Correction of Uneven Illumination (Vignetting) in Digital Microscopy Images F J W-M Leong, M Brady, J O’D Mcgee
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Breaking Down the “Cosine Fourth Power Law”
Breaking Down The “Cosine Fourth Power Law” By Ronian Siew, inopticalsolutions.com Why are the corners of the field of view in the image captured by a camera lens usually darker than the center? For one thing, camera lenses by design often introduce “vignetting” into the image, which is the deliberate clipping of rays at the corners of the field of view in order to cut away excessive lens aberrations. But, it is also known that corner areas in an image can get dark even without vignetting, due in part to the so-called “cosine fourth power law.” 1 According to this “law,” when a lens projects the image of a uniform source onto a screen, in the absence of vignetting, the illumination flux density (i.e., the optical power per unit area) across the screen from the center to the edge varies according to the fourth power of the cosine of the angle between the optic axis and the oblique ray striking the screen. Actually, optical designers know this “law” does not apply generally to all lens conditions.2 – 10 Fundamental principles of optical radiative flux transfer in lens systems allow one to tune the illumination distribution across the image by varying lens design characteristics. In this article, we take a tour into the fascinating physics governing the illumination of images in lens systems. Relative Illumination In Lens Systems In lens design, one characterizes the illumination distribution across the screen where the image resides in terms of a quantity known as the lens’ relative illumination — the ratio of the irradiance (i.e., the power per unit area) at any off-axis position of the image to the irradiance at the center of the image. -
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Information capacity: a measure of potential image quality of a digital camera Frédéric Cao 1, Frédéric Guichard, Hervé Hornung DxO Labs, 3 rue Nationale, 92100 Boulogne Billancourt, FRANCE ABSTRACT The aim of the paper is to define an objective measurement for evaluating the performance of a digital camera. The challenge is to mix different flaws involving geometry (as distortion or lateral chromatic aberrations), light (as luminance and color shading), or statistical phenomena (as noise). We introduce the concept of information capacity that accounts for all the main defects than can be observed in digital images, and that can be due either to the optics or to the sensor. The information capacity describes the potential of the camera to produce good images. In particular, digital processing can correct some flaws (like distortion). Our definition of information takes possible correction into account and the fact that processing can neither retrieve lost information nor create some. This paper extends some of our previous work where the information capacity was only defined for RAW sensors. The concept is extended for cameras with optical defects as distortion, lateral and longitudinal chromatic aberration or lens shading. Keywords: digital photography, image quality evaluation, optical aberration, information capacity, camera performance database 1. INTRODUCTION The evaluation of a digital camera is a key factor for customers, whether they are vendors or final customers. It relies on many different factors as the presence or not of some functionalities, ergonomic, price, or image quality. Each separate criterion is itself quite complex to evaluate, and depends on many different factors. The case of image quality is a good illustration of this topic. -
Section 10 Vignetting Vignetting the Stop Determines Determines the Stop the Size of the Bundle of Rays That Propagates On-Axis an the System for Through Object
10-1 I and Instrumentation Design Optical OPTI-502 © Copyright 2019 John E. Greivenkamp E. John 2019 © Copyright Section 10 Vignetting 10-2 I and Instrumentation Design Optical OPTI-502 Vignetting Greivenkamp E. John 2019 © Copyright On-Axis The stop determines the size of Ray Aperture the bundle of rays that propagates Bundle through the system for an on-axis object. As the object height increases, z one of the other apertures in the system (such as a lens clear aperture) may limit part or all of Stop the bundle of rays. This is known as vignetting. Vignetted Off-Axis Ray Rays Bundle z Stop Aperture 10-3 I and Instrumentation Design Optical OPTI-502 Ray Bundle – On-Axis Greivenkamp E. John 2018 © Copyright The ray bundle for an on-axis object is a rotationally-symmetric spindle made up of sections of right circular cones. Each cone section is defined by the pupil and the object or image point in that optical space. The individual cone sections match up at the surfaces and elements. Stop Pupil y y y z y = 0 At any z, the cross section of the bundle is circular, and the radius of the bundle is the marginal ray value. The ray bundle is centered on the optical axis. 10-4 I and Instrumentation Design Optical OPTI-502 Ray Bundle – Off Axis Greivenkamp E. John 2019 © Copyright For an off-axis object point, the ray bundle skews, and is comprised of sections of skew circular cones which are still defined by the pupil and object or image point in that optical space. -
