420-0004-02UK RMVLHN WESMNA 420-0004-02UK MANUAL OWNERS PRIMEVAL HUNT

SEGA AMUSEMENTS EUROPE LIMITED BLOCK C, 42, BARWELL BUSINESS PARK, CHESSINGTON, SURREY. KT9 2NY TEL: +(44)208 391 8090 FAX:+(44)208 391 8099 INTRODUCTION  TABLE OF CONTENTS

BEFORE USING THE PRODUCT ------i TABLE OF CONTENTS ------0 ii TABLE OF CONTENTS INTRODUCTION ------0 v COPYRIGHT AND LICENSE MARKS ------0 vi 0 1 HANDLING PRECAUTIONS ------0 1 0 2 PRECAUTIONS REGARDING INSTALLATION LOCATION ------0 5 2.1 LIMITATION OF USE ------0 5 2.2 OPERATION AREA ------0 6 0 3 PRECAUTIONS REGARDING PRODUCT OPERATION ------0 7 3.1 BEF0RE OPERATION ------0 8 3.2 PAYING ATTENTION TO CUSTOMER DURING OPERATION ------0 9 0 4 PARTS DESCRIPTIONS ------0 10 0 5 ACCESSORIES ------0 11 0 6 ASSEMBLY AND INSTALLATION ------0 13 6.1 GENERAL ASSEMBLY INFORMATION ------0 15 6.2 FIXING THE BILLBOARD AND POP ------0 16 6.3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET ------0 18 6.4 INSTALLATION AND FIXING IN PLACE ------0 22 6.5 CONNECTING THE POWER CABLES ------0 23 6.6 CHECKING ASSEMBLY (SET UP) ------0 25 0 7 PRECAUTIONS WHEN MOVING THE MACHINE ------0 29 0 8 GAME DESCRIPTION ------0 31 8.1 GAME OVERVIEW ------0 31 8.2 TOUCH PANEL CONTROL DURING GAME ------0 34 8.3 BONUS GAME RULES ------0 36 8.4 ITEMS - DEFINITION AND RULES ------0 37 8.5 GAME FLOW DIAGRAM ------0 38 8.6 MECHANISM OF CALCULATION ------0 39 0 9 EXPLANATION OF TEST AND DATA DISPLAY ------0 41 9.1 SWITCH UNIT AND COIN METER ------0 43 9.2 SYSTEM TEST MODE ------0 44 9.3 GAME TEST MODE ------0 46 9.31 9.31 INPUT TEST ------0 47 9.32 9.32 OUTPUT TEST ------0 48 9.33 9.33 SOUND ADJUSTMENT ------0 49 9.34 9.34 GAME ASSIGNMENTS ------0 50 9.35 9.35 TOUCH PANEL ADJUSTMENTS ------0 52 9.36 9.36 GUN ADJUSTMENT ------0 54 9.37 9.37 BOOK-KEEPING ------0 56 9.38 9.38 BACK UP DATA CLEAR ------0 59 9.39 9.39 INTERFERENCE PREVENTION WIRING ------0 60 0 ii TABLE OF CONTENTS iii 0 8 9 7 8 7 9 1 6 1 2 9 92 93 97 62 65 67 69 71 72 75 76 79 81 85 7 9 8 8 9 6 7 130 100 102 128 129 10 10 12 12 10 0 0 0 0 0 0 0 0 ------

WIRING DIAGRAMWIRING DDIAGRAM 2-3 ------D 3-3 ------WIRING DIAGRAM D 1-3 ------

16.2 COMPOSITION OF THE GAME BOARD ------99 10.310.4 REPLACING REPLACING GUN SPEAKER10.6 GUN ------SENSOR GUN UNIT PARTS ------LIST AND BREAKDOWN11.2 ------11.3 CLEANING CRT ADJUSTMENT SURFACE PROCEDURES------68 ------12.2 ADJUSTING PRICE OF PLAY ------10.5 REPLACING GUN MICRO SWITCHES ------17.2 TURNING POWER ON - SOFTWARE INSTALLATION ------21.2 21.3 21.1 17.1 ATTACHING DVD DRIVE AND KEY CHIP ------15.1 TROUBLE SHOOTING - (WHEN NO16.1 ERROR MESSAGE REMOVING IS SHOWN) THE LINDBERGH ------11.1 CAUTION AND WARNING CONCERNING MONITOR12.1 SAFETY CLEANING ------THE COIN SELECTOR ------10.1 DISASSEMBLE GUN ------15.2 ERROR MESSAGES ------10.2 REASSEMBLING GUN ------12.3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING ------WIRING DIAGRAM ------DESIGN RELATED PARTSPARTS LIST------WIRING COLOUR CODE TABLE ------TROUBLE SHOOTING ------GAME BOARD ------FLUORESCENT LAMPPERIODIC REPLACEMENT INSPECTION ------COIN SELECTOR AND CREDIT SETTINGS ------MONITOR UNIT ------CONTROL PANEL - GUN ------SOFTWARE INSTALLATION ------1 8 9 0 7 5 6 3 4 2 1 0 2 1 1 2 1 1 1 1 1 1 1 1 TABLE OF CONTENTS OF TABLE INTRODUCTION

This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, “ - PRIMEVAL HUNTER. This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions INTRODUCTION . In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point of purchase for this product.

Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word “IMPORTANT��� and the symbol below.

Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.

SEGA AMUSEMENTS EUROPE, LTD.

Block C, 42 Barwell Business Park, Chessington, Surrey. KT9 2NY United Kingdom.

Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8099 e-mail: [email protected] http://www.sega-amusements.co.uk

SPECIFICATIONS MACHINE DETAILS Width : 1050 mm (41.3 inches) Depth : 1570 mm (61.8 inches) Height: 2240 mm (88.2 inches Weight: 200200�k�g������ (Approx���)�

Max. Power, Current: 1.8A Voltage : 220 - 230 Vac 50Hz

M�o���nit�or��� T�y�����pe:��� 2���� �T�y����pe C�o�l�o���������ur Displa�y.

NOTE : The contents herein described are subject to change without notice.

iv INTRODUCTION  c/ te ts/ i ng i i ate n y ri te y s ed i ro p orki i f un f f i s o ro ut b y ntenance ut b i o o ed ut b ed , ma cal/elect o y rri ri rri nes, etc., w y unqual i ed th the app eplacement eplacement i r rri ut b f elect o t be ca o o in this manual are defined uld be ca n and and n ng mach nals w ed i o io in design, production, testing io be ca rri o uld n o includes directions for otentially p fess ng sh i es such as assembl nspect t ro i r ork ca involved oo /adjustment y p ed as ‘t ir . W pment, vend or nals’ sh i cedu y rk g io ut b ro epa o o l r ublesh ntenance ntenance , i ma o y p fess y ro ed or da ro , ma , rri ry y individual should have either graduated from technical or techn fied p of this product to maintain machines within amusement ns and t i ut eve ll y be ca io o ne assembl ki i nl s manual ng amusement equ i i o ne assembl ne ng n r qual i i ry s nspect uld n th i rryi other ifiedqual professionals ioned ment nta i the o i o or ng mach i y ca or ng mach ng bed i n ma owner/operator ch sh i i ri other ifiedqual pnals. rofessio Th is manual ses b i ntenance nnel i or o ence of the em s es wh ri ut the necessa r r r t desc o pe o r p pment/vend x i th i pment/vend la i of amusement equipment. The i cedu es n th e m ro i i r or s nnel w us p o ntenance pe cedu eplacement, ma s ro

i es r r i duals w i t ro

i v l ts i rocution. rious accidents, including elect persons may cause se P ma pe i r

Definition of 'Site Maintenence Personnel or Other Qualified Individuals Other Qualified Personnel or Maintenence of 'Site Definition

Amusement equ mechanical parts. r qualified professionals: Activities to be carried out by othe in electrical/electronics/mechanical engineering. school or hold similar qualifications or intenance ma Other qualified professionals: Persons employed by amusement equipment manufacturers, Amusement equ Amusement expendable parts. intenance personnel: Activities to be carried out by site ma fac its/expendable parts. inspections, and replacement of un under the supervision Site maintenance personnel: Ind The site intenance ma pe rsonnel as follows: dange specialised knowledge. maintenance personnel Pa COPYRIGHT and LICENCE MARK

LICENSE MARK

Copyright © 1994-2007 Lua.org, PUC-Rio. INTRODUCTION Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Soft- ware without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to per- mit persons to whom the Software is furnished to do so, subject to the following con- ditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARIS- ING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Copyright © 1999-2000 Pawel W. Olszta. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies or substantial portions of the Software.

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL- ITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of Pawel W. Olszta shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Pawel W. Olszta.

The Font to be used in the game The typefaces included herein are solely developed by DynaComware.

vi  1 HANDLING PRECAUTIONS to . , s c i y ri t ng i r the d r occur ng the the ng or th th i cautionary i d pa s n attention ega r r duct was ir r rating can gnated by e the ro y e pay ir it done by the ut tu ut to o ance w o a th t desi i nqu th o and i i e the p r w mpl f the pla n, n o . counter o insertion can cause an io ork t points ng can cause an elect n-c i ns , please o out, an accident may o io or damage t t ugh whe i . N und is damaged can cause fire, an , passage, etc.) If posed, ex the running k ro n f ro c ng the w the ng nd i io o o following m . Insufficient or ate g is carried f chase. Als c sh n and/or addi the r r ri cal c ri i io p handling s s of y ro mpensat f pu ff. Pe ff. o o o in this manual, be sure to have

nver r eplacement th n ph nt r o careful oi we an elect . Inapp o y or on the surface, (floor or a in this manual . e rating. Using fuses exceeding the ified spec very or short ircuit. c In the case work should be performed atel inappropriate indicated ir k f pment, co ri y the p be n the p the n p or or damage, c r ro or b tu nfluence up f equi o ble f i indicated i o points e t e ns r cause a f machine, o y or earth w ires val ng app i o out work not office herein stated. Using the cord as s damaged, as esp the s manual i r i em und s ma , be su be , r i d ro following or ork n th or the i r c m g ve th the r replacement not ng w ng or i we f t be held installing the product, do not unnecessarily pull the power cord. If damaged, the inspecting r n can have a bad o cated o m bse i with n changes, io or o or

f off can cause an electric shock nd r o o pe i uct or parts r is necessary to carry e t e t or after r r ficatio e pe e it ffice

nst lu or If o details of the work involved. i onlookers, or result in injury during play caused by specification changes not designated by SEGA. cause a fire or an electric shock. electric shock. SEGA are not permitted. electric shock or leakage. shock. ric shock. power cord can cause a fire or an elect purchased from power cords and earth wires are susceptible t o damage. Damaged ords c and wires can cause an electric shock or short circuit. power o that effect. wer on, this manual always states t in the status of po i

installing HANDLING PRECAUTIONS HANDLING

ock, do not put things on or damage the power cords. o avoid causing a fire or an electric sh in or unplug with a wet hand. o avoid an electric shock, do not plug ircuit, do not plug in or unplug quickly o avoid an electric shock or short c

• Be sure to perform periodic maintenance inspections herein stated. - SEGA shall n • If work - Fa • Be sure that connections such as IC BD are made prly rope • Speci • Be sure to use fuses meeting the ified spec • Be su • In case the p • When • T • T • Do n ot expose pwer o c ords • T • Bef •

1 to the machine. can cause personal injury or damage matters herein stated Non-compliance When enjoy the game safely. the player can ensure that

• For the IC board circuit inspections, only the logic tester is allowed. The use of a 1

HANDLING PRECAUTIONS multiple-purpose tester is not permitted, so be careful in this regard.

• When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply chemicals such as thinners, benzene, etc.

• Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.

• Do not turn the power on and off continuously. Repeatedly turning the power on and off may cause product malfunction or parts damage.

• Some parts are not designed and manufactured specifically for this game machine. The manufacturers may discontinue, or change the specifications of such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired.

  1 HANDLING PRECAUTIONS to to by on

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the electricity the

This stickers, adhered/attached places could for for maintenance of cause accidents if touched. When of that not those of prevent the warnings to cease and desist immediately CONCERNING THE WARNING LABELS THE WARNING CONCERNING a STICKER - DANGEROUS VOLTAGE STICKER - CAUTION HOT SURFACE TITLE PLATE STICKER - MONITOR BEZEL STICKER - DANGEROUS VOLTAGE FUSE LABEL - 5A 240V LABEL - WEEE WHEELIE BIN STICKER - CAUTION FORK STICKER - PRPTECTIVE EARTH STICKER - SERIAL NUMBER UK LABEL - TESTED FOR ELECTRICAL SAFETY has order repair (Serial made

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LB1102 LB1104 ADH-V023-1UK ADH-3011UK LB1102 LB1126-5-250 LB1130 421-7020UK LB1096 421-7988-91UK LB1046 this correct or and

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Serial the ensure to the places. on and after indicated indicates machines parts. and for purchasing When mention describing No.) Sticker CONCERNING THE STICKER DISPLAY THE STICKER CONCERNING This ASSEMBLY ADH-0400UK ADH-3000UK ADH-3000UK ADH-3000UK ADH-3000UK ADH-0400UK ADH-00002UK ADH-00002UK ADH-00002UK ADH-00002UK ADH-00002UK 1-1 WARNING INFORMATION LABELS

1 HANDLING PRECAUTIONS

  2 PRECAUTIONS REGARDING INSTALLATION LOCATION . r duct o the ro indoor in places us matte us o of an d r ng the p i of heating units, s attached t i installing ns haza or es. Us i . Using a power supply io t i l i cals cals i rating can cause a fire and ficat i in the proximity n fac io in the mity proxi le chem le indoors, oid av cat cal Spec o i lat ri o or higher (AC 100 V ~ 120 V area) and 7 or higher (AC single phase 100 V ~ 120 V f the l o ng Elect t i r b outside. Even ri it nflammable/v i

rated at 15 A rated at 15 A is sm as pa i is install y ghl rated lower than the spec ified f hi f o

y t i or places subject o t h igh humidity n i th mechan c r ements. A plate desc ir v i or or places subject to high temperatures , etc. equ r r and ea e y k ea r or water leakage, equenc r rain nflammable gas gas nflammable indoor game machine. Do ot n es a b ir independent power supply equipped with an earth leakage breaker th i th i indoor wiring for the power supply is an equ or higher (AC 220 V ~ 240 V area). N on-compliance with the Electrical Specifications can cause a r ltage, and f o LIMITATAION OF USE LIMITATAION duct , v ro

y

PRECAUTIONS REGARDING INSTALLATION LOCATION INSTALLATION REGARDING PRECAUTIONS s p

of 5 to 30 degrees centigrade. etc. or shower swimming pool and/ i

or higher (AC 220 V ~ 240 V a rea). Using a cord re exits and fire extinguishers. - Vicinity of anti-disaster facilities such as fi icable temperature (ambient temperature) range - Areas where the temperature exceeds the appl - Dusty places. - Sloped surfaces. mpact. - Places subject to any type of violent i - Places filled w filled Places - - Places subject to - Places subject to direct sunlight, This product injury and/or malfunction. o as not to cause a fire, electric shock, mentioned below s 2-1 electric shock. When using an extension c ord, ensure that the cord A Be sure to use an ge occurs. without an earth leakage breaker can cause an outbreak of fire if a power sur re resulting from overload. Putting many loads on one electrical outlet can cause generation of heat and a fi area), and 7 A fire and electric shock. Th ric shock. without these can cause a fire and elect Ensure that the suppl rical Specifications can cause a fire and electric shock. product. Non-compliance with the Elect ions. Ensure that this product is compatible with the location’Be sure to check the Electrical Specificat s power 2

2-2 OPERATIONAL AREA

• For the operation of this machine, secure a minimum area of 2.4 m [W] x 2.6 m [D]. The dimensions of the base periphery are established in consideration of ventilation, 2 maintenance and customer passage. And if they fall and hit their head, there could be a very PRECAUTIONS REGARDING INSTALLATION LOCATION serious injury. Be sure to always secure enough space as prescribed in this manual. • Be sure to provide sufficient space specified in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire. • SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction.

In order to transport the machine into a building, the minimum necessary dimensions of the opening (of doors, etc,) are 0.8m, (W) and 2m, (H).

2-2 Fig 02

2-2 Fig 01

Before leaving the machine after Installation, make sure that the Castor Lift Adjusters are firmly positioned on the ground and that the machine is totaly stable.

  3 PRECAUTIONS REGARDING PRODUCT OPERATION - , r or n as the ). F o io or the or at s’ i r e ject y on the prod ro th each i or dev (p item ng or t ri i n the pla e n ntact w o k o o c i y c l i d . o f the m or’ s fl t o i n nfluence up o i . t leave m ng can cause b i o o check the top ght ate adjustment i o n ri 3-1 Fig 01 on is th product. Placing any y heav p s can have a bad ent l i ro i ne, d i c i items ve th r m app nsuff i s mach i or r bse f r o f th o o pe o e t n n unde r io io e t lu r i at at r r BEFORE OPERATION BEFORE is suggested to ensure a space all owing the yers pla who feel sick while playing pe it and / or parts o avoid electric shock, short circu o ensure maximum safety for the pla yers and the customers, ensure that where s. Fa

surface. If they are not, the cabinet can move and cause an accident. Check that all of the adjusters are in contact with the floor Flower vases, flower pots, cups, water tanks, cosmetics, receptacles or vessels containing chemicals or water damage, do not put the following items on or in the periphery of the product. r portion of the product, use a step ladde T imbing on the product Do not climb on the product. Cl can cause an accident by falling. T Do ot n put any heavy rts damage if it falls. uct can cause an accident or pa customers’ physical conditions. It the game to take a rest Be su o i Ope omers. hitting accident, and/or trouble between cust T ient lighting to allow any warnings to be read. the product is operated has suffic In order to avoid accidents, check the following before starting the operation: before accidents, check the following In order to avoid PRECAUTIONS REGARDING PRODUCT OPERATION PRODUCT REGARDING PRECAUTIONS

3-1 3 To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players to the behavior of and trouble, be sure to pay attention avoid injury To

3-1 BEFORE OPERATION

3 PRECAUTION REGARDING PRODUCT OPERATION ● During daily cleaning be sure to check the surface of the Guns and other parts that the player touches with his hands for damage, cracks or loose screws. If a player uses the machine while it is damaged, cracked or has a loose screw, the player may be- come injured. ● During daily cleaning, be sure to check the ‘Touch Panel’ for any abnormality, wet- ness, stickiness, etc. Failure to do this may result in deliberate tampering or negli- gence being left undetected. ● To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause contact, collisions and or trouble between customers. ● Do not attempt to clean this product using pressurised equipment such as a jet wash or hose. If for any reason this product becomes wet, do not use until it has completely dried.

Players hold the controller with their bare hands so it is recommended that wet towels (paper towels) be provided.

