Teaching Exhibition Development and Design

Total Page:16

File Type:pdf, Size:1020Kb

Teaching Exhibition Development and Design Teaching Exhibition Development and Design by Polly McKenna-Cress and Kym Rice Polly McKenna-Cress is Director reating exhibitions as a a house in the middle of a fast flowing of Museum Exhibition Planning + professional pursuit has evolved river” (2014). How do we prepare the next Design at University of the Arts, well beyond the days of static generation for a field that is shifting so Philadelphia, Author, Creating C display. The process once defined by rapidly? How do we stay current, or more Exhibitions (2013) and 1st Vice object placement, material and color importantly, support innovative thinking? Chair of the Committee on Museum Professional Training selection, and Design with a capital D has (COMPT). She may be contacted at morphed into a more collaborative and Critical Considerations: The How [email protected]. inclusive enterprise centered on the end- and the Why user. None of our previous assumptions For this article, we focus on some critical Kym Rice is Director, Museum remains unchallenged. Processes now considerations for Museum Studies Studies Program, The George are open-ended and customized, and Programs—how we teach, what we teach, Washington University and Chair developers and designers must be flexible and why exhibitions should exist at all. of the Committee on Museum and adaptable. Technological innovations Professional Training (COMPT). proliferate, but with lower budget The “how we teach” our courses— She may be contacted at thresholds and higher visitor expectations, [email protected]. meaning how we structure and run a exhibition creators must prove to be course—offers faculty effective methods more agile than ever. So how do we teach to engage students. Many MS programs If you would like to comment on this new agile model? It is timely for have broken away from a standard this article or others in this issue, the Exhibitionist to take on the topic of classroom lecture format where a body please go to the NAME page on “teaching and learning about exhibition of information passes from professor Facebook or send us a tweet development and design” to mark this to students and then is parroted back @NAMExhibitions. phase. As the Smithsonian’s Cooper- in different forms. Instead we endorse Hewitt Museum technologist Seb Chan methods that support innovation as well recently told graduates of the SUNY-FIT as openness and transparency. Students Exhibition Design M.A. program, “there may learn museum history and theory, but couldn’t be a better or more exciting time class discussions concentrate on important to be graduating into the exhibition design strategic issues or changes in museum profession” (2014). practice over time including, for example, the move away from authoritative Chan’s talk recognizes this as a time curatorial models for exhibitions. Whether of transformation for museums and students focus on exhibition development their future staffs—challenging but also or fundraising, they all acquire a toolkit invigorating. In Museum Studies (MS) of specialized skills intended to promote programs, we work in collaboration with the critical and strategic thinking in students to find creative ways to approach combination with communication three “big picture” questions of general methods necessary for working concern to the profession: Who should successfully in today’s museums. MS decide what the museum should be? How programs foster student knowledge and will the “exhibition” be designed and experience by curricula that encourage defined? What future skills and adaptive students to: thinking do museum professionals need? As educators, as we evolve our approaches UÊÜÀÊÊÌi>L>Ãi`Ê«ÀiVÌÃÊÕÌÃ`iÊÌ i to teaching exhibition creation, sometimes classroom, usually in collaboration with we feel as Chan does that “we’re building clients, audiences, or communities; 12 EXHIBITIONIST FALL '14 How do we prepare the next generation for a field that is shifting so rapidly? UÊ«>ÀÌV«>ÌiÊÊÌiÀ>VÌÛiÊV >ÀÀiÌÌiÃÊ>` create exhibitions, students can think critiques (“crits”) with fellow students, strategically about new ways to approach faculty, and museum professionals; a particular problem. UÊ>ÌÌi`Ê>`ÊVÌÀLÕÌiÊÌÊÕÃiÕ The question why an exhibition at focused symposia and conferences; all?” can be complicated. We not only emphasize content and communication