The Element Factor. the Concept of ›Character‹ As a Unifying Perspective for the Akihabara Cultural Domain 2019
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Subculture As Social Knowledge: a Hopeful Reading of Otaku Culture
DE GRUYTER Contemporary Japan 2016; 28(1): 33–57 Open Access Brett Hack* Subculture as social knowledge: a hopeful reading of otaku culture DOI 10.1515/cj-2016-0003 Abstract: This essay analyzes Japan’s otaku subculture using Hirokazu Miya- zaki’s (2006) definition of hope as a “reorientation of knowledge.” Erosion of postwar social systems has tended to instill a sense of hopelessness among many Japanese youth. Hopelessness manifests as two analogous kinds of refus- al: individual social withdrawal and recourse to solipsistic neonationalist ideol- ogy. Previous analyses of otaku have demonstrated its connections with these two reactions. Here, I interrogate otaku culture’s relationship to neonationalism by investigating its interaction with the xenophobic online subculture known as the netto uyoku. Characterizing both subcultures as discursive practices, I argue that the similarity between netto uyoku and otaku is not one of identity but one of method. Netto uyoku discourse serves to perform an imagined na- tionalist persona. While otaku elements can be incorporated into netto uyoku performance, other net users invoke the otaku faculty of parody to highlight the constructed nature of netto uyoku identity through ironic recontextualiza- tion. This application of otaku principles enables a description of otaku culture as a form of social knowledge, reoriented here to defuse the climate of hope- lessness purveyed by the netto uyoku. In the final section, I offer examples of subcultural knowledge being applied to national and international issues in order to indicate its further potential as a source of enabling hope for Japanese youth. Keywords: otaku, subculture, nationalism, Internet, media studies, Japanese studies, cultural studies 1 Introduction This essay investigates social orientations within Japanese subcultures accord- ing to anthropologist Hirokazu Miyazaki’s (2006: 160) definition of hope as a * Corresponding author: Brett Hack, Aichi Prefectural University, E-mail: [email protected] © 2016 Brett Hack, licensee De Gruyter. -
Haruhi in Usa: a Case Study of a Japanese Anime in the United States
HARUHI IN USA: A CASE STUDY OF A JAPANESE ANIME IN THE UNITED STATES A Thesis Presented to the Faculty of the Graduate School of Cornell University In Partial Fulfillment of the Requirements for the Degree of Master of Arts by Ryotaro Mihara August 2009 © 2009 Ryotaro Mihara ALL RIGHTS RESERVED ABSTRACT Although it has been more than a decade since Japanese anime became a popular topic of conversation when discussing Japan, both within the United States and in other countries as well, few studies have empirically investigated how, and by whom, anime has been treated and consumed outside of Japan. This research thus tries to provide one possible answer to the following set of questions: What is the empirical transnationality of anime? How and by whom is anime made transnational? How is anime transnationally localized/consumed? In order to answer the questions, I investigated the trans-pacific licensing, localizing, and consuming process of the anime The Melancholy of Haruhi Suzumiya (Haruhi) from Japan to the United States by conducting fieldwork in the United States’ agencies which localized Haruhi as well as U.S. anime and Haruhi fans. The central focus of this research is the ethnography of agencies surrounding Haruhi in the United States and Japan. I assume that these agencies form a community with a distinctive culture and principles of behaviors and practices in the handling of the Haruhi anime texts. The research findings to the above questions could be briefly summarized as follows. The worldview, characters, and settings of Haruhi (i.e. a fictious world of Haruhi which is embodied and described through its anime episodes and other related products) “reduces” and “diffuses” as it is transferred on the official business track from the producers in Japan to the localizers in the United States (i.e. -
The Female Gaze in Contemporary Japanese Literature
