Obduction User Manual - Menus, Settings, Interface
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Coloriync J43 Chooser {Antral Strip Limltruli Panels; Date 3; ‘Time I»
US 20120174031Al (19) United States (12) Patent Application Publication (10) Pub. N0.: US 2012/0174031 A1 DONDURUR et a]. (43) Pub. Date: Jul. 5, 2012 (54) CLICKLESS GRAPHICAL USER INTERFACE (52) US. Cl. ...................................................... .. 715/808 (75) Inventors: MEHMET DONDURUR, (57) ABSTRACT DHAHRAN (SA); AHMET Z. SAHIN’ DH AHRAN (SA) The chckless graphical user mterface provldes a pop-up Wm doW When a cursor is moved over designated areas on the (73) Assigneez KING FAHD UNIVERSITY OF screen. The pop-up WindoW includes menu item choices, e. g., PETROLEUM AND MINERALS “double click”, “single click”, “close” that execute ‘When the DH AHRAN (SA) ’ cursor is moved over the item. This procedure eliminates the traditional ‘mouse click’, thereby allowing users to move the cursor over the a lication or ?le and 0 en it b choosin (21) Appl' NO" 12/985’165 among the aforerrrifntioned choices in the? ?le or Zipplicatior'i . bein focused on. The 0 -u WindoW shoWs the navi ation (22) Flled: Jan‘ 5’ 2011 choiges in the form of 1; tgxt,pe.g., yes/no or color, egg, red/ _ _ _ _ blue, or character, such as triangle for ‘yes’ and square for Pubhcatlon Classl?catlon ‘no’. Pop-up WindoW indicator types are virtually unlimited (51) Int, Cl, and canbe changed to any text, color or character. The method G06F 3/048 (200601) is compatible With touch pads and mouses. .5 10a About This Cam pater Appearance 5;‘ Fort Menu ?ptinns System Pm?ler Talk Calculatar Coloriync J43 Chooser {antral Strip limltruli Panels; Date 3; ‘time I» f Favmjltes } Extensions Manager B "Dali?i ?' File Exchange Q Key Caps File Sharing Patent Application Publication Jul. -
Creating Document Hyperlinks Via Rich-Text Dialogs
__________________________________________________________________________________________________ Creating Document Hyperlinks via Rich-Text Dialogs EXAMPLE: CREATING A HYPERLINK IN EXCEPTIONS/REQUIREMENTS: Enter the appropriate paragraph either by selecting from the Lookup Table or manually typing in the field, completing any prompts as necessary. Locate and access the item to be hyperlinked on the external website (ie through the County Recorder Office): Copy the address (typically clicking at the end of the address will highlight the entire address) by right click/copy or Control C: __________________________________________________________________________________________________ Page 1 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ In Select, open the Requirement or Exception, highlight the text to hyperlink. Click the Add a Hyperlink icon: __________________________________________________________________________________________________ Page 2 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ The Add Hyperlink dialog box will open. Paste the link into the Address field (right click/paste or Control V) NOTE: The Text to display (name) field will autopopulate with the text that was highlighted. Click OK. The text will now be underlined indicating a hyperlink. __________________________________________________________________________________________________ -
Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
An Isometric Joystick As a Pointing Device for Handheld Information Terminals
An Isometric Joystick as a Pointing Device for Handheld Information Terminals Miika Silfverberg I. Scott MacKenzie Tatu Kauppinen Usability Group Department of Computer Science Usability Group Nokia Research Center, Finland York University, Canada Nokia Research Center, Finland Abstract embedded pointing device that is suitable for handheld Meeting the increasing demand for desktop-like appli- use. This work studies the applicability of the isometric cations on mobile products requires powerful interac- joystick to handheld usage. tion techniques. One candidate is GUI-style point-and- click interaction using an integrated pointing device 1.1 Isometric Joystick that supports handheld use. We tested an isometric joy- A joystick is a good candidate for handheld pointing. stick for this purpose. Two prototypes were built. They Since it is mounted in the device chassis, it cannot be were