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1 Québec, Le 25 Mars 2014 A/S : Ombudsman Des 1 Québec, le 25 mars 2014 A/S : Ombudsman des Services français – Pierre Tourangeau Radio-Canada Objet : Une chronique de l’émission La Sphère contient des propos inexactes concernant la controverse du GamerGate allant à l’encontre de principe exactitude, d’intégrité et d’équité du traitement de l’information à Radio-Canada ( La Sphère, Première Chaine, 9 mars 2015, entre 13h00 et 14h00, vers 13h22) Samedi le 9 mars 2015 de 13h00 à 14h00, lors de la diffusion de l’émission La Sphère, sur la première chaine de Radio-Canada, animée par Matthieu Dugal, le chroniqueur Carl Therrien s’exprime sur la saga du GamerGate, une série d’évènements et de scandales concernant l’éthique journalistique dans les medias vidéoludiques. Ayant utilisé le hashtag à plusieurs reprises sur le compte twitter de @Mug33k depuis le mois d’octobre 2014 et suivi la saga depuis le début, je fus consterné par le manque de rigueur et d’exactitude de la part du chroniqueur, présenté comme un spécialiste du jeu vidéo et assistant professeur à l’Université de Montréal. Pour alléger la lecture, les notes de bas de page sont réservées aux citations et les sources seront soulignées en bleu ave l’adresse URL. Une connexion internet est donc requise pour consulter les sources. Dans le cas où une source deviendrait inaccessible durant le traitement de la plainte, des liens archivés vous seront transmis sur demande. Avant de citer les propos litigieux, une chronologie des faits documentés s’impose pour démontrer le manque d’exactitude de la part du chroniqueur. La liste est très longue mais nécessaire. 2 Contenu La chronologie du GamerGate ..................................................................................................... 3 Avant Gamergate .................................................................................................................... 3 Le GamerGate ......................................................................................................................... 4 Le GamerGate et Feminist Frequency ...................................................................................... 6 Les gamers sont morts ............................................................................................................ 8 GameJournoPro ...................................................................................................................... 9 Quinn V. Gjoni ....................................................................................................................... 10 Les évènements de l’USU ...................................................................................................... 17 Concéquence du GamerGate ................................................................................................. 18 La plainte : les propos reprochés ............................................................................................... 19 Ouverture d’esprit ................................................................................................................. 19 L’affaire Gerstmann et l’importance de l’éthique................................................................... 20 La vie sexuelle de Quinn, les accusations de Gjoni et les articles soi-disant inexistant ............ 23 Pornographie rancunière ....................................................................................................... 26 Harcèlement contre les femmes : mention du Gamergate ..................................................... 27 L’article de Newsweek : une méthode quantitative douteuse ................................................ 27 Omission importante de la part de l’animateur et du chroniqueur......................................... 30 Le processus de plainte ......................................................................................................... 31 Conclusion ................................................................................................................................ 33 Principe d’exactitude ............................................................................................................. 33 Principe d’intégrité ................................................................................................................ 33 Principe d’équité ................................................................................................................... 33 Diversité des Opinions ........................................................................................................... 33 Équilibre ................................................................................................................................ 