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Credits

Writer Matthew Sprange

Layout & Graphic Design Will Chapman

Interior Illustrations Interior Illustrations Copyright ltd. Used under licence

Cover Illustration Carl Critchlow

Borders and Box Art Playtesters Scott Clark Special thanks to the members of ’s forums and Kickstarter backers. Special Thanks Ben Smith, Jason Kingsley & Pete Wells Revised 11th 2013

Judge ™ ©2013 Rebellion Developments Ltd. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Rebellion Developments Ltd. No portion of this work may be reproduced in any form without written permission. This material is protected under the copyright laws of the United Kingdom and of the United States. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental. Credits Contents Introduction 4 Rulebook Changes and Additions 5 Equipment 8 Block War Forces 13 Mercenaries 33 New Rules 50 New Talents 52 New Psi Talents 57 Vehicles 59 Blood on the Streets Campaigns 73 Famous Firefights 79 Scenarios 88 Block Wars 94 Tour of the Justice Department 99 The Undercity 103 Brit-Cit 109 Cal Hab 115 Atlantis 117 kickstarter backers 123 4 ofottos o h ras f eaCt Oe Our One. Mega-City of roads the to confrontations your take you as traffic of out and in zipping and bullets be will dodging mph, over You200 Megwaysat down charge to able units. other and characters very, powerful some very with along Dredd, Judge of games playing of ways new some introduce also will supplement This set to your battlesandcampaigns. which in locations exciting more and scenarios, new many more forces, existing for feature characters new of will lots factions, it complete, When direction. every in games, your expanding about all is War Block Dredd miniaturesgame. Welcome to Block War, the first supplement for the Judge more War few months! next adding the over Block guidance, continually and help full your be with material, the will not We is supplement. This Note: Important Introduction to your miniaturesgaming! dimensions new bringing excitement, with supercharged yourinto ownbring games, supplement this youfind will Whatever elements you decide to draw from Block War to And thentherearetheDarkJudges… Mega-City of One. menaces ever-growing the combat help to Tank Prowl Manta mighty the and Wagons Pat with available,are along judges specialist War!).New Block a involvedin everyone arrest to judges using at hand their (braveriot the in try playersup to caught like force might two one blocks of trying to prove which is best, or another Wars,YouBlock in part take to able be as also either will homes builttosolve thecity’s housingcrisis. from mobile One,mo-pads, massive to Mega-City bike Lawmaster famous in the find can you that vehicles of manner all cover to expanded be will range miniatures 5 if the vehicle model has The process ofzombies process creating The The Mutant mercenary should have Armour +0. Armour have mercenaryshould Mutant The • The Dead rule is not just an attack. from any source, suffers damage used whenever a zombie The Zombie Master/Mistress has around Hits zombies 3 makes – them being tough! special rule the new below; they have Ion addition, A Fattie may never use a Jetpack, Bat Power Glider, just are They Suit. Chameleon or Gun Sucker Board, too big! A Fattie can ride in a vehicle single and Crew will count or as Passenger a been suitably modified/converted. Otherwise a Fattie Fattie a Otherwise modified/converted. suitably been may not ride in a vehicle unless flatbed the as there (such sit to them for model the on is place a suitable of a Sloth Cargo Hauler – and no, they may not sit on the roof!). Fatties cannot use ladders at all, and may only use elevators and grav chutes that are enough for the model! physically large Zombie Horde should clarifications additions, and changes following The Horde. be applied to all models in the Zombie • • Beauties!: my Rise Rise! Zombie but Master/ a out powerful is one, a drawn long, Mistress can sometimes reanimate a been blasted to pieces. The zombie Zombie Master/Mistress can that has automatically try to reanimate any zombie that has been destroyed. The zombie must been have destroyed within 12” of the Zombie Master/Mistress’ in this currentturn or the position, last (you might find it handy to lay a destroyed zombie model on its side if you are hoping to a die do and this). add Roll the Zombie Master/Mistress’ IfLevel. the result is more than ten, the zombie model is placed back on the table and will be to ready take actions turn.in the next Cursed Earth Desperadoes Cursed Earth additional wear may mutation Armour the taking Mutants armour – however, you must choose to armour’s use score or either that the of the mutation. You gain bonus a to your +1 Armour score if you combine additional armour with the mutation. Mercenaries Fattie Stampede The following changes applied to all Fatties. and clarifications should be • • •

the target must make an Agility check at the start start the at check Agility an make must target the Models on Boards Power may also use grenades but perform not Melee actions. may Rulebook Changes and Additions and Changes Rulebook A model on fire must make a successful Will check at the start of its phase in order to take actions normally in its Phase. If it fails, it will two Special actions just trying to beat out the automatically flames – perform it will also however, be able to re-roll its Agility check that phase. taking more damage in order to avoid ravage it, and it will automatically lose a Hit. A successful successful A ofHit. a each lose of its Ifphases. automatically it the to will fails, flames continue it and it, ravage out. dying flames the in result will check Agility This may not be used with weapons that have the Spray special rule. Accurate Trait From this point, the Mercenary is considered a permanent a considered is Mercenary the point, this From member begin ofand to may earn the force in way, every Experience Points. If a Justice Department force takes a Mercenary in a game a in Mercenary a takes force Department Justice Ifa spend may and the twice they player the survive, amount of Credits the Mercenary is worth and have it attached permanently to his the force. However, Mercenary must be of a lower Level in the force. currently than the highest Levelled model Permanent Secondment Sector House squads and patrols parameters that guide which judges are have assigned to street tightly defined duties on a permanent Sector basis. However, Chiefs do have the authority to override these parameters, if may they judges Certainspecialist cause. sufficient is there feel work very well with an existing team, for example, or a patrol be may assigned to a very rough part of the sector, firepower. necessitating an increase in available Powerful incendiary devices, fire bombs are useful tools for for tools useful are bombs fire devices, incendiary Powerful struck being After cover. under buried enemies out burning by a fire bomb, regardless of whether any damage caused, was Firebombs of the text Replace the firebomb with the following. • Equipment The following changes chapter. applied to the Equipment and clarifications should be 6 cheap, you get loadsforyour money,are andthey looksuitablyThey fastandvicious! games. Mantic from Ghouls plastic the using recommend we tabletop, the on zombies super Torepresent Super ZombieModels a9or10. It Talents, itwillsucceedonanaturalrollof Heroes, no matter how many battles they survive.a super zombie If is trying to Spot an enemy using the Stealthy Does Mindless: Super zombies automatically win all Will checks and cannot However,be Arrested. they can never become thistotalis10ormore, removeresults. thesuperzombieasacasualty. If a super zombie is rammed by a vehicle,all Gas weapons. roll the vehicle’s If but total their Ramming Dice as normal, ignore will zombies Super roll. dice this to added being Damage the double rules special ExplosiveSmasher Blast, or the Damage being dealt. On a 10 or more, the super zombie is removed as a casualty. Weapons that are able to use the add and dice one roll attack, an by hit is zombie.zombie super superWhenever a a destroy to hard is It Flesh: Dead Class: Minion vitality thatgreatly increasestheirspeedandreactions. rare a with creations his instil can practitioner talented a zombie, a create that to experiment and improve is always present. By manipulating the dead energies urgethe – enough not Foris Masters,Zombie many simplycorpses reanimating Super Zombie Zombie Super 5” Move +1 Agility

- Shoot +1 Melee 2D Melee Dice 50 Credits - Will - Armour - Hits 7 Effect Doing Time: The model is duty sentenced and from sent the to It the removed iso-cubes. is Permantly campaign roll on the injury table. the model is shot during escape. but Shot During Escape: As breakout beow, Breakout: The model is sent to the cubes but evetually escapes. Roll one die. On a 1-3 it game before returningmisses to On the a force. one 4-7, two games are missed and on an 8 three or games more, are missed. Escaped: The model ships out of the clutches of It to returnsthe cubes. on its way to the the law force immediately. The Gorilla Gangster should Shoot have +2, Hits 4, and the following Talents: DirtyAgile, Fighting, and Light Foot. force. a in once present be only may Lee) Stan and Fergee DeMarco, Judge as (such characters named All Judges do not use the Special Rules in The Mall scenario. use the Special Rules do not Judges Leg Shot will not work on vehicles (no !), but will work on Gliders (it hurts!). models using Jetpacks, Power Boards and Bat 1-6 7-8 9 10 Dice Roll

