The Standards Interface for Computer-Aided Design
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CAD Usage in Modern Engineering and Effects on the Design Process
CAD Usage in Modern Engineering and Effects on the Design Process A Research Paper submitted to the Department of Engineering and Society Presented to the Faculty of the School of Engineering and Applied Science University of Virginia • Charlottesville, Virginia In Partial Fulfillment of the Requirements for the Degree Bachelor of Science, School of Engineering Pascale Starosta Spring, 2021 On my honor as a University Student, I have neither given nor received unauthorized aid on this assignment as defined by the Honor Guidelines for Thesis-Related Assignments 5/11/2021 Signature __________________________________________ Date __________ Pascale Starosta Approved __________________________________________ Date __________ Sean Ferguson, Department of Engineering and Society CAD Usage in Modern Engineering and Effects on the Design Process Computer-aided design (CAD) is widely used by engineers in the design process as companies transition from physical modeling and designing to an entirely virtual environment. Interacting with computers instead of physical models forces engineers to change their critical thinking skills and learn new techniques for designing products. To successfully use CAD programs, engineering education programs must also adapt in order to prepare students for the working world as it transitions to primarily computer design work. These adjustments over time, as CAD becomes the dominant method for designing in the engineering field, ultimately have effects on the products engineers are creating and how they are brainstorming and moving through the design process. Studies and surveys can be conducted on current engineering students as well as professional engineers to determine how they interact with CAD differently from physical models, and how computer software can be improved to make the design process more intuitive and efficient. -
Metaclasses: Generative C++
Metaclasses: Generative C++ Document Number: P0707 R3 Date: 2018-02-11 Reply-to: Herb Sutter ([email protected]) Audience: SG7, EWG Contents 1 Overview .............................................................................................................................................................2 2 Language: Metaclasses .......................................................................................................................................7 3 Library: Example metaclasses .......................................................................................................................... 18 4 Applying metaclasses: Qt moc and C++/WinRT .............................................................................................. 35 5 Alternatives for sourcedefinition transform syntax .................................................................................... 41 6 Alternatives for applying the transform .......................................................................................................... 43 7 FAQs ................................................................................................................................................................. 46 8 Revision history ............................................................................................................................................... 51 Major changes in R3: Switched to function-style declaration syntax per SG7 direction in Albuquerque (old: $class M new: constexpr void M(meta::type target, -
An Investigation on Principles of Functional Design and Its Expressive Potential
FRACTIONan investigation on principles of functional design and its expressive potential Master Thesis by Karin Schneider_Swedish School of Textiles Borås 2013 Examiner: Clemens Thornquist Supervisor: Karin Landahl Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås `(...), NEWTONeliminated the opportunity for ANGELSand DAEMONSto do any real work´ (1). (1) McCAULEY/JOSEPH L., Initials. (1997) Classical Mechanics, transformations, flows, integrable and chaotic dynamics. Cambridge United Kingdom: Press Syndicate of the University of Cambridge. Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås Karin Schneider | 2013 I The Swedish School of Textiles, Borås abstract `FRACTION, an investigation on principles of functional design and its expressive potential´ is dealing with the interaction between the body, the worn garment and the closer space around it, in the context of the three being individual functional systems. Based on my findings, I am questioning the existing paradigms for a functional expression with the aim of generating an outlook for a possible de- velopment of what can be considered a functional visual. -
Design for Reliability: an Event- and Function-Based Framework for Failure Behavior Analysis in the Conceptual Design of Cognitive Products
