Dancing Ballet Gestures on Animals of Korea Hyoin Jun, Gluck Fellow in Dance
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
North Korea Country Handbook
FOR OFFICIAL USE ONLY NT OF E D M E T F R E A N P S E E D U N A I C T I E R D E S T A M AT E S O F NORTH KOREA COUNTRY HANDBOOK MARINE CORPS INTELLIGENCE ACTIVITY 3300 RUSSELL ROAD, SUITE 250 QUANTICO, VA 22134-5011 (703) 784-6126 DSN: 278-6126 MAY 1997 MCIA-2630-NK-016-97 FOR OFFICIAL USE ONLY This product is published under the auspices of the Department of Defense Intelligence Production Program (DoDIPP). This handbook has been produced as a joint effort of many organizations within the U.S. Department of Defense, with the Marine Corps Intelligence Activity designated as the Executive Agent for the Country Handbook Program. This product reflects the coordinated Defense Intelligence Production Community position. WARNING Although unclassified, the use of this publication is restricted to official military and U.S. government per- sonnel. Further dissemination of the information contained in this document, to include excerpts and graphics, is strictly prohibited. Local reproduction is authorized. MEMORANDUM FOR DISTRIBUTION SUBJECT: Country Handbook—North Korea 1. This handbook provides essential information on North Korea. It is intended to provide Marines and other U.S. military personnel with a base of information for conducting effective operations on the Korean Peninsula. By making this handbook unclassified and in a cargo-pocket size format, the handbook will fulfill the need for a “field” ready-reference publication. Local reproduction is authorized. 2. This product is in response to PR#J582-97-0002. The Information cutoff date for this handbook is 30 April 1997. -
Language, Script, and Art in East Asia and Beyond: Past and Present
SINO-PLATONIC PAPERS Number 283 December, 2018 Language, Script, and Art in East Asia and Beyond: Past and Present edited by Victor H. Mair Victor H. Mair, Editor Sino-Platonic Papers Department of East Asian Languages and Civilizations University of Pennsylvania Philadelphia, PA 19104-6305 USA [email protected] www.sino-platonic.org SINO-PLATONIC PAPERS FOUNDED 1986 Editor-in-Chief VICTOR H. MAIR Associate Editors PAULA ROBERTS MARK SWOFFORD ISSN 2157-9679 (print) 2157-9687 (online) SINO-PLATONIC PAPERS is an occasional series dedicated to making available to specialists and the interested public the results of research that, because of its unconventional or controversial nature, might otherwise go unpublished. The editor-in-chief actively encourages younger, not yet well established scholars and independent authors to submit manuscripts for consideration. Contributions in any of the major scholarly languages of the world, including romanized modern standard Mandarin and Japanese, are acceptable. In special circumstances, papers written in one of the Sinitic topolects (fangyan) may be considered for publication. Although the chief focus of Sino-Platonic Papers is on the intercultural relations of China with other peoples, challenging and creative studies on a wide variety of philological subjects will be entertained. This series is not the place for safe, sober, and stodgy presentations. Sino-Platonic Papers prefers lively work that, while taking reasonable risks to advance the field, capitalizes on brilliant new insights into the development of civilization. Submissions are regularly sent out for peer review, and extensive editorial suggestions for revision may be offered. Sino-Platonic Papers emphasizes substance over form. -
Market Analysis: South Korea
MARKET ANALYSIS: SOUTH KOREA Jani Toivanen Advisor / Food & Tourism Business Finland Korea +82 10 7265 3164 [email protected] 안녕하세요. Annyeong Haseyo. Hello. (polite) TABLE OF CONTENTS [1] COUNTRY OVERVIEW [5] FOOD REGULATION [2] CONSUMER BEHAVIOUR [6] MARKET ENTRY [3] DOING BUSINESS IN KOREA [7] FOOD FROM FINLAND IN KOREA [4] FOOD & BEVERAGE MARKET [8] Q&A 17 Administrative Areas 1 - COUNTRY OVERVIEW 7 Major Metropolitan Cities 1.1 Basic Facts POPULATION CAPITAL NEIGHBOURING COUNTRIES Seoul Pop. 10 mil. Incheon Pop. 3 mil. China, 51 million Seoul Japan, Population: approx. 10 million *capital area 25mil. North Korea Daejeon Pop. 1.5 mil. CURRENCY BUSINESS LANGUAGES Daegu Pop. 2.5 mil. Ulsan Pop. 1.2 mil. Multi-party Korean Won Korean, Gwangju Pop. 1.5 mil. Busan democracy (KRW) English Pop. 3.5 mil. 1 EUR = 1,260 KRW (as of Dec 4, 2018) Sources: Invest Korea 1 - COUNTRY OVERVIEW 1.2 History, Facts & Figures KEY FACTS • One of the longest life expectancies in the world • Rapidly aging society (median age 42.6) • Extremely low fertility rate (0.96) population to start decreasing in near future • 82% of population living in urban areas, and nearly 50% in the capital region • Single-person households increasing significantly, now 30% of all households • Highest smartphone ownership rate in the world (95% of population), and internet penetration rate (96%) Sources: Euromonitor International 1 - COUNTRY OVERVIEW 1.2 History, Facts & Figures 1392 – 1897 1897 – 1910 Joseon Korean 1948 – Present Dynasty Empire 918 – 1392 1910 – -
HOWARD-THESIS-2018.Pdf
© Copyright by Matthew Jungsuk Howard May, 2018 ESPORT: PROFESSIONAL LEAGUE OF LEGENDS AS CULTURAL HISTORY _______________ A Thesis Presented to The Faculty of the Department of History University of Houston _______________ In Partial Fulfillment Of the Requirements for the Degree of Master of Arts in History _______________ By Matthew Jungsuk Howard May, 2018 ESPORT: PROFESSIONAL LEAGUE OF LEGENDS AS CULTURAL HISTORY _______________ An Abstract of a Thesis Presented to The Faculty of the Department of History University of Houston _______________ In Partial Fulfillment Of the Requirements for the Degree of Master of Arts in History _______________ By Matthew Jungsuk Howard May, 2018 Abstract This thesis offers a preliminary cultural-historical investigation of professional League of Legends using Tygielian sport history methodology. League’s massive popularity brought esports greater visibility, and laid bare cultural-historical currents that explain the current historical moment. The game’s global nature, enabled by Web 2.0’s globalizing effects and breakneck speed, makes it a powerful lens for cultural-historical analysis. First, League confirmed South Korea’s status as the center of the esport world, and the state of the game reflects certain Korean cultural and economic cultural currents. Second, League’s pros go by usernames that they choose. These names follow naming traditions that are established across esports through gaming subculture, enabling the mapping of cultural connections through their cultural weight. Thirdly, League sheds light on the roots of sexism in geek and gaming culture, which manifests in the form of assumptions about women’s roles and abilities in-game. Finally, League’s community illustrates the problem of censorship that Web 2.0’s convenient distribution platforms and sharing culture have created.