Using Participatory Design to Develop a Social Robot to Measure Teen Stress
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The Dilemma of Education in Participatory Design: the Marketplace Value Vs
Session 1725 The Dilemma of Education in Participatory Design: The Marketplace Value vs. Community Value Kun-Jung Hsu Department of Construction Technology Leader University, Taiwan. Abstract The concept of “participatory planning/design” has gradually become one of the main themes in professional design and social science. However, because behavioral patterns in space design are closely related to the values of the designers concerned, the pursuit and construction of a good place is a basic and normative proposition in the proceeding of planning and design. This paper explores the dilemma of education in participatory design and reveals the contradiction between marketplace values and community values in practice. Also, this paper utilizes the production possibility curve and the choice theory of demand side to analyze the concept, value judgment, decision-making, and constraints of planning/design behavior. Introduction The ideal of advocacy planning first proposed by Davidoff in the mid 1960’s. The professional planners and designers who support this view vow to make planning for the needs of the disadvantaged groups and persons their top priority. They jointly opposed urban redevelopment policy propelled by bulldozers, and advocated the development of participatory planning methods through democratic processes. The normative discourse proposes that public space planning and design be regarded as requiring direct public participation in the decision-making processes in formulating public space. Environment-Behavior study (E-B study) adopts problem-oriented approaches that emphasize the need for interaction between design and research [6]. Following the development of E-B Study, the normative viewpoint of participatory planning and design has gradually become one of the main themes in professional design and social science [3, 7, 8]. -
Communication of Design Quarterly
Volume 1 Issue 2 January 2013 Communication of Design Quarterly Published by the Association for Computing Machinery Special Interest Group for Design of Communication ISSN: 2166-1642 Contents....................................................................................................................................................................................1 Editorial.....................................................................................................................................................................................3 Notes from the Chair............................................................................................................................................................5 SIGDOC 2013 conference...................................................................................................................................................7 Uncovering Analogness and Digitalness in Interactive Media.............................................................................8 Development Framework Components as Commonplaces..............................................................................37 I See You’re Talking #HPV: Communication Pattersn in the #HPV Stream on Twitter...............................50 Communication Design Quarterly ACM SIGDOC (Special Interest Group Design of Communication) seeks to be the premier information source for industry, management, and academia in the multidisciplinary field of the design and communication of information. It contains a -
Clarisse Sieckenius De Souza Academic Degrees Positions
Clarisse de Souza’s Short CV (as of December 2014) Clarisse Sieckenius de Souza Born 23.09.57 in Bento Gonçalves, State of Rio Grande do Sul, Brazil Academic degrees PhD, Applied Linguistics – Computational Linguistics, PUC‐Rio, 1988. MA, Portuguese Language, PUC‐Rio, 1982. BA, Written, Consecutive and Simultaneous Translation (Portuguese, English, French), PUC‐Rio, 1979. Positions 1982-1988 Head of Natural Language Database Querying Systems Design Group at EMBRATEL (Brazilian Telecommunications Company) 1987-1988 Visiting Professor at the Department of Informatics, PUC-Rio 1988-2006 Assistant/Associate Professor at the Department of Informatics, PUC-Rio 1989 Visiting Researcher at Philips Research Labs, Surrey UK (2 months) – with Donia Scott Visiting Scholar at CSLI (Center for the Study of Language and Information), Stanford 1991-1992 University (6 months) – with Terry Winograd Visiting Researcher (for short Winter visits, 1-2 months) at the Computer Science 1998…2001 Department, University of Waterloo (Canada), as part of collaboration with Tom Carey Visiting Professor at the Information Systems Department, University of Maryland Baltimore County (4 months) – with Jenny Preece 2002 Full Professor at the Department of Informatics, PUC-Rio. 2006-to date Research areas Human‐computer interaction. Semiotics and HCI. HCI theories. End User Development. Computer‐Mediated Communication. Cultural Dimensions in HCI. Awards and Distinctions 2010: ACM SIGDOC Rigo Award, “for extraordinary contributions to the field of communication design”. (http://sigdoc.acm.org/awards/rigo‐award/) 2013: Inducted to ACM SIGCHI CHI Academy. (http://www.sigchi.org/about/awards/2013‐ sigchi‐awards‐1) 2014: IFIP TC13 Pioneer in Human‐Computer Interaction (award to be handed over at INTERACT 2015 in Bamberg, September 2015 http://interact2015.org/) PhD supervising Currently principal supervisor of 4 PhD projects and co-supervisor of 2 PhD projects. -
