Making (With) the Korsakow System 159 Given to Supporting Software It Deems to Be Outmoded

Total Page:16

File Type:pdf, Size:1020Kb

Making (With) the Korsakow System 159 Given to Supporting Software It Deems to Be Outmoded - --- --------------- -- -------------~--- Makin g (with) the Korsakow System 155 2. The push, among certain 'traditional' media producers, to explore alternative platforms and audiences, for example, the National Film 10 Board of Canada's (NFB) highly successful interactive film unit and Making (with) the Korsakow the production of online content by ARTE(the European television network). System 3. New sources of funding and exhibition (IDFA DocLab; Tribeca Film lnstitute's New Media Fund). Database Documentaries as Articulation 4. The establishment of faster computer networks for distributing and and Assemblage delivering higher quality video content, at least in regions and coun­ tries with relatively advanced economies and IT infrastructures. Matt Soar 5. The wide availability of more powerful, easy-to-use computers for creating and viewing work, and more reliable handling of complex media content. 6. The emergence and rapid expansion of an online 'read-write' culture Introduction (Lessig 2008). 7. The rising costs of 'traditional ' or 'cinematic ' (Burdick et al. 2012) 3W Doc, Djehouti, Klynt, Korsakow, Storyplanet, Zeega. These are just documentary filmmaking versus the relatively low cost of documen­ some of the tools, many of them free and open source, currently avail­ tary projects conceived for the web.3 At least one filmmaker has told able for creating non-linear and /or interactive narratives for and/or on me that she began making web docs not because of the attractiveness the web. Each has been used to create web-based documentaries. All of the medium but because she couldn 't find the funding to pursue claim to be easy to use, with drag-and-drop interfaces, and no program­ her 'regular' cinematic practice. ming required. This expanding range of accessible 'new media' author­ ing tools 1 falls into a category Manovich has termed 'media software': One additional change, as we continually struggle to find the most 'programs that are used to create and interact with media objects and productive terms and definitions to describe these changes, is that we're environments' (2013, p. 38). witnessing the emergence of a range of new practices and media forms. My own stake in these developments must be stated at the outset: And, as media historians often remind us, it will only be the surviving as well as being a scholar of media and culture, an intermedia artist, platforms, modes and genres that serve to define, in retrospect , this designer and filmmaker, I am co-developer of one of these tools. The sustained moment of radical uncertainty , as we still find ourselves, Korsakow System is an open-source application , originally launched in after a full decade of experimentation , 'at the pressure points between 2000 for the authoring of database narratives: primarily documentaries. theory and practice, storytelling and database structures, the language For the past five years I have been intimately involved in the develop­ of cinema and video and the interactive potential of new digital media' ment of this software- everything from the user interface to the user (Kinder 2003a, p. 96). (I'll say more in a moment about the fact that, community - alongside its original inventor, Berlin-based filmmaker given the radical instability of web-based media productions, 'survival' Florian Thalhofer (Serrano 2012). Between us we make up two-thirds in this context refers both to the tools and the works created with of the core development team; the other member is our long-time pro­ them.) grammer, David Reisch. As the number of software tools (and the media works produced Other indicators of rapid change, aside from new software applica­ with them) continue to expand rapidly, it is important to identify the tions and the neologism s2 they engender, include: kinds of films each one produces . As Kat Cizek, the NFB's filmmaker in residence, put it recently, 'Theatrical documentary film tells a specific 1. The current promise of HTMLSas a viable (free, open-source) alterna­ kind of story really well, which is usually a major, life-changing event, tive to the longstanding dominance of Adobe Flash. often in one character 's life, like an incredible cinematic journey. But 154 - 156 New DocurnentaryEcologies Making (with) the KorsakowSystem 157 those aren't the only documentary stories to be told. I think what the Tower, have been created by whole teams of creative and technical staff web offers is an opportunity to examine and understand very small, (at the commercial studio Upian and the NFB, respectively). This is a everyday details of our lives' (in Hutter 2012; see also Luers, 2013; key difference between 'off-the-shelf' authoring tools and tailor-made Miles 2013). This is the kind of storytelling Florian Thalhofer has been solutions: the latter remain proprietary and are the domain of highly pursuing in his own filmmaking practice since his production Kleine skilled