The Bears Pit the Ini File in the SCI and the AIM-NAS Files Is Specifically for Usage with NAS, HAM, NSGI and STOMP
Total Page:16
File Type:pdf, Size:1020Kb
Subject: Alpha_Item_Mod_for_WF6.06 Part 6 Posted by smeagol on Mon, 30 Aug 2010 12:35:52 GMT View Forum Message <> Reply to Message Wow... last thread filled up pretty quick... Thread 5 can be found here (also contains links to the older threads if you want to browse how AIM developed into what it is today...). AIM-NAS FAQ Latest Version: AIMNAS V7 and mapupdate Download the AIM-NAS single-click-installer made by Tais from here. If you only want the Update to AIM-NAS V7, that can be found on my skydrive as usual (download link in my signature). The files in there can just be copied over the data from the SCI. The mapupdate I worked on the last week requires AIMNAS V7. The mapupdate is included in the Single Click Installer. There were several changes to some maps and I added a treasure hunt map for old JA1 fans. The exe in Tais SCI could be a little bit screwed up as well (enemies wearing Spectra Armour in Omerta and such...). The exe version I currently use is like 3 days older and does not have that screw up. It can also be found on my skydrive (simply called ja2.7z). Also, try to read this thread (and yeah, maybe thread 5 as well...) before posting any questions that might have been already asked. I think I answered some questions more than once already... AIM-NAS is still in development, consider it still in beta-testing (though the name obviously translates in to Alpha Item Mod - New Attachment System, I guess that the item mod has left Alpha stage... but BIM sounds a bit silly, doesn't it...). Anyways... AIM-NAS includes more than just a ton of cool stuff, it also contains a selection of starting gear kits for A.I.M. mercs (made possible through the great work Tais did on New Starting Gear Interface) and updated skills and traits for usage wih STOMP. Page 1 of 153 ---- Generated from The Bears Pit The ini file in the SCI and the AIM-NAS files is specifically for usage with NAS, HAM, NSGI and STOMP. If you want to change stuff in there, do so at own risk (well, yeah, the M.E.R.C. available on day should probably be changed back to FALSE...). What else... uhm... well, just read the thread or feel free to ask about stuff. Also feel free to visit me in the Bearspit IRC channel, I'm usually there... For guys that don't won't to use NAS (shame on you), check out the older FAQ for the last AIM version I made in the older threads linked above. Subject: Re: Alpha_Item_Mod_for_WF6.06 Part 6 Posted by smeagol on Mon, 30 Aug 2010 12:39:40 GMT View Forum Message <> Reply to Message Merge List for AIMNAS: Last Update: 07.09.2010 Guns: - EBR Stock + M14/M21/M1 Garand/[color:#FF0000]Mini-14/AC-556[/color] = M14EBR / M21 EBR / M1 Garand EBR /[color:#FF0000]Mini-14 EBR /AC-556 EBR[/color] - Improvised Conversion Kit + SVU = SVU-A - Improvised Conversion Kit + M1 Carbine = M2 Carbine - Improvised Conversion Kit + Ruger Mini-14 = Ruger AC-556 - Improvised Conversion Kit + Ruger Mini-30 = Ruger AC-762 - Improvised Conversion Kit + Calico M-900 = Calico M-900A - SCAR Barrels + SCAR variant = other SCAR variant (depends on Heavy and Light version which barrels are interchangeable... the L will accept the 6.8mm, the H will accept the WP barrels) - HK Rails + several HK guns versions = MP5// G36 //G11//CAWS RAS versions - G36 Grip/Optics + G36 versions // G11 // CAWS = G36 //G11//CAWS regular versions - AK Conversion Kit + SKS // and several AK-variants = Tactical version of the gun - upper receiver kits for M4 variants = other variant (works with .50 Beowulf, AR57, M4A1, M4A3, Whisper Kitty, SEAL Recon Rifle) - M16A4 Conversion Kit + M16A4 = DMR variant of the M16 - AUG Barrels + AUG = other AUG variant - Fixed Telescopic Optics + AUG RAS variants/P90 RAS/CAWS RAS/G11 RAS = basic variant of the gun - Rail Kit large + basic AUG variants = RAS version - Rail Kit small + P90 = P90 RAS - HK416 Barrels + Hk416 variant = other HK416 variant - HK417 Barrels + HK417 variant = other HK417 variant Page 2 of 153 ---- Generated from The Bears Pit - Blaser R93 Barrels + Blaser R93 variant = other Blaser variant A note on gun merges: Make sure, that you take off all attachments and unload the gun before changing barrels//adding rails. Otherwise your stuff might disappear. Tried this with a conversion of AR57 into beowulf, my 50 rnd 5.7 mag just vanished (probably because there was no room to drop the mag, the other way round with a loaded beowulf worked flawless, the mag was put into a small pocket and all attachments stayed on the gun). Might be however, that this is changed with NAS. Armour: Major change: Most armour can't be repaired anymore (there are some exceptions), instead you'll need Compound-18 // Compound-20. - C18 Upgrade Kits + various Armour pieces = treated Armour - C20 Upgrade Kits + various Armour pieces = coated Armour - C18 + regular or