Temporary Software Art Factory Festival for Software Art and Cultures
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Ars Electronica 2003 Festival Für Kunst, Technologie Und Gesellschaft Festival for Art, Technology and Society
Ars Electronica 2003 Festival für Kunst, Technologie und Gesellschaft Festival for Art, Technology and Society Organization Ars Electronica Center System AEC Ars Electronica Center Linz Administration & Technical Maintenance: Museumsgesellschaft mbH Christian Leisch, Christian Kneissl, Karl Schmidinger, Gerold Hofstadler Managing Directors Gerfried Stocker / Romana Staufer Architecture Scott Ritter Hauptstraße 2, A-4040 Linz, Austria Tel. +43 / 732 / 7272-0 Technical Expertise & Know-how Fax +43 / 732 / 7272-77 Ars Electronica Futurelab [email protected] Web Editor / Web Design www.aec.at/code Ingrid Fischer-Schreiber / Joachim Schnaitter ORF Oberösterreich Editors General Director Gerfried Stocker, Christine Schöpf Helmut Obermayr Editing Prix Ars Electronica Coordination Ingrid Fischer-Schreiber Christine Schöpf English Proofreading Prix Ars Electronica Organization lan Bovill, Elizabeth Ernst-McNeil Gabriele Strutzenberger, Judith Raab Graphic Design Europaplatz 3, A-4021 Linz, Austria Gerhard Kirchschläger Tel. +43 / 732 / 6900-0 Fax +43 / 732 / 6900-24270 Cover Subject [email protected] The CODE Logo is based on a design by Astrid http://prixars.orf.at Benzer and Elisabeth Schedlberger. A dictionary entry was used for the background text. Directors Ars Electronica By permission. From Merriam-Webster Online Gerfried Stocker, Ars Electronica Center Linz Dictionary ©2003 by Merriam-Webster, Christine Schöpf, ORF Oberösterreich Incorporated (www.Merriam-Webster.com). Producer All rights reserved. Katrin Emler Printing Gutenberg-Werbering -
The Aesthetic Interface
DETAILED ADVANCE PROGRAMME The Aesthetic Interface MAY 9TH - 12TH LOCATION: STORE AUD. IT-HUSET, IT-PARKEN, AARHUS UNIVERSITET MAY 9TH, WEDNESDAY 9.30-17.00 This day of the conference will discuss the interface in aes- thetic and historical terms. 9.30-12.35 INTERFACE ARCHEOLOGY • Erkki Huhtamo: Multiple Screens – Intercultural Ap- proaches to Screen Practice(s). Abstract: We associate screens as information surfaces with western technological achievements and media cultural hegemony. The fact that similar screens are observed and manipulated in all cor- ners of the world is taken as a sign of the increasing homogeniza- tion of culture; a ‘global screen practice’ seems to be in the mak- ing. Still, although they may not have used the word screen, dif- ferent cultures have developed “screen practices” in very diverse cultural contexts for hundreds and even thousands of years. From the shadow theatre to the traditions of visual storytelling, screens have been used in countless forms, and associated with complex social, economic and ideological issues. Do these tradi- tions play any role at all when it comes to understanding contem- porary high-tech screen practices? Is there anything we could 1 possibly learn from studying them? This paper proposes a media- archaeological approach to understanding screens as intercul- tural information surfaces. Drawing on fields like visual anthro- pology and comparative cultural studies, it looks at screens from an extended perspective, making a contribution to “screenology”, a hypothetical field of study. Bio: Erkki Huhtamo is a media archaeologist, writer, and exhibition curator. He was born in Helsinki, Finland (1958) and works as Professor of Media History and Theory at the University of Cali- fornia Los Angeles (UCLA), Department of Design | Media Arts. -
DRAGEN V3.2 EULA and Readme
