LEGENDARY Teamsthe Greatest Players in NBA History from All 30

Total Page:16

File Type:pdf, Size:1020Kb

LEGENDARY Teamsthe Greatest Players in NBA History from All 30 LEGENDARY TEAMS The greatest players in NBA history from all 30 teams, together on all-time franchise rosters for the very first time. Compete in Quick Game to decide once and for all which franchise’s all-time greats reign supreme. MyTEAM GOLD BOOSTER Start off your career with a free Gold Booster. Featuring 5,000 VC and a Gold MyTEAM pack, guaranteed to contain a Gold-rated player card and 4 additional Gold items. 2K BEATS An eclectic mix of tunes from around the world, featuring Future, Kendrick Lamar, Shakira, Nas, Def Leppard and many more. PLAY YOUR WAY Show off your skills in a variety of game modes including MyCAREER, MyTEAM, The Association, Blacktop, and much more. WWW.FACEBOOK.COM/NBA2K Software license terms available at www.take2games.com/eula. Non-transferable access to special features such as exclusive, unlockable, downloadable or online content, services, or functions may require single-use serial code, additional fee and/or online account registration (13+). Access to special features may require internet connection, may not be available to all users, and may, upon 30 days’ notice, be terminated, modified, or offered under different terms. Violation of EULA, Code of Conduct or other policies may result in restriction or termination of access to game or online account. 1~7 Players 4MB Minimum DUALSHOCK 3 HD 720p Network Features Network Players Vibration Function 1080i • 1080p 2~10 TEXT VOICE MANUAL FOR HOME USE ONLY: This software is licensed for play on authorised PlayStation®3 systems only. A PlayStation®3 system software update may be required. All unauthorised access, use or transfer of the product or its underlying copyright and trademark works is prohibited. See eu.playstation.com/terms for full usage rights. Library programs ©1997-2017 Sony Interactive Entertainment Inc. exclusively licensed to Sony Interactive Entertainment Europe (SIEE). RESALE AND RENTAL ARE PROHIBITED UNLESS EXPRESSLY AUTHORISED BY SIEE. PlayStation®Network, PlayStation®Store and PlayStation®Home subject to terms of use and not available in all countries and languages (eu.playstation.com/terms). Broadband internet service required. Users are responsible for broadband access fees. Charges apply for some content. Users must be 7 years or older and users under 18 require parental consent. Network features may be withdrawn at reasonable notice – see eu.playstation.com/gameservers for details. Licensed for sale only in Europe, the Middle East, Africa, India and Oceania. “2”, “PlayStation” and “Ô are trademarks or registered trademarks of Sony Interactive Entertainment Inc. “Blu-ray Disc™” and “Blu-ray™” are trademarks of the Blu-ray Disc Association. Dolby and the double-D symbol are trademarks of Dolby Laboratories. DTS® is a registered trademark and DTS Digital Surround™ is a trademark of DTS, Inc. NBA 2K18 ©2017 Take-Two Interactive Software, Inc. Published by Take-Two Interactive Software, Inc. Developed by Visual BLES Concepts. © 2005-2017 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K, the 2K logo, and Take-Two Interactive Software are all trademarks 02255 and/or registered trademarks of Take-Two Interactive Software, Inc. The NBA and NBA member team identifications are the intellectual property of NBA Properties, Inc. and the respective NBA member teams. © 2017 NBA Properties, Inc. All rights reserved. All other trademarks are property of their respective owners. Patents 5419987 and Patent Pending: www.take2games.com/Legal. 2K, Saxon House, 2-4 Victoria Street, Windsor, Berkshire, SL4 1EN, England. Made in Austria. All rights reserved. 5 026555 419987.
