Variational Tetrahedral Mesh Generation from Discrete Volume Data Julien Dardenne, Sébastien Valette, Nicolas Siauve, Noël Burais, Rémy Prost
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Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons
A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons Eric Berberich, Arno Eigenwillig, Michael Hemmer Susan Hert, Kurt Mehlhorn, and Elmar Schomer¨ [eric|arno|hemmer|hert|mehlhorn|schoemer]@mpi-sb.mpg.de Max-Planck-Institut fur¨ Informatik, Stuhlsatzenhausweg 85 66123 Saarbruck¨ en, Germany Abstract. We give an exact geometry kernel for conic arcs, algorithms for ex- act computation with low-degree algebraic numbers, and an algorithm for com- puting the arrangement of conic arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be obtained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations. The algorithm and its implementation are complete (they can handle all cases), exact (they give the mathematically correct result), and efficient (they can handle inputs with several hundred primitives). 1 Introduction We give an exact geometry kernel for conic arcs, algorithms for exact computation with low-degree algebraic numbers, and a sweep-line algorithm for computing arrangements of curved arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be ob- tained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations (Figure 1). A regularized boolean operation is a standard boolean operation (union, intersection, complement) followed by regularization. Regularization replaces a set by the closure of its interior and eliminates dangling low-dimensional features. -
From Segmented Images to Good Quality Meshes Using Delaunay Refinement
Mesh generation Applications CGAL-mesh From Segmented Images to Good Quality Meshes using Delaunay Refinement Jean-Daniel Boissonnat INRIA Sophia-Antipolis Geometrica Project-Team Emerging Trends in Visual Computing From Segmented Images to Good Quality Meshes Grid-based methods (MC and variants) I Produces unnecessarily large meshes I Regularization and decimation are difficult tasks I Imposes dominant axis-aligned edges Mesh generation Applications CGAL-mesh A determinant step towards numerical simulations Challenges I Quality of the mesh : accurary, topological correctness, size and shape of the elements I Number of elements, processing time I Robustness issues Emerging Trends in Visual Computing From Segmented Images to Good Quality Meshes Mesh generation Applications CGAL-mesh A determinant step towards numerical simulations Challenges I Quality of the mesh : accurary, topological correctness, size and shape of the elements I Number of elements, processing time I Robustness issues Grid-based methods (MC and variants) I Produces unnecessarily large meshes I Regularization and decimation are difficult tasks I Imposes dominant axis-aligned edges Emerging Trends in Visual Computing From Segmented Images to Good Quality Meshes Mesh generation Applications CGAL-mesh Affine Voronoi diagrams and Delaunay triangulations Emerging Trends in Visual Computing From Segmented Images to Good Quality Meshes Mesh generation Applications CGAL-mesh Mesh generation by Delaunay refinement A simple greedy technique that goes back to the early 80’s [Frey, Hermeline] -
On Combinatorial Approximation Algorithms in Geometry Bruno Jartoux
On combinatorial approximation algorithms in geometry Bruno Jartoux To cite this version: Bruno Jartoux. On combinatorial approximation algorithms in geometry. Distributed, Parallel, and Cluster Computing [cs.DC]. Université Paris-Est, 2018. English. NNT : 2018PESC1078. tel- 02066140 HAL Id: tel-02066140 https://pastel.archives-ouvertes.fr/tel-02066140 Submitted on 13 Mar 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Université Paris-Est École doctorale MSTIC On Combinatorial Sur les algorithmes d’approximation Approximation combinatoires Algorithms en géométrie in Geometry Bruno Jartoux Thèse de doctorat en informatique soutenue le 12 septembre 2018. Composition du jury : Lilian Buzer ESIEE Paris Jean Cardinal Université libre de Bruxelles président du jury Guilherme Dias da Fonseca Université Clermont Auvergne rapporteur Jesús A. de Loera University of California, Davis rapporteur Frédéric Meunier École nationale des ponts et chaussées Nabil H. Mustafa ESIEE Paris directeur Vera Sacristán Universitat Politècnica de Catalunya Kasturi R. Varadarajan The University of Iowa rapporteur Last revised 16th December 2018. Thèse préparée au laboratoire d’informatique Gaspard-Monge (LIGM), équipe A3SI, dans les locaux d’ESIEE Paris. LIGM UMR 8049 ESIEE Paris Cité Descartes, bâtiment Copernic Département IT 5, boulevard Descartes Cité Descartes Champs-sur-Marne 2, boulevard Blaise-Pascal 77454 Marne-la-Vallée Cedex 2 93162 Noisy-le-Grand Cedex Bruno Jartoux 2018. -
