An Introduction to Subtyping
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An Extended Theory of Primitive Objects: First Order System Luigi Liquori
An extended Theory of Primitive Objects: First order system Luigi Liquori To cite this version: Luigi Liquori. An extended Theory of Primitive Objects: First order system. ECOOP, Jun 1997, Jyvaskyla, Finland. pp.146-169, 10.1007/BFb0053378. hal-01154568 HAL Id: hal-01154568 https://hal.inria.fr/hal-01154568 Submitted on 22 May 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. An Extended Theory of Primitive Objects: First Order System Luigi Liquori ? Dip. Informatica, Universit`adi Torino, C.so Svizzera 185, I-10149 Torino, Italy e-mail: [email protected] Abstract. We investigate a first-order extension of the Theory of Prim- itive Objects of [5] that supports method extension in presence of object subsumption. Extension is the ability of modifying the behavior of an ob- ject by adding new methods (and inheriting the existing ones). Object subsumption allows to use objects with a bigger interface in a context expecting another object with a smaller interface. This extended calcu- lus has a sound type system which allows static detection of run-time errors such as message-not-understood, \width" subtyping and a typed equational theory on objects. -
Metaobject Protocols: Why We Want Them and What Else They Can Do
Metaobject protocols: Why we want them and what else they can do Gregor Kiczales, J.Michael Ashley, Luis Rodriguez, Amin Vahdat, and Daniel G. Bobrow Published in A. Paepcke, editor, Object-Oriented Programming: The CLOS Perspective, pages 101 ¾ 118. The MIT Press, Cambridge, MA, 1993. © Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. Metaob ject Proto cols WhyWeWant Them and What Else They Can Do App ears in Object OrientedProgramming: The CLOS Perspective c Copyright 1993 MIT Press Gregor Kiczales, J. Michael Ashley, Luis Ro driguez, Amin Vahdat and Daniel G. Bobrow Original ly conceivedasaneat idea that could help solve problems in the design and implementation of CLOS, the metaobject protocol framework now appears to have applicability to a wide range of problems that come up in high-level languages. This chapter sketches this wider potential, by drawing an analogy to ordinary language design, by presenting some early design principles, and by presenting an overview of three new metaobject protcols we have designed that, respectively, control the semantics of Scheme, the compilation of Scheme, and the static paral lelization of Scheme programs. Intro duction The CLOS Metaob ject Proto col MOP was motivated by the tension b etween, what at the time, seemed liketwo con icting desires. The rst was to have a relatively small but p owerful language for doing ob ject-oriented programming in Lisp. The second was to satisfy what seemed to b e a large numb er of user demands, including: compatibility with previous languages, p erformance compara- ble to or b etter than previous implementations and extensibility to allow further exp erimentation with ob ject-oriented concepts see Chapter 2 for examples of directions in which ob ject-oriented techniques might b e pushed. -
On Model Subtyping Cl´Ement Guy, Benoit Combemale, Steven Derrien, James Steel, Jean-Marc J´Ez´Equel
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by HAL-Rennes 1 On Model Subtyping Cl´ement Guy, Benoit Combemale, Steven Derrien, James Steel, Jean-Marc J´ez´equel To cite this version: Cl´ement Guy, Benoit Combemale, Steven Derrien, James Steel, Jean-Marc J´ez´equel.On Model Subtyping. ECMFA - 8th European Conference on Modelling Foundations and Applications, Jul 2012, Kgs. Lyngby, Denmark. 2012. <hal-00695034> HAL Id: hal-00695034 https://hal.inria.fr/hal-00695034 Submitted on 7 May 2012 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. On Model Subtyping Clément Guy1, Benoit Combemale1, Steven Derrien1, Jim R. H. Steel2, and Jean-Marc Jézéquel1 1 University of Rennes1, IRISA/INRIA, France 2 University of Queensland, Australia Abstract. Various approaches have recently been proposed to ease the manipu- lation of models for specific purposes (e.g., automatic model adaptation or reuse of model transformations). Such approaches raise the need for a unified theory that would ease their combination, but would also outline the scope of what can be expected in terms of engineering to put model manipulation into action. -
250P: Computer Systems Architecture Lecture 10: Caches