technologist-creators at the so-called 'bleeding edge' of new Welt [Small World] in 1997 - three years before he released Korsakow media development (other examples are Manovich and Kratky's Soft (Uricchio 2012; see also Thalhofer and Soar 2010 for further details). Cinema software and Jonathan Harris' The Whale Hunt). The former are Inevitably, then, this chapter is coloured by: my experiences teaching only now becoming commonplace, as my opening list of media soft­ Korsakow in my classes at Concordia University, and via invited work­ ware programs suggests. shops in other departments, at colleges, universities and even the local Choosing a software platform for any kind of project is, as much as Apple Store;, using the software (my database diary film Ceci N'est Pas anything else, an exercise in playing the odds: quite apart from cost, Embres (2012)); and promotions at venues such as Visible Evidence (Sao reliability, documentation and support. What if one or more factors Paulo, Los Angeles, New York), the Open Video Conference (New York, (the programming language, the platform, the operating system, the 2011) and HASTAC(York University, Toronto, 2013). My goal will not plugins, the versioning) prove to be relatively short-lived? Part of the be to compare Korsakow to the other tools I've mentioned, rather, attraction of open-source is the sense that works produced with such I will attempt a candid account of Korsakow itself including: a critical applications will last longer. This category of software, often housed reflection on this emergent medium; the experience of designing and in shared, publicly accessible repositories such as GitHub, is designed refining the software and making films with it; lessons learned from with modification in mind, including the possibility of updates-for­ the community of makers using Korsakow; a representative sampling accessibility beyond the active life of the enterprise that spawned it. of the films produced using Korsakow; and an attempt to theorise the (I'll go so far as to predict a new and lucrative line of work, assuming conceptual process of creating a database documentary. it doesn't exist already: software salvage and the skilled 'resurrection' of 'new media' works.) Thalhofer and I: Hardware and software histories All said, however, as the archivists remind us, the digital future is dark indeed (Brand 1999), or at the very least radically unstable. A vivid, Recently I had a long telephone conversation with a filmmaker and recent example is the back catalogue of the profoundly important educator who wanted to discuss Korsakow's potential as a storytelling Labyrinth Project, directed since 1997 by Marsha Kinder at the University tool for his students at an Aboriginal high school in Western Canada. It of Southern California. Their early interactive narrative works were pro­ became clear during our conversation that this person was technically duced on CD-ROM- almost everything else is on DVD-ROM- a perfectly adept, so it didn't surprise me that, as he came to understand what sound decision, perhaps the only viable one given the inadequacies of it does and how it works, he said something like: 'Why would I use the web at that time for delivering video content to large audiences. Korsakow when I can program something like that myself?' My answer However, when I acquired some representative works from their oeuvre was that he didn't need to use it, and that perhaps he wasn't really our a few years ago, the titles on CD-ROM could not be played on my then­ primary audience, since Korsakow is not built for gifted technologists, current laptop. Further, the laptop I use for my writing doesn't have a but for filmmakers. Indeed, by design, it doesn't require any program­ disk drive of any kind. ming knowledge. We might call it 'second-wave software': the kind of With this cautionary tale in mind, we should really wonder how graphical-user interface (GUI) based media software or authoring appli­ much longer the current flood of web-based documentaries will be cation that Isn't predicated on a high level of technical expertise, but functional and viewable. To whit: anything built with the proprietary 4 is not (in John Maeda's sense) necessarily limiting in terms of creative Adobe Flash application (Gaza/Sderot Prison Valley; Out My Window; The expression. Whale Hunt) already has a very large question mark hanging over it, This anecdote serves as a reminder that some of the most distin­ since accessing and exploring these films in the future will depend on guished current productions, for example, Prison Valley or One Millionth the continued investment of Adobe, a corporate software developer not 158 New DocumentaryEcolo gies Making (with) the Korsakow System 159 given to supporting software it deems to be outmoded. Further, these work'. For Luers, 'the narration of the database is through the inter­ films are inaccessible on some mobile devices such as iPads (this is a face; its design, entry points , absences, spatial complexity and simul­ crucial point, given recent estimates indicating total sales of the iPad at taneity' (Luers 2013, p.
