Browsers for the Automotive: an Introduction to Webkit for Wayland
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Extending Basic Block Versioning with Typed Object Shapes
Extending Basic Block Versioning with Typed Object Shapes Maxime Chevalier-Boisvert Marc Feeley DIRO, Universite´ de Montreal,´ Quebec, Canada DIRO, Universite´ de Montreal,´ Quebec, Canada [email protected] [email protected] Categories and Subject Descriptors D.3.4 [Programming Lan- Basic Block Versioning (BBV) [7] is a Just-In-Time (JIT) com- guages]: Processors—compilers, optimization, code generation, pilation strategy which allows rapid and effective generation of run-time environments type-specialized machine code without a separate type analy- sis pass or complex speculative optimization and deoptimization Keywords Just-In-Time Compilation, Dynamic Language, Opti- strategies (Section 2.4). However, BBV, as previously introduced, mization, Object Oriented, JavaScript is inefficient in its handling of object property types. The first contribution of this paper is the extension of BBV with Abstract typed object shapes (Section 3.1), object descriptors which encode type information about object properties. Type meta-information Typical JavaScript (JS) programs feature a large number of object associated with object properties then becomes available at prop- property accesses. Hence, fast property reads and writes are cru- erty reads. This allows eliminating run-time type tests dependent on cial for good performance. Unfortunately, many (often redundant) object property accesses. The target of method calls is also known dynamic checks are implied in each property access and the seman- in most cases. tic complexity of JS makes it difficult to optimize away these tests The second contribution of this paper is a further extension through program analysis. of BBV with shape propagation (Section 3.3), the propagation We introduce two techniques to effectively eliminate a large and specialization of code based on object shapes. -
Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
Wireless Assistive Head Controlled Mouse with Eye-Blink Detection for Enhanced Actions
Turkish Journal of Physiotherapy and Rehabilitation; 32(2) ISSN 2651-4451 | e-ISSN 2651-446X WIRELESS ASSISTIVE HEAD CONTROLLED MOUSE WITH EYE-BLINK DETECTION FOR ENHANCED ACTIONS ALAN FRANCIS CHEERAMVELIL1, ARJUN ALOSHIOUS2, N. DHARANIDEVI3, S. VARUN4, ABEY ABRAHAM5 5Assistant Professor, Department of Information Technology, Rajagiri School of Engineering & Technology, Kerala, India- 682039 1,2,3,4Student, Department of Information Technology, Rajagiri School of Engineering & Technology, Kerala, India-682039 [email protected], [email protected], [email protected], [email protected], [email protected] ABSTRACT The Wireless Assistive Head Controlled Mouse with Eye-Blink Detection for enhanced actions is an assistive Human Interface Device aimed at quadriplegic people. The current pandemic has made the world more reliant on digital means of communications than ever before and people with motor disability have no means to access these resources. A majority of them have good head movement but no torso movement. The proposed device uses a Gyroscope sensor to accurately map the user’s head movements to the corresponding mouse coordinates. The device works with Bluetooth Low Energy technology enabling the user to control the digital devices at a comfortable range without the hassle of wires. The plug-N-play feature allows the use of the device without additional drivers. For more sophisticated usage scenarios, the user can choose between the various traditional mouse operations using a desktop software with the help of the eye-blink detection using image processing. Keywords— Assistive technologies; Persons with disability; Gyroscope sensor; Human Computer Interaction; Eye-blink Detection; I. INTRODUCTION According to the Census conducted in 2011, persons with disability (PwD) constitute 2.21% of the total population in India. -
Preview Dart Programming Tutorial
Dart Programming About the Tutorial Dart is an open-source general-purpose programming language. It is originally developed by Google and later approved as a standard by ECMA. Dart is a new programming language meant for the server as well as the browser. Introduced by Google, the Dart SDK ships with its compiler – the Dart VM. The SDK also includes a utility -dart2js, a transpiler that generates JavaScript equivalent of a Dart Script. This tutorial provides a basic level understanding of the Dart programming language. Audience This tutorial will be quite helpful for all those developers who want to develop single-page web applications using Dart. It is meant for programmers with a strong hold on object- oriented concepts. Prerequisites The tutorial assumes that the readers have adequate exposure to object-oriented programming concepts. If you have worked on JavaScript, then it will help you further to grasp the concepts of Dart quickly. Copyright & Disclaimer © Copyright 2017 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. -
What Is Dart?