• Mercenaries • If roll a die After the a game, model is arrested in from a the campaign, as table it a immediately is casualty. removed and see what happens to it! on the table below • Arrests in Campaigns Scenarios clarifications should be applied to the Scenarios chapter. and changes The following These changes give a small advantage to the winner and the encourage use ofa small advantage These give changes They also limit Mercenaries. the rate at small skirmishes in the streets. from what are essentially which a successful force can grow Mercenaries that survive a fight will now only deduct 10% of fighting. their total cost in Credits from those received from Mercenaries Earning Credits in Campaigns Earning Credits winner the book), this in campaign Streets the on Blood the rulebook (not core the in shown campaign standard the In ofearn than earncan ofmore will force 30% earnfight No a will of 25%. loser the while value fought the he force the fight. 300 Credits in any single • Talents to Talents. should be made and clarifications changes The following 8 rarely usedinextended firefights. is magazine,single a carried in Earth Cursed the so and be can that ammunition of amount the limit however, severely employed, shells large The barrel. the of end wrong the at himself finding citizen any to also serves to make the weapon extremely intimidating but wearing, is he armour whatever apart, enemy an literallyblast allowsto gun it hand this by used calibre large extremely The honour. Sov- this various for weapons cite made to quick are experts though alleged designed, some ever gun hand powerful most the be to perps most by considered is Eagle Earth Cursed Eagle: Earth Cursed its relatively small shells is sufficient to penetrate evenpenetrate to sufficient is shells relativelysmall its range, the incredible velocities at which this rifle propels High Velocity Rifle: weapon.beats agoodrifle that little very is there combat, heavy involvedin When Rifle Weapons firepower, pistolweapons areextremely versatile. Easy to conceal and yetpacking a capable great of deal of Pistol Weapons unless them, otherwise stated. purchase to able chapter forces all this by in useable are featured equipment and weapons The or suppressesthem. possible crimes new makes that streets the ever on appearing are Department Justice inventive, the and there is always some new and weapon or gadget criminals Both Eagle Earth Cursed Rifle city Velo- High on Weap- on Weap- 36” Range 15” Range 1D Dice ting Shoo- 1D Dice Shooting Though designed for accuracy at Manufactured in Texasin Manufactured City, the 1 age Dam- 1 age Dam- Equipment -4 AP -2 AP Complex Rules Special 1 Ammo Limited Rules Special 20 Cost 50 Cost auatrr o brd iie tnees ad heavy and tinkerers, citizen weapons oftenbenefitasaresult. bored or manufacturers weapons either of imagination the to limit little is There Heavy Weapons personnel. Justice Department expectkillers,regularlywho to engage wellas perps as rifle an extremely attractive weapon to self-styled the made has This judge. squad riot a of armour the in ordertoavoid takingmoredamage thatphase. check Agility its re-roll to able be however,also will it perform – flames the out beat automaticallyto trying just actions Special two will it fails, it If Phase. its in normally actions take to order in phase its of start the at check Will successful a make must fire on model A check dying out. will resultintheflames Agility successful A will Hit. it a and lose it, automatically ravage to continue flames the fails,If phases. it its of each of start the at check Agility an of regardless whether any flamethrower,damage was caused, the target must a make by struck being After long aftertheinitialattack. hits, burning andwillkeep it target any incapacitate to likely is flamethrower The the flamethrower is nonetheless a much-feared weapon. fire, incoming to himself expose to alwayshas almost user the means that range a Despite Flamethrower: move straightup a vertical surface. to turn every Move one perform can pads suction with model A ease.relative with surfaces sheer climb him to allowing hands, and knees citizen’s a to strap that pads fashions,suction simple are kneepad these latest the cr.): (20 Pads Suction their in use to criminal activities. put have perps that rare, and common items, many are there legality, of degrees varying With Equipment thrower Flame- Weapon 8” Range 6D Dice ing Shoot- Often incorporated into some of of some into incorporated Often 1 age Dam- +0 AP Spray Rules Special 30 Cost 9 Complex Complex, Complex, Limited 3 Ammo Special Rules -5 -2 AP The forerunner of 8 1 Dam- age Armour +4 +6 Typically Typically found among the ranks 1D 8D Shooting Dice Providing the equivalent protection equivalent the Providing 24” 24” Range Lazooka Anti- Personnel Rotary Cannon Armour Armour Lightweight Space Corps Armour Weapon Lightweight Lightweight Armour: of judges in the armour Med- is and a Tek-Divisions, cheap lightweight alternative to standard frontline combat is issue, not expected. It where comes with shoulder not does latter the but helmet, a with along pads, knee and include a respirator. Armour: Corps Space of riot armour, the equipment used by the Space Corps has a lot more built-in functions, including respirator not but only a a fully enclosed environment that allows the wearer to survive in the cold vacuum of space for up to a day. Vehicles There are a bewildering array of vehicles on the streets and in the skies of This list presents just Mega-City One. to encouraged are players and ofcommon, most few the a create their own. Armour Specialist divisions of the Justice Department sometimes require armour that has features issue of beyond the Street Judges. the standard Anti-Personnel Anti-Personnel Rotary Cannon: the street cannon, this weapon used to be mounted on Justice Department vehicles. In recent years, suitably now is it systems, stabilisation advanced with equipped more typically found in the hands of Heavy Weapons Department.units within the Justice Lazooka: A shoulder-mounted weapon employed by judges against heavily armoured targets, the Lazooka is a high-powered laser weapon that requires time to build up enough energy to fire finally – unleashes however, when its it blast, undamaged. that can continue there vehicles are few armoured Special Rules — AP -1 Once considered a breakthrough in Designed for use by exorcist judges, Damage 1 Weapon Silver Boot Silver Knife Support Weapons The vehicles and Sector House Justice emplacements Department of feature some the fulfilling fearsome the judges role weaponry, as military protector, as well as lawkeeper. Silver Silver Boot Knife: Close Combat Weapons Justice Department doctrine stresses dealing with major threats at a distance but this is to deal of been developed variety have weapons specialist not always possible. A up close and personal. with enemies when things get Note that equipment listed here does not come Credits value, with as it a can only be obtained by purchasing equipped with it. models already Department There are many weapons and pieces of equipment that, to. The has access Department the Justice only in theory, sophisticated highly a example, good a is sidearm Lawgiver user. registered its by fired be only can that pistol The Justice The Justice Advanced Advanced Bionic Eyes (300 cr.): The bionic most eyes expensive offer low-light vision and offering perfect vision no telescopic matter the Even circumstances. focus, projecting are possible, weapons neural links to advanced targeting data directly to the eye. Advanced Bionic Eyes grant the model a +1 bonus to all Shooting Dice for all that cost 50 Credits or more. weapons science, bionic eyes are now commonplace. Even the basic the Even commonplace. now are eyes bionic science, penalty Shoot the (removing sight lost restore will models for head injuries), offer screen-in-screen vid streams and fly. to the iris on the colour changes allow Bionic Eyes (50 cr.): Cybernetics The citizens of Mega-City One are demanding, and servicethe to hard strive ofcity companies the medtech many cybernetic their every need. this boot knife has a pure silver blade. It model has or entity a demonic any Damage against used ofwhen score 2 possessed by a demon. 10 intoxicants the of zonk shell render them helpless. powerfultheas turnsactionsmany thisanytakefor to onedice. The model is placed prone and will not be able target must instead make a Will thecheck.Hit,deductingsuccessful, is a guninsteadthisof If bumf is failed, roll a by attack an two-shot semi-automatic If mode. a in Bumf Gun: their own weapons. Mega-City One,defines the judges Brit-Cit of judges have and world the throughout famed is Lawgiver the While Pistol andRifleWeapons honour.ceremonial weapon andabadge of a as regarded often is claymore the wield, to difficult and heavy extremely but intimidating and Menacing the whiskey clans and other traditionalist Cal Habbers. claymore is a five-foot long, two-handed blade carried by Claymore: decorated hiltandhandguard. slashing or weapon.Broadswords elaboratelyare a with designed stabbing a as acting of capable is perfectly it sharp, razor and balanced well business; means carried by the Cal Hab judges. The Cal Hab broadsword Broadsword: beating themup! had a special affinity with getting in close to an enemy and havealwaysBrit-Cit of people) indeed, (and, judges The Close CombatWeapons purchasing modelsalready equippedwithit. by obtained be only can it value,as Credits a with come not does here listed equipment One, Mega-City with As and bootknives. isidenticaltoadaystick. Thetruncheon armour issue standard include These rules. same the uses identical to that used by the less judgesMega-City One,of or and more is judges Brit-Cit by used equipment Some the to taking when streets. equipment of specialised items of and number weapons a on rely can Brit-Cit of judges the One, Mega-City of Department Justice the like Just Department Cit Justice The Brit- Claymore Broadsword Weapon This is a non-lethal rifle that fires zonk shells Ancient in design but still lethal in use, the A basket handled, three-foot long sword 3 2 Damage -2 -2 AP Smasher Parry Special Rules an extra 5 Shooting Dice and the Spray special rule. againsttargeta withinstructure, a Bouncer rounds usedgain When multiple times. target a hit to allowing it One, this shell will bounce from solid surfaces,Bouncer: potentially hewishestoswitch totheotherammunition. action if Readya perform must user the therefore shell, of type clips one holds large magazine Each high handgrip. in the into slotting carried solid, is Ammunition a pellet. rubber is plasti- round soft, a is bullet Bouncer The shell. penetration Execution Standard the in range but packing a harder punch than the Lawgiver, Shorter ammunition. of types two loading pistol, of capable calibre large a is Skean-dDhu the judge, Hab Blaster: Skean-dDhu judgethan theprogrammed attemptstofireit. other anybody if workings internal pistol’s the melts night automatically that preventionsensor theft a a and scope with equipped is 101 PC The handgrip. the in into slotted magazine auxiliary an in stored latter the Piercing, Armour to changed be can this switch, a of flick the at but, magazine 20-shot a from rounds Execution Standard fires It modes. fire semiautomatic Palmer- The Department. Coventry Model 101 is Justice a compact pistol with single Brit-Cit and the service with in handgun primary The Handgun: 101 PC they may face. threats the to according divisions, various in judges Cit havearmours A variety been developed of to protect Brit- Armour worn worn by detective judges and Special Branch operatives coat trench length shin This Coat: Trench Armoured piercing Armour- Handgun PC 101 Gun Bumf Weapon Armoured TrenchArmoured Coat Armour Execution Standard Execution Standard Bouncer Blaster dDhu Skean- SimilarMega-CityRubberthetoRicochet of - 18” 12” Range - - - 15” 1D 2D Dice Shooting 3D 3D 1D h sadr fram f Cal a of firearm standard The +4 Armour 1 Special Damage 2 3 1 -4 0 AP -1 -1 0 Below See Rules Special Weak