Recommended publications
  • Full Version
    Volume 11, Number 2 Spring 2020 Contents ARTICLES Reexploring the Esports Approach of America’s Three Major Leagues Peter A. Carfagna.................................................. 115 The NCAA’s Agent Certification Program: A Critical and Legal Analysis Marc Edelman & Richard Karcher ..................................... 155 Well-Intentioned but Counterproductive: An Analysis of the NFLPA’s Financial Advisor Registration Program Ross N. Evans ..................................................... 183 A Win Win: College Athletes Get Paid for Their Names, Images, and Likenesses, and Colleges Maintain the Primacy of Academics Jayma Meyer and Andrew Zimbalist ................................... 247 Harvard Journal of Sports & Entertainment Law Student Journals Office, Harvard Law School 1585 Massachusetts Avenue, Suite 3039 Cambridge, MA 02138 (617) 495-3146; [email protected] www.harvardjsel.com U.S. ISSN 2153-1323 The Harvard Journal of Sports & Entertainment Law is published semiannually by Harvard Law School students. Submissions: The Harvard Journal of Sports and Entertainment Law welcomes articles from professors, practitioners, and students of the sports and entertainment industries, as well as other related disciplines. Submissions should not exceed 25,000 words, including footnotes. All manuscripts should be submitted in English with both text and footnotes typed and double-spaced. Footnotes must conform with The Bluebook: A Uniform System of Citation (20th ed.), and authors should be prepared to supply any cited sources upon request. All manu- scripts submitted become the property of the JSEL and will not be returned to the author. The JSEL strongly prefers electronic submissions through the ExpressO online submission system at http://www.law.bepress.com/expresso or the Scholastica online submission system at https://harvard-journal-sports-ent-law.scholasticahq.com.
    [Show full text]
  • 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
    Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 1 of 24 Page ID #:1 1 Pierce Bainbridge Beck Price & Hecht LLP John M. Pierce (SBN 250443) 2 [email protected] 3 Carolynn Kyungwon Beck (SBN 264703) [email protected] 4 Daniel Dubin (SBN 313235) 5 [email protected] 600 Wilshire Boulevard, Suite 500 6 Los Angeles, California 90017-3212 7 (213) 262-9333 8 Attorneys for 9 Plaintiff Alfonso Ribeiro 10 THE UNITED STATES DISTRICT COURT 11 FOR THE CENTRAL DISTRICT OF CALIFORNIA 12 Alfonso Ribeiro, an Case No. 2:18-cv-10417 13 individual, 14 Complaint for: Plaintiff, 15 1. Direct Infringement of v. 16 Copyright; 17 Take-Two Interactive 2. Contributory Infringement Software, Inc.; a Delaware of Copyright; 18 corporation; 2K Sports, Inc., a 3. Violation of the Right of 19 Delaware corporation; 2K Publicity under California Games, Inc., a Delaware Common Law; 20 corporation; Visual Concepts 4. Violation of the Right of 21 Entertainment, a California Publicity under Cal. Civ. 22 Corporation; and Does 1 Code § 3344; through 50, inclusive, 5. Unfair Competition under 23 Cal. Bus. & Prof. Code § 24 Defendants. 17200, et seq.; 6. Unfair Competition under 25 15 U.S.C. § 1125(a) 26 Demand for Jury Trial 27 28 Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 2 of 24 Page ID #:2 1 Plaintiff Alfonso Ribeiro, aka Ribeiro, (“Plaintiff” or “Ribeiro”), by 2 and through his undersigned counsel, asserts the following claims 3 against Defendants Take-Two Interactive Software, Inc. (“Take-Two”), 4 2K Sports, Inc.
