Learning Functional Programming in Scala Alvin Alexander

Total Page:16

File Type:pdf, Size:1020Kb

Learning Functional Programming in Scala Alvin Alexander Learning Functional Programming in Scala Alvin Alexander A logical, step by step approach to learning functional programming Copyright Learning Functional Programming in Scala Copyright 2017 Alvin J. Alexander All rights reserved. No part of this book may be reproduced without prior written permission from the author. Disclaimer: This book is presented solely for educational purposes, and it’s also a work in progress. While best efforts have been used in prepar- ing this book, the author makes no representations or warranties of any kind and assume no liabilities of any kind with respect to the accuracy or completeness of the contents, and specifically disclaim any implied war- ranties of merchantability or fitness of use for a particular purpose. The author shall not be held liable or responsible to any person or entity with respect to any loss or incidental or consequential damages caused, or al- leged to have been caused, directly or indirectly, by the information or programs contained herein. Any use of this information is at your own risk. The advice and strategies contained herein may not be suitable for your situation. Version 0.1.1, published May 15, 2017 (The cover photo was taken on the Dalton Highway in Alaska, some- where between Fairbanks and Prudhoe Bay.) Contents 1 Changelog 1 2 Preface 3 3 Introduction (or, Why I Wrote This Book) 5 4 WhoThisBookisFor 11 5 Goals 15 6 Question Everything 23 7 Rules for Programming in this Book 33 8 One Rule for Reading this Book 39 9 What is “Functional Programming”? 41 10 What is This Lambda You Speak Of? 55 i ii CONTENTS 11 The Benefits of Functional Programming 73 12 Disadvantages of Functional Programming 99 13 The “Great FP Terminology Barrier” 123 14 Pure Functions 131 15 Grandma’s Cookies (and Pure Functions) 141 16 Benefits of Pure Functions 153 17 Pure Functions and I/O 163 18 Pure Function Signatures Tell All 173 19 Functional Programming as Algebra 181 20 A Note About Expression-Oriented Programming 197 21 Functional Programming is Like Unix Pipelines 203 22 Functions Are Variables, Too 225 CONTENTS iii 23 Using Methods As If They Were Functions 243 24 How to Write Functions That Take Functions as Input Parameters 255 25 How to Write a ‘map’ Function 279 26 How to Use By-Name Parameters 287 27 Functions Can Have Multiple Parameter Groups 303 28 Partially-Applied Functions (and Currying) 327 29 Recursion: Introduction 345 30 Recursion: Motivation 347 31 Recursion: Let’s Look at Lists 351 32 Recursion: How to Write a ‘sum’ Function 359 33 Recursion: How Recursive Function Calls Work 367 34 Visualizing the Recursive sum Function 373 iv CONTENTS 35 Recursion: A Conversation Between Two Developers 383 36 Recursion: Thinking Recursively 387 37 JVM Stacks and Stack Frames 397 38 A Visual Look at Stacks and Frames 407 39 Tail-Recursive Algorithms 417 40 A First Look at “State” 431 41 A Functional Game (With a Little Bit of State) 437 42 A Quick Review of Case Classes 455 43 Update as You Copy, Don’t Mutate 465 44 A Quick Review of for Expressions 477 45 How to Write a Class That Can Be Used in a for Expres- sion 487 46 Creating a Sequence Class to be Used in a for Compre- CONTENTS v hension 491 47 Making Sequence Work in a Simple for Loop 499 48 How To Make Sequence Work as a Single Generator in a for Expression 503 49 Enabling Filtering in a for Expression 509 50 How to Enable the Use of Multiple Generators in a for Expression 519 51 A Summary of the for Expression Lessons 531 52 Pure Functions Tell No Lies 535 53 Functional Error Handling (Option, Try, or Either) 543 54 Embrace The Idioms! 557 55 What to Think When You See That Opening Curly Brace561 A Explaining Scala’s val Function Syntax 581 vi CONTENTS B for expression translation examples 599 Chapter 1 Changelog Version 0.1.1 • released May 15, 2017 • all of the lessons following “The Great FP Terminology Barrier” are new • the book now contains 54 chapters and two appendices (about 400 pages of new content) • the book’s formatting is improved (but still needs more work) Version 0.1.0 • released April 23, 2017 • this was the initial release • it included the first eleven chapters, and was 219 pages long 1 2 Changelog Chapter 2 Preface While this Preface is a little unorthodox, I feel like it’s important to state why I’m releasing this book in the way that I’m releasing it. The first thing to say is that