The Glitch Dimension: Paranormal Activity and the Technologies of Vision Steven Shaviro
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
PARANORMAL ACTIVITY 3 - Delivers More Terrifying Suspense and Shocks with an Unrated Version on Blu-Ray™/DVD Combo Pack
Record-Setting* Prequel to the Phenomenally Popular Film Series - PARANORMAL ACTIVITY 3 - Delivers More Terrifying Suspense and Shocks With an Unrated Version on Blu-ray™/DVD Combo Pack Debuting January 24, 2012, Blu-ray/DVD Combo Includes Extended Scenes and Chilling Lost Tapes In A First, All Three Films Will be Available for Digital Download in a Seamless, Chronological Experience Prior to the Blu-ray/DVD Debut "A new level of terror."—Brad Miska, BloodyDisgusting.com HOLLYWOOD, Calif., Dec. 20, 2011 /PRNewswire/ -- The record-breaking franchise that has terrified audiences around the world returns with the scariest story yet as PARANORMAL ACTIVITY 3 debuts on January 24, 2012 from Paramount Home Entertainment in a Blu-ray/DVD combo pack with UltraViolet™ and a Digital Copy.PARANORMAL ACTIVITY 3 will also be available On Demand. "Terrifying" (Time) with "heart-pounding scares" (BloodyDisgusting.com), PARANORMAL ACTIVITY 3 takes audiences back to where it all began with the masterminds behind the first two films returning to craft a hauntingly chilling follow up. Directed by Henry Joost and Ariel Schulman, the filmmakers who created the unsettling sensation Catfish, PARANORMAL ACTIVITY 3 achieved the biggest theatrical debut for a horror film ever, ultimately earning more than $200 million worldwide. (Photo: http://photos.prnewswire.com/prnh/20111220/LA25840) Arriving on January 24th, the PARANORMAL ACTIVITY 3 Blu-ray/DVD combo pack includes both the theatrical version of the film and an unrated version with footage not seen in theaters, as well as Lost Tapes that reveal more footage not seen in the film. In addition, all Blu-ray and DVD releases available for purchase will be enabled with UltraViolet, a new way to collect, access and enjoy movies. -
International Production Notes
INTERNATIONAL PRODUCTION NOTES PUBLICITY CONTACT Julia Benaroya Lionsgate +1 310-255-3095 [email protected] US RELEASE DATE: SEPTEMBER 28, 2018 RUNNING TIME: 89 MINUTES TABLE OF CONTENTS PRODUCTION INFORMATION ..................................... 4 ABOUT THE CAST ................................................ 14 ABOUT THE FILMMAKERS ..................................... 18 END CREDITS ...................................................... 26 3 PRODUCTION INFORMATION In this terrifying thrill ride, college student Natalie is visiting her childhood best friend Brooke and her roommate Taylor. If it was any other time of year these three and their boyfriends might be heading to a concert or bar, but it is Halloween which means that like everyone else they will be bound for Hell Fest – a sprawling labyrinth of rides, games and mazes that travels the country and happens to be in town. Every year thousands follow Hell Fest to experience fear at the ghoulish carnival of nightmares. But for one visitor, Hell Fest is not the attraction – it is a hunting ground. An opportunity to slay in plain view of a gawking audience, too caught up in the terrifyingly fun atmosphere to recognize the horrific reality playing out before their eyes. As the body count and frenzied excitement of the crowds continue to rise, he turns his masked gaze to Natalie, Brooke, Taylor and their boyfriends who will fight to survive the night. CBS FILMS and TUCKER TOOLEY ENTERTAINMENT present a VALHALLA MOTION PICTURES production HELL FEST Starring Amy Forsyth, Reign Edwards, Bex Taylor-Klaus and Tony Todd. Casting by Deanna Brigidi, CSA and Lisa Mae Fincannon. Music by Bear McCreary. Costume Designer Eulyn C. Hufkie. Editors Gregory Plotkin, ACE and David Egan. -
Extreme Art Film: Text, Paratext and DVD Culture Simon Hobbs
