2014 Annual Review Notice of Annual Meeting Proxy Statement and Form 10-K Nvidia Corporation Nvidia
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Supermicro GPU Solutions Optimized for NVIDIA Nvlink
SuperServers Optimized For NVIDIA® Tesla® GPUs Maximizing Throughput and Scalability 16 Tesla® V100 GPUs With NVLink™ and NVSwitch™ Most Powerful Solution for Deep Learning Training • New Supermicro NVIDIA® HGX-2 based platform • 16 Tesla® V100 SXM3 GPUs (512GB total GPU memory) • 16 NICs for GPUDirect RDMA • 16 hot-swap NVMe drive bays • Fully configurable to order SYS-9029GP-TNVRT 8 Tesla® V100 GPUs With NVLink™ 4 Tesla® V100 GPUs With NVLink™ SYS-1029GQ-TVRT SYS-4029GP-TVRT www.supermicro.com/GPU March 2019 Maximum Acceleration for AI/DL Training Workloads PERFORMANCE: Highest Parallel peak performance with NVIDIA Tesla V100 GPUs THROUGHPUT: Best in class GPU-to-GPU bandwidth with a maximum speed of 300GB/s SCALABILITY: Designed for direct interconections between multiple GPU nodes FLEXIBILITY: PCI-E 3.0 x16 for low latency I/O expansion capacity & GPU Direct RDMA support DESIGN: Optimized GPU cooling for highest sustained parallel computing performance EFFICIENCY: Redundant Titanium Level power supplies & intelligent cooling control Model SYS-1029GQ-TVRT SYS-4029GP-TVRT • Dual Intel® Xeon® Scalable processors with 3 UPI up to • Dual Intel® Xeon® Scalable processors with 3 UPI up to 10.4GT/s CPU Support 10.4GT/s • Supports up to 205W TDP CPU • Supports up to 205W TDP CPU • 8 NVIDIA® Tesla® V100 GPUs • 4 NVIDIA Tesla V100 GPUs • NVIDIA® NVLink™ GPU Interconnect up to 300GB/s GPU Support • NVIDIA® NVLink™ GPU Interconnect up to 300GB/s • Optimized for GPUDirect RDMA • Optimized for GPUDirect RDMA • Independent CPU and GPU thermal zones -
Technology-Report Visual Computing
Visual Computing Technology Report Vienna, January 2017 Introduction Dear Readers, Vienna is among the top 5 ICT metropolises in Europe. Around 5,800 ICT enterprises generate sales here of around 20 billion euros annually. The approximately 8,900 national and international ICT companies in the "Vienna Region" (Vienna, Lower Austria and Burgenland) are responsible for roughly two thirds of the total turnover of the ICT sector in Austria. According to various studies, Vienna scores especially strongly in innovative power, comprehensive support for start- ups, and a strong focus on sustainability. Vienna also occupies the top positions in multiple "Smart City" rankings. This location is also appealing due to its research- and technology-friendly climate, its geographical and cultural vicinity to the growth markets in the East, the high quality of its infrastructure and education system, and last but not least the best quality of life worldwide. In order to make optimal use of this location's potential, the Vienna Business Agency functions as an information and cooperation platform for Viennese technology developers. It networks enterprises with development partners and leading economic, scientific and municipal administrative customers, and supports the Viennese enterprises with targeted monetary funding and a variety of consulting and service offerings. Support in this area is also provided by the technology platform of the Vienna Business Agency. At technologieplattform.wirtschaftsagentur.at, Vienna businesses and institutions from the field of technology can present their innovative products, services and prototypes as well as their research expertise, and find development partners and pilot customers. The following technology report offers an overview of the many trends and developments in the field of Entertainment Computing. -
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Case M:07-cv-01826-WHA Document 249 Filed 11/08/2007 Page 1 of 34 1 BOIES, SCHILLER & FLEXNER LLP WILLIAM A. ISAACSON (pro hac vice) 2 5301 Wisconsin Ave. NW, Suite 800 Washington, D.C. 20015 3 Telephone: (202) 237-2727 Facsimile: (202) 237-6131 4 Email: [email protected] 5 6 BOIES, SCHILLER & FLEXNER LLP BOIES, SCHILLER & FLEXNER LLP JOHN F. COVE, JR. (CA Bar No. 212213) PHILIP J. IOVIENO (pro hac vice) 7 DAVID W. SHAPIRO (CA Bar No. 219265) ANNE M. NARDACCI (pro hac vice) KEVIN J. BARRY (CA Bar No. 229748) 10 North Pearl Street 8 1999 Harrison St., Suite 900 4th Floor Oakland, CA 94612 Albany, NY 12207 9 Telephone: (510) 874-1000 Telephone: (518) 434-0600 Facsimile: (510) 874-1460 Facsimile: (518) 434-0665 10 Email: [email protected] Email: [email protected] [email protected] [email protected] 11 [email protected] 12 Attorneys for Plaintiff Jordan Walker Interim Class Counsel for Direct Purchaser 13 Plaintiffs 14 15 UNITED STATES DISTRICT COURT 16 NORTHERN DISTRICT OF CALIFORNIA 17 18 IN RE GRAPHICS PROCESSING