UÊiÝ«iÀiViÊLi `Ì iÃViiÃÊÛÃÌÃÊÌ with audiences but also a critical museum collections or exhibition assessment of each decision as it occurs. design facilities that enhance knowledge Whether examining the simple choice of digital media, experience design, and to use a particular wall color or a more other methods with potential such as complex decision to involve visitors in game theory; helping to design an exhibition, students must be able to articulate clearly the UÊLÕ`ÊÕ`iÀÃÌ>`}ÃÊvÊLiÃÌÊ«À>VÌVià why, e.g. 7 ÞÊÃÊÌ ÃÊ«ÀÌ>Ì]ÊÜ ÞÊ in museums with respect to critical is the exhibition format the way to Equipped with areas such as environmental communicate a topic? They build on sustainability, visitor studies, cultural what they are learning in the classroom, an awareness of property, and digital engagement; creatively adding, adapting, and applying their ideas to the field in innovative ways. how museums UÊÌ>iÊiÊVÕÀÃiÃÊ­vÀÊVÀi`ÌÊÀÊ>à In some programs, these discussions create exhibitions, MOOCs), sometimes sharing a virtual move beyond the classroom and out classroom with individuals interested in into the public realm for testing with students can museums from all over the world; clients and potential end-users. By think strategically piloting or prototyping their ideas with UÊÌÀ>ÛiÊÌÊÌ iÀÊ>Ài>Ã]ÊÀi}Ã]Ê>`Ê audiences to further shape content and about new ways countries to experience other practice understand resonance, students acquire to approach and cultures. new understanding that is key in their exhibition making. The simple act of a particular The other element of how is unpacking stating why decisions have been made, the way that the exhibition process particularly for end-users, is profound. problem. unfolds for any particular project. Following up with evaluation to assess In exhibitions, we focus on how a how it “works” can be even more development and design team not only empowering. These investigations are not conceptualizes themes and content but limited to the classroom but can be shared also addresses the skills and resources and discussed on local, national and needed to undertake a project. Students international scales. draw comparisons too from in-depth case studies presented by museum professionals As Leslie Bedford states in her that highlight their individual/institutional introduction to The Art of Museum experiences. Additionally, how explores Exhibitions, “It is critical to examine new practices in technology, media, visitor the why and not leap immediately, as we accessibility and sustainability, Equipped often do, to the how and the what of our with an awareness of how museums work” (2014). 13 EXHIBITIONIST FALL '14 Attendees at the Creating Exhibitions Symposium discussing and debating under the interactive landscape of floating parasols by FLUX Foundation, October 11 & 12, 2013. The University of the Arts, Philadelphia. Courtesy of Richard Cress, Alusiv, Inc. (continued from page 13) National and International Conversations Museum: Re-envisioning Exhibit Design on our Changing Field co-organized by UC Davis and hosted Field-wide conversations about exhibitions by Central Saint Martins, University of offer another opportunity for students, the Arts, London, in May 2014, debated professionals, and practitioners to tackle new thoughts on “designing for audience these issues—and more. In part, their engagement, interaction and participation” purpose is to spark the next generation (further discussed in this issue). A third, who will eventually implement these the Creating Exhibitions Symposium, ideas. Several Museum Studies programs was organized for the launch of the book, recently convened broad discussions Creating Exhibitions: Collaboration in among thought leaders, professionals, the Planning, Development and Design of faculty, and students as a way to further Innovative Experiences (McKenna-Cress unpack ideas and disseminate new & Kamien, 2013), and held over two days thinking. The June 2013 conference in October 2013. Discursive Space: Breaking Barriers to Effective Communication in Museums, Conceived as a conversation and hosted by Ryerson University and the Art workshop format, this symposium, Gallery of Ontario “provided a forum for hosted by the University of the Arts, deliberation concerning the integration of Philadelphia, with support from NAME art, design, and architecture in the and DesignPhiladelphia, convened under creation of memorable