I’ve realized that it’s going to take another year before I can get this book to a point where I’m really going to love it. That being said, even though it’s definitely a “first draft” in its current state, I think there’s some material in here that can help programmers who are struggling to learn functional programming in Scala. I don’t want those people to have to wait another year when I can get something into their hands that can help them today. Therefore, I’ll be releasing a complete version of this book “as is” as soon as possible. You can think of it as an “alpha” version of what will eventu- ally be the final book. Release plan The book will initially be available only as a PDF because I don’t want to commit to print or MOBI (Amazon Kindle) versions of the book until it’s finished. My goal is to release a first, complete draft of the book by the end of May June, 2017. After that I also hope to provide updates to the book as they become available (i.e., as fast as I can write them). 3 4 Preface Pricing I haven’t set a price for the book yet, but since it’s an alpha version I’ll probably just charge a nominal fee, maybe $10-15 (U.S. currency). Hope- fully that will be enough to help me keep paying the bills. :) If it’s technically possible I’d like to make all updates to the alpha version to be free of charge to those who buy the book. My understanding is that I can do this on the platform I plan to use. “Updates” will include bug fixes, better organization, and better graphics, formatting, and improved wording. At some point I’ll have a “final” version of the book — at which time I’ll commit to print and MOBI, and the price will probably be $20 or more — but I haven’t put much thought into that yet. About the book I’m currently wrapping up the final lessons in the book, and I think the final alpha version will contain 90-110 small chapters. After the ini- tial background chapters, each lesson will generally cover a single topic, which is why there will be so many chapters. After several attempts at organizing the material, I think this is the best way to explain everything; it’s easier to understand the concepts when I introduce them one at a time, in small bites. All the best, Al Chapter 3 Introduction (or, Why I Wrote This Book) “So why do I write, torturing myself to put it down? Because in spite of myself I’ve learned some things.” Ralph Ellison The short version of “Why I wrote this book” is that I found that trying to learn functional programming in Scala was really hard, and I want to try to improve that situation. The longer answer goes like this … My programming background My degree is in aerospace engineering, so the only programming class I took in college was a FORTRAN class I was forced to take. After college I was one of the youngest people at the aerospace company I worked at, which meant that I’d have to maintain the software applications our group used. As a result, I became interested in programming, and then became interested in (a) “How can I write code faster?”, and then (b) “How can I write maintainable code?” 5 6 Introduction(or, Why I Wrote This Book) AfterthatItaughtmyselfhowtoprograminCbyreadingtheclassicbook, The C Programming Language by Kernighan and Ritchie, quickly fol- lowed by learning Object-Oriented Programming (OOP) with C++ and Java. That was followed by investigating other programming languages, including Perl, PHP, Ruby, Python, and more. Despite having exposure to all of these languages, I didn’t know anything about Functional Programming (FP) until I came across Google’s Guava project, which includes FP libraries for Java collections. Then, when I learned Scala and came to understand the methods in the Scala collec- tions’ classes, I saw that immutable values and pure functions had some really nice benefits, so I set out to learn more about this thing called Func- tional Programming. Trying to learn FP with Scala As I tried to learn about FP in Scala, I found that there weren’t any FP books or blogs that I liked — certainly nothing that catered to my “I’ve never heard of FP until recently” background. Everything I read was either (a) dry and theoretical, or (b) quickly jumped into topics I couldn’t understand. It seemed like people enjoyed writing words “monad” and “functor” and then watching me break out in a cold sweat. As I googled “scala fp” like a madman, I found a few useful blog posts here and there about functional programming in Scala — what I’ll call “Scala/FP” in this book — but those were too disconnected.
