FPO OUTSIDE FRONT COVER WARNING Before playing this game, read the 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.

Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. INTRODUCTION ...... 2 GAME CONTROLS ...... 3 These seizures may have a variety of symptoms, including lightheadedness, altered CONTROLLER ...... 3 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, MENU NAVIGATION ...... 3 confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking IN-GAME CONTROLS ...... 4 nearby objects. MAIN MENU ...... 6 SINGLE PLAYER ...... 6 Immediately stop playing and consult a doctor if you experience any of these OPTIONS ...... 6 symptoms. Parents should watch for or ask their children about the above symptoms— ® children and teenagers are more likely than adults to experience these seizures. The risk Xbox LIVE ...... 7 of photosensitive epileptic seizures may be reduced by taking the following precautions: CONNECTING TO LIVE ...... 7 Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play FAMILY SETTINGS ...... 7 when you are drowsy or fatigued. GAME INTERFACE ...... 8 ON-SCREEN HELP ...... 8 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. UNIT WINDOW ...... 8 USING THE RADAR ...... 10 CROSSHAIRS ...... 10 TARGETING ...... 11 SHIPS & SURFACE CRAFT ...... 12 ESRB Game Ratings WEAPONS SYSTEMS ...... 13 The Entertainment Software Rating Board (ESRB) ratings are designed to provide AIRCRAFT ...... 14 consumers, especially parents, with concise, impartial guidance about the age- AIRCRAFT WEAPONS SYSTEMS ...... 16 appropriateness and content of computer and video games. This information can SUBMARINES ...... 17 help consumers make informed purchase decisions about which games they deem JAPANESE SUICIDE CRAFT ...... 19 suitable for their children and families. ADVANCED MANAGEMENT SYSTEMS ...... 20 ESRB ratings have two equal parts: TACTICAL MAP SCREEN ...... 20 • Rating Symbols suggest age appropriateness for the game. These symbols COMMAND MENU ...... 23 appear on the front of virtually every game box available for retail sale or FORMATIONS ...... 24 rental in the United States and Canada. REPAIRS ...... 25 • Content Descriptors indicate elements in a game that may have triggered a SUPPORT MANAGER ...... 25 particular rating and/or may be of interest or concern. The descriptors appear NAVAL SUPPLY ...... 28 on the back of the box next to the rating symbol. MULTIPLAYER ...... 29 ON FRONT ON BACK - LIVE ...... 29 VIDEO MULTIPLAYER MODES ...... 30 GAME

E

For more information, visit www.ESRB.org INTRODUCTION GAME CONTROLS

In Battlestations: Pacific you will experience the Pacific War XBOX 360 CONTROLLER through two epic sagas. Relive the greatest battles or rewrite the course of history. Left Trigger ] Right Trigger Then go online and make some history yourself. Left Bumper _ ` Right Bumper

Y Button US CAMPAIGN, 1942-1945

The Miracle at Midway in June 1942 turned the tide of war X Button and put the US and Allied Forces on the offensive. Left Stick L But victory was not certain. The Imperial Japanese Navy would fight to the death for its new possessions that stretched across B Button the vast Pacific–Guadalcanal, Tarawa, Iwo Jima, and Okinawa < A Button and more. Dishonor was not an option. Back Button l C Directional Pad Right Stick > JAPANESE CAMPAIGN, 1941-1945 Start Button Xbox Guide The Greater East Asia Co-Prosperity Sphere was becoming a reality–China, Indochina, and now the Pacific. The plan was bold. Suddenly strike the enemy at Hawaii. Sweep MENU NAVIGATION across the Pacific. Finish the US Fleet at Midway and then launch “The Eastern Operation”–the invasion of Hawaii–to achieve final victory.

M / Q Navigate

/ S O Cancel / Back Change Confirm / Next

/ m / q D H Navigate Scroll

s / o Change

2 3 IN-GAME CONTROLS SHIPS SUBMARINES Change Weapon Fire Weapon Change Weapon Fire Weapon Support Manager Support Manager Naval Supply (hold) Launch Unit Naval Supply (hold) Launch Unit

M / Q Jump In M / Q Jump In Speed Speed Command Menu Command Menu S / O (hold) S / O (hold) Steer Steer Clear Unit Clear Target L, j L, j Repair (hold) Repair (hold) Select Target Select Target

Pause Pause / Camera Camera Map m q Map m / q Switch Unit C, h Surface / Dive C, h Binoculars / Periscope s o s / o Switch Formation Switch Unit

AIRCRAFT O You can swap the functions of L and C, if you like. To do that, press Bomb Mode (hold) Fire Weapon > to open the Pause Menu, select Options, then Controls, and then set Movement to either L or C. You can also invert the axis of the Aircraft Support Manager and Camera controls here. Naval Supply (hold) Lock on Target (hold) / Look Around (hold) M / Q Jump In Speed Command Menu S / O (hold) Rudder Clear Target L, j Turbo Select Target