11 Com- plex Com- plex Special Rules -1 -3 -1 -4 AP 2 2 2 2 Dam- age The East Meg equivalent to 3D 2D 4D 2D Shooting Dice - 15” - - - 18” Range Hits 3 Special - Standard Execution Krashnikov Krashnikov 99 Sidearm Energy Pulse Standard Execution Energy Pulse Krashnikov Krashnikov 97 Carbine Weapon AP -3 Krashnikov Krashnikov 97 Carbine: Krashnikov 99 The sidearm, the forerunner 97 it retains is greater like energya However, rifle. reserves, of bulkier and used the allowing it to discharge more powerful energy pulses rounds. and faster rapid-firing Standard Execution Krashnikov 99 Sidearm: the the Lawgiver, 99 is less sophisticated, with fewer options for rounds but is at least as some capable and, cases, in more powerful. Execution rounds, As the 99 well is as capable powerful energy pulses that ofcan Standard blast through armour discharging and disable it even takes tough time targets. However, for the weapon to charge up, forcing East meg judges to predict when best to use it. Armour 4 125 Credits Damage 2 Shooting Dice 4D Ramming Dice 3D Fire Arc Front

Range 24” Agility +0 Weapon Move 20” Bike Twin Cannon East Meg judges are given subjugate Mega-City One. completely all the tools they need to Pistol and Rifle Weapons As with Mega-City One, equipment listed here does not come with a Credits value, as it can only be obtained by purchasing models already equipped with it. Someequipment used byeast Megjudges ismore orless identical to that used by the judges of Mega-Cityand One, uses the same rules. These include armour, daysticks standardand boot knives. issue Equipment The judges of East set of Meg equipment, enjoy though ait is not better-than-average that always in theMega-City equalOne, and higherof technologies tend to be found only among higher-ranking Diktatorat.. members of the East Meg There are many vehicles available to the judges of Brit- Iron bike. Cit, the most common being the famous Vehicles is laced with the same Kevlar worn by beat judges. It external internal and four has two reinforced pockets. Iron Lion Iron The traditional mode of transport for the beat judge, the Iron Lion is built by criminals sentenced to Coventry Prison as part of their daily chores. Stoptack tyres give excellent traction on a variety of surfaces and illuminate entire lanes ofwide-screen headlamps a traffic. bank of hi-power Type: Medium Bike : 1 driver Crew Equipment: Autopilot 12 The Heavy asitslightercousins, Satellatusesallthesamerules buthasthefollowing characteristics. Weapons: Laserpistol Weapons: Spitgun The Satellathasthefollowing characteristics. at the same time as the actions theof charactercan italso follows. use one Shoot action in every Asturn. well as moving automatically with its character, the Satellat him. remains within4”of alwaysand for purchased is it character the as time same the East in Meg Invasion characters Force. some The Satellat model moves for at the purchased be can Satellat A Using Satellats from assassination attempts launched by rival comrades! sensors, the Satellat has saved integratedtheoffensiveEquipped anadvancedwith andliveslaser of many officials, often the state above andbeyond whatisnormally expected. to loyal themselves proved have who judges senior high- to granted ranking East are Meg officers and, They occasionally, to duties. exceptional reconnaissance and Satellats are hovering robots designed for both bodyguard Satellats Satellat Heavy Satellat - Move Move - +2 Agility Agility +1 This is performed +0 Shoot Shoot +2 -2 Melee Melee -1 pcfcly o te ateil cniin ofcr and officers conditions senior judges were expected toface. battlefield the for specifically of invasion and War Mega-City One, a ApocalypseheavierSatellat was class developed,of the of outset the At Heavy Satellats destroyed automatically is casualty,it a as removed is Satellat a If itisalready lockedinaclosecombat. if any other model. It may only perform Melee actions itself like attacks Melee and Shoot by targeted be can Satellats have they each. one of turn, just they instead the reactions in of actions number actions unlimited an no make what can take they of If the performed. and regardless Status it turn, Alert both on go every present, automatically is follows it Satellat character the as long So 1D Melee Dice Melee Dice 1D Will - - Will Armour +4 +2 Armour 1 Hits Hits 2