    [Show full text]
  • 70000TONS of METAL Survival Guide
    www.insomniac.games/game/spider-man-ps4 PAGE 6 MASS MEDIA INK MASS MEDIA MAG PAGE 7 Volume 3 • Issue #8 PUBLISHER/EDITOR ROD BLACK WRITERS ROD BLACK MARK HENNION HEATHER MOSS AMANDA PEUKERT PHOTOGRAPHERS ROD BLACK MARK HENNION TRANSCRIBER/COPY EDITOR ROD BLACK LAYOUT & COVER DESIGN ROD BLACK, FOTO DOOR FRONT COVER FOTO DOOR, PHOTO SABINA KELLEY, MODEL SHOWOFF MAKE-UP, MUA A’QUA SWIMWEAR, BIKINI BACK COVER KEVIN MILLET, PHOTO RICK GENEST, MODEL WEB/SOCIAL MEDIA http://www.facebook.com/MassMediaMagazine http://instagram.com/MassMediaMagazine http://twitter.com/MMMmagazineTW https://www.youtube.com/channel/UCsKzCGD4EX6wqd_FTFWfPcg MASS MEDIA GROUP, LLC PO Box 22968 Portland, OR 97269 Mass Media Magazine is printed on 10% recycled (post consumer waste) paper us- ing soy-based inks. Our printer meets or exceeds all Federal Resource Conservation Act (RCRA) standards and is a certified member of the Forest Stewardship Council. Mass Media Magazine aka MMM Magazine (ISSN 2474-2368) Pub- lished Quarterly by Mass Media Group, LLC. PO Box 22968 Portland, OR 97269. Advertising rates furnished upon request. SEND ALL ADVERTISING INFORMATION AND MATERIALS TO PO Box 22968 Portland, OR 97269. DIRECT ALL SUBSCRIPTION INQUIRIES TO OUR OFFICIAL SITE AT www.MassMediaMagazine.com or via EMAIL at info@wearemmm. com. All Advertising is subject to approval before acceptance. Mass Media Group, LLC. reserves the right to refuse any ad for any reason whatsoever. Only actual pub- lication of an advertisement constitutes acceptance thereof, but does not constitute agreement for continued publication in any form. Oregon law applies to and controls all materials contained herein.
    [Show full text]
  • ^* Nba2k18 Vc Generator Nba 2K18 760
    ^* Nba2k18 Vc Generator Nba 2k18 760 (* Nba2k18 Vc Generator Nba 2k18 Are you are interested in Nba2k18 Vc Generator Nba 2k18 hack or cheats online? After that your going need to hear this, you don't have to worry about coming to the trouble to run this online hack because we designed that it is quite easy for the user to use it. We know how the game Nba2k18 Vc Generator Nba 2k18 this is the game that's been downloaded on Android, Ios, Mac, and Pc, Simply because this game requires technique as well as a skill which is high. So to get the technique and good skills you need coins and cash that lots of other cheats and codes. And we all are making it free for you a pleasant hack tool generator without any survey. For security issues, we've created it as comfortable as possible and guarded from viruses. We've got designed this Nba2k18 Vc Generator Nba 2k18 coin hack with an advanced of security in addition to clean of viruses. The workings on this tool is very easy after you just enter the coins and your money that you might want then this tool will generate the items relative to your request, then within two minutes you still have cash and coins unlimited to the Android or ioS you with no survey. But if you do not are interested it, don't trouble yourself there exists a solution which has been place on Nba2k18 Vc Generator Nba 2k18 hack tool. Given this cheat tool you can find coins or cash unlimited anytime you need.
    [Show full text]
  • Reexploring the Esports Approach of America's Three Major Leagues
    \\jciprod01\productn\H\HLS\11-2\HLS201.txt unknown Seq: 1 4-JUN-20 14:22 Exploring the Esports Approach of America’s Three Major Leagues Peter A. Carfagna* I. Introduction ....................................... 116 R II. Comparative Esports Systems of America’s Three Major Leagues ...................................... 118 R A. Major League Baseball .............................. 118 R B. NFL and EA Sports’ Madden Championship Series ...... 121 R C. NBA 2K League ................................... 125 R 1. League Structure .............................. 125 R 2. Gameplay .................................... 127 R 3. Competition and Playoff Structure .............. 128 R 4. Joining the League ............................ 129 R 5. Compensation ................................ 130 R III. Legal Evolution of the NBA 2K League ............. 134 R * Visiting Professor, Harvard Law School teaching three Sports Law courses since 2006, each of which has been published as a regularly updated casebook; Faculty Advisor to the Harvard Law School’s Committee on Sports and Entertainment Law, Journal on Sports and Entertainment Law, and Sports Law Clinical Program; CEO at Magis LLC, a sports marketing, consulting and investment firm; previously Chief Legal Officer & General Counsel of International Management Group (IMG), and Senior Partner at Jones Day LLP. This Article is written as an addendum to my casebook entitled Sports and the Law: Examining the Legal Evolution of America’s Three “Major Leagues” (West, 3d ed. 2017), and will be used in teaching the Fall Term 2020 Sports Law course of the same name. I would like to express my personal thanks to the editors of the Journal on Sports and Entertainment Law for helping me finalize this Article for publication. I would also like to thank Aaron Caputo (member of the LL.M.