designed for thumb operation and included a sepa- lost, unlike a stylus. It is small and can be manipulated rate selection button. Twelve participants performed potentially with the same hand that holds the device. point-and-select tasks. We tested both one-handed and two-handed interaction, and selection using the separate The device studied herein is an isometric joystick. The selection button and the joystick’s integrated press-to- pointer is moved by applying force to the stick. The select feature. A notebook configuration served as a stick itself doesn't move, or moves very little – hence reference. Results for the handheld conditions, both the name "isometric". The most common input-output one-handed and two-handed, were just slightly off those mapping is known as “velocity-control”, whereby the for the notebook condition, suggesting that an isometric applied force controls the velocity of the pointer. -
Welcome to Computer Basics
Computer Basics Instructor's Guide 1 COMPUTER BASICS To the Instructor Because of time constraints and an understanding that the trainees will probably come to the course with widely varying skills levels, the focus of this component is only on the basics. Hence, the course begins with instruction on computer components and peripheral devices, and restricts further instruction to the three most widely used software areas: the windows operating system, word processing and using the Internet. The course uses lectures, interactive activities, and exercises at the computer to assure accomplishment of stated goals and objectives. Because of the complexity of the computer and the initial fear experienced by so many, instructor dedication and patience are vital to the success of the trainee in this course. It is expected that many of the trainees will begin at “ground zero,” but all should have developed a certain level of proficiency in using the computer, by the end of the course. 2 COMPUTER BASICS Overview Computers have become an essential part of today's workplace. Employees must know computer basics to accomplish their daily tasks. This mini course was developed with the beginner in mind and is designed to provide WTP trainees with basic knowledge of computer hardware, some software applications, basic knowledge of how a computer works, and to give them hands-on experience in its use. The course is designed to “answer such basic questions as what personal computers are and what they can do,” and to assist WTP trainees in mastering the basics. The PC Novice dictionary defines a computer as a machine that accepts input, processes it according to specified rules, and produces output. -
Analyzing Space Dimensions in Video Games
SBC { Proceedings of SBGames 2019 | ISSN: 2179-2259 Art & Design Track { Full Papers Analyzing Space Dimensions in Video Games Leandro Ouriques Geraldo Xexéo Eduardo Mangeli Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Computação, COPPE/UFRJ Computação, COPPE/UFRJ Computação, COPPE/UFRJ Center for Naval Systems Analyses Departamento de Ciência da Rio de Janeiro, Brazil (CASNAV), Brazilian Nay Computação, IM/UFRJ E-mail: [email protected] Rio de Janeiro, Brazil Rio de Janeiro, Brazil E-mail: [email protected] E-mail: [email protected] Abstract—The objective of this work is to analyze the role of types of game space without any visualization other than space in video games, in order to understand how game textual. However, in 2018, Matsuoka et al. presented a space affects the player in achieving game goals. Game paper on SBGames that analyzes the meaning of the game spaces have evolved from a single two-dimensional screen to space for the player, explaining how space commonly has huge, detailed and complex three-dimensional environments. significance in video games, being bound to the fictional Those changes transformed the player’s experience and have world and, consequently, to its rules and narrative [5]. This encouraged the exploration and manipulation of the space. led us to search for a better understanding of what is game Our studies review the functions that space plays, describe space. the possibilities that it offers to the player and explore its characteristics. We also analyze location-based games where This paper is divided in seven parts. -
