FIRST PRINTING -JULY ‘96 QSrh ’ .Game Service Manual

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SEGA ENTERPRISES, INC., (USA)

- Manual No. STVV-00593 -1 Ci -1 -1 iJEW Die Hard Arcade ST-V Cartridge - Quick Setup Should be done by Service Personnel only!

Die Hard arcade software is a modular game cartridge for the ST-V Titan CabiiiX. 3% srmply insert the cartridge onto the Game Board located behind the rear service door of the Titan Cabinet. For shipping purposes, the Cartridge is inside the cash box. Here are directions for installing the game:

1) Open the rear service door of the Titan Cabinet tiy removing the two shipping screws and using the key.

2) Turn the power OFF for the Cabinet.

31 Completely insert the Game Cartridge verti- cally onto the Game Board, with the back side facing away from the Board, as Y!KX\X 11~ the adjacent photo. -4: Close the back door (of the Titan cabinet.

Die Hard Cnrtridge

5 j Turn the Power ON for the Cabinet

6) You can adjust the coin settings (Coin Assign- ments Screens) and game play options (Each Game Test Screens ) by using the Service and Test buttons. Open the Control Panel by unlocking the tlvo locks located underneath it. Swing open the C,.)ntrol Panel and note the Service and Test buttons on the hinge of the Control Panel. Push the TEST button to have the ST-V Test Menu appear. Use the Se+ce button to select a setting and Test button to enter the selection. Select Exit to finish.

7i Smplv follow the prompts on the screen. Refer I j thcx DW Hard Arcade Game Service Manual for .%I:-i!wr details.

P LACING & REMOVING THE CARTRIDGE

\Vhen removing the Cartridge, do not tr) to pull it up Ivith the Holder still remainq in a wcured statub. Slightly incline the Holder. and bend the catch tolvard the out>lde .\ppi\ ins eucessi1.e force to the Board mav cause damage such as soldering de&&, etc. You can adjust the Coin Assignments, Systems Bookkeeping, and game play ST-V TEST MENU \ optton> (Each Game Test) bv using the f Ser\-!ce ‘linci Test buttons. Open the Control MEMORY TEST C.R.T. TEST Panel b!. Lunlocking the r\vo locks located INPUT TEST underneath it. Srj,ing open the Control Panel CLOCK ADJUSTMENTS and note the Ser\,ice and Test buttons on the SYSTEM ASSIGNMENTS COIN ASSIGNMENTS hinge of the Control Panel. Push the Test SYSTEM BOOKKEEPING button tcl ha1.e the ST-V Test Menu appear. BACKUP DATA CLEAR L’se the Service button to select a setting EACH GAME TEST and Test button to enter the selection. Select [DIE HARD ARCADE 1 Exit to finish. t

--> EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON / 1. COIN ASSIGNMENTS In this mode, the setting of credit increments, etc. as against coin insertions can be changed. / \ 1) Press the Service button to bring the COIN ASSIGNMENTS ‘I->” to the desired item.

COIN CHUTE TYPE COMMON 2) Press the Test button to change the betting.

CREDIT TO START 1 CREDIT 3) After the desired setting is finished, bring the I’-->” to Exit and press the Test button. COIN:CREDIT SEl7NG #l CAUTION: COIN CHUTE #I 1 COIN 1 CREDIT Changing the contents of Coin Assignments settings results in clearing the contents of COIN CHUTE #2 1 COIN 1 CREDIT System Bookkeeping and the Bookkeeping of MANUAL SETTING each game.

--> EXIT (A) Coin Chute Type (COMMON, INDI- VIDUAL) Set this in accordance with the Cabinet Coin SELECT WITH SERVICE BUTTON AND PRESS TEST BUTrON Chute Specifications. COMMON Used for the type of the cabinet whose coin acceptance is a common type for multiple players. Regardless of the number of players, COIN 1 /COIN 2 ports are useful. INDIVIDUAL , Used for the type of the cabinet which has a COIN ASSIGNMENTS coin acceptance chute for each player. For the COIN SW port, refer to Control Panel on page INDIVIDUAL COIN CHUTE TYPE 13. CREDIT TO START 1 CREDIT (6) Credit to Start (1 CREDIT, 2 CREDITS)

COIN/CREDIT SETTING #l Sets the number of credits required when starting the game (1 CREDIT, 2 CREDITS). COIN CHUTE #I 1 COIN 1 CREDIT Note that in both settings, the number of cred- its required for CONTINUE is one.