Software Copyright Notice Software: DRAGEN v3.2 © Illumina, Inc. 2018 This Software is licensed for use under an End User Software License Agreement: ILLUMINA END-USER SOFTWARE LICENSE AGREEMENT IMPORTANT-READ CAREFULLY. THIS IS A LICENSE AGREEMENT THAT YOU ARE REQUIRED TO ACCEPT BEFORE INSTALLING AND USING ILLUMINA, INC. SOFTWARE. CAREFULLY READ ALL THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT BEFORE PROCEEDING WITH THE DOWNLOADING AND/OR INSTALLATION OF THIS SOFTWARE. YOU ARE NOT PERMITTED TO DOWNLOAD AND/OR INSTALL THIS SOFTWARE UNTIL YOU HAVE AGREED TO BE BOUND BY ALL OF THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT. BY DOWNLOADING, INSTALLING, OR OTHERWISE ACCESING OR USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE REVIEWED AND ACCEPTED THIS LICENSE AGREEMENT, AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE AGREEMENT. YOU ALSO REPRESENT AND WARRANT THAT YOU ARE DULY AUTHORIZED TO ACCEPT THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT ON BEHALF OF YOUR EMPLOYER. This End User License Agreement (“Agreement”) is made and entered into by and between Illumina, Inc., a Delaware corporation, having offices at 5200 Illumina Way, San Diego, CA 92122 (“Illumina”) and you as the end-user of the Software (hereinafter, “Licensee” or “you”). All computer programs identified above, software, firmware, and associated media, printed materials and online and electronic documentation, including any updates or upgrades thereof (collectively, “Software”) provided to Licensee are for use solely by Licensee and the provisions herein shall apply with respect to such Software. By using the Software, you indicate your acceptance of these terms and conditions, at which point this Agreement will become a legally binding agreement between you and Illumina. -
How Are Issue Reports Discussed in Gitter Chat Rooms?
How are issue reports discussed in Gitter chat rooms? Hareem Sahar1, Abram Hindle1, Cor-Paul Bezemer2 University of Alberta Edmonton, Canada Abstract Informal communication channels like mailing lists, IRC and instant messaging play a vital role in open source software development by facilitating communica- tion within geographically diverse project teams e.g., to discuss issue reports to facilitate the bug-fixing process. More recently, chat systems like Slack and Git- ter have gained a lot of popularity and developers are rapidly adopting them. Gitter is a chat system that is specifically designed to address the needs of GitHub users. Gitter hosts project-based asynchronous chats which foster fre- quent project discussions among participants. Developer discussions contain a wealth of information such as the rationale behind decisions made during the evolution of a project. In this study, we explore 24 open source project chat rooms that are hosted on Gitter, containing a total of 3,133,106 messages and 14,096 issue references. We manually analyze the contents of chat room discus- sions around 457 issue reports. The results of our study show the prevalence of issue discussions on Gitter, and that the discussed issue reports have a longer resolution time than the issue reports that are never brought on Gitter. Keywords: developer discussions, Gitter, issue reports Email address: [email protected] (Hareem Sahar ) 1Department of Computing Science, University of Alberta, Canada 2Analytics of Software, Games and Repository Data (ASGAARD) lab, University of Al- berta, Canada Preprint submitted to Journal of Systems and Software October 29, 2020 1. Introduction Open source software (OSS) development uses the expertise of developers from all over the world, who communicate with each other via email, mailing lists [1], IRC channels [2], and modern communication platforms like Gitter 5 and Slack [3]. -
Categorizing the Content of Github README Files
Noname manuscript No. (will be inserted by the editor) Categorizing the Content of GitHub README Files Gede Artha Azriadi Prana · Christoph Treude · Ferdian Thung · Thushari Atapattu · David Lo Received: date / Accepted: date Abstract README files play an essential role in shaping a developer's first impression of a software repository and in documenting the software project that the repository hosts. Yet, we lack a systematic understanding of the con- tent of a typical README file as well as tools that can process these files automatically. To close this gap, we conduct a qualitative study involving the manual annotation of 4,226 README file sections from 393 randomly sam- pled GitHub repositories and we design and evaluate a classifier and a set of features