Participatory Design of Classrooms: Infrastructuring Education Reform in K-12 Personalized Learning Programs
Journal of Learning Spaces Volume 7, Number 2. 2018 ISSN 21586195 Participatory Design of Classrooms: Infrastructuring Education Reform in K‐12 Personalized Learning Programs Julie M. Kallio University of Wisconsin ‐ Madison The redesign of the physical spaces of classrooms and schools has become a prominent feature in many K‐12, personalized learning schools, though it is often dismissed as a peripheral aspect of change. Through observations and interviews at four public schools, I examine the affordances of these new spaces and the narrative of their design. I situate these spaces‐turned‐places as pedagogical artifacts in a participatory design process to examine how educators and students create functional and meaningful learning spaces. Reframing the physical spaces in this way suggests how the spaces may be supporting the sustainability of the reform. In an ongoing inquiry into personalized learning (PL) educational reform that redesigns school systems to support reforms in urban, suburban, and rural districts, I heard student‐centered, agency‐based models of learning educators and students speak at length, often unprompted, (Rickabaugh, 2016). PL draws on progressive ideas of about the ways they had modified their classrooms and engaging students as agents in their own learning with the buildings, from knocking down walls to adding sofa chairs support of digital technologies (Patrick, Kennedy, & Powell, and lamps (Author, et al., 2015). To them, their physical 2013). Educators often use the phrase “voice and choice” as spaces held meaning toward their efforts of transform what two strategies of engaging students as agents in their teaching and learning looks like in their schools. -
Environmental Justice + Landscape Architecture: a Student's Guide
ENVIRONMENTAL JUSTICE LANDSCAPE ARCHITECTURE a students’ guide This guide was written by three masters of landscape architecture students who wanted to learn more about how landscape architecture can promote social justice and equity through design. In 2016 we became the student representatives for the ASLA's Environmental Justice Professional Practice Network so we could better connect the important work of professionals, academics, and activists working towards environmental justice with students. This guide is a response to our own desires to educate ourselves about environmental justice and share what we learned. It is a starting-off place for students - a compendium of resources, conversations, case studies, and activities students can work though and apply to their studio projects. It is a continuously evolving project and we invite you to get in touch to give us feedback, ask questions, and give us ideas for this guide. We are: Kari Spiegelhalter Cornell University Masters of Landscape Architecture 2018 [email protected] Tess Ruswick Cornell University Masters of Landscape Architecture 2018 [email protected] Patricia Noto Rhode Island School of Design Masters of Landscape Architecture 2018 [email protected] We have a long list of people to thank who helped us seek resources, gave advice, feedback and support as this guide was written. We'd like to give a huge thank you to: The ASLA Environmental Justice Professional Practice Network for helping us get this project off the ground, especially Erin McDonald, Matt Romero, Julie Stevens, -
A Framework for Organizing the Tools and Techniques of Participatory Design
A Framework for Organizing the Tools and Techniques of Participatory Design Elizabeth B.-N. Sanders, Eva Brandt* and Thomas Binder* MakeTools, LLC The Danish Center For Design Research* 183 Oakland Park Ave. The Danish Design School Columbus OH 43214 Copenhagen, Denmark [email protected] [email protected] [email protected] ABSTRACT Participatory design practices have developed The field of Participatory Design (PD) has grown rapidly significantly since the pioneering work of the 80’s over the last 20 to 30 years. For more than two decades reported in, for example, Greenbaum and Kyng (1991) non-designers have been increasingly involved in various and Schuler and Namioka (1993). Where the early work design activities through a large number of participatory was mainly conducted by researchers and was guided by design projects all over the world. The project aims in PD attempts to open up the design of ICT systems to the have developed from being mainly about ICT participation of future users, participatory design today development to today include, for instance, space design, spans across a broad spectrum of domains and makes use product development, industrial design, architecture, of a broad repertoire of tools and techniques in both service- and transformation design. As every project is commercial, community oriented and research contexts. unique, it is necessary to decide which design The tools and techniques have different origins and have approach(es), methods, tools and techniques to use in a been developed for different purposes. In the tradition of specific project. Thus many practices for how to involve Scandinavian systems design there has been a strong people in designing have been used and developed during emphasis on the cooperative aspect of participatory the years. -