Extreme Art Film: Text, Paratext and DVD Culture Simon Hobbs The thesis is submitted in partial fulfilment of the requirements for the award of the degree of Doctor of Philosophy of the University of Portsmouth. September 2014 Declaration Whilst registered as a candidate for the above degree, I have not been registered for any other research award. The results and conclusions embodied in this thesis are the work of the named candidate and have not been submitted for any other academic award. Word count: 85,810 Abstract Extreme art cinema, has, in recent film scholarship, become an important area of study. Many of the existing practices are motivated by a Franco-centric lens, which ultimately defines transgressive art cinema as a new phenomenon. The thesis argues that a study of extreme art cinema needs to consider filmic production both within and beyond France. It also argues that it requires an historical analysis, and I contest the notion that extreme art cinema is a recent mode of Film production. The study considers extreme art cinema as inhabiting a space between ‘high’ and ‘low’ art forms, noting the slippage between the two often polarised industries. The study has a focus on the paratext, with an analysis of DVD extras including ‘making ofs’ and documentary featurettes, interviews with directors, and cover sleeves. This will be used to examine audience engagement with the artefacts, and the films’ position within the film market. Through a detailed assessment of the visual symbols used throughout the films’ narrative images, the thesis observes the manner in which they engage with the taste structures and pictorial templates of art and exploitation cinema. -
Marble Hornets, the Slender Man, and The
DIGITAL FOLKLORE: MARBLE HORNETS, THE SLENDER MAN, AND THE EMERGENCE OF FOLK HORROR IN ONLINE COMMUNITIES by Dana Keller B.A., The University of British Columbia, 2005 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Film Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) December 2013 © Dana Keller, 2013 Abstract In June 2009 a group of forum-goers on the popular culture website, Something Awful, created a monster called the Slender Man. Inhumanly tall, pale, black-clad, and with the power to control minds, the Slender Man references many classic, canonical horror monsters while simultaneously expressing an acute anxiety about the contemporary digital context that birthed him. This anxiety is apparent in the collective legends that have risen around the Slender Man since 2009, but it figures particularly strongly in the Web series Marble Hornets (Troy Wagner and Joseph DeLage June 2009 - ). This thesis examines Marble Hornets as an example of an emerging trend in digital, online cinema that it defines as “folk horror”: a subgenre of horror that is produced by online communities of everyday people— or folk—as opposed to professional crews working within the film industry. Works of folk horror address the questions and anxieties of our current, digital age by reflecting the changing roles and behaviours of the everyday person, who is becoming increasingly involved with the products of popular culture. After providing a context for understanding folk horror, this thesis analyzes Marble Hornets through the lens of folkloric narrative structures such as legends and folktales, and vernacular modes of filmmaking such as cinéma direct and found footage horror. -
2.5 Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect
2.5 Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect BY SHANE DENSON With the shift to a digital and more broadly post-cinematic media environment, moving images have undergone what I term their “discorrelation” from human embodied subjectivities and (phenomenological, narrative, and visual) perspectives. Clearly, we still look at—and we still perceive—images that in many ways resemble those of a properly cinematic age; yet many of these images are mediated in ways that subtly (or imperceptibly) undermine the distance of perspective, i.e. the spatial or quasi-spatial distance and relation between phenomenological subjects and the objects of their perception. At the center of these transformations are a set of strangely volatile mediators: post-cinema’s screens and cameras, above all, which serve not as mere “intermediaries” that would relay images neutrally between relatively fixed subjects and objects but which act instead as transformative, transductive “mediators” of the subject-object relation itself.[1] In other words, digital and post-cinematic media technologies do not just produce a new type of image; they establish entirely new configurations and parameters of perception and agency, placing spectators in an unprecedented relation to images and the infrastructure of their mediation. The transformation at stake here pertains to a level of being that is therefore logically prior to perception, as it concerns the establishment of a new material basis upon which images are produced and made available to perception.[2] Accordingly, a phenomenological and | 1 2.5 Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect post-phenomenological analysis of post-cinematic images and their mediating cameras points to a break with human perceptibility as such and to the rise of a fundamentally post- perceptual media regime. -
