SBC { Proceedings of SBGames 2018 | ISSN: 2179-2259 Computing Track { Full Papers Controlling First-Person Character Movement: A Low-Cost Camera-based Tracking Alternative for Virtual Reality Rodrigo F. Berriel Thiago M. Paixao˜ Ivo Nicchio, Thiago Oliveira-Santos Departamento de Informatica´ Coordenadoria de Informatica´ Departamento de Informatica´ UFES IFES UFES Vitoria,´ Brazil Serra, Brazil Vitoria,´ Brazil Email:
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[email protected] Abstract—Virtual reality (VR) gaming is a billion-dollar may also be extended when aided by specific sensors and industry that aims at providing a more realistic and excit- controller devices, however these additional equipment make ing immersive experience in computer-simulated environment. the VR setup costly to ordinary games users. For the Besides hardware capabilities and high-quality 3-D graphics, the feeling of immersion is augmented by incorporating real- intended movement control application, the Oculus Rift istic player-game interactions, including the control of game headset can be empowered with a pair Oculus Touch tracked characters movements based on real/natural movements of the controllers, as in the VR game “Bullet Train” [7]. Also, player and objects. To this intent, modern VR gaming usually the game system (or other VR applications) may allow the leverages virtual reality headsets and additional devices/sensors combination at software level of interfaces from different whose costs are normally expensive for ordinary games users. In this paper, we propose a low-cost VR gaming system in manufacturers. This idea can be seen in [8], where the HMD which the smartphone is used as display and processing units, Oculus Rift head tracker is combined with the Leap Motion, and its rear camera is used as the main sensor for controlling which is used to track hand-based gestures for first person the character movements in a first-person shooter game (FPS) movement control.