Recommended publications
  • Cinematic Urban Geographies Thursday 3 - Friday 4 October 2013 at CRASSH · Alison Richard Building · 7 West Road · Cambridge
    Centre for Research in the Arts, Social Sciences and Humanities Cinematic Urban Geographies Thursday 3 - Friday 4 October 2013 at CRASSH · Alison Richard Building · 7 West Road · Cambridge Invited speakers CHARLOTTE BRUNSDON (Film Studies, University of Warwick) TERESA CASTRO (Universite Sorbonne Nouvelle - Paris 3) RICHARD COYNE (Architectural Computing, Edinburgh College of Art), ROLAND-FRANÇOIS LACK and (French Studies, UCL) STEVE PILE (Human Geography, The Open University) ANDREW PRESCOTT (Digital Humanities, King’s College London) MARK SHIEL (Film Studies, King’s College London) PETER VON BAGH (Film Historian and Director, Helsinki) Conveners FRANÇOIS PENZ (University of Cambridge) RICHARD KOECK (University of Liverpool) ANDREW SAINT (English Heritage) CHRIS SPEED (Edinburgh College of Art) www.crassh.cam.ac.uk/events/2473 Battersea Power Station and Nine Elms, 1966, Aerofilms Collection, English Heritatge 1966, Aerofilms and Nine Station Elms, Power Battersea Centre for Research in the Arts, Social Sciences and Humanities (CRASSH) Acknowledgements Supported by the Centre for Research in the Arts, Humanities and Social Sciences (CRASSH), the Architecture Department, both at the University of Cambridge and the Arts and Humanities Research Council (AHRC). Centre for Research in the Arts, Social Sciences and Humanities (CRASSH) | Alison Richard Building | 7 West Road Cambridge CB3 9DT | UK | www.crassh.cam.ac.uk Cinematic Urban Geographies Cinematic Urban Geographies 3 & 4 October 2013 at CRASSH (SG1&2) Conveners François Penz (Architecture Department, University of Cambridge) Co-Conveners Richard Koeck (School of Architecture, University of Liverpool) Chris Speed (Edinburgh College of Art) Andrew Saint (English Heritage) Summary The Cinematic Urban Geographies conference aims to explore the di!erent facets by which cinema and the moving image contribute to our understanding of cities and their topographies.
    [Show full text]
  • Turbo Film As Artistic Apparatus and As Manifesto for the Uncertain Future of Moving Images
    University of Plymouth PEARL https://pearl.plymouth.ac.uk 04 University of Plymouth Research Theses 01 Research Theses Main Collection 2018 Turbo Film As Artistic Apparatus And As Manifesto For The Uncertain Future Of Moving Images Barbieri Marchi, Paololuca http://hdl.handle.net/10026.1/11958 University of Plymouth All content in PEARL is protected by copyright law. Author manuscripts are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author. Turbo Film As Artistic Apparatus And As Manifesto For The Uncertain Future Of Moving Images by Paololuca Barbieri Marchi A thesis submitted to the University of Plymouth in partial fulfilment for the degree of: DOCTOR OF PHILOSOPHY School of Art, Design and Architecture June 2016 2 Copyright statement: This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognize that its copyright rests with its author and that no quotation from the thesis and no information derived from it may be published without the author’s prior consent. 3 Acknowledgements My supervisors’ unfaltering supports, as well as the constant dialogue and interdisciplinary exchange with fellow researchers, has been invaluable to the development of my research. My deep thanks go first to Antonio Caronia, my direct supervisor for most of the research. Semiotician, film theorist, mathematician, and radical indefatigable political activist, who passed away last year, leaving behind both a great void and the exceptional memories from his inspiring lectures and research contributions.