and immersive an interactive landscape of hanging museum experiences, while balancing white parasols designed and installed by the public's expectations of self- FLUX Foundation. Some 150 participants directed expression and engagement” (including students from four different (Macalik, 2013). Another, Chaos at the MS programs) engaged with museum 14 EXHIBITIONNIST FALL '14 The simple act of stating why decisions have been made, particularly for end-users, is profound. and creative endeavor thought-leaders It seemed to me at the time that the in integrative design thinking. Keynote group assembled was collectively speakers Mark O’Neill, Head of Arts and qualified to resolve almost any issue Museums Glasgow, and Elaine Heumann facing the museum field today… The Gurian, Senior Museum Consultant,
Recommended publications
  • Exhibit Designs for Girls' Engagement a Guide to the EDGE Design Attributes
    Exhibit Designs for Girls’ Engagement A Guide to the EDGE Design Attributes EDGE visitor research Toni Dancstep (née Dancu) and Lisa Sindorf & evaluation This material is based upon work supported by the National Science Foundation under Grant No. 1323806. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. How to cite: Dancstep (née Dancu), T. & Sindorf, L. (2016). Exhibit Designs for Girls’ Engagement: A Guide to the EDGE Design Attributes. San Francisco: Exploratorium. 2 EXHIBIT DESIGNS FOR GIRLS’ ENGAGEMENT Table of Contents 4–7 Introduction 8 –27 The EDGE Design Attributes 28 –41 Case Studies 42 –57 Appendix A: Assessing Exhibits 58 –61 Appendix B: Tested Design Attributes 62–65 References 66 –67 Acknowledgments EXHIBIT DESIGNS FOR GIRLS’ ENGAGEMENT | Table of Contents 3 Introduction 4 EXHIBIT DESIGNS FOR GIRLS’ ENGAGEMENT | Introduction As a child, Alice’s family encouraged her to Unfortunately, science museums aren’t always engage with science. But her visits to science working as well for girls as for boys, and many museums were less than positive. She remem- girls’ experiences may be similar to Alice’s. bers, “I would stand there, trying to figure out Some research has shown that girls visit what was so interesting, and usually fail at science museums less frequently than boys.4 doing so” and “I thought that I had to be able And once inside, girls often have different ex- to ‘figure out’ each exhibit to be ‘using the periences at exhibits than boys.
    [Show full text]
  • 2013-Present Utah Valley University- 2012-2013 Keene State Univ
    curriculumvitae Education: MFA in Graphic Design DESIGN University of Utah BFA in Graphic Design University of Utah 838 N 900 E Completed Graphic Design Pleasant Grove, UT 84062 program at BYU-I Cell: 801.718.6056 [email protected] Teaching Experience: 17 years Utah Valley University- 2013-Present Adjunct Utah Valley University- 2012-2013 Lecturer-One year appointment Courses ART1410-Typography ART2430-Graphic Design 1 ART4990-Senior Studio ART499R-BFA Project Keene State University- Spring 2012 Adjunct Courses Branding Ethics in Graphic Design University of Utah- 2003-2005, 2013 Teaching Assistantship, Adjunct Courses 2D Design Photoshop Franklin Pierce University- 2005-2012 Associate Professor, tenure track Courses Design 1 for Non-Majors and Majors Graphic Design 2 Graphic Design 3 Typography Graphic Production for Majors Intro to Internship Internship Capstone Basic Digital Photo Manipulation Book Design curriculumvitaecontinuedpg2 IC101 Individual and Community (freshman lecture class) IC205 Experiencing the Arts (VPA core course) Professional Work Experience: 23 years Xactware–Lehi, UT Art Director/Graphic Designer-2015 to present Responsibilities include graphic design and art direction encompassing all aspects of the industry. Including, but not limited to, branding, advertising, UX/UI, collateral, exhibit design, and environmental design. Love Communications–Salt Lake City, UT Art Director/Graphic Designer-2013 to 2015 Responsibilities include graphic design and art direction for local and regional clientele including Zion’s Bank, Huntsman Cancer Institute, BioFire Diagnostics, Nicolas Foods, Les Olsen Company, Utah Department of Health and the Lt. Governor’s office. Projects include ad campaigns, posters, tv spots, brochures, identity development, etc. Freelance Graphic Designer–all over the country Designer, Art Director, Production Artist, Creative Director-1997 to present I have always freelanced, even while working for agencies.
