Epilepsy Warning Installing the Game Starting the Game Contents

Total Page:16

File Type:pdf, Size:1020Kb

Epilepsy Warning Installing the Game Starting the Game Contents EPILEPSY WARNING INSTALLING THE GAME Please read before using this game or allowing your children to use it. NOTE: For system requirements, see the readme fi le. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain To install (disc users): flashing lights or light patterns in everyday life. Such people may have a seizure while watching television Insert the disc into your disc drive and follow the on-screen instructions. images or playing certain video games. This may happen even if the person has no medical history of If the Autorun menu does not automatically appear, launch the installer manually in Windows® 7, epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms ® ® related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor Windows Vista , or Windows XP by opening Start > Run, typing D:\AutoRun.exe in the text box, then prior to playing. clicking OK (substitute the correct letter of your CD/DVD-ROM drive if other than ‘D:’). We advise that parents should monitor the use of video games by their children. If you or your child Once the game has installed you can launch it from the game’s AutoRun menu or by locating the game experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of through the START menu. consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, To install (EA Store users): discontinue use IMMEDIATELY and consult your doctor. NOTE: If you’d like more information about purchasing direct downloads from EA, visit www.eastore.ea.com and click MORE ABOUT DIRECT DOWNLOADS. PRECAUTIONS TO TAKE DURING USE Once the game has been downloaded by EA Download Manager, click the install icon that appears and follow the on-screen instructions. Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. NOTE: If you’ve already purchased a title and would like to install it on another PC, fi rst download and install the EA Download Manager on the other PC, then launch the application and log in with your Preferably play the game on a small screen. EA account. Select the appropriate title from the list that appears and click the start button to download Avoid playing if you are tired or have not had much sleep. the game. Make sure that the room in which you are playing is well lit. To install (third party online users): Rest for at least 10 to 15 minutes per hour while playing a video game. Please contact the digital retailer through whom you purchased this game for instructions on how to install the game or how to download and reinstall another copy. This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating please visit www.esrb.org. STARTING THE GAME CONTENTS To start the game: Games on Windows Vista or Windows 7 are located in the Start > Games menu and on earlier versions of INSTALLING THE GAME _______________________ 1 Windows in the Start > Programs (or All Programs) menu. (EA Store users must have the EA Download Manager running.) STARTING THE GAME ________________________ 1 NOTE: In Windows Vista Classic Start menu style, games are located in the BE THE WEAPON ___________________________ 2 Start > Programs > Games > Games Explorer menu. CAMPAIGN CONTROLS _______________________ 2 PLAYING THE GAME _________________________ 3 MAIN MENU ______________________________ 6 ONLINE PLAY _ ____________________________ 7 PERFORMANCE TIPS _______________________ 11 TECHNICAL SUPPORT _ ______________________ 12 LIMITED 90-DAY WARRANTY __________________ 13 1 VISOR MODE BE THE WEAPON Zoom Right-click (hold) Something’s gone horribly wrong in New York City, and there are rumors of a possible Ebola virus Highlight enemy F outbreak causing a widespread humanitarian crisis. Alcatraz and the rest of 1st Recon are a little Toggle Nanovision N skeptical over the reasons for sending in trained soldiers to handle a virus. Whatever is happening, it’s serious, and— whether they like it or not—they’re going in. SURVIVAL TIP: Tactical Options The Nanosuit’s Visor mode displays tactical options for increased battlefield awareness and strategic advantage. Pay attention to your tactical options to fully exploit every environment and gain the upper CAMPAIGN CONTROLS hand in combat. VEHICLE CONTROLS Steer A/D GENERAL GAMEPLAY Look Mouse Below are the controls necessary to navigate and fight your way through New York. Accelerate W SURVIVAL TIP: Mouse Controls Reverse S You are also able to access all suit modes and weapon and Nanosuit customization by using Quick Select. Fire primary weapon Left-click Hold down the mouse wheel to bring up the radial selection. Fire secondary weapon Right-click PLAYER CONTROLS Get out F Move W/A/S/D Toggle