/ H Pause Map s / o D Speed Switch Squadron J / F C, h Rudder Turbo

4 5 MAIN MENU XBOX LIVE

Access all game modes from this menu, and return here after a game session. Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build your O SINGLE PLAYER: Dive straight into either the US or Japanese Campaign,

or practice at the Training Grounds. Alternately, try your hand atprofile Xbox (your LIVE Marketplace.gamer card). ChatSend with and receiveyour friends. voice andDownload video messages. content (TV shows, in the Skirmish mode against or in cooperation with AI players. trailers, HD movies, game demos,® exclusive game® content, and Arcade games) O MULTIPLAYER: Pit your skills against other players and team up Use LIVE with both Xbox 360 and Windows . Play, chat, and download on both your PC and your Xbox 360. LIVE gives you ultimate access to the things you want and the people you know, on both your PC and your TV. Get connected O TACTICAL LIBRARY: Learn about naval warfare and check your progress and join the revolution! inwith Achievements your friends andin five Leaderboards different Multiplayer. modes. O OPTIONS: Adjust Game, Audio/Video, Controls, Clan Tag, Download Content and Storage settings. CONNECTING Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more SINGLE PLAYER information about connecting, and to determine whether Xbox LIVE is available O JAPANESE CAMPAIGN: Return to the start of the war with the attack in your region, go to www .xbox .com/live/countries. on Pearl Harbor from the Japanese perspective; then go on to change

O US CAMPAIGN: The campaign opens with the aftermath of Midway, FAMILY SETTINGS andhistory progresses by taking all part the inway real up and to the fictional invasion battle of Okinawa. scenarios. O TRAINING GROUNDS: Practice with all available units in a controlled games young game players can access based on the content rating. Parents can environment. restrictThese easy access and to flexible mature-rated tools enable content. parents Approve and caregiverswho and how to decide your family which interacts with others online with the Xbox LIVE service. And set time limits on O SKIRMISH: how long they can play.

AI opponents In and this allies offline to equivalent your game. of (See the Multiplayer Multiplayer on pagegame, 29 you can For more information, go to www .xbox .com/familysettings. accessfor further all details.) maps of the five Multiplayer modes for solo play, plus add

OPTIONS You can adjust various game option settings within Battlestations: Pacific by selecting Options from the Main Menu. Or press > to pause while in-game, then select Options from the Pause menu. Use l to scroll through options, and press A to select. Option sub-menus include: O GAME: Adjust various in-game settings such as: setting units of measurement; enabling subtitles; disabling hints; adding camera shake and water drops on camera. O AUDIO/VIDEO: Adjust music, speech and sound effects volume. O CONTROLS: Invert L / C vertical controls for camera and planes, and/or swap L / C controls for movement. O CLAN TAG: Set a Clan Tag that will be displayed in the Server Browser when you’re creating and joining a Multiplayer session. O DOWNLOAD CONTENT: Enable or disable Downloadable Content. O STORAGE: Choose where to save your progress if you both Xbox 360 HDD and Memory Units. 6 7 GAME INTERFACE SHIP DESIGNATION ABBREVIATIONS

ships’ classes. These are used in-game in both unit windows and target displays: The game interface is visible on-screen whenever you are controlling a unit. During the Pacific War, the Allied navies used the following abbreviations to denote AK . . . . Cargo Ship DD . . . . Destroyer AP . . . . Transport LCVP . . . Landing Craft, Vehicle, Personnel 7 3 BB . . . . Battleship CC . . . . Battle Cruiser LSM . . . Landing Ship, Medium CA . . . . Heavy Cruiser LST . . . Landing Ship, Tank CL . . . . Light Cruiser PT . . . . Motor Torpedo Boat 1 4 CV . . . . Aircraft Carrier SS . . . . Submarine 6 AO . . . . Fleet Oiler 5 CVE . . . Escort Aircraft Carrier

PLANE ICONS Planes are categorized by the type of armament they carry:

8 Machine Gun Tiny Tim Rocket 2

Dive Bomb Paratroopers 1 On-Screen Help 5 Target Info 2 Unit Window 6 Markers 3 Radar/Compass 7 Objective Tracker Level Bomb Kamikaze 4 Crosshairs 8 Movement & Helm Controls Torpedo Ohka ON-SCREEN HELP As you advance through the game, hints and on-screen help appear. This information is designed to help you learn the game’s controls and features. Fido Homing Torpedo Depth Charge NOTE: You can access hints and on-screen help from the in-game Options menu at any time; you can also switch them on/off from the menu. Rocket

UNIT WINDOW Your current unit is displayed in the bottom right corner of the screen in the CURRENT ORDERS unit window. It displays your unit’s health, its type and its current orders. These icons indicate the Current Orders issued to the unit.

