D2.1 System Architecture
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Arubaos-Switch Multicast and Routing Guide for YC.16.04
ArubaOS-Switch Multicast and Routing Guide for YC.16.04 Part Number: 5200-3134 Published: July 2017 Edition: 1 © Copyright 2017 Hewlett Packard Enterprise Development LP Notices The information contained herein is subject to change without notice. The only warranties for Hewlett Packard Enterprise products and services are set forth in the express warranty statements accompanying such products and services. Nothing herein should be construed as constituting an additional warranty. Hewlett Packard Enterprise shall not be liable for technical or editorial errors or omissions contained herein. Confidential computer software. Valid license from Hewlett Packard Enterprise required for possession, use, or copying. Consistent with FAR 12.211 and 12.212, Commercial Computer Software, Computer Software Documentation, and Technical Data for Commercial Items are licensed to the U.S. Government under vendor's standard commercial license. Links to third-party websites take you outside the Hewlett Packard Enterprise website. Hewlett Packard Enterprise has no control over and is not responsible for information outside the Hewlett Packard Enterprise website. Acknowledgments Intel®, Itanium®, Pentium®, Intel Inside®, and the Intel Inside logo are trademarks of Intel Corporation in the United States and other countries. Microsoft® and Windows® are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Adobe® and Acrobat® are trademarks of Adobe Systems Incorporated. Java® and Oracle® are registered -
Entity Framework with Microsoft Azure
Microsoft Azure Step by Step Guide This free book is provided by courtesy of C# Corner and Mindcracker Network and its authors. Feel free to share this book with your friends and co-workers. Please do not reproduce, republish, edit or copy this book. Nitin Pandit Software Engineer, Microsoft.Net Consultant Noida C# corner Delhi Chapter Lead C# corner MVP Amit Mishra (Co-Author, Format Editor) Index Page No Chapter 1 - Getting Started With Microsoft Azure 1-17 Chapter 2 - How To Host Your Web Apps On Azure Via FileZilla 18-31 Chapter 3 - Configuring A Custom Domain Name For An Azure 32-40 Website Chapter 4 - Virtual Machine In Microsoft Azure Step by Step - Part 41-50 One Chapter 5 - Creating A Virtual Disk Virtual Machine In Microsoft 51-66 Azure Step by Step: Part Two Chapter 6 - Use of SQL Azure In Visual Studio 2015 Step By Step 67-98 Guide Chapter 7 - Entity Framework With Microsoft Azure SQL 99-113 Chapter 8 - Introducing U-SQL- Make Big Data Processing Easy 114-117 Chapter 9 - Installation Of Azure SDK And Blob Storage In Azure: 118-139 Part 1 Chapter 10 - Upload Image To Azure Blob Storage In ASP.NET: Part 140-163 2 Chapter 11 - Demo Project Azure Blob Storage With ASP.NET MVC 164-204 5.0: Part 3 Chapter 12 - Getting Started With Azure DocumentDB: Day 1 205-224 Chapter 13 - Querying In The Azure DocumentDB: Day Two 225-242 Chapter 14 - Manage Azure Mobile Services: Part One 243-259 Chapter 15 - How To Create A Mobile App In Microsoft Azure 260-277 Chapter 16 - Manage Database Settings Of Azure Mobile Services 278-281 Chapter 17 -
1 in the UNITED STATES DISTRICT COURT for the DISTRICT of DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17Cv5
Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 1 of 37 PageID #: 145 IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17cv570 v. ) ) MICROSOFT CORPORATION, ) DEMAND FOR JURY TRIAL ) Defendant. ) AMENDED COMPLAINT FOR PATENT INFRINGEMENT Plaintiff ViaTech Technologies, Inc. (“plaintiff” or “ViaTech”), through its attorneys, for its complaint against defendant Microsoft Corporation (“defendant” or “Microsoft”), alleges as follows: THE PARTIES 1. Plaintiff is a corporation organized and existing under the laws of the State of Delaware having a place of business at 1136 Ashbourne Circle, Trinity, FL 34655-7103. 2. Defendant Microsoft is a corporation organized and existing under the laws of the State of Washington having its principal place of business at One Microsoft Way, Redmond, WA 98052. JURISDICTION AND VENUE 3. This action arises under the patent laws of the United States, Title 35 of the United States Code. Subject matter jurisdiction is proper in this Court pursuant to 28 U.S.C. §§ 1331 and 1338(a). 4. Defendant Microsoft is subject to this Court’s specific and general personal jurisdiction consistent with due process and the Delaware Long Arm Statute, 10 Del. C. § 3104. 1 Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 2 of 37 PageID #: 146 5. Venue in this Judicial District is proper under 28 U.S.C. § 1400(b). 6. Microsoft is registered to do business in Delaware, and has appointed Corporation Service Company, 2711 Centerville Rd., Suite 400, Wilmington, DE 19808, as its registered agent, and either directly, or indirectly through its distribution network, has transacted and/or continues to transact business in Delaware, and has regularly solicited and continues to regularly solicit business in Delaware. -