that can categorize these sections automatically. We find that in- formation discussing the `What' and `How' of a repository is very common, while many README files lack information regarding the purpose and sta- tus of a repository. Our multi-label classifier which can predict eight different categories achieves an F1 score of 0.746. To evaluate the usefulness of the clas- sification, we used the automatically determined classes to label sections in GitHub README files using badges and showed files with and without these badges to twenty software professionals. The majority of participants perceived the automated labeling of sections based on our classifier to ease information discovery. This work enables the owners of software repositories to improve the quality of their documentation and it has the potential to make it easier for the software development community to discover relevant information in GitHub README files. -
Digimag42.Pdf
DIGICULT Digital Art, Design & Culture Founder & Editor-in-chief: Marco Mancuso Advisory Board: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Publisher: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Editorial Press registered at Milan Court, number N°240 of 10/04/06. ISSN Code: 2037-2256 Licenses: Creative Commons Attribution-NonCommercial-NoDerivs - Creative Commons 2.5 Italy (CC BY- NC-ND 2.5) Printed and distributed by Lulu.com E-publishing development: Loretta Borrelli Cover design: Eva Scaini Digicult is part of the The Leonardo Organizational Member Program TABLE OF CONTENTS Giulia Simi Cristophe Bruno: From Dada To Google .................................................................. 3 Loretta Borrelli Art And Everyday Life In The After Future ............................................................... 8 Barbara Sansone The Influencers 2009: Analog Guerrillas ................................................................. 18 Teresa De Feo Generative Modules By Guido Smider .................................................................... 24 Francesco Bertocco Philippe Parreno: No Ghost Just A Shell ................................................................ 29 Matteo Milani Brian Eno: Synthesist ................................................................................................. 34 Lucrezia Cippitelli Dick Raaijmakers: A Monography ........................................................................... 40 Donata Marletta Jan Rohlf: Musical(mind) -
Quantifying Synergy Between Software Projects Using README Files Only
Quantifying Synergy between Software Projects using README Files Only Roxanne El Baff Sivasurya Santhanam Tobias Hecking Institute for Software Technology Institute for Software Technology Institute for Software Technology German Aerospace Center (DLR) German Aerospace Center (DLR) German Aerospace Center (DLR) Oberpfaffenhofen, Germany Cologne, Germany Cologne, Germany [email protected] [email protected] [email protected] Abstract—Software version control platforms, such as GitHub, host millions of open-source software projects. Due to their diversity, these projects are an appealing realm for discovering software trends. In our work, we seek to quantify synergy between software projects by connecting them via their similar as well as different software features. Our approach is based on the Literature-Based-Discovery (LBD), originally developed to uncover implicit knowledge in scientific literature databases by linking them through transitive connections. We tested our approach by conducting experiments on 13,264 GitHub (open- source) Python projects. Evaluation, based on human ratings of a subset of 90 project pairs, shows that our developed models are capable of identifying potential synergy between software projects by solely relying on their short descriptions (i.e. readme Fig. 1. Two repositories are related by a common set of features. There is a files). potential synergy since both can extend the feature set of the other. Index Terms—repository mining, natural language processing general idea is to seek possible transitive relationships between I. INTRODUCTION concepts mentioned in different publications. For example, if The growing amount of open-source software projects range concepts A (e.g., a disease) and B (e.g., an enzyme) are found from small experimental software to large-scale and continu- to be often related to a concept C (e.g., a drug) respectively, ously advancing systems. -