seats C Look Mouse Handbrake SPACEBAR Sprint Left SHIFT Lights 1 Power melee V (hold) Pause menu ESC Melee V Weapon sights Right-click and hold (hold left SHIFT to steady aim) Fire weapon Left-click PLAYING THE GAME Toggle armor Q Toggle cloak E Interact/Grab/Pick up F MISSION INFORMATION Jump SPACEBAR (hold for power jump) OBJECTIVES Reload R As your mission evolves, your briefing and objectives are updated and displayed on Alcatraz’s HUD. Toggle crouch C Objectives are briefly shown at the top of the screen and then given an objective marker as a waypoint Toggle visor B to follow. Toggle Nanovision N Grenades G FIELD EQUIPMENT BRIEFING Toggle fire modes 2 Cycle weapons Scrollwheel/1 HEADS-UP DISPLAY Cycle explosives 3 The Nanosuit 2.0 is the latest secret weapon of the U.S. Special Forces, granting operatives a range of enhanced abilities. The suit features an integral heads-up display (HUD) utilizing a satellite uplink to place Customization of weapon/Nanosuit / X H essential tactical information directly in view. Pause menu ESC SURVIVAL TIP: Remain Unseen When maneuvering into a position or you find yourself in a potentially dangerous/open area, use the Nanosuit stealth mode. Enemies can’t shoot what they can’t see. 2 3 GAME SCREEN HIT DETECTION Instant analysis of incoming projectiles allows the Nanosuit to pinpoint the location of any enemy that scores a hit, allowing you to retaliate accurately. Stay alert for a dial around your crosshair indicating the direction of incoming fire. Weapon TACTICAL VISOR crosshair Use the visor to locate enemy units—and track them in both the Tactical Radar and HUD displays. Press B to use them and adjust zoom depth by right-clicking. To track enemies in the Tactical Radar and HUD, use the visor to tag them. Get a clear view of a unit and center the crosshair on it to fix its position—press F to Objective marker Suit energy begin tracking a unit you have highlighted. remaining Vehicles are tagged the same way, but do not display the alert colors. View tagged enemies through walls Tactical radar and or when they are out of your direct line of sight. All units remain tagged until dispatched or destroyed. threat gauges Selected weapon USING THE NANOSUIT 2.0 The all-new Nanosuit is streamlined to quickly adapt to any combat situation. During combat, power is temporarily channeled to boost the Nanosuit’s armor or stealth abilities. Each of these abilities caters towards a specific battlefield mentality and it is up to you to decide how to approach each situation. Nanosuit status Bullets remaining in SURVIVAL TIP: Keep Moving information current magazine Use your Nanosuit’s abilities to give you that extra burst of speed and get you into cover. It might save your life. It’s hard to get a bead on you when you are a blur diving behind a concrete wall. TACTICAL RADAR AND STEALTH METER ARMOR Stealth tactics are key to surviving the streets of New York. Stay alert and monitor the threat status data to By focusing power within the Nanosuit’s armor capabilities, Alcatraz is able to bolster his strength and can remain undetected. even improve his combat awareness with further upgrades. The Nanosuit’s armor abilities absorb damage during hectic firefights or cushion the shock of a would-be fatal fall. The armor abilities are best utilized when discretion is thrown out the window for Alcatraz to neutralize the situation as soon as possible. Current Your risk of STEALTH heading detection—the When power is diverted to the Nanosuit’s stealth feature, advanced camouflage is activated and Alcatraz is Tactical Radar able to disappear into his surroundings. Use camouflage to sneak up on enemies and perform stealth kills, Basic map becomes redder or simply use the advantage to walk by unnoticed. of the as your detection immediate level increases. terrain MODULES Through upgrades, the Nanosuit may also be equipped with passive power and tactical modules. These modules do not need any additional power and are always active once installed. UPGRADING THE NANOSUIT 2.0 Alcatraz is able to collect Nano Catalyst from the bodies of dead aliens and apply their technology towards his Nanosuit. Once enough Nano Catalyst is collected, apply it to specific Nanosuit modules that unlock new abilities. Access the Nanosuit Modules menu to view the Nanosuit’s available upgrades. Nano Catalyst can be spent on one of the suit’s four main capabilities: Armor, Power, Tactical, and Stealth. Enemy locations and alert status—enemy icons change from green to yellow to red as enemies become more WEAPON ATTACHMENTS aware of your location. After you clear an area, a radar To improve Alcatraz’s efficiency on the battlefield, make sure to always equip the proper weapon loadouts pulse ripples across the map.