  3 PRECAUTIONS REGARDING PRODUCT OPERATION ng i ght i duct duct . ro unplug unplug n when o . io t m lean s t s i r f the p the f ro mulus m nd o i me r f o ngs ngs me i o cal c ght st i i s pen o cust w y y l o o all t ir ph , resulting in injury the the o o p the cust n o o n t n i

n the r o d, d d, y st y affected b kicking the product. Such violent acts ng i sel atel r i r haza t us matte us i o cu ir mmed ane i r t c t t , x or ry e r r been adve sh nju i the o n

i y or and/ or headaches depend ng an k i c or o s s o have neve r ness i esult c sh c r zz i s wh r finge e or y d falls ri elect d ence d oi oi ri av pe PAYING ATTENTION TO CUSTOMERS DURING OPERATION CUSTOMERS TO ATTENTION PAYING x o av or electric shock hazard from split drinks, instruct o avoid injury from falling objects o avoid elect ric shock hazard and short circuit haza rd, do not all ow customers to o fingers, hands or arms. can cause parts damage or cause the cabinet to fall over T T T T ng pay to seek medical advice or examination. Instruct those who feel sick duri ontroller unit securely because of immobility in ・Those who cannot grasp the c ducts warning labels. ・Persons who disregard the pro Even pla ・Pregnant women. ・Those who are not in good health. instructions. ・Those who do not follow the attendants wing people to play the game. ns, do not allow any of the follo For safety reaso istance when walking. ・Those who need ass t problems. igh blood pressure or hear ・Those who have h k or spinal cord problem. ・Those who have a nec ile ion or loss of consciousness wh xperienced muscle convuls ・Those who have e under the influence of drugs. ・Those who are intoxicated or against or climbing on the product. the power plug without a justifiable reason. heavy items on the product. the player not to place drinks or hand put or small openings on or around the doors. re especially likely to experience these symptoms. playing the game. Small children a ren to keep watch on their children during play Caution guardians of small child e games, etc. playing video Immediately op st such violent acts as hitting and ● ● ● ● ● ●

● 3-2 To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. of visitors to the behavior pay attention be sure to injury and trouble, avoid To 4 PART DESCRIPTIONS

4 Pa r t Desc ri pt io ns

ITEM WIDTH (cm) DEPTH (cm) HEIGHT (cm) WEIGHT (kg) VIDEO CABINET 720 675 1870 120 GUN CONSOLE 810 900 1000 80 BILLBOARD 1030 120 505 - WHEN ASEMBLED 1030 1575 2375 200 (approx)

10 5 ACCESSORIES 11 . NOTE 'Spare' 'Spare' 'Spare' 'Spare' 'Spare' (1xUK) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 QUANTITY KEY MASTER 220-5575UK (2) For opening/closing the doors KEY (2) CASHBOX DOOR LM1246 (1xEURO) MAINS LEADS LM1227 as as

are care,

with

LINDBURGH RED MANUAL PALLET - ADH FRONT CABINET WRENCH M4 TMP PRF EUROLEAD 10A EUROPEAN SOCKET SIDE POP - RH UK MAINS LEAD 10A WITH PLUG SIDE POP - LH SERVICE MANUAL - ADH STD STICKER C - EPILEPSY MULTI DESCRIPTION BILLBOARD SHRINK BAG - ADH FRONT CABINET PALLET - ADH VIDEO CABINET SHRINK BAG - ADH VIDEO CABINET INST DECAL MULTI SELF SEAL BAG 9 x12. 3/4 SERVICE MANUAL - MON 5949 numbers parts part

all

with handle

labeled to

420-5827-PFX 420-7032-01UK PKO 434 540-0006-01 LM1246 ADH-PO22-2UK LM1227 ADH-PO21-2UK 420-0004-02UK OS1019 440-CS0186UK NUMBER ADH-PO66-2UK PKO 435 PKO 436 PKO 437 ADH-PO18-2UK not LINDBERGH RED SERVICE MANUAL 420-7032-A001 (1) Explanation of built in Game Board sure

M4 540-0006-01 (1) WRENCH PROOF SCREW TAMPER 5 4 3 ACCESSORIES

406 405 413 404 Confirm that the accessories list in the table below are present when setting up the product. when setting below are present list in the table that the accessories Confirm 412 408 411 407 415 416 417 414 409 SEQ available for purchase as some parts are not separate items. Parts cannot be registered. yet unregistered or Be OWNERS MANUAL DESCRIPTION PT NUMBER (QTY) 420-0004-02UK (1) This Manual NOTE Accessories marked “Spare” in the note column are consumable items but included as spares but included as items column are consumable in the note marked “Spare” Accessories

5

TABLE 5A - ACCESSORIES TABLE

5 ACCESSORIES

Confirm that the accessories list in the table below are present when setting up the product. Accessories marked “Spare��� in the note column are consumable items but included as spares.

TABLE 5B - ACCESSORIES

To order a duplicate “GAME DISC” DVD only, Please quote the following : 5

ACCESSORIES Part Number : 610-0726-0048 : DVD SOFT ADH

KEY CHIP (1)

CUSHION SPONGE 601-11137 (1) Protective Material

GAME DISC (1)

DISC CASE

NOTE : The KEY CHIP has been already fitted into the LINDBERGH Game Board and the GAME SOFTWARE has been pre-installed. Only use the “GAME DISC” DVD when necessary, for some reason such as replacing the LINDBERGH. However to Install the Software you will require a DVD DRIVE and USB Cable (mini type). If you do not have these available, a “DVD DRIVE KIT” has been made available for purchase from your supplier. See below for kit details.

TABLE 5C XKT-1515-01 : DVD DRIVE KIT FOR LINDBERGH.

SERVICE MANUAL 420-6923-01 (1)

DVD DRIVE 610-0719-01-91 (1) For software installation. See “Chapter 17”

DVD WIRE 605-0094 (1) For software installation.

12 6 ASSEMBLY & INSTALLATION 13 , r r y e n i r or ed ect nal ve i pe ork f o o i mpl s ro w ork orr r o y or short nc one with hands hands i indicated o c mp r i r qual

ng w i e t r ne, or ns can cause u yo i m the lu office io i o or in electric shock . Use gloves and f r or of heavy oot f traffic. . n the assembl the n x mach nnect uld be stumbled o eful that that eful o rox 0.8, Network Cable ne can cause pe o instruction can cause a r nnel o operation. If no o ng ng nnel can cause a seve r c resulting i med. Pe s mple o r , always use a safety covers n stated. Fa s o i in areas pe or n al r f e o r r ro s r al that c ne damage and/ ds, be ca be ds, i s a c ri i , use a material shaped so that n o e he s cal pe r i i or pressure y ma cause them t o reak b ed. Depend ed. r Cables - app ne pe outlet. Failure to ground the product ir o , mach ntenance pe we request service from the cedu i l or s oor y i k o nce th c ro equ i r ng a mate ng can be pe o n-techn i i . nnected. Imp s s indoor ng d ng o i ng b i over a floor o or network cables v te ma n n i c sh o y n t. Us y c i s orki l ri r r y s r o em ng the p i ameter : P is available, i into an ve pe w o ch w s manual. S ut b o it i i med b ro r ng/ ne pe ne i ll o o or low ceiling may cause an accident and assembly work o or f e p r th r ed r o that assembl y f n wh i . rri s a other than those connected to and used by the game board at e than than e or ll stumble ork b es. (Wiring d i or ng, attach ng, ork pe i s ng as pe i o y w y w nnect me cases ent space s ng, m ng, uld be ca i i o o o c i nals. W ng can cause an elect ng/cl ng b i of shipment. Do not connect wires to unused cors. onnect Th is could cause i e s io r tect the wir i pen e a ork sh ro o installing a wire protection cover m assembl m assembl fess r e that c de suff r i or or ro ne pass

v f f o p s w i r and the broken pieces may cause injury fingers etc, does not get caught in the apparatus. safety shoes to prevent accidents or injuries. o might lead to an accidental fall. r the generation of heat or smoke, or a burnout. approx 0.5) termination when plugging could lead to electrocution. It can also cause malfunction. the time re step-like grade differences, a ditch, or slope exist. not perform work in places whe Doing so may cause them to become damaged, possibly and/or short circuits. When leav ing wiring across a oor fl t circuit or present a risk of fire. places with narrow space to be difficult. the injury or parts damage electric shock. o ensure safety or the point of purchase so as t in this document ions can cause electric shock. with the instruct assembl formance. functioning as per specified per p accident such as electric shock. Failing to cmply o with th is severe accident such as ric elect shock to the player ng duri proper technological rtise expe

ASSEMBLY & INSTALLATION ASSEMBLY ro

o perform work y safel and avoid serious accident such as the inet cab falling down, do

When Wear appropriate w ork clothing so that work can be performed safely Do ot n leave p ower ords, c ground es wir • When When • • Handle plastic parts with re. ca Excessive weight • • • Do ot n use c onnectors • The power cord for this p roduct has a ground terminal. Make sure t o use is th g round • • T • P • Be careful not to damage the wires. Damaged ires w may cause electric shock • Ensu • When assembl When • • Pe • Pe • Th 6

Installation and assembly of this product should take place in the following sequence.

6-1 GENERAL ASSEMBLY INFORMATION

6-2 FITTING THE BILLBOARD AND POP

6-3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET 6 ASSEMBLY & INSTALLATION 6-4 INSTALLATION AND SECURING IN PLACE

6-5 CONNECTING POWER CABLE AND GROUND

6-6 CHECKING ASSEMBLY (SET UP)

14 6 ASSEMBLY & INSTALLATION 15 ) y ouch Panel Assembl (Vy) o Cabinet Assembl ide (Billboard Kit) (Gun Console and T

GENERAL ASSEMBLY INFORMATION ASSEMBLY GENERAL o Cabinet A - Vide B - Billboard C- Console 6-1 Fig 01

6-1

ine : the built of this mach mplete r in order to co togethe be fitted K to be fitted a BILLBOARD it, that have ied plus ies suppl re two MAIN Assembl There a 6-2 FITTING THE BILLBOARD AND POP

WORK SHOULD NOT BE UNDERTAKEN ON TOP OF THE CABINET WITHOUT 6 THE USE OF A SUITABLE STEP OR FOOTSTOOL. ASSEMBLY & INSTALLATION

6-2 Fig 01 : Identifies the three components to be fitted to the VIDEO Cabinet during this stage of the assembly.

6-2 Fig 02 : Identifies the fixing positions for each of the above components.

6-2 Fig 03 : Shows the VIDEO Cabinet at the 6-2 Fig 01 end of this section of the assembly.

6-2 Fig 02

6-2 Fig 03

16 6 ASSEMBLY & INSTALLATION 17 - n io t i s o . P . k BOLTS AS THIS CAN CAUSE DAMAGE TO THE COMPONENTS. BOLTS net chec net i WHEN FITTING OVERTIGHTEN THE FIXING THE BILLBOARD AND POPs, DO NOT

Hand POP. Fitting the Right Hand POP. Follow the same procedure as that used to fit the Left over the top edge of the left cab hand it against the fixing brackets and replace the bolts and washers. Remove the two fixing Bolts and Washers Sets from posi tions ‘B2’ Hook the Left Hand POP and washers. Fitting the Left Hand POP. r Sets from Bolts and Washe positions ‘B1’ Position the BILLBOARD ng bracket against the fixi xing bolts and replace the fi Fitting the BILLBOARD. ree fixing Remove the th

6-2 FITTING AND POP THE BILLBOARD 2

1 3 6-3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET

The MAIN VIDEO Cabinet with BILLBOARD Fitted Weights approx ***Kgs (***lbs) therefore a minimum of two people are required when moving this unit. Great 6 care should be taken when handling or moving the unit otherwise personal ASSEMBLY & INSTALLATION injury may occur. Whenever moving the cabinet, manipulate the movement from either end of the unit. Never push or pull the unit from the front or backside, as this can result in the cabinet toppling over, causing damage to the unit and possible injury to any persons in the locality.

1 Position the Video Cabinet in the approx area of operation, allowing room to gain access from all sides. When in position, remove the three screws marked ‘A’ from the lower back panel and remove the door. (See 6-3 Fig 01).

When open, you will see seven fixing holes in the front panel . (See 6-3 Fig 02)

These seven fixing holes match up with the seven holes in the back of the Gun Console Unit. (See 6-3 Fig 03)

6-3 Fig 03

Note that the seven holes 6-3 Fig 01 n the Console Unit have Bolts, with flat and spring washers fitted. These 6-3 Fig 02 should be removed and �ept safe for refitting at a later time.

18 6 ASSEMBLY & INSTALLATION 19 6-3 Fig 04 a o o the in the nt i into the y t n EARTH o ectl ir nnect mm o o ll c i nnect d o nd the C i ness w f r o le and c o

e Ha ns ll als ir i o

u w o

ion cables. Cabinet Interconnect ng the VIDEO Identifyi Gun C LINBURGH Game board. Y Point just inside the opening. The W matching harness that ll wi be fund o onsole. back of the Gun C The Video Cable ill w pass th rough f the VIDEO CABINET of the VIDEO CABINET Inside the front iring Harness with several you will find a W o a long Video Cable. connectors and als

2

6-3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET TO THE VIDEO CONSOLE THE GUN 6-3 FIXING

6-3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET

3 Identifying the CONSOLE Cabinet components

In the back of the Console 6

ASSEMBLY & INSTALLATION you will find two Grn-Yel Ground wires, these wire must be unwound, passed through to the Video Cabi- net and firmly connected to the Common Earth Point.

T h e V i d e o C a b l e f � � m the Video Cabinet is feed through the Console and connects to the LINDBERGH as indicated below.

6-3 Fig 05

20 6 ASSEMBLY & INSTALLATION 21

6-3 Fig 06

ng the GUN CONSOLE to the VIDEO CABINET. Connecting the GUN CONSOLE

and Washers earlier removed from the Console and refit them from inside of the VIDEO Cabinet, through the front panel into the CONSOLE Unit. C Once the Gun Console Unit has been located against the VIDEO Cabinet, take the seven Bolts

the CONSOLE and VIDEO Cabinet. the CONSOLE and VIDEO B When all the connection have been made k the spare cable into the secure. Tuc VIDEO Cabinet and close the gap between VIDEO Cabinet and the GUN CONSOLE, and ike to Like). connect them together (L the EARTH POINT linside the Cabinet. rely to the EARTH POINTocated just them secu rness fitted in both the A3 Locate the Connection Ha f the CONSOLE. k of the CONSOLE. Ground wires located in the bac rn-Yel A2 Free up the G ing o the VIDEO Cabinet connect g 05, and run them through t See 6-3 Fi the LINDBERGH Game Board. connecting it to the LINDBERGH into the CONSOLE See 6-3 Fig 05. ideo Cabinet, pass it through Cable located in the V A1 Free up the VIDEO 6-3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET TO THE VIDEO CONSOLE THE GUN 6-3 FIXING

4

6-4 INSTALLATION AND SECURING IN PLACE

During Installation, make sure that all the adjusters are in contact the floor. Otherwise the cabinet could move, causing an accident. 6 ASSEMBLY & INSTALLATION

. PRIMEVAL HUNTER consists of two Main Base Units : Main Video Cabinet and Gun Console.

6-4 Fig 01 - Shows the location of the Castors (C) and Fixing Adjusters (A). During the installation of each unit, the Fixing Adjustment should be performed to ensure that the units are stable.

6-4 Fig 01

6-4 Fig 02 - Showing the correct details for Adjustment.

22 6 ASSEMBLY & INSTALLATION 23 - - - r in ve o cuted, e dam r ro replaced, be nes a i it. If the power of power supply uld stumble o is to be uld be elect if the AC unit gund ro s c r . Use , o f these l i , ns s c me y r o io at me nall r inside the power cord, o d not o io t pe i o sed, cust o ng i or short it. circu Set these l ines at oca l p ng, cust x i und , be sure to always protect e e r und ro ro illustration, and establish r g nate g i pe m ro on the floor ri y damage them. Add in the l i ds. If these a sc of electrical ock sh i ut p or o nd i risk r c th i d we oi o . Av y el r nstance, and eas i se the p out the power cord o p or x t e und secu o

ro be damaged, resulting in electrical shock. cord is left exposed, it can easily tions, be sure to use the power cords supplied. If a power c ord ification as the one provided. sure to replace it with the same spec s be stable, and also introducing a risk of fire. n may not always be stable, and product operatio them, f aged, there ould c be a re with customer traffic, or attach covers to them. tions where they will not interfe re is a current leakage. reaker could result in fire if the without such a b INDOOR GROUND. W that the MAINS SWITCH is set to OFF Confirm o n

• This p roduct comes complete w ith POWER CORDS for the UK and EUROPEAN ina dest • After laying • D the it is properly connected to Ensure that the un • This product MUST be EARTHED. • Use the power y suppl equipped with an earth leakage reaker b perform grounding w ith the AC unit ground terminal. Cy onversel terminal has been used for grounding, do not establsh i g round with the ground wire e could be faulty or erroneous operations. the power cord. Otherwise ther If ing ground has been established with the ground wire 6-5 Fig02 the g such as the use of a wire with only the sleeve peeled off. When using the product’rminal, use a ground wire s AC Ground Te with a circular minal ter as shwn o

6-5 CONNECTION OF POWER AND GROUND POWER AND OF 6-5 CONNECTION 1 6-5 CONNECTION OF POWER AND GROUND

. The accessory power cord has a ground wire inside it. Connect the power cord to the AC

2 unit then insert the power cord plug into a “power outlet with ground terminal.��� If there is no “power outlet with ground terminal,��� be sure to establish ground by some other means; for example, by connecting the AC unit ground terminal to a ground wire with a ground mechanism prepared separately. 6

ASSEMBLY & INSTALLATION If you use a conversion adapter sold on the market to supply power, connect the ground wire terminal of the adapter to a “securely grounded ground terminal.���

6-5 Fig 03

When using a ground wire made available separately, connect 3 one end of the wire to the AC unit ground terminal and the opposite end to an indoor ground terminal. The AC unit ground terminal is a bolt-and-nut combination. Remove the nut and pass the bolt through the ground terminal, then secure the nut to the bolt.

6-5 Fig 04

The power cord is laid out indoors. Protect the power cord by attaching wire cover to it. 4 If ground will be established with a ground wire made available separately, lay out the ground wire indoors and have it protected.

6-5 Fig 05

24 6 ASSEMBLY & INSTALLATION 25 f s i o test o m e t i t h e t t adjustment o n 6-6 Fig 02 6-6 Fig 01 . 32 r , view the test screen to determine whethe �� MONITOR TEST 1/2 PRESS TEST TO EXIT MONITOR TEST 2/2 PRESS TEST TO EXIT (BLUE) (GREEN) (RED) (WHITE) 1 isplay . If so refer to Chapter 9 and adjust the d CHECKING ASSEMBLY - SET UP - ASSEMBLY CHECKING • DISPLAY TEST • DISPLAY stem Test Menu Screen’ a screen When the ‘MONITOR TEST’ is selected from the ‘System Test

th MAIN GAME DISPLAY and TOUCH SCREEN DISPLAY. Remember to check both MAIN GAME DISPLAY is pre-adjusted at ough the DISPLAY the CRT Monitor will be displayed. Th shipment from the factory necessary

on “SYSTEM TEST MODE” and Service manual for details Refer to the LINDBERGH |Game Test. the TEST MODE” for details on “Chapter 9-3. GAME The Installation ‘TEST MODE’ ensures that the assembly has been made correctly (refer to Chapter 9). the IC BD is satisfactory and THE MACHINE COMES WITH PRE-INSTALLED SOFTWARE, WHICH ALLOWS STRAIGHT INTO CHECKING ASSEMBLY - SET HOWEVER UP. YOU IF THERE IS A TO REQUIREMENT GO 17” FOR DETAILS. ANY REASON - SEE “CHAPTER FOR SOFT WARE TO RE-INSTALL

6-6 1

6-6 CHECKING ASSEMBLY - SET UP

• INPUT TEST 6 ASSEMBLY & INSTALLATION 2 When the ‘INPUT TEST’ is selected from the System Test Menu Screen’ a screen to test the Games Switches will be displayed.

Flip each of the switches shown, INPUT TEST if the display to the right of the PLAYER 1 switch changes to ‘ON’ or in- dicates a change in value, the PLAYER 1P 2P TRIGGER OFF OFF switch and the wiring are opera- PUMP OFF OFF tional. START OFF OFF SERVICE OFF TEST * OFF Check the TOUCH SCREEN, by TOUCH PANEL X1 236 touching the panel, a Yellow spot Y1 251 will appears at the point of con- GUN X1 159 OUT OF SCREEN Y1 60 tact.

GUN Assembly sight ‘+’ mark shows on the screen, fire the Gun PRESS TEST AND SERVICE BUTTONS TO EXIT and a BLUE spot is shown to show the position of the sight. 6-6 Fig 03

For information on Calibrating the ‘TOUCH PANEL’ go to Chapter 9-3-5, Touch Panel. For information on Calibrating the ‘GUN SIGHT’ go to Chapter 9-3-6, Gun Adjustment.