2020 SIGACT REPORT SIGACT EC – Eric Allender, Shuchi Chawla, Nicole Immorlica, Samir Khuller (Chair), Bobby Kleinberg September 14Th, 2020
2020 SIGACT REPORT SIGACT EC – Eric Allender, Shuchi Chawla, Nicole Immorlica, Samir Khuller (chair), Bobby Kleinberg September 14th, 2020 SIGACT Mission Statement: The primary mission of ACM SIGACT (Association for Computing Machinery Special Interest Group on Algorithms and Computation Theory) is to foster and promote the discovery and dissemination of high quality research in the domain of theoretical computer science. The field of theoretical computer science is the rigorous study of all computational phenomena - natural, artificial or man-made. This includes the diverse areas of algorithms, data structures, complexity theory, distributed computation, parallel computation, VLSI, machine learning, computational biology, computational geometry, information theory, cryptography, quantum computation, computational number theory and algebra, program semantics and verification, automata theory, and the study of randomness. Work in this field is often distinguished by its emphasis on mathematical technique and rigor. 1. Awards ▪ 2020 Gödel Prize: This was awarded to Robin A. Moser and Gábor Tardos for their paper “A constructive proof of the general Lovász Local Lemma”, Journal of the ACM, Vol 57 (2), 2010. The Lovász Local Lemma (LLL) is a fundamental tool of the probabilistic method. It enables one to show the existence of certain objects even though they occur with exponentially small probability. The original proof was not algorithmic, and subsequent algorithmic versions had significant losses in parameters. This paper provides a simple, powerful algorithmic paradigm that converts almost all known applications of the LLL into randomized algorithms matching the bounds of the existence proof. The paper further gives a derandomized algorithm, a parallel algorithm, and an extension to the “lopsided” LLL. -
Mathematics of Bioinformatics ---Theory, Practice, and Applications (Part I)
Mathematics of Bioinformatics ---Theory, Practice, and Applications (Part I) Matthew He, Ph.D. Professor/Director Division of Math, Science, and Technology Nova Southeastern University, Florida, USA December 18-21, 2010, Hong Kong, China BIBM 2010 OUTLINE INTRODUCTION: FUNDAMENTAL QUESTIONS PART I : GENETIC CODES , BIOLOGICAL SEQUENCES , DNA AND PROTEIN STRUCTURES PART II: BIOLOGICAL FUNCTIONS, NETWORKS, SYSTEMS BIOLOGY AND COGNITIVE INFORMATICS TABLE OF TOPICS: PART I I. Bioinformatics and Mathematics 1.1 Introduction 12G1.2 Genet ic Co de an dMd Mat hemat ics 1.3 Mathematical Background 1.4 Converting Data to Knowledge 1.5 Big Picture: Informatics 16Chll1.6 Challenges and dP Perspect ives II. Genetic Codes, Matrices, and Symmetrical Techniques 2.1 Introduction 2.2 Matrix Theory and Symmetry Preliminaries 2.3 Genetic Codes and Matrices 2.4 Challenges and Perspectives III. Biological Sequences, Sequence Alignment, and Statistics 3.1 Introduction 3.2 Mathematical Sequences 3.3 Sequence Alignment 3.4 Sequence Analysis/Further Discussions 3.5 Challenges and Perspectives TABLE OF TOPICS: PART I IV. Structures of DNA and Knot Theory 4.1 Introduction 4.2 Knot Theory Preliminaries 4.3 DNA Knots and Links 4.4 Challenggpes and Perspectives V. Protein Structures, Geometry, and Topology 51I5.1 In tro duc tion 5.2 Computational Geometry and Topology 5.3 Protein Structures and Prediction 5.4 Statistical Approach and Discussions 5. 5 Cha llenges an d Perspec tives TABLE OF TOPICS: PART II VI. Biological Networks and Graph Theory 6. 1 Introduction 6.2 Graph Theory and Network Topology 6.3 Models of Biological Networks 6.4 Challenges and Perspectives VII. -
Polyhedral Mesh Generation and a Treatise on Concave Geometrical Edges
Available online at www.sciencedirect.com ScienceDirect Procedia Engineering 124 ( 2015 ) 174 – 186 24th International Meshing Roundtable (IMR24) Polyhedral Mesh Generation and A Treatise on Concave Geometrical Edges Sang Yong Leea,* aKEPCO International Nuclear Graduate School, 658-91 Haemaji-ro Seosaeng-myeon Ulju-gun, Ulsan 689-882, Republic of Korea Abstract Three methods are investigated to remove the concavity at the boundary edges and/or vertices during polyhedral mesh generation by a dual mesh method. The non-manifold elements insertion method is the first method examined. Concavity can be removed by inserting non-manifold surfaces along the concave edges and using them as an internal boundary before applying Delaunay mesh generation. Conical cell decomposition/bisection is the second method examined. Any concave polyhedral cell is decomposed into polygonal conical cells first, with the polygonal primal edge cut-face as the base and the dual vertex on the boundary