Integer Linear Programs
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A Lifted Linear Programming Branch-And-Bound Algorithm for Mixed Integer Conic Quadratic Programs Juan Pablo Vielma, Shabbir Ahmed, George L
A Lifted Linear Programming Branch-and-Bound Algorithm for Mixed Integer Conic Quadratic Programs Juan Pablo Vielma, Shabbir Ahmed, George L. Nemhauser, H. Milton Stewart School of Industrial and Systems Engineering, Georgia Institute of Technology, 765 Ferst Drive NW, Atlanta, GA 30332-0205, USA, {[email protected], [email protected], [email protected]} This paper develops a linear programming based branch-and-bound algorithm for mixed in- teger conic quadratic programs. The algorithm is based on a higher dimensional or lifted polyhedral relaxation of conic quadratic constraints introduced by Ben-Tal and Nemirovski. The algorithm is different from other linear programming based branch-and-bound algo- rithms for mixed integer nonlinear programs in that, it is not based on cuts from gradient inequalities and it sometimes branches on integer feasible solutions. The algorithm is tested on a series of portfolio optimization problems. It is shown that it significantly outperforms commercial and open source solvers based on both linear and nonlinear relaxations. Key words: nonlinear integer programming; branch and bound; portfolio optimization History: February 2007. 1. Introduction This paper deals with the development of an algorithm for the class of mixed integer non- linear programming (MINLP) problems known as mixed integer conic quadratic program- ming problems. This class of problems arises from adding integrality requirements to conic quadratic programming problems (Lobo et al., 1998), and is used to model several applica- tions from engineering and finance. Conic quadratic programming problems are also known as second order cone programming problems, and together with semidefinite and linear pro- gramming (LP) problems are special cases of the more general conic programming problems (Ben-Tal and Nemirovski, 2001a). -
Linear Programming
Lecture 18 Linear Programming 18.1 Overview In this lecture we describe a very general problem called linear programming that can be used to express a wide variety of different kinds of problems. We can use algorithms for linear program- ming to solve the max-flow problem, solve the min-cost max-flow problem, find minimax-optimal strategies in games, and many other things. We will primarily discuss the setting and how to code up various problems as linear programs At the end, we will briefly describe some of the algorithms for solving linear programming problems. Specific topics include: • The definition of linear programming and simple examples. • Using linear programming to solve max flow and min-cost max flow. • Using linear programming to solve for minimax-optimal strategies in games. • Algorithms for linear programming. 18.2 Introduction In the last two lectures we looked at: — Bipartite matching: given a bipartite graph, find the largest set of edges with no endpoints in common. — Network flow (more general than bipartite matching). — Min-Cost Max-flow (even more general than plain max flow). Today, we’ll look at something even more general that we can solve algorithmically: linear pro- gramming. (Except we won’t necessarily be able to get integer solutions, even when the specifi- cation of the problem is integral). Linear Programming is important because it is so expressive: many, many problems can be coded up as linear programs (LPs). This especially includes problems of allocating resources and business 95 18.3. DEFINITION OF LINEAR PROGRAMMING 96 supply-chain applications. In business schools and Operations Research departments there are entire courses devoted to linear programming. -
Chapter 11: Basic Linear Programming Concepts