• OUTPUT TEST

3 OUTPUT TEST When the ‘OUTPUT TEST’ is PLAYER 1 selected from the System Test Menu Screen’ a screen to test the 1P START LAMP OFF

Games Lamps will be displayed. 2P START LAMP OFF

Use the SERVICE button to step

to the output required to be -> EXIT checked and then press the Test Button. If the output selected lamp illuminates, the wiring and lamp are both operational. SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

6-6 Fig 04

26 6 ASSEMBLY & INSTALLATION 27 + . of the 6-6 Fig 06 OLD NEW 0 0 0 0 6-6 Fig 05 PLAYER 2 PLAYER TOP LEFT CENTER X Y 0 0 RIGHT 0 0 BOTTOM 0 0 SETTINGS FACTORY TO RETURN 0 0 CANCEL CHECK [OUT OF SCREEN] -> + + + GUN ADJUSTMENT SELECT WITH START BUTTON WITH START SELECT TRIGGER AND PULL EXIT TO TEST BUTTON PRESS OLD NEW 0 0 0 0 SPEAKER TEST (ON BOARD) PLAYER 1 PLAYER TOP LEFT CENTER X Y 0 0 RIGHT 0 0 BOTTOM 0 0 SETTINGS FACTORY TO RETURN 0 0 CANCEL CHECK [OUT OF SCREEN] SELECT WITH SERVICE AND PRESS TEST RIGHT SPEAKER LEFT SPEAKER REAR RIGHT SPEAKER OFF REAR LEFT SPEAKER OFF CENTER SPEAKER OFF OFFWOOFER SPEAKER OFF EXIT OFF PLAYER 1 PLAYER -> PLAYER 1 PLAYER -> + is selected from the System Test Menu a Screen to adjust the ith a WOOFER Speaker Note : This model is not fitted w th is selected from the System Test Menu a Screen to test each i ght - - r i y k o the , w

ate

y r de the nt i i cate the i ed b espec o the TOP r k ght and a uts i nd ON and ir i ng the s t t o i een ‘OUT OF tten x o r ll gene

ll ri in the Main i w i

le the Rea o i t w f the S ng the t was ngs t o i t sh o i o o ll be w

f the Sc i lumn ne n the same wa n i ght Hand Gun can be o o ght and Left Spea i i io can be chec net, wh t i y i CHECKING ASSEMBLY - SET UP - ASSEMBLY CHECKING s When the ‘GUN ADJUSTMENT’ TEST INSPECTIONS EVERY MONTH PERFORM THE ABOVE INSTALLATION ve sett o i

ange Using the Left Hand Gun, Aim • GUN ADJUSTMENT • SPEAKER TEST • SPEAKER When the ‘SPEAKER TEST’ If the sh The R A BLUE sp The The R on Use the SERVICE butt ker to step to the spea t OFF. Output w a TEST SOUND when theON is selected. Cab Right and Left Speakers are located in the Gun Butts. just chang required to be checked and Button. then press the Test ers re a located position. r SCREEN’ will be displayed. tested a RED sp p value w NEW c section of Player 1. the sight at the TOP Cross and fire a shot. Guns Sights is displayed. yed. Speakers is displa

9-3-6 Gun Adjustment For information on ADJUSTING THE GUN SIGHTS go to Chapter

6-6

5 4

test the t. 6-6 Fig 03 6-6 Fig 04 ouch Panel. INPUT TEST INPUT OUTPUT TEST * SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 1P START LAMP 2P START LAMP OFF OFF EXIT PLAYER 1 PLAYER PLAYER 1 PLAYER -> PRESS TEST AND SERVICE BUTTONS TO EXIT TO BUTTONS TEST AND SERVICE PRESS PLAYER TRIGGER PUMP 1P START OFF SERVICE 2P OFF OFF TEST OFF TOUCH PANEL OFF OFF OFF X1 236 GUN OFF X1 159 OUT OF SCREEN Y1 60 Y1 251

- - - y w a n rk n s r i i o

f the be pe o sh f c or o o o o o o step e r test the the test nt ght n t o ed t wn t wn stem Test o ri oi ‘ON’ ir o y n value, the ght ‘+’ ma ng a o i i een t een iri s sh s s r equ y utput selected r o the t i t o o y t m the S s at the p r of the switches own, sh ro een’ a sc a een’ utput spla r If the i o on the screen, fire the Gun the TOUCH SCREEN, b k illuminates, the iring w and tch changes t tch and the w CHECKING ASSEMBLY - SET UP - ASSEMBLY CHECKING i i ll appea cates a change i the i f the d GUN Assembl • INPUT TEST reen to Menu Screen’ a sc TEST’When the ‘INPUT s selected from the System Test i Flip each o Chec shows sp BLUE a and the position of the sight. ill be displayed. Games Switches w i sw d sw tional. touching the panel, a ow Yell spot w tact.

ng the ‘TOUCH PANEL’ go to Chapter 9-3-5, T For information on Calibrating the ‘TOUCH PANEL’ For information on Calibrating the ‘GUN SIGHT’ go to Chapter 9-3-6, Gun Adjustmen • OUTPUT TEST When the ‘OUTPUT TEST’ Use the SERVICE butt selected f Sc Menu Games Lamps will be displayed. t checked and then press the Test Button. lamp lamp are both operational.

6-6 2 3

6-6 CHECKING ASSEMBLY - SET UP

SETTINGS AT TIME OF INSTALLATION

6 Refer to the “LINDBERGH Service Manual” for details on the “SYSTEM TEST MODE” ASSEMBLY & INSTALLATION and “Chapter 9-3 GAME TEST” for the “GAME TEST MODE.”

Using “TEST MODE” Set, Adjust and Confirm the following settings shown below.

1 • COIN ASSIGNMENTS Set up the Coin Settings under - COIN ASSIGNMENTS

COIN CHUTE TYPE - COMMON SERVICE TYPE - COMMON

• NETWORK SETTING 2 Select the MAIN NETWORK and set it up in the following manner:

DHCP - DISABLE

There is no need to set a specific value for the IP address. Leave the display IP address as is and exit the settings.

28 7 PRECAUTIONS WHEN MOVING THE MACHINE 29 t y . c o u i or ri ng i net yo i onto r the or by n s ma i ve request io uld als e that o r o , caus operation r or elect ll ect only way t o ir e ts. Th ve ro i e su ir f the Cab if a separation o is moved with t k o o or dis-figuration it or r l Un ng f i net and c o n in this manual may i ro y fall ng the d i nt s d n r o r t. Dange i face and ma nce in doing so y ma damage r n o f the cab o o on their side, or stepped area, ys alwa use at e c required, either make a r or low d oor and the ng is ght it by the designated handles i or pull the C e ca is damaged, there could be electrical of purchase o t perform the orki k n a level su , ta o uld be damaged, caus , the connection oints p ma y be damaged y lst w eful that the caste it. Carelessly turning the components o i r n. These elements ma i o the we or wire net is to rn tu them ld, push atel i in the ors adjust and have the casters contact other than those depicted o other area may lead to damage n wh net i in this manual it across a oped sl or the place you must hold t h io t, be ca o i , pull ts due t r ect r Cab ir o n in ways it by any lle nents separ r d eep the cab ng pa o ro i k or stepped area, disconnect the PTV rom f the Main Cabinet. s net, d the nt i ng the un i y mp i o und v o nnected, the cable c o n e o over the oor fl i rro in this ocument d regarding how to pe rform le m i or su or the ground wire. If cord ng the c i t o lean ng the cab r i v r cable c . Wh v or separating them o t t o other than those ribed desc o we oor o office listed es n you ilt t them while c onnected together o o move the un it o that pa

you need to move components through a narrow When tilting the inet cab to move When m When detached alwa When crossing a sloped When lifting the cabinet up steps, T Always disconnect the r powe cable before moving the product. If damage or an accident. d ossible injury of personnel. falling over and causing Unit Damage and p lead to injury of personnel. operation alone can lead to accident or injury least two people. Attempting such an push the DLP and C If and personnel could be injured. the bottom surface. Lifting t the fl power cord ort circuits. shocks and/or sh the p shock.

PRECAUTIONS WHEN MOVING THE MACHINE THE WHEN MOVING PRECAUTIONS disfigure them. their side lead to unrepairable damage. method to the or contact them get the separated components rough th disfigure or damage them.

● ● ● ● ● ● ● ● Do not use the Controller Holders o t move the cabinet, ● If ● When m 7

7 PRECAUTIONS WHEN MOVING THE MACHINE

● Due to the poor stability of the VIDEO Cabinet when ‘NOT’ Connected to the GUN CONSOLE , moving this unit should NOT be undertaken single handed, a minimum 7 of two persons are required. ‘ PRECAUTIONS WHEN MOVING THE MACHINE ● When moving it, manipulate the movement from either end of the Unit’ DO NOT’ under any circumstances Push of Pull the unit from either the Front or Rear sides, as this may result in the unit falling over and causing Damage to the unit and possible serious injury to persons in the locality.

● Before attempting to move the machine, make sure that the MAIN VOLTAGE Supply is removed.

● Always raise the Adjusters up as high as they will go.

● Never attempt to move a RAISE THE ADJUSTERS AS HIGH AS POSSIBLE machine unaided.

● HEIGHT PROBLEM ● Be aware of the Space you To remove the Billboard are working in, it may be go to Chapter 6-2 and work necessary to remove some Sections - 1. of the Assemblies in order to complete the move. ● WIDTH PROBLEM To remove the Gun Console go to Chapter 6-3 and work Sections - 4

30 8 Game Description 31 is . offered t game x cated indicated of Bullets and is then . , and no Reload time. o START the ne of each Stage the player n t io pt o of the ‘Specified DINOSAUR’ ven the i is given a specified number s g i its GAME OVER, and the Player y and 1 STAGE > Complete all 12 stages within 1 Credit 1 STAGE 3 Stages are cleared. 3 TYPES > 1 will appear after re cleared, > will appear after 9 Stages a 3 STAGES is to catch as y man Power - Strong : Normal type Weapon. Power - Weak : Enemy not noticed easily - Power - Normal : The range of attack is wide. - - � STAGES - f CONTINUE Pla - - - o is not c ompleted then of each Stage. The player of the game GAME DETAILS GAME PROFILE object

GAME DESCRIPTION GAME

RIFFLE BOW SHOT GUN HIDDEN STAGE BONUS GAMES EXTRA STAGE NUMBER OF STAGES NORMAL STAGE

the change tion. from their current game posi If the Stage has to omplete c the task within a TIME SCALE given. If all Dinosaurs re a Captured the player will advance t o the xt ne stage. At the END ir current Score position. Screen indicating the shown a RESULTS The at the start . OF ARMS FEATURE Should the be any actions different from the following contents, some sort of fault may have of fault may have some sort following contents, different from the be any actions Should the to ensure and eliminate the cause thereof look into the cause of the fault occurred. Immediately satisfactory operation. The following explanations apply when the product is functioning satisfactory product is functioning apply when the explanations The following 8-1 GAME OVERVIEW 8-1 GAME 8

8-1 GAME OVERVIEW

TIME DISPLAY

8 1

Game Desc ri pt io n The Game is played against the Clock, which is displayed at the TOP Center point of the Screen. (See Circled Area).

8-1 FIG 01

AREA SELECT Screen 2

This Screen allows you to select the Area where you wish to go Hunting

8-1 FIG 02

TARGET INTRODUCTION 3 This screen introduces you to your TARGET during the next stage, and indicates where their most ‘VITAL POINTS’ are.

In the case of the STEGOSAU- RUS, the Head and Chest. (See RED markings on Screen)

8-1 FIG 03

32 8 Game Description 33 8-1 Fig 06 8-1 Fig 05 8-1 Fig 04 r t f r o

und y your t o of the i

ng, and numbe n f i r io u of the uch Panel) of Shot Gun yo o of this Sc reen e hunt r lable at the sta i cates cates i u a nd i yo een een r you the location BULLET ADJUSTMENT

u can adjust the quant s sc s i ea that GAME OVERVIEW GAME o SCREEN DISPLAY TOUCH f BULLETS ava r BULLET DISPLAY

The SUB SCREEN (T

Y Circled Position) (See Screen for bullets available, b y adjusting the GAME DIFFICULTY sect in the GAME TEST MENU. The bottom c orners indicates the number and Rifle Bullets available to use. (See the Circled areas) Th o of the game. a show rea. targets in the a rial iew’ V will display the ‘Ae

8-1

6

5 4 8-2 TOUCH PANEL CONTROL DURING GAME PLAY

1 TOUCH MOVING Touch the ‘MAP’ where you 8

Game Desc ri pt io n want to go, and you will start moving there.

Touch any ‘DINOSAUR’ on the Map, and you will move closer to that Dinosaur.

The route taken will navigate around any Water, Cliffs and other impassable obstacle. 8-2 Fig 01

2 DRUG MOVEMENT

Drug, the Player Icon (See Circle on the Map) can move in an arbitrary route that you can draw on the Touch Panel.

It stops while moving when coming to a place such as Cliffs where it can not go.

8-2 Fig 02

3 DRAG MOVEMENT OF VIEW

Drag, the View Object. (Blue Triangle) to change the View of the Player.

(See the Circled area on the screen).

8-2 Fig 03

34 8 Game Description 35 8-2 Fig 04 8-2 Fig 05 y k o ) ) m b n t ro ��� o ng the o een Map ed at the r y change bac change uch al spla o nus Game called called Game nus i m ‘IN’ and ‘OUT’ n to n o i d oo r o change weap t aga t ng a T i i r t m Ba ng the B the ng ne uch the ARMS SWITCH r ri u can Z uch uch agg f the TOUCH Sc oo r o o FOR BONUS GAME. ZOOM OPERATION LAUNCHER TO ROCKET ARMS SWITCH o (See the OVAL area on the Screen (See the OVAL “SNIPER ON THE SPIREd Z bottom of the Screen. Y o du (See the OVAL area on the Screen (See the OVAL Bu a ROCKET LAUNCHER on. your Regular Weap f T r Weapon. to your Regula T TOUCH PANEL CONTROL DURING GAME PLAY DURING PANEL CONTROL TOUCH

8-2

5 4 8-2 Fig 03 8-2 Fig 02 8-2 Fig 01 u n ve ve o ew i o o yo you e r ffs and . n (See i ll m i o ng when i , Cl Ic v r r ouch Panel. u w o you will start e route that yo y ew Object. (Blue . le m ‘DINOSAUR’ i i a place such as y Wate y o change the V o n the Map) can m o ng t ps wh i route taken will nav igate o und an uch an uch the ‘MAP’ whe cle m ug, the Pla angle) t ag, the V r r o o ro ir o ri DRAG MOVEMENT OF VIEW MOVING TOUCH DRUG MOVEMENT T want to go, and moving there. T the Map, and inosaur closer to that D The a other impassable obstacle. D T of the Player screen). the on area Circled the (See D C in an rary arbit can draw on the T It st c Cliffs where it can not go. TOUCH PANEL CONTROL DURING GAME PLAY DURING PANEL CONTROL TOUCH

8-2 3 1 2 8-3 BONUS GAME RULES

There are three Different BONUS GAMES to be played. One BONUS GAME will appear after three stages of the Normal Games have been Cleared. The type of Bonus Game is awarded at Random from the list below..

8 Game Desc ri pt io n 1 EGG ROBBERS Keep defending the Dinosaur Eggs by catching OVIRAPTOR,

Capture more than 10, in the time available to gain an ITEM. .

1 Player - Player gets the ITEM 2 Player - Winner gets the ITEM. 8-3 FIG 01

SNIPER ON THE SPIRE 2 Capture DINOSAURS by using the ‘ZOOM’ from the ‘IRON TOWER’ Capture more than 5, in the time available to gain an ITEM.

1 Player - Player gets the ITEM - 2 Player - Winner gets the ITEM

ZOOM IMAGE 8-3 FIG 02 NORMAL IMAGE 8-3 FIG 03 3 BATTALION ON THE BRIDGE Shoot through the ropes, and drop the Bridge into the Lake before the crowd of approaching VARIRAPTOR cross, and gain an ITEM.

1 Player - Player gets the ITEM 2 Player - Winner gets the ITEM.

8-3 FIG 04

36 8 Game Description 37 or Next Stage Add 4 Shots f or Next Stage. Add 4 Shots f or Next Stage. Add 6 Shots f 8-4 FIG 01 es UP, only during the next stage. goes UP, The HIT RATE Riffle Bullets : : Shotgun Bullets (Slugs) Arrows : EFFECT OF AN ITEM ACQUIRED DURING THE FIRST BONUS GAME ITEM ACQUIRED DURING THE EFFECT OF AN EFFECT OF AN ITEM ACQUIRED DURING THE THIRD BONUS GAME EFFECT OF AN ITEM ACQUIRED DURING THE THIRD BONUS EFFECT OF AN ITEM ACQUIRED DURING THE SECOND BONUS GAME EFFECT OF AN ITEM ACQUIRED ITEMS - DEFINITION AND RULES AND RULES - DEFINITION ITEMS

8-4 ets : Add 1 Shot for 1 Stage. One addition ROCKET LAUNCHER only as for the next Rock

The type of award is detailed as follows : The type of award When the BONUS GAME is obtained and successfully completed, an ITEM is awarded.

8-3 FIG 03

8-3 FIG 04 8-3 FIG 01 NORMAL IMAGE r e k

n an sau i n the o i n i pes, and the La 8-3 FIG 02 o ro nt i of approaching ss, and ga ro ng the D e than 10, i dge ugh the or ri ro e m r t th p the B ON THE BRIDGE BATTALION EGG ROBBERS SNIPER ON THE SPIRE oo BONUS GAME RULES GAME RULES BONUS ro ime available to gain an ITEM. Capture more than 5, in the t yer - Winner gets the ITEM 1 Player - Player gets the ITEM - 2 Pla ZOOM IMAGE

VARIRAPTOR c ITEM. 1 Player - Player gets the ITEM 2 Player - Winner gets the ITEM. Capture DINOSAURS by using the ‘ZOOM’rom the ‘IRON TOWER’ f Sh d before the crowd Keep defend ng OVIRAPTOR, Eggs by catchi Captu time available to gain an ITEM. . 1 Player - Player gets the ITEM 2 Player - Winner gets the ITEM.

8-3

There are three Different BONUSGAMES to beplayed. One BONUS GAME will appear after three stages of the Normal Games have been Cleared. The type of Bonus Game Random from the list below.. is awarded at 3 1 2 8-5 GAME FLOW DIAGRAM

8 Game Desc ri pt io n

8-5 FIG 01

38 8 Game Description 39 ed ed y spla i ll then be d be then ll i

s GRADE w GRADE s

i Th ades, r ng G ng i w o ll otal Time is validated over 10 Stages. A+ : A : A- : B+ : B : B- : C+ : C : C- : D+ : D : D- f the fo the f o idated over 10 Stages otal Number of Dinosaurs, is val ne ne o

o otal of the AREA SCORE of each Stage. nt i evaluated over 10 stages. Grades :

ted ted r nve ion Mechanism of ‘HUNTER’ Evaluat f ‘SCORE’Mechanism o Evaluation o n the RESULTS Screen . on the RESULTS 8-6 MECHANISM OF CALCULATION MECHANISM 8-6

and c and it Hunter Evaluation Display The values from the opics t above f or ‘Hunters Evaluation’ will be added together 8-6 Fig 01 Table below) t was made. (Refer to Table - Distance from where a Hi DISTANCE ital Spot. The total of the Dinosaur is SHOT - Number of Shot that hits V VITAL CAPTURE NUMBER - T REMAINING TIME - Time Left, T on the following : The ‘HUNTER Evaluation’ is based is evaluated over 10 Stages. ACCURACY - Hit Rate, 0 to 100%.

TOTAL SCORE - T TOTAL o CAPTURE DISTANCE. onus Score’ Corresponding t BONUS - ‘B DISTANCE ore’ when Rhea Dinosaur is Captured. HIDDEN DINO BONUS - ‘Bonus Sc f DINOSAURS that are captured. ight Score of DINOSAURS WEIGHT - We SHOT Hits. onus Score’ from the VITAL SHOT BONUS - ‘B VITAL The ‘SCOREollowing : Evaluation’ is based on the f y the following four Items . acquired b The score for each STAGE, AREA SCORE -

8-6 MECHANISM OF CALCULATION

Condition of TITLE ACQUISITION at GAME OVER

8 Game Desc ri pt io n TOP SPEEDER - When all Stages are cleared under the constant average time for each stage.

ASSASSIN - When more that a certain constant amount of Dinosaurs are Captured.

SHARP SHOOTER - When a number of HITS to a VITAL SPOT exceeds the Constant Hit Frequency

MARKSMAN - When the HIT RATE exceeds a certain Constant Value.

HAWK EYE - When the DISCOVERY RATE (How many Dinosaurs were seen) exceeds a certain Constant Value.

REVENANT - Case below a certain Constant Value Secret Rate. (How many Dinosaurs were noticed).

BULLET SAVER - Case, below a certain Fixed Amount of used Bullets.

ADVENTURER - The Hunter Travels more than a certain Constant Distance during the Game.

PRIMEVAL CONQUEROR - When you acquire FOUR or MORE of any of the Eight above mentioned Titles.