MANUAL SE‘TTING

--> EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BU-i7ON C) Coin/Credit Setting (#l-#26) Sets the CREDIT increase increment per coin insertion. There are 26 settings from #1 to ti,‘2h, expressed in. 00 credits 3.5 against 00 COINS inserted. #26 refers to FREE PLAY. BONUS ADDER NO BONUS ADDER For details, refer to Table 1 (COMMON) and COIN CHUTE #l Table 2 (INDIVIDUAL) on the next page. MULTIPLIER COIN 1 COIN COUNTS AS 1 COIN (D) Manual Setting 1 23456769 23456769 The CREDIT’S incremental increase settings &IT as against a coin insertion are shown in further details than in (C) above (refer to MULTIPLIER 1 COIN COUNTS AS 1 COIN Table 3 on the next page). Also, note that 23456789 u-hen this MANUAL setting is performed, 23456769 the COIN/CREDIT setting becomes ineffec- ti1.e. SELECT WITH SERVICE BUlTON (E) Coin to Credit AND PRESS TEST BUlTON Determines COIN /CREDIT setting. ~.f;imlol Srrrm,q Screell- Common (F) Bonus Adder This sets how many COINS should be in- serted to obtain one SERVICE COIN. (G) Coin Chute #1/#2 Multiplier This sets how many tokens one COIN repre- sents.

MANUFACTURER’S RECOMMENDED SETTINGS FOR COIN ASSIGNMENTS AND NUMBER OF COINS COIN CHUTE #I MULTIPLIER 2 COINS, 1 CREDIT (Setting #12) CC!iN 1 COIN COUNTS AS 1 COIN 1 23456709 1 23456789 CREDiT

--> EXIT SELECT WITH SERVICE BUlTON AND PRESS TEST BUiTON NAME OF SETTING COIN CHUTE 1 COIN CHUTE 2 SETTING #l 1 COIN 1 CREDIT 1 COIN 1 CREDIT SETTING #2 1 COIN 1 CREDIT 1 COIN 2 CREDITS SETTING #3 1 COIN 1 CREDIT 1 COIN 3 CREDITS SETTING #4 1 COIN 1 CREDIT 1 COIN 4 CREDITS SETTING #5 1 COIN 1 CREDIT 1 COIN 5 CREDITS SETTING (16 1 COIN 2 CREDITS 1 COIN 2 CREDITS SETTING #7 1 COIN 2 CREDITS 1 COIN 5CREDlTS SETTING P6 1 COIN 3 CREDITS 1 COIN 3CREDlTS SETTING #9 1 COIN 4 CREDITS 1 COIN 4CREDlTS SETTING #lO 1 COIN 5 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 1 COIN 6 CRETIS 2 COINS 1 CREDIT 2 COINS 1 CREDIT 2 COINS 1 CREDIT 1 COIN 1 CREDIT SETTING 1114 2 COINS 1 CREDIT 1 COIN 2CREDlTS ‘SETTING #15 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 3 CREDITS 2 COINS 3 CREDITS SETTING #16 ! COIN 1 CREDIT 1 COIN 3CREDlTS 2 COINS 3 CREDITS SETTING #17 3 COINS 1 CREDIT 3 COINS 1 CREDIT SETTING 808 4 COINS 1 CREDIT 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 4 COINS 5 CREDITS SETTING #20 1 COIN 1 CREDIT 1 COIN 5CREDlTS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS SETTING #21 3 COINS 1 CREDIT 1 COIN 2 CREDITS 5 COINS 2 CREDITS SETTING #22 2 COINS 1 CREDIT 2 COINS 1 CREDIT 4 COINS 2 CREDITS 4 COINS 2 CREDITS 5 COINS 3 CREDITS 5 COINS 3 CREDITS SETTING #23 2 COINS 1 CREDIT 1 COIN 3 CREDITS 4 COINS 2 CREDITS 5 COINS 3 CREDITS SETTING #24 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 5 COINS 6 CREDITS SETTING #25 1 COIN 1 CREDIT 1 COIN 6 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS SETTING U26 FREE PLAY FREE PLAY - : :H ST*TION’S COIN CHUTE COIN TO CREDIT 1 COIN 1 CREDIT I ‘:OlN 1 CREDIT 2 COINS .l CREDIT I COlN 2 CREDITS 3 COINS 1 CREDIT 1 CCiN 3 CREDITS 4 COINS 1 CREDIT 1 COIN 4 CREDITS 5 COINS 1 CREDIT 1 COIN 5 CREDITS 6 COINS 1 CREDIT 1 COIN 6 CREDlTS 7 COINS 1 CREDIT 2 COINS t CREDIT 1 COIN 1 CREDIT 6 COINS 1 CREDIT 2 COIN 3 CREDITS 9 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT I COIN 1 CREDIT ADDITIONAL BONUS NO ADDITIONAL BONUS 2 COINS 2 CREDITS 2 COINS GIVE 1 EXTRA COIN 3 COIN 3 CREDITS 3 COINS GIVE 1 EXTRA COIN 4 COIN 5 CREDITS 4 COINS GIVE 1 EXTRA COIN 3 COiNS 1 CREDIT 5 CO’NS 2 CREDITS 5 COINS GIVE 1 EXTRA COIN 2 COINS 1 CREDIT 6 COINS GIVE 1 EXTRA COIN 4 COINS 2 CREDITS 7 COINS GIVE 1 EXTRA COIN 5 COINS 3 CREDITS 8 COINS GIVE 1 EXTRA COIN 1 COIN 1 CREDIT 9 COINS GIVE 1 EXTRA COIN 2 COiN 2 CREDITS 3 COINS 3 CREDITS C COINS 4 CREDITS 5 COINS 5 CREDITS COIN CHUTE Bli42 MULTIPLIER 1 COIN COUNTS AS 1 COIN FREE PW.Y 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS

TABLE 3. .Mmml Se~mq

8 - 2. SYSTEM BOOKKEEPING SYSTEM BOOKKEEPING PAGE 112 Allows for checking data such as number of COIN CHUTE #l 0 coins inserted/number of credits/time/game COIN CHUTE #2 0 frequency. COIN CHUTE #3 0 COIN CHUTE #4 0 Depending on Cabinet Type setting and Corn TOTAL COINS 0 Chute setting, the riuni&f of dlspiay items ;Ind meanings are different. COIN CREDITS 0 SERVICE CREDiTS 0 When the Coin Chute Type is COMMON TOTAL CREDITS 0 Regardless of the Cabinet Type setting, NUMBER OF GAMES 0 Items #1/#2 are displayed. TOTAL TIME ODOOHOOMOOS Displays the number of coins inserted per GAME PLAY TIME COIN 1 and COIN 2 are displayed. (When the Coin Chute Type is INDI- SERVICE BUTfON TO OTHER PAGE VIDUAL TEST BUlTON TO RETURN Depending on the Cabinet Type setting (lP- 4P), the number of items vary. Each value r -. SYSTEM BOOKEEPING for #l-#4 represents the number of coins PAGE 212 inserted by the corresponding lP-4P Play- CART Xl [i ers. The display on page 2/2 varies depend- CART X2 P j ing on the cartridge mode. Press the SER- CART 83 [’ VICE button to alternate page l/2 and 2/2. CART #4 [’ :t Press the TEST button the have the MENL CART #l CART #2 CART #3 CART #4 mode return to the screen.

NUMBER OF GAMES 7 NEWGAME 0 0 0 0 SYSTEM BOXKEEPING CONTGAME 0 0 0 0 PAGE 2/Z TOTAL GAME 0 0 0 0 NUMBER OF GAMES 0 GAME TIME NEWGAME 0 AVERAGE OMOOS OMOOS OMOOS OMOOS CONT GAME 0 LONGEST OMOOS OMOOS OMOOS OMOOS TOTAL GAME 0 SHORTEST OMOOS OMOOS OMOOS OMOOS GAME TIME OMOOS SERVICE BUTON TO OTHER PAGE AVERAGE OMOOS LONGEST OMOOS i TEST BUTTON TO RETURN / SHORTEST OMOOS .\ldli-Currrrdgr .Llude

SERVICE BCrrrON TO OTHER PAGE TEST BUTTON TO RETURN /

9 / 3. BACKUP DATA CLEAR BACKUP DATA CLEAR Clears the contents of BOOKKEEPING.

