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Podcasting Fandom”
Podcasts and Convergent Digital Media, pt. 2 “Podcasting Fandom” Paul Booth, College of Communication, DePaul University What does overtly “being a fan” reflect about the contemporary fan experience? What one person considers fannish behavior might not be considered fannish by others. Indeed, fandom is both personal (in that it is something experienced within the self) and public (in that no one will know you are a fan if you don’t display it in some way). In the convergent digital media era, fandom is profoundly mutable. From armchair fan to fan fiction author, from convention-goer to podcast-maker, “being a fan” can mean many things in many different corners of the web. Not only can one be a fan in the quiet of one’s own living room, but one can be a fan—a loud fan— online and with others in a podcast. With the increasingly rapid monetization of fandom throughout the media environment, however, I want to explore the various ways that podcasting fandom can problematize contemporary discourses of fan activity. How does podcasting change our notions of fandom? And how does fandom change our notions of podcasting? For the mainstream media industries, fandom does have a particular identity—one marked with a dollar sign. Fans are big business. Media corporations have harnessed fan work for advertising, have used fans to Tweet news, have enabled online contests to sell fans’ information on mailing lists, have developed platforms for fan interaction, and have made countless millions of dollars on advertising and page views. It is the era of “broadcast yourself” on YouTube and “what’s happening” on Twitter: And while social media platforms are useful for fans’ organization and connection, fans ultimately serve a commercial agenda for these platforms. -
Audiences, Gender and Community in Fan Vidding Katharina M
University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2011 "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding Katharina M. Freund University of Wollongong, [email protected] Recommended Citation Freund, Katharina M., "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding, Doctor of Philosophy thesis, School of Social Sciences, Media and Communications, Faculty of Arts, University of Wollongong, 2011. http://ro.uow.edu.au/theses/3447 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] “Veni, Vidi, Vids!”: Audiences, Gender and Community in Fan Vidding A thesis submitted in fulfilment of the requirements for the award of the degree Doctor of Philosophy From University of Wollongong by Katharina Freund (BA Hons) School of Social Sciences, Media and Communications 2011 CERTIFICATION I, Katharina Freund, declare that this thesis, submitted in fulfilment of the requirements for the award of Doctor of Philosophy, in the Arts Faculty, University of Wollongong, is wholly my own work unless otherwise referenced or acknowledged. The document has not been submitted for qualifications at any other academic institution. Katharina Freund 30 September, 2011 i ABSTRACT This thesis documents and analyses the contemporary community of (mostly) female fan video editors, known as vidders, through a triangulated, ethnographic study. It provides historical and contextual background for the development of the vidding community, and explores the role of agency among this specialised audience community. Utilising semiotic theory, it offers a theoretical language for understanding the structure and function of remix videos. -
Alternate Universe Fan Videos and the Reinterpretation of the Media
Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby. -
Copy This Class (The Art of the Remix) Professor Julie Levin Russo Voice: (775) JLRUSSO Email: [email protected] Office: M/W 4:15-5:15, ART116
Copy This Class (The Art of the Remix) Professor Julie Levin Russo voice: (775) JLRUSSO email: [email protected] office: M/W 4:15-5:15, ART116 FILMSTUD156/356 Mashups, sampling, parodies, fan video, DIY media, memes: we are in the midst of an Stanford - Spring 2011 explosion in vernacular creativity that appropriates, celebrates, critiques, and M/W 2:15-4:05 ART4 transforms commercial entertainment. New digital technologies and Internet platforms support a developing ecology of remix forms with unprecedented reach, richness, and cultural influence. At the same time, the value and legitimacy of this popular production is hotly contested on the basis of artistic merit, traditional literacies, and intellectual property. This course analyzes and engages in contemporary remix culture via precursors like appropriation art and hip hop, exploring theoretical questions about originality, capitalism, law, and digital media. this syllabus remixes: Digital Media and Participatory Culture • Melanie Kohnen • Georgia Tech