Nokia Lumia 925 User Guide
User Guide Nokia Lumia 925 Issue 2.0 EN-US Psst... This guide isn't all there is... There's a user guide in your phone – it's always with you, available when needed. On the start screen, swipe left, and tap Nokia Care. Check out the videos at www.youtube.com/NokiaSupportVideos. For info on Nokia Service terms and Privacy policy, go to www.nokia.com/privacy. © 2013 Microsoft Mobile. All rights reserved. 2 User Guide Nokia Lumia 925 Contents Safety 5 Social networks 54 Get started 6 Messages 56 Keys and parts 6 Mail 60 Back, start, and search key 6 Camera 65 Antenna locations 7 Camera basics 65 Insert the SIM card 7 Advanced photography 70 Remove the SIM card 8 Photos and videos 74 Charge your phone 9 Maps & navigation 78 First start-up 12 Switch location services on 78 Transfer content to your Nokia Lumia 15 HERE Maps 78 Lock the keys and screen 18 HERE Drive+ 84 Connect the headset 19 Positioning methods 88 Change the volume 20 Internet 89 Icons shown on your phone 20 Define internet connections 89 Basics 22 Connect your computer to the web 89 Get to know your phone 22 Use your data plan efficiently 90 Personalize your phone 28 Web browser 90 Take a screenshot 33 Search the web 92 Extend battery life 34 Close all internet connections 92 Save on data roaming costs 36 Entertainment 94 Text input 36 Watch and listen 94 Scan codes or text 40 FM radio 95 Clock 41 Nokia Music 96 SkyDrive 42 Sync music and videos between your phone and computer 98 Nokia account 43 Games 99 Browse your SIM apps 44 Office 101 Store 44 Microsoft Office Mobile 101 People & messaging 47 Write a note 104 Calls 47 Continue with a document on another Contacts 51 device 104 © 2013 Microsoft Mobile. -
UI Design and Interaction Guide for Windows Phone 7
UI Design and Interaction Guide 7 for Windows Phone 7 July 2010 Version 2.0 UI Design and Interaction Guide for Windows Phone 7 July 2010 Version 2.0 This is pre-release documentation and is subject to change in future releases. This document supports a preliminary release of a software product that may be changed substantially prior to final commercial release. This docu- ment is provided for informational purposes only and Microsoft makes no warranties, either express or implied, in this document. Information in this document, including URL and other Internet Web site references, is subject to change without notice. The entire risk of the use or the results from the use of this document remains with the user. Unless otherwise noted, the companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted in examples herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this docu- ment. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. -
Overview of Collective Licensing Models and of DRM Systems and Technologies Used for IPR Protection and Management
Overview of collective licensing models and of DRM systems and technologies used for IPR protection and management ECP-2007-DILI-517005 ATHENA Overview of collective licensing models and of DRM systems and technologies used for IPR protection and management Deliverable number D6.2 Dissemination level Public Delivery date 31 October 2009 Status Final Barbara Dierickx (PACKED) & Dimitrios Author(s) Tsolis (University of Patras) eContentplus This project is funded under the eContentplus programme1, a multiannual Community programme to make digital content in Europe more accessible, usable and exploitable. 1 OJ L 79, 24.3.2005, p. 1. 1/125 Overview of collective licensing models and of DRM systems and technologies used for IPR protection and management Table of Contents EXECUTIVE SUMMARY .............................................................................................................................................. 4 PART ONE – OVERVIEW OF COLLECTIVE LICENSING MODELS ................................................................. 5 1. GENERAL INTRODUCTION .............................................................................................................................. 5 1.1. INTRODUCTION 5 1.2. CULTURAL HERITAGE IN AN ONLINE ENVIRONMENT 7 2. THE SCOPE OF COPYRIGHT............................................................................................................................. 8 2.1. SCOPE AND EXCEPTIONS 8 2.2. THE EUROPEAN FRAMEWORK 9 2.3. SPECIAL POINTS OF INTEREST 9 3. THE COLLECTIVE LICENSING OF RIGHTS -
