Goldorak En Clair Obscur FINAL
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The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Otaku, Japanoido, Shinjinrui: Relação Afetiva Com a Imagem E Os Universos Ficcionais Do Anime
Otaku, Japanoido, Shinjinrui: relação afetiva com a imagem e os universos ficcionais do anime Otaku, Japanoido, Shinjinrui: affective relation with the image and fictional universes of anime Angela LONGO1 Resumo A partir do boom do anime nos anos 1990, o fenômeno otaku tem gerado reações diversas sobre recepção e consumo. O discurso sobre o otaku tende a oscilar entre duas noções: a de subcultura, por vezes com graus patológicos, e a noção cool japan da cultura mainstream. Iremos observar essas tendências na configuração do anime com os autores Tsugata Nobuyuki, Thomas Lamarre e Saitō Tamaki e nas teorizações sobre o otaku com os autores Tatsumi Takayuki, Okada Toshio e Azuma Hiroki. A nossa proposta é que a aproximação afetiva do otaku com o anime abre uma zona de autonomia dentro do movimento otaku. Palavras-chave: Otaku. Japanoido. Shinjinrui. Anime. Abstract From the anime boom in the 90's, the otaku phenomenon has generated diverse reactions on reception and consumption. The discourse on otaku tends to oscillate between two notions, that of subculture sometimes with pathological degrees and the cool japan of mainstream culture. We will observe these trends in the anime configurations with authors Tsugata Nobuyuki, Thomas Lamarre and Saitō Tamaki and in the theorizations about otaku with authors Tatsumi Takayuki, Okada Toshio and Azuma Hiroki. Our proposal is that the affective approach of the otaku with the anime opens a zone of autonomy within the otaku movement. Keywords: Otaku. Japanoido. Shinjinrui. Anime. Introdução Os mercados globais de distribuição de animação e mangá foram preconizados durante a década de 1990 pelo boom das redes de consumo não oficiais organizadas pelos fãs, ou otaku. -
Catalogo Paolo Barbieri Lavora Da Più Di Quindici Anni Per Il XVI Ed
IN COLLABORAZIONE CON: CON IL CONTRIBUTO DI: CON IL PATROCINIO DI: PARTNER: A PARTNER TECNICI: I R O G E T A C www.eurocosplay.com championships MAIN MEDIA PARTNER: MEDIA PARTNER: BENVENUTI ALLA XIX EDIZIONE DI ROMICS! GOLDRAKE, DRAGHI E METALUPO ATTERRANO A ROMICS Il regno della creatività Il fumetto è un veicolo eccezionale di espressione e una passione che aggrega tantissime persone, soprattutto ragazzi. Da qui nasce il successo di Romics, la parola agli autori : maestri internazionali in Romics e la scelta della Regione Lazio di un programma fittissimo di appuntamenti, per sostenere questa grande manifestazione. conoscere proprio tutti i segreti della matita! Siamo onorati di annunciare la presenza di Go Nagai, Romics , per noi, è un’occasione straordinaria per il papà di Goldrake, con lui sono cresciute tre incontrare i giovani e per presentare le generazioni di appassionati e di autori di fumetto e opportunità che la Regione Lazio mette loro a animazione. La storia del manga in persona varca la disposizione. Crediamo nelle nuove ‘generAzioni’ e investiamo nella creatività, nella soglia di Romics! capacità dei ragazzi di produrre innovazione, visioni e nuove letture del mondo. Accanto a lui, sempre premiati con i Romics d’Oro: William Simpson , leader storyboard artist della serie A tutti coloro che entreranno nel mondo di Romics auguro di divertirsi e di condividere cult Il Trono di Spade - Game of Thrones ; Averardo lo spirito di un grande evento internazionale che dimostra quanto la creatività sia un Ciriello , tra i più prolifici illustratori italiani, con oltre 70 anni di carriera. L’Arte del Fumetto e dell’illustrazione sono celebrate con splendide mostre : un grande ! elemento centrale e indispensabile per la nostra società. -
Protoculture Addicts #68
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS: Japan / North America ............................................................... 5, 10 Claude J. Pelletier [CJP] — Publisher / Manager ANIME & MANGA RELEASES ................................................................................................. 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES ............................................................................................................ 8 Miyako Matsuda [MM] — Editor / Translator NEW RELEASES ..................................................................................................................... 11 Contributing Editors Aaron K. Dawe, Asaka Dawe, Keith Dawe REVIEWS Kevin Lillard, James S. Taylor MODELS: ....................................................................................................................... 33, 39 MANGA: ............................................................................................................................. 40 Layout FESTIVAL: Fantasia 2001 (Anime, Part 2) The Safe House Metropolis ...................................................................................................................... 42 Cover Millenium Actress ........................................................................................................... -
