Shu Fly, Don't Bother Me
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A One Round Living Jungle Adventure for Characters of Low Levels by Christopher Reed You are asked to attend a huge festival in honor of the great shu warrior, Bobbon. But when things start to bug the attendees, you are asked to help deal with this pest. ADVANCED DUNGEONS & DRAGONS, AD&D, and RPGA are registered trademarks of TSR, Inc. MALATRA and LIVING JUNGLE are trademarks of TSR, Inc. Tournament detail copyright 2000 by TSR, Inc. TSR, Inc. is a subsidiary of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. This is a standard RPGA Network tournament. A four- At the beginning of the festival, the heroes will hour time block has been set aside for this event. It is a have an opportunity to roam about and meet each other. good idea to ask each player to put a nametag in front of After the heroes have ample time to introduce him or her. The tag should have the player’s name at the themselves, the guest-of-honor, Bobbon, will be bottom, and the character’s name, race, gender and presented to the participants of the festival by Big Chief charisma score at the top. This makes it easier for the Bagoomba. players to keep track of who is playing which character. Bobbon will give a little speech to everyone and The actual playtime will be about three hours. afterwards take a swig from the special drink his brother Make sure you use the last 20 to 30 minutes of the event has prepared for him in honor of this occasion. After time block to have players describe their characters for Bobbon’s speech, there will be several competitions, in each other and vote. The standard RPGA Network which the heroes may take part. voting procedures will be used. Complete the Judge’s As the final competition ends, Bobbon will show Summary before you collect the players’ scoring sheets. signs of becoming ill. The drink that Ten gave Bobbon This way their ratings and comments will not influence is causing the sickness. Ten had no idea that it would you. have this effect; the odd result was simply an accident. A note about the text: Some of the text in this Shortly after becoming ill, Bobbon will begin to module is written so that you may present it as written show signs of physical change. As the festival to the players, while other text is for your eyes only. participants watch in horror, Bobbon’s body will Text for the players will be bolded and in italics. It is transform into a cross between a shu and a fly. strongly recommended that you paraphrase the players He will buzz around the village, hitting and injuring text, instead of reading it aloud, as some of the text is several people. After several minutes Bobbon, the shu general and must be adapted to the specific situation or fly, will soar away from the village and into the jungle, to actions of the player characters. unless the heroes manage to stop him. If Bobbon was not captured, there will be cries for brave adventurers to help find and catch Bobbon without harming him. The heroes will hopefully be DM’s Introduction among these individuals. This module will begin with the heroes having already Those heroes who bravely search the jungle will been called to attend a huge festival arranged by Big find Bobbon buzzing around. It will be their duty to Chief Bagoomba to honor Bobbon the shu. Bobbon is capture Bobbon and bring him safely back to the being honored for his many brave actions in helping Big village. Chief Bagoomba and his tribe over the years. Once this feat is performed, Big Chief Bagoomba Bengoukee, the wise old Korobokuru witch doctor, will ask them to join him in a meeting with one of the thought it would be wise for Big Chief Bagoomba to shamans, Nick-Nicki-Tembell, who was invited to hold this festival not only to honor Bobbon, but also to attend the festival. keep in touch with some of the jungle's adventurers. This shaman will inform the heroes that four Thus, Big Chief Bagoomba arranged the festival for ingredients will be needed to return Bobbon to his Bobbon the shu. original form. These four ingredients are the petals of a Bobbon is a shu who has been searching the jungle bird of paradise flower, two feathers from a coocoo for adventure for several years now. He is a mighty bird, the sap of a weeping willow tree (3 doses), and the warrior and always speaks in third person. He is known ground-up bones of a garuda. for his great bravery and enjoyable conversation. When the heroes agree to partake of the mission, Bobbon has a younger brother named Ten. they will be given general directions to the location of Ten is a thief/warrior, who tries to mimic his brave the flower petals. The heroes will need to find other older brother. However, he is a little more mischievous three ingredients on their own. than he should be; this often causes him to get into a Since the heroes will only know of one location of great deal of trouble. Even when Ten is behaving, the four ingredients, they should head off in this trouble seems to find him. Thus, he is almost direction. consistently in trouble. On the second day of their journey they will come Bobbon's best adventuring friend is Gengre, a across a butu who has a fancy headdress consisting of curious saru warrior, who will also be at the festival. many feathers; several of which the heroes need to cure Gengre is always interested in what others are doing. Bobbon. He happens to be quite strong and enjoys a good fight It will be the heroes’ responsibility to trade with the from time to time, especially if it involves a garuda little butu named Butta for the two feathers from a (dinosaur). coocoo bird. Butta will also have a couple of items that Shu Fly, Don’t Bother Me Page 2 the heroes may wish to trade for as well. These these drinks are. If any hero still hesitates, Ten will sigh additional two items are certed. and run off to give others a chance to sample one of his After the heroes are done trading with Butta, they drinks. will be directed towards the location of both the sap This will be the only chance the heroes will have to from a weeping willow tree and a garuda (dinosaur). get a drink from Ten. If they have declined to a drink at The sap from a weeping willow tree may be found this point, they will not be able to get one later on. on the way to the bird of paradise flowers. Once the Any hero who consumes a drink will feel a strange violent shaking of the ground is endured, the sap can be tingling that will start in their mouth and move to the collected. rest of their body. The drink will have a positive or The flowers are on the way to the garuda. The negative result that will effect the hero through the end flowers are easily located and the petals can be readily of the contests (Encounter 2). picked. Have the player roll a four-sided die followed by a After picking the flowers, the heroes will have a six-sided die and see the following chart for the results: chance to find a garuda. The heroes will encounter two small Teratosaurus that will viciously attack them. # Rolled Dice Roll #1 Dice Roll #2 After defeating the Teratosaurus, the heroes should 1 Strength -2 travel back to the village, without incident, in order to 2 Dexterity -1 save Bobbon the shu. 3 Constitution 0 When the heroes return to the village with all four 4 Charisma +1 ingredients, they will be directed to the shaman, Nicki- 5 +2 Nicki-Tembell, who will use the ingredients, plus 6 +3 several of her own, to mix a special brew that will convert Bobbon back to his original form. The four-sided die will determine which ability score is temporarily adjusted. The six-sided die will determine the result of the adjustment. Players’ Introduction For example, if a hero rolls a 1 for their first roll, strength would be affected. If the hero then rolls a 6, You had been invited by Big Chief Bagoomba to they would have a +3 Strength until the contests are attend a festival in honor of Bobbon the shu. You over. This is only a temporary effect and cannot be made sure to make haste and arrive there as quickly prolonged. as possible, for this was going to be a grand For strength this will give them a full point. So a celebration. hero with a strength of 16 receiving a +3 bonus would have an effective strength of 19. Have those heroes who can cast spells, pick them at After determining the adjustments for those heroes this point. The heroes will have a chance to introduce who decided to take a drink, give the heroes a chance to themselves later in the module. introduce themselves. After several hours at the celebration, the time for the Encounter 1: And the guest-of-honor, Bobbon, to make his first appearance draws closer. Those around you have been eagerly Honored Guest is? anticipating this moment.