Proceedings of the 53rd Hawaii International Conference on System Sciences | 2020 Laboring Artists: Art Streaming on the Videogame Platform Twitch Andrew M. Phelps Mia Consalvo University of Canterbury, HITLabNZ (and) Concordia University American University, School of Communication Department of Communication Studies Christchurch, NZ, and Washington, DC, USA Montreal, Canada
[email protected] [email protected] Abstract Twitch and YouTube, which push an increasing conformity for laboring individuals that is spilling The relationship between labor and play is over into other types of (non-gaming) streaming complex and multifaceted, particularly so as it relates activities. To justify this assertion, this paper does two to the playing of games. With the rise of the online things: it revisits and highlights key findings from past streaming of games and play these platforms and game studies research that has examined game related activities have expanded the associated practices in labor practices and suggests how platforms played a ways that are highly nuanced and dictated in part by role in shaping labor practices; and via a case study of the platform itself. This paper explores the question art/game streamers it demonstrates how individuals as to whether the types of labor practices found in engage in play, community building, art creation and games hold across other non-game activities as they self-promotion of their work via sites such as Twitch engage with streaming through an observational study which provide a new layer of “authenticity” to their of art streamers on Twitch. By examining art labor, with numerous parallels to the myriad of ways streamers and comparing their labor to that of games games and labor are interwoven.