UNITS ) Case No.: M:07-CV-01826-WHA ANTITRUST LITIGATION ) 19 ) MDL No. 1826 ) 20 This Document Relates to: ) THIRD CONSOLIDATED AND ALL DIRECT PURCHASER ACTIONS ) AMENDED CLASS ACTION 21 ) COMPLAINT FOR VIOLATION OF ) SECTION 1 OF THE SHERMAN ACT, 15 22 ) U.S.C. § 1 23 ) ) 24 ) ) JURY TRIAL DEMANDED 25 ) ) 26 ) ) 27 ) 28 THIRD CONSOLIDATED AND AMENDED CLASS ACTION COMPLAINT BY DIRECT PURCHASERS M:07-CV-01826-WHA Case M:07-cv-01826-WHA Document 249 Filed 11/08/2007 Page 2 of 34 1 Plaintiffs Jordan Walker, Michael Bensignor, d/b/a Mike’s Computer Services, Fred 2 Williams, and Karol Juskiewicz, on behalf of themselves and all others similarly situated in the 3 United States, bring this action for damages and injunctive relief under the federal antitrust laws 4 against Defendants named herein, demanding trial by jury, and complaining and alleging as 5 follows: 6 NATURE OF THE CASE 7 1. -
An Emerging Architecture in Smart Phones
International Journal of Electronic Engineering and Computer Science Vol. 3, No. 2, 2018, pp. 29-38 http://www.aiscience.org/journal/ijeecs ARM Processor Architecture: An Emerging Architecture in Smart Phones Naseer Ahmad, Muhammad Waqas Boota * Department of Computer Science, Virtual University of Pakistan, Lahore, Pakistan Abstract ARM is a 32-bit RISC processor architecture. It is develop and licenses by British company ARM holdings. ARM holding does not manufacture and sell the CPU devices. ARM holding only licenses the processor architecture to interested parties. There are two main types of licences implementation licenses and architecture licenses. ARM processors have a unique combination of feature such as ARM core is very simple as compare to general purpose processors. ARM chip has several peripheral controller, a digital signal processor and ARM core. ARM processor consumes less power but provide the high performance. Now a day, ARM Cortex series is very popular in Smartphone devices. We will also see the important characteristics of cortex series. We discuss the ARM processor and system on a chip (SOC) which includes the Qualcomm, Snapdragon, nVidia Tegra, and Apple system on chips. In this paper, we discuss the features of ARM processor and Intel atom processor and see which processor is best. Finally, we will discuss the future of ARM processor in Smartphone devices. Keywords RISC, ISA, ARM Core, System on a Chip (SoC) Received: May 6, 2018 / Accepted: June 15, 2018 / Published online: July 26, 2018 @ 2018 The Authors. Published by American Institute of Science. This Open Access article is under the CC BY license. -
It's Meant to Be Played
Issue 10 $3.99 (where sold) THE WAY It’s meant to be played Ultimate PC Gaming with GeForce All the best holiday games with the power of NVIDIA Far Cry’s creators outclass its already jaw-dropping technology Battlefi eld 2142 with an epic new sci-fi battle World of Warcraft: Company of Heroes Warhammer: The Burning Crusade Mark of Chaos THE NEWS Notebooks are set to transform Welcome... PC gaming Welcome to the 10th issue of The Way It’s Meant To Be Played, the he latest must-have gaming system is… T magazine dedicated to the very best in a notebook PC. Until recently considered mainly PC gaming. In this issue, we showcase a means for working on the move or for portable 30 games, all participants in NVIDIA’s presentations, laptops complete with dedicated graphic The Way It’s Meant To Be Played processing units (GPUs) such as the NVIDIA® GeForce® program. In this program, NVIDIA’s Go 7 series are making a real impact in the gaming world. Latest thing: Laptops developer technology engineers work complete with dedicated The advantages are obvious – gamers need no longer be graphic processing units with development teams to get the are making an impact in very best graphics and effects into tied to their desktop set-up. the gaming world. their new titles. The games are then The new NVIDIA® GeForce® Go 7900 notebook rigorously tested by three different labs GPUs are designed for extreme HD gaming, and gaming at NVIDIA for compatibility, stability, and hardware specialists such as Alienware and Asus have performance to ensure that any game seen the potential of the portable platform. -
CUDA Particle-Based Fluid Simulation