1 2 4 Move Unit on Manual Control 3

Attack Land (planes only) 1 Unit Name 3 Unit Health 2 Unit Type 4 Current Orders Stop 8 9 USING THE RADAR TARGETING The Radar and Compass provide an overview One of the most important orders available in your commanding arsenal is of the location of other units in relation the ability to assign targets to units. A unit with an active target will use < its weapons to destroy it. (See Command Menu on page 23 for details.) to access a more detailed Map screen. to your unit. You can use the map (press ) TARGET INFO NOTE: The Compass shows the direction you are looking in, NOT the direction The Target Info displays details of your current target; the targeted your unit is heading in. unit is marked with a colored targeting arrow.

Red Mark ...... Japanese Unit ACQUIRING CLOSEST ENEMY AS TARGET Blue Mark ...... US Unit Press A to target the closest enemy to your position. Press A repeatedly Gray Mark . . . . .Neutral Unit to cycle through other potential targets. Gold Mark ...... Primary Objective NOTE: While in a unit capable of joining a formation, holding A Sky Blue Mark . . .Secondary Objective over a friendly ship issues the Join Formation command. Central Arrow . . . .Direction of Travel (See Formations on page 24 for details.) Pie Section . . . . .Field of Vision ACQUIRING UNIT CLOSEST TO CROSSHAIRS AS TARGET Use the Compass and Direction of Travel indicators to help you control Hold A to target the enemy unit closest to the crosshairs. your unit’s movement when operating a weapon. CLEARING SELECTED TARGET CROSSHAIRS To deselect the current target, press B. The crosshairs show which weapons system is selected, and the status of those MARKERS weapons. The crosshairs change form depending on which weapon is selected. Units on-screen are marked with color-coded brackets and arrows to help you DISABLED CROSSHAIRS determine their position, distance, allegiance, and whether or not they are objective units. This is its neutral state, indicating that you have no available weapons or that they are currently disabled. Red Bracket ...... Japanese Unit Blue Bracket ...... US Unit FRIENDLY INDICATOR Gold Bracket ...... Primary Objective Whenever your crosshairs are over a friendly unit, its inner circle turns green. Silver Bracket . . . . . Secondary Objective Bronze Bracket . . . . . Bonus Objective Marker HIT INDICATOR Gray Bracket ...... Neutral or Unknown Unit Whenever you hit a target with your active weapon, O the crosshairs turn red or gray, depending on whether When you target an enemy unit, its marker changes to an arrow or not your hit was effective. of the same color. O A pointer appearing on the edge of the screen indicates the direction CROSSHAIRS INFO This provides information on the unit nearest of objective units and targets that are not in your field of view. the crosshairs. Info includes the nearby unit’s type, name, health level and distance from your unit. If the distance display turns gray, the unit is outside your selected weapon’s range. Some land installations, though indestructible, can be disabled by damage caused to them. While disabled, they and health bar. can’t fulfill their role and are displayed10 with a grayed name 11 SHIPS & SURFACE CRAFT FAILURE DISPLAY This section provides a detailed overview of basic ship controls Direct hits to your vessel cause failures. A red circle appears around the Failure and terminology. Type icon when this happens.

MOVEMENT & HELM CONTROLS This icon indicates that This icon indicates engine a hull breach has occurred. failure that will cause your Use the Helm controls to pilot the ship and control the speed of the engines. ship to drift in the water. This icon indicates that This icon indicates enemy Additionally,1 the Helm displays the onboard1 Rudder stock Direction of any limited equipment. is present on board that will attacks that can disable fire 2 Speed Setting Ahead (Forward) slowly damage your ship. your weapons. 2 3 Speed Setting Astern (Reverse) 6 REPAIR L 4 4 Current Speed 7 Press L to open the Repair menu. (See Repairs on page 25 for details.) 5 5 Torpedoes on Board FORMATION DISPLAY 6 Recon Planes / Landing Boats on Board 8 3 You can group ships into formations for easier handling. (See Formations 7 Failure Display on page 24 for details.) 8 Formation Indicator Your unit is Your unit is a member the formation leader. of the formation. STEERING S / O The heading you set on the Rudder holds until you make another control input. O No icon indicates your unit isn’t in a formation. Any other orders you set override this.

SETTING SPEED M / Q WEAPONS SYSTEMS The key to a warship’s power is its weapons systems. otherA ship’s orders, engines will propel change the this craft setting. fore (ahead or forward) and aft (reverse Aim Weapon ...... C or backward). Once you set the speed, only another speed input, or issuing Fire Weapon ...... x AIMING C Change Weapon . . . . . w Use C h to use the Binoculars to spot enemy units over a longer distance. AA CROSSHAIRS to look around your ship and to acquire targets. Click

from those of other ship-borne ordnance in one crucial way: they are dynamic. ThisThe crosshairsmeans that for the the crosshairs anti-aircraft change (AA) in and appearance flak cannons when differ your shots are on target.