13

All of these forces are used in the same way as those in the in those as way same the in used are offorces All these main 500 rulebook.have Credits from You which to buy and chose you List Force the from equipment and models force. one Hero to lead your purchase at least must you Block War Forces War Block We We presented a wide range of possible forces to the use main in rulebook. Block War adds a new selection offorces, representing some of the deadlier elements found beyond. in Mega-City One and 14 Equipment: Bootknife, PC101handgun,standardissuearmour, truncheon Class: • • Options Mega-CityOne, butarelookingforsomethingwithaslightly different‘flavour.’judges of youthe like if situations.ideal most are handle They to able welland very equipped be judges will Brit-Cit of force A Judiciary. aseatontheChief of with enoughmoney, anypromotionshort ajudge canbuyhimself and, ancestry and wealth with come that privileges the to immune not is Department Justice Brit-Cit The holidays. annual take evenmay and families, and flats their to return over,judges are the law.shifts the their uphold When to sector. The largest difference between the Brit-Cit judges and of Mega-City one is their salary – Brit-Cit judges are paid lenient in their approach to crime and spend as much time buried in paperwork as they do patrolling more their the streets are of judges Brit-Cit administration. and procedure operational in differences havemany However,twoties. the diplomatic close and uniforms One,havingsimilar Mega-City in counterparts their with Brit- common in much share Cit of judges The Parliament. to answerable and Judiciary Chief the by led is It Brit-Cit. around and in order and law maintains (HMJD), Department Justice Majesty’s Her as to referred officially Department, Justice Brit-Cit The • Options Equipment: Bootknife, PC101handgun,standardissuearmour, truncheon Class: Mega-City One, parasquadjudges individuals. areoftenhighly-strung, flippant of counterparts their Like conduct. of breach a considered frivolouslyis services The Brit-Cit, psi-judgesthese of specialists are highly valued and to call upon their Para SquadJudge careers in a number Sector Stations.of Theyspend eleven years training to become ajudge and then work their the rest of respectedcity’stheby citizens fearedandcriminalstheby darewhooppose them. thestreets theiron Iron Lion motorcycles cruising Department,andAvenger Justice Brit-Cit patrol thecars. Beatjudges are of forefront the at are judges beat The Beat Judge Judge Beat Judge Squad Para Ride anIronLionfor+125Credits gunfor+0Credits. Swap PC101handgunwithbumf Ride anIronLionfor+125Credits Hero Hero Move 5” Move 5” Brit-Cit Justice Agility +1 Agility +1

Department Shoot +1 Shoot +1 Melee +1

Melee +1 Dice Melee 2D Melee Dice 2D Will +1 140 Credits 165 Credits Will Psi +1 4 Armour +5 Armour +5 Hits 2 Hits 2

15 Hits 3 Hits 1 Armour +4 Armour +5 Will +2 Will +0 160 Credits 50 Credits Melee Dice 2D e

Melee Dice 2D

The Plod Bot ignores all attempts to Arrest it. It also automatically passes any passes automatically also It it. Arrest to attempts all ignores Bot Plod The e Melee +1

Melee +1

Shoot +1 Brit-Cit Beat Judg Combat Droid Plod Bot Street Judg Shoot +0

Agility +1

Agility +0 Move 5” Move 5” Minion Hero

Detective Detective Judge Plod Bot Hondo City Judge Senior Brit-Cit Judge Agent Cal-Hab Judge Brit-Cit Justice Department Mercenary List Brit-Cit Justice Department Mercenary Department be used as Mercenaries (call them reinforcements…) by a Brit-Cit Justice force. may The following You’ll Never Take us Alive, Human!: Alive, us Take Never You’ll and ignores Gas weapons. Talents, check required to resist Psi Will The plod bot can make close combat attacks against a target target a against attacks combat close make can bot plod The Arms: Telescopic ifcharging from benefit cannot but action Melee a with does it away 6” to up so. At the end of this close combat, the two models are not required to take Melee actions again, and the plod bot is not moved closer for penalties to any turnwithout its a in combat close pushed back leave may target The enemy. fleeing. Equipment: Truncheon Class: Plod Bot The plod-bot is a useful accessory to beat judge operations, strong and equipped tireless, with circuits to threatening body shell effect design. Plod-bots have telescopic arms an which they use to amiable persona, corralcreate a cordon around crime scenes or unruly citizens. reinforced by a non- Detective Judge Detective The detective judge has proven himself capable acting on his own intuition. of Once installed the in judge detective CID, swaps his leading investigations and beat uniform coat of for the trademark blue suit and trench the department. Equipment: Armoured trench coat, PC 101 handgun Class: 16 any Will checks. check,includingArrest fire worst the through them the officer may their own use see his fights.for Will sight of Any score friendlyinstead of to model within 15” and in line of him trusting officer, the to up looks unit Citi-Def the in Everyone Leader: True may bere-rolled. alivestill is officer the as long So table,the on and Cry: Rallying Willfailed all friendlyall for checks Fight to models • • Options Equipment: Shelljacket,spitpistol Class: simply toprovide real-world trainingforhismen… war,block latest the organised has who officer Citi-Def the is it likelihood, all In past. the havein they invasion as suffer not do citizens fellow his Mega-City ensure One,to of guardian a responsibility,as his is city.It the of protection a the to not is He commands. he dedicated soldier career soldiers a but dreams action-hero his out the living warrior weekend from different is officer Citi-Def The Citi-Def Officer heavy –asmuch weapons tooneanotherasanyenemy! thatcanmakethemvery scary One,competent inMega-City the most soldiers willnotbe havebut theydo and Citi-Def armour to access of force A Justice the to worry constant of source forallowing surely disaster. citizenslegalaccesstoweaponry Department, courts a is Citi-Def the and accurate open remarkably option is this military cases only and, many the other In joining citizens.the by to from fantasies gun his spit out livea to Tri-D,attempts of the end on one vids knows barelyaction who on man up a pumped of is soldier Citi-Def the of view typical The Officer Citi-Def May be purchased up to 100 Credits of weapon, andequipment. armour May bepurchasedupto100Creditsof Swap spitpistolwithgunfor+30Credits. Hero 5” Move +0 Agility The Citi-Def +1 Shoot

+0 Melee 2D Dice Melee 95 Credits +1 Will +5 Armour 2 Hits

17 Hits 1 1 Hits Armour +4 +5 Armour Will +0 +0 Will 100 Credits 80 Credits Melee Dice 2D 2D Melee Dice Melee +0 +1 Melee

Shoot +0 +1 Shoot Agility +2 +0 Agility Move 6” 5” Move Minion Minion Upgrade to a Level 1 Hero for +50 Credits. 1 Hero for +50 Upgrade to a Level Swap spit gun with two spit pistols and gain the Dual Pistol Talent Training for +25 Credits. May be purchased up to 50 Credits of weapon, armour and equipment, weapon. or and be purchased any heavy lose all current weapons Upgrade to a Level 1 Hero for +50 Credits. Upgrade to a Level be purchased up to 50 Credits ofMay armour and equipment. weapon, Citi-Def Soldier Citi-Def Medtech • • Trigger Happy: Whenever a Citi-Def soldier performs a Shoot action, he must Ifcheck. Ifaction. Will a Shoot make a be also must action next his failed, is this model is in sight, no he enemy will attack the be closest it target, friend, foe or an innocent bystander! Options • Class: Equipment: Shell jacket, spit gun. Citi-Def Soldier Citi-Defof one for up sign their soldiers from bored are they either reasons; three long days of unemployment, have a once crazy deep however, all, are They action-vids. many too far patriotic watched have or sense One, to defend Mega-City in their hands. put a spit gun gets • • Lifesaver: The Citi-Def Medtech is always assumed Special action in to its last turn have when taken using a Medi-kit one (so he will extra count always as taken at least one). having Options Class: pad armour. Equipment: Handgun, medi-kit, Citi-Def Medtech Citi-Def Medical technicians who join Citi-Def units are never short for work, patching up injuries and performing emergency surgery – usually on unintentionally self- but soldiers, the happy most trigger learn They quickly inflicted to avoid wounds. risks when one ofoften take breathtaking their unit goes down. 18 Equipment: Knife, respirator, shelljacket,spitpistol Class: Superhero Robodog Punk Soldier Citi-Def Bat Burglar force. The following may beusedasMercenariesbyaCiti-Def Citi-Def MercenaryList Silent butViolent: TheJaeger SquadCommandohasStealthasafreeTalent. down asheersurfaceupto12”withsingleSpecialaction. drop also can and gun sucker a with equipped is he if as counts Commando The anywhere,unexpected. appear can Going Commando: • Options islikely toget. commando unitasanyCiti-Def communications, the Jaeger of skills and squad the is disruption as close to a true infiltration in hard Training enemies. all against block his protecting to himself Each the member Jaegerof squad term…). is relative a soldier full-time a who Citi-Def has being dedicated (elite forces elite be to considered often are ranks their in men such include havedo units who those Jaegerbut a squad Citi-Def all Not Jaeger SquadCommando Commando Squad Jaeger May be purchased up to 100 Credits of weapon, andequipment. armour May bepurchasedupto100Creditsof