http://lcc.gatech.edu/~mkohnen3/index_tp_syllabus_participatoryculture.html Remix Culture • Jill Walker Rettberg • University of Bergen http://jilltxt.net/?p=2418 Open Source Culture • Mark Tribe • Brown University https://wiki.brown.edu/confluence/display/mcm1700n Writing, Research, and Technology • Bill Wolff • Rowan University http://williamwolff.org/courses/wrt-fall-2010/wrt-syllabus-f10/ SPACES This course meets twice a week for about 2 hours to allow for flexible class time that may include discussion, screenings, presentation, critiques, and labs. Monday's meetings will typically include discussion of the assigned readings and some in-class viewing (approximately 1 hour each). Wednesday's meetings will typically include presentation/discussion of student projects and technical workshops. -
A Portrait of Fandom Women in The
DAUGHTERS OF THE DIGITAL: A PORTRAIT OF FANDOM WOMEN IN THE CONTEMPORARY INTERNET AGE ____________________________________ A Thesis Presented to The Honors TutoriAl College Ohio University _______________________________________ In PArtiAl Fulfillment of the Requirements for Graduation from the Honors TutoriAl College with the degree of Bachelor of Science in Journalism ______________________________________ by DelAney P. Murray April 2020 Murray 1 This thesis has been approved by The Honors TutoriAl College and the Department of Journalism __________________________ Dr. Eve Ng, AssociAte Professor, MediA Arts & Studies and Women’s, Gender, and Sexuality Studies Thesis Adviser ___________________________ Dr. Bernhard Debatin Director of Studies, Journalism ___________________________ Dr. Donal Skinner DeAn, Honors TutoriAl College ___________________________ Murray 2 Abstract MediA fandom — defined here by the curation of fiction, art, “zines” (independently printed mAgazines) and other forms of mediA creAted by fans of various pop culture franchises — is a rich subculture mAinly led by women and other mArginalized groups that has attracted mAinstreAm mediA attention in the past decAde. However, journalistic coverage of mediA fandom cAn be misinformed and include condescending framing. In order to remedy negatively biAsed framing seen in journalistic reporting on fandom, I wrote my own long form feAture showing the modern stAte of FAndom based on the generation of lAte millenniAl women who engaged in fandom between the eArly age of the Internet and today. This piece is mAinly focused on the modern experiences of women in fandom spaces and how they balAnce a lifelong connection to fandom, professional and personal connections, and ongoing issues they experience within fandom. My study is also contextualized by my studies in the contemporary history of mediA fan culture in the Internet age, beginning in the 1990’s And to the present day. -
Orienting Fandom: the Discursive Production of Sports and Speculative Media Fandom in the Internet Era
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository ORIENTING FANDOM: THE DISCURSIVE PRODUCTION OF SPORTS AND SPECULATIVE MEDIA FANDOM IN THE INTERNET ERA BY MEL STANFILL DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications with minors in Gender and Women’s Studies and Queer Studies in the Graduate College of the University of Illinois at Urbana-Champaign, 2015 Urbana, Illinois Doctoral Committee: Professor CL Cole, Co-Chair Associate Professor Siobhan Somerville, Co-Chair Professor Cameron McCarthy Assistant Professor Anita Chan ABSTRACT This project inquires into the constitution and consequences of the changing relationship between media industry and audiences after the Internet. Because fans have traditionally been associated with an especially participatory relationship to the object of fandom, the shift to a norm of media interactivity would seem to position the fan as the new ideal consumer; thus, I examine the extent to which fans are actually rendered ideal and in what ways in order to assess emerging norms of media reception in the Internet era. Drawing on a large archive consisting of websites for sports and speculative media companies; interviews with industry workers who produce content for fans; and film, television, web series, and news representations from 1994-2009 in a form of qualitative big data research—drawing broadly on large bodies of data but with attention to depth and texture—I look critically at how two media industries, speculative media and sports, have understood and constructed a normative idea of audiencing. -
Art Happens Not in Isolation, but in Community’: the Collective Literacies of Media Fandom