CUDA Particle-based Fluid Simulation Simon Green Overview Fluid Simulation Techniques CUDA particle simulation Spatial subdivision techniques Rendering methods Future © NVIDIA Corporation 2008 Fluid Simulation Techniques Various approaches: Grid based (Eulerian) Stable fluids Particle level set Particle based (Lagrangian) SPH (smoothed particle hydrodynamics) MPS (Moving-Particle Semi-Implicit) Height field FFT (Tessendorf) Wave propagation – e.g. Kass and Miller © NVIDIA Corporation 2008 CUDA N-Body Demo Computes gravitational attraction between n bodies Computes all n2 interactions Uses shared memory to reduce memory bandwidth 16K bodies @ 44 FPS x 20 FLOPS / interaction x 16K2 interactions / frame = 240 GFLOP/s GeForce 8800 GTX © NVIDIA Corporation 2008 Particle-based Fluid Simulation Advantages Conservation of mass is trivial Easy to track free surface Only performs computation where necessary Not necessarily constrained to a finite grid Easy to parallelize Disadvantages Hard to extract smooth surface from particles Requires large number of particles for realistic results © NVIDIA Corporation 2008 Particle Fluid Simulation Papers Particle-Based Fluid Simulation for Interactive Applications, M. Müller, 2003 3000 particles, 5fps Particle-based Viscoelastic Fluid Simulation, Clavet et al, 2005 1000 particles, 10fps 20,000 particles, 2 secs / frame © NVIDIA Corporation 2008 CUDA SDK Particles Demo Particles with simple collisions Uses uniform grid based on sorting Uses fast CUDA radix sort Current performance: >100 fps for 65K interacting -
Data Sheet FUJITSU Tablet STYLISTIC M702
Data Sheet FUJITSU Tablet STYLISTIC M702 Data Sheet FUJITSU Tablet STYLISTIC M702 Designed for the toughest businesses The Fujitsu STYLISTIC M702 is the ideal choice if you are looking for a robust yet lightweight high- performance tablet PC to support you in the field and to increase business continuity. Being water- and dustproof, it protects components most frequently damaged, making it perfect for semi-ruggedized applications. The 25.7 cm (10.1-inch) STYLISTIC M702 provides protection against environmental conditions, ensuring uncompromising productivity whether exposed to rain, humidity or dust. Moreover, it can easily be integrated into your company’s Virtual Desktop Infrastructure (VDI), thus ensuring protected anytime access to your company data while its business software lets you securely manage your contacts and emails. Embedded 4G/LTE delivers latest high-speed connectivity for end-to-end performance in the most challenging situations and the Android operating system’s rich multimedia features also make it perfect for private use. Semi-Ruggedized Ensure absolute business continuity and protect your tablet from environmental conditions.Work from anywhere while exposing the tablet to rain, humidity or dust without causing any component damage. Waterproof (tested for IPX5/7/8 specifications), dustproof (tested for IP5X specification), durable with toughened glass Business Match Ultimate productivity from anywhere. Securely access your business applications, data and company intranet with the business software selection and protect -
NVIDIA Physx SDK EULA
NVIDIA CORPORATION NVIDIA® PHYSX® SDK END USER LICENSE AGREEMENT Welcome to the new world of reality gaming brought to you by PhysX® acceleration from NVIDIA®. NVIDIA Corporation (“NVIDIA”) is willing to license the PHYSX SDK and the accompanying documentation to you only on the condition that you accept all the terms in this License Agreement (“Agreement”). IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE ACCOMPANYING NVIDIA PHYSX SDK. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS NOT WILLING TO LICENSE THE PHYSX SDK TO YOU. IF YOU DO NOT AGREE TO THESE TERMS, YOU SHALL DESTROY THIS ENTIRE PRODUCT AND PROVIDE EMAIL VERIFICATION TO [email protected] OF DELETION OF ALL COPIES OF THE ENTIRE PRODUCT. NVIDIA MAY MODIFY THE TERMS OF THIS AGREEMENT FROM TIME TO TIME. ANY USE OF THE PHYSX SDK WILL BE SUBJECT TO SUCH UPDATED TERMS. A CURRENT VERSION OF THIS AGREEMENT IS POSTED ON NVIDIA’S DEVELOPER WEBSITE: www.developer.nvidia.com/object/physx_eula.html 1. Definitions. “Licensed Platforms” means the following: - Any PC or Apple Mac computer with a NVIDIA CUDA-enabled processor executing NVIDIA PhysX; - Any PC or Apple Mac computer running NVIDIA PhysX software executing on the primary central processing unit of the PC only; - Any PC utilizing an AGEIA PhysX processor executing NVIDIA PhysX code; - Microsoft XBOX 360; - Nintendo Wii; and/or - Sony Playstation 3 “Physics Application” means a software application designed for use and fully compatible with the PhysX SDK and/or NVIDIA Graphics processor products, including but not limited to, a video game, visual simulation, movie, or other product. -
Revolutionizing the Way We Capture, Image and Display the Visual World