Annual Report
ANNUAL REPORT 2019FISCAL YEAR ACM, the Association for Computing Machinery, is an international scientific and educational organization dedicated to advancing the arts, sciences, and applications of information technology. Letter from the President It’s been quite an eventful year and challenges posed by evolving technology. for ACM. While this annual Education has always been at the foundation of exercise allows us a moment ACM, as reflected in two recent curriculum efforts. First, “ACM’s mission to celebrate some of the many the ACM Task Force on Data Science issued “Comput- hinges on successes and achievements ing Competencies for Undergraduate Data Science Cur- creating a the Association has realized ricula.” The guidelines lay out the computing-specific over the past year, it is also an competencies that should be included when other community that opportunity to focus on new academic departments offer programs in data science encompasses and innovative ways to ensure at the undergraduate level. Second, building on the all who work in ACM remains a vibrant global success of our recent guidelines for 4-year cybersecu- the computing resource for the computing community. rity curricula, the ACM Committee for Computing Edu- ACM’s mission hinges on creating a community cation in Community Colleges created a related cur- and technology that encompasses all who work in the computing and riculum targeted at two-year programs, “Cybersecurity arena” technology arena. This year, ACM established a new Di- Curricular Guidance for Associate-Degree Programs.” versity and Inclusion Council to identify ways to create The following pages offer a sampling of the many environments that are welcoming to new perspectives ACM events and accomplishments that occurred over and will attract an even broader membership from the past fiscal year, none of which would have been around the world. -
Membership Application and Order Form
membership application and order form INSTRUCTIONS Name Please print clearly Member Number Carefully complete this application and Mailing Address return with payment by mail or fax to ACM. You must be an ACM member to City/State/Province Postal Code/Zip add the Digtal Library or ACM Books. Country q Please do not release my postal address to third parties Area Code & Daytime Phone CONTACT ACM Email Address q Yes, please send me ACM Announcements via email q No, please do not send me ACM Announcements via email phone: 1-800-342-6626 (US & Canada) +1-212-626-0500 (Global) MEMBERSHIP TYPES AND ADD-ONS Check the appropriate box(es) hours: 8:30AM - 4:30PM (US EST) q ACM Professional Membership: $99 USD fax: +1-212-944-1318 q ACM Professional Membership plus ACM Digital Library: $198 USD email: [email protected] MEMBERSHIP ADD-ONS: mail: ACM, Member Services q ACM Digital Library: $99 USD General Post Offi ce P.O. Box 30777 q ACM Books Subscription: $29 USD New York, NY 10087-0777 q Additional print publications and/or Special Interest Groups USA PUBLICATIONS Check the appropriate box and calculate amount due on reverse. PLEASE CHECK ONE For immediate processing, FAX this application to +1-212-944-1318. Issues per year Code Member Rate Air Rate * • ACM Inroads 4 178 $64 q $69 q WHAT’S NEW • Communications of the ACM 12 101 $75 q $69 q • Computing Reviews 12 104 $89 q $46 q ACM Learning Webinars keep you at the • Computing Surveys 4 103 $66 q $39 q cutting edge of the latest technical and • interactions (included in SIGCHI membership) 6 123 $84 q $42 q • Int’l Journal on Very Large Databases 6 148 $113 q $37 q technological developments. -
Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared Creativity
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2010 - Design and Complexity Jul 7th, 12:00 AM Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared Creativity Naureen Mumtaz University of Alberta, Canada Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Mumtaz, N. (2010) Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared Creativity, in Durling, D., Bousbaci, R., Chen, L, Gauthier, P., Poldma, T., Roworth-Stokes, S. and Stolterman, E (eds.), Design and Complexity - DRS International Conference 2010, 7-9 July, Montreal, Canada. https://dl.designresearchsociety.org/drs-conference-papers/drs2010/researchpapers/91 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared Creativity ________________________________________________________________ Naureen Mumtaz, University of Alberta, e-mail: [email protected] Abstract Immigration and multiculturalism are realities of the globalized world that has given rise to subcultures, which possess specialized knowledge and language that is not shared by the main culture. This increasing interaction among people from diverse cultures has produced a complex ethno-cultural mosaic that presents formidable challenges for visual communication designers’ as well to other designers. Complexity has always been part of human environments that comprises of mutually dependent social relations. Cultural diversity of designers and audience of messages in a design scenario brings complexity in the design research process. -
Participatory Design (Originally Known As 'Co-Operative Design') Is an Approach to Design That Attempts to Actively Involve All Stakeholders (E.G