Jenkins, H. 2019. ‘Art Happens not in Isolation, But in Community’: The Collective Literacies of Media Fandom. Cultural Science cultural science Journal, 11(1), pp. 78–88. DOI: https://doi.org/10.5334/csci.125 RESEARCH ‘Art Happens not in Isolation, But in Community’: The Collective Literacies of Media Fandom Henry Jenkins University of Southern California, US [email protected] When the Archive of Our Own (AO3) received a prestigious Hugo Award from the World Science Fiction Convention in Dublin the summer of 2019, this moment represented a recognition by the literary science fiction community of an alternative model of authorship – one which operates outside the publishing world or academia, one where authorship is collective rather than individual, and one where artworks are appropriative and transformative rather than “original.” Using this occasion as my starting point, I will discuss here the ways that the literacies associated with fandom may be understood as illustrative of the new forms of expression that have taken shape in a networked era. Keywords: fandom; literacy; mentorship; science fiction All fanwork, from fanfic to vids to fanart to podfic, centers the idea that art happens not in isolation, but in community….all of our hard work and contributions would mean nothing without the work of the fan creators who share their work freely with other fans, and the fans who read their stories and view their art and comment and share bookmarks and give kudos to encourage them and nourish the community in their turn. – Naomi Novik on behalf of the Archive of Our Own at the Hugo Awards, Aug. -
Metalepsis in Fan Vids and Fan Fiction Tisha Turk
University of Minnesota Morris Digital Well University of Minnesota Morris Digital Well English Publications Faculty and Staff choS larship 2011 Metalepsis in Fan Vids and Fan Fiction Tisha Turk Follow this and additional works at: https://digitalcommons.morris.umn.edu/eng_facpubs Part of the American Popular Culture Commons, and the Film and Media Studies Commons Recommended Citation Definitive version available in Metalepsis in Popular Culture, eds. Karin Kukkonen and Sonia Klimek. Berlin: Walter de Gruyter. 2011. This Article is brought to you for free and open access by the Faculty and Staff choS larship at University of Minnesota Morris Digital Well. It has been accepted for inclusion in English Publications by an authorized administrator of University of Minnesota Morris Digital Well. For more information, please contact [email protected]. TISHA TURK (University of Minnesota, Morris) Metalepsis in Fan Vids and Fan Fiction In the decades since Gérard Genette coined the term, narrative metalepsis has generally been understood as a merging of diegetic levels, a narrative phenomenon that destabilizes, however provisionally, the distinction be- tween reality and fiction. As discussed by Genette, this formulation as- sumes a certain degree of stability outside the text itself: narratees may become narrators and vice versa, but authors remain authors and readers remain readers.1 In the context of novels and films, such an assumption is not unreasonable. But with the advent of what has been called ‗participa- tory‘ or ‗read/write culture‘ (Jenkins 1992; Lessig 2004), in which au- diences become authors and textual boundaries become increasingly por- ous, we must consider how both the nature and the effects of metalepsis may be affected by these changes. -
Fandom And/As Labor, No. 15 (March 15, 2014)
Transformative Works and Cultures, special issue: Fandom and/as labor, No. 15 (March 15, 2014) Editorial Mel Stanfill & Megan Condis, Fandom and/as labor Praxis Bethan Jones, Fifty shades of exploitation: Fan labor and Fifty Shades of Grey Robert Moses Peaslee, Jessica El-Khoury, Ashley Liles, The media festival volunteer: Connecting online and on-ground fan labor Christina Savage, Chuck versus the ratings: Savvy fans and "save our show" campaigns Giacomo Poderi & David James Hakken, Modding a free and open source software video game: "Play testing is hard work" Bertha Chin, Sherlockology and Galactica.tv: Fan sites as gifts or exploited labor? Rose Helens-Hart, Promoting fan labor and "all things Web": A case study of Tosh.0 Matthias Stork, The cultural economics of performance space: Negotiating fan, labor, and marketing practice in Glee’s transmedia geography Symposium Tisha Turk, Fan work: Labor, worth, and participation in fandom's gift economy Joly MacFie, Better Badges: Image as virus Interview Bertha Chin, Bethan Jones, Myles McNutt, & Luke Pebler, Veronica Mars Kickstarter and crowd funding Review Stephanie Anne Brown, Digital labor: The Internet as playground and factory, edited by Trebor Scholz Simone D. Becque, Cognitive capitalism, education, and digital labor, edited by Michael A. Peters and Ergin Bulut Anne Kustritz, Gaga feminism: Sex, gender, and the end of normal, by J. Jack Halberstam Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License. Download date: March 15, 2017. -
A Supercut of Supercuts: Aesthetics, Histories, Databases