Hero

6” Move

Using a combination sucker of guns, rappelling lines and para-gliders, the Jaeger Squad Commando +1 Agility Vid R Sky Surfer Robodoc Juv Combat Droid e

eporter +1 Shoot

+1 Melee

3D Dice Melee 150 Credits +1 Will +5 Armour 2 Hits

19 Hits 2 Armour +5 Will +2 170 Credits Melee Dice 2D Melee +0

East Meg Meg East Shoot +1 Agility +0 Invasion Force Invasion Move 5” Hero Add an Energy +100 Credits. Shield for Add a Satellat for +50 Credits or a Heavy Satellat for +100 Credits. Add a Satellat for +50 Credits or a Heavy East Meg Officer • Retreat!: Never If a friendly model within 12” of the East Meg Officer fails a Will to Fight check, it may re-roll the result. If on the Roll Injury Table it the fails East this Meg too, Officer the will retreating execute model immediately. for this model, but add +6 to the result. Options • Class: issue armour laser pistol, standard Equipment: Boot knife, A high-ranking member of the East Meg Diktatorat, this used to the officer comforts of may home be but a combination more of respect, fear and oflove the Motherland ensure he keeps command of beneath him. the judges East Meg Officer These East with Meg they Despite Invaders: judges are are being from a fighting judges, home. long as way invaders, model. to make Arrest They are not required opening fire on an enemy checks before orders to crush all resistance. An East Meg Force is Invasion designed to eradicate all resistance in Mega-City One. With well-equipped and well- an ‘elite’ force. much it is very to mention the dreaded Sentenoids, not trained judges, After years After ofyears meticulous Bulgarin planning, Supreme ofJudge East against Meg One launched the War Apocalypse Kazan, Warmarshal under invasion scale full ofa use and the Shield Through Apocalypse the One. Mega-City nukes, Mega-City One was subjugated with quickly, half of its 800 million citizens killed. Through the heroic actions ofhandful of East destroying Meg One in However, Mega-City the One process. able was win to the finally judges, war, a against the west… who plan revenge Meg Two there are many in East 20 ot nf, asik Kahio 9 sdam sadr issue standard sidearm, armour 99 Krashnikov daystick, knife, Boot Equipment: Class: * AnAgent foranEastMeg Invasion working asaMercenary forcemay beboughtaSatellatfor+50Credits. Senior EastMegJudge Combat Droid Assassin The following may beusedasMercenaries(callthemreinforcements…) byanEastMegInvasion Force. East MegInvasionForceMercenary List any Will checkrequiredtoresist Psi Talents, andignoresGasweapons. Alive,You’llHuman!: us NeverTake cannon have 12”. amaximum range of street the so poor,and rather are sensors range long Sentenoid’s the but 4, than rather Dice Shooting 5 rolls It Resistance!: all Eradicate chainsaw. Arms: Crushing Equipment: Flamethrower, 2streetcannon. Class: they were afearedsightduringtheApocalypse War. can renderenemy withequalease, judges defencesapart orbarricaded that arms mechanical and cannon street dual with Armed missions. and-destroy these robots Many wereof deployedthe main ahead East of Meg forces in search- Sentenoid • • • Options that theyaresuperiortoanyotherjudge intheworld. counterparts. Thoroughlytraining judgesearliest Meg their East from indoctrinated, taught are One Mega-City their on take to equipped well Law are as and soldier enforcers,much as are judges Meg East invasion, the of soldiers foot The East MegJudge Judge Meg East Sentenoid Upon reaching5 Upgrade tolevelUpgrade 1herofor+50Credits. Anyheromay usePsiTalents 4for+25 Credits. andhave aPsiscoreof Swap Krashnikov 99 sidearm with a flamethrower for +0 Credits or with a Krashnikov 97 carbine for +10 Credits Minion Minion

5” Move Move 5”

+1 Agility n vr wy te rs f Sneod r tetd s a as treated are Sentenoid a of arms the way, every In

th Agility -1 Level, may begiven aSatellatfor+50 Credits, oraHeavy Satellat for+100Credits.

+1 Shoot Sentenoid East MegJudg Agent The twin street cannon mounted in the Sentenoid’s body are always fired together.alwaysfired are body Sentenoid’s the in mounted cannon street twin The

Shoot +1 * +1 Melee Melee +2 The Sentanoid ignores all attempts to Arrest it. It also automatically passes automatically also It it. Arrest to attempts all ignores Sentanoid The e 2D Dice Melee Dice Melee 4D +2 Will 95 Credits 275 Credits Will +1 +5 Armour Armour +6 2 Hits Hits 4

21 Hits 2 Armour +5 Will +1 125 Credits Melee Dice 2D Melee +1 Shoot +1

Millions of hypno-pamphlets were dropped onto Mega-City One by the invasion force, The resistance unit is always short on ammunition and supplies can never be counted upon. Whenever Whenever upon. counted be never can supplies and ammunition on short always is unit resistance The Agility +1 Resistance Unit Resistance Apocalypse War War Apocalypse Move 5” Hero Swap Swap Lawgiver with Scattergun for +0 Credits, or Stub Gun for +75 Credits. for +30 Credits, Widowmaker Lawrod for +15 Credits, Street Judge Options • Class: Equipment: Boot knife, day standard stick, issue Lawgiver, armour, Stumm gas grenades Even Even a street judge that has just earned his full badge is a valuable leader within the judges the During became resistance. the more Apocalypse like War, soldiers enforcers as Mega-City One crumbled around them. than Law Street Judge Click. “Oh, Grud!”: “Oh, Click. East Meg Propaganda: encouraging citizens to welcome the Sov and hypno-pamphlet a judges by influenced been with have they 2, a or 1 open a On starts. game the arms. before die one roll Every Mercenarymust model in this force that is not a judge checks. suffer a –2 penalty to all Will or Special thanks to Da Boss and Locarno24 for their ideas on this force! +70 for carbine 97 Krashnikov a Credits, sidearm+50 99 for Krashnikov a purchased be may model Any Scavengers: for +25 Credits. or a Flamethrower Credits, An Apocalypse War Resistance Unit Resistance is An a Apocalypse War mixed force featuring elite judges and punks lowly working together to beat looking battered their judges and perhaps want on the tabletop, who like a challenge It is suitable for players the Sovs! rather than in pristine uniforms! and dirty, that for of ammunition out runs then it However, action. Shoot current its complete Dice, Shooting a on 1 a rolls model a this! re-roll to used be not may trait Accurate The of battle. rest the the for again it use not may and weapon, The East during Meg had the invasion Apocalypse Mega-City War One against the and ropes, fighting on the streets was desperate. Normal rules and Laws broke down as the judges tried to scrape together any measure of against resistance the forminginvaders, small ad hoc units that operated autonomously by Comprising necessity. judges, what and few citizens and Citi-Def who had not succumbed to Block resources and ammunition. lacking proper equipment, Mania, and forever outnumbered, these always units fought many heroic actions – 22 • • Options Class: Citi-Def Soldier Citi-Def Cadet Judge Bat Burglar Law Tutor Academy of The following may beusedasMercenaries(callthemreinforcements…) byanApocalypse War Resistance Unit. Apocalypse WarResistanceUnit MercenaryList and manygainedpubliccitationsafterwards fortheirextreme heroism. invasion,the against Citi-Def and judges the alongside fighting up ended Mania Block to fallen not had who gangs Several that! awaygetwith to going was one no and turf, their take to coming were Sovs the it, saw they war.As the during resistance the wouldwho Many Lawbreakersbe otherwise of cause the to rallied Punk innocent bystander! no enemy model is in sight, he will attack the closest target, be it friend, foe or an this is make failed, a his Willnext action mustcheck. If also be a Shoot action. If Happy: Trigger • • Options Equipment: Shelljacket,spitgun. Class: a spitgungets putintheirhands. Mega-City defend to One, or have sense watched far too patriotic many action-vids. They are all, however, deep a crazy once have unemployment, of days long soldiers three sign reasons; up either for they one are Citi-Def of bored from their Citi-Def Soldier Punk Soldier Citi-Def May be purchased up to 50 Credits of weapon, andequipment. armour May bepurchasedup to 50Creditsof toaLevelUpgrade 1Herofor+50Credits. for +25Credits. TrainingTalentPistol Dual the gain and pistols spit two with gun Swapspit toaLevelUpgrade 1Herofor+50Credits. Minion Minion Move 5”