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED11 15 - 18 AUGUST 2011, TECHNICAL UNIVERSITY OF DENMARK DESIGN FOR RELIABILITY: AN EVENT- AND FUNCTION-BASED FRAMEWORK FOR FAILURE BEHAVIOR ANALYSIS IN THE CONCEPTUAL DESIGN OF COGNITIVE PRODUCTS Thierry Sop Njindam and Kristin Paetzold Universität der Bundeswehr München ABSTRACT Product complexity in modern engineering is rising at an ever-increasing rate for several reasons. On the one hand, designers are aimed at extending the functionality of products, thus, integrating them in human living environments and optimizing their interaction with humans. On the other hand, this functionality extension results from the synergetic integration of different disciplines. However, an important prerequisite for the market launch of these products is their ability to meet the previously defined requirements, particularly safety and reliability. In this perspective, we proposed a framework for the early analysis of the functional behavior of cognitive products. We assume that the failure of a function is linked with a system internal state transition. It is then possible to model the sequencing of different possible states, and by this means different functional failures which lead to critical feared states, thus, taking into account the random nature of the occurring failures. The approach presented is explained using an extended stochastic petri net with switching time to model the failure behavior of a cognitive walker. Keywords: Design for reliability, cognitive products, failure behavior analysis. 1 INTRODUCTION From today´s perspective, the emphasis on increasing the functionality of modern engineering products is shaping the product development. Global competition, recent advances in technology, and increased customer expectations are some of the reasons for that [6]. -
Generic Programming
Generic Programming July 21, 1998 A Dagstuhl Seminar on the topic of Generic Programming was held April 27– May 1, 1998, with forty seven participants from ten countries. During the meeting there were thirty seven lectures, a panel session, and several problem sessions. The outcomes of the meeting include • A collection of abstracts of the lectures, made publicly available via this booklet and a web site at http://www-ca.informatik.uni-tuebingen.de/dagstuhl/gpdag.html. • Plans for a proceedings volume of papers submitted after the seminar that present (possibly extended) discussions of the topics covered in the lectures, problem sessions, and the panel session. • A list of generic programming projects and open problems, which will be maintained publicly on the World Wide Web at http://www-ca.informatik.uni-tuebingen.de/people/musser/gp/pop/index.html http://www.cs.rpi.edu/˜musser/gp/pop/index.html. 1 Contents 1 Motivation 3 2 Standards Panel 4 3 Lectures 4 3.1 Foundations and Methodology Comparisons ........ 4 Fundamentals of Generic Programming.................. 4 Jim Dehnert and Alex Stepanov Automatic Program Specialization by Partial Evaluation........ 4 Robert Gl¨uck Evaluating Generic Programming in Practice............... 6 Mehdi Jazayeri Polytypic Programming........................... 6 Johan Jeuring Recasting Algorithms As Objects: AnAlternativetoIterators . 7 Murali Sitaraman Using Genericity to Improve OO Designs................. 8 Karsten Weihe Inheritance, Genericity, and Class Hierarchies.............. 8 Wolf Zimmermann 3.2 Programming Methodology ................... 9 Hierarchical Iterators and Algorithms................... 9 Matt Austern Generic Programming in C++: Matrix Case Study........... 9 Krzysztof Czarnecki Generative Programming: Beyond Generic Programming........ 10 Ulrich Eisenecker Generic Programming Using Adaptive and Aspect-Oriented Programming . -
Java Application Programming Interface (API) Java Application Programming Interface (API) Is a List of All Classes That Are Part of the Java Development Kit (JDK)
Java Application Programming Interface (API) Java application programming interface (API) is a list of all classes that are part of the Java development kit (JDK). It includes all Java packages, classes, and interfaces, along with their methods, fields, and constructors. These prewritten classes provide a tremendous amount of functionality to a programmer. A programmer should be aware of these classes and should know how to use them. A complete listing of all classes in Java API can be found at Oracle’s website: http://docs.oracle.com/javase/7/docs/api/. Please visit the above site and bookmark it for future reference. Please consult this site often, especially when you are using a new class and would like to know more about its methods and fields. If you browse through the list of packages in the API, you will observe that there are packages written for GUI programming, networking programming, managing input and output, database programming, and many more. Please browse the complete list of packages and their descriptions to see how they can be used. In order to use a class from Java API, one needs to include an import statement at the start of the program. For example, in order to use the Scanner class, which allows a program to accept input from the keyboard, one must include the following import statement: import java.util.Scanner; The above import statement allows the programmer to use any method listed in the Scanner class. Another choice for including the import statement is the wildcard option shown below: import java.util.*; This version of the import statement imports all the classes in the API’s java.util package and makes them available to the programmer. -
Design-Build Manual
DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION DESIGN BUILD MANUAL May 2014 DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION MATTHEW BROWN - ACTING DIRECTOR MUHAMMED KHALID, P.E. – INTERIM CHIEF ENGINEER ACKNOWLEDGEMENTS M. ADIL RIZVI, P.E. RONALDO NICHOLSON, P.E. MUHAMMED KHALID, P.E. RAVINDRA GANVIR, P.E. SANJAY KUMAR, P.E. RICHARD KENNEY, P.E. KEITH FOXX, P.E. E.J. SIMIE, P.E. WASI KHAN, P.E. FEDERAL HIGHWAY ADMINISTRATION Design-Build Manual Table of Contents 1.0 Overview ...................................................................................................................... 1 1.1. Introduction .................................................................................................................................. 1 1.2. Authority and Applicability ........................................................................................................... 1 1.3. Future Changes and Revisions ...................................................................................................... 1 2.0 Project Delivery Methods .............................................................................................. 2 2.1. Design Bid Build ............................................................................................................................ 2 2.2. Design‐Build .................................................................................................................................. 3 2.3. Design‐Build Operate Maintain.................................................................................................... -
A Metaobject Protocol for Fault-Tolerant CORBA Applications
A Metaobject Protocol for Fault-Tolerant CORBA Applications Marc-Olivier Killijian*, Jean-Charles Fabre*, Juan-Carlos Ruiz-Garcia*, Shigeru Chiba** *LAAS-CNRS, 7 Avenue du Colonel Roche **Institute of Information Science and 31077 Toulouse cedex, France Electronics, University of Tsukuba, Tennodai, Tsukuba, Ibaraki 305-8573, Japan Abstract The corner stone of a fault-tolerant reflective The use of metalevel architectures for the architecture is the MOP. We thus propose a special implementation of fault-tolerant systems is today very purpose MOP to address the problems of general-purpose appealing. Nevertheless, all such fault-tolerant systems ones. We show that compile-time reflection is a good have used a general-purpose metaobject protocol (MOP) approach for developing a specialized runtime MOP. or are based on restricted reflective features of some The definition and the implementation of an object-oriented language. According to our past appropriate runtime metaobject protocol for implementing experience, we define in this paper a suitable metaobject fault tolerance into CORBA applications is the main protocol, called FT-MOP for building fault-tolerant contribution of the work reported in this paper. This systems. We explain how to realize a specialized runtime MOP, called FT-MOP (Fault Tolerance - MetaObject MOP using compile-time reflection. This MOP is CORBA Protocol), is sufficiently general to be used for other aims compliant: it enables the execution and the state evolution (mobility, adaptability, migration, security). FT-MOP of CORBA objects to be controlled and enables the fault provides a mean to attach dynamically fault tolerance tolerance metalevel to be developed as CORBA software. strategies to CORBA objects as CORBA metaobjects, enabling thus these strategies to be implemented as 1 . -
Variable-Arity Generic Interfaces
Variable-Arity Generic Interfaces T. Stephen Strickland, Richard Cobbe, and Matthias Felleisen College of Computer and Information Science Northeastern University Boston, MA 02115 [email protected] Abstract. Many programming languages provide variable-arity func- tions. Such functions consume a fixed number of required arguments plus an unspecified number of \rest arguments." The C++ standardiza- tion committee has recently lifted this flexibility from terms to types with the adoption of a proposal for variable-arity templates. In this paper we propose an extension of Java with variable-arity interfaces. We present some programming examples that can benefit from variable-arity generic interfaces in Java; a type-safe model of such a language; and a reduction to the core language. 1 Introduction In April of 2007 the C++ standardization committee adopted Gregor and J¨arvi's proposal [1] for variable-length type arguments in class templates, which pre- sented the idea and its implementation but did not include a formal model or soundness proof. As a result, the relevant constructs will appear in the upcom- ing C++09 draft. Demand for this feature is not limited to C++, however. David Hall submitted a request for variable-arity type parameters for classes to Sun in 2005 [2]. For an illustration of the idea, consider the remarks on first-class functions in Scala [3] from the language's homepage. There it says that \every function is a value. Scala provides a lightweight syntax for defining anonymous functions, it supports higher-order functions, it allows functions to be nested, and supports currying." To achieve this integration of objects and closures, Scala's standard library pre-defines ten interfaces (traits) for function types, which we show here in Java-like syntax: interface Function0<Result> { Result apply(); } interface Function1<Arg1,Result> { Result apply(Arg1 a1); } interface Function2<Arg1,Arg2,Result> { Result apply(Arg1 a1, Arg2 a2); } .. -
Connectors of Smart Design and Smart Systems Engineering Design, Analysis and Manufacturing Imre Horváth