151 Australasian Journal of Information Systems Volume 13 Number 2 May 2006
AN EXPLORATION OF USER INTERFACE DESIGNS FOR REAL-TIME PANORAMIC PHOTOGRAPHY Patrick Baudisch, Desney Tan, Drew Steedly, Eric Rudolph, Matt Uyttendaele, Chris Pal, and Richard Szeliski Microsoft Research One Microsoft Way Redmond, WA 98052, USA Email: {baudisch, desney, steedly, erudolph, mattu, szeliski}@ microsoft.com pal@ cs.umass.edu ABSTRACT Image stitching allows users to combine multiple regular-sized photographs into a single wide-angle picture, often referred to as a panoramic picture. To create such a panoramic picture, users traditionally first take all the photographs, then upload them to a PC and stitch. During stitching, however, users often discover that the produced panorama contains artifacts or is incomplete. Fixing these flaws requires retaking individual images, which is often difficult by this time. In this paper, we present Panoramic Viewfinder, an interactive system for panorama construction that offers a real-time preview of the panorama while shooting. As the user swipes the camera across the scene, each photo is immediately added to the preview. By making ghosting and stitching failures apparent, the system allows users to immediately retake necessary images. The system also provides a preview of the cropped panorama. When this preview includes all desired scene elements, users know that the panorama will be complete. Unlike earlier work in the field of real-time stitching, this paper focuses on the user interface aspects of real-time stitching. We describe our prototype, individual shooting modes, and provide an overview of our implementation. Building on our experiences with Panoramic Viewfinder, we discuss a separate design that relaxes the level of synchrony between user and camera required by the current system and provide usage flexibility that we believe might further improve the user experience. -
Panorama Photography by Andrew Mcdonald
Panorama Photography by Andrew McDonald Crater Lake - Andrew McDonald (10520 x 3736 - 39.3MP) What is a Panorama? A panorama is any wide-angle view or representation of a physical space, whether in painting, drawing, photography, film/video, or a three-dimensional model. Downtown Kansas City, MO – Andrew McDonald (16614 x 4195 - 69.6MP) How do I make a panorama? Cropping of normal image (4256 x 2832 - 12.0MP) Union Pacific 3985-Andrew McDonald (4256 x 1583 - 6.7MP) • Some Cameras have had this built in • APS Cameras had a setting that would indicate to the printer that the image should be printed as a panorama and would mask the screen off. Some 35mm P&S cameras would show a mask to help with composition. • Advantages • No special equipment or technique required • Best (only?) option for scenes with lots of movement • Disadvantages • Reduction in resolution since you are cutting away portions of the image • Depending on resolution may only be adequate for web or smaller prints How do I make a panorama? Multiple Image Stitching + + = • Digital cameras do this automatically or assist Snake River Overlook – Andrew McDonald (7086 x 2833 - 20.0MP) • Some newer cameras do this by “sweeping the camera” across the scene while holding the shutter button. Images are stitched in-camera. • Other cameras show the left or right edge of prior image to help with composition of next image. Stitching may be done in-camera or multiple images are created. • Advantages • Resolution can be very high by using telephoto lenses to take smaller slices of the scene -
Multi-Agent Recognition System Based on Object Based Image Analysis Using Worldview-2
intervals, between −3 and +3, for a total of 19 different EVs To mimic airborne imagery collection from a terrestrial captured (see Table 1). WB variable images were captured location, we attempted to approximate an equivalent path utilizing the camera presets listed in Table 1 at the EVs of 0, radiance to match a range of altitudes (750 to 1500 m) above −1 and +1, for a total of 27 images. Variable light metering ground level (AGL), that we commonly use as platform alti- tests were conducted using the “center weighted” light meter tudes for our simulated damage assessment research. Optical setting, at the EVs listed in Table 1, for a total of seven images. depth increases horizontally along with the zenith angle, from The variable ISO tests were carried out at the EVs of −1, 0, and a factor of one at zenith angle 0°, to around 40° at zenith angle +1, using the ISO values listed in Table 1, for a total of 18 im- 90° (Allen, 1973), and vertically, with a zenith angle of 0°, the ages. The variable aperture tests were conducted using 19 dif- magnitude of an object at the top of the atmosphere decreases ferent apertures ranging from f/2 to f/16, utilizing a different by 0.28 at sea level, 0.24 at 500 m, and 0.21 at 1,000 m above camera system from all the other tests, with ISO = 50, f = 105 sea level, to 0 at around 100 km (Green, 1992). With 25 mm, four different degrees of onboard vignetting control, and percent of atmospheric scattering due to atmosphere located EVs of −⅓, ⅔, 0, and +⅔, for a total of 228 images. -
Holographic Optics for Thin and Lightweight Virtual Reality