ARTILLERY CROSSHAIRS Artillery are large caliber main guns, suitable for attacking

as well as other surface targets. armored vessels, large cargo ships, and land-based fortifications O Artillery cannot be aimed at airborne units. O Firing the guns continuously decreases the accuracy of following shots. So,

firing one shell at a time might increase your chances of hitting the target. 12 13 TORPEDO CROSSHAIRS ENGINES AND FLIGHT CONTROLS

These propeller-powered underwater missiles are guaranteed ROLL / to rupture any ship they strike. Ships with hull breaches are very J F Execute a roll to bank your aircraft, causing the plane to turn to the left or right. likely to sink unless quickly repaired. However, torpedoes are PITCH / NOTE: D H difficult to aim at long distances and, once launched, cannot be guided. known as a spread A pitch motion is an up or down movement of the nose of the aircraft, causing much less Torpedoes room to are maneuver most effective and avoid when all firedthe torpedoes as a group launched. in an arc, the plane to climb or dive. . This technique gives the helmsman of the enemy ship DEPTH CHARGE CROSSHAIRS THROTTLE M / Q The depth charge is effective against submerged submarines. The throttle sets the engine power level, thus determining its speed. Depth charges cannot be aimed directly at a target, since they YAW S / O piloting maneuvers and split-second timing. A yaw motion is a side-to-side movement of the nose of the aircraft, caused are dropped from the back of the ship. Using them successfully requires skillful To go to underwater view and drop depth charges, pull x x pulls release additional groups of charges. O . Subsequent by deflecting the rudder. Use this maneuver for slight changes in direction. O You can still control the ship’s movement while dropping depth charges. simultaneously if you want to be an ace pilot. You must become skilled at using flight and throttle controls WEAPON STATUS INDICATOR ALTIMETER Red ...... Weapon is unable to fire at that target due This gauge indicates your plane’s current height above sea level. If the gauge to angle or range restrictions . Yellow ...... Weapon is currently changing direction ARTIFICIALflashes red, you HORIZON are very close to a collision with the land or sea. and will be ready soon . This instrument allows you to gauge your craft’s attitude relative to the horizon. Green ...... Weapon is ready to fire. Yellow/Green . . . .Weapon is reloading . Blue Segment ...... Land. or Ocean Surface Gray ...... Weapon is out of ammunition . White Segment ...... Sky. Black ...... Weapon is damaged, but repairable . Central Line ...... Horizon. SPEED BOOST AIRCRAFT Most planes are capable of an engine overdrive to increase your maximum This section details the basic control of all types of aircraft at your disposal. speed for a short duration. Click and hold j to use the speed boost. (More detailed control of groups of aircraft, known as squadrons, is covered in Support O The gauge slowly regenerates when not in use. Manager on page 25.)

AIRCRAFT GAME SCREEN 6 1 Throttle Air Speed Indicator 1 2 3 Altimeter 4 3 4 Artificial Horizon 5 Boost Indicator 5 2 6 Armament Info

14 15 AIRCRAFT WEAPONS SYSTEMS ROCKETS

AIRCRAFT MACHINE GUNS rockets. These high-velocity This weapon has dynamic crosshairs to show whether or not toSome your war target. planes are equipped with air-to-air or air-to-surface flying projectiles deliver quite an impact your shots are on target. The controls are similar to the machine gun controls, except that you select and pull x rockets by holding w Use the flight controls to aim the weapon O O Hold to fire. x while firing. with the Rocket Cam. Ifthe you same are unitleading you aattack. squadron, the rest of the squadron will attack the after firing to follow the rockets’ trajectory target you specified. If no target was assigned, the squadron will attack PLANE STATUS AIMING AT MOVING TARGETS

where it currentlyWhen attacking is. The Targetmoving Lead airborne Indicator targets shows with you the where forward to aim.firing machine guns, you must aim to fire where the target will be and not O You can turn the Target Lead Indicator off in the Options menu. (See Giving Orders to Aircraft on page 24 for details BOMB MODE onThe controlling Unit Window multiple details aircraft the in operations.) health of the squadron leader, the digits show the number of squadron members. Use Bomb mode to prime and aim your bombs. These crosshairs are O Remember to keep an eye on your damage status in the Unit Window. calibrated to compensate for forward movement, so drop your bombs To repair damaged units automatically, order them to land. when the crosshairs are on your target. Pull and hold w to activate the Bomb mode crosshairs. Pull x to release the bomb when the target is under the crosshairs. SUBMARINES O Hold x after releasing the bomb to follow the trajectory of the ordnance This section details the basic control of submarines. with the Bomb Cam. The AI assumes control of your plane while your camera follows the ordnance. MOVEMENT As well as the standard Helm controls that TORPEDOES are found on ships, the submarine has You must drop torpedoes from just above the water, and, once additional controls for diving and surfacing. launched, they cannot be controlled. The yellow lines of the crosshairs indicate your attitude; they must be in alignment in order for you to launch indicator and periscope for covert the torpedo successfully. . surveillanceIt is also equipped of surface with targets. an Air Supply The controls are the same as in Bomb mode: press and hold w to activate DEPTH LEVEL INDICATOR Torpedo mode, then pull x to release the ordnance. Submarines in Battlestations: Pacific move O Hold x after releasing the torpedo to follow the trajectory of the ordnance with the Torpedo Cam. L O Flying at too steep an angle at release causes the torpedo to detonate reacts to them identically both abovein two and planes. below theThe surface. first set You of movement control the upon impact with the water. controlssubmarine’s (on dive) areand identical surfacing to functions those on usingsurface m craft, / q and. This the enablessubmarine the sub to operate at four depth levels.