Recommended publications
  • Achieve Your Vision
    ACHIEVE YOUR VISION NE XT GEN ready CryENGINE® 3 The Maximum Game Development Solution CryENGINE® 3 is the first Xbox 360™, PlayStation® 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies. With CryENGINE® 3 you can start the development of your next generation games today. CryENGINE® 3 is the only solution that provides multi-award winning graphics, physics and AI out of the box. The complete game engine suite includes the famous CryENGINE® 3 Sandbox™ editor, a production-proven, 3rd generation tool suite designed and built by AAA developers. CryENGINE® 3 delivers everything you need to create your AAA games. NEXT GEN ready INTEGRATED CryENGINE® 3 SANDBOX™ EDITOR CryENGINE® 3 Sandbox™ Simultaneous WYSIWYP on all Platforms CryENGINE® 3 SandboxTM now enables real-time editing of multi-platform game environments; simul- The Ultimate Game Creation Toolset taneously making changes across platforms from CryENGINE® 3 SandboxTM running on PC, without loading or baking delays. The ability to edit anything within the integrated CryENGINE® 3 SandboxTM CryENGINE® 3 Sandbox™ gives developers full control over their multi-platform and simultaneously play on multiple platforms vastly reduces the time to build compelling content creations in real-time. It features many improved efficiency tools to enable the for cross-platform products. fastest development of game environments and game-play available on PC, ® ® PlayStation 3 and Xbox 360™. All features of CryENGINE 3 games (without CryENGINE® 3 Sandbox™ exception) can be produced and played immediately with Crytek’s “What You See Is What You Play” (WYSIWYP) system! CryENGINE® 3 Sandbox™ was introduced in 2001 as the world’s first editor featuring WYSIWYP technology.
    [Show full text]
  • Profile Experience Education Honors
    PROFILE Thai "EzMeow" Leo French Currently living in Nottingham (United Kingdom) www.ezmeow.com [email protected] EXPERIENCE Since Oct 2014 Facepunch Studios - Artist (Freelance) 2014 Deep Silver Dambuster Studios (Nottingham - United Kingdom) - Artist on Homefront 2 2010 - 2014 Crytek UK (Nottingham - United Kingdom) - Artist on Homefront 2 - Artist on Crysis 3 - Artist on Crysis (X360/PS3) - Artist on Crysis 2 2009 - 2010 Ubisoft (Paris - France) - 3D Environment Artist on Ghost Recon Future Soldier 2007 - 2009 F4-Group (Paris - France) - 3D Artist/Level designer : environment, vehicles, characters and props on Exalight and Empire of sports 2005 Mobivillage / C4M prod - Freelance Artist : conception and creation of wallpapers and Flash applications for mobile phones 2003 - 2007 Mikros Image (Levallois Perret - France) - 3D Artist: modeling, texture mapping, previsualization layout and rendering on various productions (Rainbow 6 Vegas, Buick, Citroen, EDF, Carlsberg...) EDUCATION 2012 Haute École Albert Jacquard (Namur - Belgium) - Bachelor in Computer Graphics (+3) specialized in video games 2000 Paris 8 University (Saint Denis - France) - 2nd year General University Studies in Entertainment Arts (Dramatical Art) 1998 Ensemble Scolaire JBS-NDC (Saint Denis - France) - Baccalaureate in Science and Industrial Technology (Electrical engineering) - (with Honors) HONORS & AWARDS 2014 Mini-golf! Polycount contest - 1st place Award 2012 Polycount - Personal work featured as banner on the Polycount website 2011 Brawl Polycount Contest - 3rd
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Ubisoft Studios
    CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies.