Pre-Print Version.Pdf
Kent Academic Repository Full text document (pdf) Citation for published version Sayad, Cecilia (2016) Found-Footage Horror and the Frame's Undoing. Cinema Journal . ISSN 0009-7101. DOI Link to record in KAR http://kar.kent.ac.uk/42009/ Document Version Author's Accepted Manuscript Copyright & reuse Content in the Kent Academic Repository is made available for research purposes. Unless otherwise stated all content is protected by copyright and in the absence of an open licence (eg Creative Commons), permissions for further reuse of content should be sought from the publisher, author or other copyright holder. Versions of research The version in the Kent Academic Repository may differ from the final published version. Users are advised to check http://kar.kent.ac.uk for the status of the paper. Users should always cite the published version of record. Enquiries For any further enquiries regarding the licence status of this document, please contact: [email protected] If you believe this document infringes copyright then please contact the KAR admin team with the take-down information provided at http://kar.kent.ac.uk/contact.html Found-Footage Horror and the 1 Frame’s Undoing 2 3 by CECILIA SAYAD 4 5 Abstract: This article fi nds in the found-footage horror cycle an alternative way of under- 6 standing the relationship between horror fi lms and reality, which is usually discussed 7 in terms of allegory. I propose the investigation of framing, considered both fi guratively 8 (framing the fi lm as documentary) and stylistically (the framing in handheld cameras 9 and in static long takes), as a device that playfully destabilizes the separation between 10 the fi lm and the surrounding world. -
Cinematic Ghosts: Haunting and Spectrality from Silent Cinema to the Digital Era
Cinematic Ghosts: Haunting and Spectrality from Silent Cinema to the Digital Era. Edited by Murray Leeder. Bloomsbury Academic, 2015 (307 pages). Anton Karl Kozlovic Murray Leeder’s exciting new book sits comfortably alongside The Haunted Screen: Ghosts in Literature & Film (Kovacs), Ghost Images: Cinema of the Afterlife (Ruffles), Dark Places: The Haunted House in Film (Curtis), Popular Ghosts: The Haunted Spaces of Everyday Culture (Blanco and Peeren), The Spectralities Reader: Ghost and Haunting in Contemporary Cultural Theory (Blanco and Peeren), The Ghostly and the Ghosted in Literature and Film: Spectral Identities (Kröger and Anderson), and The Spectral Metaphor: Living Ghosts and the Agency of Invisibility (Peeren) amongst others. Within his Introduction Leeder claims that “[g]hosts have been with cinema since its first days” (4), that “cinematic double exposures, [were] the first conventional strategy for displaying ghosts on screen” (5), and that “[c]inema does not need to depict ghosts to be ghostly and haunted” (3). However, despite the above-listed texts and his own reference list (9–10), Leeder somewhat surprisingly goes on to claim that “this volume marks the first collection of essays specifically about cinematic ghosts” (9), and that the “principal focus here is on films featuring ‘non-figurative ghosts’—that is, ghosts supposed, at least diegetically, to be ‘real’— in contrast to ‘figurative ghosts’” (10). In what follows, his collection of fifteen essays is divided across three main parts chronologically examining the phenomenon. Part One of the book is devoted to the ghosts of precinema and silent cinema. In Chapter One, “Phantom Images and Modern Manifestations: Spirit Photography, Magic Theater, Trick Films, and Photography’s Uncanny”, Tom Gunning links “Freud’s uncanny, the hope to use modern technology to overcoming [sic] death or contact the afterlife, and the technologies and practices that led to cinema” (10). -