    [Show full text]
  • Museum Exhibition Design
    MUSEUM EXHIBITION DESIGN Ceren KARADENİZ, PhD Museum – “An organization in the service of society and its development, open to the public, which researches, communicates and exhibits things and ideas, for the purposes of education, study and enjoyment.” 01 02 03 Many museums Some museums Some museums are non are “for profit”, don’t have a collecting, so a so a museum building or a museum is not can’t be defined “home”, so it is not about displaying by tax status… about a location… a collection… • Exhibition: “An event at which displays are put out in a public space for people to view and interact”… • Design – “The making of a plan for the construction of an object or a system”… Definition: • Museum Exhibition Design: “The making of a plan for the construction of public displays for the purposes of education, study and enjoyment, in the service of society and its development.” The Naval museum exhibition. Madrid 2015 Exhibition Design Process — Phases The museum exhibition design process can be divided into five distinct phases: • Concept Development • Schematic Design • Design Development • Final Design • Construction Documents Exhibition Design Process – Concept Development Concept Development provides the “road map” for the project, where is the project going?, how will it get there? and a definition of the resources available to complete the project. Concept Development is culminated with the signing of a Project Charter outlining of the components of the project. •Project Objectives •Project Filters The output of the design process: •Project Charter •Fabrication •Initial Budget •Installation •Initial Schedule •Project Narrative, included in the Project Charter •Front End Evaluation Umbrella Concept •“Look and Feel” PLANNING ???? • Who is the visitor? Someone will need to make a decision to visit the exhibition.
    [Show full text]
  • Exhibit Planning Outline Markus Dohner
    Exhibit Planning Outline Markus Dohner 1. Define Goals/Purpose of Exhibit. A. Define objectives for the entire exhibition and for specific components B. Establish exhibit themes and desired visitor experience C. Curators develop preliminary exhibit concepts and techniques, in collaboration with designer and larger exhibit team 2. Define Design Criteria with particular attention paid to: A. Curatorial objectives, including but not limited to sequencing or grouping of objects B. Ways to illustrate concepts C. Educational goals D. Conservation requirements E. Visitor’s experience in the gallery, comfort, and gallery fatigue F. Architectural and life safety issues, building codes, ADA compliance G. Marketing and Development goals for the exhibit 3. Preliminary Design A. Develop floor plan and traffic flow, considering proposed circulation in exhibit B. Create planning database that organizes and tracks all exhibit elements—labels, graphics, artworks, programs, floor plans C. Create design concepts that reinforce exhibit theme D. Produce key elevations and introduction wall E. Manage the creation or adaptation of maps for exhibit use F. Early identification of special items that take a long lead time (e.g. loans, major conservation). G. Write treatments for audiovisual programs, interactive exhibit, and other media elements H. Consult with conservators regarding proper display technique I. Write scopes of work for contracted elements of work J. Develop project budgets and work schedules 4. Exhibit Design Process A. Prepare bubble plans for exhibit spaces (planning the use of particular spaces in gallery) B. Utilize object and image database, use themes to organize layout C. Layout objects in an engaging and accessible manner D.