Press the SERVICE button to bring the “- SYSTEM DATA CLEAR >” to the desired item and press the TEST button to execute the desired item as fol- ALL DATA CLEAR IOM’5 --> NO CLEAR [CANCEL) (A) System Data Clear Clears the contents of SYSTEM BOOKKEEP- ING.

(B) All Data Clear

Clears each game’s BOOKKEEPING in addition to clearing the SYSTEM BOOK- SELECT WITH SERVICE BUTON AND PRESS TEST BU-I-I-ON KEEPING. Each time a new game cartridge is installed in your Titan cabinet, the back up data clear must be performed. BACKUP DATA CLEAR

(C) No Clear (CANCEL) SYSTEM DATA CLEAR

This does not execute clearing and causes --z ALL DATA CLEAR the LIENI-! mode to return to the screen. NO CLEAR (CANCEL) SYSTEM BACKUP DATA AREA CLEAR CAUTION: GAME1 BACKUP DATA AREA CLEAR GAME2 BACKUP DATA AREA CLEAR Apart from the above, the contents of GAME3 BACKUP DATA AREA CLEAR BOOKKEEPING can be cleared as in (B) GAME4 BACKUP DATA AREA CLEAR ALL DATA CLEAR above by changing the CCMFl.ETED betting of CABINET TYPE or ALONE/ MULTI of System Assignments (on page 18 in the Titan Cabinet Service Manual). SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

10 4. EACH GAME TEST

TEST hIODE Input Test I \ This test displays the state of each switch on INPUT TEST SOUND TLST the control panel. GAME ASSlliNNkNlS Sound Test BOOXXEEPINC This allows sound in the game to be tested. BACKUP DATA CLEAR OUTPUI TEST Game Assignments EXIT In this mode, game difficulty, levels, etc. can be changed (refer to screen below). Bookkeeping SELECI lITH SERVICE BUTIOH This allows for checking the selected fre- AND PRFSS TFST EJjTKN quency of each team as well as the frequencies of 1P play and Player vs. Player games. Backup Data Clear Clears the contents of BOOKKEEPING. Output Test In this mode the lamps and 7-SEG display , which are incorporated into the marquee of theTitan Video Cabinet, are tested.

1 1 5. GAME ASSIGNMENTS G,WE XSSIGNbfEhTS 1. GAME DIFFICULTY SELECT WITH SERVICE BUTTOX Range: 1-S (hardest) AND PRESS TEST BUTTOh 2. INITIAL VITALITY Range: 1 GAME DIFFIClJLlY (4) 61, 85, 43, 107, 111, 128, 146, 171 2 INITIAL VITATILITY (114) Determines the I-it&y (health) of the player’s 3 INITIAL PLAYERS (1) character at game start. 4 PAUSE BUTTON (NO-USE) 5 VIOLENCE MODE (ON) 3. INITIAL PLAYERS Rangei l-4 Number of players to start game. 4. PAUSE BUTTON Range: USE- NO-USE h1ust be set at NO-USE. This feature is not available on this game. 5. VIOLENCE MODE Range: ON-OFF Controls depiction of graphic violence during game play.

GAME FEATURES Characters have over 1000 moves. Over 30 characters., Multiple weapons, mcludinq: Hand Gun, Machine Gun, Missile Launcher, Anti- Tank rifle, Knife, Fire Axe,Broken bottle, Club, Iron Pipe, Pepper Spray, Hair Spray wl lighter (Flamethrower) Players operate characters to advance while attacking enemies with the punch and kick features and weapons. Defeat all enemies in a stage to advance to the next stage. It is possible to take weapons from the enemy and use hem. Game is over when life gauge reaches zero. Players may join the game at any time during play. Bullding map, is dispf&yed between stages.