1 Dart in Action By Chris Buckett As a language on its own, Dart might be just another language, but when you take into account the whole Dart ecosystem, Dart represents an exciting prospect in the world of web development. In this green paper based on Dart in Action, author Chris Buckett explains how Dart, with its ability to either run natively or be converted to JavaScript and coupled with HTML5 is an ideal solution for building web applications that do not need external plugins to provide all the features. You may also be interested in… What is Dart? The quick answer to the question of what Dart is that it is an open-source structured programming language for creating complex browser based web applications. You can run applications created in Dart by either using a browser that directly supports Dart code, or by converting your Dart code to JavaScript (which happens seamlessly). It is class based, optionally typed, and single threaded (but supports multiple threads through a mechanism called isolates) and has a familiar syntax. In addition to running in browsers, you can also run Dart code on the server, hosted in the Dart virtual machine. The language itself is very similar to Java, C#, and JavaScript. One of the primary goals of the Dart developers is that the language seems familiar. This is a tiny dart script: main() { #A var d = “Dart”; #B String w = “World”; #C print(“Hello ${d} ${w}”); #D } #A Single entry point function main() executes when the script is fully loaded #B Optional typing (no type specified) #C Static typing (String type specified) #D Outputs “Hello Dart World” to the browser console or stdout This script can be embedded within <script type=“application/dart”> tags and run in the Dartium experimental browser, converted to JavaScript using the Frog tool and run in all modern browsers, or saved to a .dart file and run directly on the server using the dart virtual machine executable. -
Google Security Chip H1 a Member of the Titan Family
Google Security Chip H1 A member of the Titan family Chrome OS Use Case [email protected] Block diagram ● ARM SC300 core ● 8kB boot ROM, 64kB SRAM, 512kB Flash ● USB 1.1 slave controller (USB2.0 FS) ● I2C master and slave controllers ● SPI master and slave controllers ● 3 UART channels ● 32 GPIO ports, 28 muxed pins ● 2 Timers ● Reset and power control (RBOX) ● Crypto Engine ● HW Random Number Generator ● RD Detection Flash Memory Layout ● Bootrom not shown ● Flash space split in two halves for redundancy ● Restricted access INFO space ● Header fields control boot flow ● Code is in Chrome OS EC repo*, ○ board files in board/cr50 ○ chip files in chip/g *https://chromium.googlesource.com/chromiumos/platform/ec Image Properties Chip Properties 512 byte space Used as 128 FW Updates INFO Space Bits 128 Bits Bitmap 32 Bit words Board ID 32 Bit words Bitmap Board ID ● Updates over USB or TPM Board ID Board ID ~ Board ID ● Rollback protections Board ID mask Version Board Flags ○ Header versioning scheme Board Flags ○ Flash map bitmap ● Board ID and flags Epoch ● RO public key in ROM Major ● RW public key in RO Minor ● Both ROM and RO allow for Timestamp node locked signatures Major Functions ● Guaranteed Reset ● Battery cutoff ● Closed Case Debugging * ● Verified Boot (TPM Services) ● Support of various security features * https://www.chromium.org/chromium-os/ccd Reset and power ● Guaranteed EC reset and battery cutoff ● EC in RW latch (guaranteed recovery) ● SPI Flash write protection TPM Interface to AP ● I2C or SPI ● Bootstrap options ● TPM -
User Manual Introduction
Item No. 8015 User Manual Introduction Congratulations on choosing the Robosapien Blue™, a sophisticated fusion of technology and personality. With a full range of dynamic motion, interactive sensors and a unique personality, Robosapien Blue™ is more than a mechanical companion; he’s a multi-functional, thinking, feeling robot with attitude! Explore Robosapien Blue™ ’s vast array of functions and programs. Mold his behavior any way you like. Be sure to read this manual carefully for a complete understanding of the many features of your new robot buddy. Product Contents: Robosapien Blue™ x1 Infra-red Remote Controller x1 Pick Up Accessory x1 THUMP SWEEP SWEEP THUMP TALK BACKPICK UP LEAN PICK UP HIGH 5 STRIKE 1 STRIKE 1 LEAN THROW WHISTLE THROW BURP SLEEP LISTEN STRIKE 2 STRIKE 2 B U LL P D E O T Z S E R R E S E T P TU E R T N S S N T R E U P T STRIKE 3 R E S E R T A O R STRIKE 3 B A C K S S P T O E O P SELECT RIGHT T LEF SONIC DANCE D EM 2 EXECUTE O O 1 DEM EXECUTE ALL DEMO WAKE UP POWER OFF Robosapien Blue™ Remote Pick Up Controller Accessory For more information visit: www.wowwee.com P. 1 Content Introduction & Contents P.1-2 Battery Details P.3 Robosapien Blue™ Overview P.4 Robosapien Blue™ Operation Overview P.5 Controller Index P.6 RED Commands - Upper Controller P.7 RED Commands - Middle & Lower Controller P.8 GREEN Commands - Upper Controller P.9 GREEN Commands - Middle & Lower Controller P.10 ORANGE Commands - Upper Controller P.11 ORANGE Commands - Middle & Lower Controller P.12 Programming Mode - Touch Sensors P.13 Programming Mode - Sonic Sensor P.14 Programming Mode - Master Command P.15 Troubleshooting Guide P.16 Warranty P.17 App Functionality P.19 P. -