CHAPTER 11: BASIC LINEAR PROGRAMMING CONCEPTS Linear programming is a mathematical technique for finding optimal solutions to problems that can be expressed using linear equations and inequalities. If a real-world problem can be represented accurately by the mathematical equations of a linear program, the method will find the best solution to the problem. Of course, few complex real-world problems can be expressed perfectly in terms of a set of linear functions. Nevertheless, linear programs can provide reasonably realistic representations of many real-world problems — especially if a little creativity is applied in the mathematical formulation of the problem. The subject of modeling was briefly discussed in the context of regulation. The regulation problems you learned to solve were very simple mathematical representations of reality. This chapter continues this trek down the modeling path. As we progress, the models will become more mathematical — and more complex. The real world is always more complex than a model. Thus, as we try to represent the real world more accurately, the models we build will inevitably become more complex. You should remember the maxim discussed earlier that a model should only be as complex as is necessary in order to represent the real world problem reasonably well. Therefore, the added complexity introduced by using linear programming should be accompanied by some significant gains in our ability to represent the problem and, hence, in the quality of the solutions that can be obtained. You should ask yourself, as you learn more about linear programming, what the benefits of the technique are and whether they outweigh the additional costs. -
Chapter 7. Linear Programming and Reductions
Chapter 7 Linear programming and reductions Many of the problems for which we want algorithms are optimization tasks: the shortest path, the cheapest spanning tree, the longest increasing subsequence, and so on. In such cases, we seek a solution that (1) satisfies certain constraints (for instance, the path must use edges of the graph and lead from s to t, the tree must touch all nodes, the subsequence must be increasing); and (2) is the best possible, with respect to some well-defined criterion, among all solutions that satisfy these constraints. Linear programming describes a broad class of optimization tasks in which both the con- straints and the optimization criterion are linear functions. It turns out an enormous number of problems can be expressed in this way. Given the vastness of its topic, this chapter is divided into several parts, which can be read separately subject to the following dependencies. Flows and matchings Introduction to linear programming Duality Games and reductions Simplex 7.1 An introduction to linear programming In a linear programming problem we are given a set of variables, and we want to assign real values to them so as to (1) satisfy a set of linear equations and/or linear inequalities involving these variables and (2) maximize or minimize a given linear objective function. 201 202 Algorithms Figure 7.1 (a) The feasible region for a linear program. (b) Contour lines of the objective function: x1 + 6x2 = c for different values of the profit c. x x (a) 2 (b) 2 400 400 Optimum point Profit = $1900 ¡ ¡ ¡ ¡ ¡ 300 ¢¡¢¡¢¡¢¡¢ 300 ¡ ¡ ¡ ¡ ¡ ¢¡¢¡¢¡¢¡¢ ¡ ¡ ¡ ¡ ¡ ¢¡¢¡¢¡¢¡¢ 200 200 c = 1500 ¡ ¡ ¡ ¡ ¡ ¢¡¢¡¢¡¢¡¢ ¡ ¡ ¡ ¡ ¡ ¢¡¢¡¢¡¢¡¢ c = 1200 ¡ ¡ ¡ ¡ ¡ 100 ¢¡¢¡¢¡¢¡¢ 100 ¡ ¡ ¡ ¡ ¡ ¢¡¢¡¢¡¢¡¢ c = 600 ¡ ¡ ¡ ¡ ¡ ¢¡¢¡¢¡¢¡¢ x1 x1 0 100 200 300 400 0 100 200 300 400 7.1.1 Example: profit maximization A boutique chocolatier has two products: its flagship assortment of triangular chocolates, called Pyramide, and the more decadent and deluxe Pyramide Nuit. -
Linear Programming
Stanford University | CS261: Optimization Handout 5 Luca Trevisan January 18, 2011 Lecture 5 In which we introduce linear programming. 1 Linear Programming A linear program is an optimization problem in which we have a collection of variables, which can take real values, and we want to find an assignment of values to the variables that satisfies a given collection of linear inequalities and that maximizes or minimizes a given linear function. (The term programming in linear programming, is not used as in computer program- ming, but as in, e.g., tv programming, to mean planning.) For example, the following is a linear program. maximize x1 + x2 subject to x + 2x ≤ 1 1 2 (1) 2x1 + x2 ≤ 1 x1 ≥ 0 x2 ≥ 0 The linear function that we want to optimize (x1 + x2 in the above example) is called the objective function.A feasible solution is an assignment of values to the variables that satisfies the inequalities. The value that the objective function gives 1 to an assignment is called the cost of the assignment. For example, x1 := 3 and 1 2 x2 := 3 is a feasible solution, of cost 3 . Note that if x1; x2 are values that satisfy the inequalities, then, by summing the first two inequalities, we see that 3x1 + 3x2 ≤ 2 that is, 1 2 x + x ≤ 1 2 3 2 1 1 and so no feasible solution has cost higher than 3 , so the solution x1 := 3 , x2 := 3 is optimal. As we will see in the next lecture, this trick of summing inequalities to verify the optimality of a solution is part of the very general theory of duality of linear programming. -