40 9

TEST MODE 41 environmental requirements of the installation location. environmental requirements of DISPLAY DATA TEST AND OF EXPLANATION Removing the Coin Meter circuitry renders the game inoperable. Removing the Coin Meter circuitry When you enter the Test Mode, fractional coin and bonus adder data is erased. When you enter the Test the into consideration volume, taking Adjust the sound to the optimum • • • Be careful that a finger or hand does not get caught when opening/closing the coin when opening/closing finger or hand does not get caught Be careful that a chute door. Never touch places other than those specified. Touching places not specified can cause Touching places not specified other than those specified. Never touch places short circuit accidents. electric shock and 9 9 TEST MODE

Perform periodic tests and data checks using the TEST and SERVICE buttons inside the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly.

Shown below are the tests and screens to be used for different problems. This product uses a LINDBERGH game board and a DVD DRIVE. In the system, a different game can be 9 TEST MODE played by putting a different DVD ROM in the DVD DRIVE.

For this reason, the product’ s Test Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same system, and the Game Test Mode for setting of difficulty level, etc., and for input/output test of operational units used exclusively with this product.

9 TABLE 01 EXPLANATION OF TEST MODE REFERENCE ITEMS DESCRIPTION SECTIONS

INSTALLATION OF MACHINE 1. Check to ensure each is the standard S/M Chapter 4 setting at shipment.

2. Check each Input equipment in the S/M Chapter 4, INPUT TEST mode. 6-6, 9-3-2, 9-3-5

3. Check each Output equipment in the S/M Chapter 4, OUTPUT TEST mode. 6-6, 9-3-3

PERIODIC SERVICING Periodically perform the following:

1. Ascertain each setting. S/M Chapter 4, 6-6, 9-3-4, 9-3-5, 9-3-6

2. To test each Input equipment in the S/M Chapter 4, INPUT TEST mode. 6-6, 9-3-2, 9-3-5

3. To test each Output equipment in S/M Chapter 4, the OUTPUT TEST mode. 6-6, 9-3-3

CONTROL SYSTEM 1. To check each Input equipment in S/M Chapter 4, the INPUT TEST mode. 6-6, 9-3-2, 9-3-5

2. Adjust or replace each Input Chapter 10, 11, 12 equipment.

MONITOR In the Monitor Adjustment mode, check S/M Chapter 4, to see if Monitor (Projector) adjustments 6-6, 14 are appropriate.

IC BOARD 1. Information Display Screen S/M Chapter 4

2. SPEAKER TEST S/M Chapter 4

DATA CHECK Check such data as game play time and 9-3-7 histogram to adjust the difficulty level, etc.

NOTE: “S/M��� in the table denotes LINDBERGH service manual, which is provided separately.

42 9

TEST MODE 43 . olume olume . . otal Number of Games Played resulting from Coins rn Clockwise to increase the V and Right Gun Handles. Tu out registering on the coin meter Gives credits with ines ‘TESTAllows access to the mach MODE’ routine. Records the T being Inserted for Play ing pages for addition uses within the TEST MODE Refer to the follow ing pages for addition uses within the TEST MODE Refer to the follow ight Speakers located inside Adjusts sound volume of the Left and R rn Clockwise to increase the V the Monitor Cabinet. Tu ker located in the each of the Left Adjusts sound volume of the Spea METER AND COIN

: : : :

9-1 Fig 01 9-1 Fig 02 n Mech Door oin Mech ocated behind the C 9-1 Fig 01) is l Switch Board (See The VTS f those function o ig 02) indicates the n Mask (See 9-1 F ificatio The Switch Ident re operational on this model. components that a GUN VOLUME

COIN METER

MAIN VOLUME TEST BUTTON SERVICE BUTTON :

UNIT 9-1 SWITCH

E C D

B A 9-2 SYSTEM TEST MODE

• Refer to BOOKKEEPING in GAME TEST MODE for this products data. 9 TEST MODE • Adjust for an appropriate sound volume in consideration of the installation site. • If the coin meter circuit is removed, play cannot be executed. • Read the LINDBERGH service manual included with the product for details about System Test Mode. However, the settings for this product should follow the specifications in this manual.

In the SYSTEM TEST MODE, the LINDBERGH board functioning can be checked, the Monitor adjusted, the screen adjustment for the Touch Panel and the Coin Setting performed. Refer to LINDBERGH service manual for the details.

Note : The settings of the following items need to be performed in accordance with the instruction given.

COIN ASSIGNMENTS : COIN CHUTE TYPE (Type of Coin Chute used) - COMMON SERVICE TYPE (Type of Service Button used) - COMMON

• When changing the game configuration, changes will not take effect until the Game Test Mode properly after configuration changes. Be sure to exit the Game Test Mode properly after configuration changes. • Do not configure the game in ways not described in this text. It is possible that the game will not function properly.

44 9

TEST MODE 45 SYSTEM TEST MENU SELECTWITHSERVICEANDPRESSTEST SYSTEM INFORMATION STORAGE INFORMATION JVSTEST MONITOR TEST SPEAKER TEST (ON BOARD) COIN ASSIGNMENTS CLOCK SETTING NETWORKSETTING GAMETESTMODE EXIT PLAYER 1 ->

een reappears. Menu Scr Test reappears. rsor to the desired test item. Use the SERVICE Button to move the cu stem Test Menu Screen (SYSTEM TEST MENU) appears. ystem Test When the TEST Button is pressed, the S ress the TEST Button. The System When testing and checking are completed, select EXIT and p reen When all tests are completed, select EXIT and press the TEST Button. The Game Sc ion of the item. Press the TEST Button to confirm select 9-2 Fig 01

9-2

MODE TEST 9-2 SYSTEM

5 4 3 2 1

‘SYSTEM Menu TEST MODE’ 9-3 GAME TEST MODE

9-3 ‘GAME TEST MODE’ Menu

9 TEST MODE

When changes to the Game Configuration are made, they will not take effect unless the Game Test Mode is exited properly. If this exit routine is not completed correctly, the Game Configuration will remain unchanged.

Do not configure the game in ways not described in this text. It is possible that the game will not function properly.

Select GAME TEST MODE from the System Test Menu 1 GAMETESTMENU Screen to display the Game PLAYER 1 Test Mode Menu . INPUTTEST OUTPUTTEST SOUNDADJUSTMENT GAMEASSIGNMENTS Use the SERVICE Button to TOUCH PANEL ADJUSTMENT 2 move the cursor to the desired GUNADJUSTMENT test item. BOOKKEEPING Press the TEST Button BACKUP DATA CLEAR -> EXIT to enter the selected item.

After the test is complete, move SELECTWITHSERVICEBUTTON 3 the cursor to EXIT and press the AND PRESS TEST BUTTON TEST Button to return to the System Test Menu Screen. 9-3-0 Fig 01

The following is available to be checked during the GAME TEST MODE : 4 �-3-1 INPUT TEST Test each Input. �-3-2 OUTPUT TEST Test each Output. �-3-3 SOUND ADJUSTMENT Set the Audio Volume. �-3-4 GAME ASSIGNMENTS Adjust Game Settings. �-3-5 TOUCH PANEL ADJUSTMENT Adjust Touch Panel Settings. �-3-6 GUN ADJUSTMENT Adjust Gun Sights. �-3-7 BOOK KEEPING View Game Backup Data. �-3-8 BACKUP DATA CLEAR Clear Game Backup Data. �-3-9 EXIT Go back to the System Test Menu.

46 9

TEST MODE 47

.

ouch Panel Adjustment. rigger is released. 2P OFF OFF Y1 251 if the aim was outside the screen, ‘OUT OF

INPUT TEST OFFOFF X1 159 OUTOFSCREEN Y1 60 * orresponding ‘OFF’ displayed rigger’ on each of the GUNS and the c ouched does not match, see Chapter 9-3-5 T PLAYER 1 PRESS TEST AND SERVICE BUTTONS TO EXIT PLAYERTRIGGEROFFOFFPUMP START 1P SERVICE TEST TOUCHPANEL OFFGUN X1236 OFF rigger’ will change to ‘ON’ ‘OFF’ again when the T and

GAME TEST MODE GAME ow circle at the position touched on the Screen and also ouching the panel will show a Yell

9-3-1 Fig 01 on the RIGHT - 2P refers to the Gun the test. - 1P refers to the Gun on the LEFT, o be tested and the TEST Button to action Use the SERVICE Button to Select the Input t Test PUMP - Use the ‘Pump’ action on each of the GUNS and the corresponding ‘OFF’ Test T Test START - Pressing each of the ‘Stang ‘OFF’ displayed rt Buttons’ will cause the correspondi START Test de ‘Test’ will change Buttisplayed alongside ‘Test’ on’ will cause the ‘OFF’ d essing the ‘Test TEST - Pr Test TOUCH PANEL - ‘X’ axis indicates a value of 0 ~ 640 : Y’ axis indicates a value of 0 ~ 480 Test SERVICE - Pressing the ‘Se SERVICE rvice Button’ will cause the ‘OFF’ displayed alongside ‘Service’ Test r 9-3-6 Gun Adjustment the calibrated positions. If these 2 positions are not in line see Chapte Menu Screen’Press the SERVICE and TEST Buttons simultaneously to return to the ‘Game Test . update the figures shown for ‘X’ and ‘Y’ to the values for the revised position touched. If the ow Circle and Point T Yell GUN - ‘X’s indicates a value of 0 ~ 640 : ‘Y’ axi a xis indicates a value of 0 ~ 480 Aim the Gun Sight at the screen and fire a shot, SCREEN’ is shown, otherwise a Cross ( ‘+’ircle will show on the Screen to indicate ) and Blue C again when released. to ‘ON’ and ‘OFF, alongside ‘Start’ will change to ‘ON’on is released. and ‘OFF’ when the butt released. again when will change to ‘ON’ and ‘OFF, Test TRIGGER - Pull the ‘T Test alongside ‘T displayed alongside ‘Pump’ will change to ‘ON’ ‘OFF’ again when the Pump is released. and Select INPUT TEST to display the following screen and check the status of input devices. to display the following screen and Select INPUT TEST

This test should be used periodically to check that each input device is functioning correctly used periodically to check that each This test should be

9-3-1

9-3 2

4 1

8 7

6 5

3

Menu TEST MODE’ ‘INPUT 9-3 GAME TEST MODE

9-3-2 ‘OUTPUT TEST MODE’ Menu

Select OUTPUT TEST to display the following screen and check the status of each lamp. This test should be used periodically to check that each output device is functioning correctly. 9 TEST MODE

OUTPUTTEST PLAYER 1

1P STARTLAMP OFF

2P STARTLAMP OFF

-> EXIT

SELECTWITHSERVICEBUTTON 9-3-2 Fig 01 AND PRESS TEST BUTTON

1 Press the 'Select’ Button to step the arrow around to the component you want to test. Pressing the 'Test Button' after placing the arrow beside an Output Indicator, will cause that 2 output to switch 'ON' and the corresponding Lamp on the machine to light. Pressing the 'Test Button' again will switch the status of the Output back to OFF, and the selected lamp will Turn Off.

Move the arrow to EXIT and press the TEST Button to return to the Game Test Menu Screen. 3

48 9

TEST MODE 49 . .

SPEAKER TEST (ON BOARD) SELECT WITH SERVICE AND PRESS TEST RIGHT SPEAKER LEFT SPEAKER REAR RIGHT SPEAKER OFF REAR LEFT SPEAKER OFF CENTER SPEAKER OFF OFF WOOFER SPEAKER OFF EXIT OFF PLAYER 1 PLAYER -> GAME TEST MODE GAME

The WOOFER Speaker is not used on this model.

Menu Screen. Move the arrow to EXIT and press the TEST Button to return to the Game Test OFF, turning AUDIO sound Off. to OFF, ideo Cabinet Front. The Right and Left Hand Speakers are located either side of the Main V The Rear Right Hand Speaker is located inside the Right Hand Gun Handle and the Rear Left Hand Speaker is located inside the Left Hand Gun Handle. in will switch the status of the Output back Button' aga output to switch ON. Pressing the 'Test ide a Speaker location, will cause AUDIO Button' after placing the arrow bes Pressing the 'Test rrow around to the component you want to test. Press the 'Select’ Button to step the a

Select SPEAKER TEST to display the following screen and check the status of each Speaker to display the following screen Select SPEAKER TEST

This test should be used periodically to check that each output device is functioning correctly used periodically to check that each This test should be 9-3-3

9-3

3

‘SOUND ADJUSTMENT’ Menu

2 1 9-3 GAME TEST MODE

9-3-4 ‘GAME ASSIGNMENTS’ Select GAME ASSIGNMENTS’ to display the following screen and check the GAME SETTINGS. This test should be used periodically to check that each output device is functioning correctly.

9 TEST MODE GAMEASSIGNMENTS PLAYER 1

GAME DIFFICULTY NORMAL VIOLENCE YELLOW RELOAD TYPE PUMP NUMBEROFLIVES 3 MAIN VOLUME 12 GUN SPEAKERVOLUME 12 ADVERTISESOUNDON CONTINUE ON TOUCH PANEL ON RETURN TO FACTORY SETTING -> EXIT

SELECTWITHSERVICEBUTTON AND PRESS TEST BUTTON

Press the SERVICE Button to step the Arrow around to select the function required, then press the TEST Button to gain entry.

Set GAME DIFFICULTY - There are FOUR levels of difficulty to choose from, EASY, NORMAL, 1 HARD and EXPERT. The number of Bullets and Weapon Power will be changed with this setting. (Default - NORMAL)

Set VIOLENCE - the Colour of the Blood can be changed with this setting, YELLOW, RED of NO 2 BLOOD. (Default - YELLOW)

Set way of GUN RELOAD - PUMP or OUT OF SCREEN. 3 (Default PUMP)

Set NUMBER OF LIVES - Adjust the Number of Lives available : 1 - 2 - 3 - 4 - 5 Lives. 4 (Default - 3 Lives)

Set MAIN VOLUME - Adjust the Volume of the Main Cabinet Speakers : 0 > 15. 5 You can also adjust the Volume by use of the MAIN Volume, located behind the Coin Door. (Default - 12)

Set GUN SPEAKERS VOLUME - Adjust the Volume of the Gun Console Speakers : 0 > 15. 6 You can also adjust the Volume by use of the GUN Volume, located behind the Coin Door. (Default - 12)

50 9

TEST MODE 51 .

ouch Panel. OFF Screen ouch Panel) ouch Panel breaks down. (Default - ON) RED Screen ouch Panel is disregarded. wing way : ouch Panel will operate in the follo n on how to use the T D : Does not show tips, (Instructio A : The Data Receipt from the T y instruction regarding the T B : The Main Screen will not show an ot pushed at all becomes earlier C : The Time for a Automatic movement when n GAME TEST MODE GAME will be RESET back to NORMAL SETTINGS - If Selected, all DATA Set RETURN TO FACTORY YELLOW Screen

FOR THE VIOLENCE SETTINGS THE SCREEN SHOTS : YELLOW - RED - OFF

rgency if T Set TOUCH PANEL - Use in an Eme the T If set to OFF, (Default - YES) (Default - YES) th a Game. : YES - N0 inue with a Game. : YES Option of allowing a Player to cont Set CONTINUE - io : YES - NO - Set the Advertise Attract Aud Set ADVERTISE SOUND

9-3-4

9-3

9

ASSIGNMENTS’ ‘GAME 10

8 7 9-3 GAME TEST MODE

9-3-5 ‘TOUCH PANEL ADJUSTMENT’ Selecting ‘TOUCH PANEL ADJUSTMENT’ allows you to alter the Touch Panel settings. This test should be carried out during the Installation of the machine and periodic checks should be made to maintain accuracy. 9 TEST MODE TOUCH PANEL ADJUSTMENT PLAYER 1

TOUCH PANEL ADJUSTMENT

RETURN TO FACTORY SETTING

-> EXIT

SELECTWITHSERVICEBUTTON AND PRESS TEST BUTTON

If you have an issue will the ‘Touch Panel’ positioning being slightly off , the following preceded should be carried out.

Press the ‘SERVICE’ Button to select ‘TOUCH PANEL ADJUSTMENT’ and then the TEST Button to 1 gain entry to the Set Up procedure.

The ‘TOUCH PANEL’ will then display the following SIX SCREENS to guide you through the set up procedure. Touch the screen on the position that the ‘+’ appears. Once all positions have been touched and recognized, the final screen will display COMPLETE.

TOUCH PANEL ADJUSTMENT + + TOUCH PANEL ADJUSTMENT + TOUCH PANEL ADJUSTMENT + +

+

PRESS TEST AND SERVICE BUTTONS TO EXIT PRESS TEST AND SERVICE BUTTONS TO EXIT PRESS TEST AND SERVICE BUTTONS TO EXIT CENTER TOP LEFT TOP RIGHT

TOUCH PANEL ADJUSTMENT + TOUCH PANEL ADJUSTMENT + TOUCH PANEL ADJUSTMENT +

COMPLETE

PRESS TEST AND SERVICE BUTTONS TO EXIT + + PRESS TEST AND SERVICE BUTTONS TO EXIT PRESS TEST AND SERVICE BUTTONS TO EXIT BOTTOM RIGHT BOTTOM LEFT COMPLETE

52 9

TEST MODE 53

CANCEL CANCEL y call i mat o aut ll i n, w n, o the TEST Butt TEST the COMPLETED wed by wed FACTORY SETTING o FACTORY SETTING ll YES(RESET)NO(CANCEL) o PRESS TEST BUTTON TO EXIT -> AND PRESS TEST BUTTON SELECTWITHSERVICEBUTTON select ‘NO’ f select PLAYER 1 PLAYER 1 o n t n o FACTORY SETTING - Screen COMPLETED FACTORY FACTORY SETTING MENU - Screen FACTORY GAME TEST MODE GAME ess the ‘SERVICE’ Butt ‘SERVICE’ the ess r select ‘RETURN TO FACTORY SETTINGS’ on the TOUCH PANEL Press the ‘SERVICE’ FACTORY n to select ‘RETURN TO Butto followed by the TEST Button and the ‘TOUCHADJUSTMENT Menu PANEL ADJUSTMENT’ Screen SETTING’reen. Sc will change to the ‘FACTORY the GAME MODE Menu. on to return to the GAME MODE Press the TEST Butt

reen to the ‘TOUCHthe previous selection and return the sc SCREEN ADJUSTMENT’ Menu the FACTORY SETTINGS,ng the Screen Display resulti settings back to the FACTORY reset the TOUCH PANEL ken place. o confirm the action has ta changing to COMPLETED t P Pressing the ‘SERVICE’on to select ‘YES’ Butt on, will automatically followed by the TEST Butt

9-3-5

9-3

‘TOUCH PANEL ADJUSTMENT’ Setting) - (Factory

3 2 9-3 GAME TEST MODE

9-3-6 ‘GUN ADJUSTMENT’

Selecting ‘GUN ADJUSTMENT’ allows you to Set Up the Guns Sight. This test should be carried out during the Installation of the machine 9 and periodic checks should be made to maintain accuracy. TEST MODE

BEFORE ATTEMPTING TO ADJUST THE ‘GUN SIGHTS’ MAKE SURE A GAME HAS BEEN PLAYED

SIGHT ADJUSTMENT This Adjustment procedure is required to set the SIGHTS for each of the Guns, against five known position on the screen : OLD NEW -> TOP - 0 0 LEFT - 0 0 CENTRE X - 0 0 Y - 0 0 RIGHT - 0 0 BOTTOM - 0 0

The START Buttons are used to select the positions to be tested. The ‘Left Hand’ START being used during the Adjustments for the Left Hand GUN - Player 1, and the ‘Right Hand’ START being used when adjusting the Right Hand GUN - Player 2.

Each Gun has to be tested separately with ‘OUT OF SCREEN’ being displayed If the Gun is not pointed at the Screen during the test.

The ‘OLD’ Column shows the ‘Value Setting’ currently held and the ‘NEW’ Column will show the revised ‘Correction Value’ as each of the five op sition are tested.

During the Test, the Left Hand Gun Sight is ‘Aimed and Fired’ at the CROSS (+) location on the screen corresponding with the position selected in the Menu (Top), resulting in a value being entered into the NEW column corresponding with the position being adjusted.

The START Button is used to select the next position, and the sequence is repeated.

Once all Five positions have been adjusted, use the START button to step down to CHECK, aim the Gun Sight at the Screen and Fire a Shot. If during this sequence a Cross (+) and Blue Circle will appear on the Screen in the same position, the Gun is Correctly Calibrated.

Once the calibration of the Left Hand Gun is complete, repeat the cycle using the Right Hand Start button to calibrate the Right Hand Gun, (RED Circle indicator). This completing the NEW Column values for Player 2 .

Pressing the TEST button will EXIT the routine and cause all NEW values collected to be stored and also replace the values in the OLD Column.