Recommended publications
  • Design Pattern Interview Questions
    DDEESSIIGGNN PPAATTTTEERRNN -- IINNTTEERRVVIIEEWW QQUUEESSTTIIOONNSS http://www.tutorialspoint.com/design_pattern/design_pattern_interview_questions.htm Copyright © tutorialspoint.com Dear readers, these Design Pattern Interview Questions have been designed specially to get you acquainted with the nature of questions you may encounter during your interview for the subject of Design Pattern. As per my experience good interviewers hardly plan to ask any particular question during your interview, normally questions start with some basic concept of the subject and later they continue based on further discussion and what you answer: What are Design Patterns? Design patterns represent the best practices used by experienced object-oriented software developers. Design patterns are solutions to general problems that software developers faced during software development. These solutions were obtained by trial and error by numerous software developers over quite a substantial period of time. What is Gang of Four GOF? In 1994, four authors Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides published a book titled Design Patterns - Elements of Reusable Object-Oriented Software which initiated the concept of Design Pattern in Software development. These authors are collectively known as Gang of Four GOF. Name types of Design Patterns? Design patterns can be classified in three categories: Creational, Structural and Behavioral patterns. Creational Patterns - These design patterns provide a way to create objects while hiding the creation logic, rather than instantiating objects directly using new opreator. This gives program more flexibility in deciding which objects need to be created for a given use case. Structural Patterns - These design patterns concern class and object composition. Concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities.
    [Show full text]
  • Five Considerations for Software Developers
    FiveFive ConsiderationsConsiderations forfor SoftwareSoftware DevelopersDevelopers Kevlin Henney [email protected] Presented at Jfokus, Stockholm, 30th January 2008. Kevlin Henney [email protected] [email protected] Curbralan Ltd http://www.curbralan.com Voice: +44 117 942 2990 Fax: +44 870 052 2289 Agenda • Introduction • Consideration 1: Economy • Consideration 2: Visibility • Consideration 3: Spacing • Consideration 4: Symmetry • Consideration 5: Emergence • Outroduction 2 What general qualities in a software architecture help to promote its success? We can of course focus on fitness for purpose, cost of change, organisational acceptance, and so on, but are there broad considerations that can be kept in mind when looking at the structural and developmental side of an architecture? Those involved in software have a lot to keep in mind as they negotiate the worlds inside and outside of their code and the relationship between them. For those interested in improving the state of their art there are many (many) sources of specific recommendations they can use to sharpen their practice. This talk takes a step back from the busy, overpopulated and often overwhelming world of such recommendations to focus on five general considerations that can inform more detailed recommendations and specific decisions. Introduction StructuralSoftwareStructural engineering engineering engineering is is theis the the science science science an and dand art art art of of designingof designing designing and and and making, making, making, with with with economyeconomy and and elegance, elegance, buildings,applications, buildings, bridges, bridges, bridges, frameworks, frameworks, frameworks, and and and other other other similar similar similar structuresstructures so so that that they they can can safely safely resist resist the the forces forces to to which which they they may may be be subjected.
    [Show full text]
  • Declare Property Class Accept Null C
    Declare Property Class Accept Null C Woesome and nontechnical Joshuah planned inveterately and pull-outs his frontiers sourly and daftly. Unquiet Bernard fly-by very instructively while Rick remains ectotrophic and chastened. Sometimes stereoscopic Addie unnaturalizes her acorns proportionally, but unlidded Cat invert heinously or orientalizes rancorously. Even experts are accepted types and positional parameters and references, and assigns to. Use HasValue property to check has value is assigned to nullable type sometimes not Static Nullable class is a. Thank you declare more freely, declare property class accept null c is useful to provide only one dispiriting aspect of. Here we're defining a suggest that extracts all non-nullable property keys from plant type. By disabling cookies to accept all? The car variable inside counter Person class shouldn't be declared type grass and. Use JSDoc type. Any class property name, null safe code token stream of properties and corresponds to accept a class! Why death concept of properties came into C The decline because not two reasons If the members of a class are private then select another class in C. JavaScript Properties of variables with null or undefined. Type cup type as should pickle the null value variable the pastry of the variable to which null. CS31 Intro to C Structs and Pointers. Using the New Null Conditional Operator in C 6 InformIT. Your extra bet is to get themselves the good group of initializing all variables when you disabled them. This class that null values can declare variables declared inside an exception handling is nullable context switches a varargs in.