    [Show full text]
  • A Comparative Perspective on Loot Boxes and Gambling
    Minnesota Journal of Law, Science & Technology Volume 20 Issue 1 Article 5 3-7-2019 Precious and Worthless: A Comparative Perspective on Loot Boxes and Gambling Andrew Vahid Moshirnia Chicago-Kent College of Law Follow this and additional works at: https://scholarship.law.umn.edu/mjlst Part of the Entertainment, Arts, and Sports Law Commons, Gaming Law Commons, and the Science and Technology Law Commons Recommended Citation Andrew V. Moshirnia, Precious and Worthless: A Comparative Perspective on Loot Boxes and Gambling, 20 MINN. J.L. SCI. & TECH. 77 (2018). Available at: https://scholarship.law.umn.edu/mjlst/vol20/iss1/5 The Minnesota Journal of Law, Science & Technology is published by the University of Minnesota Libraries Publishing. Precious and Worthless: A Comparative Perspective on Loot Boxes and Gambling Andrew V. Moshirnia* Abstract Odds-based microtransactions in video games, or “loot boxes,” offer users a chance to get special game items for actual money (i.e., legal tender), as opposed to acquiring this “loot” through in-game achievements. This feature provides revenue for game developers and allows users to acquire items that would otherwise require hours of gameplay. But loot boxes threaten to degrade game design and foist addictive mechanics on vulnerable users. Loot-box purchasers, much like pathological gamblers placing a wager, report an initial rush when opening a loot box and then a wave of regret and shame. This problem is especially acute in underage consumers who spend thousands of dollars to gain a desired item. Governments are aware of this disturbing trend and are attempting to regulate or outright ban the practice.
    [Show full text]
  • 5Th of Young Runaways, Immigrants Become Trafficking
    Young runaways, immigrants become trafficking victims BY CORALINE PETTINE This is why so many young individuals are susceptible to Writing Managing Editor becoming trafficking victims. Kim said, “You don’t need force to get a juvenile to sleep with X, Y and Z. It’s According to the Congressional Research Service, there are more than 1 mil- a distorted version of love. That’s all it takes for them.” lion homeless youth living without supervision on the streets, in abandoned Trafficking is not just limited to sex trafficking young, impressionable homes and buildings, in shelters, with friends or even with strangers every women. Trafficking can also be a result of extortion or exploitation. year. This estimation is considered to be lower than the actual number of Stephanie Blakeman, case manager in the Anti Human-Trafficking Unit homeless youth because this demographic is difficult to track. at the Nationalities Service Center, said trafficking— specifically labor The majority of these runaways are female. trafficking in the agriculture field— is very common among immigrants. These individuals are at an increased risk of physical abuse, mental Immigrants and foreign nationals can be labor trafficked because health issues, substance abuse, sexual exploitation and human traffick- their statuses leave them in fear of deportation and prevent them from ing. reporting employers for exploitation. Thousands of immigrants come Pearl Kim, former senior deputy attorney general, human traffick- to the country under false promises and are exploited by employers. ing advocate and keynote speaker at Cabrini’s Anti Human Traffick- “The vulnerable populations, first and foremost, are individuals ing Symposium on Tuesday, March 16, explained to the audience who come to the U.S.