OTHER OPTIONS RETURN TO FACTORY SETTING - Selecting this will reset the Gun Calibration to its original Factory Setting.

CANCEL - The changed setting are cancelled and the original once shown in the OLD column will remain unchanged.

54 9

TEST MODE 55

. The rigger + . The New Data for the ‘HIT’ position . The New Data for the ‘HIT’ position OLD0 NEW 0 0 0 0 0 . The New Data for the ‘HIT’ position will . The New Data for the ‘HIT’ position will be rigger rigger Y 0 0 RED Circle. pressing the TEST button will EXIT the routine rigger omplete, complete the first SIX stages, once c rigger PLAYER 2 TOP LEFT CENTER XRIGHT BOTTOM 0RETURN TO FACTORY SETTINGS 0 0CANCEL CHECK 0 [OUT OF SCREEN] -> : + + + op Cross (+) on the Screen and pull the T GUN ADJUSTMENT AND PULL TRIGGER BLUE Circle, SELECT WITH START BUTTON PRESS TEST BUTTON TO EXIT OLD0 NEW 0 0 0 0 0 Y 0 0 PLAYER 1 TOP LEFT CENTER XRIGHT BOTTOM 0RETURN TO FACTORY SETTINGS 0 0CANCEL CHECK 0 [OUT OF SCREEN] PLAYER 1 -> +

GAME TEST MODE GAME ight on once and step the Menu Arrow to select ‘CENTER’ - Aim the GUN S Butt Press the START w to on for the player side being adjusted, step the Menu Arro Butt Using the associated START TO ADJUST THE GUN SIGHT CALIBRATION Starting with the Left Hand GUN - ess the START Button once and step the Menu Arrow to select ‘BOTTOM’ - Aim the GUN Sight Press the START ess the START Button once and step the Menu Arrow to select ‘RIGHT’ - Aim the GUN Sight at Press the START

ess the START Button three times and step the Menu Arrow to select ‘CHECK’ - Aim the Gun Press the START ill show a Cross (+) and Sight at the Screen and Fire a Shot. During this process, the display w ibration is Blue Circle. If both of these appear on the Screen in the same position, the Gun Cal complete. Once the GUN SIGHTS have been Re-calibrated, olumn. and cause all NEW values to be stored, replacing the values held in the OLD C be recorded in the NEW column for the RIGHT Position. at the Bottom Cross (+) on the Screen and pull the T will be recorded in the NEW column for the BOTTOMosition. P at the Center Cross (+) on the Screen and pull the T will be recorded in the NEW column for the CENTER Position. the Right Cross (+) on the Screen and pull the T select ‘TOP’ - Aim the GUN Sight at the T New Data for the ‘HIT’osition. position will be recorded in the NEW column for the TOP P on once and step the Menu Arrow to select ‘LEFT’ Butt - Aim the GUN Sight at Press the START the Left Cross (+) on the Screen and pull the T osition. recorded in the NEW column for the LEFT P

9-3-6

9-3

5 4 3 ADJUSTMENT’ ‘GUN

7 6

2 �epeat the operation using the Right Hand GUN -

1 9-3 GAME TEST MODE

9-3-7 ‘BOOK-KEEPING’ (ONE)

Selecting ‘BOOKKEEPING’ from the GAME TEST MENU will display GAME OPERATION DATA. This Data is displayed over a series of three screens, and pressing the Test Button will advance 9 to the next Screen. Pressing the Test Button on the third screen will EXIT the BOOKKEEPING TEST MODE Mode and return the Display to the GAME TEST MENU.

PLAYER 1 BOOKKEEPING 1/3

COIN 1 IN 0 COIN 2 IN 0 TOTAL COINS 0

COINCREDITS 0 SERVICECREDITS 0 TOTAL CREDITS 0

PRESS TEST BUTTON TO CONTINUE

BOOK KEEPING (Screen 1/3) - COINS and CREDIT 1 Displays information on the following :

COIN 1 IN - Records the number of GAMES PLAYED against the inserted Coin Value. COIN 2 IN - Not fitted as standard. (If fitted, it operates the same as COIN 1 IN) TOTAL COINS - Records the TOTAL GAMES PLAYED from all Coins Inserted.

COIN CREDIT - Records the number of Credits entered by the COINS IN. SERVICE CREDIT - Records the number of Credits entered by the SERVICE Button. TOTAL CREDITS - Records the TOTAL NUMBER OF CREDITS that were entered..

56 9

TEST MODE 57 0 0 0S 0S 0S 0S 0S OHOMOS OHOMOS OM 0M 0M 0M 0M ODOHOMOSODOHOMOS 0H 0 = THE NUMBER D = DAYS H = HOURS M = MINUTES S = SECONDS 0H 0H 0H 0H 0D 0D BOOKKEEPING 2/3 ------PRESS TEST BUTTON TO CONTINUE TOTAL TIME NUMBEROFGAMES PLAY TIME AVERAGE PLAY TIME LONGEST PLAY TIMESHORTESTPLAYTIMEOHOMOS PLAYER 1 NUMBER OF GAMES SHORTEST PLAY TIME SHORTEST PLAY TOTAL TIME TOTAL TIME PLAY TIME PLAY AVERAGE TIME LONGEST PLAY GAME TEST MODE GAME BOOK KEEPING (Screen 2/3) - GAME TIMINGS ing : Displays information on the follow Press ‘TEST’next Screen - BOOK-KEEPING Button to advance to the 1/2. ollowing will apply : the f In the above Table

9-3-7 9-3

‘BOOK-KEEPING’ (TWO) 2 9-3 GAME TEST MODE

9-3-7 ‘BOOK-KEEPING’ (THREE)

Press ‘TEST’ Button to advance to the next Screen - BOOK-KEEPING 3/3.

9 TEST MODE

PLAYER 1 BOOKKEEPING 3/3 TIMEHISTGRAM

0M00S ~ 0M29S 0 0M30S ~ 1M00S 0 1M00S ~ 1M29S 0 1M30S ~ 2M00S 0 2M00S ~ 2M29S 0 2M30S ~ 3M00S 0 3M00S ~ 3M29S 0 3M30S ~ 4M00S 0 4M00S ~ 4M29S 0 4M30S ~ 5M00S 0 OVER ~ 5M00S 0

PRESS TEST BUTTON TO EXIT

BOOK KEEPING (Screen 3/3) - TIME HISTOGRAM 3 Displays information on the following ‘LENGTH OF GAME’ :

0M00S ~ 0M29S 0 0M29S ~ 1M00S 0 1M00S ~ 1M29S 0 1M29S ~ 2M00S 0 2M00S ~ 2M29S 0 2M29S ~ 3M00S 0 3M00S ~ 3M29S 0 3M29S ~ 4M00S 0 4M00S ~ 4M29S 0 4M29S ~ 5M00S 0 OVER ~ 5MINUTES 0

In the above Table the following will apply : M = MINUTES S = SECONDS

Press ‘TEST’ Button to Exit BOOK-KEEPING 3/3 and Return to the GAME TEST MENU.

58 9

TEST MODE 59

TA CLEAR’ Menu CLEAR’ TA COMPLETED BACKUP DATA CLEAR YES(RESET)NO(CANCEL) BACKUP DATA CLEAR PRESS TEST BUTTON TO EXIT -> AND PRESS TEST BUTTON SELECTWITHSERVICEBUTTON PLAYER 1 PLAYER 1 BACKUP DATA COMPLETED - Screen BACKUP DATA

BACKUP DATA CLEAR MENU - Screen BACKUP DATA GAME TEST MODE GAME

Press the ‘SERVICE’ Button to select ‘BACKUP DATA CLEAR’ from the GAME TEST MENU CLEAR’ Press the ‘SERVICE’ to select ‘BACKUP DATA Button ‘BACKUP DA the TEST Button, to gain entry to the and then press the BACK UP DATA and reset all readings to ‘0’the BACK UP DATA the Screen will change to The BACK UP DATA reen to the GAME TEST Menu. CLEAR routine and Return the Sc the BACK UP DATA Press the ‘SERVICE’on to select ‘YES’ Butt on, will automatically CLEAR followed by the TEST Butt

Press the ‘SERVICE’ Button to select ‘NO’ fy the TEST Button, will automatically EXIT ollowed b n the Machine to the GAME TEST Menu without changing CLEAR and retur the BACKUP DATA Records. any of the DATA red. Pressing the TEST Button will EXIT o confirm that the Data is Clea ‘COMPLETED’ Screen t

9-3-8

9-3

CLEAR’ UP DATA ‘BACK

2 1 9-3 GAME TEST MODE

9-3-9 ‘INTERFERENCE PREVENTION WIRING’

9 TEST MODE • “Store maintenance man��� or “Enginee���� must be doing of this work. When it works by there are neither knowledge nor a technology, it causes the break- down. • Please work after cutting the power on/off switch without fail. It causes the elec- tric shock and the short-circuit accident. • Please do not damage wiring. When wiring is damaged, it causes the electric shock and the short-circuit accident.

When the game machines of a same or similar type are installed side by side, their sensors may interfere with each other. To reject the interference, follow the procedure below. The following game machines employ a same or similar type of sensor. If interference happens to the sensors, operation of the games may be mutually disturbed.

2, U/R type, DX type and Super DX type ● DEATH CRIMSON, U/R type and DX type ● THE LOST WORLD, U/R type, DX type and Super DX type ● BRAVE FIRE FIGHTERS ● CONFIDENTIAL MISSION, U/R type and DX type ● SHAKATTO TAMBOURINE ● LUPIN THE 3RD THE SHOOTING, U/R type and DX type ● THE MAZE OF THE KINGS, U/R type and DX type ● THE HOUSE OF THE DEAD 3, U/R type and DX type ● VIRTUA COP 3, U/R type and DX type ● GHOST SQUAD, U/R type and DX type ● THE HOUSE OF THE DEAD 4, SPECIAL, U/R type and DX type ● 2 SPICY, U/R type

1. Please turn off power.

2. The coin door is opened. The wire with the tag of "FREQ" is a prevention of getting entangled wire

3. Please display the game machine that connects the prevention of getting entangled wire and the game machine that pulled out the wire alternately when the same kind �f game machine is arranged and set up. Please keep the removed wire safe.

60 10

CONTROL UNIT 61 agent and then tighten them. use of screws and part surfaces injury. and that the trigger can be

Mode. conditions in Test used, there could be chemical changes that inhibit the could be damaged. 090-0012-N). Coat screws with suitable amounts of this or come apart. If this agent is not used, the product might start rattling in injury. resulting or hands caught, rattling, the players could get fingers damaged. play when the unit is cracked or at the junctions sure that there are no gaps or rattling the is not satisfactory, If there are gaps or rattling, or if operation operated smoothly. caught, resulting in players could get fingers or hands fragments, etc. in injuries from resulting could be damaged, these are tightened to excess, parts could be fires or burns. there carelessly, a risk of fire. circuit or present an electric shock or short circuit. power on may cause CONTROLLER UNIT CONTROLLER • Be careful not to damage or lose small parts or screws. • When a part has been replaced, be sure to always make adjustments and check • Use the slack preventive agent prescribed in these instructions. If any other agent is • Once the product has been disassembled, use slack preventive agent (product No. : • is a gap or so that there is no gap between the L and R covers. If there Assemble • Players could be injured if they sure to inspect gun surfaces for cracks and damage. Be • again, check carefully to be the unit has been disassembled and reassembled After • If screws or nuts excessively. fastening plastic parts, be careful not to tighten When • If soldering iron is handled in performing soldering work. Exercise due caution • may cause an electric shock, short the wires. Damaged wires Be careful not to damage • power off. Working with the the product, be sure to turn the When working with 10 10-1 DIS-ASSEMBLING THE PUMP GUN

If the gun does not operate satisfactorily and adjustments in Test Mode are ineffective, it could be that parts inside the gun have been damaged. Follow the steps listed below to dissemble the gun, for service and part replacement. Internal parts are inserted on the R cover side, therefore always work with the R cover facing downward as shown in 10-01 Fig 01. 10 CONTROL Seven different types or sizes of screw are used to fasten the L and R Gun covers. Using a total of 1 22 screws, all of which have to be removed before the L and R covers can be detached. UNIT

10-1 Fig. 01

First remove the Pump Handle when dissembling the Gun to reveal the fixing screws 'D'.

2 To remove the Pump Handle Housing, take a T10 Star Key and remove fixing 'G', then using a T25 Star Key remove the remaining two 'E' fixings. (Note that the 'E' fixings have Nyloc Nuts located in the reverse side of the molding that will fall out when the Bolts are removed).

10-1 Fig. 02 Showing the positions of the 'D' Fixings.

10-1 Fig. 03

62 10

CONTROL UNIT 63

. 10-1 Fig. 04 R/H half of the Sight

the L/H side of the Sight Housing can be lifted from the assembly e both Unlike the Pump Housing wher L & R halves of the housing could be Housing remains attached to the Gun Molding. oved, Once the six bolts have been rem .

, remove the . 10-1 Fig. 05 ose used in 'G' and Note that the two screws in position 'D' are slightly shorter than th rews holding the two Once the Sight Molding has been removed, the remaining 13 sc bolts are removed. Make sure that all nut are retained for use when the Gun is being rebuilt. Bolts 'C' & 'D' olding on the reverse fitted into the m ily fall out once the side and will eas

ing the R Side of the When all Screws have been removed, the gun may be parted. Leav ide, turning it over Gun on work surface, gently part the two moldings lifting the L/H s rb the wires linking the and placing it down next to the R/H side. Be careful not to distu two halves together halves of the gun together can be removed r than the others. that the two screws used in position 'F' are of a smaller diamete �emoved, the

ollowed by four fixing Bolts 'A', f oose nuts that are All six bolts have l Key Using a T10 Star

ight Housing. Removing the S

10-1 DIS-ASSEMBLING THE PUMP GUN THE PUMP 10-1 DIS-ASSEMBLING

3 4

10-1 DIS-ASSEMBLING THE PUMP GUN

5 Gun Assembly - Component Identification

10 CONTROL UNIT

10-1 Fig. 06

64 10

CONTROL UNIT 65

s

i

ect orr ion bar vat i n the c i cated o s l i

when the act r ectly n Ba io

k vat i ng 10-2 Fig. 01 ri ates corr

, chec per y l o r f the sp pe tch o ro f the Gun Case o roswi n the Pump Act n

c . i o io ne end o f tted s seated p rigger i o i

r n io ng f nd a sect t i i gge ri s ri o cated beh ws the p o operates the switch y correctl and the spring that the sp that the T o k k ion and that the Pump M it t i

ng l i s hec o

The procedure to Re-assemble the Pump Gun should adopt the Disassemble adopt the Gun should the Pump to Re-assemble The procedure checks should be made However Important the reverse order. Instructions in problems or faults from occurring. to prevent further during the Re-assembly 'A' sh around the edge of the T

Chec p moved. be molding. ring being located 'B' shows the other end of the sp C that in the correct position. return, is located

10-2 Fig. 02

10-2 RE-ASSEMBLING THE PUMP GUN THE PUMP 10-2 RE-ASSEMBLING 1

2 10-2 RE-ASSEMBLING THE PUMP GUN

Check that the Case Rubber Front Cap is located correctly. 3

10 CONTROL

UNIT

10-2 Fig. 03

10-2 Fig. 04

Check that the Case Rubber Top - (Sight) is located correctly. 4

10-2 Fig. 05

10-2 Fig. 06

10-2 Fig. 07

Check that all connectors are properly connected and that the wiring harness is tucked 5 away from positions that could trap wires when the two halves of the Gun are fitted together.

WARNING - AVOID THIS

10-2 Fig. 08

66 10

CONTROL UNIT 67

. 10-3 Fig. 03

. 10-3 Fig. 01

10-3 Fig. 02 Using a T10 , remove the

REPLACING THE SPEAKER REPLACING o replace either of the 'Speakers' inside the Gun Assembly. Disassemble the Gun Assembly. 'Speakers' inside either of the o replace

T the then follow shown in 10-1, instructions as following the the Gun below. Instructions ker Connector Unplug the Spea Assembly Once the 'Speaker' has been re-fitted, reassemble the Gun following the instructions as shown in 10-2. refit a new Speaker The Speaker will now lift out of the fixing bracket. Replace and e as shown above. to the side of the Gun Housing, by using the reverse procedur Remove the Speaker from the Gun Housing Starkey three fixing screws holding the speaker to the Gun Housing.

10-3

3 4

2 1 10-4 REPLACING THE SENSOR UNIT

To replace the 'Sensor Unit' inside the Gun Assembly. Disassemble the Gun following the instructions as shown in 10-1, then follow the Instructions below.

10 1 Unplug the Sensor CONTROL Connector, and unfasten the harness at positions 'A'.

UNIT

10-4 Fig. 01

2 Lift the Sensor Unit Case out of the Gun Molding

10-4 Fig. 02 10-4 Fig. 03

3 If required to do so, remove the Sensor Unit from the Sensor Case by removing the two fixing screws.

10-4 Fig. 04 10-4 Fig. 05

4 The Sensor Unit will now slide out from the case. Replace and refit the new Sensor Unit and reassemble onto the Gun Housing, by using the reverse procedure as shown above.

Once the 'Sensor Unit' has been re-fitted, reassemble the Gun Assembly following the instructions as shown in 10-2.

68 10

CONTROL UNIT 69

y o ng t t iri o when . y t i l tches ma en n i i k 10-5 Fig. 02

vab o th sw , the first o m the Gun w m r 10-5 Fig. 01 ro uld be ta o tch. B m f i eate r of service, hr oweve when oo sw e sh r ro c ws g i o tch L i ng ca all i o ng the M i ness t removed for ease r ow rigger Switch Wires - Black and Yell eassembl T Pump Switch Wires - Black and Purple. Ha chang be r mount them in the wrong positions. nnect the Sw o rink Insulation. - Soldering Iron - Solder - Heat Sh sc i ved d o em r - Wire Cutters

tch i . ond operated by Pump Lever rigger and the sec o fixing screws. rigger' Microswitch, remove the tw sw ro c i

10-5 Fig. 03 th the M

REPLACING THE MICRO SWITCHES THE MICRO REPLACING i o replace the 'Micro switches' inside the Gun Assembly. Disassemble Disassemble the Gun Assembly. inside the 'Micro switches' o replace o replace the 'T you will need the following : o replace one of the Micro Switches

the Gun following the instructions as shown in 10-1, then follow the then follow shown in 10-1, instructions as following the the Gun below. Instructions T

W T T Small (+) Screwdriver de the Pump Gun assembly icro Switches' located inside the Pump Gun There are two 'M operated by the T

10-5

3 4

2 1 10-5 REPLACING THE MICRO SWITCHES

5 To replace the Microswitch, remove the 'Heat Shrink' insulation covering the connection on the Microswitch to be replaced. De-solder the wires from the switch and remove any remaining Heat Shrink on the cables.

10 CONTROL Slide the new Heat Shrink covering over the wires and re-solder them onto the replacement Microswitch, slide the Heat Shrink over the connections and apply heat to shrink the insulator.

UNIT Reattach the Microswitch to the Gun Housing, and move the Trigger and test the 6 operation of the replacement switch.

Reconnect the Switch loom to the 'Gun Housing' Wiring Harness, checking the position of the loom is clear.

10-5 Fig. 04

The same procedure it taken when changing the Pump Switch Micro Switch, when the 7 Pump Switch is replaced, always check its operation by moving the 'Pump Activating Bar'. 10-05 Fig 05 Shows the Pump Switch in the Normal Rest Position. 10-05 Fig o6 Shows the Pump Switch in the Activated Position.

10-5 Fig. 05 10-5 Fig. 06

Once the 'Microswitch' has been re-fitted, reassemble the Gun Assembly following the instructions as shown in 10-2.

70 10

CONTROL UNIT 71 PUMP GUN - COMPONENT LIST - COMPONENT GUN PUMP 10-6 11 MONITOR 11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS

Before handling the monitors, be sure to read the following explanations and comply with the caution/ warning instructions given below. Note that the caution/warning symbol marks and letters are used in the instructions. Indicates that handling the monitors erroneously by disregarding this warning 11 may cause a potentially hazardous situation, which could result in death or MONITOR serious injury.

Indicates that handling the monitors by disregarding this caution may cause a potentially hazardous situation, which could result in personal injury and or material damage.

Indicates that access to a specific part of the equipment is forbidden.

Indicates the instruction to disconnect a power connector or to unplug.

• When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor interior and the monitor, be sure to disconnect the power connector (plug) before starting the work. Proceeding the work without following this instruction can cause electric shock or malfunctioning. • Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA shall not be liable for any malfunctioning and accident caused by said conversion.