250P: Computer Systems Architecture Lecture 10: Caches Anton Burtsev April, 2021 The Cache Hierarchy Core L1 L2 L3 Off-chip memory 2 Accessing the Cache Byte address 101000 Offset 8-byte words 8 words: 3 index bits Direct-mapped cache: each address maps to a unique address Sets Data array 3 The Tag Array Byte address 101000 Tag 8-byte words Compare Direct-mapped cache: each address maps to a unique address Tag array Data array 4 Increasing Line Size Byte address A large cache line size smaller tag array, fewer misses because of spatial locality 10100000 32-byte cache Tag Offset line size or block size Tag array Data array 5 Associativity Byte address Set associativity fewer conflicts; wasted power because multiple data and tags are read 10100000 Tag Way-1 Way-2 Tag array Data array Compare 6 Example • 32 KB 4-way set-associative data cache array with 32 byte line sizes • How many sets? • How many index bits, offset bits, tag bits? • How large is the tag array? 7 Types of Cache Misses • Compulsory misses: happens the first time a memory word is accessed – the misses for an infinite cache • Capacity misses: happens because the program touched many other words before re-touching the same word – the misses for a fully-associative cache • Conflict misses: happens because two words map to the same location in the cache – the misses generated while moving from a fully-associative to a direct-mapped cache • Sidenote: can a fully-associative cache have more misses than a direct-mapped cache of the same size? 8 Reducing Miss Rate • Large block -
Safety Properties Liveness Properties
Computer security Goal: prevent bad things from happening PLDI’06 Tutorial T1: Clients not paying for services Enforcing and Expressing Security Critical service unavailable with Programming Languages Confidential information leaked Important information damaged System used to violate laws (e.g., copyright) Andrew Myers Conventional security mechanisms aren’t Cornell University up to the challenge http://www.cs.cornell.edu/andru PLDI Tutorial: Enforcing and Expressing Security with Programming Languages - Andrew Myers 2 Harder & more important Language-based security In the ’70s, computing systems were isolated. Conventional security: program is black box software updates done infrequently by an experienced Encryption administrator. Firewalls you trusted the (few) programs you ran. System calls/privileged mode physical access was required. Process-level privilege and permissions-based access control crashes and outages didn’t cost billions. The Internet has changed all of this. Prevents addressing important security issues: Downloaded and mobile code we depend upon the infrastructure for everyday services you have no idea what programs do. Buffer overruns and other safety problems software is constantly updated – sometimes without your knowledge Extensible systems or consent. Application-level security policies a hacker in the Philippines is as close as your neighbor. System-level security validation everything is executable (e.g., web pages, email). Languages and compilers to the rescue! PLDI Tutorial: Enforcing -
Chapter 2 Basics of Scanning And
Chapter 2 Basics of Scanning and Conventional Programming in Java In this chapter, we will introduce you to an initial set of Java features, the equivalent of which you should have seen in your CS-1 class; the separation of problem, representation, algorithm and program – four concepts you have probably seen in your CS-1 class; style rules with which you are probably familiar, and scanning - a general class of problems we see in both computer science and other fields. Each chapter is associated with an animating recorded PowerPoint presentation and a YouTube video created from the presentation. It is meant to be a transcript of the associated presentation that contains little graphics and thus can be read even on a small device. You should refer to the associated material if you feel the need for a different instruction medium. Also associated with each chapter is hyperlinked code examples presented here. References to previously presented code modules are links that can be traversed to remind you of the details. The resources for this chapter are: PowerPoint Presentation YouTube Video Code Examples Algorithms and Representation Four concepts we explicitly or implicitly encounter while programming are problems, representations, algorithms and programs. Programs, of course, are instructions executed by the computer. Problems are what we try to solve when we write programs. Usually we do not go directly from problems to programs. Two intermediate steps are creating algorithms and identifying representations. Algorithms are sequences of steps to solve problems. So are programs. Thus, all programs are algorithms but the reverse is not true. -
