TEEN TITANS TEAM CHARACTER CARDS Original Text
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TEEN TITANS TEAM CHARACTER CARDS Original Text ©2013 WizKids/NECA LLC. TM & © DC Comics (s13) PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. ©2013 WizKids/NECA LLC. TM & © 2013 DC Comics (s13) TABLE OF CONTENTS Gen13, 10–11 Justice League, 6–7 New Teen Titans, 4–5 Outlaws, 14–15 Teen Titans, 12–13 Titans: Villains for Hire, 8–9 ©2013 WizKids/NECA LLC. TM & © 2013 DC Comics (s13) New Teen Titans DC COMICS NEW TEEN TITANS Teen Titans WE ARE STRONGEST AS A TEAM (Invulnerability) Changeling New Teen Titans can use Shape Change. Titans, Together Forever When all team members are Cyborg New Teen Titans can’t be the target of opposing attached, New Teen Titans can’t be the target of Mind Control or WE ARE UNTOUCHABLE (Super Senses) character’s Probability Control. Penetrating/Psychic Blast. Kid Flash New Teen Titans can use Hypersonic Speed and when TOGETHER AGAIN! (Charge) BACK TO BACK (Toughness) they do, modify their speed value by +2. Raven When New Teen Titans are not adjacent to an opposing WE KNOW YOU, VILLAINS (Plasticity) Training Every Weekend at Titans Tower character, they can use Regeneration. New Teen Titans can use Toughness and Combat Reflexes. Robin New Teen Titans can use Outwit and only adjacent Not Sidekicks Anymore At the beginning of your turn, characters can target them with Outwit. WHERE TO FIND YOU (Running Shot) choose one: Outwit, Perplex, or Probability Control. New Teen Titans can use that power this turn. Starfire New Teen Titans can use Defend and the Flight ability. HOW TO KNOCK YOU DOWN (Quake) ALL TOGETHER NOW! (Close Combat Expert) Wonder Girl New Teen Titans can use Super Strength and the Flight ability. HOW TO KEEP YOU THERE (Penetrating/Psychic Blast) We Go Where We’re Needed Give New Teen Titans a power action and place them adjacent to the highest point opposing POINT VALUE: 465/365/265 character, then make a close combat attack as a free action. TM & © DC Comics. (s13) © 2013 WIZKIDS/NECA, LLC. © 2013 WIZKIDS/NECA, LLC. T001 Team Dials PRACTICED MANEUVERS THE ASSET DIAL Characters with the symbol are teams. A team base has locations on it This character can use . This character may occupy squares of A team has a second dial called an Asset Dial. This may be a second dial on the where figures from corresponding SwitchClix bases can be placed. Each such different elevations. team’s figure base or an accompanying dial. The Asset Dial begins the game on character is called a team member. the green starting line. The opening will show: (a) asset icons matching to the SOLO ADVENTURE team members that make up the team, (b) the combat symbol or FORCE CONSTRUCTION Give this character a power action, remove any team member from the team (c) special powers. When you add a team to your force, you must pay the cost of the team. For each and insert it into its SwitchClix base. The character is placed adjacent to the team member that begins the game attached to the team, increase the point team on its SwitchClix base turned to the first click with a click number color When asset icons appear, the team can use the asset abilities referenced by value of the team by 5 points. A team must have a minimum of 3 characters that matches the team’s current click number color. If removing the team each of those icons so long as the corresponding team member is attached to (15 points) attached at any given time unless a game effect says otherwise. member from the team would mean that the total point value of removed team the team. When the icon appears, you may choose any team member Each team member attached to the team must have an asset ability listed on members exceeds the point value of the team, then the team member can’t be attached to the team and use the asset ability granted by that character’s icon. removed. When a removed character has multiple starting lines, its point value its character card whose icon matches the icon of the asset ability listed on the Asset abilities can be countered as if they were a combat ability. team’s character card. Team members begin the game attached to the team and starting line are considered to be the first starting line other than an orange starting line preceding the click it is on when placed on the map. At the end of your turn, you may roll a d6 and turn the asset dial that many