    [Show full text]
  • SCMS 2019 Conference Program
    CELEBRATING SIXTY YEARS SCMS 1959-2019 SCMSCONFERENCE 2019PROGRAM Sheraton Grand Seattle MARCH 13–17 Letter from the President Dear 2019 Conference Attendees, This year marks the 60th anniversary of the Society for Cinema and Media Studies. Formed in 1959, the first national meeting of what was then called the Society of Cinematologists was held at the New York University Faculty Club in April 1960. The two-day national meeting consisted of a business meeting where they discussed their hope to have a journal; a panel on sources, with a discussion of “off-beat films” and the problem of renters returning mutilated copies of Battleship Potemkin; and a luncheon, including Erwin Panofsky, Parker Tyler, Dwight MacDonald and Siegfried Kracauer among the 29 people present. What a start! The Society has grown tremendously since that first meeting. We changed our name to the Society for Cinema Studies in 1969, and then added Media to become SCMS in 2002. From 29 people at the first meeting, we now have approximately 3000 members in 38 nations. The conference has 423 panels, roundtables and workshops and 23 seminars across five-days. In 1960, total expenses for the society were listed as $71.32. Now, they are over $800,000 annually. And our journal, first established in 1961, then renamed Cinema Journal in 1966, was renamed again in October 2018 to become JCMS: The Journal of Cinema and Media Studies. This conference shows the range and breadth of what is now considered “cinematology,” with panels and awards on diverse topics that encompass game studies, podcasts, animation, reality TV, sports media, contemporary film, and early cinema; and approaches that include affect studies, eco-criticism, archival research, critical race studies, and queer theory, among others.
    [Show full text]
  • 1 Modular Narratives in Contemporary Cinema
    Notes 1 Modular Narratives in Contemporary Cinema 1. Evan Smith also notes the success during the late 1990s of films featuring complex narrative structures, in terms of ‘impressive reviews, Oscar wins, and dollar-for-dollar returns’ (1999, 94). 2. Lev Manovich argues that narrative and database are two distinct and com- peting cultural forms: ‘the database represents the world as a list of items, and it refuses to order this list. In contrast, a narrative creates a cause-and-effect trajectory of seemingly unordered items (events)’ (2001b, 225). As I discuss in Chapter 2, Manovich’s argument must be qualified by an understanding of narrative’s ability to make use of the database for its own ends. 3. Manuel Castells, for example, argues that the dominant temporality of today’s ‘network society’, produced through technologization, globalization and instantaneous communication, is ‘timeless time’ (2000, 494): ‘Time is erased in the new communication system when past, present, and future can be programmed to interact with each other in the same message’ (406). 4. Ricoeur’s analysis centres upon Mann’s The Magic Mountain (1924), Woolf’s Mrs. Dalloway (1925) and Proust’s In Search of Lost Time (1913–27). 5. Syuzhet patterning, argues Bordwell, is medium-independent; the same pat- tern could be reproduced, for example, across literature, theatre and cinema (1985, 49). 6. In his treatment of order, duration and frequency, Bordwell is drawing upon the work of narratologist Gérard Genette. Like Bordwell, Genette distin- guishes between the narrative content (‘story’) and the way this content is organized and expressed (‘discourse’) (1980, 27).
    [Show full text]
  • Film and Visual Culture
    FILM AND VISUAL CULTURE Introduction: The Crisis in Film Studies The impact of digital technologies and the rise of New Media Studies has had a significant impact on Film Studies which, according to some commentators, is currently experiencing a crisis of legitimation in which its historical, theoretical, methodological and ontological foundations have been called into question. The material basis of that film shared with photography – the effect of light striking and altering a strip of chemically treated paper which creates a physical, indexical connection to the world (the trace of the particular instant in time that has been captured) – has now been severed through digital transpositions into algorithmic numbers. The disappearance of the supposedly specific qualities of film as a medium, the realism of the image and the mechanical reproduction of the camera, has led to widespread pronouncements about the „death of cinema‟ (see Geuens 2002, Tryon 2007: 73-6); if film was the dominant cultural form of the twentieth century, the twenty-first will belong to „new media‟.1 As a consequence, it is often argued, by both academics and practitioners, that we are living now in an era of „post-cinema‟, or what Richard Grusin has more helpfully identified as a „cinema of interactions‟, in which film has become a distributed form, circulating in various guises across a range of different media, and where the distinctive social and cultural ritual of watching a theatrically projected film is in the process of being replaced by a diffused continuum in which the viewer or user interacts with a digital artifact in various locations in a multiplicity of ways.