    [Show full text]
  • Design Patterns
    CSE 403: Software Engineering, Winter 2016 courses.cs.washington.edu/courses/cse403/16wi/ Design Patterns Emina Torlak [email protected] Outline • Overview of design patterns • Creational patterns • Structural patterns • Behavioral patterns 2 introoverview of design patterns What is a design pattern? 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom • A technique for making code more flexible or efficient • reduce coupling among program components • reduce memory overhead 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom • A technique for making code more flexible or efficient • reduce coupling among program components • reduce memory overhead • Shorthand for describing program design • a description of connections among program components • the shape of a heap snapshot or object model 4 Why should you care? • You could come up with these solutions on your own … • But you shouldn't have to! • A design pattern is a known solution to a known problem. 5 Types of design patterns • Creational patterns • how objects are instantiated • Structural patterns • how objects / classes can
    [Show full text]
  • Table of Contents
    Table of Contents ± -—T^jTp^om Object-Oriented to Functional Programming 5 Chajava- an introduction 5 java programming paradigms 6 CO imperative programming CD Real-life imperative example Object-oriented paradigm 7 Objects and classes 7 Encapsulation 7 Abstraction 8 Inheritance 8 Polymorphism 9 Declarative programming 10 Functional programming 11 Working with collections versus working with streams 11 An introduction to Unified Modeling Language 12 Class relations 14 Generalization 15 Realization 15 Dependency 16 Association 16 Aggregation 16 Composition 17 Design patterns and principles 17 Single responsibility principle 18 Open/closed principle 20 Liskov Substitution Principle 20 Interface Segregation Principle 22 Dependency inversion principle 23 Summary 24 Chapter 2: Creational Patterns 27 Singleton pattern 27 Synchronized singletons 29 Synchronized singleton with double-checked locking mechanism 30 Lock-free thread-safe singleton 30 tu * y and lazy loacling 31 i he factory pattern 31 Simple factory pattern 32 Table of Contents Static factory 33 Simple factory with class registration using reflection 34 Simple factory with class registration using Product.newlnstance 35 Factory method pattern 36 Anonymous concrete factory 38 Abstract factory 38 Simple factory versus factory method versus abstract factory 40 Builder pattern 40 Car builder example 41 Simplified builder pattern 43 Anonymous builders with method chaining 44 Prototype pattern 45 Shallow clone versus deep clone Object pool pattern Summary аэоэсБ Chapter 3: Behavioral Patterns
    [Show full text]
  • Pharo by Example
    Portland State University PDXScholar Computer Science Faculty Publications and Computer Science Presentations 2009 Pharo by Example Andrew P. Black Portland State University, [email protected] Stéphane Ducasse Oscar Nierstrasz University of Berne Damien Pollet University of Lille Damien Cassou See next page for additional authors Let us know how access to this document benefits ouy . Follow this and additional works at: http://pdxscholar.library.pdx.edu/compsci_fac Citation Details Black, Andrew, et al. Pharo by example. 2009. This Book is brought to you for free and open access. It has been accepted for inclusion in Computer Science Faculty Publications and Presentations by an authorized administrator of PDXScholar. For more information, please contact [email protected]. Authors Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz, Damien Pollet, Damien Cassou, and Marcus Denker This book is available at PDXScholar: http://pdxscholar.library.pdx.edu/compsci_fac/108 Pharo by Example Andrew P. Black Stéphane Ducasse Oscar Nierstrasz Damien Pollet with Damien Cassou and Marcus Denker Version of 2009-10-28 ii This book is available as a free download from http://PharoByExample.org. Copyright © 2007, 2008, 2009 by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz and Damien Pollet. The contents of this book are protected under Creative Commons Attribution-ShareAlike 3.0 Unported license. You are free: to Share — to copy, distribute and transmit the work to Remix — to adapt the work Under the following conditions: Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
    [Show full text]
  • Functional Programming Patterns in Scala and Clojure Write Lean Programs for the JVM
    Early Praise for Functional Programming Patterns This book is an absolute gem and should be required reading for anybody looking to transition from OO to FP. It is an extremely well-built safety rope for those crossing the bridge between two very different worlds. Consider this mandatory reading. ➤ Colin Yates, technical team leader at QFI Consulting, LLP This book sticks to the meat and potatoes of what functional programming can do for the object-oriented JVM programmer. The functional patterns are sectioned in the back of the book separate from the functional replacements of the object-oriented patterns, making the book handy reference material. As a Scala programmer, I even picked up some new tricks along the read. ➤ Justin James, developer with Full Stack Apps This book is good for those who have dabbled a bit in Clojure or Scala but are not really comfortable with it; the ideal audience is seasoned OO programmers looking to adopt a functional style, as it gives those programmers a guide for transitioning away from the patterns they are comfortable with. ➤ Rod Hilton, Java developer and PhD candidate at the University of Colorado Functional Programming Patterns in Scala and Clojure Write Lean Programs for the JVM Michael Bevilacqua-Linn The Pragmatic Bookshelf Dallas, Texas • Raleigh, North Carolina Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals.
