Cragne Manor, a Room by Room Guide
About Cragne Manor Cragne Manor is a text adventure commemorating the twentieth anniversary of Michael Gentry's Anchorhead. It's also a huge, ridiculous experimental collaboration. Your name is Naomi Cragne. Your husband is missing. That's why you're taking the train to Vermont, to look for him in his family's old mansion. You'll explore creepy environments, consult eldritch tomes, and solve bizarre puzzles as you search for Peter, but your surroundings, your past, and even your identity seem to change subtly|or dramatically|as you make your way through the town of Backwater and approach Cragne Manor. Each location is a different author's take on a tribute to Anchorhead, or an original work of Lovecraftian cosmic horror, or a deconstruction of cosmic horror, or a gonzo parody of cosmic horror, or a parody of some other thing, or a portrait of life in Vermont, or a pure experiment in writing with Inform 7, or something else entirely. There are tons of puzzles. The puzzles get very weird. About this guide This guide is intended to be a handy reference manual for solving the puzzles required to complete the game. As such, it is full of spoilers. It is not intended to be a walkthrough, and therefore does not provide a suggested route through the game. It also does not cover the many non-essential puzzles, interactions and easter eggs in the game. You can find further information about these on the Cragne Manor page of the Interactive Fiction Database. This guide does include maps in the Appendix showing how the rooms are connected and the location of trolley stops.
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