16 17 LEVEL 1 (SURFACE) WEAPONS On the surface, the sub is highly visible to other ships, so it is vulnerable to enemy ordnance, including torpedoes. However, the sub can travel faster can only be launched at periscope depth or when surfaced. Most subs are also on the surface, and deploy its torpedoes and any deck-mounted weaponry. Submarines are equipped with torpedoes as standard weapons. Torpedoes artillery piece for use against armored targets. Deck-mounted weapons can only On the surface, use w to cycle through the sub’s weapons systems. beequipped used when with the deck-mounted sub is surfaced. AA guns;(See Weapons some larger Systems subs on page may 19 even for information sport an on O Subs must surface intermittently to replenish their air supply. using ship-borne weapons systems.)

LEVEL 2 (PERISCOPE DEPTH) JAPANESE SUICIDE CRAFT Suicide units are available only on the Japanese side. SubsAt this are depth, very thevulnerable sub is invisible to depth to charges units without at this level.Sonar. Those equipped with Sonar (destroyers, recon planes, etc.) can still locate a sub at this depth. NOTE: O The tell-tale ping of the Sonar alerts you that you’ve been spotted < Kamikaze attacks made by non-kamikaze planes (including all US TYPESplanes) will do no damage. by an enemy unit. To avoid detection, open the map (press ) to check Use the periscope to assist you in aiming torpedoes at enemy targets. To raise/ on the enemy unit’s Sonar range (indicated by a green circle). There are various ways to launch a suicide attack: lower the periscope, click h. O Using normal planes converted and loaded with explosives. O A raised periscope mast can be destroyed if it makes contact with another O Using motor boats converted and loaded with explosives. unit. It can also be repaired. O Using Kaiten, a human-guided torpedo. LEVEL 3 O Using Ohka, a rocket-propelled human missile. around and maneuvering your sub into position. While enemy units have more DEPLOYMENT You are unable to fire your torpedoes at this depth, but it is ideal for skulking You can use suicide units just like any other units in the game, but they to damage from well-aimed charges. difficulty targeting you with depth charges, your sub is still vulnerable in the Selection menu. LEVEL 4 cannot be equipped with weapons. They appear as a separate unit class Units like the Ohka and the Kaiten are carried by a mother plane Operating the sub at this depth for extended periods causes the pressure hull or submarine. To launch them, select Betty/Ohka or Type-B/Kaiten (See Support invisible to Sonar and is invulnerable to depth charges. Dive to this depth only Manager on page 25 for details.) into emergencies—andrupture, with potentially only for catastrophic brief periods—to consequences. evade expert Conversely, sub killers. your sub is from the Airfield/Shipyard control panel. AIR SUPPLY Submarines possess a limited supply of fresh air for use by their engines and crew while submerged. When the gauge on the sub’s Helm control enters the red “low air” sector, you need to surface to take on more air. Use the map to choose your surfacing location carefully. O automatically. If you do not surface manually to refill air supplies, the sub will surface

18 19 ADVANCED MANAGEMENT MAP SCREEN CONTROLS SYSTEMS Open / close Map screen < Show / Hide Objectives menu z As missions become more complex, you need to balance your time between s / o manually commanding a particular unit, and issuing orders to all your units CycleZoom objectivesin / out (in Objectives menu) w / x reinforcements. Cycle through units s / o and squadrons. You also need to be able to repair failures quickly and order Cycle through units in current m / q TACTICAL MAP SCREEN formation Jump cursor between units in direction of next unit The Tactical Map screen is your center of operations. You can command C Move cursor L information supplied by your units. your entire fleet through this dynamic map, while observing all enemy unit Select unit A Press < to access the Tactical Map. Order selected unit to Move To Move cursor to location waypoint and press A Attack enemy unit with selected unit Highlight enemy unit 5 and press A Instruct friendly ship to Join Highlight friendly ship Formation with another ship and press and hold A 4 over formation leader Circle friendly unit with selected plane Highlight friendly unit 1 and press and hold 3 A Cancel last command Press with unit selected B with unit B selected Cancel current command queue Press and hold 2 OBJECTIVES Use z to keep an eye on your mission objectives: 1 Selected Unit 4 Ranges: White ...... Active Objective GREEN:­ Sonar 2 Selected Unit Info Panel BRIGHT: Visual Detection Green ...... Completed Objective 3 Cursor Unit Info GRAY: Radar Red ...... Failed Objective 5 Filters