Japanese Animation Guide: the History of Robot Anime
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. -
Arrivi Cosmic Group Settimana Dal 4 Al 8 Novembre 2019
ARRIVI COSMIC GROUP SETTIMANA DAL 4 AL 8 NOVEMBRE 2019 CODICE DESCRIZIONE PRODUTTORE NOTE COSMIC 64527 GEGEGE NK KITARO&NEKOMUSUME&SUNEKOSURI MEGAHOUSE 65358 CHIMIMEGA BUDDY SER. ICHIGO&RUKIA SET MEGAHOUSE 65724 CODE GEASS LELOUCH O/T RESURR ZERO GEM MEGAHOUSE 65359 ONE PIECE POP HINA LTD ED STATUE MEGAHOUSE SOLD OUT 65107 G.E.M. BANANA FISH ASH LYNX MEGAHOUSE SOLD OUT 66405 NARUTO GALS HYUGA HINATA SPLASH VER ST MEGAHOUSE 48757 NARUTO RIKUDO SENNIN MODE GEM ST MEGAHOUSE SOLD OUT 66409 MOBILE SUITS Z GUNDAM QUATTRO VAGEENA ST MEGAHOUSE 67643 PIECE-O-STEAK 3D PUZZLE MEGAHOUSE 65385 DC COMICS CATWOMAN RETURNS BISHOUJO ST KOTOBUKIYA 66020 HEXA GEAR WINDFALL MK KOTOBUKIYA 66018 HEXA GEAR GOVERNOR EX ARMOR TYPE QUETZAL KOTOBUKIYA 66151 D-STYLE STAR GAO GAI GAR KOTOBUKIYA 66316 HEAVY WEAPON UNITE SWORD KOTOBUKIYA 66317 HEAVY WEAPON UNIT16 OVERED MANIPULATOR KOTOBUKIYA 66318 HEAVY WEAPON UNIT 17 REV BUSTER CANNON KOTOBUKIYA 66171 HEAVY WEAPON UNIT 20 DRAGON ARMS (AGITO) KOTOBUKIYA 66172 HEAVY WEAPON UNIT 21 DRAGON ARMS RYUU-BI KOTOBUKIYA 65745 CAPTAIN AMERICA ARTFX PREMIER STATUE KOTOBUKIYA 65355 FATE GRAND ORDER LANCER TAMAMO-NO-MAE ST KOTOBUKIYA 63213 HAKYU HOSHIN DAKKI ARTFX STATUE KOTOBUKIYA 65819 G.I.JOE SCARLETT BISHOUJO RAH STATUE KOTOBUKIYA 65117 AZUR LANE ILLUSTRIOUS ENDLESS TEA PARTY KOTOBUKIYA SOLD OUT 49953 SAINT SEIYA SOUL OF GOLD SAGITTARIUS GOD BANDAI SOLD OUT 56641 SAINT SEIYA SOUL OF GOLD PISCES APHROD BANDAI SOLD OUT 52009 EVANGELION UNIT-01 NXEDGE BANDAI 66954 DRAGON BALL SUPER BROLY SUPER SHF BANDAI 67008 ONE PIECE ZERO CC -
Verso Disney Desde Otro Ángulo’, Finaliza
PRENSARIO INTERNACIONAL PRENSARIO INTERNACIONAL • Editorial SE ACELERA LA AUDIENCIA Bienvenidos a la cuarta sarrolladores de entrega de nuestra edición rubros accesorios. especial Kids & Teens, y Aparte, un infor- sin duda la más completa me especial de de todas (hasta ahora, es- Eurodata, peramos seguir creciendo) la consulto- por el volumen, la profun- ra francesa, y didad de información y en propuestas de los particular, por la presencia principales ven- de empresas líderes del sector. dors que abordan El evento es Natpe Miami, el segmento. el objetivo brindar infor- ¿Cuál es el tema mación específica sobre crucial hoy? No uno, etapas de evolución cada vez más rápido, y así la evolución de segmento varios. El aprovecha- va su consumo de productos infanto-juveniles. infanto-juvenil, cada vez más miento 360 es clave Entonces, una serie preescolar se ve a los 360 en aprovechamiento, con ple- porque es el que genera la rentabi- 2-4 años, otra para niños de 5 a 7 años, se ve na integración de las nuevas plataformas lidad final, lo que tanto se busca en a los 5 y ya queda pequeña. El producto de 8 y los negocios complementarios. televisión hoy en día. Pero una cuestión de la a 12, se ve a los 8-9 y luego estos televidentes ¿Quiénes participan? Incluimos testi- que se habla poco y vale hacerlo, es la ‘acelera- ya quieren productos de adolescentes. El Live monios de los principales compradores de ción de la audiencia’. Quienes tenemos hijos action avanza sobre la animación, y los pro- Kids & Teens en América Latina, incluyendo de edad escolar en América Latina, estamos ductos teen sobre los infantiles. -
2009 Cosplay Fairs