Implementing Customized Pivot Rules in COIN-OR's CLP with Python
Cahier du GERAD G-2012-07 Customizing the Solution Process of COIN-OR's Linear Solvers with Python Mehdi Towhidi1;2 and Dominique Orban1;2 ? 1 Department of Mathematics and Industrial Engineering, Ecole´ Polytechnique, Montr´eal,QC, Canada. 2 GERAD, Montr´eal,QC, Canada. [email protected], [email protected] Abstract. Implementations of the Simplex method differ only in very specific aspects such as the pivot rule. Similarly, most relaxation methods for mixed-integer programming differ only in the type of cuts and the exploration of the search tree. Implementing instances of those frame- works would therefore be more efficient if linear and mixed-integer pro- gramming solvers let users customize such aspects easily. We provide a scripting mechanism to easily implement and experiment with pivot rules for the Simplex method by building upon COIN-OR's open-source linear programming package CLP. Our mechanism enables users to implement pivot rules in the Python scripting language without explicitly interact- ing with the underlying C++ layers of CLP. In the same manner, it allows users to customize the solution process while solving mixed-integer linear programs using the CBC and CGL COIN-OR packages. The Cython pro- gramming language ensures communication between Python and COIN- OR libraries and activates user-defined customizations as callbacks. For illustration, we provide an implementation of a well-known pivot rule as well as the positive edge rule|a new rule that is particularly efficient on degenerate problems, and demonstrate how to customize branch-and-cut node selection in the solution of a mixed-integer program. -
A Branch-And-Bound Algorithm for Zero-One Mixed Integer
A BRANCH-AND-BOUND ALGORITHM FOR ZERO- ONE MIXED INTEGER PROGRAMMING PROBLEMS Ronald E. Davis Stanford University, Stanford, California David A. Kendrick University of Texas, Austin, Texas and Martin Weitzman Yale University, New Haven, Connecticut (Received August 7, 1969) This paper presents the results of experimentation on the development of an efficient branch-and-bound algorithm for the solution of zero-one linear mixed integer programming problems. An implicit enumeration is em- ployed using bounds that are obtained from the fractional variables in the associated linear programming problem. The principal mathematical result used in obtaining these bounds is the piecewise linear convexity of the criterion function with respect to changes of a single variable in the interval [0, 11. A comparison with the computational experience obtained with several other algorithms on a number of problems is included. MANY IMPORTANT practical problems of optimization in manage- ment, economics, and engineering can be posed as so-called 'zero- one mixed integer problems,' i.e., as linear programming problems in which a subset of the variables is constrained to take on only the values zero or one. When indivisibilities, economies of scale, or combinatoric constraints are present, formulation in the mixed-integer mode seems natural. Such problems arise frequently in the contexts of industrial scheduling, investment planning, and regional location, but they are by no means limited to these areas. Unfortunately, at the present time the performance of most compre- hensive algorithms on this class of problems has been disappointing. This study was undertaken in hopes of devising a more satisfactory approach. In this effort we have drawn on the computational experience of, and the concepts employed in, the LAND AND DoIGE161 Healy,[13] and DRIEBEEKt' I algorithms. -
Production Models: Maximizing Profits