    [Show full text]
  • Modularity: the Solution for Green Tradeshow Exhibit Designs Purnima Swaharu Iowa State University
    Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2010 Modularity: The solution for green tradeshow exhibit designs Purnima Swaharu Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Art and Design Commons Recommended Citation Swaharu, Purnima, "Modularity: The os lution for green tradeshow exhibit designs" (2010). Graduate Theses and Dissertations. 11287. https://lib.dr.iastate.edu/etd/11287 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Modularity: The solution for green tradeshow exhibit designs by Purnima Swaharu A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF FINE ARTS Major: Graphic Design Program of Study Committee: Lisa Fontaine, Major Professor Debra Satterfield Lori Brunner Iowa State University Ames, Iowa 2010 Copyright © Purnima Swaharu, 2010. All rights reserved. ii TABLE OF CONTENTS LIST OF FIGURES ................................................................................................................. iv LIST OF TABLES.................................................................................................................. vii ABSTRACT...........................................................................................................................viii
    [Show full text]
  • 2019 Featured Speakers
    PROGRAM GUIDE SPONSORED BY: February 24-26, 2019 | Atlanta, GA PRESENTED BY: 2019 Featured Speakers Jeff Andrews Barry Dixon Sophie Donelson Suzanne Kasler Carson Kressley @DesignInfluencersConference @DesignInfluencersConference #DesignInfluencersCon DESIGNER: KELLY WEARSTLER FOR VISUAL COMFORT SHOP NOW: CIRCALIGHTING.COM PHOEBE STACKED TABLE LAMP IN ANTIQUE WHITE CERAMIC 3078 ROSWELL ROAD NW • ATLANTA • 404.233.4131 ATLANTA AUSTIN (2019) CHARLESTON CHICAGO DENVER (2019) GREENWICH HOUSTON MANHATTAN SAN FRANCISCO SAVANNAH SCOTTSDALE (2019) WASHINGTON DC WEST HOLLYWOOD Table of Contents Conference Agenda .................................................................................................3-5 Pitching Session Descriptions ...................................................................................... 6 Meeting Space Floorplan ............................................................................................ 7 Session Descriptions...............................................................................................9-16 Speaker Biographies.............................................................................................17-25 General Information .................................................................................................. 27 Book Signings in the Exhibit Hall .............................................................................. 28 The Design Influencers Conference offers 2019 Sponsor Listing ............................................................................................30-31
    [Show full text]
  • Window Shopping: Commercial Inspiration for Fashion in the Museum." Fashion, History, Museums: Inventing the Display of Dress
    Petrov, Julia. "Window Shopping: Commercial Inspiration for Fashion in the Museum." Fashion, History, Museums: Inventing the Display of Dress. London: Bloomsbury Visual Arts, 2019. 31–62. Bloomsbury Collections. Web. 30 Sep. 2021. <http://dx.doi.org/10.5040/9781350049024.ch-003>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 30 September 2021, 00:32 UTC. Copyright © Julia Petrov 2019. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 2 WINDOW SHOPPING: COMMERCIAL INSPIRATION FOR FASHION IN THE MUSEUM In his work on the “exhibitionary complex,” Tony Bennett (1996) showed how nineteenth-century museums and galleries were intimately connected in their design and conception to the expanding commercial architecture of the same period. The technical possibilities and visual experiences of industrial exhibitions and shopping arcades found analogous applications in museum spaces. As Mackie noted, “Both the retail shop and the public repository are designed for the display of information that is predominantly visual: looking is a means for possession as well as knowledge” (1996: 325). This blurring of commercial and intellectual cultures within the museum continues to create unease and controversy, particularly in the case of fashion exhibitions (Anaya 2013; Gamerman 2014). This chapter investigates how the introduction of fashion—an increasingly important economic and social product in the industrial period—into museums created new connections and tensions between these two worlds. It was because of its position between the disciplines of economy and history that historical fashion entered and was interpreted in museums.