20 21 FILTERS COMMAND MENU

Press Y X to open the Command menu. To select a Several filters are available that provide additional information on the map. command,The Command use menuL, and allows then yourelease to issue X. specific commands to selected units to cycle through the different filters: and squadrons. Press and hold STANDING ORDERS This is the default filter. Active objectives are marked on the map; objectives remain marked while other filters are active. You can apply certain priorities, known as standing orders, to units. Standing Displays all units’ health bars near the unit icons at all times. orders affect the way a unit automatically reacts when you are not directly controlling it.

Displays unit type availability at different command buildings ISSUING ORDERS TO SHIPS / BOATS / SUBMARINES Defensive Stance units if you have not selected a target. The use of limited-ammunition (very useful information in Island Capture mode). weapons such as torpedoes means the is unit’s restricted gunners to human-selected may fire upon enemy targets. Indicates the use of active naval supplies. The AI won’t stray from the plotted course to engage enemies. In Aggressive Stance, the ship may move to a position that the AI decides is best for engaging with enemy units. Gunners are authorized Displays the failures suffered by the highlighted unit. to destroy any enemies in range. Human-selected targets take priority. When the tounit use has all neutralizednecessary force, all enemy including craft limited-ammunitionin range, it continues equipment, its previous ISSUING ORDERS TO A UNIT movement orders, if any. Attack means that you issue an attack command as the captain over the unit on the Map screen, and press A. Alternately, press s / o of a ship. When you give this order, the ship navigates to attack your To issue orders to a unit, first select the unit. Then move the cursor target. You can then concentrate on aiming, or jump to another unit. O When a unit is selected, it is highlighted and its unit window appears O The Attack command is applied automatically when you select to cycle through the units (and formations) under your control. in the bottom right corner of the screen. targets on the Map screen. Decommission the currently selected unit. This option is available ORDERING UNITS TO A WAYPOINT for units that are not attached to a formation, and reside within Ordering units to a point on the map is a key part of reconnaissance a friendly command building’s capture range. (See Island Capture and protecting sea or airspace around your convoy, formation or battle group. on page 30 for details.) You can use both ships and planes in this role. O If a unit is in a formation, it will follow orders issued to its leader. To set a waypoint: 1. Select the unit you want to send to the waypoint. A. A blue line appears indicating the route your unit will follow. 2. Move the cursor to the first waypoint and press 3. You can repeat Step 2 to add additional waypoints, up to a maximum of eight waypoints. You can also choose to add a closing attack command

4. Your unit will follow the plotted path until it contacts its selected target. to the queue. It will then switch into direct attack.

22 23 ISSUING ORDERS TO AIRCRAFT REPAIRS Defensive Stance The Repair menu is available for all submarines and ships larger than patrol guards the unit or position it is assigned to. Highlight the unit you want boats. Aircraft need to return to their base to be repaired. to assign to a CAP, reflectsand press the and Combat hold AAir over Patrol another (CAP); unit the orselected position squadron to guard Click and hold j to open the Repair menu. Use L to highlight a repair category, then release L O Attack planes will use their ordnance only on human-selected targets. it. The CAP squadron will chase incoming enemies up to a two-mile range. O The center state represents increased hull repair. to confirm it. Planes in Aggressive Stance can select their own targets to engage; human- selected targets take priority. When the unit has neutralized all enemy craft REPAIR CATEGORIES in range, it continues its previous movement orders, if any. Assign crew to pump Assign crew to You can issue an Attack water and make ruptured repair weapons . sections watertight . while your wingmen attack command the assigned while leadingone. a squadron. Assign crew to As squadron leader, you may choose to attack another target Assign crew to fight fire . Regroup repair periscope (Submarines only) . orders the entire squadron to withdraw from the ordered Assign crew to Assign crew to repair attack and regroup with the squadron leader. repair engines . the hull . Land

orders the squadron to return to its home carrier or airfield. GOOD DAMAGE MANAGEMENT PRACTICE Retreat to the nearest safe zone. The icons in the Repair menu will pulse red as a visual key to assist you orders the squadron to move back from the combat area with allocation of damage crew resources. (See Failure Display on page 13 for details on different failures.) FORMATIONS Fleet formations are groups of ships that patrol in a formation. SUPPORT MANAGER The ability to launch units is fundamental to victory in Battlestations: Pacific CREATING A FORMATION In order to get hold of new or replacement units, press y when a base is under your command to access the Support Manager panel. Press again With a ship selected, move the crosshairs over the ship you’ve designated y to close the Support Manager. as formation leader and press and hold A. The ship you currently control

joins in a formation with the formation leader (note the appearance To switch between formation members, press / . of a Formation icon). m q

CHANGING THE SHAPE OF A FORMATION This panel shows that you have a base under your command, which could be Press and hold X, and press Q to open the Formation screen. Use m / q to C to adjust the position of the selected unit in relation to other units in the formation. Press A to accept a carrier, airfield, shipyard, command building or any other spawn point. choosethe changes, the unit and to ensure move (highlightedthe lead unit yellow).is underway Use so the units can assume their new formation.