BALANCING the Eulisp METAOBJECT PROTOCOL
LISP AND SYMBOLIC COMPUTATION An International Journal c Kluwer Academic Publishers Manufactured in The Netherlands Balancing the EuLisp Metaob ject Proto col y HARRY BRETTHAUER bretthauergmdde JURGEN KOPP koppgmdde German National Research Center for Computer Science GMD PO Box W Sankt Augustin FRG HARLEY DAVIS davisilogfr ILOG SA avenue Gal lieni Gentil ly France KEITH PLAYFORD kjpmathsbathacuk School of Mathematical Sciences University of Bath Bath BA AY UK Keywords Ob jectoriented Programming Language Design Abstract The challenge for the metaob ject proto col designer is to balance the con icting demands of eciency simplici ty and extensibil ity It is imp ossible to know all desired extensions in advance some of them will require greater functionality while oth ers require greater eciency In addition the proto col itself must b e suciently simple that it can b e fully do cumented and understo o d by those who need to use it This pap er presents the framework of a metaob ject proto col for EuLisp which provides expressiveness by a multileveled proto col and achieves eciency by static semantics for predened metaob jects and mo dularizin g their op erations The EuLisp mo dule system supp orts global optimizations of metaob ject applicati ons The metaob ject system itself is structured into mo dules taking into account the consequences for the compiler It provides introsp ective op erations as well as extension interfaces for various functionaliti es including new inheritance allo cation and slot access semantics While -
Third Party Channels How to Set Them up – Pros and Cons
Third Party Channels How to Set Them Up – Pros and Cons Steve Milo, Managing Director Vacation Rental Pros, Property Manager Cell: (904) 707.1487 [email protected] Company Summary • Business started in June, 2006 First employee hired in late 2007. • Today Manage 950 properties in North East Florida and South West Florida in resort ocean areas with mostly Saturday arrivals and/or Saturday departures and minimum stays (not urban). • Hub and Spoke Model. Central office is in Ponte Vedra Beach (Accounting, Sales & Marketing). Operations office in St Augustine Beach, Ft. Myers Beach and Orlando (model home). Total company wide - 69 employees (61 full time, 8 part time) • Acquired 3 companies in 2014. The PROS of AirBNB Free to list your properties. 3% fee per booking (they pay cc fee) Customer base is different & sticky – young, urban & foreign. Smaller properties book better than larger properties. Good generator of off-season bookings. Does not require Rate Parity. Can add fees to the rent. All bookings are direct online (no phone calls). You get to review the guest who stayed in your property. The Cons of AirBNB Labor intensive. Time consuming admin. 24 hour response. Not designed for larger property managers. Content & Prices are static (only calendar has data feed). Closed Communication (only through Airbnb). Customers want more hand holding, concierge type service. “Rate Terms” not easy. Only one minimum stay, No minimum age ability. No easy way to add fees (pets, damage waiver, booking fee). Need to add fees into nightly rates. Why Booking.com? Why not Booking.com? Owned by Priceline. -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
Cyclone: a Type-Safe Dialect of C∗
Cyclone: A Type-Safe Dialect of C∗ Dan Grossman Michael Hicks Trevor Jim Greg Morrisett If any bug has achieved celebrity status, it is the • In C, an array of structs will be laid out contigu- buffer overflow. It made front-page news as early ously in memory, which is good for cache locality. as 1987, as the enabler of the Morris worm, the first In Java, the decision of how to lay out an array worm to spread through the Internet. In recent years, of objects is made by the compiler, and probably attacks exploiting buffer overflows have become more has indirections. frequent, and more virulent. This year, for exam- ple, the Witty worm was released to the wild less • C has data types that match hardware data than 48 hours after a buffer overflow vulnerability types and operations. Java abstracts from the was publicly announced; in 45 minutes, it infected hardware (“write once, run anywhere”). the entire world-wide population of 12,000 machines running the vulnerable programs. • C has manual