    [Show full text]
  • When the Cat's Away
    WHEN THE CAT’S AWAY: TECHLASH, LOOT BOXES, AND REGULATING “DARK PATTERNS” IN THE VIDEO GAME INDUSTRY’S MONETIZATION STRATEGIES Scott A. Goodstein* INTRODUCTION .......................................................................... 287 I. DEFINING DARK PATTERNS AND OTHER INVASIVE ASPECTS OF THE VIDEO GAME INDUSTRY ....................... 294 A. Dark Patterns ............................................................ 294 1. Video Game Dark Patterns Identified by Lewis, Björk, and Zagal ...................................... 297 2. A Loot Box is Simply a Monetized Rivalries Dark Pattern, Sometimes Combined with a Currency Confusion Dark Pattern ..................... 300 B. Psychology, Consumer Surveillance, and Data Research .................................................................... 302 II. TECHLASH IN THE VIDEO GAME INDUSTRY ..................... 306 A. Political Recognition of Exploitative Video Game Design ........................................................................ 307 B. Consumers Should Not Expect or Be Forced to Rely Upon the Video Game Industry to Self- Correct its Predatory Practices ................................. 311 III. LEGISLATIVE ATTEMPTS TO CURB MANIPULATIVE INTERFACE DESIGN .......................................................... 313 A. The Protecting Children from Abusive Games Act .. 314 1. Overview of the PCAGA ...................................... 314 *J.D. Candidate 2021, University of Colorado Law School; Associate Editor, Univer- sity of Colorado Law Review. I would like to thank all
    [Show full text]
  • Vive VR Joy-Con Joy-Con Switch Joy-Con Wheel (Set of 2) Game Capture HD60 Pro Switch Pro Game Capture HD60 S
    COMPUTERS GAMING Switch Game Capture HD60 S Kit with Super Mario Odyssey High-Definition Game Recorder » 32GB Internal Storage » Custom NVIDIA Tegra Processor » Capture Gameplay in 1080p at 60 fps » 6.2” 1280 x 720 Capacitive Touchscreen » Live Stream to Twitch and YouTube » Includes Two Joy-Con Controllers & Grip » Stream Command » Three to Six Hours of Battery Life » Wirelessly Link up to » Flashback Recording Eight Systems » Expandable Storage via microSD Cards » Advanced H.264 Encoding » HDMI Pass-Through to TV Neon Blue & Red Joy-Con (NISWITCHNBRB) ................................. 352.87 Gray Joy-Con (NISWITCHGYCB) ....................................................... 353.87 » Record Gameplay to a PC or Mac Switch only, with Gray Controllers (NISWITCHGYC) ...................... 298.89 » For PS4, Xbox One, Wii U & Xbox 360 Switch only, Neon Blue and Red Controllers (NISWITCHNBR) .... 297.89 (ELGCHD60S) .....................................................................................169.95 Switch Pro Joy-Con Joy-Con Controller Charging Grip Controllers » Compatible with » For the Nintendo Switch » Compatible with the Nintendo Switch » Combines Joy-Con the Nintendo Switch » Motion Controls Controllers » Built-In Accelerometer » HD Rumble » Play While Charging & Gyro-Sensor » Built-In amiibo » Up to 20 Hours of Battery Life Functionality » Can Be Used Independently or in Grip as Single Controller Gray (NIHACAJAAAA) ...........................................................................69.00 Neon Red/Blue (NIHACAJAEAA) ........................................................69.00
    [Show full text]
  • Download Nba 2K18 Ps4 Download Nba 2K18 Ps4
    download nba 2k18 ps4 Download nba 2k18 ps4. PS4 Game Name: NBA 2K18 Working on: CFW 5.05 / PS4 Hen ISO Region: USA Language: English Game Source: Bluray Game Format: PKG Mirrors Available: Rapidgator Included: Update for v1.10. NBA 2K18 (USA) PS4 ISO Download Links https://filecrypt.cc/Container/6F49BF0C21.html. So, what do you think ? You must be logged in to post a comment. Search. About. Welcome to PS4 ISO Net! Our goal is to give you an easy access to complete PS4 Games in PKG format that can be played on your Jailbroken (Currently Firmware 5.05) console. All of our games are hosted on rapidgator.net, so please purchase a premium account on one of our links to get full access to all the games. If you find any broken link, please leave a comment on the respective game page and we will fix it as soon as possible. Downloads - NBA 2K18. The future of sports career modes has arrived, allowing you to play the game the way you like. Build your career in NBA games, hit the courts in The Playground Park, join the Pro-Am circuit, or explore the shops and venues in an all-new open neighborhood setting. Featuring new MyPLAYER upgrade and endorsement systems, our biggest cast of characters to date including NBA players, and so much more. No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers.
