Noah Wardrip Fruin
NOAH WARDRIPFRUIN EXPRESSIVE PROCESSING Digital Fictions, Computer Games, and Software Studies ! The MIT Press Cambridge, Massachusetts London, England + !"#$%" %! $"% % $ $& % ! $ ' $ ! $ " $ "% $ ($! ) %!(* $ ! $" + % $ , -$ $ ("#". $ / "% 0 $ 1 " 23!$ " %!0 0 1 " 4 56 7 787 7`:$ 7$77! 7 ; $ "" ! 6 *3<=>?)@A@=& 8 # ' ) * $ $S3 0$ $S3 @ 4 $ A 4 $ $ * ( C=? =? )D @= ? =S )AA )>=?DA@) *6 Acid-Free Bits (Montfort and Wardrip-Fruin), 165n3 # ACM Forum, 96 ACM SIGGRAPH Sandbox Symposium, 104–105 - Active Surface Design, 385 Aarseth, Espen Adams, Scott, 308 computer game fictions and, 77n1 Adobe Flash software, 43 playable language and, 366, 384 Adventure (Crowther and Woods), 45, 343 Tale-Spin effect and, 152–155, 158, 166n13 Aesop’s fables, 120, 123n5, 166n5, 182, 236, 207n10 traversal functions and, 159–161, 417 Agency, 303 Abandoned Village, 70 action resources and, 344 Abelson, Robert concept of, 344 AI theories of, 83, 86–87, 169, 174, 186, 291–292 Façade and, 330, 342–345 delta acts and, 127 goal determination and, 344 Gilson and, 95–96 Agent metaphors for services, 357 “motivated to dismiss” sequence and, 91, 99–100 Agnostics (Sack), 400–402 natural language processing and, 117 Agre, Philip, 82, 101–102, 182–183, 220, 227n7, 344 possible worlds theory and, 142 AIML, 420 Schank and, 97–98 AI winter, 196 scruffy AI and, 97–99 Akalabeth (Garriott), 45 Tale Spin effect and, 117, 147, 151 Akst, Daniel,
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