    [Show full text]
  • 2010 Midterm Exam Answer All 10 Questions. Answer Essay Questions
    2010 Midterm Exam Answer all 10 questions. Answer essay questions as briefly as possible. The following might be names of patterns: Abstract Class, Abstract Factory, Adapter, Application Controller, Bridge, Builder, Chain of Responsibility, Collaborator, Command, Composite, Decorator, Façade, Factory Method, Flyweight, Interpreter, Iterator, Master- Slave, Mediator, Memento, Null Object, Observer, Prototype, Proxy, Singleton, Specification, State, Strategy, Template Method, Visitor. 1. The purpose of many of the design patterns is to make it easy to change some property of the system. What design pattern would you use to make it easy to change: A. The algorithm that an object uses. B. The class of the object that a method returns. C. The kind and number of objects that react to changes in the object you are designing. D. Adding operations to classes without changing the class. E. How methods in a class behave. 2. What is a code smell? List two code smells. 3. Explain shallow copy and deep copy. 4. Explain control coupling. Give an example. 5. Explain Coupling and Cohesion. 6. According to the Big Ball of Mud paper why should we use piecemeal growth? 7. Explain the command processor pattern. 8. What is the difference between the Proxy and Decorator pattern? 9. Explain how the State pattern works. 10.What are some of the problems cause by using the singleton pattern? 2010 Final Exam Answer all 10 questions. Answer essay questions as briefly as possible. The following might be names of patterns: Abstract Class, Abstract Factory, Active Object Model, Adapter, Application Controller, Bridge, Builder, Chain of Responsibility, Collaborator, Command, Composite, Decorator, Dependency Injection, Dynamic Factory, Façade, Factory Method, Flyweight, Interpreter, Iterator, Master-Slave, Mediator, Memento, Null Object, Observer, Property, Prototype, Proxy, Singleton, Schema, Smart Variables, Specification, State, Strategy, Template Method, Type Object, Visitor.
    [Show full text]
  • Design Patterns
    Design Patterns Design Patterns • A design pattern is a template solution that developers have refined over time to solve a range of recurring problems • Generally object-oriented focus – Name that uniquely identifies the pattern – Problem description that describes situations it can be used – Solution stated as a set of classes and interfaces – Consequences that describes tradeoffs and alternatives 1 Model-View-Controller (MVC) • Archetypical example of a design pattern • Three components – Model : Encapsulates system data and operations on the data – View : Displays data obtained from the model to the user – Controller : Handles events that affect the model or view • Separating user interface from computational elements considered a good design practice Exercise • Consider a program that displays an analog clock; what could correspond to the model, view, and controller? 2 Singleton • Sometimes it is important to have only one instance of a class, e.g., a window manager or ID generation system • The singleton class ensures that only one instance of a class is created Singleton - instance: Singleton - Singleton() - + getInstance() Singleton class Singleton { private static Singleton instance; private Singleton() { ... } public static synchronized Singleton getInstance() { if (instance == null) instance = new Singleton(); return instance; } ... public void doSomething() { ... } } Usage: Singleton.getInstance().doSomething() 3 Adapter Pattern • “Convert the interface of a class into another interface clients expect.” • The adapter pattern lets classes work together that couldn’t otherwise because of incompatible interfaces • Used to provide a new interface to existing legacy components (Interface engineering, reengineering). • Also known as a wrapper • Two adapter patterns: – Class adapter: • Uses multiple inheritance to adapt one interface to another – Object adapter: • Uses single inheritance and delegation • Object adapters are much more frequent.