Center for Visual Computing Revolutionizing the way we capture, image and display the visual world. At the UC San Diego Center for Visual Computing, we are researching and developing a future in which we can render photograph-quality images instantly on mobile devices. A future in which computers and wearable devices have the ability to see and understand the physical world just as humans do. A future in which real and virtual content merge seamlessly across different platforms. The opportunities in communication, health and medicine, city planning, entertainment, 3-D printing and more are vast… and emerging quickly. To pursue these kinds of research projects at the Center for Visual Computing, we draw together computer graphics, augmented and virtual reality, computational imaging and computer vision. Unique Capabilities and Facilities Our immersive virtual and augmented-reality test beds in UC San Diego’s Qualcomm Institute are an ideal laboratory for our software-intensive work which extends from the theoretical and computational to 3-D immersion. Join us in building this future. Unbuilt Courtyard House by Ludwig Mies van der Rohe. This rendering demon- strates how photon mapping can simulate all types of light scattering. MOBILE VISUAL COMPUTING INTERACTIVE DIGITAL UNDERSTANDING PEOPLE AND AND DIGITAL IMAGING (AUGMENTED) REALITY THEIR SURROUNDINGS • New techniques to capture the visual • Achieving photograph-quality images • Computer vision systems with human- environment via mobile devices at interactive frame rates to enable level -
Technical Brief
Technical Brief SLI-Ready Memory with Enhanced Performance Profiles One-Click Hassle-Free Memory Performance Boost May 2006 TB-0529-001_v01 One-Click Hassle-Free Memory Performance Boost with SLI-Ready Memory Gamers and PC enthusiasts are endlessly searching for opportunities to improve the performance of their PCs. Optimizing system performance is a function of the major components used—graphics processing unit (GPU) add-in cards, CPU, chipset, and memory. It is also a function of tuning and overclocking the various PC components. Overclocking, however, has disadvantages such as system instability and inconsistent performance measurements from one system to another. SLI-Ready memory with Enhanced Performance Profiles (EPP) is a new approach that simplifies overclocking and ensures memory and platform compatibility. The NVIDIA nForce 590 SLI core logic is the first NVIDIA® platform that supports the new EPP functionality. Memory DIMMs which receive the SLI-Ready certification are required to support EPP technology to ensure the memories can be automatically detected and their full potential realized with the NVIDIA nForce® 590 SLI® chipset. The SLI-Ready certification process ensures the memory modules have passed a comprehensive set of tests and meet the minimum requirements for delivering our customers the outstanding experience they expect from SLI systems. SLI-Ready Memory with EPP at a Glance System memory modules (DIMMs) are built using an electrically-erasable programmable read-only memory (EEPROM) that can hold up to 256 Bytes of data. The EEPROM is used to store Serial Presence Detect (SPD) information defined by JEDEC which include manufacturer part number, manufacturer name, some timing parameters, serial number, etc. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
Nvidia Corporation 2016 Annual Report
2017 NVIDIA CORPORATION ANNUAL REVIEW NOTICE OF ANNUAL MEETING PROXY STATEMENT FORM 10-K THE AGE OF THE GPU IS UPON US THE NEXT PLATFORM A decade ago, we set out to transform the GPU into a powerful computing platform—a specialized tool for the da Vincis and Einsteins of our time. GPU computing has since opened a floodgate of innovation. From gaming and VR to AI and self-driving cars, we’re at the center of the most promising trends in our lifetime. The world has taken notice. Jensen Huang CEO and Founder, NVIDIA NVIDIA GEFORCE HAS MOVED FROM GRAPHICS CARD TO GAMING PLATFORM FORBES The PC drives the growth of computer gaming, the largest entertainment industry in the world. The mass popularity of eSports, the evolution of gaming into a social medium, and the advance of new technologies like 4K, HDR, and VR will fuel its further growth. Today, 200 million gamers play on GeForce, the world’s largest gaming platform. Our breakthrough NVIDIA Pascal architecture delighted gamers, and we built on its foundation with new capabilities, like NVIDIA Ansel, the most advanced in-game photography system ever built. To serve the 1 billion new or infrequent gamers whose PCs are not ready for today’s games, we brought the GeForce NOW game streaming service to Macs and PCs. Mass Effect: Andromeda. Courtesy of Electronic Arts. THE BEST ANDROID TV DEVICE JUST GOT BETTER ENGADGET NVIDIA SHIELD TV, controller, and remote. NVIDIA SHIELD is taking NVIDIA gaming and AI into living rooms around the world. The most advanced streamer now boasts 1,000 games, has the largest open catalog of media in 4K, and can serve as the brain of the AI home.