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INTRODUCTION OVERVIEW In Teenage Mutant Ninja Turtles: Shadows of the Past, up to four players take on Each round, the Turtles roll their Action dice to determine what they can do. They use the roles of the Ninja Turtles, while one other player takes on the role of the villain, re-rolls by spending their focus and share dice with each other to make sure they can controlling all of the enemies that the Ninja Turtles will face. Both sides then play their carry out their plans. Then, in whatever order they choose, the Turtles each take their way through one of the included battles over the course of 1-2 hours. The players can turn, spending their Action dice. After each Turtle’s turn, the villain takes a turn and either take each battle as a separate experience or save their progress between games plays two Villain Ability cards to activate villain figures on the map. After the villain’s to work their way through an entire adventure. final turn of the round, new villain figures spawn on the map before a new round begins, and the process starts all over again. This continues until one side or the other COMPONENTS LIST succeeds in meeting the goal(s) set for them in the battle they are currently playing. » This Rulebook » 2 Adventure comics with » 8 Battle dice 16 Battle scenarios » 15 Action dice » 1 Victory bookmark » 45 Plastic figures, including: » 132 Status tokens, including: • 4 Ninja Turtles (Donatello, Leonardo, • 24 Five-Life tokens Michelangelo, and Raphael) • 40 One-Life tokens • 4 Villain Leaders (Master Shredder, • 28 Focus tokens Karai, Old Hob, and Alopex) • 24 Drained tokens • 3 Foot Clan Bruisers • 12 KO’ed tokens • 6 Foot Clan Elites • 4 Turn tokens • 18 Foot Clan Ninjas » 46 Prop tokens, including: • 5 Street Thug Brawlers • 4 Blocking Terrain tokens • 5 Street Thug Gunners • 6 Garbage Can tokens » 4 Hero sheets • 4 Car tokens » 9 Villain sheets • 2 Dumpster tokens » 128 Cards, including: • 4 Trash Bag Pile tokens • 89 Villain Ability cards • 2 Fire Escape tokens • 24 Special Move cards • 4 Security Door tokens • 5 Ally cards • 6 Security Camera tokens • 10 Terrain cards • 4 Steam Jet tokens » 6 Double-sided Map sheets • 4 Shipping Container tokens • 2 Computer Bay token • 4 Objective tokens 1 2 COMPONENTS OVERVIEW Battle dice Villain Ability cards Drained tokens/ Fire Escape tokens These dice are used by both heroes Villain Ability cards are how the Manhole covers These tokens represent Fire and villains to resolve attacks, Villain player takes their turn. Each The tokens function as Manhole Escape tokens on the map. defense, and skill checks. card contains action symbols and covers on Map sheets, and Drained See Slow Terrain card for special rules that allow the Villain tokens which cover players’ Action rules. Action dice player to activate different units. dice once they’ve used them. Each hero uses their own set of Security Door tokens custom Action dice. These dice Special Move cards KO’ed tokens These tokens represent Security Doors dictate which actions are available Each hero has their own set of KO’ed tokens are given to characters on the map. See the Locked Doors to a hero on their turn. Special Move cards. The Hero if they have been KO’ed and then terrain card for rules. player will select a certain failed to awaken on their turn. Plastic figures number of these powerful Security Camera tokens Each Plastic figure represents a abilities to bring with them at the Turn tokens These tokens represent Security different unit on the map. Hero beginning of each battle. After a Hero player has taken their Cameras on the map. See the players control one figure each, turn, they are given a Turn token by Cameras terrain card for rules. while the Villain player controls ALL Ally cards the Villain player. Once all heroes villain units. Certain battles allow the heroes have a Turn token, and the Villain Steam Jet tokens to use Ally cards. Ally cards player has taken their fourth turn, a These tokens represent Map sheets provide unique buffs for the new round begins. Steam Jets on the map. See Each battle begins by Hero players, depending on the Obscuring terrain card selecting the two Map sheets which ally they select. Garbage Can tokens for rules. that the battle will take place These tokens represent Garbage cans on. Each Map sheet has Terrain cards on the map. See Covered Terrain and Shipping Container tokens its own unique layout and Each Map sheet features a unique Throwing Objects terrain cards for These tokens represent terrain rules. terrain layout. The Terrain cards