Move 5” Whenever a Citi-Def soldier performs a Shoot action, he must he action, Shoot a performs soldier Citi-Def a Whenever Agility +0 Agility +0 Shoot +0 Futsie Fattie Combat Droid Shoot +1

Melee +0 Melee +1 Melee Dice 2D Dice Melee 2D Med-Judge Juve 70 Credits 15 Credits Will +0 Will +0 Armour +5 Armour +0 Senior Judge Pyrokinetic Punk Hits 1 Hits 1 Superhero Street Judge Sky Surfer

23 ed in the olv v The summoning is successful – after a fashion. Pick one cabalist in Nothing happens. The summoning is not successful. The summoning is Nothing happens. A completely different entity appears. Roll a die. On a 7 or less, it is a minor entity, on it is a minor entity, On a 7 or less, a die. Roll different entity appears. A completely from dice – it is placed this many inches away two Roll a 8 or more it is a major entity. At the startthe grand of warlock. The highest will roll a die. turn, every both players take control of the entity in their turn. The summoning is successful. Place the entity within 6” of From the grand warlock. take actions normally. turn,the next it may The grand warlock becomes a conduit for the raw energies of becomes a conduit for the raw The grand warlock but other dimensions a die – any cabalists within 2” of Roll them to his cabalists. to direct manages the them. Hits distributed between that many have grand warlock The summoning is successful, but the entity is angry at having been disturbed. Place The summoning is successful, but the entity is angry at having it within 6” of comes under the control of It then immediately the grand warlock. the opposing player. The grand warlock becomes a conduit for the raw energies of becomes a conduit for the raw a The grand warlock Roll other dimensions. takes that many Hits. die – the grand warlock The summoning is successful – maybe. The nearest enemy model and the grand The nearest enemy The summoning is successful – maybe. If checks. both make Will must rolls a higher total, the warlock the grand warlock He replaces model has become possessed! three ofenemy his characteristics with those of At the the entity and comes under the control of the demonic cabal player. end of be counted as a casualty. automatically he will the game, Effect summoning. He is now possessed by the entity and replaces three of He is now summoning. his characteristics At the end ofwith those of be counted as a he will automatically game, the the entity. casualty. Demonic cabals exist for summoning demons. However, this process is rarely straightforward. this process is rarely However, demons. for summoning Demonic cabals exist Possessed! Umm… We Did Not We Mean You! Master! Hellfire Upon Thee! Master! Urk! Hellfire! Possessed! Result Demonic Cabal Demonic 8-9 5-7 3-4 14 or more 2 12-13 1 or less 10-11 Roll A demonic pact is chosen, and then a die is rolled, comparing the result to The the grand table warlock below. adds both score his and Will to his each this Hero cabalist, roll. level On roll For a the one 5 cabalist die. or adds more, +1 to this roll. On a 4 or less, they deduct –1 from it. If a major entity is being applied to the die roll. summoned, an additional –5 penalty is The grand lead warlock must a always summoning, by performing two Special Actions in the same turn. He may be performshis grandwarlock the before Action ofSpecial one least number performat any by aided must who cabalists in the same turn. also be within 2” of They must the grand warlock. The Summoning: may pact demonic Each summoning. a perform to order in pacts demonic more or one purchase must cabals Demonic of though any number once in a game, be attempted. be used successfully summonings may only The Demonic Cabal is a suitable force for anyone who likes their games a little less Sometimes predictable. you will find everything works out for you and summonings go off without a hitch. During enemy! other worst cabalists are their own fights, you may find your There are many oflifetime a things during uncover beyond will they science horrors the nor that One, Mega-City it in citizen is ofaverage boredom the perhaps the for account better that Man does not you However, know. can never of Sometimes a warlock unemployment. no mean skill stumbles on ancient and terrible tomes that promise unbridled Recruiting the like-minded cabal new citizens will to set the about cause, summoning rituals designed to bring power. core of end up consuming the very may – but which them ultimate power their souls… 24 of thecabal.Youof may only ever have warlock onegrand atanytime. I am the Master!: • • Options Class: • Options Type: Minion todemonicbeings.energy life his offering by soul and life his risks nevertheless cabalist the warlock, grand the by duped citizen bored a perhaps arts, dark genuinethe devoteePerhapsa to Cabalist what hewants. get to effort an in One Mega-City upon beings demonic of evil most the unleash being powers riches, Seeking dark trip. power the to fame, haveprepared vengeancewho is or those he on him, down upon looked a on of normally idea is warlock real grand any the with, with meddled cabal the of member only The Grand Warlock Cabalist Warlock Grand May usePsiTalents 4for+25Credits. andhave aPsiscoreof weapon, andequipment. armour May bepurchasedupto50Creditsof May be purchased up to 25 Credits of weapon, andequipment. armour May bepurchasedupto25Creditsof Hero 5” Move Move 5”

The grand warlock will never suffer an equal to rise in the ranks +0 Agility Agility +0 Shoot +0 +0 Shoot

Melee +0 +0 Melee Dice Melee 2D 2D Dice Melee 50 Credits 20 Credits Will +2 +0 Will +0 Armour +0 Armour 2 Hits 1 Hits

25 . Special Rules Shot Power AP -2 -2 Hits 4 2 Hits Damage 1 2 Armour +4 +3 Armour Will +2 +1 Will Special Rules 75 Credits 50 Credits 3D Melee Dice -2 AP Shooting Dice - 1D Melee Dice 3D

+2 Melee

Melee +3 +0 Shoot 1 Damage Range - 12” Shoot +0 +2 Agility The minor entity cares not for the judges of Mega-City Agility +1 Summoning attempts for this demon suffer a –2 penalty on the summoning table Summoning attempts for this demon suffer a –2 penalty on the summoning 5” Move Move 5” Minion Minion May May be given wings for +15 Credits. The demon will then gain the Winged special rule of the Minor Demonic entity. +15 Credits. a lightning bolt attack for be given May Minor Entity Tooth, Horn and Claw Tooth, Class II Demon Tooth, Horn and Claw Tooth, Lightning Bolt Not of This The World: minor entity cares not for the judges of Mega-City and One, ofthey roll the are On not sustains. it required Hit every to for die a roll will entity II class the addition, In it. against checks Arrest make ignored. the Hit is completely a 7 or more, Class II Entity: • Options • Class: Horn and Claw Equipment: Tooth, Class II Demonic Pact Grand warlocks who have the easiest to summon. They claim that Class confidentially II demons are always not read nearly enough are certainly of the most common, but the are just occult as called into the material world. dangerous unwillingly as arts any other demon will Winged: The minor entity may move as though it had a jetpack needs to make Agility checks to land. but never Not of This World: and One, they are not required to make Arrest checks against it. In addition, the minor entity will roll a die for every Hit it sustains. On the roll of a 7 or ignored. the Hit is completely more, Class: Horn and Claw Equipment: Tooth, Minor Demonic Pact Demonic Minor These small demonic entities go by many names; gargoyles, devils. They gremlins, are capricious, spooks, cruel and mischievous, enjoying nothing more than tooth and horn. apart with a victim before rending it toying with claw, 26 Werewolf Punk Futsie The following may beusedasMercenaries(callthemreinforcements…)byaDemonicCabal. Demonic CabalMercenaryList a 4ormore, theHitiscompletely ignored. everyfor die a roll will entity sustains.major it the Hit addition, In it. against checks of Arrest roll the make On World:This of Not Equipment: Tooth, andClaw Horn Class: in their own dimensionsand apunyhumanisadvised nottoseektheirattention. princes and lords often powerful, immensely are They name. by and books summoned ancient in about written are that nightmares demonic the are These Major DemonicPact Tooth, andClaw Horn Major Entity

Minion Move 8” Pyrokinetic Mutant The major entity cares not for the judges of Mega-City One, and they are not required to required not are they One,and Mega-City of judges the for not cares entity major The Agility +0 Shoot +0 1 Damage