1 ________________________________________________________________________________________________ Production Models: Maximizing Profits As we saw in the Introduction, mathematical programming is a technique for solving certain kinds of optimization problems Ð maximizing profit, minimizing cost, etc. Ð subject to constraints on resources, capacities, supplies, demands, and the like. AMPL is a language for specifying such mathematical optimization problems. It provides a notation that is very close to the way that you might describe a problem mathematically, so that it is easy to convert from an algebraic description to AMPL. We will concentrate initially on linear programming, which is the best known and eas- iest case; other kinds of mathematical programming are taken up toward the end of the book. This chapter addresses one of the most common applications of linear program- ming: maximizing the profit of some operation, subject to constraints that limit what can be produced. Chapters 2 and 3 are devoted to two other equally common kinds of linear programs, and Chapter 4 shows how linear programming models can be replicated and combined to produce truly large-scale problems. These chapters are written with the beginner in mind, but experienced practitioners of mathematical programming should find them useful as a quick introduction to AMPL. We begin with a linear program (or LP for short) with only two variables, motivated by a mythical steelmaking operation. This will provide a quick review of linear program- ming to refresh your memory if you already have some experience, or to help you get started if you're just learning. We'll show how the same LP can be represented as a gen- eral algebraic model of production, together with specific data. -
1 Linear Programming
ORF 523 Lecture 9 Princeton University Instructor: A.A. Ahmadi Scribe: G. Hall Any typos should be emailed to a a [email protected]. In this lecture, we see some of the most well-known classes of convex optimization problems and some of their applications. These include: • Linear Programming (LP) • (Convex) Quadratic Programming (QP) • (Convex) Quadratically Constrained Quadratic Programming (QCQP) • Second Order Cone Programming (SOCP) • Semidefinite Programming (SDP) 1 Linear Programming Definition 1. A linear program (LP) is the problem of optimizing a linear function over a polyhedron: min cT x T s.t. ai x ≤ bi; i = 1; : : : ; m; or written more compactly as min cT x s.t. Ax ≤ b; for some A 2 Rm×n; b 2 Rm: We'll be very brief on our discussion of LPs since this is the central topic of ORF 522. It suffices to say that LPs probably still take the top spot in terms of ubiquity of applications. Here are a few examples: • A variety of problems in production planning and scheduling 1 • Exact formulation of several important combinatorial optimization problems (e.g., min-cut, shortest path, bipartite matching) • Relaxations for all 0/1 combinatorial programs • Subroutines of branch-and-bound algorithms for integer programming • Relaxations for cardinality constrained (compressed sensing type) optimization prob- lems • Computing Nash equilibria in zero-sum games • ::: 2 Quadratic Programming Definition 2. A quadratic program (QP) is an optimization problem with a quadratic ob- jective and linear constraints min xT Qx + qT x + c x s.t. Ax ≤ b: Here, we have Q 2 Sn×n, q 2 Rn; c 2 R;A 2 Rm×n; b 2 Rm: The difficulty of this problem changes drastically depending on whether Q is positive semidef- inite (psd) or not. -
Notes 1: Introduction to Optimization Models
Notes 1: Introduction to Optimization Models IND E 599 September 29, 2010 IND E 599 Notes 1 Slide 1 Course Objectives I Survey of optimization models and formulations, with focus on modeling, not on algorithms I Include a variety of applications, such as, industrial, mechanical, civil and electrical engineering, financial optimization models, health care systems, environmental ecology, and forestry I Include many types of optimization models, such as, linear programming, integer programming, quadratic assignment problem, nonlinear convex problems and black-box models I Include many common formulations, such as, facility location, vehicle routing, job shop scheduling, flow shop scheduling, production scheduling (min make span, min max