33 3 La chronologie du GamerGate Avant Gamergate 14 février 2013. Zoe Quinn, une développeur de jeux video indépendant publie gratuitement son jeu Depression Quest sur internet, un jeu de texte écrit du style «choisie ton aventure» qui, comme son nom l’indique, porte sur la dépression. 10 mars 2013 : Zoe Quinn, soumet son projet Depression Quest à Steam Greenlight, un programme de la compagnie Valve pour sonder l’enthousiasme et l’intérêt des joueurs de sa plateforme PC Steam pour la publication de jeux indépendants dans son magasin en ligne. La campagne est un échec et Zoe Quinn se plaint d’avoir reçu des menaces de mort et de viols. 4 décembre 2013 : Zoe Quinn, resoumet son projet Depression Quest à Steam Greenlight. 12 Décembre 2013 : Sur Twitter, Zoe Quinn se plaint d’une seconde campagne d’harcèlement, nommé «Raid », orchestré par des usagers de Wizardchan, un forum de discussion des bas- fonds de l’internet. Zoe Quinn allègue avoir reçu un téléphone où. à l’autre bout du fil. un interlocuteur affirme se masturber en l’écoutant. L’incident est repris par la presse en ligne et relate l’évènement en se basant essentiellement sur les tweets de Zoe Quinn. DQ reçoit le feu vert de Steam quelques jours plus tard. 2 janvier 2014, Deux usagers anonymes sur le site imgur, capture d’écran à l’appui, accuse Zoe Quinn d’avoir exagéré la campagne d’harcèlement en soulignant le fait que le numéro de téléphone de Zoe Quin est introuvable sur WizardChan (s’il fut dévoilé) et que les propos «dégradants» se résument à quelques insultes vulgaires mais enfantines dans un seul sujet du forum. 8 janvier 2014 : Nathan Grayson établie une liste, pour le compte de Rock, Paper Shotgun, des 50 jeux ayant reçu le feu vert de la communauté Steam. Depression Quest est le premier jeu mentionné malgré l’ordre alphabétique de la liste. La photo accompagnant l’article est une capture d’écran du jeu DQ ainsi que la mention « powerful Twine darling » pour décrire le jeu. L’article s’intitule Admission Quest: Valve Greenlights 50 More Games. Fin de semaine du 27 mars 2014 : Une compétition de développement de jeu, GAME_JAM, doit avoir lieu à Los Angeles et être diffusée sur Youtube. Après plusieurs différends entre les participants et le producteur, le projet de diffusion est annulé mais la compétition a lieu. Parmi les participants, on compte Zoe Quinn. 31 mars 2014 – Nathan Grayson publie sur Kotaku l’histoire de GAME_JAM en se basant essentiellement sur les témoignages de Zoe Quinn, Robin Arnott et Adriel Wallick. Un article similaire est publié sur Eurogamer et IndieStatik. L’article s’intitule The Indie Game Reality TV Show That Went To Hell. 4 12 aout 2014 – Depression Quest sort officiellement sur Steam. Zoe Quinn accorde une entrevue à Venture Beat où elle déclare son intention de garder DQ gratuit sur Steam pour sensibiliser les gens à la dépression suite au suicide de Robin William, annoncé la veille (Williams à un historique documenté de dépression chronique). Le GamerGate 16 aout 2014 : Dégouté par une séparation acrimonieuse et voyant le capital de sympathie que la presse offre à Zoe Quinn, le programmeur et ex-amie de cœur de Zoe , Eron Gjoni, écrit sur plusieurs forums son histoire avec Zoe . Suite à l’effacement éclair de ses sujets, Eron publie un long texte de 10 000 mots avec l’aide de WordPress, détaillant sa relation houleuse avec Quinn. Zoe Quinn est décrite comme une mythomane infidèle et une manipulatrice en manque d’attention. Le site est intitulé the Zoe Post . Eron Gjoni affirme que sur les cinq hommes avec lesquels Zoe l’a trompé, Nathan Grayson, journaliste pigiste chez Kotaku, en fait partie. Aucune photo, aucune vidéo, et aucun détail sur la vie sexuelle de Zoe Quinn est publié hormis les allégations d’infidélités. Jamais Eron Gjoni affirme, sous-entend ou accuse implicitement Nathan Grayson d’avoir écrit une critique du Jeu Depression Quest. 17 aout 2014 : L’utilisateur Youtube MundaneMatt produit un commentaire audio-vidéo faisant état de l’existence du Zoe Post. La vidéo met l’accent sur le copinage de Zoe Quinn avec des personnes de l’industrie (pas juste Nathan Grayson) et insiste qu’il ne faut pas mettre l’accent sur les infidélités mais le copinage. La journée même, Zoe Quinn soumet une plainte à Youtube pour violation de droit d’auteur pour la diffusion d’une seule image de son jeu DQ dans la vidéo de MundaneMatte. Rappelons que le jeu est disponible gratuitement. La video est retirée par Youtube. Jamais MundaneMatt affirme, sous-entend ou accuse implicitement Nathan Grayson d’avoir écrit une crtitique du Jeu Depression Quest dans sa vidéo. 18 aout 2014 : L’utilisateur Youtube Internet Aristocrat produit un commentaire audio-vidéo intitulé the Quinnspiracy, faisant état de l’existence du Zoe Post. Malgré le ton vitriolique et accusateur d’Internet Aristocrat, jamais celui-ci affirme, sous-entend ou accuse
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