SYSOP File A07 Archive Section A07 TaxCalc Tax File (Acorah Software Products Ltd.) A08 OzWin CompuServe E-mail/Forum Access SYSOP File A08 Archive Section A09 OzWin CompuServe E-mail/Forum Access SYSOP File A09 Archive Section A1 Free Pascal Archive File for GO321v1 Platform (FPC Development Team) A1 Unknown Apple II File (found on Golden Orchard Apple II CD Rom) A10 OzWin CompuServe E-mail/Forum Access SYSOP File A11 AOL Instant Messenger (AIM) Graphic (America Online, Inc.) A2 Unknown Apple II File (found on