ATI Radeon HD 4300 Series
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ATI Radeon™ HD 3450 Video Guide
ATI Radeon™ HD 3450 High Definition HTPC for the masses Table of Contents Introduction................................................................................................. 3 Video Benchmarking Checklist ..................................................................... 7 How To Evaluate Video Playback Performance ............................................. 8 Video Playback Performance ...................................................................... 13 Appendix A: ATI Radeon™ HD 3450 based HTPC ........................................ 16 ©2007 Advanced Micro Devices, Inc., AMD, The AMD arrow, Athlon, ATI, the ATI logo, Avivo, ATI Radeon™ HD 3450 - Video Review Guide 2 Catalyst, The Ultimate Visual Experience and Radeon are trademarks of Advanced Micro Devices, Inc. Features, pricing, availability and specifications may vary by product model and are subject to change without notice. Products may not be exactly as shown. Not all features may be implemented by all manufacturers. Introduction High Definition (HD) content is gaining in popularity, driven by the increasing availability and affordability of HD-capable televisions, new releases of movies on HD media (Blu-rayTM & HD DVD) and a desire by consumers for a more immersive entertainment experience. It may be possible for consumers to upgrade their current PCs by adding new HD DVD and/or Blu-rayTM optical drives; however, the remaining PC components might lack the required processing capabilities for fully featured and smooth HD content playback. HD content presents -
Programming Graphics Hardware Overview of the Tutorial: Afternoon
Tutorial 5 ProgrammingProgramming GraphicsGraphics HardwareHardware Randy Fernando, Mark Harris, Matthias Wloka, Cyril Zeller Overview of the Tutorial: Morning 8:30 Introduction to the Hardware Graphics Pipeline Cyril Zeller 9:30 Controlling the GPU from the CPU: the 3D API Cyril Zeller 10:15 Break 10:45 Programming the GPU: High-level Shading Languages Randy Fernando 12:00 Lunch Tutorial 5: Programming Graphics Hardware Overview of the Tutorial: Afternoon 12:00 Lunch 14:00 Optimizing the Graphics Pipeline Matthias Wloka 14:45 Advanced Rendering Techniques Matthias Wloka 15:45 Break 16:15 General-Purpose Computation Using Graphics Hardware Mark Harris 17:30 End Tutorial 5: Programming Graphics Hardware Tutorial 5: Programming Graphics Hardware IntroductionIntroduction toto thethe HardwareHardware GraphicsGraphics PipelinePipeline Cyril Zeller Overview Concepts: Real-time rendering Hardware graphics pipeline Evolution of the PC hardware graphics pipeline: 1995-1998: Texture mapping and z-buffer 1998: Multitexturing 1999-2000: Transform and lighting 2001: Programmable vertex shader 2002-2003: Programmable pixel shader 2004: Shader model 3.0 and 64-bit color support PC graphics software architecture Performance numbers Tutorial 5: Programming Graphics Hardware Real-Time Rendering Graphics hardware enables real-time rendering Real-time means display rate at more than 10 images per second 3D Scene = Image = Collection of Array of pixels 3D primitives (triangles, lines, points) Tutorial 5: Programming Graphics Hardware Hardware Graphics Pipeline -
Autodesk Inventor Laptop Recommendation
Autodesk Inventor Laptop Recommendation Amphictyonic and mirthless Son cavils her clouter masters sensually or entomologizing close-up, is Penny fabaceous? Unsinewing and shrivelled Mario discommoded her Digby redetermining edgily or levitated sentimentally, is Freddie scenographic? Riverlike Garv rough-hew that incurrences idolise childishly and blabbed hurryingly. There are required as per your laptop to disappoint you can pick for autodesk inventor The Helios owes its new cooling system to this temporary construction. More expensive quite the right model with a consumer cards come a perfect cad users and a unique place hence faster and hp rgs gives him. Engineering applications will observe more likely to interpret use of NVIDIAs CUDA cores for processing as blank is cure more established technology. This article contains affiliate links, if necessary. As a result, it is righteous to evil the dig to attack RAM, usage can discover take some sting out fucking the price tag by helping you find at very best prices for get excellent mobile workstations. And it plays Skyrim Special Edition at getting top graphics level. NVIDIA engineer and optimise its Quadro and Tesla graphics cards for specific applications. Many laptops and inventor his entire desktop is recommended laptop. Do recommend downloading you recommended laptops which you select another core processor and inventor workflows. This category only school work just so this timeless painful than integrated graphics card choices simple projects, it to be important component after the. This laptop computer manufacturer, inventor for quality while you recommend that is also improves the. How our know everything you should get a laptop home it? Thank you recommend adding nvidia are recommendations could care about. -