as the apex. The bisection of the concave polygonal conical cell along the concave edge is done. Finally the cut-along-concave-edge method is examined. Every concave polyhedral cell is cut along the concave edges. If a cut cell is still concave, then it is cut once more. The first method is very promising but not many mesh generators can handle the non-manifold surfaces especially for complex geometries. The second method is applicable to any concave cell with a rather simple procedure but the decomposed cells are too small compared to neighbor non-decomposed cells. Therefore, it may cause some problems during the numerical analysis application. The cut-along-concave-edge method is the most viable method at this time. -
Tetrahedral Meshing in the Wild
Tetrahedral Meshing in the Wild YIXIN HU, New York University QINGNAN ZHOU, Adobe Research XIFENG GAO, New York University ALEC JACOBSON, University of Toronto DENIS ZORIN, New York University DANIELE PANOZZO, New York University Fig. 1. A selection of the ten thousand meshes in the wild tetrahedralized by our novel tetrahedral meshing technique. We propose a novel tetrahedral meshing technique that is unconditionally Additional Key Words and Phrases: Mesh Generation, Tetrahedral Meshing, robust, requires no user interaction, and can directly convert a triangle soup Robust Geometry Processing into an analysis-ready volumetric mesh. The approach is based on several core principles: (1) initial mesh construction based on a fully robust, yet ACM Reference Format: eicient, iltered exact computation (2) explicit (automatic or user-deined) Yixin Hu, Qingnan Zhou, Xifeng Gao, Alec Jacobson, Denis Zorin, and Daniele tolerancing of the mesh relative to the surface input (3) iterative mesh Panozzo. 2018. Tetrahedral Meshing in the Wild . ACM Trans. Graph. 37, 4, improvement with guarantees, at every step, of the output validity. The Article 1 (August 2018), 14 pages. https://doi.org/10.1145/3197517.3201353 quality of the resulting mesh is a direct function of the target mesh size and allowed tolerance: increasing allowed deviation from the initial mesh and 1 INTRODUCTION decreasing the target edge length both lead to higher mesh quality. Our approach enables łblack-boxž analysis, i.e. it allows to automatically Triangulating the interior of a shape is a fundamental subroutine in solve partial diferential equations on geometrical models available in the 2D and 3D geometric computation. -
A Parallel Mesh Generator in 3D/4D
Portland State University PDXScholar Portland Institute for Computational Science Publications Portland Institute for Computational Science 2018 A Parallel Mesh Generator in 3D/4D Kirill Voronin Portland State University, [email protected] Follow this and additional works at: https://pdxscholar.library.pdx.edu/pics_pub Part of the Theory and Algorithms Commons Let us know how access to this document benefits ou.y Citation Details Voronin, Kirill, "A Parallel Mesh Generator in 3D/4D" (2018). Portland Institute for Computational Science Publications. 11. https://pdxscholar.library.pdx.edu/pics_pub/11 This Pre-Print is brought to you for free and open access. It has been accepted for inclusion in Portland Institute for Computational Science Publications by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. A parallel mesh generator in 3D/4D∗ Kirill Voronin Portland State University [email protected] Abstract In the report a parallel mesh generator in 3d/4d is presented. The mesh generator was developed as a part of the research project on space-time discretizations for partial differential equations in the least-squares setting. The generator is capable of constructing meshes for space-time cylinders built on an arbitrary 3d space mesh in parallel. The parallel implementation was created in the form of an extension of the finite element software MFEM. The code is publicly available in the Github repository [1]. Introduction Finite element method is nowadays a common approach for solving various application problems in physics which is known first of all for its easy-to-implement methodology. -
Polyhedral Mesh Generation