LEAVING THE FORMATION Select the unit that will leave the formation, press and hold X, and press O to select the Leave icon. The selected unit leaves the formation and will act on its own, in accordance with any orders you might issue to it.

24 25 ACTIVE SQUADRONS / . 1 Area map with selected s o / base’s location To switch between the Unit and Activem Squadronq lists, use from the Support Manager, press Y 1 2 Active squadrons list leader.Select an active squadron by pressing . To quickly jump to a squadron . You’ll jump to a view of the squadron 3 Available units in hangar anyIn certain more andcombat press situations, X to order you it might to land. need To cancelto reconsider a Land commandthe squadron any time 4 Highlighted unit’s composition of your carrier. To do that, select theY squadron. you don’t need picture beforeSQUADRON the squadron STATUS leader ICONS touches down, press 2 3 5 Highlighted unit’s type 6 6 Possible ordnance load-out 4 The following icons display what your squadrons are doing: 7 7 Selected ordnance This is an empty slot; a launched squadron will fill it. have empty slots. Different bases have varying numbers of slots. This slot is not available. You can only send out squadrons while you 5

Squadron is ordered to take off.

O Even with the Support Manager open, you can still access most Squadron is in the air following last orders. of the action controls of the game, though the Support Manager overrides the general functionality of A, B, X, Y and l. SELECTING AIRCRAFT TYPE Squadron is under landing orders. and press A With the Support Manager open, press m / q to highlight a unit type. Keep Squadron has been destroyed. Highlight the destroyed squadron icon an eye on the stock counter in the lower left corner. When it drops to zero, you to launch a new squadron of the same type. Selecting cannot send out a plane of the selected type. and launching another unit type fills empty or dead slots. MULTIPLE BASES CHOOSING ARMAMENT

If a unit has multiple armament load-outs, you can cycle between them the Support Manager, highlight a base by pressing m / q, and then select it by pressing Y. byWhen pressing multiple A. spawn points (bases) are available to choose from, enter LAUNCHING A SQUADRON Check the unit picture of the base in the center panel. If the picture is colored red, that base has been disabled for the moment. To return to the base selection Once you have highlighted a unit and selected the armament, you can launch level, press B. A receives further orders. yourO squadron by pressing . The squadron will circle its home base until it on the left side of the panel. An icon appear for a newly launched squadron in the Active Squadrons list

26 27 SUPPORT MANAGER IN MULTIPLAYER MODE MULTIPLAYER The Support Manager in Multiplayer mode is similar, with these differences: O There is no stock limit. XBOX LIVE O In Escort, Siege, Competitive and Duel modes you can only have one active unit at a time, and you cannot enter the Support Manager until the game HOSTING A GAME ON Xbox LIVE mode enables it. 1. Log into Xbox LIVE and select Multiplayer from the Main Menu. O In Island Capture, every player has a Command Point pool to purchase 2. Select Xbox LIVE. The Xbox LIVE game menu will appear. units from. Check the cost and available Command Points in the lower left See Island Capture on page 30 for more information.) 3. Choose Ranked Match or Player Match. 4. Select Create Match. This will host a Battlestations: Pacific session. corner of the screen. ( You can then select a Multiplayer game mode (see page 30) as well as control NAVAL SUPPLY the settings and choose maps. You can obtain Naval Supplies during play in both Single Player and Multiplayer 5. When all players joining the game are ready, press to start modes. In Single Player mode, you receive supplies by completing challenges. In > the session. Multiplayer mode, you receive supplies by completing tasks, for example, by taking control of an island. JOINING A GAME ON Xbox LIVE The Naval Supply Received icon is displayed when a supply 1. Log into Xbox LIVE and select Multiplayer from the Main Menu. is available. 2. Select Xbox LIVE. The Xbox LIVE game menu will appear. 3. Choose Ranked Match or Player Match. REQUESTING A NAVAL SUPPLY 4. Select one of the following: Quick Match: Join an online game in one button press! If no games are pressing and holding y. available, the game automatically creates one and makes you the host. When you acquire a Naval Supply, you can access the Naval Supply panel by Three kinds of Naval Supplies are available; select one with m / q: Custom Match: Search for a particular online game according to your

5. The Session Browser appears. Highlight a server name from the list and AIR SUPPORT: Aerial backup available required specifications. from beyond the borders of the map. press A to join. ACTIVE SUPPLIES: Grant temporary bonuses 6. Press > to join the session. for a short time. TECHNOLOGIES: Passive bonuses that remain active as long as the relevant Naval Supply is present; these are displayed on the left side of the panel.