    [Show full text]
  • 'I Watch It for Historic Reasons.' Representation and Reception of The
    ‘I watch it for historic reasons.’ Representation and reception of the Middle Ages in A Song of Ice and Fire’ and ‘Game of Thrones’ Riccardo Facchini Práticas da História, n.º 4 (2017): 43-73 www.praticasdahistoria.pt Práticas da História, n.º 5 (2017): 43-73 Riccardo Facchini ‘I watch it for historic reasons.’ Representation and reception of the Middle Ages in A Song of Ice and Fire’ and ‘Game of Thrones’ This article aims to analyse several ideas of the Middle Ages that inspired HBO’s TV show Game of Thrones (HBO 2011-), based on George R. R. Martin’s ongoing series of novels A Song of Ice and Fire (1996-). The phenomenon will be read through the concept of “medievalism”, i.e. «the representation, the recep- tion and the post-medieval use of the Middle Ages» (di Carpeg- na Falconieri 2011). After a short introduction concerning the Middle Ages and cinema, I will analyse the new way in which Martin represents and perceives medieval times. This different approach places in the medieval era the disillusionment and the alleged absence of values typical of postmodern times, often hidden behind the notion of historical “realism”. The result is a rejection of the neo-medieval romantic idealization of the Midd- le Ages that characterized most twentieth-century productions. Keywords: Medievalism, Middle Ages, Game of Thrones, A Song of Ice and Fire, Fantasy. “I watch it for historic reasons”: Representação e receção da Idade Média em As Crónicas de Gelo e Fogo e Guerra dos Tronos Este artigo analisa as diversas perceções da Idade Média que inspiraram a série televisiva da HBO Guerra dos Tronos (HBO 2011-), baseada na série de livros de George R.
    [Show full text]
  • The Language of New Media
    194 Database The Database Logic After the novel, and subsequently cinema privileged narrative as the key form of cultural expression of the modern age, the computer age introduces its correlate — database. Many new media objects do not tell stories; they don't have beginning or end; in fact, they don't have any development, thematically, formally or otherwise which would organize their elements into a sequence. Instead, they are collections of individual items, where every item has the same significance as any other. Why does new media favor database form over others? Can we explain its popularity by analyzing the specificity of the digital medium and of computer programming? What is the relationship between database and another form, which has traditionally dominated human culture — narrative? These are the questions I will address in this section. Before proceeding I need to comment on my use of the word database. In computer science database is defined as a structured collection of data. The data stored in a database is organized for fast search and retrieval by a computer and therefore it is anything but a simple collection of items. Different types of databases — hierarchical, network, relational and object-oriented — use different models to organize data. For instance, the records in hierarchical databases are organized in a treelike structure. Object-oriented databases store complex data structures, called "objects," which are organized into hierarchical classes that may 226 inherit properties from classes higher in the chain. New media objects may or may not employ these highly structured database models; however, from the point of view of user's experience a large proportion of them are databases in a more basic sense.