COSPLAY: INSTRUCTIONS FOR USE the phenomenon of cosplay in Italy 1910096507 国際日本学部 2年07組030番 Gironi Claudia I.WHAT The term “cosplay” (コスプレ kosupure ), contraction of “costume” and “player” is a neologism coined in Japan to identify anime and manga lovers who like to put the shoes of their favorite characters and, to do it, they realize costumes themselves – often with almost maniacal attention - or with the help of tailors, and various accessories (weapons, special items) that identify the character they decided to impersonate. At rst the cosplayers ‘s favorite characters were the heroes of anime and manga, but recently – with the changing times and tastes, and the generation- al turnover – the choices have become more diversi ed and expanded. Today the term also includes numerous categories and types of costumes hitherto neglected: those inspired by videogames, movies (The Matrix, The Lord of The Rings, Pirates of Caribbean, Harry Potter) or by the j-rock (mu- sic “made in Japan”), without forgetting the “evergreen series” ‘s characters (Sailor Moon, Saint Seya, just to name a few) or the series restyled to make them more attractive for the new anime and manga ‘s audience. Then there also those who, in addiction to play the role of a characters, also wear masks (animegao, anime’s face) to be transformed completely into it, and are indicated by the term dollers. Finally there are the cross-players (from “cross-dressing” and “cosplayers”), who play characters of opposite sex; in truth not all the fans accept this de ni- tion, which is sometimes misused. Is just from about ten years that we can speak of cosplay in Italy, in particular since at the main exhibition of animation and comics in Italy, “Lucca Comics”, started the rst, tentative appearance of peoples dressed as heroes of the moment (Dragonball, Sailor Moon); from there the af rmation of cosplay has continued alongside the boom in manga and anime that go smoothly in the country during the 90s. -
Protoculture Addicts #61
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF WHAT'S GOING ON? ANIME & MANGA NEWS .......................................................................................................... 5 Claude J. Pelletier [CJP] — Publisher / Manager VIDEO & MANGA RELEASES ................................................................................................... 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES .............................................................................................................. 8 Miyako Matsuda [MM] — Editor / Translator NEW RELEASES ..................................................................................................................... 10 MODEL NEWS ...................................................................................................................... 47 Contributors Aaron Dawe Kevin Lilliard, James S. Taylor REVIEWS Layout LIVE-ACTION ........................................................................................................................ 15 MODELS .............................................................................................................................. 46 The Safe House MANGA .............................................................................................................................. 54 Cover PA PICKS ............................................................................................................................ -
Newsletter 19/06 DIGITAL EDITION Nr
ISSN 1610-2606 ISSN 1610-2606 newsletter 19/06 DIGITAL EDITION Nr. 190 - September 2006 Michael J. Fox Christopher Lloyd LASER HOTLINE - Inh. Dipl.-Ing. (FH) Wolfram Hannemann, MBKS - Talstr. 3 - 70825 K o r n t a l Fon: 0711-832188 - Fax: 0711-8380518 - E-Mail: [email protected] - Web: www.laserhotline.de Newsletter 19/06 (Nr. 190) September 2006 editorial Hallo Laserdisc- und DVD-Fans, sein, mit der man alle Fans, die bereits ein lich zum 22. Bond-Film wird es bestimmt liebe Filmfreunde! Vorgängermodell teuer erworben haben, wieder ein nettes Köfferchen geben. Dann Was gibt es Neues aus Deutschland, den ärgern wird. Schick verpackt in einem ed- möglicherweise ja schon in komplett hoch- USA und Japan in Sachen DVD? Der vor- len Aktenkoffer präsentiert man alle 20 auflösender Form. Zur Stunde steht für den liegende Newsletter verrät es Ihnen. Wie offiziellen Bond-Abenteuer als jeweils 2- am 13. November 2006 in den Handel ge- versprochen haben wir in der neuen Ausga- DVD-Set mit bild- und tonmäßig komplett langenden Aktenkoffer noch kein Preis be wieder alle drei Länder untergebracht. restaurierten Fassungen. In der entspre- fest. Wer sich einen solchen sichern möch- Mit dem Nachteil, dass wieder einmal für chenden Presseerklärung heisst es dazu: te, der sollte aber nicht zögern und sein Grafiken kaum Platz ist. Dieses Mal ”Zweieinhalb Jahre arbeitete das MGM- Exemplar am besten noch heute vorbestel- mussten wir sogar auf Cover-Abbildungen Team unter Leitung von Filmrestaurateur len. Und wer nur an einzelnen Titeln inter- in der BRD-Sparte verzichten. Der John Lowry und anderen Visionären von essiert ist, den wird es freuen, dass es die Newsletter mag dadurch vielleicht etwas DTS Digital Images, dem Marktführer der Bond-Filme nicht nur als Komplettpaket ”trocken” wirken, bietet aber trotzdem den digitalen Filmrestauration, an der komplet- geben wird, sondern auch gleichzeitig als von unseren Lesern geschätzten ten Bildrestauration und peppte zudem alle einzeln erhältliche 2-DVD-Sets. -