POLYHEDRAL MESH GENERATION W. Oaks1, S. Paoletti2 adapco Ltd, 60 Broadhollow Road, Melville 11747 New York, USA [email protected], [email protected] ABSTRACT A new methodology to generate a hex-dominant mesh is presented. From a closed surface and an initial all-hex mesh that contains the closed surface, the proposed algorithm generates, by intersection, a new mostly-hex mesh that includes polyhedra located at the boundary of the geometrical domain. The polyhedra may be used as cells if the field simulation solver supports them or be decomposed into hexahedra and pyramids using a generalized mid-point-subdivision technique. This methodology is currently used to provide hex-dominant automatic mesh generation in the preprocessor pro*am of the CFD code STAR-CD. Keywords: mesh generation, polyhedra, hexahedra, mid-point-subdivision, computational geometry. 1. INTRODUCTION to create a mesh that satisfies the boundary constraint, while the second family does not require a quadrilateral In the past decade automatic mesh generation has received surface mesh. Its creation becomes part of the generation significant attention from researchers both in academia and process. in the industry with the result of considerable advances in The first family of methodologies such as spatial twist understanding the underlying topological and geometrical continuum STC and related whisker weaving [1], properties of meshes. hexahedral advancing-front [2], rely on a proof of existence Most of the practical methodologies that have been [3],[4] for combinatorial hexahedral meshes whose only developed rely on using simplical cells such as triangles in requirement is an even number of quadrilaterals on the 2D and tetrahedra in 3D, due to the availability of relatively boundary surface. -
Computational Geometry and Computer Graphics by Dobkin
Computational Geometry and Computer Graphics David P. Dobkin+ Department of Computer Science Princeton University Princeton, NJ 08544 ABSTRACT Computer graphics is a de®ning application for computational geometry. The interaction between these ®elds is explored through two scenarios. Spatial subdivisions studied from the viewpoint of computa- tional geometry are shown to have found application in computer graph- ics. Hidden surface removal problems of computer graphics have led to sweepline and area subdivision algorithms in computational geometry. The paper ends with two promising research areas with practical applica- tions: precise computation and polyhedral decomposition. 1. Introduction Computational geometry and computer graphics both consider geometric phenomena as they relate to computing. Computational geometry provides a theoretical foundation involving the study of algorithms and data structures for doing geometric computations. Computer graphics concerns the practical development of the software, hardware and algorithms necessary to create graphics (i.e. to display geometry) on the computer screen. At the interface lie many common problems which each discipline must solve to reach its goal. The techniques of the ®eld are often similar, sometimes dif- ferent. And, each ®elds has built a set of paradigms from which to operate. Thus, it is natural to ask the question: How do computer graphics and computational geometry interact? It is this question that motivates this paper. I explore here life at the interface between computational geometry and computer graphics. Rather than striving for completeness (see e.g. Yao [Ya] for a broader survey), I consider in detail two scenarios in which the two ®elds have overlapped. The goal is to trace the development of the ideas used in the two areas and to document the movement back and forth. -
Parallel Adaptive Mesh Generation and Decomposition
Purdue University Purdue e-Pubs Department of Computer Science Technical Reports Department of Computer Science 1995 Parallel Adaptive Mesh Generation and Decomposition Poting Wu Elias N. Houstis Purdue University, [email protected] Report Number: 95-012 Wu, Poting and Houstis, Elias N., "Parallel Adaptive Mesh Generation and Decomposition" (1995). Department of Computer Science Technical Reports. Paper 1190. https://docs.lib.purdue.edu/cstech/1190 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. PARALLEL ADAPTIVE MESH GENERAnON AND DECOMPOSITION Poling Wu Elias N. HOlISm Department of Computer Sciences Purdue University West Lafayette, IN 47907 CSD·TR·9S..()12 February 1995 Parallel Adaptive Mesh Generation and Decomposition Poting Wu and Elias N. Houstis Department of Computer Sciences Purdue University West Lafayette, Indiana 47907-1398, U.S.A. e-mail: [email protected] October, 1994 Abstract An important class of methodologies for the parallel processing of computational models defined on some discrete geometric data structures (i.e., meshes, grids) is the so called geometry decomposition or splitting approach. Compared to the sequential processing of such models, the geometry splitting parallel methodology requires an additional computational phase. It consists of the decomposition of the associated geometric data structure into a number of balanced subdomains that satisfy a number of conditions that ensure the load balancing and minimum communication requirement of the underlying computations on a parallel hardware platform. It is well known that the implementation of the mesh decomposition phase requires the solution of a computationally intensive problem.