Fuzzy Mouse Cursor Control System for Computer Users with Spinal Cord Injuries
Georgia State University ScholarWorks @ Georgia State University Computer Science Theses Department of Computer Science 8-8-2006 Fuzzy Mouse Cursor Control System for Computer Users with Spinal Cord Injuries Tihomir Surdilovic Follow this and additional works at: https://scholarworks.gsu.edu/cs_theses Part of the Computer Sciences Commons Recommended Citation Surdilovic, Tihomir, "Fuzzy Mouse Cursor Control System for Computer Users with Spinal Cord Injuries." Thesis, Georgia State University, 2006. https://scholarworks.gsu.edu/cs_theses/49 This Thesis is brought to you for free and open access by the Department of Computer Science at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Computer Science Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. i Fuzzy Mouse Cursor Control System For Computer Users with Spinal Cord Injuries A Thesis Presented in Partial Fulfillment of Requirements for the Degree of Master of Science in the College of Arts and Sciences Georgia State University 2005 by Tihomir Surdilovic Committee: ____________________________________ Dr. Yan-Qing Zhang, Chair ____________________________________ Dr. Rajshekhar Sunderraman, Member ____________________________________ Dr. Michael Weeks, Member ____________________________________ Dr. Yi Pan, Department Chair Date July 21st 2005 ii Abstract People with severe motor-impairments due to Spinal Cord Injury (SCI) or Spinal Cord Dysfunction (SCD), often experience difficulty with accurate and efficient control of pointing devices (Keates et al., 02). Usually this leads to their limited integration to society as well as limited unassisted control over the environment. The questions “How can someone with severe motor-impairments perform mouse pointer control as accurately and efficiently as an able-bodied person?” and “How can these interactions be advanced through use of Computational Intelligence (CI)?” are the driving forces behind the research described in this paper. -
Erica Ossola 8-701 5-17 Funabashi, 156-0055 Tokyo Phone: +81-80-2020-7443 E-Mail: [email protected]
Erica Ossola 8-701 5-17 Funabashi, 156-0055 Tokyo Phone: +81-80-2020-7443 E-Mail: [email protected] PERSONAL INFO Birth: Varese, November 19, 1974 Nationality: Italian Mobile: +81-(0)80-2020-7443 E-Mail: [email protected] Web: www.ericaossola.com Networks: www.linkedin.com/in/ericaossola OBJECTIVES Growing as videogames localization specialist, able to deliver high quality content for the Italian market. Open to new work challenges in the entertainment industry. EXPERIENCE Grasshopper Manufacture, Inc. - Tokyo (Japan) 2009-2010 Localization, QA Management and linguistic testing of the following project: November 2009 — January 2010 No More Heroes 2 (Wii) Square Enix Co., Ltd. - Tokyo (Japan) 2008-2011 Localization and QA Management of the following projects: December 2007 — September 2008 The Last Remnant (Xbox 360) December 2008 — July 2009 Dissidia: Final fantasy (PSP) August 2010 — January 2011 Dissidia 012: Final fantasy (PSP) Babel Media - Hove (UK) 2006-2011 Localization and QA Management of the following projects: GodHand - Ace Combat Six - Guilty Gear - Made Man - Medieval 2 Total War - Dave Mirra Wii - Monster Madness - RailRoad - Rainy Woods - Tamagotchi Angel - Thrillville - Toon Doku - Looney Tunes: ACME Arsenal - XMen - Cake Mania Ubisoft Entertainment - Montreal (Canada) 2005 Localization and QA Management of: Principe of Persia (PSP and DS versions). Nintendo of Europe GmbH - Frankfurt (Germany) 2004 Localization of Animal Crossing, (GameCube) in the internal localization studios of Nintendo. Blue Label, Milan (Italy) -
An INTRODUCTION to Preconstruction (Webt)