DRAGEN V3.8 EULA and Readme
DIR: 1000000157670_00 Title: DRAGEN v3.8 EULA and Readme Software Copyright Notice Software: DRAGEN v3.8 © Illumina, Inc. 2021 This Software is licensed for use under an End User Software License Agreement: ILLUMINA END-USER SOFTWARE LICENSE AGREEMENT IMPORTANT-READ CAREFULLY. THIS IS A LICENSE AGREEMENT THAT YOU ARE REQUIRED TO ACCEPT BEFORE INSTALLING AND USING ILLUMINA, INC. SOFTWARE. CAREFULLY READ ALL THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT BEFORE PROCEEDING WITH THE DOWNLOADING AND/OR INSTALLATION OF THIS SOFTWARE. YOU ARE NOT PERMITTED TO DOWNLOAD AND/OR INSTALL THIS SOFTWARE UNTIL YOU HAVE AGREED TO BE BOUND BY ALL OF THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT. BY DOWNLOADING, INSTALLING, OR OTHERWISE ACCESING OR USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE REVIEWED AND ACCEPTED THIS LICENSE AGREEMENT, AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE AGREEMENT. YOU ALSO REPRESENT AND WARRANT THAT YOU ARE DULY AUTHORIZED TO ACCEPT THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT ON BEHALF OF YOUR EMPLOYER. This End User License Agreement (“Agreement”) is made and entered into by and between Illumina, Inc., a Delaware corporation, having offices at 5200 Illumina Way, San Diego, CA 92122 (“Illumina”) and you as the end-user of the Software (hereinafter, “Licensee” or “you”). All computer programs identified above, software, firmware, and associated media, printed materials and online and electronic documentation, including any updates or upgrades thereof (collectively, “Software”) provided to Licensee are for use solely by Licensee and the provisions herein shall apply with respect to such Software. By using the Software, you indicate your acceptance of these terms and conditions, at which point this Agreement will become a legally binding agreement between you and Illumina. -
Programme Preface Smart Mistakes | Conferences Share Prize 2010
3 Programme 4 Preface 8 Smart miStakeS | conferences 12 Share Prize 2010 22 Sm_a rt miStakeS | exhibition 30 reality iS Out there | special project 40 JaPan media art feStival | guest event 42 PerformanceS 44 4 Smart miStakeS Smart miStakeS 5 PROGRAMMe inauguration conference Performance FRI 15 WARM-UP 9.00 Pm ENIAC into the Wood p. 45 WARM-UP 06:00 Pm NICHOLAS NOVA WED 20 accidents and Failure as Fertile Creative ground for the Near Future p. 13 WARM-UP 09:00 Pm JAPAN MEDIA ART FESTIVAL GIO 28 Screening of selected videos from the 13th Japan media art festival p. 42 OPENING TUE 2 06:30 Pm regional museum of natural Science, via giolitti 36 07:30 Pm TEATRINO ELETTRICO DC12V p. 27 09:00 Pm SONIA CILLARI aS aN artiSt , i NeeD tO reSt p. 25 02:00 Pm CHRISTIAN ULRIK ANDERSEN ,TATIANA BAZZICHELLI , G EOFF 04:30 Pm ROBERTA BUIANI COX , and LES LIENS INVISIBLES Scientific visualisation: conquest of uncertainty? p. 14 WED 3 Smart mistakes, or Business as usual p. 13 05:15 Pm VALERIA GANDUS and JASMINA TEŠANOVI ć p. 14 03:30 Pm CHRISTOPHE BRUNO and SAMUEL TRONÇON artwar(e ) p. 14 06:15 Pm Kim Cascone the Failure of aesthetics p. 15 08:00 Pm Marko Batista Parallel Digital StruCtureS p. 46 09:30 Pm Giacomo Verde multi -r eVerSe p. 47 THU 4 03:00 Pm Les Liens Invisibles , r.i.O.t p. 40 02:30 Pm Mario Calabresi and Anna Masera p. 15 04:30 Pm Max Casacci and Wu-Ming 1 p. -
Program 15.30 Coffee, Tea 15.45 – 17.30 Alternative Search 1 > P.07 Speakers: Matthew Fuller, Cees Snoek, Ippolita Collective