University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations 2013 The Female Gaze in Contemporary Japanese Literature Kathryn Hemmann University of Pennsylvania, [email protected] Follow this and additional works at: https://repository.upenn.edu/edissertations Part of the Asian Studies Commons, Comparative Literature Commons, and the Feminist, Gender, and Sexuality Studies Commons Recommended Citation Hemmann, Kathryn, "The Female Gaze in Contemporary Japanese Literature" (2013). Publicly Accessible Penn Dissertations. 762. https://repository.upenn.edu/edissertations/762 This paper is posted at ScholarlyCommons. https://repository.upenn.edu/edissertations/762 For more information, please contact [email protected]. The Female Gaze in Contemporary Japanese Literature Abstract The female gaze can be used by writers and readers to look at narratives from a perspective that sees women as subjects instead of objects. Applying a female gaze to discourses that have traditionally been male-dominated opens new avenues of interpretation that are empowering from a feminist perspective. In this dissertation, I use the murder mystery novels of the bestselling female author Kirino Natsuo and the graphic novels of a prolific four-woman artistic collective called CLAMP to demonstrate how writers are capable of applying a female gaze to the themes of their work and how readers can and have read their work from the perspectives allowed by a female gaze. Kirino Natsuo presents a female perspective on such issues as prostitution, marriage, and equal employment laws in her novels, which are often based on sensationalist news stories. Meanwhile, CLAMP challenges the discourses surrounding the production and consumption of fictional women, especially the young female characters, or shojo, that have become iconic in Japanese popular culture. -
Macross Frontier
J‐Zine First Edition October 2008 www.Fansub.TV CONTENTS 3 Behind the Scenes of an Anime Site 5 Code Geass Lelouch of 3 Behind the Scenes of an Anime 20 Hachimitsu to Kuroba the Rebellion R2 Site 7 Macross Frontier 9 Nogizaka Haruka no Himitsu 11 Allison and Lillia 13 World Destruction 15 Kaiba 16 Kurenai 17 Anime Previews 20 Hachimitsu to Kuroba 22 FLOW 23 Okawari! CREDITS Management Project leaders Noshi, monsta666, Dragon-of-Rune Editorial Editors chiisai_hana, ImTakes, monsta666 Design editor Maiku_Ando Front cover 5 Code Geass Lelouch of the Rebellion R2 Dragon-of-Rune Staff writers Kit-Tsukasa, monsta666, Nahrallah, biankita, Noshi, labk1ta Pictures oppai-ga-suki, monsta666 Thanks to hamasusuke 22 Flow 23 Okawari! ONE‐ON‐ONE Fansub.TV Behind the Scenes of an Anime Site Interview by: Stan (aka Daft) found himself faced “I gave the link to a few of my with both the need to satisfy his friends so they could easily get appetite for anime and a wish for a anime too, made one post convenient way of gathering new Nahrallah material to watch. about it somewhere (which got appropriately deleted as spam He decided to find a creative solution. within like 5 minutes), and The fact that his university blocked that was it for promotion. That's pretty much how FTV BitTorrent traffic was not about to Some people view anime as an disrupt this dedicated anime fan’s started.” addiction. Sometimes it can be a type of supply. As a work around for what was, creative inspiration. It could be said that to Stan, a minor obstacle presented by From these humble beginnings, a both these factors were behind the his university, he created what would dynamic community of almost 120,000 creation of the anime site Fansub.TV. -
ACTA ASIATICA VARSOVIENSIA No. 29
Institute of Mediterranean and Oriental Cultures Polish Academy of Sciences ACTA ASIATICA VARSOVIENSIA No. 29 Warszawa 2016 Editor-in-Chief Board of Advisory Editors KRZYSZTOF TRZCIŃSKI NGUYEN QUANG THUAN KENNETH OLENIK Subject Editor ABDULRAHMAN AL-SALIMI OLGA BARBASIEWICZ JOLANTA SIERAKOWSKA-DYNDO English Text Consultant BOGDAN SKŁADANEK ANNA KOSTKA LEE MING-HUEI ZHANG HAIPENG French Text Consultant NICOLAS LEVI Secretary AGNIESZKA PAWNIK © Copyright by Institute of Mediterranean and Oriental Cultures, Polish Academy of Sciences, Warsaw 2016 PL ISSN 0860–6102 eISSN 2449–8653 ISBN 978–83–7452–091–1 ACTA ASIATICA VARSOVIENSIA is abstracted in The Central European Journal of Social Sciences and Humanities, Index Copernicus, ProQuest Database Contents ARTICLES: MAXIME DANESIN, L’aube des light novels en France ..... 