Artificial Intelligence for Connectors of smart design and smart systems Engineering Design, Analysis and Manufacturing Imre Horváth cambridge.org/aie Faculty of Industrial Design Engineering, Delft University of Technology, Landbergstraat 15, 2628CE Delft, The Netherlands Abstract Though they can be traced back to different roots, both smart design and smart systems have Research Article to do with the recent developments of artificial intelligence. There are two major questions Cite this article: Horváth I (2021). Connectors related to them: (i) What way are smart design and smart systems enabled by artificial narrow, of smart design and smart systems. Artificial general, or super intelligence? and (ii) How can smart design be used in the realization of Intelligence for Engineering Design, Analysis smart systems? and How can smart systems contribute to smart designing? A difficulty is – and Manufacturing 35, 132 150. https:// that there are no exact definitions for these novel concepts in the literature. The endeavor doi.org/10.1017/S0890060421000068 to analyze the current situation and to answer the above questions stimulated an exploratory Received: 21 January 2021 research whose first findings are summarized in this paper. Its first part elaborates on a plau- Revised: 7 March 2021 sible interpretation of the concept of smartness and provides an overview of the characteristics Accepted: 8 March 2021 of smart design as a creative problem solving methodology supported by artificial intelligence. First published online: 19 April 2021 The second part exposes the paradigmatic features and system engineering issues of smart sys- Key words: tems, which are equipped with application-specific synthetic system knowledge and reasoning AI-enablers; comprehension and utilization; mechanisms. -
On the Interaction of Object-Oriented Design Patterns and Programming
On the Interaction of Object-Oriented Design Patterns and Programming Languages Gerald Baumgartner∗ Konstantin L¨aufer∗∗ Vincent F. Russo∗∗∗ ∗ Department of Computer and Information Science The Ohio State University 395 Dreese Lab., 2015 Neil Ave. Columbus, OH 43210–1277, USA [email protected] ∗∗ Department of Mathematical and Computer Sciences Loyola University Chicago 6525 N. Sheridan Rd. Chicago, IL 60626, USA [email protected] ∗∗∗ Lycos, Inc. 400–2 Totten Pond Rd. Waltham, MA 02154, USA [email protected] February 29, 1996 Abstract Design patterns are distilled from many real systems to catalog common programming practice. However, some object-oriented design patterns are distorted or overly complicated because of the lack of supporting programming language constructs or mechanisms. For this paper, we have analyzed several published design patterns looking for idiomatic ways of working around constraints of the implemen- tation language. From this analysis, we lay a groundwork of general-purpose language constructs and mechanisms that, if provided by a statically typed, object-oriented language, would better support the arXiv:1905.13674v1 [cs.PL] 31 May 2019 implementation of design patterns and, transitively, benefit the construction of many real systems. In particular, our catalog of language constructs includes subtyping separate from inheritance, lexically scoped closure objects independent of classes, and multimethod dispatch. The proposed constructs and mechanisms are not radically new, but rather are adopted from a variety of languages and programming language research and combined in a new, orthogonal manner. We argue that by describing design pat- terns in terms of the proposed constructs and mechanisms, pattern descriptions become simpler and, therefore, accessible to a larger number of language communities. -
Chapter 3 Software Design
CHAPTER 3 SOFTWARE DESIGN Guy Tremblay Département d’informatique Université du Québec à Montréal C.P. 8888, Succ. Centre-Ville Montréal, Québec, Canada, H3C 3P8 [email protected] Table of Contents references” with a reasonably limited number of entries. Satisfying this requirement meant, sadly, that not all 1. Introduction..................................................................1 interesting references could be included in the recom- 2. Definition of Software Design .....................................1 mended references list, thus the list of further readings. 3. Breakdown of Topics for Software Design..................2 2. DEFINITION OF SOFTWARE DESIGN 4. Breakdown Rationale...................................................7 According to the IEEE definition [IEE90], design is both 5. Matrix of Topics vs. Reference Material .....................8 “the process of defining the architecture, components, 6. Recommended References for Software Design........10 interfaces, and other characteristics of a system or component” and “the result of [that] process”. Viewed as a Appendix A – List of Further Readings.............................13 process, software design is the activity, within the software development life cycle, where software requirements are Appendix B – References Used to Write and Justify the analyzed in order to produce a description of the internal Knowledge Area Description ....................................16 structure and organization of the system that will serve as the basis for its construction. More precisely, a software design (the result) must describe the architecture of the 1. INTRODUCTION system, that is, how the system is decomposed and This chapter presents a description of the Software Design organized into components and must describe the interfaces knowledge area for the Guide to the SWEBOK (Stone Man between these components. It must also describe these version).