    [Show full text]
  • An Evaluation-Driven Design Process for Exhibitions
    Article An Evaluation-Driven Design Process for Exhibitions Wolfgang Leister 1,*, Ingvar Tjøstheim 1, Göran Joryd 2, Michel de Brisis 2, Syver Lauritzsen 2 and Sigrun Reisæter 3 1 Norsk Regnesentral, Postboks 114 Blindern, NO-0314 Oslo, Norway; [email protected] 2 Expology AS, Postboks 5386 Majorstuen, NO-0304 Oslo, Norway; [email protected] (G.J.); [email protected] (M.B.); [email protected] (S.L.) 3 Engineerium, Snarøyveien 20, NO-1364 Fornebu, Norway; [email protected] * Correspondence: [email protected]; Tel.: +47-2285-2578 Received: 30 August 2017; Accepted: 30 September 2017; Published: 5 October 2017 Abstract: Museums and science centres are informal education environments that intend to engage visitors with their exhibits. We present an efficient design process that allows an improved working relationship between museum practitioners, exhibition designers, and visitors. Its principles and a graphical representation are based on the Engagement Profile from previous work. Curators and designers evaluate the qualities of exhibits using the engagement profile while visitors inform the design process by answering a standardised questionnaire. Elements of the design process were evaluated using an educational game at the science centre Engineerium. This study was based on the responses from over five hundred visitors to the science centre. As an outcome, the science centre received valuable information of how to improve the exhibit. Further, one iteration of the design process was implemented in practice. First experiences show that our method will practically support the work of museum practitioners and exhibition designers. Keywords: design process; installations; science centres; museums; visitor engagement 1.
    [Show full text]
  • Exhibit Design, Fabrication, and Installation
    Exhibit Design, Fabrication, and Installation Request for Qualifications Released: September 21, 2020 Section 1: Project Introduction 3 Section 2: Museum Background 4 Section 3: Scope of Work 5 General 5 Project Deliverables 6 Project Priorities 6 Ideal Working Relationship 6 Project Timeline 6 Section 4: Statement Submission Requirements 7 Section 5: Request for Qualification Schedule 9 Section 6: RFQ Evaluation Criteria 9 Section 7: Contact 11 Appendix A - Exhibit Descriptions 12 GREAT BIG RIVER 12 CLIMBER TO THE CLOUDS 12 BIG WOODS WORKSHOP 13 GREAT EXPLORATIONS 14 BRIDGES TO THE WORLD 15 Section 1: Project Introduction Great River Children’s Museum (GRCM) is an emerging children’s museum with a projected opening in Q3 2022. We are currently seeking qualifications for the design, development and fabrication of our multiple hands-on, interactive, children’s museum exhibits and gallery spaces. The primary audience for exhibits will be children from birth to age 10 years old and their caring adults. Over the past 2 years our Board and team of volunteers have been very busy working to conceptualize much of this museum. We engaged with Vergeront Museum Planning to create our Museum Strategic Master Plan in September 2019, and since that time our Exhibits Committee has worked to further conceptualize 5 key exhibits that will embody and enhance GRCM’s “Opening Worlds” theme. Additionally, we are hoping to fill our museum with many other play and learning opportunities that are secondary and support much of what has been outlined in our vision and values. We are seeking a design-build firm that can help us translate these concepts into designs efficiently, work directly with our museum staff and volunteers as well as our architectural team and construction manager, and help us move towards our opening goal in a budget-conscious way.