• Primary side and Secondary side The monitor's circuit which is divided into the Primary side and Secondary side, is electrically isolated. Do not touch the primary side, or do not touch both the primary side and the secondary side simultaneously. Failing to observe the instruction can cause electric shock and this is very dangerous. When making monitor adjustments, use a nonconductive driver and make adjustment without touching any part other than the Adjustment V. R. and knob. Also, be sure not to cause a short-circuit to the Primary side and Secondary side. If short-circuited, it can cause electric shock or malfunctioning, which is very dangerous. SECONDARY SIDE (Chassis, CRT)

PRIMARY SIDE

11-1 FIG. 01

72 11

MONITOR 73 uld uld o Approx. 10kV . Sh . rior NECK PCB . This is REAR PART nte i

or t i n off so , turn the power MAIN BD uch the mo the uch DEMAGNETIZER COIL o ransformer), Anode Lead and t t t FBT Approx. 29kV o n o 11-1 FIG. 02 e, d e, PRIMARY SIDE or ef Disconnect or unplug ively . The anode of the CRT itself will be accumulat FOCUS LEAD (black) Approx. 10kV r The us. ro ANODE LEAD Approx. 29kV dange ANODE CAP oltage ry ve and lts ioning, be sure to send it in an "as is , etc. is required at the time of malfunct . CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS SAFETY FOR HANDLING CONCERNING THE AND WARNINGS CAUTIONS SECONDARY SIDE (Chassis, sheet metal work, CRT, etc.) ricity ouching the CRT surface sometimes causes you to slightly feel elect ric shock and and avoid damaging the insulated portions so as not to cause elect res). malfunctioning. (For the name of parts, refer to the above Figu rp edges, etc. Focus Lead are not positioned close to the sheet metal work's sha rsely affect the human because the CRT surfaces are subject to static and will not adve body re disassembled, what's charged to said high tension assembled" condition. If these a ing a very hazardous situation. Therefore, under no voltage can be discharged, caus circumstances should it be disassembled. ing high-tension voltage which is very dangerous. charged as time elapses, generat is, CRT and PCB assembled. When The monitor should be used with the Chass repair adjustments made at the factory 20,000 vo 20,000 monitor interior r wastes, etc. be ixed in the m soldering & pape ioning or fire hazard. as not to cause malfunct Installation and removal Ensure that the Demagnetizer Coil, FBT (Fly-Back T Static Electricity T ified part No. to maintain the status of For combining the CRT and PCB, use the spec Connecting the CRT and PCB High-tension V of high-tension voltage in excess ts inside monitor are subject to Some of the par DEMAGNETIZER COIL • •

• • 11-1 11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS

For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the 11 MONITOR coating film can cause electric shock to the customers. • Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on the CRT surfaces. • Avoid applying stickers, seals, etc. on the CRT face. • Do not remove aluminum foils from the CRT corners. Removing the aluminum foils can cause static prevention effects to be lowered.

ALUMINUM HOIL

11-1 FIG. 03

74 11

MONITOR 75 cal cal i ng chem ng i mmended. When us When mmended. o ec r s s i l) l) o l (ethan l o , etc. h o th (flannels, etc.). Do not use a coarse gauze, , soft cloth (flannels, etc.). lvent, alc lvent, ng so ng i v o em r

CLEANING THE CRT SURFACES THE CRT CLEANING r smea or

r market or solvents such as thinne rs off. wring it to wipe smea re to follow instructions below:detergent, be su etc. rgents such as "glass cleaner" available on the Do not use alkaline chemical dete ith hard items such as brushes, scrub brush, etc. Do not rub or scratch the CRT face w ontaining an abradant, powder or bleaching agent. Do not use a chemical detergent c F y oft cloth in and then thoroughl rgent with water and dip a s Dilute chemical dete y using a dry Remove smears b

- • - • - • ion to rfaces. When cleaning, pay attent oating is applied to the CRT su Static preventive c ck. ive coat can cause electric sho nts. Peeling off of static prevent the following poi

11-2

oating will not come off. caution so that the antistatic c k. When cleaning, pay attention to the above Clean the CRT surfaces once a wee 11-3 ADJUSTMENT PROCEDURE

• Monitor adjustments have been made at the time of shipment. Therefore, do not make further adjustment without a justifiable reason. Adjusting the monitor which 11

MONITOR contains high tension parts is dangerous work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunctioning. • Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can cause to worsen the players' or the customers' physical conditions. • Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit.

The monitor satellite adjustment board is located inside the VIDEO Cabinet on the left hand side cheek. To gain access to the cabinet in order to make Monitor Adjustments, remove the three screws marked ‘A’ from the rear service door and lift the door clear.

11-3 FIG 01 Indicates the positions �f the fixing screws ‘A’

11-3 FIG 02 Shows inside the open Cabinet.

11-3 FIG. 01 11-3 FIG. 02

76 11

MONITOR 77 . • 11-3 FIG. 03 A 11-3 FIG. 04 B A C D VSIZ VPOS RSET EXIT

CONT BRIT HSIZ HPOS (SA04) (SA03) (SA01) (SA05) FUNC UP DOWN DEGAUSS on. With the UP button, it becomes large and becomes small with the DOWN butt on. With the UP button, it moves upwards and moves downwards with the DOWN butt on. With the UP button, it becomes large and becomes small with the DOWN butt on. With the UP button, it moves to the left and moves to the right with the DOWN butt omes light with the DOWN button. With the UP button, it becomes deep and bec ght and becomes dark with the DOWN button. With the UP button, it becomes bri ENDS THE ADJUSTING MODE AND EXITS THE MENU. ADJUSTS THE HORIZONTAL IMAGE POSITION. ADJUSTS THE HORIZONTAL ADJUST THE VERTICAL IMAGE SIZE. ADJUST THE VERTICAK IMAGE POSITION. ADJUST THE HORIZONTAL IMAGE SIZE. ADJUST THE HORIZONTAL ADJUSTS IMAGE CONTRAST. ADJUST THE ON-SCREEN IMAGE BRIGHTNESS. ot be adjusted. hue f each color cann duct, theo ith this pro following. W : : : : : : : ADJUSTMENT PROCEDURE ADJUSTMENT ons to operate the adjustment. There are four butt reen. on displays the following menu sc Pressing FUNC butt others are green. The selected Item is RED, and the A : B : C : D :

CONT → BRIT → HSIZ → HPOS → VSIZ → VPOS → RSET → EXIT → CONT → ••••• CONT → BRIT → HSIZ → HPOS → VSIZ → VPOS → RSET →

11-3 ead and caut the ead andrry o method, carefully r adjustment 95. For ducts monitor is 200-60 This pro EXIT VPOS VSIZ HPOS HSIZ BRIT CONT

on for 6 seconds, the menu display disappears. When there is no input of the butt

Each time the FUNC button is pressed, the selection item (RED display) moves in following order Each time the FUNC button is pressed, the selection item (RED display) 11-3 ADJUSTMENT PROCEDURE

Select the item (RED display) and press the UP or the DOWN button once, the following display will appear.

11 MONITOR CONT 31k nnn

14-3 FIG. 05

CONTRACT ADJUSTMENT SCREEN The “nnn��� is a present value of the adjustment value.

Pressing the UP/DOWN button again causes the adjusting work to be done. When there is no input of the UP/DOWN button for 6 seconds or the FUNC button is pressed, the adjustment value is memorized.

- If EXIT is selected (red display) and the UP/DOWN button is pressed, the adjustment mode will be canceled and the menu display will disappear.

- Selecting RSET and pressing the UP and the DOWN buttons simultaneously causes "RSET" to be displayed for 3 seconds and this resets the on-screen setting status to the factory setting.

- When pressing the DEGAUSS button, degaussing is performed for 5 seconds and displays "DEGAUSS". Once degaussed, it takes 5 minutes or longer to have degaussing function again. If it is pressed before taking 5 minutes, the following screen will appear for the remaining seconds.

WAIT nnn S E C

14-3 FIG. 06

78 12

COIN HANDLING 79 GATE FIG. 12 a 12-1 CLEANING THE COIN SELECTOR 12-1 CLEANING Remove and clean smears by using a soft cloth dipped in water or diluted chemical chemical diluted or water in dipped cloth soft a using by smears clean and Remove the Coin Selector. Never apply machine oil, etc. to status working normal the in coin regular a insert Selector, Coin the cleaning After

oft brush (made Open the gate and dust off by using a s of wool, etc.). oin chute door. Turn the power for the machine OFF. Open the c oin chute door. Remove the Coin Selector from the c

and ensure that the selector correctly functions. and ensure that the selector correctly detergent and then squeezed dry. COIN HANDLING COIN

● ● ● Handling the Coin Jam Handling

2 3 1 12

below: When cleaning, follow the procedure once every 3 months. The Coin Selector should be cleaned or ormal coin in and check to see that the select r removing the jammed coin, put a n selector gate. Afte correctly functions. and open the REJECT buttressed, open the coin chute door ejected when theon is p If the coin is not r

12-1 CLEANING THE COIN SELECTOR

Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent 4 and then squeezed dry.

12

COIN HANDLING Remove the CRADLE. When removing the retaining ring (E ring), be 5 very careful so as not to bend the rotary shaft.

CRADLE FIG. 12b

Remove stain from the rotary shaft and shaft receiving portions by wiping off with a soft cloth, 6 etc.

After wiping off as per previous step, further apply a dry cloth, etc. to cause the Coin Selector to 7 dry completely.

Coin Insertion Test

Once every month, when performing the Coin SW Test, simultaneously check the following:

D o�es�������� the Coi�����������n Meter co�unt������������� satisfactori����ly?��

Does the coin drop into the cashbox correctly?

Is the coin rejected when inserted while keeping the REJECT Button pressed down?

Insert a coin while keeping the REJECT Button pressed down and check if it is rejected.

FIG. 12 c

80 12

COIN HANDLING 81 VOLUME CONTROL C CONTROL VOLUME DEMAG (NOT USED) (NOT DEMAG TEST BUTTON SERVICE BUTTON A CONTROL VOLUME B CONTROL VOLUME . Provides a SERVICE CREDIT when pressed Flashes when functioning. To Coin Acceptor (SR3 TYPE.) Adjust to required price of pay. NOT USED MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS) SECONDARY VOL ADJUSTMENT (GUN SPEAKERS) NOT USED Adjust these switches to specify the type of Coin Acceptor Provides access to the TEST MENU when pressed. used and currency. Default = SW1&SW2 ON - SR3 in parallel made, Sterling. COIN CHANNEL A COIN

DIP SW 3 DIP SW 1 VTS Board

12-2 ADJUSTING THE PRICE OF PLAY THE PRICE OF ADJUSTING 12-2 VOL CONTROL B VOL CONTROL C DEMAG VOL CONTROL A CHANNEL 1 DIL SW1 (credit settings) SERVICE BUTTON Status LED TEST BUTTON DIL SW3 (Regional Settings) ow the ntrolled by 2 DIL Switches. These all a built in Credit Board. This is co The VTS BD has y, type of coin acceptor and region operator to select the price of pla the CREDIT BOARD to function correctly. the CREDIT BOARD IMPORTANT! edit to allow MODE must be set to 1 coin 1 cr within the SYSTEM TEST The CREDIT SETTINGS adjust the price . To adjust the oin Acceptor ney Controls SR3 C ipped with a Mo duct comes equ This pro BOARD. it setting are adjusted via the EXCEL CREDIT of play ALL cred REGIONAL AND ACCEPTOR SETTINGS (SW3)

12 COIN HANDLING

Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on following pages. Set SW 1 according to the option settings found in use the appropriate existing setting shown above (from another country) that For Germany (DM), France (Fr) & Switzerland (SFr), table above corresponding to the country required. Set SW 3 on the VTS /Excel board as shown in matches the coin ratios programmed into your coin mech. matches the coin ratios programmed into your Note: These switch settings are under constant review and may change due to world currency updates. Note: These switch settings are under constant review • • •

82 12

COIN HANDLING 83 STERLING PRICE OF PLAY SETTINGS (SW1) SETTINGS PRICE OF PLAY STERLING EURO PRICE OF PLAY SETTINGS (SW1)

12 COIN HANDLING

84 12

COIN HANDLING 85 ’s ONLY ’s .

SELECTING STERLING / EURO OPTION STERLING SELECTING

12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING - TEACH AND OPTIONS 12-3 SR3

itches as show below. o enable/disable the banks set the sw over to the Euro and visa versa. below for changing setting is UK Sterling and the Euro. Factory (supplied) is programmed to accept The SR3 coin acceptor the instructions to the Euro, then please follow If the configuration needs to change for the UK Sterling.

Please remove power from the SR3 before changing the status on the DIP SW. Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro

isabled) - Sterling ONLY Bank 1 ON (enabled) and Bank 2 OFF (d ro Both Banks ON (enabled) - Sterling and Eu

T in both banks ne in each bank, or 12 coins/tokens ion of 2 different currencies, o This enables the select from the same country way DIL switch. on the 8 ks of coins via switches 7 and 8 ws you to enable both or individual select ban This function allo BANK SELECT 12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING

TEACH AND RUN PROGRAMMING (SR3)

If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be programmed to accept and credit special coins/tokens.

12 COIN HANDLING Please follow the instructions below to enable and program the TEACH & RUN facility.

Table 1: Teach & Run Programming Bank 1.

Coin Number SW1 SW2 SW3 SW4 SW5 SW6 1 off off off ON ON off 2 off off ON off ON off 3 off off ON ON ON off 4 off ON off off ON off 5 off ON off ON ON off 6 off ON ON off ON off

Bank 2

Table 2: Teach & Run Programming Bank 2

Coin Number SW1 SW2 SW3 SW4 SW5 SW6 7 off ON ON ON ON off 8 ON off off off ON off 9 ON off off ON ON off 10 ON off ON off ON off 11 ON off ON ON ON off 12 ON ON off off ON off

Teach and Run EXAMPLE. (To teach coin channel 12 for £1)

Switch off the power to the SR3 and set the Program DIL switches to:-

MSB LSB SW2 SW3 TOTAL SW5 SW6 SW1 SW4 ON ON OFF OFF 12 ON OFF

Switch on the power to the SR3. Press the reject lever within 20 seconds. The LED will turn RED. Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions.

NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED.

Press the reject lever and the LED will turn GREEN. The coin channel has now been programmed.

SET ALL SWITCHES TO THE OFF POSITION.

86 13 LAMP REPLACEMENT 87

FLUORESCENTRECOMMENDED LAMPS. PROTECTIVE GLOVES AND EYE WEAR ARE PLEASE WEAR PROTECTIVE CLOTHING / EQUIPMENT WHEN CHANGING

e is powered up. e is powered up. Do not attempt to remove the fluorescent lamp whilst the machin Always disconnect the machine from the main power supply before changing the Always disconnect the machine from the main power lamp. or side fitting POPs. Holding or hanging off these components may bend them out components hanging off these or side fitting POPs. Holding or an accident. could lead to a fall or of shape or damage them, and and/or smoke. Make sure there are no abnormalities. For example, check if you can For example, check sure there are no abnormalities. and/or smoke. Make and if the lamp has to have been discolored smell anything burning, if any sockets be replaced frequently. fires or damage. replacing lamps. replacing lamps. power on may cause an electric shock or short circuit. an electric shock or short power on may cause FLUORESCENT LAMP REPLACEMENT FLUORESCENT When performing the fluorescent lamp replacement, do not hold onto the Billboard When performing the fluorescent To perform the operation safely and accurately you must use a safe, steady step or perform the operation safely and accurately you To injury. and possible may lead to a fall footstool. Working without this to tighten screws excessively. If such parts are damaged, injuries could be caused by If such parts are damaged, injuries to tighten screws excessively. fragments, cracks, etc. Be careful when handling parts made of plastic or glass, for example be careful not glass, for made of plastic or Be careful when handling parts tings may cause with different ratings may cause specified ratings. Using lamps Use lamps of the circuit fixtures can cause a short insulation in lighting Such things as deteriorated There is danger that hot lamps can cause burns. Exercise due caution when Exercise due caution when that hot lamps can cause burns. There is danger When working with the product, be sure to turn the power off. Working with the the power off. Working the product, be sure to turn When working with • • •

• • • • • 13 Follow the instructions below to safely replace the fluorescent lamp. Always replace the lamp with one of the same type and specification.

• Turn the POWER OFF 13 1

LAMP REPLACEMENT

2 • Use a Stool or Step when working on Top of the Cabinet. Remove the three screws marked 'A' from the Title Glass fixing bracket. 13-0 Fig 01

3 • Remove the Title Glass fixing bracket.

13-0 Fig 02

4 • Tilt the top of the Title Glass slightly forward and lift it clear of the machine.

13-0 Fig 03

5 • Replace the Fluorescent Tube with one of the same type.

13-0 Fig 04

NOTE : Later machines used a Fluorescent tube which fitted into Terry Clips and are connected via a Flying Lead type connections.

6 • Refit the Title Glass by following steps 1 > 4 in reverse order

88 14 PERIODIC INSPECTION 89 ng the i inserted, or fire caused by is securely r plug, etc. Us nspect the following items , inspect the we of the cabinet. If wetness o or the dealer from om wh the outside e make an effort to ou should therefor internal cleaning. ing Us the p roduct in electrical and electronic equipment utlet and the p o inside and et on this manual k c insulation o involving electrical shorts c ircuits of if power cords a re damaged, the plug officeshown of accidents request the originally purchased o t perform the , , check t o see year year is the danger s accumulated between the s i

INSPECTION PERIODIC factors such as the rioration dete o abnormalities such as odors from burning. over time. Check that there are n product was rior may cause fire or other accidents. with accumulated dust in the inte roduct until it has completely dried. occurs for any reason, do not use the p dust y cause fire or electric shock. dust in the interior ma product with accumulated ost of cleaning the interior parts. Note that you are liable for the c There Once a Never use a water jet, etc. t o clean the Once a

• • • •

the amenity of the players. rovide hand wipes, etc. for clean the Gun often and p ntroller). Y in direct contact with the GUN (co The players come duct and rate it safely s product andope rformance of thi o maintain the pe In order t intenance. and perform ma routinely 14 14-1 PERIODIC INSPECTION TABLE

The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation.

When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. 14 available for player use. PERIODIC INSPECTION

ITEMS DESCRIPTION PERIOD REFERENCE CABINET Confirm that adjusters contact floor Daily Chapter 3 MONITOR - TOUCH PANEL Screen Cleaning Weekly Check Screen Adjustments Monthly Touch Panel Adjustment Weekly Chapter 9 MONITOR - 2���� COLOUR Screen Cleaning Weekly Chapter 11 Check Screen Adjustments Monthly Chapter 11 CONTROL UNIT (GUN) Cleaning, Looking for Damage Daily Sight Adjustment Weekly Chapter 9 GAME BOARD Individual Test Monthly SM-Chapter 4 Confirm settings Monthly Chapter 9 COIN CHUTE DOOR Coin Switch Inspection Monthly Chapter 9 Coin insertion test Monthly Chapter 12 Selector cleaning Every 3 months Chapter 12 FLUORESCENT LIGHT Inspection of Lighting Fixtures Ass appropriate Chapter 13

POWER CABLES Inspection, Cleaning 1 year Last page CABINET INTERIOR Cleaning 1 year Last page CABINET SURFACES Cleaning As appropriate See below

Cleaning the Cabinet Surfaces

When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dust cloth

Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes carefully and test the product first on a small area that is not highly visible.

.