    [Show full text]
  • Take-Two Interactive Software Inc. V Jonathan Stevens
    Channel Islands Internet Domain Name Registry Dispute Resolution Procedure ---------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 IN THE CASE OF THE DOMAIN 2K.GG 11 12 13 14 15 16 17 18 DECISION OF 19 THE INDEPENDENT EXPERT 20 21 22 23 24 25 26 27 Adjudicator 28 Nick Lockett, Barrister & Solicitor 29 ADL Solicitors Ltd 30 131-133 Cannon Street , London EC4N 5AX 1 Channel Islands Internet Domain Name Registry Dispute Resolution Procedure ---------------------------------------------------------------- 1 2 3 DECISION OF 4 THE INDEPENDENT EXPERT 5 6 7 1. Domain Name: 8 2k.gg 9 10 2. Complainant Name: 11 Take-Two Interactive Software, Inc. 12 110 West 44th Street 13 New York 14 New York 10036 15 United States of America 16 (formerly of 622 Broadway, New York, New York 10012) 17 18 3. Complainant Representative: 19 Richard Hing, Fieldfisher LLP 20 Riverbank House 21 2 Swan Lane 22 London 23 EC4R 3TT 24 United Kingdom 25 26 4. Respondent: 27 Jonathan Stevens 28 Envests 29 79 Almond Lane 30 Petersburg, 5,62675 31 United States of America 32 33 5. Background to the Dispute 34 5.1. The Complainant is an online video gaming supplier Take Two Interactive 35 Software Inc., and produces a number of leading software brands including 36 BioShock, Borderlands, Red Dead Redemption and Civilization and within the 37 portfolio it provides a number of software titles incorporating the letters 2K such 38 as WWE 2K and NBA 2K. 35% of which are produced for consoles and 95% of all 39 units being provided by digital download.
    [Show full text]
  • Split-Screen: Videogame History Through Local Multiplayer Design
    Veli-Matti Karhulahti Paweł Grabarczyk Split-Screen: Videogame History through Local Multiplayer Design Abstract By looking at videogame production through a two-vector model of design – a practice determined by the interplay between economic and technological evolution – we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern’s contextual function due to techno-economical evolution. Introduction This article provides an historical look at the evolution of mainstream videogame production by examining how the roles of two game design patterns, “collaboration” and “competition”, have altered in shared screen play over the past five decades.1 In the present context, shared screen play refers explicitly to the design of multiple local “player positions,” which refers to the designed possibility for multiple players to directly influence the mechanics of the videogame via a single screen.2 Following Christopher Alexander and his colleagues’ established view of design patterns as solutions to (design) issues, our contribution builds on a 1 José Zagal, Miguel Nussbaum & Ricardo Rosas, “A Model to Support the Design of Multiplayer Games,” Presence: Teleoperators & Virtual Environments (October 2000): 448–462. See also Staffan Björk & Jussi Holopainen, Patterns in Game Design (Hingham: Charles River, 2005). 2 Veli-Matti Karhulahti, Adventures of Ludom: A Videogame Geneontology (Turku: University of Turku, 2015). two-vector model of videogame design that looks at the practice through screen-related solutions contra economic and technological change.3 The economic and technological vectors of videogame production represent two forces that influence the design process and the final choice of design patterns.
    [Show full text]