Webroot Secureanywhere® Business – DNS Protection Apache License 2.0 • Aws-Sdk-Net Copyright © Amazon.Com, Inc. Apache
Webroot SecureAnywhere® Business – DNS Protection Apache License 2.0 • aws-sdk-net Copyright © Amazon.com, Inc. Apache License Version 2.0, January 2004 TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. “License” shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. “Licensor” shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. “Legal Entity” shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, “control” means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. “You” (or “Your”) shall mean an individual or Legal Entity exercising permissions granted by this License. “Source” form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. “Object” form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. “Work” shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below). -
Secure Remote Service Execution for Web Media Streaming
Secure Remote Service Execution for Web Media Streaming vorgelegt von Dipl.-Ing. Alexandra Mikityuk geb. in Leningrad, UdSSR von der Fakultät IV – Elektrotechnik und Informatik der Technischen Universität Berlin zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften - Dr.-Ing. - genehmigte Dissertation Promotionsausschuss: Vorsitzender: Prof. Dr. Thomas Magedanz, Technische Universität Berlin Gutachter: Prof. Dr. Jean-Pierre Seifert, Technische Universität Berlin Gutachter: Prof. Dr. Jean-Claude Dufourd, ParisTech Gutachter: Prof. Dr.-Ing. Ina Schieferdecker, Technische Universität Berlin Tag der wissenschaftlichen Aussprache: 29. August 2017 Berlin 2017 D 83 Abstract Through continuous advancements in streaming and Web technologies over the past decade, the Web has become a platform for media delivery. Web standards like HTML5 have been designed accordingly, allowing for the delivery of applications, high-quality streaming video, and hooks for interoperable content protection. Efficient video encoding algorithms such as AVC/HEVC and streaming protocols such as MPEG-DASH have served as additional triggers for this evolution. Users now employ Web browsers as a tool for receiving streaming media and rendering Web applications, and browsers have been embedded into almost every kind of connected device. The drawback of these technical developments and quick rate of user adoption is that modern Web browsers have introduced significant constraints on devices’ capabilities. First, the computational requirements have risen continuously, resulting in a cycle where modern devices can be nearly outdated after a year or two. Second, as the integration of browser technologies is a complicated matter, not every platform provides the same performance. Different Operating Systems (OSs), chipsets and software engines are the main reasons for this difference in performance. -
Digital Right Management Anagement
DRM Digital Right Management Bronzetti Stefano mat: 264848 A. A. 2007/2008 1 DRM(Gestione dei diritti digitali) definizione: tutti quei sistemi tecnologici di controllo usati per limitare l’accesso e l’utili zzo a dati o hard ware. Chi detiene i diritti d’autore, può far valere i propri diritti in ambiente digitale grazie alla possibilità di rendere protetti, identificabili e tracc ia bili tu tti gli usi in rete di mater ia li adegua tamen te marchia ti. esempio: evitare duplicati senza autorizzazione (copy protection) spinti da: Chi detiene i diritti d’autore: case discografiche/cinematografiche aziende software/videogiochi/ebook osteggiati da: Gli utenti: Limitazione dei diritti degli utenti (chi compra regolarmente il materiale non può farne l’uso che vuole) DRM = DIGITAL RESTRICTION MANAGEMENT 2 FUNZIONAMENTO DEI SISTEMI DRM idea semplice: i file audio/video vengono codificati e criptati in modo da garantire la protezione contro la copia e l’inoltro verso terzi non autorizzati, consentendo così un uso limitato(ad esempio nel tempo) e predefinito nella licenza d’accesso fornita agli utenti finali. informazioni aggiuntive: la codifica permette di includere informazioni aggiuntive: copyright, licenza, biografia autore ecc.. accesso ai dati: procedure di autenticazione che permettono di distribuire i file richiesti nelle modalità previste dalla licenza sottoscritta dall’utente. EFFETTI: Utenti infastiditi e limitati anche se in buonafede. Non riescono realmente ad arginare le copie illegali, in quanto sono sempre sttitati scava lca tiiti in qua lhlche mo do. 3 PERCHE’ I DRM? nuove tecnologie: banda larga, p2p, lettori mp3/mp4, telefonini di ultima generazione, lettori divx, negozi di contenuti multimediali online. -