memory management, whereas Notably, buffer overflows are a problem only for the Java has garbage collection. Garbage collec- C and C++ languages—Java and other “safe” lan- tion is safe and convenient, but places little con- guages have built-in protection against them. More- trol over performance in the hands of the pro- over, buffer overflows appear in C programs written grammer, and indeed encourages an allocation- by expert programmers who are security concious— intensive style. programs such as OpenSSH, Kerberos, and the com- In short, C programmers can see the costs of their mercial intrusion detection programs that were the programs simply by looking at them, and they can target of Witty. -
Cs164: Introduction to Programming Languages and Compilers
Lecture 19 Flow Analysis flow analysis in prolog; applications of flow analysis Ras Bodik Hack Your Language! CS164: Introduction to Programming Ali and Mangpo Languages and Compilers, Spring 2013 UC Berkeley 1 Today Static program analysis what it computes and how are its results used Points-to analysis analysis for understanding flow of pointer values Andersen’s algorithm approximation of programs: how and why Andersen’s algorithm in Prolog points-to analysis expressed via just four deduction rules Andersen’s algorithm via CYK parsing (optional) expressed as CYK parsing of a graph representing the pgm Static Analysis of Programs definition and motivation 3 Static program analysis Computes program properties used by a range of clients: compiler optimizers, static debuggers, security audit tools, IDEs, … Static analysis == at compile time – that is, prior to seeing the actual input ==> analysis answer must be correct for all possible inputs Sample program properties: does variable x has a constant value (for all inputs)? does foo() return a table (whenever called, on all inputs)? 4 Client 1: Program Optimization Optimize program by finding constant subexpressions Ex: replace x[i] with x[1] if we know that i is always 1. This optimizations saves the address computation. This analysis is called constant propagation i = 2 … i = i+2 … if (…) { …} … x[i] = x[i-1] 5 Client 2: Find security vulnerabilities One specific analysis: find broken sanitization In a web server program, as whether a value can flow from POST (untrusted source) to the SQL interpreter (trusted sink) without passing through the cgi.escape() sanitizer? This is taint analysis. -
POINTER (IN C/C++) What Is a Pointer?
POINTER (IN C/C++) What is a pointer? Variable in a program is something with a name, the value of which can vary. The way the compiler and linker handles this is that it assigns a specific block of memory within the computer to hold the value of that variable. • The left side is the value in memory. • The right side is the address of that memory Dereferencing: • int bar = *foo_ptr; • *foo_ptr = 42; // set foo to 42 which is also effect bar = 42 • To dereference ted, go to memory address of 1776, the value contain in that is 25 which is what we need. Differences between & and * & is the reference operator and can be read as "address of“ * is the dereference operator and can be read as "value pointed by" A variable referenced with & can be dereferenced with *. • Andy = 25; • Ted = &andy; All expressions below are true: • andy == 25 // true • &andy == 1776 // true • ted == 1776 // true • *ted == 25 // true How to declare pointer? • Type + “*” + name of variable. • Example: int * number; • char * c; • • number or c is a variable is called a pointer variable How to use pointer? • int foo; • int *foo_ptr = &foo; • foo_ptr is declared as a pointer to int. We have initialized it to point to foo. • foo occupies some memory. Its location in memory is called its address. &foo is the address of foo Assignment and pointer: • int *foo_pr = 5; // wrong • int foo = 5; • int *foo_pr = &foo; // correct way Change the pointer to the next memory block: • int foo = 5; • int *foo_pr = &foo; • foo_pr ++; Pointer arithmetics • char *mychar; // sizeof 1 byte • short *myshort; // sizeof 2 bytes • long *mylong; // sizeof 4 byts • mychar++; // increase by 1 byte • myshort++; // increase by 2 bytes • mylong++; // increase by 4 bytes Increase pointer is different from increase the dereference • *P++; // unary operation: go to the address of the pointer then increase its address and return a value • (*P)++; // get the value from the address of p then increase the value by 1 Arrays: • int array[] = {45,46,47}; • we can call the first element in the array by saying: *array or array[0].