Holographic Optics for Thin and Lightweight Virtual Reality ANDREW MAIMONE, Facebook Reality Labs JUNREN WANG, Facebook Reality Labs Fig. 1. Left: Photo of full color holographic display in benchtop form factor. Center: Prototype VR display in sunglasses-like form factor with display thickness of 8.9 mm. Driving electronics and light sources are external. Right: Photo of content displayed on prototype in center image. Car scenes by komba/Shutterstock. We present a class of display designs combining holographic optics, direc- small text near the limit of human visual acuity. This use case also tional backlighting, laser illumination, and polarization-based optical folding brings VR out of the home and in to work and public spaces where to achieve thin, lightweight, and high performance near-eye displays for socially acceptable sunglasses and eyeglasses form factors prevail. virtual reality. Several design alternatives are proposed, compared, and ex- VR has made good progress in the past few years, and entirely perimentally validated as prototypes. Using only thin, flat films as optical self-contained head-worn systems are now commercially available. components, we demonstrate VR displays with thicknesses of less than 9 However, current headsets still have box-like form factors and pro- mm, fields of view of over 90◦ horizontally, and form factors approach- ing sunglasses. In a benchtop form factor, we also demonstrate a full color vide only a fraction of the resolution of the human eye. Emerging display using wavelength-multiplexed holographic lenses that uses laser optical design techniques, such as polarization-based optical folding, illumination to provide a large gamut and highly saturated color. -
Aperture Efficiency and Wide Field-Of-View Optical Systems Mark R
Aperture Efficiency and Wide Field-of-View Optical Systems Mark R. Ackermann, Sandia National Laboratories Rex R. Kiziah, USAF Academy John T. McGraw and Peter C. Zimmer, J.T. McGraw & Associates Abstract Wide field-of-view optical systems are currently finding significant use for applications ranging from exoplanet search to space situational awareness. Systems ranging from small camera lenses to the 8.4-meter Large Synoptic Survey Telescope are designed to image large areas of the sky with increased search rate and scientific utility. An interesting issue with wide-field systems is the known compromises in aperture efficiency. They either use only a fraction of the available aperture or have optical elements with diameters larger than the optical aperture of the system. In either case, the complete aperture of the largest optical component is not fully utilized for any given field point within an image. System costs are driven by optical diameter (not aperture), focal length, optical complexity, and field-of-view. It is important to understand the optical design trade space and how cost, performance, and physical characteristics are influenced by various observing requirements. This paper examines the aperture efficiency of refracting and reflecting systems with one, two and three mirrors. Copyright © 2018 Advanced Maui Optical and Space Surveillance Technologies Conference (AMOS) – www.amostech.com Introduction Optical systems exhibit an apparent falloff of image intensity from the center to edge of the image field as seen in Figure 1. This phenomenon, known as vignetting, results when the entrance pupil is viewed from an off-axis point in either object or image space. -
Basics of Cinematography HCID 521
University of Washington Basics of Cinematography HCID 521 January 2015 Justin Hamacher University of Washington Cinematography Basics INTRODUCTION 2 Justin Hamacher Overview University of Washington 30% SENIOR ON-SHORE 3 Justin Hamacher University of Washington Cinematography Principles Storyboarding 4 Justin Hamacher University of Washington Cinematography Principles 5 Justin Hamacher University of Washington Planes of the Image • Background = part of the image that is the furthest distance from the camera • Middle ground = midpoint within the image • Foreground = part of the image that is the closest to the camera Justin Hamacher University of Washington Framing Framing = using the borders of the cinematic image (the film frame) to select and compose what is visible onscreen In filming, the frame is formed by the viewfinder on the camera In projection, it is formed by the screen Justin Hamacher University of Washington Cropping Cropping refers to the removal of the outer parts of an image to improve framing, accentuate subject matter or change aspect ratio. Justin Hamacher University of Washington Framing: Camera Height Relative height of the camera in relation to eye-level At eye level Below eye level Justin Hamacher University of Washington Framing: Camera Level The camera’s relative horizontal position in relation to the horizon • Parallel to horizon • Canted framing Justin Hamacher University of Washington Framing: Camera Angle Vantage point imposed on image by camera’s position Straight-On High Angle Low Angle Justin Hamacher University of Washington Speed of Motion Rate at which images are recorded and projected The standard frame rate for movies is 24 frames per second Filming at higher rate (>24 fps) results in motion appearing slowed-down when projected at 24 fps Filming at a lower rate (<24 fps) results in motion appearing sped-up when projected at 24 fps. -
Using Dragonframe 4.Pdf