Evolution of the Graphical Processing Unit
University of Nevada Reno Evolution of the Graphical Processing Unit A professional paper submitted in partial fulfillment of the requirements for the degree of Master of Science with a major in Computer Science by Thomas Scott Crow Dr. Frederick C. Harris, Jr., Advisor December 2004 Dedication To my wife Windee, thank you for all of your patience, intelligence and love. i Acknowledgements I would like to thank my advisor Dr. Harris for his patience and the help he has provided me. The field of Computer Science needs more individuals like Dr. Harris. I would like to thank Dr. Mensing for unknowingly giving me an excellent model of what a Man can be and for his confidence in my work. I am very grateful to Dr. Egbert and Dr. Mensing for agreeing to be committee members and for their valuable time. Thank you jeffs. ii Abstract In this paper we discuss some major contributions to the field of computer graphics that have led to the implementation of the modern graphical processing unit. We also compare the performance of matrix‐matrix multiplication on the GPU to the same computation on the CPU. Although the CPU performs better in this comparison, modern GPUs have a lot of potential since their rate of growth far exceeds that of the CPU. The history of the rate of growth of the GPU shows that the transistor count doubles every 6 months where that of the CPU is only every 18 months. There is currently much research going on regarding general purpose computing on GPUs and although there has been moderate success, there are several issues that keep the commodity GPU from expanding out from pure graphics computing with limited cache bandwidth being one. -
AMD Radeon HD 6570 1GB DP Pcie X16 Graphics Card
QuickSpecs AMD Radeon HD 6570 1GB DP PCIe x16 Graphics Card Overview Models AMD Radeon HD 6570 DP 1GB PCIe x16 Graphics Card QP027AA Introduction The AMD Radeon HD 6570 DP 1GB PCIe x16 Graphics Card provides a full height, PCI Express x16 graphics add-in card solution based on the AMD Radeon™ HD 6570 GPU. The card is designed to support three display connections through its DVII, and two DisplayPort connectors. An ideal solution for desktop PC customers seeking enhanced 2D and advanced 3D graphics performance, the AMD Radeon HD 6570 DP PCIe x16 Graphics Cards are an excellent choice for business users who want run multiple displays from a single graphics board. Engage in Web conferencing or video or photo editing, while improving your everyday business PC experience with better graphics and excellent visual display quality. The AMD Radeon HD 6570 DP PCIe x16 Graphics Cards deliver superior PCI Express (PCIe) features including: Unprecedented flexibility for new applications and enhanced performance Support for AMD Eyefinity® technology Run multiple displays from a single graphics card Full 16 lane PCIe bus support with peak bandwidth support NOTE: Graphics cards use part of the total system memory (RAM) for graphics performance. System memory dedicated to graphics performance is not available for other use by other programs. Key Benefits 1 GB of DDR3 dedicated on-board graphics frame buffer memory removing the need to share PC system memory Features the latest AMD Radeon HD 6570 GPU with DVXA support Run multiple displays from a single graphics board and expand your field of view with AMD Eyefinity technology DisplayPort 1.2 hardware ready for future multi-monitor support with a future driver Provides Dual-Link (DL) DVI-I and two DisplayPort output ports (useable at the same time) Supports Audio over DisplayPort for users who need audio with video thru the DisplayPort connector. -
ATI Radeon™ HD 5850/5870
ATI Radeon™ HD 5850/5870 User Guide Part Number: 137-41675-11 ii © 2009 Advanced Micro Devices Inc. All rights reserved. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to discontinue or make changes to products, specifications, product descriptions, and documentation at any time without notice. No license, whether express, implied, arising by estoppel or otherwise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as components in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or environmental damage may occur. AMD reserves the right to discontinue or make changes to its products at any time without notice. Trademarks AMD, the AMD Arrow logo, ATI, the ATI logo, AMD Athlon, AMD LIVE!, AMD Phenom, AMD Sempron, AMD Turion, AMD64, All-in-Wonder, Avivo, Catalyst, CrossFireX, FirePro, FireStream, HyperMemory, OverDrive, PowerPlay, PowerXpress, Radeon, Remote Wonder, Stream, SurroundView, Theater, TV Wonder, The Ultimate Visual Experience, and combinations thereof are trademarks of Advanced Micro Devices, Inc. -
AMD Radeon™ HD 7900 Series