Melee +4 -2 AP Dice Melee 4D 100 Credits Will +4 - Special Rules Armour +6 Hits 6

27 Hits 3 2 Hits Armour +5 +0 Armour +3 Will Will +1 75 Credits 300 Credits Melee Dice 2D 4D Melee Dice Melee +2

+2 Melee Shoot +2 mobsters +2 Shoot Agility +0 +0 Agility Move 6”

If a Blitzer is forced ever to surrender or is arrested, its brain bomb 4” Move Minion Minion May be purchased up to 100 Credits of be purchased up to 100 May armour and equipment weapons, Blitzer Assassinator A mobster force is very flexible and can gain access to very high powered replaces that found in the main rulebook.weaponry and specialists. This force list Above Above the common street gangs lies organised crimes. Mobsters run their criminal activities as businesses and some are very successful. Whether they are organ-leggers, smugglers, contract killers, or delving into a range interests, of mobsters have access different to many and varied resources – when forced, Department.Justice they can often go toe-to-toe with the Options • Brain Bomb: Class: the Blitzer immediately. killing detonate, will automatically Blitzer Conditioned to fulfil missions and wired with a bomb inside their detonate heads ifset to captured, Blitzers are tough combat machines used by their most at important mobsters destruction,Excelling jobs. there is little a Blitzer cannot on accomplish in their field of work. The Assassinator is immune to Gas weapons, and ignores all attempts to attempts all ignores and weapons, Gas to immune is Assassinator The Robotic: Talents. Psi resist to required check Will any passes arrestautomatically also It it. Club, laser pistol, spit gun laser pistol, spit Equipment: Club, flightits deploy performingby pack Special a may Assassinator The Pack: Flight not It may increases to 10” and it is treated its Move as a action. Flyer. After this, performbut return may any Charge actions to while the a ground Flyer, and fold its flight pack by performing Special action. another away Class: Assassinator Droid Assassinator raids or heists high-end in mobsters by used are droids assassinator illegal, Highly against the Justice Department, when even a team only the ofExtremely expensive, most successful outfits will be able blitzers to afford more will not suffice. than one. 28 Assasinator Droid Assassin Agent The following may beusedas MercenariesbyaMobsterforce. Mobster MercenaryList • Options Class: they what becoming and gangsters of called intheolddays a‘mademan.’ ranks the joining of dreams punk each often bringing entire gangs into their fold. Considered expendable by their bosses, the outfit, punks from are the recruited streets,The foot soldiers of with gangsters Punk • Options There isOnlyNero: Talents: Accurate, Agile, CloseCombatShooter, Crackshot,Fixer Class: gangland a during injured body,robot badly hisbusinessinterestswitha(literal)steelfist. throughwhichheknow rules armoured an into Once transplanted brain his One.had Nero attempt, assassination Mega-City in outfit mobster powerful most mob,the Frendz the syndicate, criminal the of leader the is Nero Nero Narcos • Options Class: growing personalwealth. true perps in Mega-City One, gangsters care and little for anything but their despicable own brains and vile,safety and most nastiest, the the crime,of some Comprising organised outfit. the of muscle of lieutenants and bosses the are These Gangster Nero Gangster Punk May be purchased up to 75 Credits of weapons, and equipment armour May bepurchasedup to 75Creditsof weapons, andequipment armour May bepurchasedanyamountof weapons, andequipment armour May bepurchasedupto200Creditsof Minion Level 3Hero Hero Move 6” Move 5”

Move 5” Agility +2 Agility +0

Agility +1 You may only ever have oneNeroNarcosinyour force.

Gorilla Gangster Combat Droid Bat Burglar Shoot +2 Shoot +0 Shoot +0 Melee +2 Melee +0 Melee +0 Melee Dice 3D Melee Dice 2D Dice Melee 2D Punk Klegghound Klegg 195 Credits 70 Credits 20 Credits Will +3 Will +0 Will +1 Armour +6 Armour +0 Armour +0 Robodog Robodoc Pyrokinetic Hits 5 Hits 2 Hits 1 Vid Reporter Stan Lee

29 m came from. udge the spirit for udge If Spirit formthe model is that destroyed, declined a the Dark will final Judge’s gain blow enough XP The Dark Judges can never be The trulycan Dark never killed. Judges When reduced to replace0 Hits, their models with their The Dark Judges Dark The We Got One!: We and place it just one XP short ofto go up a level going up another level. We Will We Return: The Dark Judges will endure a great deal of punishment but up totalling even when they count not do know forms spirit when their and normal, as to checks Fight to retreat Will take and They strength. their marshal remaining on the table. many models they have how We Have Arrived: If Have We their so player the wishes, Dark need Judges not be placed on the table at the start of the fight. Instead, they be may placed anywhere on the table within 4” of one another and at least 12” from any model enemy at the start of the first turn. A spirit form may try to possess any model within 1” with a Special action. Both models make opposed Will checks Dark The of model replaceda and with killed ifautomatically is and, Judge. Dark enemy the the form spirit wins, the actions normally. take may turn to full Hits and, from the next is restored onwards, Judge Possession: ofscore and 6” Move a with Flyer a is and actions Special or Move perform only may form spirit The form. spirit the same as for the Dark J Hits 2. All other characteristics remain The Dark Judges may never be purchased new equipment or weapons (just keep on counting the Credits as they come they as Credits the counting keepon (just weapons or equipment new purchased be never may Judges Dark The as normal. and Talents, levels gaining new in!) but can earn experience, If you select the Dark Judges, you do not get 500 Credits to buy models and equipment – instead you get all four Dark four all get you instead – equipment and models buy to Credits 500 get not do you IfJudges, Dark the select you there is as no detailed requirement Judges, below! for However, you to use all four and every game, individuals often go off and do their thing. own When against come play you another to force, an agreement with opponent, your and match to Mercenaries add to ofhim of allow value or number total the the reduce suit either to force, his Judges Dark or agree middle. to meet in the yours, The spirit form is immune to all forms of attack except Psi IfTalents. the spirit form is Dark reduced will Judge dissipate to to rebuild 0 its strength Hits, (and the will be back it another as Remove day!). a casualty but do not make any injury roll. Using the Dark Judges Using the Hailing from another dimension where life itself was judged to be a crime, threat the that Dark has Judges are ever befallen possibly Mega-City the One. worst They cannot be killed and have made each and city the representfor still peril they utter the times, several back beaten being Despite decision ofbrand to city. the to justice bring their own each time. larger seem to grow death tolls that only with massive appearance is marked 30 Fire is himself immune to all effects of all forms of fire. of allforms immune toalleffectsof Fire ishimself willJudge flamethrower. a Fire as effects Judge same with the with combat fire, on close catch automatically in involved model Any Fire: of Body MindShield,PyrokineticBurst Artist, Martial Sense, Danger Mind, Concentrated Awareness, Combat Accurate, Talents: Class: the BlastandExplosive 1specialrules. and 1, Dice Shooting –3 AP 3, Damage 18”, of Range a with attack shooting a launch mayalso rule.It special Flame Strike: Judge Fire’s trident is a 3, close AP combat –3 weaponand the Parry that has a Damage Score of crisp, a leers which from foot, to head blackened skull. He from wields a fiery flame trident and revels in in burning his wreathed victims to death. is Fire Judge Judge Fire The SentenceisDeath: not Weak (quitetheopposite!). are and it!) through right passes hand (his armour all ignore attacks combat close Death’sJudge Life: is Crime The million peopleinMega-CityOneasheheldreignover theentirecity. 60 of death saweventthe that Necropolis,wasan success greatest His him. with justice his bring to determined One Mega-City in arrived Death Judge death, to Once a judge on ‘Deadworld,’ another dimension whose inhabitants he sentenced Judge Death Luck of Grud, Martial Artist, MindShield Artist, Martial Grud, Demoralise,Luck of Sense, Danger Mind, Concentrated Awareness, Combat Talents: Class: Fire Judge Death Judge Level ∞Hero Level ∞Hero Move 5” Move 5” Agility +1 Agility +1

Each successful close combat attack will remove a number of Hits equal to the roll of adie. Hitsequaltotherollof Eachsuccessfulclosecombatattackwillremove anumber of

