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AUTHOR ELH COVER ART Martin Sobr SPECIAL THANKS TO MY PATREON BACKERS Brian Sanderz, Doug H, Spencer Morgan, Kalik Long, Soup, Ge Tz, cn, VERSION & LAST UPDATED v1.0 – February 6th, 2019 You can find ELH on: This content is available free of charge and licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License Neither the author (ELH) nor the content within is endorsed, sponsored, or affiliated with CBS Studios Inc., Paramount Pictures, Modiphius Entertainment, or the STAR TREK franchise. The Star Trek® franchise and related logos are owned and a registered trademark of Paramount Pictures & CBS Studios Inc. 2 | P a g e Table of Contents Introduction .................................................................................................................................................. 4 Andromeda ................................................................................................................................................... 6 Heart of Steel ................................................................................................................................................ 9 New Neighborhood ..................................................................................................................................... 16 Paradox ....................................................................................................................................................... 23 Muuat .......................................................................................................................................................... 28 Afterword .................................................................................................................................................... 35 3 | P a g e Introduction Hello there! My name is ELH (or EGMH if you prefer) and I’m excited to bring you another mission compendium. This particular set of missions has been designed specifically around a unique alien, Andromeda, in the year 2381 and beyond. They were initially written and run for the Adiona group which I was the Gamemaster (GM) for. It is my hope that by providing these missions to you that you and your group will have just as much fun as ours did. To explore strange new worlds, to seek out new life, and new civilization, to boldly go where no man has gone before... These words have been uttered by some of the most influential Captains that Starfleet has ever yielded. They embody Starfleet’s guiding principles, regardless of era. That’s why, when a mysterious alien is discovered that claims to come from a place no one in the Alpha/Beta Quadrants has gone before, Starfleet makes it a top priority to send a ship in that direction. It is a mission of exploration as well as one of mercy, for the alien wishes to return home. Starfleet is all but happy to oblige. This book provides you, the GM or Player of Star Trek Adventures, the means to explore the journey to take Andromeda home. Andromeda contains four full-length missions for use with the Star Trek Adventures roleplaying game. Each mission has been designed to provide at least 3-4 hours of gameplay for the average group of GM and Players. They are perfect for brand new campaigns, especially those set in the Star Trek Online (STO) era. How to use this book to know about the alien known as Andromeda. This section is intended for Gamemasters Only, Each mission is designed to follow from one but it’s not like I can stop you if you’re a Player. another, meaning it’s highly recommended that you play them in sequential order (though not Heart of Steel necessarily back to back, save the last two) to The Player Characters take on their new mission fully appreciate and understand the storyline to deliver Andromeda to her home. They’ll need behind them. None of the missions require an to transit through a portal before undertaking a encyclopedic understanding of the Star Trek voyage that would make the crew of the USS universe, and all of them have been designed to Voyager balk. Given the distances involved, the stand independent of any episode or movie in Players’ ship is outfitted with top of the line the Star Trek canon. While these missions were propulsion technology. Along the way to this written for a specific era and location in mind, portal, they test their newly-fitted Drive and they can be adapted for other eras and other help a planet experiencing a plague that’s locations with a little work on the GM’s side of turning people into machine-like husks. things. GMs are also encouraged to modify any of the contents within if they believe it would New Neighborhood better suit their table experience. Now that they are in an entirely new area of Andromeda space, the Player Characters will need a local guide. To that end, they must seek out the Before beginning any mission briefing, this services of the Frila. The Frila are the first particular section details everything you’ll need 4 | P a g e friendly species the Federation has made Player Characters must weave their way contact with on this side of the portal and are through this precarious situation before all hell more than happy to provide a guide. However, breaks loose. in the process of taking on a new crewmember, the first hostile species encountered on this side appears. The Toth, as they are known, make it clear that they will not tolerate further use of the portal. The Player Characters must manage this diplomatic situation or else risk losing their only way home! Paradox A recently-formed neutron star along their route sees the Player Characters stopping to take some detailed scans. All seems well until they discover a derelict Federation shuttlecraft slowly falling towards the neutron star. It doesn’t take long before the Player Characters learn that it is one of their own shuttles, albeit from the future. It carries with it a warning of events to come, ones that must be stopped before the Toth destroy the portal. Muuat The Player Characters come upon an abandoned vessel over a kilometer long, made out of neutronium, and bleeding radiation. Due to neutronium’s rarity resulting from how difficult it is to obtain, this makes the ship a small wonder. The Player Characters must brave intense radiation and work to recover what data they can. In doing so, they learn of a species known as the Muuat, and a means of contacting them. It involves constructing a Graviton Catapult to enter an area of space known as “The Garden.” When they get there, though, the Player Characters suddenly find themselves way in over their heads. They learn that their VIP, Andromeda, belongs to a species the Muuat revere as gods. And to make matters worse, the Muuat view her arrival as a blessing, and the Player Characters as her envoys. They urge Andromeda to visit their homeworld, where a trove left by her people awaits. The 5 | P a g e Andromeda Other Origins... This section gives Gamemasters an overview of The Andromeda Galaxy might be out of the alien known as Andromeda. Taking reach if you are not playing in the STO era descriptions and data presented here can be a and/or using Pandora’s Gate. Or it could great way to spruce up technobabble and (GM) simply be the case that you feel an entirely monologues alike. As with all content provided new galaxy is a bit much. The Milky Way in this book, you are encouraged to modify Galaxy is a big place, so Andromeda can elements to better suit your own game. easily hail from some far-flung part of the Gamma or Delta Quadrant. The key is to First Contact pick a location that hasn’t been touched by anyone in Starfleet and is far enough from Andromeda was first discovered by the USS other known species that it’s an entirely Arcadia on Stardate 48579.4 (“Foundling”). novel experience. You could even choose to They were caught within the Arcadia’s warp have her hail from something like a bubble, caught in the wake after two millennia subspace manifold! of being adrift in space. It was discovered on Stardate 48612.1 (“Conspi-Q-S”) that they were not of the Milky Way Galaxy, partially because Q showed up to make sure “’It’ did not slip Biographical Data through.” Rather, Andromeda was from the galaxy of the same name. With no memory to Andromeda stands approximately 2.2 meters call her own, Andromeda took their name and tall (7’2”) with a lithe body to match it. Her remained aboard the Arcadia until the ship was form is feminine in nature, every single inch of called to assist with the Dominion War. She it covered by a second skin that is her biosuit. then became a guest of the Daystrom Institute Every so often there’s a series of purplish, bio- until such a time as it became possible to take luminescent lights across her suit. The suit itself her home. is bonded with Andromeda on a molecular level. It’s unclear whether it, her specifically, or both are biomechanical in nature. Though scanning through the suit is difficult, a medical scan would reveal that Andromeda has two hearts, a brain with four lobes, and blood coursing with nanites. These nanites are self- regulating in a way that would make the Borg jealous. They are able to keep Andromeda alive almost indefinitely without external interference. Any damage to her suit (or to her) is rapidly repaired at the small cost of stored energy. This energy reserve can easily be supplemented by any form of warp plasma. In addition, the longer Andromeda spends in an Andromeda by elf.boi environment, the more she and her suit adapt to it. She has even been able to learn alien 6 | P a g e languages simply by observing them in use for a Andromeda (Major NPC) long enough period of time. Traits: Dohrnii Beneath her helmet is a human-like head. She has two pupils per eye rather than the usual Values: one. Both glow with the same bio-luminescent My future is unwritten energy as her suit. Her jaw is split into four The hazy memory of my past may provide guidance parts, though normally the only external I am not along anymore indication of this are prominent, sharp teeth that line where cheeks normally would be.