Automated Testing Clinic Follow-Up: Capybara-Webkit Vs. Poltergeist/Phantomjs | Engineering in Focus
Automated Testing Clinic follow-up: capybara-webkit vs. polter... https://behindthefandoor.wordpress.com/2014/03/02/automated-... Engineering in Focus the Fandor engineering blog Automated Testing Clinic follow-up: capybara-webkit vs. poltergeist/PhantomJS with 2 comments In my presentation at the February Automated Testing SF meetup I (Dave Schweisguth) noted some problems with Fandor’s testing setup and that we were working to fix them. Here’s an update on our progress. The root cause of several of our problems was that some of the almost 100 @javascript scenarios in our Cucumber test suite weren’t running reliably. They failed occasionally regardless of environment, they failed more on slower CPUs (e.g. MacBook Pros only a couple of years old), when they failed they sometimes hung forever, and when we killed them they left behind webkit-server processes (we were using the capybara-webkit driver) which, if not cleaned up, would poison subsequent runs. Although we’ve gotten pretty good at fixing flaky Cucumber scenarios, we’d been stumped on this little handful. We gave up, tagged them @non_ci and excluded them from our build. But they were important scenarios, so we had to run them manually before deploying. (We weren’t going to just not run them: some of those scenarios tested our subscription process, and we would be fools to deploy a build that for all we knew wouldn’t allow new users to subscribe to Fandor!) That made our release process slower and more error-prone. It occurred to me that I could patch the patch and change our deployment process to require that the @non_ci scenarios had been run (by adding a git tag when those scenarios were run and checking for it when deploying), but before I could put that in to play a new problem appeared. -
Onclick Event-Handler
App Dev Stefano Balietti Center for European Social Science Research at Mannheim University (MZES) Alfred-Weber Institute of Economics at Heidelberg University @balietti | stefanobalietti.com | @nodegameorg | nodegame.org Building Digital Skills: 5-14 May 2021, University of Luzern Goals of the Seminar: 1. Writing and understanding asynchronous code: event- listeners, remote functions invocation. 2. Basic front-end development: HTML, JavaScript, CSS, debugging front-end code. 3. Introduction to front-end frameworks: jQuery and Bootstrap 4. Introduction to back-end development: NodeJS Express server, RESTful API, Heroku cloud. Outputs of the Seminar: 1. Web app: in NodeJS/Express. 2. Chrome extensions: architecture and examples. 3. Behavioral experiment/survey: nodeGame framework. 4. Mobile development: hybrid apps with Apache Cordova, intro to Ionic Framework, progressive apps (PWA). Your Instructor: Stefano Balietti http://stefanobalietti.com Currently • Fellow in Sociology Mannheim Center for European Social Research (MZES) • Postdoc at the Alfred Weber Institute of Economics at Heidelberg University Previously o Microsoft Research - Computational Social Science New York City o Postdoc Network Science Institute, Northeastern University o Fellow IQSS, Harvard University o PhD, Postdoc, Computational Social Science, ETH Zurich My Methodology Interface of computer science, sociology, and economics Agent- Social Network Based Analysis Models Machine Learning for Optimal Experimental Experimental Methods Design Building Platforms Patterns -
Natickfoss Online Meetings Page 1 of 4