Using DRAGONFRAME 4 Welcome Dragonframe is a stop-motion solution created by professional anima- tors—for professional animators. It's designed to complement how the pros animate. We hope this manual helps you get up to speed with Dragonframe quickly. The chapters in this guide give you the information you need to know to get proficient with Dragonframe: “Big Picture” on page 1 helps you get started with Dragonframe. “User Interface” on page 13 gives a tour of Dragonframe’s features. “Camera Connections” on page 39 helps you connect cameras to Drag- onframe. “Cinematography Tools” on page 73 and “Animation Tools” on page 107 give details on Dragonframe’s main workspaces. “Using the Timeline” on page 129 explains how to use the timeline in the Animation window to edit frames. “Alternative Shooting Techniques (Non Stop Motion)” on page 145 explains how to use Dragonframe for time-lapse. “Managing Your Projects and Files” on page 149 shows how to use Dragonframe to organize and manage your project. “Working with Audio Clips” on page 159 and “Reading Dialogue Tracks” on page 171 explain how to add an audip clip and create a track reading. “Using the X-Sheet” on page 187 explains our virtual exposure sheet. “Automate Lighting with DMX” on page 211 describes how to use DMX to automate lights. “Adding Input and Output Triggers” on page 241 has an overview of using Dragonframe to trigger events. “Motion Control” on page 249 helps you integrate your rig with the Arc Motion Control workspace or helps you use other motion control rigs. -
A Good Practices Guide for Digital Image Correlation
A Good Practices Guide for Digital Image Correlation Standardization, Good Practices, and Uncertainty Quantication Committee October, 2018 Safety Disclaimer This guide does not address the health or safety concerns regarding applying DIC in a mechanical testing or laboratory environment. It is the responsibility of the laboratory and user to determine the appropriate safety and health requirements. ii Copyright ©2018 by International Digital Image Correlation Society (iDICs) Some rights reserved. This publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, but only without alteration and with full attribution to the Inter- national Digital Image Correlation Society (iDICs). Exception is given in the case of brief quotations embodied in other documents with full attribution to the International Digital Image Correlation Society, but not in a way that suggests endorsement of the other document by the International Digital Image Correlation Society. For permission requests, contact the International Digital Image Correlation Society at [email protected]. DOI: 10.32720/idics/gpg.ed1/print.format Electronic copies of this guide are available at www.idics.org. Suggested citation: International Digital Image Correlation Society, Jones, E.M.C. and Iadicola, M.A. (Eds.) (2018). A Good Practices Guide for Digital Image Correlation. https://doi.org/10.32720/idics/gpg.ed1/print.format. iii About this Guide The International Digital Image Correlation Society (iDICs) was founded in 2015 as a nonprofit scientific and educational organization committed to training and educating users of digital image correlation (DIC) systems. iDICs is composed of members from academia, government, and industry, and develops world-recognized DIC training and certifications to improve industry practice of DIC for general applications, with em- phasis on both research and establishing standards for DIC measurement techniques. -
The Integrity of the Image
world press photo Report THE INTEGRITY OF THE IMAGE Current practices and accepted standards relating to the manipulation of still images in photojournalism and documentary photography A World Press Photo Research Project By Dr David Campbell November 2014 Published by the World Press Photo Academy Contents Executive Summary 2 8 Detecting Manipulation 14 1 Introduction 3 9 Verification 16 2 Methodology 4 10 Conclusion 18 3 Meaning of Manipulation 5 Appendix I: Research Questions 19 4 History of Manipulation 6 Appendix II: Resources: Formal Statements on Photographic Manipulation 19 5 Impact of Digital Revolution 7 About the Author 20 6 Accepted Standards and Current Practices 10 About World Press Photo 20 7 Grey Area of Processing 12 world press photo 1 | The Integrity of the Image – David Campbell/World Press Photo Executive Summary 1 The World Press Photo research project on “The Integrity of the 6 What constitutes a “minor” versus an “excessive” change is necessarily Image” was commissioned in June 2014 in order to assess what current interpretative. Respondents say that judgment is on a case-by-case basis, practice and accepted standards relating to the manipulation of still and suggest that there will never be a clear line demarcating these concepts. images in photojournalism and documentary photography are world- wide. 7 We are now in an era of computational photography, where most cameras capture data rather than images. This means that there is no 2 The research is based on a survey of 45 industry professionals from original image, and that all images require processing to exist. 15 countries, conducted using both semi-structured personal interviews and email correspondence, and supplemented with secondary research of online and library resources.