90 15 TROUBLESHOOTING 91 , e e n k i r ce k c i uld o ved, nnel ff o e a o o o r t ta c uld be s is used o y r o c sh cated vements em i n r ri e c o ro r nd i involved, cut or the dealer fi e. If the r mp , a fire, electric i ce or

i ntact the en, d fi o k o ff dents. The or i o f n ntenance pe i i ts originally purchased.

i or the cu and c y ir cause an elect or vated has been te ma y i se, i t c in this manual ri atel i or ved, heat and/ act o eseeable acc is an ty abnormali chase or es ma the s r , sh y or ir k em r c mmed tect o i f pu

unf ut b r o ro o o s manual a out by personnel without the necessary original condition. If the product or moving mechanisms are i office shown we s manual have been ta nt t p is addressed b y omeone s w ith specialized i i ed cal sh o its oi et been . n th cu rri y i ir t n th on while there i c ed uld lead t r or es. Damaged w o

ff the p r ir ve ven o i e o is left k uld be ca es c ntact the p r or technicians, n has no o uld be electri ea o es g se c r io o . Cut r o y w sh e c vat i r o measu r and c or the dealer from wh om the roduct p was r natel act i is displayed, have the roblem p looked at by a store maintenance or circuit protector t o measu r or we than th m unte damage the w r lls, the o ri o o bed bel ki n f n that the b sc ri o immediately and contact the o i s the t t o o or nd eas eas i ted afte r r nate c desc i o es or a technician. Unless the problem m in this manual r eful n ork instructions. If the ower p ri blems r sc wledge le the ro i i other qualified professional. Work carried o sengage the p an error message i

n wh generated. restore the reaker b no store maintenance people off the power ginally purchased. from whom the product was ori person k Ind also result in permanent damages. can be n measu shown re. short circuit or present a risk of fi power ‘ON’c shock or short circuit. may cause an electri these rious accident can occur shock or other se d or gy can cause accident. skill or technolo TROUBLESHOOTING Once the If If p Be ca When working with the product, be re su to turn the power ‘OFF’ . Working with the ken, ollowing measures have been ta noted even after the f If no improvements can be The w

● ● ● ● ● ● ● 15 15-1 TROUBLE NOT RELATED TO THE GAME BOARD

If a problem has occurred, first inspect the connection of the wiring connectors.

15-1 TABLE 01 - TROUBLESHOOTING TABLE

PROBLEMS CAUSE COUNTERMEASURES

15 When the main SW is turned ON, The power is not ON. Firmly insert the plug into the TROUBLESHOOTING the machine is not activated. Power Outlet.

Incorrect power source/voltage. Make sure that the power supply/voltage are correct.

Loose FUSE or wire around the Check Fuses, AC Power harness, AC Power line and harness. wiring and connectors.

The 2���� Colour Monitor does not The VGA cable may not be fitted Check the VGA connection at light correctly. both Lindbergh and at the PTV, ensure that the 2 thumbscrews are secure at each end.

No sound output. Volume is not adjusted properly. Adjust the volume. (See Chapter 9.)

Board or Amplifier malfunction. Check by performing a speaker test. (See Chapter 9.)

The Control Unit (GUN) does not Due to external or environmental Perform the Gun Adjustment in target correctly. factors the targeting is off. the Test Mode. (See Chapter 9.)

LED Board malfunction Check that the LED lights up. If not does not light up, replace it.

Sensor may be faulty Replace the Optic Sensor.

LED Board and Cover are Clean off soiled surface. contaminated

Fuse on the Sensor Unit has Fix the source of the Overload, blown due to a momentary then replace the Fuse. Electrical Overload

The Control Unit (GUN) does not A fault with the Microswitch Check ON/OFF function in the appear to be operating correctly Input Test, and if not working exchange the Microswitch

A fault with the LED Board Check that the LEDs are ON. If not exchange them.

The Sensor Unit is Broken Exchange the Sensor Unit

The lights in the cabinet does not The fluorescent light is dead. Exchange the fluorescent light. come on. (See Chapter 13.)

The Touch Screen does not Touch Panel is not Set Up Set it correctly in TOUCH PANEL appear to be operating correctly correctly ADJUSTMENT in the Test Mode

Touch Panel usage is set to OFF Set the Touch Panel to ON in the GAME ASSIGNMENT in the test Mode.

92 15 TROUBLESHOOTING 93 . Read the error description and

ot effective, do not make manual is not effective, do not to a problem described in this or the resolution and Immediately turn off the power to resolve the problem yourself. further attempts listed in this manual. Any unguided attempts to contact your retailer or the office a serious accident. solve such problems may lead to off the power and contact your retailer or the office listed in this manual. contact your retailer or the office off the power and vice manual occurs, LINDBERGH service manual occurs, described in this manual and the If a problem not ividuals available, turn qualified individuals available, maintenance personnel or other If there is no site or other qualified personnel or other qualified have the site maintenance If an error is displayed, or technical knowledge it. If someone without specialized individuals resolve short circuits or fire may result. the problem, electric shock, attempts to rectify

DISPLAY 15-2 ERROR

o. displayed with the LINDBERGH Log it detects an error This product displays the following messages when the LINDBERGH Service Manual for details on error messages follow the steps indicated. Refer to 15-2 ERROR DISPLAY

15 TROUBLESHOOTING

94 15 TROUBLESHOOTING 95 DISPLAY 15-2 ERROR 16 GAME BOARD

● When working with the product, be sure to turn the power off. Working with the 16 power on may cause an electric shock or short circuit. GAME BOARD ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. ● Do not use this product with connectors other than those that were connected and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fire damage.

In this product, setting changes are made during the test mode. The game board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning.

Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.

● When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires. ● When connecting a connector, check the direction carefully. Connectors must be connected in only one direction. If indiscriminate loads are applied in making connections, the connector or its terminal fixtures could be damaged, resulting in electrical shock, short circuits or fires.

96 16-1 REMOVING THE GAME BOARD

1 Switch off the main unit.

16

GAME BOARD 2 Remove the security screws and un- lock the Service Door located on the Left Hand side of the Gun Console.

Remove the door

16-1 Fig 01

3 Remove the Game Board Tray fixing screw, located in the top Right Hand corner of the Game Board Tray.

16-1 Fig 02 16-1 Fig 03

97 16-1 REMOVING THE GAME BOARD

3 With the Service Door open and the Fixing Bolt removed, action the following before sliding the game Board Tray out of the Console. 16 GAME BOARD

Remove all connectors fitted to the LINDBERGH Game Board. Care should be taken, 'Do Not' pull on the wiring in order to disconnet the plug or sockets as this could damage their terminations.Some of the connectors may be secured by screws.

16-1 Fig 04

98 16-2 COMPOSITION OF GAME BOARD

● With the key chip inserted into it, this board serves as a special-purpose game board for the product. 16 GAME BOARD ● Use with the dip switches (DIP SW) on the board at the prescribed settings. If set- tings do not match the product, an error message will be displayed. In some cases, the game cannot be started.

16-2 Fig 01

99 17 SOFTWARE INSTALLATION

17-1 ATTACHING THE DVD DRIVE AND KEY CHIP

17 • When connecting the DVD wire connector, check the orientation carefully and connect SOFTWARE INSTALLATION securely. The connector must be connected in the proper direction. If it is connected in the wrong direction or indiscriminately at an incline so that if a load is applied, the connector or its terminal pins could break, possibly causing a short circuit or fire. • Be careful not to damage the DVD wire by getting it caught between object, etc. Doing so may cause a short circuit or fire.

• The KEY CHIP is a precision device. It can be damaged by heat, impact and static electric- ity. exercise caution in handling this equipment. • The KEY CHIP must be used as a set with the DVD-ROM disc included in the package. • Prepare the separately sold DVD Drive and the DVD Wire (2M) supplied with this product. Connect the LINDBERGH (Game Board) and the DVD drive with the DVD wire in order to install software. • For your Safety and to prevent Malfunction, do this before plugging in the power cord.

1 Remove the Service Door on the Left Hand side of the Gun Console to reveal the LINDBERGH Game Board.

2 Remove the ‘KEY CHIP’ from the ‘DVD’ Software Kit, and insert the Key Chip into the ‘LINDBERGH’ . At this point, make sure to insert the Key Chip in the right direction and pushed all of the way in. At this time also attach the ‘IDENTITY STICKER’ to the Lindbergh.

17-1 Fig 01

100 17 SOFTWARE INSTALLATION 101 n of o or nnect o nnect the c o o the LINDBERGH c es) t r e (2 Met ir 17-1 Fig 02

nnect the DVD W

o C the side with the LINDBERGH tag. The ‘USB MINI A’ can be connected to an y ow) the ports 1 - 4. (See bel

17-1 ATTACHING THE DVD DRIVE AND KEY CHIP DRIVE AND THE DVD 17-1 ATTACHING 3 17-2 TURNING POWER ON - SOFTWARE INSTALLATION

• Be careful not to damage the DVD wire by getting it caught between objects, etc. Doing so may cause a short circuit or fire. • The following explanation assumes that the product has been assembled properly 17 SOFTWARE INSTALLATION as explained above. If there is an error or if the product operates in a manner other than as indicated below, cut off the power supply immediately. Failure to do so may result in a fire or electrical shock. • If you look directly at the laser beam in the DVD DRIVE, you could suffer vision impairment. Do not look inside the DVD DRIVE.

• Do not use or store the DVD Drive or DVD Wire in any of the following locations, as this may result in serious damage. - Anywhere which may vibrate or shock the equipment. - In direct sunlight. - In damp or dusty places. - In places with a sharp change in temperature. - Close to anything that gives of heat. (Heater etc.) - Close to anything with a strong magnetic field.(magnets, monitors, speakers radio, etc) - Anywhere that is likely to get wet. - Anywhere with a slope or incline. - Anywhere with corrosive in the air. (Chlorine, hydrogen sulfide, ammonia, sulphur dioxide etc) - Anywhere with strong static electricity. [ Do not use in these locations ] - Close to anything that is highly retentive of heat. (carpets, sponge, cardboard, etc.) - Anywhere that blocks the DVD air vent. • The DVD is a delicate piece of equipment. Avoid the following. - Dropping or shaking it violently, - Getting water or liquids on top of it. - Placing small or large items on top of it - Drinking of smoking close to the DVD Drive. • Do not turn off the power to the DVD when it’ s Access Lamp is on or flashing, as this could cause damage to the device. • Do not allow any foreign objects, such as liquids, metals, or smoke inside the DVD drive.

102 17 SOFTWARE INSTALLATION 103 . r n wate n i luted luted i agent d agent ��� al r s use a “neut a use s y ng agent, alwa agent, ng i , and may result in read malfunctions. ys neutralize any static , before handling an IC board alwa use a clean a use o .

u need t need u yo

TURNING POWER ON - SOFTWARE INSTALLATION - SOFTWARE POWER ON TURNING - If If - ing benzene, alcohol, thinners, etc. ducts or cleaning agent contain - Never use pro (See 6-5 Fig 01) remove the disc from the drive, may result. ith a clean dry cloth. and squeezed. After wiping, remove any remaining moisture w sprays, or antistatic agents, etc.). audio and video quality ot repair or replace a failed component whether of parts. In which case, SEGA cann ired. not the warranty period has exp rounded metal surface. charge in the body by touching g or change the specification of such general purpose Manufactures may discontinue, from the human body accurately r fingerprints. When handling a Disc be careful not to contaminate it with you oaked in water When cleaning a contaminated disc, use a soft cloth that has been s Do not use a disc with signs of peeled seals, tape, etc inability to If such a disc is placed the DVD ROM Drive, malfunctions, such as the Do not use a cracked, warped, or damaged disc. it. Do not attach papers or seals onto the disc to avoid scratching inners, cleaning When cleaning the disc, do not use volatile chemicals (benzene, th iscs may lower Do not get finger prints or dust particles on the disc. Contaminated d is may cause a malfunction. Do not use a DVD with a damaged Face. Th rive with the label facing upwards. Insert the DVD ROM into the DVD D red specifically for the Software Kit . Some parts are not designed and manufactu oard can be damaged by electrostatic discharge The chip components on the IC b ing ng so may prevent it from read inside the DVD Drive. Doi Do not touch the LENS

s on the DVD Drive. oth to wipe off any dirt or mark Use a soft dry cl THE DVD-ROM DISC HANDLING • • • • • • • • • • • • •

• 17-2 17-2 TURNING POWER ON - SOFTWARE INSTALLATION

HANDLING THE DISC

17 • To clean a disc, wipe it with a soft cloth, from the centre outwards. SOFTWARE INSTALLATION 1

17-2 Fig 01

• When handling a disc, using both hands, put your thumbs and forefingers on the op- 2 posite sides of the disc.

17-2 Fig 02

• Placing the DVD ROM into the DVD Drive, with one hand, 3 put your forefinger into the centre hole while placing your thumb and middle finger on opposite sides of the disc. When inserting a DVD ROM into the Drive make sure that the label is facing upwards.

17-2 Fig 03

104 17 SOFTWARE INSTALLATION 105 . , or ut 30 about , this may

. . ut for out cme o not will ay ions might be faulty , wiring connect video output at all, there , or if there is no INSTALLATION SOFTWARE Software Kit provided out the DVD Take . Installation takes place. r error display , if there is anothe TURNING POWER ON - SOFTWARE INSTALLATION - SOFTWARE POWER ON TURNING owever • The LINDBERGH starts up and an image appears on the screen (H • Switch ON the MAIN POWER Switch on the AC Unit. ill occur take several minutes depending on the type of display used), then an ERROR w it’Check that it is “ERROR 22��� and proceed to the next operation. If s not “ERROR 22��� take corrective measures as indicated in the LINDBERGH Service Manual.

ive action. service manual and take correct DVD wire in a secure location. osed while the power is off. The tray cannot be opened or cl itch. This is due to DVD DRIVE initialization. seconds even if you press the sw ions, as well as damage to parts. unexpected problems or malfunct power supply y operated in any way beforehand, there could be If the product is indiscriminatel ght have been an error in product assembly might have been an roperly RED might not be functioning p the LINDBERGH ot a malfunction. o the “Error 22��� message is n supply is engaged, s ot be completed, an error is displayed. Refer to the If for any reason installation cann installed, store the DVD software kit, DVD DRIVE and Even after the software has been ut or return only while the power supply is engaged. The DVD DRIVE tray can come o s engaged, the DVD DRIVE tr DRIVE DVD the engaged, y is suppl r powe the r Afte in the DVD DRIVE and re-engage the Once “Error 22��� is displayed, set the DVD-ROM it for “Error 22��� message to be displayed. After the power supply is engaged, wa However ower when the p ot installed on the game board (LINDBERGH RED) The software is n

• • • • • •

• 17-2

2 1 17-2 TURNING POWER ON - SOFTWARE INSTALLATION

• Remove 1 urea (Resin Head) Screw, and then remove the DVD Case.

17 3 SOFTWARE INSTALLATION

17-2 Fig 04

• Press the DVD Drive switch and the DVD Drive tray will open. Set the DVD ROM from 4 the DVD Software Kit into the Tray. Always have the DVD label facing upwards.

17-2 Fig 05

5 • Press the DVD Drive switch and the DVD Drive tray will close

• Reset Power, Turn the MAIN POWER Switch OFF, wait a while and then turn it back 6 on again.

• The Software installs Automatically from the DVD ROM to the LINDBERGH, In some 7 cases, it may take up to 30 minutes for the installation to the LINDBERGH to be com- plete.

106 17 SOFTWARE INSTALLATION 107 . or cigarette , When the power is off, the tray , and remove the DVD ROM. ’ g 06 g i (See 6-5 Fig 06) 17-2 F 17-2 GAME IMAGE TURNING POWER ON - SOFTWARE INSTALLATION - SOFTWARE POWER ON TURNING in to close the tray • Press the DVD Drive switch aga

rn ON the MAIN POWER Switch on the AC unit. When the Game Image appears, • Tu n “6-3 ATTACHING THE DVD DRIVE AND KEY CHIP��� and follow • Refer to steps 1-13 in “6-3 ATTACHING • Attach the DVD Drive case lid and fasten it with 1 urea (Resin Head) Screw. Store • Set the MAIN POWER Switch OFF open the tray • Press the DVD Drive switch to n, the Game Image will appear automatically re installation, the Game Image • After the softwa no dust the DVD Drive and DVD Software Kit at a location where there is smoke. inet. the steps in reverse order to detach the DVD Wire (2m) from the cab can not be moved. nstallation is complete. i

• Remove the DVD Wire (2m) from the DVD DRIVE.

17-2

15 14

13 12

11 10

9 8 18 DESIGN-RELATED PARTS

For the warning display stickers, refer to Section 1.

18 DESIGN-RELATED PARTS

ADH-PO66-2UK BILLBOARD ADH-V023-1UK TITLE PLATE

ADH-P022-2UK ADH-PO21-2UK SIDE POP - Right SIDE POP - Left

ADH-PO73-2UK MONITOR SIDE STICKER - Right

ADH-PO72-2UK MONITOR SIDE STICKER - Left (Located on Left Cheek) ADH-PO85-2UK FRONT COVER STICKER - UP

ADH-PO84-2UK FRONT COVER STICKER - UNDER ADH-PO75-2UK ADH-PO18-2UK SIDE STICKER - Right 2 INST DECAL MULTI ADH-PO74-2UK SIDE STICKER - Left 2 (Located on Left Side)

ASSEMBLY ITEM PART NO. DESCRIPTION QUANTITY ADH-00002UK 3 ADH-P066-2UK BILLBOARD 1 ADH-00002UK 4 ADH-P021-2UK SIDE POP - Left 1 ADH-00002UK 5 ADH-P022-2UK SIDE POP - Right 1 ADH-00002UK 6 ADH-P072-2UK MONITOR SIDE STICKER - Left 1 ADH-00002UK 7 ADH-P073-2UK MONITOR SIDE STICKER - Right 1 ADH-00002UK 417 ADH-P018-2UK INST DECAL MULTI 1 ADH-2000UK 6 ADH-P074-2UK SIDE STICKER - Left 2 1 ADH-2000UK 7 ADH-P075-2UK SIDE STICKER - Right 2 1 ADH-2000UK 8 ADH-P084-2UK FRONT COVER STICKER - UNDER 2 1 ADH-2000UK 9 ADH-P085-2UK FRONT COVER STICKER - UP 2 1 ADH-3000UK 6 ADH-3011-UK STICKER MONITOR BEZEL 1 ADH-3000UK 10 ADH-V023-1UK TITLE PLATE 1

108 19 PARTS LIST 109 㪛 㪚 㩷㪣 㪰 㪪 㪪 㩷㪘 㩷㪄 㪢 㪬 㪇 㪌 㪉 㪈 㪄 㪟 㪛 㪘 㩷 㩷 㩷 㩷 㪄 㪄 㩷 㪜 㪩 㪥 㪧 㪙 㪙 㩷 㪥 㩷 㩷 㩷 㩷 㩷 㪠 㪛 㪬 㪬 㪬 㪦 㪚 㪮 㪠 㪰 㪰 㪰 㪰 㪰 㪘 㩷㪪 㩷㪪 㩷㪫 㩷㪞 㩷㪧 㪪 㪪 㪪 㪪 㪪 㩷㪘 㩷㪪 㪢 㩷㪤 㪰 㪰 㪰 㪰 㪰 㪰 㪪 㪪 㪪 㪪 㪪 㪰 㪩 㪪 㪰 㪫 㪪 㪪 㪪 㪪 㪩 㪪 㪪 㪜 㪪 㪦 㩷㪘 㩷㪘 㩷㪘 㩷㪘 㩷㪘 㪘 㪪 㪪 㪪 㪪 㪪 㪥 㪪 㪪 㪪 㪭 㪦 㪜 㪩 㪪 㪛 㩷㪄 㩷㪄 㩷㪄 㩷㪄 㩷㪄 㪦 㪦 㪩 㪦 㪛 㪜 㩷㪤 㪫 㪩 㩷㪘 㩷㪘 㩷㪘 㩷㪘 㪰 㩷㪘 㩷㪘 㩷㪘 㪚 㪠 㪢 㪢 㪢 㪢 㪢 㪩 㪩 㪝 㩷㪘 㪢 㪣 㪛 㪩 㪛 㪦 㪜 㩷㪄 㩷㪄 㩷㪄 㩷㪄 㩷㪚 㩷㪄 㩷㪄 㩷㪛 㩷㪄 㪘 㪬 㪬 㪬 㪬 㪬 㩷㪭 㪣 㪢 㪧 㪩 㪣 㪙 㩷㪝 㪤 㪦 㪦 㪠 㪢 㪢 㪢 㪇 㪇 㪇 㪇 㪇 㪢 㪫 㪢 㪢 㪢 㪢 㪠 㪦 㪜 㪪 㪬 㪙 㪦 㪯 㪫 㪇 㪌 㪇 㪇 㪇 㪛 㪙 㪬 㪬 㪬 㪬 㪥 㪬 㪬 㪚 㪬 㪠 㪙 㪙 㪇 㪉 㪈 㪈 㪇 㪉 㪟 㪇 㪇 㪇 㪇 㪇 㪇 㪇 㪘 㪘 㪥 㪦 㪘 㪇 㪊 㪊 㪋 㪉 㪋 㪇 㪇 㪇 㪇 㪇 㪇 㪌 㪚 㪇 㪙 㪄 㪄 㪄 㪄 㪄 㪩 㪚 㪦 㪈 㪈 㪉 㪊 㪌 㪋 㪈 㪋 㪝 㪊 㪈 㪈 㪟 㪟 㪟 㪟 㪟 㪈 㪋 㪇 㪈 㪤 㪄 㪄 㪄 㪄 㪄 㪄 㪄 㪄 㪛 㪛 㪛 㪛 㪛 㪟 㪟 㪟 㪟 㪫 㪟 㪟 㪟 㪘 㪘 㪘 㪘 㪘 㪛 㪪 㪛 㪛 㪛 㪛 㪛 㪛 㪘 㪘 㪘 㪘 㪘 㪘 㪘 㩷 㩷 㪰 㪰 㪪 㪪 㪫 㪫 㪪 㪪 㪜 㪜 㪥 㩷㪘 㩷㪘 㪥 㪠 㪠 STD & DX ASSY_STRUCTURE 㪙 㩷㪄 㩷㪄 㪙 㪢 㪢 㪘 㪘 㪬 㪬 㩷㪚 㩷㪚 㪇 㪇 㪫 㪇 㪇 㪦 㪇 㪇 㪥 㪜 㪈 㪊 㪦 㪛 㪄 㪄 㪠 㪩 㪟 㪟 㪭 㪝 㪛 㪛 㪘 㪘 㩷 㪰 㪪 㪪 㩷㪘 㪧 㪦 㪛 㪫 㪫 㩷㪄 㩷㪪 㪢 㪟 㪬 㪛 㪉 㪇 㪘 PARTS LIST PARTS 㪇