    [Show full text]
  • EA and Crytek Recruit Players Into Free Trial for Crysis Wars
    EA and Crytek Recruit Players Into Free Trial for Crysis Wars New Players Can Experience the Critically-Acclaimed Multiplayer Action GameFree from April 9- April 17 and Get the Complete Crysis CompilationCrysis Maximum EditionStarting May 5 REDWOOD CITY, Calif., Apr 09, 2009 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) and Crytek GmbH announced the start of a free trial period for Crysis Wars(R)*, the multiplayer game for Crysis Warhead(R), the award-winning first-person shooter originally released last Fall. Starting today, gamers can play all of Crysis Wars** online for free including each of the game's three action-packed multiplayer modes and all 23 maps. The free trial period runs until Friday, April 17, 2009. This trial is designed to give players a sample of the signature action and visuals that only the Crysis(R) series delivered. For those players that want more than just a sample, EA and Crytek will release Crysis(R) Maximum Edition, a compilation of all three Crysis games in one box (Crysis, Crysis Warhead and Crysis Wars). Available beginning May 5th for the MSRP of $39.99, Crysis Maximum Edition is the ultimate Crysis experience. "When Crysis Wars was released seven months ago, one of our biggest goals was to be able to deliver continued support to our growing multiplayer community," said Cevat Yerli, CEO and President of Crytek. "We think we have delivered on that promise, not only by releasing new content, fixes and our powerful MOD SDK, but also by continuing to offer these types of free trials." Crysis Wars supports matches for up to 32 players and contains three distinct gameplay modes; InstantAction, frenetic deathmatch enhanced by the power of the nanosuit, PowerStruggle, a hardcore team-based mode and TeamInstantAction, a mix of fast-paced action in a team-based environment.
    [Show full text]
  • EA and Crytek Launches Crysis Warhead in North America and Europe
    EA and Crytek Launches Crysis Warhead in North America and Europe The Next Installment of the Award-Winning Crysis Franchise Arrives at Retail Stores This Week REDWOOD CITY, Calif., Sep 16, 2008 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) and Crytek GmbH announced today that Crysis Warhead(R), the next installment in the award-winning Crysis(R) franchise, has shipped to retailers in North America and Europe and will hit store shelves and participating digital download services starting September 18, 2008 exclusively for the PC. Containing a new single player campaign featuring Crytek's trademark open-ended gameplay and stunning visuals along with Crysis Wars(R), the exciting new multiplayer suite for the Crysis universe, Crysis Warhead is a tremendous value at only $29.99 and does not require the original Crysis to play. "The launch of Crysis Warhead marks a significant milestone for the entire Crytek family," said Cevat Yerli, CEO and President of Crytek. "The team at Crytek Hungary has delivered a dynamic and intense single player experience more than worthy of the Crysis franchise, while the multiplayer team in Frankfurt has revisited and extended multiplayer in the Crysis universe with Crysis Wars. They are both great representations of our studio's core values of technical excellence, craftsmanship and quality." "Crytek is a world-class partner and quickly becoming one of the most formidable independent developers in the industry," said David DeMartini, Senior Vice President and General Manager of EA Partners. "Crysis was one of the best games of last year and we are thrilled to have the opportunity to bring Crysis Warhead, a game that actually improves upon Crysis' core experience, to the largest possible audience on a global stage." Crysis Warhead takes place alongside the events of last year's critical hit, with players experiencing the explosive battles against waves of challenging enemies on the other side of the island through the eyes and nanosuit of the bold and aggressive Sergeant "Psycho" Sykes.
    [Show full text]
  • GAMING GLOBAL a Report for British Council Nick Webber and Paul Long with Assistance from Oliver Williams and Jerome Turner
    GAMING GLOBAL A report for British Council Nick Webber and Paul Long with assistance from Oliver Williams and Jerome Turner I Executive Summary The Gaming Global report explores the games environment in: five EU countries, • Finland • France • Germany • Poland • UK three non-EU countries, • Brazil • Russia • Republic of Korea and one non-European region. • East Asia It takes a culturally-focused approach, offers examples of innovative work, and makes the case for British Council’s engagement with the games sector, both as an entertainment and leisure sector, and as a culturally-productive contributor to the arts. What does the international landscape for gaming look like? In economic terms, the international video games market was worth approximately $75.5 billion in 2013, and will grow to almost $103 billion by 2017. In the UK video games are the most valuable purchased entertainment market, outstripping cinema, recorded music and DVDs. UK developers make a significant contribution in many formats and spaces, as do developers across the EU. Beyond the EU, there are established industries in a number of countries (notably Japan, Korea, Australia, New Zealand) who access international markets, with new entrants such as China and Brazil moving in that direction. Video games are almost always categorised as part of the creative economy, situating them within the scope of investment and promotion by a number of governments. Many countries draw on UK models of policy, although different countries take games either more or less seriously in terms of their cultural significance. The games industry tends to receive innovation funding, with money available through focused programmes.