NatickFOSS Online Meetings Page 1 of 4 During April and perhaps beyond, meetings at the Community/Senior Center are not possible. We are going to try to provide an online live meeting alternative. TO VIEW the meeting live at 3PM or at later date, use a browser for YouTube. It’s that simple! For April 2nd the link is: https://www.youtube.com/watch?v=C8ZTmk4uXH4 -------------------------Do not try to view and participate at the same time!--------------------- TO PARTICIPATE: We will use a service called Jitsi Meet. It is open source and runs in a browser. Use open source Chromium browser which is our choice. Or use Chrome, the commercial version from Google, also works fine. We are sad to report that Firefox performs worse. It is less stable at this time. (DO NOT USE Firefox for our Meetings, please!) We want to avoid problems. Linux users can install Chromium from their distribution’s software repositories. Windows: probably best to use Chrome unless you are adventurous. Edge does not work at this time. Macintosh: install Chrome, please. We have heard Safari does not work. Once your browser is installed, launch it and enter (copy from here, paste in browser) this link: https://meet.jit.si/natickfoss ...or just use any browser to go to the YouTube channel to just watch. The first time you use Chromium or Chrome with Jitsi Meet you will be asked if you want to install an extension. The extension is optional. We will NOT need the features for our meetings. Just close if you want. -
Web Browser a C-Class Article from Wikipedia, the Free Encyclopedia
Web browser A C-class article from Wikipedia, the free encyclopedia A web browser or Internet browser is a software application for retrieving, presenting, and traversing information resources on the World Wide Web. An information resource is identified by a Uniform Resource Identifier (URI) and may be a web page, image, video, or other piece of content.[1] Hyperlinks present in resources enable users to easily navigate their browsers to related resources. Although browsers are primarily intended to access the World Wide Web, they can also be used to access information provided by Web servers in private networks or files in file systems. Some browsers can also be used to save information resources to file systems. Contents 1 History 2 Function 3 Features 3.1 User interface 3.2 Privacy and security 3.3 Standards support 4 See also 5 References 6 External links History Main article: History of the web browser The history of the Web browser dates back in to the late 1980s, when a variety of technologies laid the foundation for the first Web browser, WorldWideWeb, by Tim Berners-Lee in 1991. That browser brought together a variety of existing and new software and hardware technologies. Ted Nelson and Douglas Engelbart developed the concept of hypertext long before Berners-Lee and CERN. It became the core of the World Wide Web. Berners-Lee does acknowledge Engelbart's contribution. The introduction of the NCSA Mosaic Web browser in 1993 – one of the first graphical Web browsers – led to an explosion in Web use. Marc Andreessen, the leader of the Mosaic team at NCSA, soon started his own company, named Netscape, and released the Mosaic-influenced Netscape Navigator in 1994, which quickly became the world's most popular browser, accounting for 90% of all Web use at its peak (see usage share of web browsers). -
Slow Blink Eye Closure in Shelter Cats Is Related to Quicker Adoption
animals Article Slow Blink Eye Closure in Shelter Cats Is Related to Quicker Adoption Tasmin Humphrey 1,* , Faye Stringer 1, Leanne Proops 2 and Karen McComb 1,* 1 Mammal Communication and Cognition Research Group, School of Psychology, University of Sussex, Brighton BN1 9QH, UK; [email protected] 2 Centre for Comparative and Evolutionary Psychology, Department of Psychology, University of Portsmouth, Portsmouth PO1 2DY, UK; [email protected] * Correspondence: [email protected] (T.H.); [email protected] (K.M.) Received: 27 October 2020; Accepted: 23 November 2020; Published: 30 November 2020 Simple Summary: Slow blinking is a type of interaction between humans and cats that involves a sequence of prolonged eye narrowing movements being given by both parties. This interspecific social behaviour has recently been studied empirically and appears to be a form of positive communication for cats, who are more likely to approach a previously unfamiliar human after such interactions. We investigated whether slow blinking can also affect human preferences for cats in a shelter environment. We measured whether cats’ readiness to respond to a human-initiated slow blink interaction was associated with rates of rehoming in the shelter. We also examined cats’ propensity to slow blink when they were anxious around humans or not. We demonstrated that cats that responded to human slow blinking by using eye closures themselves were rehomed quicker than cats that closed their eyes less. Cats that were initially identified as more nervous around humans also showed a trend towards giving longer total slow blink movements in response to human slow blinking.