“Why So Serious?” Comics, Film and Politics, Or the Comic Book Film As the Answer to the Question of Identity and Narrative in a Post-9/11 World
ABSTRACT “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD by Kyle Andrew Moody This thesis analyzes a trend in a subgenre of motion pictures that are designed to not only entertain, but also provide a message for the modern world after the terrorist attacks of September 11, 2001. The analysis provides a critical look at three different films as artifacts of post-9/11 culture, showing how the integration of certain elements made them allegorical works regarding the status of the United States in the aftermath of the attacks. Jean Baudrillard‟s postmodern theory of simulation and simulacra was utilized to provide a context for the films that tap into themes reflecting post-9/11 reality. The results were analyzed by critically examining the source material, with a cultural criticism emerging regarding the progression of this subgenre of motion pictures as meaningful work. “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Mass Communications Area by Kyle Andrew Moody Miami University Oxford, Ohio 2009 Advisor ___________________ Dr. Bruce Drushel Reader ___________________ Dr. Ronald Scott Reader ___________________ Dr. David Sholle TABLE OF CONTENTS ACKNOWLEDGMENTS .......................................................................................................................... III CHAPTER ONE: COMIC BOOK MOVIES AND THE REAL WORLD ............................................. 1 PURPOSE OF STUDY ................................................................................................................................... -
7.1 the Post-Cinematic in PARANORMAL ACTIVITY and PARANORMAL ACTIVITY 2
7.1 The Post-Cinematic in PARANORMAL ACTIVITY and PARANORMAL ACTIVITY 2 BY THERESE GRISHAM, JULIA LEYDA, NICHOLAS ROMBES, AND STEVEN SHAVIRO Therese Grisham: I want to start at the most theoretical level, to find out where you position your thought with regard to the two films we are discussing, Paranormal Activity (Oren Peli, 2007) and Paranormal Activity 2 (Tod Williams, 2010). It would be helpful if you gave a brief definition of the “post-cinematic,” or an equivalent term you work with, and include some introductory remarks about these movies as post-cinematic. Nick Rombes: Great to be here, and thanks for this opening question, Therese. My thinking about post-cinema has certainly been influenced by Steven’s writing, especially in his Film- Philosophy essay, “Post-Cinematic Affect: On Grace Jones, Boarding Gate, and Southland Tales” and his book, Post-Cinematic Affect. Particularly right-on, I think, is Steven’s phrase about how the expressive nature of post-cinematic media gives rise to “a kind of ambient, free-floating sensibility that permeates our society today” (Post-Cinematic 2). My own still- in-progress mapping of post-cinema would begin with this phenomenon: the totalitarian immersion of our everyday lives in the slipstream of the digital, cinematic imaginary, as captured so well in the Paranormal films which, at their most fundamental level, tackle the question of how to navigate the private spaces of this new media landscape. I’d turn here to a concept used by some psychiatrists—limbic resonance—to describe how human beings seemingly “tune into” each other via neural attunement and mirror neurons. -
Paranormal Activity 1 Br Rip 1080P Movies Torrents
Paranormal Activity 1 Br Rip 1080p Movies Torrents Paranormal Activity 1 Br Rip 1080p Movies Torrents 1 / 3 2 / 3 [kat.cr]paranormal.activity.the.ghost.dimension.2015.alternate.unrated.720p.brrip.x264.aac.etrg (1).torrent. (15k). Jeu Franco,. Jan 10, 2016, 9:11 PM. v.1.. Paranormal Activity 1 Mp4 ->>->>->> http://shurll.com/dwqrx ... paranormal activity full movie ... BrRip..5.1. ... Torrents..for. ... Paranormal-Activity-2.2010.1080p.. [2010]DvDrip[MKV] torrent or any other torrent from the Video Movies. ... Download Paranormal Activity 2 Tokyo Night-BRrip 720p torrent or any other ... Video HD The Pirate Bay Seeders: 3; Leechers: 0; Comments: 1 Also a.. Ashley Palmer in Paranormal Activity (2007) Katie Featherston and Micah Sloat in ... 