rules. Shipping Containers on explain any additional rules the map. See the Elevated Adventure comic players should consider when Car tokens terrain card for rules. An Adventure comic is made up using a specific Map sheet. These tokens represent cars of several battles. The battles on the map. See Slow terrain Computer Bay token combine into one complete story Life tokens card for rules. These tokens represent arc. Life tokens track each character’s Computer Bays on the map. health. When a character’s health Dumpster tokens See the Blocking terrain card Hero sheets is reduced to zero they are KO’ed. These tokens represent for rules. Each hero has their own unique Full pizzas count as 5 life, slices Dumpsters on the map. See Hero sheet featuring stats and count as 1. Covered and Elevated terrain Blocking tokens a special ability unique to that for rules. These tokens represent areas you character. Focus tokens cannot access. See the Blocking Focus tokens represent how much Trash Bag Pile tokens terrain card for rules. Villain sheets Focus a player has at any time. These tokens represent Trash Bag Each villain has their own unique Focus may be spent to re-roll dice Piles on the map.See Slow and Objective tokens Objective tokens represent special Villain sheet featuring stats and or activate Special moves. Elevated 2 Terrain cards for rules. a special ability unique to that goals in some battles. These could be character. characters or items the Hero players need to acquire or protect. 3 4 SETUP TO PLAY 1 1 1 First, select one player to be the villain. leftovers being placed near the map The other player(s) (up to four) plays in the “figure pool.” Have everyone as the heroes and controls the Turtles. look at the special rules and map for A total of four Turtles are used no the battle for a moment to make sure matter how many Hero players there everyone understands what their are. (Split them up among the Hero goals are. players as you see fit.) 5 Put the Terrain cards listed in the battle next to the map so that the » Each Hero player receives 6 (per Turtle they are controlling): 6 players can see them. • That Turtle’s Hero sheet 6 For each Turtle, the controlling Hero • That Turtle’s Action dice player must choose special moves • That Turtle’s Plastic figure equal to their skill, modified by the • Life tokens equal to that Turtle’s starting life battle’s hero skill (which is -2 for the • Focus tokens equal to that Turtle’s intro battle). The special moves chosen starting focus 5 9 by the player will be available for • All of the Special Move cards for that Turtle this battle. Set any unchosen special 2 Next, the players choose a battle to moves aside. They cannot be used play. The battles are found in the this battle. For your first game, the Adventure comic. For your first battle, following moves are recommended: it’s recommended that you play Book » Donnie: (1 moves) Spin Attack 1, Battle 1. » Leo: (2 moves) Leaping Strike » The Villain player receives: and I’ll Hold Them Off! 3 » Mikey: (1 moves) I’ll Throw You! • The Villain Plastic figures listed in the battle 4 4 7 » Raph: (no moves) description • The Villain deck (see sidebar on page 7 for 7 The heroes place their hero figures in assembly instructions) the hero start area as shown in the • The Villain sheets of the villain types listed Scenario, one per space, arranged in the battle however they like. • Focus tokens equal to the amount listed in 8 The Villain player shuffles the Villain the battle 8 deck and draws five cards. If the 3 The Villain player assembles the map Regroup card is drawn, then replace as shown in the battle. Two Map it and shuffle the Regroup card back sheets are placed next to each other, into the deck. then any indicated Prop tokens are 9 Put the Battle dice, extra Focus tokens, placed as illustrated. Drained tokens, KO’ed tokens, and 4 Villain figures are placed on the map 2 extra Life tokens near the play area. in the indicated spaces with any Now you’re ready to begin! 5 6 SIDEBAR: Building the Villain Deck ROUND SEQUENCE Sharing Action Dice To build the Villain deck, reference the The heroes are trained to fight as a team. how you arrange your Action dice, you Adventure comic to locate the battle During each round, the heroes will first So in addition to using your own Turtle’s are sharing one of your actions with the you’re playing. Under “Villain Figure roll their Action dice, and then each of three Action dice during your turn, you Turtles to your left and right. This gives Pool & Deck,” you’ll see a series of colors the four heroes will take a turn.