    [Show full text]
  • Strategies of Digital Surrealism in Contemporary Western Cinema by à 2018 Andrei Kartashov Bakalavr, Saint Petersburg State University, 2012
    Strategies of Digital Surrealism in Contemporary Western Cinema By ã 2018 Andrei Kartashov Bakalavr, Saint Petersburg State University, 2012 Submitted to the graduate degree program in Film and Media Studies and the Graduate Faculty of the University of Kansas in partial fulfillment of the requirements for the degree of Master of Arts. Chair: Dr. Catherine Preston Dr. Ronald Wilson Margaret Jamieson Date Defended: 27 April 2018 ii The thesis committee for Andrei Kartashov certifies that this is the approved version of the following thesis: Strategies of Digital Surrealism in Contemporary Western Cinema Chair: Dr. Catherine Preston Date Approved: 27 April 2018 iii Abstract This thesis joins an ongoing discussion of cinema’s identity in the digital age. The new technology, which by now has become standard for moving images of any kind, has put into question existing assumptions and created paradoxes from a continuity between two different media that are, however, thought of as one medium. I address that problem from the perspective of surrealist film theory, which insisted on paradoxes and saw cinema as an art form that necessarily operated on contradictions: a quality that resonated with surrealism’s general aesthetic theory. To support my argument, I then analyze in some depth three contemporary works of cinema that possess surrealist attributes and employed digital technology in their making in a self-conscious way. Leos Carax’s Holy Motors, Pedro Costa’s Horse Money, and Seances by Guy Maddin, Evan Johnson and Galen Johnson all point to specific contradictions revealed by digital technology that they resolve, or hold in tension, in accordance with the surrealist notion of point sublime.
    [Show full text]
  • Buddha.Mov (2017) and Smartphone Aesthetics
    Interfaces of Fiction: Buddha.mov (2017) and Smartphone Aesthetics Max Bergmann DOI: 10.15664/fcj.v18i1.2258 Frames Cinema Journal ISSN 2053–8812 Issue 18 (Jun 2021) http://www.framescinemajournal.com Frames Cinema Journal, Issue 18 (June 2021) Interfaces of Fiction: Buddha.mov (2017) and Smartphone Aesthetics Max Bergmann Buddha.mov (Kabir Mehta, 2017) is a hybrid project, a mix of documentary and narrative film that never quite reveals its relationship to reality. It follows Buddhadev Mangaldas, a distant cousin of director Kabir Mehta and a cricket player in Goa. The film shows him navigating his personal relationships, including graphic scenes of his sex life, and contemplating the time after his early retirement from professional sports. Increasingly, it becomes unclear if the filmed scenes are indeed documentary, or whether they were planned or even manufactured. In depicting Mangaldas’s life, Bhudda.mov uses smartphone aesthetics that consist of overlays or split screens of the director’s (or his persona’s) phone and its interfaces, including chat messaging, dating apps, and supposedly original videos filmed by the characters. The film uses these strategies to blur the line between fiction and nonfiction and produces a sense of authenticity through these characteristic (and familiar) markers of contemporary phone displays. In addition to their narrative significance in relaying life events of the protagonist, the interfaces interrogate the nature of the images on both phone and cinematic screens, probing their link to reality and indexicality. This essay argues that Buddha.mov is thereby able to connect its primary theme – social life and relationships in the age of the smartphone – to larger questions about documentary cinema, mediated communication, and self-fashioning via apps and social media.
    [Show full text]
  • Alewine, Kenneth University of Texas, Galveston, USA, Metafizz
    ABSTRACTS ALEWINE, Kenneth, University of Texas, Galveston, USA, e-mail: [email protected] DIGITAL MELANCHOLIA: VISUALIZING MUSIC AND MOOD VIA UNSTABLE MEDIA As a cold calculus of the rational and as simulated patterns, the digital is often understood as the opposite of the real, the analog, and the material. In the context of electronic music, the digital is also thought to lack warmth and fullness, dissociating music from its role as a therapeutic resource for emotional action and recovery. To imagine the digital as a feeling, to experience virtuality as something fully immersed in mood, is to reconsider traditional notions of what it means to be digital. This presentation will explore a digital melancholia in an intermedial context, one that is musical, visual and generative. Serving as a better descriptor of unstable media performances than terms like depression or PTSD, a digital melancholia produces unpredictable iterations that may be used as a creative resource for intermedial expression and modification of the illness experience. This renders the status of melancholia as imaginative substrate, as generative substance, as musical process. The presentation will thus illuminate some of the unexpected consequences that occur among the interstices between medicine, mood and music. In this presentation I will demonstrate a visual music with a virtual synthesizer that I built using a visual program language for constructing musical instruments, specifically to audition the generative qualities of melancholia, which define the digital as an inventive framework from which unstable media emerges. This presentation will argue that the digital functions in electronic music as a complex emotional system like melancholia.