C-18 armour = repairs the armour - C20 + a C-20 armour // EOD // Dragonskin // KAZAK-6 = repairs the armour - C20 + titanium plate = repairs the plate - Upgrade Kits + various armor = appropriate upgraded armor (Stealth Kit only works with Kevlar) - Dragonskin + Camo Uniforms = Camo Dragonskin Attachments: No more Aiming modules in AIM-NAS, as those are basically no longer needed... - Aluminium Rod + Spring = Rod&Spring - Steel Tube + Duct Tape + Quick Glue = Gun Barrel Extender - Duct Tape // Quick Glue + any attachment = mod. version (needed for further merging or as inseperable item that will stick to a gun permanently) - Tact. Flashlight + Rifle Lam = Rifle-LAM&Flashlight Combo - Reddot LAM + Reflex Sight = Reddot LAM&Reflex Sight Combo - Reddot LAM + Sight Mark Reflex Sight = Reddot LAM&SMR Combo - Foregrip + Tac. Flashlight = Griplight No glue merges: - Burris AR scope + Burris Speeddot = Aiming Module SDA - AN/PVS NV scope + Burris Speeddot = Aiming Module SDNV AIM SDA: Burris Speeddot, Burris AR AIM SAR: Burris Speeddot, Burris AR, Reddot Page 3 of 153 ---- Generated from The Bears Pit [color:#FF0000]Trigger Group 2 + Copper Wire = T.G. 3 + Pack of Gum Trigger Group 4 + Copper Wire = T.G. 3 + Rubber Band Trigger Group 2 + Rubber Band = T.G. 4 + Pack of Gum Trigger Group 3 + Rubber Band = T.G. 4 + Copper Wire Trigger Group 3 + Pack of Gum = T.G. 2 + Copper Wire Trigger Group 4 + Pack of Gum = T.G. 2 + Rubber Band[/color] required as components for explosives//mines: - Tank of Gas + Oil = Gasoline-Oil Mix - Bottle of Alcohol + Oil = Alcohol-Oil Mix - Glass Jar + Marbles = Jar with Marbles - Detonator + Flare = modified Flare - Detonator + Walkman = modified Walkman - Detonator + Steeltube = Steel Tube with Primer Explosives: - various Grenades//Molotov Cocktail + Gasoline-Oil Mix = various Eagle Items (basically gas tanks that can be used as explosive devices) - String//copper wire + mod. Flare = Trip Flare - String//copper wire + mod. Walkman = Trip Klaxon - Pack of Gum + Flashbang = Flashbang Mine - Pack of Gum + Mustard Gas Grenade = Mustard Gas Mine - Pack of Gum + Tear Gas Grenade = Tear Gas Mine - Pack of Gum + Smoke Grenade = Smoke Mine - duct tape//quick glue + detonator = mod. detonator (will stick to a bomb as inseperable attachment) - Rag + Alcohol-Oil Mix = Molotov Cocktail - Duct Tape + Flare = taped Flare - Duct Tape + Alcohol&Oil Mix = taped Alcohol&Oil - Taped Flare + Alcohol&Oil Mix = Flarebomb (also works if the alcohol is taped or both are taped) - RDX + TNT = HMX - RDX + C1 = C4 - RDX + C1 small = C4 small - C1 + copper wire = 2x C1 small - C4 + copper wire = 2x C4 small - shaped charge + shaped sharge = c1 small - shaped charge + jar with marbels = improvised grenade - copper Wire + Claymore = mod. Claymore (can be used as a bomb, instead of a mine) - Gameboy + C1 small = 2x shaped charge - 2 small charges C1/C4 = C1/C4 Page 4 of 153 ---- Generated from The Bears Pit - 40mm shell casing + any 40mm grenade = 40mm shell LBE: - 40mm VOG Grenade Panel + 40mm VOG grenade Panel = VOG Chest Rig - Mod. Pouches + Mod. Pouches = Mod. Rigs (there are a lot of possible combinations, just try out what works... doesn't work in all possible combinations yet, might change that later on) - SAW pouch + LBE Gear = SAW LBE - mod. triple grenade pouch + LBE Gear//SAW LBE = mod. LBE Gear - mod. utility + LBE Gear = mod. LBE Gear - mod. first aid pouch + LBE Gear//SAW LBE = mod. LBE Gear (the LBE Gear//SAW LBE gear can be upgraded until all pocket slots are used) - 40mm Grenade Rig + 40mm Grenade Rig = 40mm Grenade Panel - Pouch Straps + several mod. Pouches will seperate the pouches (also works on vests modified with the following merge) - Belt Type LBE + one of the following vests: Hunter Vest, Biggame Hunter Vest, AK Chest Rig, M23 Chest Rig, Police Utility Vest or Sniper Jacket = modified version Misc: - Fumble Pack + x-Ray Tube + Pack of Gum = X-Ray Device - Display Unit + X-Ray Device = X-Ray Detector - LameBoy Display + Copper Wire = Display Unit - Gameboy + Copper Wire = LameBoy Display - Platinum Watch + Copper Wire = Detonator - Various Clothing + various Knives = Rag - Rubber band + various Knives = Mod. Pouch Set Straps - Canteen + Cigars = Woodland Camo Kit - Canteen + Cuban Cigars = Desert Camo Kit - String + Soda Can = Soda can with String - Batteries + Detonator = Remote Detonator - Woodland Camo Kit + Rag + Rubber Band//String = Ghillie Kit Woodland - Desert Camo Kit + Rag + Rubber Band//String = Ghillie Kit Desert Combine Merges: Page 5 of 153 ---- Generated from The Bears Pit First Aid Kit medical Kit Tool Kit Locksmith Kit Camo Kits Alcohol Wine Beer Tank of Gas 20mm Clips 25mm Clips 40mm Cylinder 43mm Grenades DM 13 Signal Magazine Compound 18 Compound 20 Subject: Re: Alpha_Item_Mod_for_WF6.06 Part 6 Posted by smeagol on Mon, 30 Aug 2010 12:40:05 GMT View Forum Message <> Reply to Message Guide to Pocket sizes used Also new are changes to the item sizes.