while their SwitchClix bases may be included in your sideline. Teams and team times to the left. If the icon is showing at the end of your turn, this roll members can’t be assigned resources, can’t roll to pick up a relic, and can’t A TEAM REUNITED is required. become a pilot of a vehicle unless a game effect specifies otherwise. Give this character a power action when it is adjacent to a character that was a The symbol also grants the following combat abilities. None of these team member earlier this game. Remove the character from its SwitchClix base, abilities can be countered. If this character uses Earthbound/Neutralized, it can place it on the team and remove the SwitchClix base from the map. still use these abilities: TEAM COORDINATION WORKING TOGETHER When counting characters for a themed team do not count the team as a Give this character a power action and it may be given one action as a free character, instead each team member counts as a character. At the beginning action for every 100 points or fraction thereof of its point value. These free of the game when a team is part of a themed team, choose: Themed Team actions may be used for any action, but you may only give the character up to Probability Control can be used normally or it can’t be used and the team can 1 move action, up to 1 power action, up to 1 close combat action, and up to 1 use Probability Control. ranged combat action. Any number of these free actions may be used to make either a close or ranged combat attack. © 2013 WIZKIDS/NECA, LLC. © 2013 WIZKIDS/NECA, LLC. Justice League DC COMICS JUSTICE LEAGUE Justice League Aquaman Justice League ignores Shape Change and their attacks WITH ALL OF OUR STRENGTH (Super Strength) can’t be evaded. Truth and Justice Opposing characters within 4 squares Batman Opposing characters within 5 squares of Justice League When all team members are The Founding Members can’t have their combat values modified if the modified result would can’t use Perplex. attached, Justice League’s powers and abilities can’t be countered. be higher than the original. Watchtower At the beginning of the game, choose a team Cyborg Justice League can use the Sharpshooter ability and ability or keyword possessed by a character on the opposing team. AND ALL OF OUR MIGHT (Impervious) modifies their range value by +2. Opposing characters with that team ability or keyword can’t use Stealth. We Depend on Each Other Justice League can use The Flash Opposing characters using Hypersonic Speed modify FROM THE ENDS OF THE EARTH (Running Shot) Defend, Super Senses, and Toughness. their attack and damage values by -1. WE STAND, RESILIENT (Invulnerability) Green Lantern Justice League can use Barrier and Telekinesis. WHEREVER WE HAVE TO GO (Phasing/Teleport) Superman Damage dealt to Justice League is reduced by 1 in THE GREATEST MINDS (Outwit) addition to any other effects. WE STAND FOR JUSTICE (Charge) Wonder Woman Justice League can use Energy Shield/ HIDDEN BEHIND MASKS (Shape Change) Deflection. PROTECTORS OF THIS WORLD (Hypersonic Speed) WE WILL PROTECT HUMANITY (Perplex) Saving the World Justice League can use Colossal Stamina. POINT VALUE: 565/365/265 TM & © DC Comics. (s13) © 2013 WIZKIDS/NECA, LLC. © 2013 WIZKIDS/NECA, LLC. T002 Team Dials PRACTICED MANEUVERS THE ASSET DIAL Characters with the symbol are teams. A team base has locations on it This character can use . This character may occupy squares of A team has a second dial called an Asset Dial. This may be a second dial on the where figures from corresponding SwitchClix bases can be placed. Each such different elevations. team’s figure base or an accompanying dial. The Asset Dial begins the game on character is called a team member. the green starting line. The opening will show: (a) asset icons matching to the SOLO ADVENTURE team members that make up the team, (b) the combat symbol or FORCE CONSTRUCTION Give this character a power action, remove any team member from the team (c) special powers. When you add a team to your force, you must pay the cost of the team. For each and insert it into its SwitchClix base. The character is placed adjacent to the team member that begins the game attached to the team, increase the point team on its SwitchClix base turned to the first click with a click number color When asset icons appear, the team can use the asset abilities referenced by value of the team by 5 points.