    [Show full text]
  • Far Cry, Highly Successful PC Franchise, to Be Re-Imagined on Select Next-Generation Platforms As ”Far Cry Instincts'
    Far Cry, highly successful PC franchise, to be re-imagined on select next-generation platforms as ”Far Cry Instincts‘ Paris, FRANCE œ April 7, 2004 œ Ubisoft, one of the world‘s largest video game publishers, announced its award-winning Montreal Studio is currently producing Far Cry™ Instincts , console versions based on the recently released, tactical tropical PC shooter. The console versions will be an entirely new game built from the ground up utilizing the most advanced technology Far Cry™ fans have come to expect. —Looking at Far Cry incredible success in Europe, which is currently the n°1 selling PC games in all territories charts, we are confident that Far Cry Instincts will be one of Ubisoft‘s most striking games this year,“ said Florence Alibert, Ubisoft‘s Marketing Director for EMEA territories. —The Montreal based development team, gathering most of the talented members behind the original Splinter Cell™, plans to further reinforce Far Cry Instincts position as one of Ubisoft‘s key brands for the future.“ Just as Far Cry redefined the FPS genre on the PC, Far Cry Instincts will introduce wide open environments and unique, immersive gameplay elements that are destined to become the definition of survival action. In addition to the PC version's signature locations, non-scripted A.I., and unprecedented view-distance, Far Cry Instincts will feature all-new gameplay scenarios that will challenge players to utilize an even broader range of strategies and survival tactics to uncover the many secrets within the beautiful-but-deadly islands. About Ubisoft Ubisoft is an international producer, publisher, and distributor of interactive entertainment products.
    [Show full text]
  • Gaming Flashback: Timesplitters 2 in Or Modern Era of Gaming, Where Yearly Call of Duty Releases Are Hotly Awaited and the Lates
    Gaming Flashback: TimeSplitters 2 In or modern era of gaming, where yearly Call of Duty releases are hotly awaited and the latest Halo release can be the backbone of the latest console generation, it’s hard to believe that the first- person shooter genre was once regarded with apprehension. In truth, this mode of gaming is barely a decade old, in its popular form. Back in the mid-2000s, when I was passing from junior high to high school and really getting my feet wet in video games, as a whole, I used to scoff at the genre. Sure, there were a few fun outliers, and a couple of rounds of Goldeneye 007 were good during a birthday party, but I could see no way in which they could ever supersede my beloved RPGs or RTS games. The party game corner was already fully claimed by Super Smash Bros, Mario Kart, and fighting games like Soul Calibur 2 – perish the thought of some run-and-gun nonsense ever taking their place! But naïve I was, dear readers! How wrong I could be! Because it only took one party for a friend of a friend to show me the light; and the savior was called TimeSplitters2. Released in October of 2002, this ridiculous FPS was the smash sequel to an early PS2 title created by a splinter team from the legendary Rare studios, henceforth known as Free Radical. Combining their technical know-how from the aforementioned Goldeneye for the N64 and a wry British comedy, TimeSplitters 2 lets players kill each other and enemy bots with a variety of weapons as a plethora of characters, from throughout time, space, and sanity.
    [Show full text]
  • Future Graphics in Games
    Future graphics in games Anton Kaplanyan Lead researcher Cevat Yerli Crytek CEO Agenda • The history: Crytek GmbH • Current graphics technologies • Stereoscopic rendering • Current graphics challenges • Graphics of the future • Graphics technologies of the future • Server-side rendering • Hardware challenges • Perception-driven graphics The Past - Part 1 • March 2001 till March 2004 • Development of Far Cry • Development of CryEngine 1 • Approach: A naïve, but successful push for contrasts, by insisting on opposites to industry. size, quality, detail, brightness • First right investment into tools - WYSIWYPlay Past - Part 1: CryEngine 1 • Polybump (2001) • NormalMap extraction from High-Res Geometry • First „Per Pixel Shading“ & HDR Engine • For Lights, Shadows & Materials • High Dynamic Range • Long view distances & detailed vistas • Terrain featured unique base-texturing • High quality close ranges • High fidelity physics & AI • It took 3 years, avg 20 R&D Engineers CryENGINE 2 The Past – Part 2 – CryENGINE 2 • April 2004 till November 2007 • Development of Crysis • Development of CryEngine 2 • Approach: Photorealism meets interactivity! • Typically mutual exclusive directions • Realtime productivity with WYSIWYPlay • Extremely challenging, but successful CryEngine 2 - Way to Photorealism The image cannot be displayed. Your computer may not have enough memory to open the image, or the image may have been corrupted. Restart your computer, and then open the file again. If the red x still appears, you may have to delete the image and then insert it again. The Past - Part 2: CryEngine 2 • CGI Quality Lighting & Shading • Life-like characters • Scaleable architecture in • Both content and pipeline • Technologies and assets allow various configurations to be maxed out! • Crysis shipped Nov 2007, works on PCs of 2004 till today and for future..