lateness), knapsack/multi-knapsack, traveling salesman, capacitated assignment problem, set covering/packing, network flow, shortest path, and max flow. IND E 599 Notes 1 Slide 2 Tentative Topics Each topic is an introduction to what could be a complete course: 1. basic linear models (LP) with sensitivity analysis 2. integer models (IP), such as the assignment problem, knapsack problem and the traveling salesman problem 3. mixed integer formulations 4. quadratic assignment problems 5. include uncertainty with chance-constraints, stochastic programming scenario-based formulations, and robust optimization 6. multi-objective formulations 7. nonlinear formulations, as often found in engineering design 8. brief introduction to constraint logic programming 9. brief introduction to dynamic programming IND E 599 Notes 1 Slide 3 Computer Software I Catalyst Tools (https://catalyst.uw.edu/) I AIMMS - optimization software (http://www.aimms.com/) Ming Fang - AIMMS software consultant IND E 599 Notes 1 Slide 4 What is Mathematical Programming? Mathematical programming refers to \programming" as a \planning" activity: as in I linear programming (LP) I integer programming (IP) I mixed integer linear programming (MILP) I non-linear programming (NLP) \Optimization" is becoming more common, e.g. -
The Number Line Topic 1
Topic 1 The Number Line Lesson Tutorials Positive numbers are greater than 0. They can be written with or without a positive sign (+). +1 5 +20 10,000 Negative numbers are less than 0. They are written with a negative sign (−). − 1 − 5 − 20 − 10,000 Two numbers that are the same distance from 0 on a number line, but on opposite sides of 0, are called opposites. Integers Words Integers are the set of whole numbers and their opposites. Opposite Graph opposites When you sit across from your friend at Ź5 ź4 Ź3 Ź2 Ź1 0 1234 5 the lunch table, you negative integers positive integers sit opposite your friend. Zero is neither negative nor positive. Zero is its own opposite. EXAMPLE 1 Writing Positive and Negative Integers Write a positive or negative integer that represents the situation. a. A contestant gains 250 points on a game show. “Gains” indicates a number greater than 0. So, use a positive integer. +250, or 250 b. Gasoline freezes at 40 degrees below zero. “Below zero” indicates a number less than 0. So, use a negative integer. − 40 Write a positive or negative integer that represents the situation. 1. A hiker climbs 900 feet up a mountain. 2. You have a debt of $24. 3. A student loses 5 points for being late to class. 4. A savings account earns $10. 408 Additional Topics MMSCC6PE2_AT_01.inddSCC6PE2_AT_01.indd 408408 111/24/101/24/10 88:53:30:53:30 AAMM EXAMPLE 2 Graphing Integers Graph each integer and its opposite. Reading a. 3 Graph 3. -
Integersintegersintegers Chapter 6Chapter 6 6 Chapter 6Chapter Chapter 6Chapter Chapter 6
IntegersIntegersIntegers Chapter 6Chapter 6 Chapter 6 Chapter 6 Chapter 6 6.1 Introduction Sunita’s mother has 8 bananas. Sunita has to go for a picnic with her friends. She wants to carry 10 bananas with her. Can her mother give 10 bananas to her? She does not have enough, so she borrows 2 bananas from her neighbour to be returned later. After giving 10 bananas to Sunita, how many bananas are left with her mother? Can we say that she has zero bananas? She has no bananas with her, but has to return two to her neighbour. So when she gets some more bananas, say 6, she will return 2 and be left with 4 only. Ronald goes to the market to purchase a pen. He has only ` 12 with him but the pen costs ` 15. The shopkeeper writes ` 3 as due amount from him. He writes ` 3 in his diary to remember Ronald’s debit. But how would he remember whether ` 3 has to be given or has to be taken from Ronald? Can he express this debit by some colour or sign? Ruchika and Salma are playing a game using a number strip which is marked from 0 to 25 at equal intervals. To begin with, both of them placed a coloured token at the zero mark. Two coloured dice are placed in a bag and are taken out by them one by one. If the die is red in colour, the token is moved forward as per the number shown on throwing this die. If it is blue, the token is moved backward as per the number 2021-22 MATHEMATICS shown when this die is thrown.