    [Show full text]
  • Designing Effective Exhibits: Criteria for Success, Exhibit Design Approaches, and Research Stategies
    VISITOR BEHAVIOR ) Winter, 1994 Volume IX Number 4 Page 4 Designing Effective Exhibits: Criteria for Success, Exhibit Design Approaches, and Research Stategies Stephen Bitgood Jacksonville State University Part 1: INTRODUCTION AND OVERVIEW 2. The Aesthetic Approach: the major concern is in the aesthetic appeal of the presentation. Aesthetics take prece- This special issue looks at three aspects of designing dence over the message or the impact on audiences other than effective exhibits: (1) the possible criteria for assessing the the artistic community. success of an exhibit; (2) common exhibit design approaches 3. The Hedonistic Approach: the major concern is that the or strategies; and (3) the research and evaluation strategies audience will have a good time. Enjoyment (entertainment) used to gather information on exhibit effectiveness. is the primary emphasis. Criteria for Success 4. The Realistic Approach: the major focus is to create a simulated, realistic experience. For example, an exhibit may Success of an exhibit can be judged in two ways—visitor attempt to produce a simulated experience of a natural habitat measures and/or critical appraisal by experts. Visitor meas- or a ride in a space ship. ures include behavior, knowledge, and affect. Critical ap- praisal by experts can take any of three perspectives — that of 5. The Hands-on Approach: exhibits are designed with the the expert in visitor studies, that of the expert in the subject- assumption that hands-on activities are inherently more ef- matter, and that of the artist. Each of these criteria is described fective than exhibits which require passive viewing. in Part 2 of this article.
    [Show full text]
  • Designing Exhibits for Kids: What Are We Thinking?
    1 Designing Exhibits for Kids: What Are We Thinking? Gail Ringel Vice President, Exhibits and Production, Boston Children's Museum As we focus on designing interactive exhibits for families, there seems to be pretty broad agreement that engaging people in play, and thinking about family dynamics in museums will get us to exhibit design heaven: we’ll attract, hold, and communicate to people. And while it’s true that being playful seems to work better than some approaches, I’m here with some pretty bad news: it’s probably not working nearly as well as you think it is. I’m going to suggest why that is, and I’m also going to suggest how we can make it work better. Let’s start with how we might typically approach a new exhibition. We define the basic concept and articulate a few goals, we conduct research and come up with the basic content of the exhibit. From there, we think about the best media to convey that content, always looking for ways to vary the media so people won’t fall asleep or feel like they’re reading a book on the walls. We pay attention to the structure of the experience and think about pacing, whether we’re developing a series of “chapters” or “chunks” of the story to make it easier to take it all in. And finally, we layer the experience for different audiences – what are sometimes described as the strollers, browsers, streakers, etc. When we’re being really clever, we think about the audience and consider their level of previous knowledge on the one hand, or what Minda Borun described as “naïve notions” on the other -- ideas that might not be correct, objectively speaking, but nevertheless are the frame through which people take in and organize information.
    [Show full text]
  • Sustainable Exhibit Design –
    CORE Metadata, citation and similar papers at core.ac.uk Provided by University of Lincoln Institutional Repository SUSTAINABLE EXHIBIT DESIGN Guidelines for designers of small scale interactive and travelling exhibits ....................................................... Karl Abeyasekera Geoff Matthews This study was commissioned under the FLOWS Project which is part funded by the European Regional Development Fund (ERDF) through the INTERREG IIIB North Sea Region programme. © 2006 Karl Abeyasekera & Geoff Matthews First published 2006 Revised 2007 This publication may be freely used for purposes of study, enjoyment and enhancement of design practice. It may be stored and transmitted in its entirety for these same purposes. If parts are used, copied or quoted the authors require the standard forms of credit through academic referencing and a footnote or written acknowledgement. University of Lincoln Brayford Pool Lincoln UK LN6 7TS ISBN 18605 020 59 (ebook). Designed and produced by the authors. TABLE OF CONTENTS Acknowledgments Preface 1 1.0 What is sustainable design? 3 1.1 Overview 1.2 Political background 1.3 Consumer issues 1.4 Economic benefits 1.5 Environmental issues 2.0 Research methods 8 2.1 Methodology 2.2 Sources 2.3 Identifying the scope for research 2.4 Precedents and examples 2.5 Classification systems 2.6 Interviews 3.0 Principles of sustainable design 12 3.1 Minimising resource consumption 3.2 Reducing pollution 4.0 Sustainable Strategies 14 4.1 Consumer desire 4.2 Cradle-to-grave analysis 4.3 Dematerialisation 4.4
    [Show full text]