OPS and TACTICS: ARMORY Version 1.10 2
1 OPS AND TACTICS: ARMORY Version 1.10 2 How to use this book This book is a supplement to the Ops and Tactics RPG system, expanding the armor and firearm selection of the base Ops and Tactics Core Rulebook. This book is to used as a reference book, expanding the selection of firearms in the game, beyond the core rulebook, as well as a learning tool, to better understand each category of firearm, their intended uses, and tactics to use and develop on. For GMs, this book can be used when building campaigns, to provide a more real-world feeling to the NPCs, providing them with believable weaponry, as well as fitting tactics. Building a Campaign When building a campaign, your first question should always be “What kind of Campaign am I making?”. This question is asked, to determine how important, if at all, will firearms be in your campaign. Should multiple guns in different calibers make an appearance, or is everyone wielding 9x19mm? If the campaign is going to be action packed, then the details and intricacies should be fitting. The campaign should focus less on the simple interactions with the NPCs, and more on the action and fights. Likewise, if the campaign is heavily focused on drama, then the roleplay aspect of this should be focused on rather than the accessories to their primary sidearms. Be sure to ask your players what kind of game they wish to participate in, and use their answers to design around that type of campaign. If you do decide to run a game that is heavy on firearms, then this book will be a valuable asset.
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