A Supercut of Supercuts: Aesthetics, Histories, Databases PRACTICE RESEARCH MAX TOHLINE ABSTRACT CORRESPONDING AUTHOR: Max Tohline The genealogies of the supercut, which extend well past YouTube compilations, back Independent scholar, US to the 1920s and beyond, reveal it not as an aesthetic that trickled from avant-garde [email protected] experimentation into mass entertainment, but rather the material expression of a newly-ascendant mode of knowledge and power: the database episteme. KEYWORDS: editing; supercut; compilation; montage; archive; database TO CITE THIS ARTICLE: Tohline, M. 2021. A Supercut of Supercuts: Aesthetics, Histories, Databases. Open Screens, 4(1): 8, pp. 1–16. DOI: https://doi.org/10.16995/os.45 Tohline Open Screens DOI: 10.16995/os.45 2 Full Transcript: https://www.academia.edu/45172369/Tohline_A_Supercut_of_Supercuts_full_transcript. Tohline Open Screens DOI: 10.16995/os.45 3 RESEARCH STATEMENT strong patterning in supercuts focuses viewer attention toward that which repeats, stoking uncritical desire for This first inklings of this video essay came in the form that repetition, regardless of the content of the images. of a one-off blog post I wrote seven years ago (Tohline While critical analysis is certainly possible within the 2013) in response to Miklos Kiss’s work on the “narrative” form, the supercut, broadly speaking, naturally gravitates supercut (Kiss 2013). My thoughts then comprised little toward desire instead of analysis. more than a list; an attempt to add a few works to Armed with this conclusion, part two sets out to the prehistory of the supercut that I felt Kiss and other discover the various roots of the supercut with this supercut researchers or popularizers, like Tom McCormack desire-centered-ness, and other pragmatics, as a guide. -
Fanfiction, Canon, and Possible Worlds
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by PhilPapers Fanfiction, Canon, and Possible Worlds Sara L. Uckelman Department of Philosophy Durham University [email protected] \It is a remarkable fact that writing and reading as well as talking and writing about fiction proceed so smoothly" [Jacquette, 2003, 115]. 1 Philosophical theories of fiction Jacquette is right: it is remarkable how, as a general rule, we interact so eas- ily with fiction, not only in reading and writing and talking about it, but also viewing it. (In fact, if one isn't a philosopher, one may never have any trouble whatsoever interacting with fiction|this sort of worry is the sort that often only philosophers have!). While non-existent objects pose special problems for com- positional semantics, as [Frege, 2001] demonstrates, we routinely make state- ments about non-existent objects such as Santa Claus, Sherlock Holmes, and Pegasus|indeed, reading philosophical work on non-existent or fictional objects in the last half a century, one gets the impression that Santa Claus, Sherlock Holmes, and Pegasus are the only fictional objects out there. Furthermore, the statements we make about these fictional objects are understandable even if it is not immediately clear whether or how they are truth-evaluable. Few people are willing to admit that we cannot make true and false predications about non-existent objects, and fewer still to admit that such predications are mean- ingless. This gives rise to a central desideratum for a philosophical account of fiction (or fictional discourse, or fictional objects): That it make sense of this intuition that predications about fictional objects are meaningful, and, at least in some cases, truth-evaluable or truth-apt. -
From Textual Poachers to Textual Gifters: Exploring Fan Community and Celebrity in the Field of Fan Cultural Production
From Textual Poachers to Textual Gifters: Exploring Fan Community and Celebrity in the Field of Fan Cultural Production by Bertha Catherine LP Chin School of Journalism, Media & Cultural Studies Cardiff University 15 November 2010 UMI Number: U584515 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U584515 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 SUMMARY Early fan studies positioned fans as ‘textual poachers’ (Jenkins, 1992), suggesting that fans poach characters and materials from texts as an act of resistance towards commercial culture to form their own readings through fan cultural production such as fan fiction. As such, fans are often presented as a unified, communal group interacting within the context of fan communities that are considered alternative social communities with ‘no established hierarchy’ (Bacon-Smith, 1992, p. 41). However, Milly Williamson argued that fans do not all operate from a position of cultural marginality. Fans not only go on to collaborate with the media producers they allegedly poach from, they also “engage in elitist distinctions between themselves and other...fans” (Williamson, 2005, p.