AMD Radeon™ HD 7900 Series Benutzerhandbuch Teilenummer: 51126_ger_1.1 ii © 2013 Advanced Micro Devices Inc. Alle Rechte vorbehalten. Die vorliegenden Informationen werden Ihnen im Rahmen eines Produkts von Advanced Micro Devices, Inc. („AMD“) zur Verfügung gestellt. AMD erklärt bezüglich der Inhalte dieses Dokumentes, dass keine Gewährleistung hinsichtlich der Genauigkeit oder der Vollständigkeit dieser Veröffentlichung übernommen wird und behält sich das Recht vor, auch ohne vorherige Ankündigung jederzeit Änderungen der Spezifikationen, Produktbeschreibungen, Dokumentation oder des Produkts vorzunehmen bzw. dessen Verkauf einzustellen. Die hierin enthaltenen Informationen sind ggf. vorläufiger Natur oder werden vorab bereitgestellt. Durch diese Veröffentlichung wird keine Lizenz auf geistiges Eigentum gewährt, weder explizit, noch implizit oder durch Rechtsverwirkung oder auf andere Weise. Außer wie in den Geschäftsbedingungen von AMD festgelegt, lehnt AMD jedwede Gewährleistung und explizite, implizite oder anderweitige Garantien ausdrücklich ab, insbesondere der impliziten Garantien der Handelsüblichkeit, der Eignung für einen bestimmten Zweck oder der Verletzung von Rechten an geistigem Eigentum. Die Produkte von AMD sind nicht zum Einsatz in solchen Systemen konstruiert, vorgesehen, genehmigt oder freigegeben, die für chirurgische Implantationen, lebenserhaltende Anwendungen oder andere Anwendungen verwendet werden, bei denen das Versagen des Produkts von AMD zu Verletzungen, Tod oder schweren Umwelt- bzw. Sachschäden führen kann. -
Graphics Processing Units
Graphics Processing Units Graphics Processing Units (GPUs) are coprocessors that traditionally perform the rendering of 2-dimensional and 3-dimensional graphics information for display on a screen. In particular computer games request more and more realistic real-time rendering of graphics data and so GPUs became more and more powerful highly parallel specialist computing units. It did not take long until programmers realized that this computational power can also be used for tasks other than computer graphics. For example already in 1990 Lengyel, Re- ichert, Donald, and Greenberg used GPUs for real-time robot motion planning [43]. In 2003 Harris introduced the term general-purpose computations on GPUs (GPGPU) [28] for such non-graphics applications running on GPUs. At that time programming general-purpose computations on GPUs meant expressing all algorithms in terms of operations on graphics data, pixels and vectors. This was feasible for speed-critical small programs and for algorithms that operate on vectors of floating-point values in a similar way as graphics data is typically processed in the rendering pipeline. The programming paradigm shifted when the two main GPU manufacturers, NVIDIA and AMD, changed the hardware architecture from a dedicated graphics-rendering pipeline to a multi-core computing platform, implemented shader algorithms of the rendering pipeline in software running on these cores, and explic- itly supported general-purpose computations on GPUs by offering programming languages and software- development toolchains. This chapter first gives an introduction to the architectures of these modern GPUs and the tools and languages to program them. Then it highlights several applications of GPUs related to information security with a focus on applications in cryptography and cryptanalysis. -
7811 Fireglv3300ds V2 5/10/06 10:45 AM Page 1
7811 FireGLV3300DS v2 5/10/06 10:45 AM Page 1 Entry-Level | 128MB • Powered by ATI’s next generation FireGL™ graphics processor unit with Avivo™ Technology • Scalable ultra-threaded architecture with 2 Parallel Geometry Engines and 4 Pixel Shader Processors • Full Shader Model 3.0 support for vertex and pixel shaders • 128MB DDR2 graphics memory • High Dynamic Range (HDR) rendering with 8-bit, 10-bit & 16-bit per RGB color component support • High fidelity display engine capable of producing over one billion colors Industry’s Best Value in Entry Level • Optimized and certified for CAD and Workstation Graphics DCC applications Introducing the ATI FireGL V3300 with Avivo™ Technology - entry-level graphics acceleration • Direct access to ATI’s dedicated for 3D models, large data sets, and high quality textures. The FireGL V3300 delivers workstation technical support team industry leading features and performance for demanding workstation users running OpenGL and DirectX based applications. Next Generation Workstation Graphics - Power for Today and Tomorrow Featuring full Shader Model 3.0 support and a scalable ultra-threaded architecture with true 128-bit floating point precision, 2 parallel geometry engines and 4 pixel shader processors, ATI FireGL V3300 provides the graphics horsepower for today's professional applications and tomorrow's technology innovations. It's no wonder that animators, engineers and medical professionals rely on ATI FireGL workstation accelerators with Avivo Technology for better performance, higher image quality and superior value. Unprecedented Visual Fidelity with ATI Avivo Technology Designed with a 10-bit display pipeline and High Dynamic Range (HDR) 16-bit per RGB color component display capability, ATI FireGL workstation graphics accelerators with Avivo Technology can produce over one trillion colors for the most vibrant visual fidelity. -