Mass Trans-Culture from East to West, and Back by Marco Pellitteri*
Mass Trans-Culture from East to West, and Back by Marco Pellitteri* * Marco Pellitteri (Palermo, 1974), sociologist and studious of mass media. Ph.D. student in Sociology and social research at Trento University (Italy). He writes for several magazines and reviews. Author the books Sense of Comics. La grafica dei cinque sensi nel fumetto (Roma, Castelvecchi, 1998), Mazinga Nostalgia. Storia, valori e linguaggi della Goldrake-generation (1st edition Roma, Castelvecchi, 1999; 2nd edition reviewed and developed Roma, King|Saggi, 2002), Anatomia di Pokémon. Cultura di massa ed estetica dell’effimero fra pedagogia e globalizzazione, Roma, SEAM, 2002; Conoscere l’animazione. Forme, linguaggi e pedagogie del cinema animato per ragazzi, Roma, Valore Scuola, 2004; all the books are reading list texts at the Faculty of Pedagogy, University of «Roma Tre», where he works as consultant with lectures and workshops. Info: [email protected]. Introduction For twenty five years we have been witnessing a remarkable and inevitable event, in historical and social- cultural sense, which has been playing on the stage of the sophisticated world display of mass media. By lots of people such event is seen more as a clash than a coinciding fact: a clash between the cultural and medial structures of western society and the sceneries of the contemporary eastern culture, in primis the Japanese one. Together with other social phenomena of large range coming from Asia’s several areas – as the Bruce Lee «case» in the sixties and seventies, the martial arts trend becoming a sport, the growing presence of a huge Chinese community throughout the European territory – there are hundreds of heroes, belonging to the Japanese imagery, who came to Europe, and in particular to Italy, distributed within the two main media technologies by which Japan offered us its characters: printed matter and audiovisual equipment. -
Costellazione Manga: Explaining Astronomy Using Japanese Comics and Animation
Costellazione Manga: explaining astronomy using Japanese comics and animation Downloaded from: https://research.chalmers.se, 2021-09-30 20:30 UTC Citation for the original published paper (version of record): Dall` Olio, D., Ranalli, P. (2018) Costellazione Manga: explaining astronomy using Japanese comics and animation Communicating Astronomy with the Public Journal(24): 7-16 N.B. When citing this work, cite the original published paper. research.chalmers.se offers the possibility of retrieving research publications produced at Chalmers University of Technology. It covers all kind of research output: articles, dissertations, conference papers, reports etc. since 2004. research.chalmers.se is administrated and maintained by Chalmers Library (article starts on next page) Costellazione Manga: Explaining Astronomy Using Japanese Comics and Animation Resources Daria Dall’Olio Piero Ranalli Keywords Onsala Space Observatory, Chalmers Combient AB, Göteborg, Sweden; Public outreach, science communication, University of Technology, Sweden; Lund Observatory, Sweden informal education, planetarium show, ARAR, Planetarium of Ravenna and ASCIG, Italy [email protected] learning development [email protected] Comics and animation are intensely engaging and can be successfully used to communicate science to the public. They appear to stimulate many aspects of the learning process and can help with the development of links between ideas. Given these pedagogical premises, we conducted a project called Costellazione Manga, in which we considered astronomical concepts present in several manga and anime (Japanese comics and animations) and highlighted the physics behind them. These references to astronomy allowed us to introduce interesting topics of modern astrophysics and communicate astronomy-related concepts to a large spectrum of people.