    [Show full text]
  • Introducing Patterns and Principles
    PART I Introducing Patterns and Principles ⊲⊲ CHApTER 1: The Pattern for Successful Applications ⊲⊲ CHApTER 2: Dissecting the Pattern’s Pattern COPYRIGHTED MATERIAL 292785c01.indd 1 8/23/10 12:00:48 PM 292785c01.indd 2 8/23/10 12:00:48 PM 1 The Pattern for Successful Applications WHAT’S IN THiS CHApTER? ➤➤ An introduction to the Gang of Four Design Patterns ➤➤ An overview of some common design principles and the SOLID design principles ➤➤ A description of Fowlers Enterprise Patterns John Lennon once wrote, “There are no problems, only solutions.” Now, Mr. Lennon never, to my mind, did much in the way of ASP.NET programming; however, what he said is extremely relevant in the realm of software development and probably humanity, but that’s a whole other book. Our job as software developers involves solving problems — ​problems that other devel- opers have had to solve countless times before albeit in various guises. Throughout the lifetime of object-oriented programming, a number of patterns, principles, and best practices have been discovered, named, and catalogued. With knowledge of these patterns and a common solu- tion vocabulary, we can begin to break down complex problems, encapsulate what varies, and develop applications in a uniformed way with tried and trusted solutions. This book is all about introducing you to design patterns, principles, and best practices that you can apply to your ASP.NET applications. By their very nature, patterns and principles are language agnostic, so the knowledge gained in this book can be applied to win forms, WPF and Silverlight applications, as well as other first-class object-oriented languages.
    [Show full text]
  • A Hands-On Guide with Real-World Examples — Vaskaran Sarcar Foreword by Priya Shimanthoor
    Design Patterns in C# A Hands-on Guide with Real-World Examples — Vaskaran Sarcar Foreword by Priya Shimanthoor www.EBooksWorld.ir Design Patterns in C# A Hands-on Guide with Real-World Examples Vaskaran Sarcar Foreword by Priya Shimanthoor www.EBooksWorld.ir Design Patterns in C# Vaskaran Sarcar Whitefield, Bangalore, Karnataka, India ISBN-13 (pbk): 978-1-4842-3639-0 ISBN-13 (electronic): 978-1-4842-3640-6 https://doi.org/10.1007/978-1-4842-3640-6 Library of Congress Control Number: 2018946636 Copyright © 2018 by Vaskaran Sarcar This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the author nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made.
    [Show full text]
  • Automated Refactoring to the Null Object Design Pattern
    Automated Refactoring to the Null Object Design Pattern Maria Anna G. Gaitania, Vassilis E. Zafeirisa, N. A. Diamantidisa, E. A. Giakoumakisa,∗ aDepartment of Informatics, Athens University of Economics and Business, 76 Patission Str., Athens 104 34, Greece Abstract Context: Null-checking conditionals are a straightforward solution against null dereferences. However, their frequent repetition is considered a sign of poor program design, since they introduce source code duplication and complexity that impacts code comprehension and maintenance. The Null Object design pattern enables the replacement of null-checking conditionals with polymorphic method invocations that are bound, at runtime, to either a real object or a Null Object. Objective: This work proposes a novel method for automated refactoring to Null Object that eliminates null-checking conditionals associated with optional class fields, i.e., fields that are not initialized in all class instan- tiations and, thus, their usage needs to be guarded in order to avoid null dereferences. Method: We introduce an algorithm for automated discovery of refacto- ring opportunities to Null Object. Moreover, we specify the source code transformation procedure and an extensive set of refactoring preconditions for safely refactoring an optional field and its associated null-checking con- ditionals to the Null Object design pattern. The method is implemented as an Eclipse plug-in and is evaluated on a set of open source Java projects. Results: Several refactoring candidates are discovered in the projects used ∗Corresponding author. Address: Patission 76, 104 34, Athens, Greece. Tel: +302108203183, Fax: +302108203275 Email addresses: [email protected] (Maria Anna G. Gaitani), [email protected] (Vassilis E.
    [Show full text]