7 MÁRIA ILDIKÓ FARKAS, Reconstructing Tradition. The Debate on “Invented Tradition” in the Japanese Modernization ............................................................................................... 31 VERONICA GASPAR, Reassessing the Premises of the Western Musical Acculturation in Far-East Asia .................. 47 MARIA GRAJDIAN, Imaginary Nostalgia: The Poetics and Pragmatics of Escapism in Late Modernity as Represented by Satsuki & Mei’s House on the EXPO 2005 Site ................... 59 MAYA KELIYAN, Japanese Local Community as Socio- Structural Resource for Ecological Lifestyle ........................ 85 EKATERINA LEVCHENKO, Rhetorical Devices in Old Japanese Verse: Structural Analysis and Semantics........... -
Primary & Secondary Sources
Primary & Secondary Sources Brands & Products Agencies & Clients Media & Content Influencers & Licensees Organizations & Associations Government & Education Research & Data Multicultural Media Forecast 2019: Primary & Secondary Sources COPYRIGHT U.S. Multicultural Media Forecast 2019 Exclusive market research & strategic intelligence from PQ Media – Intelligent data for smarter business decisions In partnership with the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers Co-authored at PQM by: Patrick Quinn – President & CEO Leo Kivijarv, PhD – EVP & Research Director Editorial Support at AIMM by: Bill Duggan – Group Executive Vice President, ANA Claudine Waite – Director, Content Marketing, Committees & Conferences, ANA Carlos Santiago – President & Chief Strategist, Santiago Solutions Group Except by express prior written permission from PQ Media LLC or the Association of National Advertisers, no part of this work may be copied or publicly distributed, displayed or disseminated by any means of publication or communication now known or developed hereafter, including in or by any: (i) directory or compilation or other printed publication; (ii) information storage or retrieval system; (iii) electronic device, including any analog or digital visual or audiovisual device or product. PQ Media and the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers will protect and defend their copyright and all their other rights in this publication, including under the laws of copyright, misappropriation, trade secrets and unfair competition. All information and data contained in this report is obtained by PQ Media from sources that PQ Media believes to be accurate and reliable. However, errors and omissions in this report may result from human error and malfunctions in electronic conversion and transmission of textual and numeric data. -
Collective Creation in Contemporary Manga and Anime A
UNIVERSITY OF CALIFORNIA Los Angeles Inside the Media Mix: Collective Creation in Contemporary Manga and Anime A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Film and Television by Bryan Hikari Hartzheim 2015 © Copyright by Bryan Hikari Hartzheim 2015 ABSTRACT OF THE DISSERTATION Inside the Media Mix: Collective Creation in Contemporary Manga and Anime by Bryan Hikari Hartzheim Doctor of Philosophy in Film and Television University of California, Los Angeles, 2015 Professor John T. Caldwell, Chair Japanese creative media – particularly, its comics, animation, and video games – has found success globally, but it is primarily a product made for and by a domestic audience. What characterizes the success of its various creative industries on the domestic level, before they reach out to global spheres? This dissertation attempts to provide an answer to this question by examining the logics of franchise media production in Japan. I conduct ethnographic fieldwork into Japan’s manga and anime industries, as well as close analyses of concomitant transmedia texts, in order to demonstrate the collective authorship that surrounds the production of contemporary media in these industries today. By focusing on the production of texts in commercial outlets such as Shueisha’s Weekly Shōnen Jump and Toei Animation Studies, I show how large-scale, franchise media in Japanese production is organized, managed, and distributed through small networks of mangaka, ii assistants, editors, and readers,