    [Show full text]
  • Crysis: EVALUATION SUMMARY
    Crysis: EVALUATION SUMMARY About INDIVIDUAL SCORES RYG’s RATING* Crysis Developed by Crytek, Crysis is a science fiction, first- 37% person shooter game. Crysis was also the first game to utilise Crytek’s CryEngine2 and was one of the first game engines to utilise Microsoft’s DirectX 10. In spite of its piracy rates as commented by Cevat Yerli, Crysis was one UNACCEPTABLE of the top-performing games in 2007. 33% 40% N/A Medium: Disc Version Versions Tested: 1.1.15767 and 1.20 * RYG’s Rating is an aggregate of the Individual Scores AREAS OF CONCERN About SecuROM Pre-Purchase & DRM Notification Activation DRM: Documentation absent between Publisher’s websites, Gaming DRM: Constant disc verification; Resale not permissible; No Package, Manual, Readme and EULA. documentation provided with respect to activation process. SecuROM is developed by Sony DADC and remains one Publisher: As above. Publisher: As above. of the oldest DRM series in the Video Gaming market. This version implemented by Electronic Arts is a EULA Manual Patches & Updates hardware-binding DRM with software blacklisting DRM: DRM information absent. BOTH: Rollback option not provided; Sunset option not provided; capabilities. Publisher: As above; Not written for AUS Consumers; Installation logs not provided. Incomprehensible, inconsistent and overwritten; Limited warranties/refunds provisions for consumers outside Germany/UK; Uninstallation Ownership bias. DRM: Some files and registry keys remain; DRM Removal tool(s) not About provided. Personal Backup Publisher: As above; Uninstallation link not provided; Some game Electronic Arts BOTH: Not Permissible as per the EULA. files and registry keys remain. Installation Customer / Technical Service and Internal With over 8,000 employees and $3 Billion USD in Disputes Resolution revenue, Electronic Arts Inc (EA) is one of the world’s DRM: DRM Files not contained to Gaming Directory; Installation logs largest developer and publisher of Video Games.
    [Show full text]
  • Crysis Warhead: EVALUATION SUMMARY
    Crysis Warhead: EVALUATION SUMMARY About INDIVIDUAL SCORES RYG’s RATING* Crysis Warhead Developed by Crytek Budapest, Crysis Warhead is a 25% science fiction, first-person shooter game and is part of the Crysis franchise. Crysis Warhead’s story takes place in parallel with the events of Crysis. And, like Crysis, Crysis Warhead was criticised for its very steep hardware UNACCEPTABLE requirements in spite of its significant gameplay 18% 32% N/A improvements over its predecessor. Medium: Disc Version * RYG’s Rating is an aggregate of the Individual Scores Versions Tested: 1.0.12 and 1.1.1.710 AREAS OF CONCERN About Pre-Purchase & DRM Notification Activation SecuROM DRM: Documentation inconsistent between Publisher’s websites, DRM: Online activation; Non-disclosure of information Gaming Package, Manual, Readme and EULA. required/requested for activation; Non-disclosure of where the Publisher: As above; Demo not provided. information is sent/received; Hardware activation; Constant disc SecuROM is developed by Sony DADC and remains one verification; Resale not permissible; No documentation provided of the oldest DRM series in the Video Gaming market. with respect to activation process. Privacy Policy This version implemented by Electronic Arts is an online- Publisher: As above. activation, hardware-binding DRM with software DRM: Non-existent. blacklisting capabilities. Publisher: Very scant; No contacts as per their EULA; No opt-out Gameplay option provided. BOTH: Connection difficulties to Publisher’s servers after activation. EULA Manual Patches & Updates About DRM: DRM information inconsistent. BOTH: Rollback option not provided; Sunset option not provided; Publisher: As above; Not written for AUS Consumers; Installation logs not provided.
    [Show full text]