12 P IN ASSIGNMENTS

, (he C&, Serting act ID ‘INDMDCAL.” (JAMMA) COMPONENT SIDE SoLD3R SIDE G N D GND CND GND ~~ +-jTJ -e 5 L' T 5v t5V ( NO: USED ) ( NOT 03 1 Extension I/O Port (2L12B) +12v +12v ( h'Oi USED ) ( NOI LSD I COIN METER 1 COIN METER 2 f UJIN LxKlm 1 1 ( UIIN LrCKOnT 2 ) SPEAKER (+I SPEAKER (-) ( 1X LSD ) gI$ ) GND RED BLUE SYNC. GND CND (SYX’C.) SERVICE CN 21 1P SW4 TEST ( NUT ISt.il ) lPSW5 JST 11P IP START ZP STd\RT lPSW6 iiu IF UP 2P (1P SW7) NOT USED 1P DOWN 2~ COWN 1P LEFT ZP L3FT 2P SW4 IP RIGHT 2P RI GH’I 2P SW5 iP SW1 ZP SW1 iP SW2 ZP SW?. 2P SW6 1P SW3 2P SW3 (2P SW7) NOT USED ( HP1 um ) ; pg:" ) ( GM mm ) GND GND m;- GND 56P 06tlim SW1 : Swillg/'Pi Lch sw2:st491 SW3 : Bunt/T lme out

1 3P SW1 GND t-12 3P SW2 GND 3P SW3 CN 21 4P SW1 3P START JST 11P 4P SW2 3P DOWN 4P SW3 3P UP 4P START 3P RIGHT 4P DOWN 3P LEFT 4P UP GND 4P RIGHT 4P LEFT GND

1 3 PowerCord Cannecled? c:Is Swtch ON? CO~PXl PowerCord 8 Turn on Switch r

Replace Power Supply unit. j

Install Game CartrIdge

J

TROUBLESHOOTING CHART

14 G RAPHICS IDENTIFICATION

15 P ARTS LIST There are two types of Die Hard Titan Kits. Determine if your kit is a cartridge kit, for standard Titan cabinets or a conversion kit for a Funky Head Boxer Titan Cabinet. The conversion kit contains materials to convert the control panel of the cabinet. Be sure you have requested the proper kit for your Titan cabinet prior to attemptlng installation.

Die Hard Cartridge Kit Super Major League or Virtua Fighter Remix Cabinets ITEM NO. QTY. PART NO. DESCRIPTION 1 1 STVV-00593 Service Manual 2 1 STVV-00594 Quick Start Card 3 1 610-0373-17 Die Hard Game Cartridge 4 1 STVV-00567 Control Panel Graphic 5 1 STVV-00588 Marquee Graphic 6 1 STVV-00565 LIpper Instruction Graphic 7 1 ST&00546 Lower Instruction Graphic

Die Hard Conversion Kit Funky Head Boxer Cabinets Only ITEM NO. QTY. PART NO. DESCRIPTION 1 1 STVV-00593 Service Manual 2 1 S-WV-00594 Quick Start Card 3 1 610-0373-17 Die Hard Game Cartridge -1 1 STVV-00567 Control Panel Graphic 3 1 STVV-00568 Marquee Graphic 6 1 STVV-00565 Upper Instruction Graphic 7 1 SI-VV-00566 Lower Instruction Graphic s 1 STVV-00398 Insert, Control Panel Conversion 9 1 STVV-ooos2 Control Panel Top 10 1 STVV-00201 Joystick 11 3 STVV-00200 Red Button 12 1 STVV-00223 White Button 13 1 STVV-00235 Joystick Carriage Bolts 1-l 4 STVV-00236 Joystick Nuts 16 -

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i S UPER MAJOR LEAGUE COMMENTS

SEGA has made eveq effort to ensure that this manual is accurate. If you find any errors or onus- \ions, or have other comments on the Super &Llajor League manual, please write them below. detach, and deliver this page by FAX or mail to:

SEGA ENTERPRISES INC. (USA) ATTK: Engineering Dept. 45 133 Industrial Drive Fremont, CA 94538 USA FAX: (415~ 302-1754

Comments:

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18 yo-m507cJ HAPF C~TROIS ’ 106 Giirlbch Orha ElkGmnMlh e,IL60007 Phom 64749 f4130 . 1

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