FRIDAY, NOVEMBER 13 TrouwAmsterdam 09.30 Doors open, coffee and tea 10.00 Welcome 10.15 – 12.30 Society of the Query > p.02 Speakers: Yann Moulier Boutang, Matteo Pasquinelli, Teresa Numerico, David Gugerli 12.30 – 13.30 Lunch 13.30 – 13.45 Book presentation by Konrad Becker > p.05 Deep Search: The Politics of Search beyond Google 13.45 – 15.30 Digital Civil Rights > p.05 Speakers: Joris van Hoboken, Ingmar Weber Program 15.30 Coffee, tea 15.45 – 17.30 Alternative Search 1 > p.07 Speakers: Matthew Fuller, Cees Snoek, Ippolita Collective SATURDAY, NOVEMBER 14 TrouwAmsterdam 09.30 Doors open, coffee and tea 10.00–12.30 Art and the Engine > p.10 Speakers: Lev Manovich, Daniel van der Velden, Christophe Bruno, Allessandro Ludovico 12.30 – 13.30 Lunch 13.30 – 13.45 FLARF poetry performance by Ton van ’t Hof > p.12 13.45 – 15.30 Googlization > p.13 Speakers: Siva Vaidhyanathan, Martin Fuez, Esther Weltevrede 15.30 Coffee, tea 15.45 – 17.30 Alternative Search 2 > p.15 Speakers: Florian Cramer, Antoine Isaac, Steven Pemberton 20.30 – 22.30 Evening program > p.17 TrouwAmsterdam, De Verdieping INTRODUCTION With the Society of the Query conference - Stop Searching, Start Questioning -, the Institute of Network Cultures aims to critically reflect on the information society and the dominant role of the search engine in our culture. What does this high dependency on search engines to manage the complex system of knowledge on the Internet mean? What alternatives exist? What is the future of interface design? How do we deal with centralization on the Web and how does this relate to many social media platforms increasingly becoming more syndicated, divorcing content form structure? Search is the way we now live. -
Chris Sharp Théo-Mario Coppola Katia Kameli Christophe Bruno
Été / Summer 2021 Chris Sharp Katia Kameli Florence Jung Théo-Mario Coppola Christophe Bruno Camille Picquot Taysir Batniji 02 Revue d’art contemporain gratuite / 02 Free Contemporary Art Review Tarik Kiswanson Mirrorbody Carré d’Art, Nîmes VINCENT GEYSKENS 28.05.21 05.09.21 , 2020. Courtesy de l’artiste. Photo Vinciane Lebrun. © Tarik Kiswanson © Tarik Lebrun. Vinciane Courtesy Photo , 2020. de l’artiste. Nest Dates & Infos : www.carreartmusee.com more info GRAND ARLES EXPRESS 2021 LES RENCONTRES DE LA PHOTOGRAPHIE © Vincent Geyskens, ‘i conformisti’, 2020, oil on canvas, 60 x 80 cm. Photo: Lieven Herreman M-LIFE Tarik_MIRRORBODY_02_20210507.indd 1 19.05.21 09:31 HASSAN SHARIF Circumnavigation I AM THE SINGLE WORK ARTIST jusqu’à épuisement JUSQU’AU 26 SEPT. 2021 Clarissa Tossin Hassan Sharif, Jumping No.2, 1983, photographie sur carton, 98 × 73,2 cm, documentation de la performance à Dubaï, collection Guggenheim Abu Dhabi. Photo : Guggenheim Abu Dhabi. 01.07 — 31.10.2021 , 2021 ; 18 cm x 10 cm x 5 cm ; Terre cuite © Photo: Brica Wilcox — Courtesy de l’artiste — Courtesy Brica Wilcox © Photo: cuite ; 18 cm x 10 5 Terre , 2021 kunsthallemulhouse.com Becoming Mineral K51 A_P ZERO 2 210*297.indd 1 15/06/2021 18:09 Prix des Arts Visuels Une exposition proposée par Julien Arnaud Du 03/07 au 12/09/2021 26 JUIN 29 AOÛT 2021 FRANCESCO FONASSI MICHALA JULINYOVA BERNHARD RÜDIGER FLORENCE SCHMITT Anthony Bodin LEANDER SCHÖNWEGER (DÉTAIL), 2016 / PHOTO : ALBERTO RICCI COURTESY DE L’ARTISTE © ADAGP, PARIS, 2021 Ariane Yadan Benoit Baudinat LA MAISON -
LTEC 647C Course Handbook
Table of Contents README 1.1 Syllabus 1.2 Grading 1.3 Schedule 1.4 Readings & Weekly Assignments 1.5 Week 1 Jan 11 1.5.1 Week 2 Jan 18 1.5.2 Week 3 Jan 25 1.5.3 Week 4 Feb 1 1.5.4 Week 5 Feb 8 1.5.5 Week 6 Feb 15 1.5.6 Week 7 Feb 22 1.5.7 Week 8 Feb 29 1.5.8 Week 9 Mar 7 1.5.9 Week 10 Mar 14 1.5.10 Week 11 Mar 21 1.5.11 Week 12 Mar 28 1.5.12 Week 13 Apr 4 1.5.13 Week 14 Apr 11 1.5.14 Week 15 Apr 18 1.5.15 Week 16 Apr 25 1.5.16 Week 17 May 2 1.5.17 Week 18 May 9 1.5.18 FOSS Contributorship Project 1.6 Blogs 1.7 Speakers 1.8 Collaboration 1.9 Acknowledgements 1.10 2 3 README LTEC 647c Spring 2016 Course Handbook This is your course handbook/syllabus. All the important details about taking the course are in here. Read this document early, and refer to it often. How to use this handbook Use the navigation (Table of Contents) to jump to other pages in this course handbook. You can also save this handbook as a PDF, ePub, or Mobi file to browse on your reader device. If you're feeling especially interested, you can comment on specific parts of the handbook, or fork it and make your own version.