Developing a Solution for Multimedia Home Networking
Peng Liu Developing a Solution for Multimedia Home Networking School of Electrical Engineering Thesis submitted for examination for the degree of Master of Science in Technology. Espoo 20.5.2015 Thesis supervisor: Prof. Raimo A. Kantola Thesis advisor: PhD Mikko Välimäki aalto university abstract of the school of electrical engineering master’s thesis Author: Peng Liu Title: Developing a Solution for Multimedia Home Networking Date: 20.5.2015 Language: English Number of pages: 9+66 Department of Communications and Networking Professorship: Networking Technology Code: S-38 Supervisor: Prof. Raimo A. Kantola Advisor: PhD Mikko Välimäki In recent years, the rapid development of electronics and computer science has enabled home networking devices to become more affordable and more powerful. Several widely used multimedia-streaming solutions have become available in the market. However, as a result of their different technical designs, these standards naturally experience serious compatibility issues. Thus, end users can have several multimedia devices, with each one using a distinctive, unique protocol, making it challenging or even impossible sometimes to share media between those devices. These compatibility issues have motivated the need to determine the technological features common to the existing multimedia-streaming standards and to develop a more easy-to-use multimedia home networking solution. This thesis compares the modern solutions for multimedia home networking (MHN), including AirPlay, Miracast, Chromecast, and especially the Digital Liv- ing Network Alliance (DLNA) standard due to its wide adoption. By conducting research on the features and capabilities of these existing solutions, a suitable mo- bile solution for MHN, which takes advantage of AirPlay, Discovery and Launch (DIAL), and DLNA, is proposed for the Android platform. -
Device Data Sheet for Nokia Lumia 710
DEVICE DATA SHEET FOR NOKIA LUMIA 710 MICROSOFT OFFICE Take your office on the go with Nokia Lumia 710. From the Office Hub you can access pre-loaded mobile versions of Word, Excel, and OneNote to create, edit, and review documents. It also has PowerPoint to make it easy for you to review and edit presentations on your phone. SHARING Start a document on your phone and sync it online to edit on your computer later. With your Windows Live account, you get free* online storage through SkyDrive®. Plus you can easily access, edit, and synchronize SharePoint documents from Office 365 sites to share files with your coworkers. MESSAGING Keep in touch with the people who matter. From the People Hub, create Groups to quickly send emails and messages to your co-workers, family, and friends. For each contact, you can view the conversation history and get one-touch access to recent emails, text messages, phone calls, and NOKIA LUMIA 710 even IMs. You can also link your work and personal email accounts to one inbox so you never miss an important email. *Data charges may apply. TARGET AudIENCE Smartphone Intender/Minimalist NETWORK GSM 850/900/1800/1900 MHz WCDMA Band I (2100), Band II (1900), Band IV (1700/2100), and Band V (850) DIMENSIONS (IN.) 4.68 x 2.45 x 0.5 WEIGHT (OZ.) 4.42 INCludED BATTERY Lithium Ion, 1300mAh TALK TIME1 Up to 7 hours STANDBY TIME1 Up to 16 days HEARING AID M3 & T3 COMPATIBILITY DISPLAY 3.7” LCD touch screen (WVGA, 800 x 480 pixels, 16 million colors), capacitive touch with ClearBlack™ technology MEMORY 512 MB RAM, 8 GB internal -
Microsoft Playready Content Access Technology White Paper
Microsoft PlayReady Content Access Technology White Paper Microsoft Corporation July 2008 Applies to: Microsoft® PlayReady™ Content Access Technology Summary: Microsoft PlayReady technology provides the premier platform for applying business models to the distribution and use of digital content. This white paper provides an overview of the features, business scenarios, and the technology ecosystem. Legal Notice Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted in examples herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any