1. There is a scene in the Theatrical Cut not present in the Director's Cut that takes ... Katie awakes shortly after midnight on the final night, gets out of bed and stares at ... Well, Oren Peli's little indie film is everything a scary movie should be.. BluRay.720p.x2 torrent or any other torrent from the Video HD - Movies. ... Â Come and download paranormal activity brrip is safe 1 absolutely for free. ... Paranormal Activity The Marked Ones (2014) 720p BRRiP H264 5 1CH-BLiTZCRiEG.. Download Paranormal.Activity.2.2010.UNRATED.BRRip.XviD.MP3-XVID Torrent - RARBG. ... Torrent: Paranormal. ... Category: Movies/XVID.. bb4f9be48f Download YIFY Movies Directed by William Brent Bell via YIFY Torrent ... Download Inside Out (2015) 1080p BrRip x264 - YIFY torrent ... Results 1 - 8 30 Nights of Paranormal Activity with the Devil Inside the Girl.. Paranormal Activity (2007) 720p BrRip x264 - 550MB - YIFY 551 MB Paranormal Activity (2007) 720p BrRip x264 - 550MB - YIFY 551 MB Paranormal Activity ... -
Marble Hornets, the Slender Man, and the Emergence Of
DIGITAL FOLKLORE: MARBLE HORNETS, THE SLENDER MAN, AND THE EMERGENCE OF FOLK HORROR IN ONLINE COMMUNITIES by Dana Keller B.A., The University of British Columbia, 2005 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Film Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) December 2013 © Dana Keller, 2013 Abstract In June 2009 a group of forum-goers on the popular culture website, Something Awful, created a monster called the Slender Man. Inhumanly tall, pale, black-clad, and with the power to control minds, the Slender Man references many classic, canonical horror monsters while simultaneously expressing an acute anxiety about the contemporary digital context that birthed him. This anxiety is apparent in the collective legends that have risen around the Slender Man since 2009, but it figures particularly strongly in the Web series Marble Hornets (Troy Wagner and Joseph DeLage June 2009 - ). This thesis examines Marble Hornets as an example of an emerging trend in digital, online cinema that it defines as “folk horror”: a subgenre of horror that is produced by online communities of everyday people— or folk—as opposed to professional crews working within the film industry. Works of folk horror address the questions and anxieties of our current, digital age by reflecting the changing roles and behaviours of the everyday person, who is becoming increasingly involved with the products of popular culture. After providing a context for understanding folk horror, this thesis analyzes Marble Hornets through the lens of folkloric narrative structures such as legends and folktales, and vernacular modes of filmmaking such as cinéma direct and found footage horror. -
A Critical Look at the Film Futures
BACK TO THE FUTURE[S]: A CRITICAL♦ LOOK AT THE FILM FUTURES BAN INTRODUCTION.................................................................................180 I. THE HISTORY OF FILM FUTURES: FROM INCEPTION TO ARMAGEDDON .....................................................................182 II. BACKGROUND AND DEFINITIONS......................................189 A. A Brief History of Futures Trading ................................189 B. Commodity Futures Trading, Generally.........................189 C. Film Futures, Specifically................................................191 D. Who Would Invest in Film Futures?...............................193 III. IRON [B]AN – WHY CONGRESS BANNED FILM FUTURES TRADING ...........................................................195 A. “Motion Picture Box Office Receipts are not a ‘Commodity’” .................................................................196 B. “Speculators will ‘Game’ the Futures Exchange”...........198 C. “Film Futures Trading is Just Legalized Gambling”.......201 D. “Film Futures Resemble the Risky Financial Instruments that Caused the Financial Crisis” .............202 IV. TO KILL A MOCKINGBIRD–WHY FILM FUTURES TRADING WOULD HELP, NOT HARM, THE MOTION PICTURE INDUSTRY...........................................................204 A. The CFTC’s Authority and the Significance of its Authorization of Film Futures Trading ........................204 1. The CFTC’s Authority...............................................204 2. The Failure of Congress’s Ban on the Trading of Onion