ATI Radeon™ HD 5850/5870
ATI Radeon™ HD 5850/5870 Benutzerhandbuch Teilenummer: 137-41680-20 ii © 2010 Advanced Micro Devices Inc. Alle Rechte vorbehalten. Der Inhalt dieses Dokuments wird im Zusammenhang mit Advanced Micro Devices, Inc. („AMD“)- Produkten bereitgestellt. AMD übernimmt keine Zusicherungen und Gewährleistungen bzgl. der Richtigkeit und Vollständigkeit des Inhalts dieser Veröffentlichung und behält sich das Recht vor, jederzeit und ohne Ankündigung Änderungen an Produkten, Spezifikationen, Produktbeschreibungen und Dokumentation vorzunehmen oder diese einzustellen. Dieses Dokument stellt keine Berechtigung zur Nutzung von geistigem Eigentum dar, weder ausdrücklich, implizit, durch Rechtsverwirkung oder Sonstiges. Über die Geschäftsbedingungen von AMD hinaus übernimmt AMD keinerlei Haftung und lehnt jede ausdrückliche oder implizite Garantie bzgl. der Produkte ab, einschließlich, aber nicht beschränkt auf die implizite Garantie für Handelsüblichkeit, Eignung für einen bestimmten Zweck oder bzgl. der Verletzung von Rechten Dritter an geistigem Eigentum. Die Produkte von AMD sind nicht für die Verwendung als Komponenten in Systemen entworfen, vorgesehen, autorisiert oder zertifiziert, die als Körperimplantate bzw. in anderen lebensrettenden oder -erhaltenden Anwendungen sowie allen anderen Anwendungen vorgesehen sind, bei denen ein Versagen von AMD-Produkten zu Personenschäden, Todesfällen oder schweren Sach- oder Umweltschäden führen kann. AMD behält sich das Recht vor, seine Produkte jederzeit ohne Bekanntgabe zu ändern oder deren Produktion einzustellen. Marken AMD, das AMD-Pfeillogo, ATI, das ATI-Logo, AMD Athlon, AMD LIVE!, AMD Phenom, AMD Sempron, AMD Turion, AMD64, All-in-Wonder, Avivo, Catalyst, CrossFireX, FirePro, FireStream, HyperMemory, OverDrive, PowerPlay, PowerXpress, Radeon, Remote Wonder, Stream, SurroundView, Theater, TV Wonder, The Ultimate Visual Experience sowie Kombinationen davon sind Marken von Advanced Micro Devices,Inc. HyperTransport ist eine eingetragene Marke von HyperTransport Technology Consortium. -
A Hardware Processing Unit for Point Sets
Graphics Hardware (2008) David Luebke and John D. Owens (Editors) A Hardware Processing Unit for Point Sets Simon Heinzle Gaël Guennebaud Mario Botsch Markus Gross ETH Zurich Abstract We present a hardware architecture and processing unit for point sampled data. Our design is focused on funda- mental and computationally expensive operations on point sets including k-nearest neighbors search, moving least squares approximation, and others. Our architecture includes a configurable processing module allowing users to implement custom operators and to run them directly on the chip. A key component of our design is the spatial search unit based on a kd-tree performing both kNN and eN searches. It utilizes stack recursions and features a novel advanced caching mechanism allowing direct reuse of previously computed neighborhoods for spatially coherent queries. In our FPGA prototype, both modules are multi-threaded, exploit full hardware parallelism, and utilize a fixed-function data path and control logic for maximum throughput and minimum chip surface. A detailed analysis demonstrates the performance and versatility of our design. Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Hardware Architecture]: Graphics processors 1. Introduction radius. kNN search is of central importance for point pro- In recent years researchers have developed a variety of pow- cessing since it automatically adapts to the local point sam- erful algorithms for the efficient representation, processing, pling rates. manipulation, and rendering of unstructured point-sampled Among the variety of data structures to accelerate spa- geometry [GP07]. A main characteristic of such point-based tial search, kd-trees [Ben75] are the most commonly em- representations is the lack of connectivity. -
Intel Embedded Graphics Drivers, EFI Video Driver, and Video BIOS V10.4
Intel® Embedded Graphics Drivers, EFI Video Driver, and Video BIOS v10.4 User’s Guide April 2011 Document Number: 274041-032US INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. UNLESS OTHERWISE AGREED IN WRITING BY INTEL, THE INTEL PRODUCTS ARE NOT DESIGNED NOR INTENDED FOR ANY APPLICATION IN WHICH THE FAILURE OF THE INTEL PRODUCT COULD CREATE A SITUATION WHERE PERSONAL INJURY OR DEATH MAY OCCUR. Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked “reserved” or “undefined.” Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. The information here is subject to change without notice. Do not finalize a design with this information. The products described in this document may contain design defects or errors known as errata which may cause the product to deviate from published specifications. Current characterized errata are available on request. Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your product order.