Brownfields in the Classroom: Partnering with your Local University LANDCAPE ARCHITECTURE PERSPECTIVES Peter Butler Assistant Professor of Landscape Architecture Davis College of Agriculture, Natural Resources and Design West Virginia University Definition and Engaged Scholarship Participatory design (originally known as 'Co-operative Design') is an approach to design that attempts to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure that the product designed meets their needs and is usable. The term is used in a variety of fields e.g. software design, urban design, architecture, landscape architecture, product design, sustainability, project design, planning or even medicine as a way of creating environments that are more responsive and appropriate to their inhabitants' and users' cultural, emotional, spiritual and practical needs. The key attribute of participatory design is that it is a process which allows multiple voices to be heard and involved in the design, resulting in outcomes which suit a wider range of users. history- characteristics A defined methodology and systematic learning process. Multiple perspectives, diversity. Group learning process: interaction and analysis. Context specific. Facilitating experts and stakeholders. Leading to change. history-- Measuring Success Ladder of Citizen Participation (Arnstein 1969) Citizen Control Delegated Power Partnership Placation Consultation Informing Therapy Manipulation PAST EXPERIENCES: THREE MODELS Community: Ronceverte, WV- Jacob Bennett 2012 Focus of project: To revitalize Bendix Building and create community connectivity Community: 5th Ward- Wheeling, WV. Ben Stout, Josh Smith, Eric Holly 2012 Focus of project: To revitalize waterfront and industrial district Community: Beaumont Glass Site in Morgantown, WV. Sustainable Urban Redevelopment through Interpretive Design, Brownfield Reclamation and Mixed Uses. -
19 Broadening the Boundaries of Communication Design
SIGDOC ’19 Broadening the Boundaries of Communication Design The 37th ACM International Conference on the Design of Communication Portland, OR, USA October 4-6, 2019 Photo Credit: Umit Aslan Unsplash.com Contents Welcome from the Conference Chairs 3 Welcome from the Program Chairs 4 WiFi & Social Media Info 5 Registration Area Info 6 Acknowledgments 7 Policy Against Harassment at ACM Activities 9 SIGDOC Board Members 12 Best Paper Award 13 Keynote: Megan Bigelow 14 Keynote: Dr. Samantha Blackmon 15 Thursday Night Super Meetup 16 Friday Night Social Events 17 Conference Schedule 18 Workshops 22 Student Research Competition 23 Concurrent Session A 24 SIGDOC Poster Presentations 25 Concurrent Session B 26 Concurrent Session C 27 Session D 28 Session E 30 Concurrent Session F 31 Sponsors 32 CDQ Call for Papers 36 SIGDOC Career Advancement Grant 37 SIGDOC 2020 39 2 Welcome from the Conference Chairs Sarah Read, Lars Soderlund, & Julie Staggers Welcome to Portland! We hope you have an enriching and entertaining stay in the Rose City for SIGDOC 2019. We’ve chosen conference, hotel, and meeting spaces that we think reflect Portland’s unique character, and we look forward to meeting you and hearing the insights that come up during this conference. Here’s to a stimulating conference and lots of great conversations. From the Conference Chairs, Sarah Read (top right), Lars Soderlund (middle right) Julie Staggers (bottom right) 3 Welcome from the Program Chairs Dan Richards, Tim Amidon, & Ehren Helmut Pflugfelder We are pleased to share with the SIGDOC community this year’s conference program and proceedings. This year’s event is particularly notable for its international representation, with presenters either teaching or enrolled at universities in the United States, Canada, Brazil, China, and the Netherlands. -
Mapping the Range of User Roles in Open Development Games Projects
Not just users: Mapping the range of user roles in open development games projects Luke Thominet Florida International University Miami, FL, USA [email protected] ABSTRACT love what you’re doing, and they’re not playing a lot, Open video game development systems provide a useful model but they might be writing fanfction, they might be for designing an engaging user experience (UX) research project. drawing, they might be doing other things, and they’re While UX research has typically framed people simultaneously as not actually just a hardcore player. [19] research subjects and users of a technology, some work has also At the 2015 Game Developers Conference, a panel of experienced problematized each of these categorizations. For instance, UX prac- developers discussed their experiences with open development titioners have questioned the framing of people as generic users, projects. In the quote above, Jamie Cheng described how partici- and participatory design has repositioned participants as co-owners pants in these projects were doing a lot more than just playing the of the results of research. This article ofers a complimentary per- game. This paper expands on this observation to review the broad spective by applying the concept of user roles to the activity of range of roles that user-participants adopt in open development participation in open development. Open development, which is the systems. prolonged process where incomplete games are publicly released Broadly speaking, open development is publicly distributing an and iterated on based on player feedback, is fundamentally a UX incomplete game, sharing information about the game develop- research process.