    [Show full text]
  • Parolacce. Perché Le Diciamo? Che Effetto Ci
    n°46 settembre 2019 € 5,50 anno VII 46 L’altro giorno due tizi su un’auto numero mi hanno tamponato il paraurti PAROLACCE. e io gli ho detto, PERCHÉ LE DICIAMO? “amatevi e moltiplicatevi”, 2019 settembre CHE EFFETTO ma non con queste parole. CI FANNO IN UN FILM? COME LE USA Woody Allen IL CINEMA ITALIANO? Può darsi che anticamente l'uomo avesse più organi sessuali: tre piselli, da qui la famosa frase “Che cazzo vuoi?”. Roberto Benigni Parolacce. Perché le diciamo? Che effetto ci fanno in un film? Come le usa il cinema italiano? Parolacce. Perché le diciamo? Che effetto INCHIESTE FOCUS ANNIVERSARI RICORDI Arte e cinema: Il cinema A 50 anni da Pietro Coccia, i film-evento in Palestina Nell'anno del Signore Valentina Cortese, Ugo Gregoretti, www.8-mezzo.it Franco Zeffirelli Poste Italiane SpA - Spedizione in abbonamento postale -70% - Aut. GIPA/C/RM/04/2013 sul prossimo numero in uscita a novembre 2019 Scenari Inchieste Focus Anniversari Marketing e cinema: Il cinema italiano Il cinema A 50 anni da... come riaccendere e lo sport di Hong Kong La caduta degli Dei la voglia di film? editoriale SIAMO TUTTI “VOLGARI”? di GIANNI CANOVA Il vocabolario della lingua italiana non convenzionale per il tema. Zingarelli ne conta 168: tanti sono Quasi a riconoscere che dovrem- i lemmi – da arrazzare a zoccola – mo riflettere tutti un po’ di più a cui viene associata l’etichetta sul rapporto che abbiamo con il “d’uso volg.”. Si presuppone – se- nostro linguaggio, e con le forme condo un antico pregiudizio – che linguistiche con cui diamo corpo le parolacce – con quel suffisso di- ai nostri stati d’animo, alle nostre spregiativo e infamante: -acce – si- rabbie, ai nostri rancori.
    [Show full text]
  • Sabine Schenk Running and Clicking Narrating Futures
    Sabine Schenk Running and Clicking Narrating Futures Edited by Christoph Bode Volume 3 Sabine Schenk Running and Clicking Future Narratives in Film The research leading to these results has received funding from the European Research Council under the European Community’s Seventh Framework Programme (FP7/2007-2013) / ERC grant agreement no. 229135. ISBN 978-3-11-027215-4 e ISBN 978-3-11-027243-7 Library of Congress Cataloging-in-Publication Data A CIP catalog record for this book has been applied for at the Library of Congress. Bibliographic information published by the Deutsche Nationalbibliothek The Deutsche Nationalbibliothek lists this publication in the Deutsche Nationalbibliografie; detailed bibliographic data are available in the Internet at http://dnb.dnb.de . © 2013 Walter de Gruyter GmbH, Berlin/Boston Typesetting: PTP-Berlin Protago-TEX-Production GmbH, Berlin Printing: Hubert & Co. GmbH & Co. KG, Göttingen ♾ Printed on acid-free paper Printed in Germany www.degruyter.com Acknowledgments [Mr. Englethorpe said:] “But to me, there is no higher honor one can give to a text than to return to it and re-examine its contents, to ask of it, ‘Does this still hold true?’ A book that is read, then forgotten – that is a mark of failure to me. But to read and reread… that is faith in the process of evolution” “Well, why dont you write one? Why don’t you collect all of your works together and write a book” Emma asked, almost exasperated. “Perhaps” Mr. Englethorpe said thoughtfully. “I am not sure which of my works to select for this book. Or perhaps I am just scared no one will read it… let alone reread it and deem it worthy of revision.
    [Show full text]