The icon in the middle shows the unit type used for an Air Support, or the units that could be targeted with an Active Supply. O Press Y Press to activate the Naval Supply on your selected unit. When a unit is A for further details on a specific Naval Supply. A to highlighted on-screen (with crosshairs info), you can press and hold request the Naval Supply directly on that target. 28 29 MULTIPLAYER MODES CREDITS ESCORT EIDOS, INC. In this mode, you participate in a battle involving key units to both defend and Executive Vice President of Sales & Marketing: ROBERT LINDSEY Senior Director Human Resources: LISA DENNIS pre-determineddestroy. The two unit opposing and is sides limited are to required one at a totime. escort Each or map destroy offers these a different key Marketing Director: KARL STEWART scenario.units, depending on which side they are on. Each player commands a specific Senior Marketing Manager: DAVID BAMBERGER Marketing Coordinator: JOVETH GONZALEZ SIEGE PR Specialist: STANLEY PHAN Senior Manager of Product Management: MAI KAWAGUCHI Island and coastal sieges are simulated in this mode. Players can spawn Associate Production Manager: ARNAB BASU a single unit from a preset pool to aid the siege, or to defend the bases Creative Services Manager: MIKE CALA under siege. Various units are available on the offensive and defensive sides, Creative Services Project Manager: JULIE MORETTI depending on the scenario. Each map offers a different scenario. Regional Sales Manager: HOLLY ROBINSON US Manual: HANSHAW INK & IMAGE COMPETITIVE Sales & Marketing Services Manager: ILANA BUDANITSKY All players are on the same side, but are competing against each other to get Sales & Operations Manager: LENA SPARKS-ANDERSON the highest score. You control only Japanese or US units, and each player Legal & Business Affairs Manager: CLINT WAASTED controls only one unit at a time. Associate Channel Marketing Manager: RAFAL DUDZIEC Operations Analyst: LISA SAKURAI The goal is to destroy the greatest number of AI-controlled units US Mastering & Submissions Supervisor: JORDAN ROMAIDIS on the opposing side, or to complete objectives before the other players do. Web Systems Manager: JOHN GLASS Each map offers a different scenario. Web Administrator: VERONICA RUEDA DUEL Marketing Administrator: KATHY McCLURE Director of Finance & Operations: MICHAEL POON A Duel is a head-to-head battle with a single unit type selected by the host Controller: STEPHEN PETERSON Senior Key Account Manager: KEVIN WITTE and must focus on destroying the enemy players’ units until the set number Senior Payroll & Benefits Administrator: DEE EDWARDS ofbefore wins starting is achieved. the mission. Each player controls only one unit (US or Japanese), Accounts Payable Specialist: ARSENIA DELECUEVA Credit Manager: BRIAN O’LEARY ISLAND CAPTURE Receptionist: ELIZABETH ADELMAN This strategy-based mode is built around capturing islands with bases on them. Senior Facilities Coordinator: TILO ORTEGA Each player starts with a command building on an island, and a variety of units Facilities Assistant: CLAIRE LAIK available via the Support Manager. IT Director: BRIAN VENTURI IT Support: BARNABY GO, ROBERT HERNANDEZ, PATRICK LACISTE, ANDRE RODRIGUEZ, TRAVIS ROGERS, RYAN WORRELL composition. Capturing neutral bases unlocks access to new units. Special Thanks—Print & Web Creative Team: JULIE GILES, ANDREW GRIFFITH, MARC JAVIER, Players have a Command Point pool from which to purchase their chosen fleet BRANDON SCOTT, ROBERT TANG The goal for both sides is to capture neutral and enemy bases, and receive Special Thanks—Warner Bros . Interactive Team: GREG WU, REMI SKLAR, MARK MARGOLIS, victory points upon controlling these bases. When the victory point counter CHE’VON SLAUGHTER, JEFF NEINSTEIN Special Thanks: PINUP ARTIST: JESSICA DOUGHERTY, CORINNA J . JEVONS, NEMER VELASQUEZ, ANN BARBOSON, CALE BYROM, ERIC HUCKABAY, ARMOND WILLIAMS, BILL REHBOOK, MIKE FULTON, reaches the required level, the mission ends. CLARA LAI, 47 COMMUNICATIONS, MICHEAL TRAN, LIANA KERZNER Special Thanks—Staff of the USS Hornet: PETE SUTHERLAND, JON STANLEY, PAUL W . VIGEANT, MARCUS DORSEY, STEPHANIE PROTHERO Special Thanks—Staff of the USS Pampanito: AARON WASHINGTON, DWAYNE PIERSON Very Special Thanks: FLOYD MOSS, QUARTER MASTER 2ND CLASS, WWII VETERAN OF THE USS HORNET CV-12, 1943-1946

30 31 NOTES Register Online at www.eidosregistration.com

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