㪇 㪇 㪄

㪟 㪛 㪘 19 BRAKEDOWN ON ALL SUB ASSEMBLIES ALL SUB ON BRAKEDOWN 1 - TOP ASSEMBLY ADH STANDARD (ADH-00002UK)

No. Component Part Description Quantity ------1 ADH-3000UK ASSY VIDEO CABINET 1 2 ADH-1000UK ASSY FRONT CABINET 1 3 ADH-P066-2UK BILLBOARD 1 4 ADH-P021-2UK SIDE POP L 1 19 5 ADH-P022-2UK SIDE POP R 1 PARTS LIST 6 ADH-P072-2UK MONITOR SIDE STICKER L 1 7 ADH-P073-2UK MONITOR SIDE STICKER R 1 20 421-7020UK STICKER CAUTION FORK 4 21 LB1102 STICKER DANGEROUS VOLTAGE 2 28 421-7988-91UK STICKER SERIAL NUMBER UK 2 29 LB1046 LABEL TESTED FOR ELEC. SAFETY 1 30 LB1130 LABEL WEEE WHEELIE BIN 1 31 PP1087 BOX CASH FOR MINI DOOR 1 32 220-5727-01B DOOR CASH H.S. STS 1 201 000-T00408-0B M4X8 MSCR TH BLK 4 202 000-T00412-0B M4X12 MSCR TH BLK 3 203 068-441616-0B M4 WSHR 16OD FLT BLK 3 401 030-000840-S M8X40 BLT W/S PAS 7 402 060-F00800 M8 WSHR FORM A FLT PAS 7 404 540-0006-01 WRENCH M4 TMP SCR 1 405 420-7032-01UK SERVICE MANUAL LBG RED 1 406 420-5827-PFX ERVICE MANUAL MON 594� 1 407 420-0004-02UK SERVICE MANUAL ADH STD 1 408 OS101� SELF SEAL BAG 9X12.3/4 2 409 440-CS0186UK STICKER C EPILEPSY MULTI 1 410 SAECE-��� DECLARATION OF CONFORMITY 1 411 LM1227 UK MAINS LEAD 10A WITH PLUG 1 412 LM1246 EUROLEAD 10A EUROPEAN SOCKET 1 413 PK0434 PALLET ADH FRONT CABI 1 414 PK0435 SHRINK BAG ADH FRONT CABI 1 415 PK0436 PALLET ADH VIDEO CABI 1 416 PK0437 SHRINK BAG ADH VIDEO CABI 1 417 ADH-P018-2UK INST DECAL MULTI 1 1 ADH-P018-21UK INST DECAL ENG 1 2 ADH-P018-22UK INST DECAL FRE 1 3 ADH-P018-23UK INST DECAL GER 1 4 ADH-P018-24UK INST DECAL ITA 1 5 ADH-P018-25UK INST DECAL SPA 1 6 ADH-P018-26UK INST DECAL RUS 1 99 ADH-P018-AUK INST DECAL MULTI BLANK 1

110 19 PARTS LIST 111

4 4 1 1 1 1 1 2 1 1 1 4 4 1 1 1 2 1 1 10 4 2 8 11 2 3 4 8 4 8 4 4 4 4 11 1 1 1 1 2 2 1 1 1 1 1 1 4 ------Quantity

M8 WSHR 22OD FLT PAS M8 WSHR 22OD FLT M3X12 MSCR PAN W/FS PAS WH AC BRKT WH AC MAIN WH SPEAKER EXT WH FL UNIT M6 NUT FLG SER PAS PAS M4 WSHR FORM A FLT PAS M8 WSHR FORM A FLT M4 WSHR SPR PAS BLK M4 WSHR 16OD FLT BUSH FOR TV PF COLLAR FOR NANAO MONITOR AC100V 50-60Hz AXIAL FLOW FAN 120mm FAN MESH GUARD METAL FL TUBE 18W T8 600MM SPEAKER 4Ohm 40W VIS FP 13 WP AC DISTRIBUTION BD 18W 100V FL TRAY M4X20 MSCR PAN W/FS PAS M4X30 MSCR PAN W/FS BLK M4X12 MSCR TH BLK M4X16 MSCR TH BLK M4X20 MSCR TH BLK M4X20 TMP PRF TH BLK M4X30 TMP PRF TH BLK W/S PAS M8X30 BLT BLK M5X25 CRG BLT M4 NUT FLG SER PAS M5 NUT FLG SER PAS ASSY XMFR BRKT LONG FAN STICKER CAUTION, HOT SURFACE STICKER DANGEROUS VOLTAGE ASSY 29 PFX TYPE 240V ASSY SUB CABI VIDEO ASSY SUB ASSY MASK ASSY BACK DOOR AC UNIT BRKT MONITOR MOUNTING BEZEL STICKER MONITOR BRKT GLASS SUPPORT TITLE PLATE TOP PANEL TOP PANEL BRKT BRKT PANEL SUPPORT SPEAKER PANEL SIDE PANEL BRKT Description 068-852216 000-P00312-W TFF-60001UK ADH-60003UK ADH-60011UK ADH-66001UK 050-F00600 060-F00400 060-F00800 060-S00400 068-441616-0B 000-T00420-0B 008-T00420-0B 008-T00430-0B 030-000830-S 031-000525-0B 050-F00400 050-F00500 390-0100-18CUK 000-P00420-W 000-P00430-WB 000-T00412-0B 000-T00416-0B 280-6643 280-5113 260-0011-02 FN1012 390-0100-18DUK 130-013-04040WP 838-14551-02UK ADH-4200UK 105-5340-01 LB1104 LB1102 200-5949-PFX ADH-V031-2UK ADH-V023-1UK ADH-V020-2UK ADH-V088-1UK ADH-V030-1UK ADH-P019-3UK ADH-V-65-2UK ADH-3150UK ST-0400UK ADH-V077UK ADH-3011UK ADH-3100UK ADH-3200UK Component Part Component (ADH-3000UK) DLP ASSEMBLY

No. 217 218 301 302 303 304 212 213 214 215 216 205 206 207 208 209 210 211 110 201 202 203 204 102 103 105 106 107 108 109 16 17 20 21 101 8 10 11 12 13 14 15 3 4 5 6 1 2 ------

1 1 - ASSEMBLY SUB CABINET (ADH-3100UK)

No. Component Part Description Quantity ------1 ADH-V014-4UK VIDEO CABINET 1 2 2 3 ADH-F038UK ADJUSTER PLATE 4 101 601-5699UK-01 LEG ADJ M16X100 1L/NUT 4 19 PARTS LIST 102 MA101� CASTER 75 4 201 030-000625-S M6X25 BLT W/S PAS 8 202 030-000816-S M8X16 BLT W/S PAS 16

112 19 PARTS LIST 113

1 10 10 20 20 4 2 1 3 ------Quantity

Description BEZEL MONITOR IR COVER HOD LED BD GUN SENSE PAS M3 NUT NYLOK NYLON M3 WSHR 8OD FLT WH LED SENS SHORT WH LED SENS LONG WH LED SENS EXT WH LED SENS MID

Component Part Component 068-330808-PN ADH-60007UK ADH-60008UK ADH-60009UK ADH-60013UK ADH-3201UK JPT-1082 838-13145R02 050-U00300 (ADH-3200UK) MASK MONITOR ASSEMBLY

No. ------202 301 302 303 304 1 2 101 201 -

1 1 - ASSEMBLY AC BRACKET (ADH-0400K)

No. Component Part Description Quantity ------1 TFF-0401UK AC BRKT 1 2 ST-0403UK PLATE AC CAP 1 3 LB1096 STICKER PROTECTIVE EARTH 1 19 101 EP1382 FILTER SCHAFFNER FN682-10/06 1 PARTS LIST 102 EP1387 IEC INLET & SW BZV01/Z0000/70 1 107 EP1391 COUPLER INLINE LAN RJ45 UTP CODE ILC 1 108 310-5029-D508 HEAT SHRINK SLEEVING 50.8DIA 4 112 514-5078-5000 FUSE 5X20 CERAMIC SB 5000mA 1 113 LB1126-5-250 FUSE LABEL 5A 250V 1 201 000-P00308-W M3X8 MSCR PAN W/FS PAS 4 202 050-F00400 M4 NUT FLG SER PAS 5 301 TFF-60001UK WH AC UNIT IN 1 302 600-9030-44K WH EARTH 300MM M4 M4 1 303 600-9050-44K WH EARTH 500MM M4 M4 1

114 19 PARTS LIST 115

1 1 4 ------Quantity

Description BACK DOOR AIR VENT BLACK TH BLK M4X20 TMP PRF

Component Part Component ADH-V015-2UK 253-5460-01 008-T00420-0B (ADH-3150UK) DOOR BACK ASSEMBLY

No. ------1 2 201 -

1 1 - ASSEMBLY XFMR (ADH-4200UK)

No. Component Part Description Quantity ------1 ADH-4201UK WOODEN BASE TRANS BD 1 101 560-LBGH-01UK TRANSFORMER 100V 1 201 000-P00416-W M4X16 MSCR PAN W/FS PAS 4 19 202 068-441616 M4 WSHR 16OD FLT PAS 4 PARTS LIST

116 19 PARTS LIST 117

2 8 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 15 2 3 4 6 8 6 10 2 10 2 4 10 8 14 1 2 2 1 1 1 1 1 1 4 4 2 1 ------Quantity

M5 WSHR 20OD FLT PAS M5 WSHR 20OD FLT PAS M8 WSHR 22OD FLT LOOM COIN MECH LAMP WH IO MAIN WH VTS WH AC IN WH EARTH CORE WH EARTH M6 WH EARTH M4 ASSY RGB CA D-SUB 15P 2500MM M4 NUT FLG SER PAS M5 NUT FLG SER PAS M8 NUT NYLOK PAS BLK M4 WSHR 16OD FLT PLATE COIN PATH LOCKING HASP BRKT PADLOCK UNIV DOOR DFMD W/FR&LOCK C120 LOCK (J 9117) KEY TO LIKE 22MM W CAM VTS BOARD HOD SR3 STD BODYBSR3INGB M4X20 MSCR PAN W/FS PAS M5X235 MSCR PAN W/S PAS M6X35 MSCR PAN W/FS PAS M4X12 MSCR TH BLK M4X16 MSCR TH BLK M5X20 MSCR TH BLK M4X12 TMP PRF TH BLK M4X25 TMP PRF TH BLK M4X30 TMP PRF TH BLK BLK M5X25 CRG BLT M3 NUT FLG SER PAS BOARD SUPPORT BRKT AC OUTLET BRKT TOP BOARD BRKT TONGUE GUARD ASSY SUB CABI FRONT ASSY SUB HOLDER ASSY GUN BLACK ASSY PUMP CONTROLLER ASSY ELEC ASSY PWR SPLY ASSY MAIN BD ASSY TOP BOARD ASSY FRONT COVER ASSY SIDE DOOR GUN HOLDER SHAFT GUN HOLDER CUSHION SIDE FENCE AIR VENT BLACK Description ADH-60016UK ADH-60017UK 600-7009-2500UK 068-552016 068-852216 LM1006LOR ADH-62001UK ADH-62003UK ADH-60006UK ADH-60015UK 050-F00400 050-F00500 050-U00800 068-441616-0B 000-T00416-0B 000-T00520-0B 008-T00412-0B 008-T00425-0B 008-T00430-0B 031-000525-0B 050-F00300 000-P00420-W 000-P00535-S 000-P00635-W 000-T00412-0B DUT-0302UK ADH-0304UK ADH-0305UK 220-5374-01 220-5575UK VTS-HOD-D-R 220-5610-01 ADH-F026-1UK ADH-F049-2UK ADH-F050-1UK FNT-1017UK ADH-1200UK ADH-2000UK ADH-1150UK ADH-F055-1 ADH-F056-1 ADH-F039-3UK 253-5460-01 ADH-1300UK ADH-G000-BLK ADH-4100UK ADH-4500UK ADH-4000UK ADH-1100UK Component Part Component (ADH-1000UK) ASSEMBLY CABINET FRONT

No. 307 308 309 216 217 302 303 304 305 306 212 213 214 215 205 206 207 208 209 210 211 201 202 203 204 20 22 23 101 102 103 105 15 16 17 18 7 8 9 10 11 12 13 2 3 4 5 6 1 ------

1 1 - SUB CABINET FRONT (ADH-1100UK)

No. Component Part Description Quantity ------1 ADH-F010-4UK FRONT CABINET 1 2 ADH-F038UK ADJUSTER PLATE 4 101 601-5699UK-01 LEG ADJ M16X100 1L/NUT 4 19 102 MA101� CASTER 75 4 PARTS LIST 201 030-000625-S M6X25 BLT W/S PAS 8 202 030-000816-S M8X16 BLT W/S PAS 16

118 19 PARTS LIST 119

2 2 ------Quantity

GUN HOLDER BASE GUN HOLDER GUN HOLDER TRIM Description

ADH-F07� ADH-F080-1UK Component Part Component (ADH-1300UK) HOLDER GUN ASSEMBLY

No. 2 1 ------

1 1 - ASSEMBLY ELEC (ADH-4100UK)

No. Component Part Description Quantity ------1 ADH-F044-2UK BD CASE 1 2 ADH-F046-2UK ELEC SIDE COVER 2 101 400-100-024-01 PSU 24VDC 100W MW LPS-100-24 1 19 102 400-050-012-01 PSU 12VDC 50W MW LPS-50-12 1 PARTS LIST 103 838-14515-A0191 SOUND AMP ANALOG IN 1 104 839-1315 CLASS D10W STEREO AMP 1 105 838-14465R03 IC BD G SENCE 1 (OMC-GZH200-H) 1 106 837-14505 I/O CONTROL BD FOR JVS 1 107 280-7783 1 108 1 109 OS1011 RICHCO PART No. LCBS-L-5-01 8 201 000-P00308-W M 3X8 MSCR PAN W/FS PAS 4 202 000-P00316-W M 3X16 MSCR PAN W/FS PAS 8 203 000-P00318-W M 3X18 MSCR PAN W/FS PAS 4 204 000-P00408-W M 4X8 MSCR PAN W/FS PAS 4 205 012-P00316 N4X5/8" S/TAP PAN PAS 8 301 ADH-61001UK WH PCB BOX AC 1 302 ADH-61002UK WH AMP POWER 1 303 ADH-61003UK WH PCB MAIN 1 304 ADH-61004UK WH SPEAKER OUT 1 305 ADH-61005UK WH SPEAKER IN 1 306 HDF 60032UK WH FREQ 1 307 600-7141-100UK CABLE JVS TYPE A-B 100CM 1

120 19 PARTS LIST 121

1 1 2 1 ------Quantity

Description SW REGU ATX FSP SW REGU ATX ELEC BRKT

Component Part Component (ADH-4500UK) SUPPLY POWER ASSEMBLY 400-5457-91UK No. ------101 201 ��� 1 2

1

1 - ASSEMBLY MAIN BOARD (ADH-4000UK)

No. Component Part Description Quantity ------1 ADH-F012-1UK BD BASE BOARD 1 2 845-0001D-02 ASSY CASE LBJ L 512MB EXP 1 201 000-P00416-W M4X16 MSCR PAN W/FS PAS 4 19 301 600-7360-0400 WH LBG PWR 24P P TO P 0400MM 1 PARTS LIST 302 600-7361-0400 WH LBG PWR 18P P TO P 0400MM 1

122 19 PARTS LIST 123

2 4 4 1 1 1 ------Quantity

SIDE BRKT W/FS PAS M4X20 MSCR PAN W/FS PAS M6X25 MSCR PAN TO DVI 100CM ASSY RGB CA D-SUB TOP BOARD ASSY LCD Description ADH-F048-1UK 000-P00420-W 000-P00625-W 600-7917-100UK ADH-F011-3UK ADH-1250UK Component Part Component (ADH-1200UK) BOARD TOP ASSEMBLY

No. 3 201 202 301 1 2 ------

1 1 - ASSEMBLY - LCD (ADH-1250UK)

No. Component Part Description Quantity ------1 ADH-F027-3UK LCD BASE BRKT 1 2 ADH-F025UK LCD BRKT 1 101 200-6086 TOUCH PANEL 15TYPE 1 19 201 000-P00408-W M4X8 MSCR PAN W/FS PAS 4 PARTS LIST 202 000-P00508-W M5X8 MSCR PAN W/FS PAS 4

124 19 PARTS LIST 125

10 2 12 3 1 1 1 2 2 1 1 1 1 2 ------Quantity

M4X12 TMP PRF TH BLK BLK M4X20 CRG BLT M4 NUT FLG SER PAS BLK M4 WSHR 16OD FLT FRONT COVER INST PLATE INST PANEL BLANK V TOUCH PANEL SEAL H TOUCH PANEL SEAL SIDE STICKER L 2 SIDE STICKER R 2 UNDER 2 F COVER STICKER UP 2 F COVER STICKER SW PB OBSA-45UM-Y-1FLED-Y-5V Description

008-T00412-0B 031-000420-0B 050-F00400 068-441616-0B ADH-F060-3 ADH-P074-2UK ADH-P075-2UK ADH-P084-2UK ADH-P085-2UK 509-6101 ADH-F017-3UK ADH-F047-1UK ADH-P018-2-AUK ADH-F059-3 Component Part Component (ADH-2000UK) COVER FRONT ASSEMBLY

No. 201 202 203 204 5 6 7 8 9 101 1 2 3 4 ------

1 1 - ASSEMBLY SIDE DOOR (ADH-1150UK)

No. Component Part Description Quantity ------1 ADH-F013-3UK SIDE DOOR 1 1 117-0062 PLATE LOCK RETAINER 2 201 SCREW 2 19 101 220-5574UK LOCK (J9117) KEY TO LIKE 22MM W CAM 2 PARTS LIST 2 FNT-1703UK TANG 2

126 20 WIRE COLOUR CODE TABLE 127 . WHITE RED 51………WHITE/RED AWG16 AWG18 AWG20 AWG22 GRAY LIGHT GREEN RED BLUE YELLOW GREEN WHITE ORANGE BLACK PINK SKY BLUE BROWN PURPLE ire. The character following the wire color code indicates the size of the w U : K : L : None : t 0, that particular wire has a spiral color code. The left- If the right-hand side numeral is no 1 2 3 4 5 7 8 E A B C D iral color hand side character shows the base color and the right-hand side one, the sp TABLE CODE WIRE COLOR

The DC power wire color for this product is different from previous SEGA titles. Working Working titles. SEGA previous from different is product this for color wire power DC The of fire. risk wire colors will create a high from the previous

20

Note 2:

Note 1: hand side numeral (see the above). ode is 0, then the wire will be of a single color shown by the left- If the right-hand side numeral of the c �

characters. ove 5 single colors will be displayed by 2 alphanumeric Wires other than those of any of the ab

ws. ollowing chapter are as follo the wires used in the diagrams in the f The color codes for (D-1/3)

21 WIRING DIAGRAMS

128 (D-2/3)

21 WIRING DIAGRAMS

129 (D-3/3)

21 WIRING DIAGRAMS

130