WELCOME to an INTRODUCTION TO Preconstruction (webT) Welcome to the Preconstruction (webT) User Guide. When development of the Preconstruction application is complete, it will be a self-contained, electronic database application that will deal with everything currently handled by CES, PES, LAS, Designer Interface, Expedite, Bid Express, DSS and Sitemanager. The purpose of this series of documents is to provide a simple and easy explanation dealing with navigating and working in the new web Preconstruction environment. It should answer the “WHO, WHAT, WHEN, WHERE, WHY and HOW” of webT. It is designed to provide easy-to-follow steps to enhance the accomplishment of your tasks whether your job deals with contract administration, project design, estimation, contract awarding or contract management, to mention just a few. The instructions and directions are arranged logically and sequentially. The goal of this User Guide is to reduce the frustration frequently associated with learning a new application. The guide should be a handy reference that is quick and easy. If you find it doesn’t provide enough information, please call the HELP DESK or even reference the “Online Help” available throughout the application The Guide is intended to be a quick reference on how to accomplish certain tasks without a lot of technical jargon. It is not intended to be a technical treatise that defines the coding and programming challenges handled by the application. Part of the beauty of a web application is the ease in which tasks are accomplished without requiring the user to remember special keys or to enter special codes. With the aid of drop-down menus and mouse clicks on buttons or hyperlinks, processes can be activated and run without the user doing anything more complicated than a point and click. -
Myst 3 Exile Mac Download
Myst 3 exile mac download CLICK TO DOWNLOAD Myst III: Exile Patch for Mac Free UbiSoft Entertainment Mac/OS Classic Version Full Specs The product has been discontinued by the publisher, and renuzap.podarokideal.ru offers this page for Subcategory: Sudoku, Crossword & Puzzle Games. The latest version of Myst III is on Mac Informer. It is a perfect match for the General category. The app is developed by Myst III renuzap.podarokideal.ruin. Myst III: Exile X for Mac Free Download. MB Mac OS X About Myst III: Exile X for Mac. The all NEW sequel to Myst and Riven new technology, new story and a new arch enemy. It's the perfect place to plan revenge. The success of Myst continues with 5 entirely new ages to explore and a dramatic new storyline, which features a pivotal new character. This version is the first release on CNET /5. Myst III (3): Exile (Mac abandonware from ) Myst III (3): Exile. Author: Presto Studios. Publisher: UbiSoft. Type: Games. Category: Adventure. Shared by: MR. On: Updated by: that-ben. On: Rating: out of 10 (0 vote) Rate it: WatchList. ; 3; 0 (There's no video for Myst III (3): Exile yet. Please contribute to MR and add a video now!) What is . myst exile free download - Myst III: Exile X, Myst III: Exile Patch, Myst IV Revelation Patch, and many more programs. 01/07/ · Myst III Exile DVD Edition - Windows-Mac (Eng) Item Preview Myst III Exile DVD Edition - renuzap.podarokideal.ru DOWNLOAD OPTIONS download 1 file. ITEM TILE download. download 1 file. -
Developed by the Irene Howell Assistive Technology Center, ECU
Developed by the Irene Howell Assistive Technology Center, ECU Inspiration 1. Inspiration is on every machine. Click the Inspiration icon to begin or go to Start, Programs, and then Inspiration. 2. When the program begins, the screen will come up as shown below. Symbol Palette This is the main idea and where Change the you will begin font, size, color, etc. Icons on the tool bar include (From L to R) Outline View o Change view from diagram view to outline format Rapid Fire o Creates symbols linked to from your main idea Create Tool o Adds new symbols to your main Idea. Link o Links from a symbol to a symbol and can add text to a link Arrange o Changes the Diagram view. Note o Allows the user to begin the writing process Hyperlink o Lets you add outside resources. Spell Developed by the Irene Howell Assistive Technology Center, ECU o Spell Check Transfer o Transfers Outlines and Diagrams to the computer word processor. 3. The first thing to explore is how to change and manipulate the symbols. We will begin by manipulating the main idea. a. Double Click on the words “Main Idea”. Change the text to your main idea, the example will be “On the Farm.” (For clarification of steps, please duplicate the example shown.) b. To find a picture that represents your theme, Click on the down arrow on the symbol palette and choose the appropriate category (or you can choose the left and right arrows to scroll through). c. When you found your picture, Click on the main idea bubble ONCE then Click on the picture ONCE.