Shoot +3 Shoot +2 Melee +4 Melee +6 Dice Melee 4D Dice Melee 4D 900 Credits Will +5 Will +6 800 Credits Psi 40 Psi 40 Armour +5 Armour +5 Hits 25 Hits 20

31 32 remove a number of Hits equal to the roll of adie. Hitsequaltotherollof will remove anumberMortis of Judge by attack combat close successful Each Hit. one lose automatically will Mortis Judge of 4” within model every turn, every of start the At Mortis.Judge of wake the in followsTouch: EntropyDecaying Martial Sense, MindShield Artist, Danger Mind, Concentrated Awareness, Combat Talents: Class: decay. entropy. Heisthepersonificationof and causes everythinga sheep he touches to instantly has the bare skull of Mortis Judgeothers, the of bodies physical the prepare to tasked Judge Dark the Often Judge Mortis two models must make opposed Will Judgechecks. If Fear wins, his damage,the opponent causing is in automatically succeeds reduced he to 0 Hits. If 10. a roll automaticallyDie. However,will Melee die one onlythis rolls instantly.stop viewto who it those of To hearts the this,do Judge but Fearattack combat close normal a makes Gaze Into the Face Fear:of When he opens his visor, Judge Fear reveals unspeakable a face terror that of causes Insanity, MindShield Artist, Martial Talents: Combat Awareness, Concentrated Mind, Danger Sense, Demoralise, Class: fear beyond their capacitytocomprehend. thatscarestheliving unspeakable terror forcedtoconfront todeathastheyare of sight reveala to visor his victims,JudgeFearopens on judgement passing When Judge Fear Fear Judge Mortis Judge Level ∞Hero Level ∞Hero 5” Move Move 5” +1 Agility Agility +1

+2 Shoot Shoot +2 +4 Melee Melee +5 4D Dice Melee Dice Melee 3D Will +5 +6 Will 800 Credits 800 Credits Psi 40 40 Psi +5 Armour Armour +5 Hits 20 20 Hits

33 Street Gang Mercenary List Assassinator Droid Bat Burglar Fattie King of the Big Smelly Fergee, Futsie PI Galen DeMarco, Juve Jimp Juve Who? Kenny Klegg Klegghound Punk Pyrokinetic Robodoc Robodog Sky Surfer Stan Lee Superhero Reporter Vid Werewolf Mercenary List Robots Renegade Assassinator Droid Combat Droid Robodoc Robodog own sections, but forces from the main rulebook alsocan many of the Updated new mercenaries Mercenary Lists presented for here. below. every force are listed Mercenary Lists Cursed Earth Desperadoes Mercenary List Cursed Earth Desperado Klegg Mutant Pyrokinetic Stan Lee Robodog Werewolf MercenaryLone Vigilante List Chimp Citi-Def Soldier Combat Droid Desperado The Executioner Fattie King of the Big Smelly Fergee, Futsie PI Galen DeMarco, Juve Who? Kenny Mutant Punk Pyrokinetic Robodoc Robodog Sky Surfer Street Judge Superhero Reporter Vid Squad Judge Wally Werewolf Mercenaries Ape Gang Mercenary List Chimp King of the Big Smelly Fergee, Futsie Gorilla Gangster Who? Kenny Superhero Reporter Vid Justice Department MercenaryJustice List ofAcademy Tutor Law Brit-Cit Beat Judge Cadet Judge Cal-Hab Judge Chief Inspector Inaba Chief Hershey Judge Citi-Def Soldier Combat Droid Electro-Cordon Judge Exorcist King of the Big Smelly Fergee, Squad Judge Flying PI Galen DeMarco, Judge Weapons Heavy Holocaust Judge Hondo City Judge DeMarco Judge Dredd Judge Mechanismo MKI Mechanismo MKII Med- Psi-Judge Riot Judge Senior Judge Senior Brit-Cit Judge SJS Judge Space Corps Judge Street Judge Tek-Judge Reporter Vid Squad Judge Wally A whole new range of mercenaries are now available for the use of beleaguered Cityforces One and beyond.throughout Forces presentedMega- in Block War have mercenary lists they can choose from in their 34 h Assiao i imn t Gs epn, n inrs all ignores resist PsiTalents. and to weapons,required check Will any passes Gas automatically also It it. to arrest to attempts immune is Assassinator The Robotic: andfoldawayground another Specialaction. packbyperforming itsflight the to return mayFlyer, but a while actions Charge any perform not may It Special action. After this, its Move increases to 10” and it is treated as a Flyer. Pack: Flight Equipment: Club, laserpistol,spitgun Class: must absolutely anenemy force. you every lastmemberof finish off when employed best is droid assassinator the syndicates, crime organised with deals questionable very some making by only Obtainable Assassinator Droid • Options thetutormay re-rollanyfailedWill check. 12” of who Law. street, Academyof within friendlyjudgethe Any in them under likelystudied the on judges by well-regarded are Tutors Teacher:Favourite Equipment: Bootknife, day stick,Lawgiver, standardissuearmour Steel Talents: Class: Mega-CityOne. thedangers presentonthestreetsof forcadetsof stark warning judges. a are organs limbsand Their bionicreplacement the nextto generation of Law, on passed knowledgebe and can experienceAcademyof their the where to reassigned themselves find often duty of line the in injured permanently Judges Academy ofLawTutor Tutor Law of Academy Assassinator

May be purchased up to 250 Credits of Cybernetics. May bepurchasedupto250Creditsof Minion Level 5Hero Aim, Brave, Close Combat Shooter, Die Hard, Inspire, Nerves of of Nerves Inspire, Hard, Die Shooter, Combat Brave,Close Aim, Move 5” h Assiao my ely t fih pc b promn a performing by pack flight its deploy may Assassinator The 6” Move Agility +0 +0 Agility Shoot +2 +2 Shoot

+1 Melee +2 Melee

2D Dice Melee 2D Dice Melee 250 Credits 300 Credits +3 Will +1 Will +5 Armour +5 Armour 7 Hits 3 Hits

35 2 Hits 2 Hits +5 Armour +5 Armour +1 Will +1 Will 160 Credits 140 Credits 2D Melee Dice 3D Melee Dice

+1 Melee +2 Melee

+1 Shoot +1 Shoot +1 Agility +1 Agility Broadsword, Broadsword, day stick, Skean-dDhu blaster, standard issue 5” Move 5” Move Level 1 Hero Level Level 1 Hero Level May swap his broadsword for a claymore for +10 Credits for a claymore his broadsword swap May Swap PC 101 handgun with bumfSwap Credits. gun for +0 Ride an Iron Lion for +80 Credits Cal-Hab Judge Beat Judge Options • Class: Equipment: armour Cal-Hab Judge depthsthe from of exchange On and tough is judge this wilderness, Cal-Hab the used Armed to regions. policing with a lawless or and broadsword claymore the perp. hardened any face to ready is judge Cal-Hab the blaster, Skean-dDhu famed Options • • Class: Shooter Close Combat Agile, Talents: truncheon armour, PC 101 handgun, standard issue Equipment: Boot knife, Brit-Cit Beat Judge Brit-Cit The beat judges are at the forefront of are judges Beat cars. the patrol Brit-Cit Justice Avenger and Department, cruising motorcycles Lion Iron on their streets the them. oppose who dare by the criminals and feared citizens by the city’s respected of rest the their work then and judge a become to training years eleven spend They ofStations. Sector number a in careers 36 Power Shot weapon. wins,Chopper enemyhis havingas treated enemyis the a wins,by hit model been Hits.any lose not does Chopper If if and, total combat gethis togetherto Dice Melee his adds immediatelyChopper fought but enemyis the model and enemy a fly-by, model and perform balance. using his power Close combat between Chopper board to knock them off single a overmovemay he action, Move a As world. the in best the surfer,perhaps sky skilled a is Chopper Fly-By: Equipment: Power board. x2,Slippery, Grud Talents: Jinker, StuntSurfer Luckof Class: • Options Equipment: Lawgiver, standardissuearmour RapidFire, Artist, Leg Shot,Martial Parry, SituationalAwareness Inspire,Headbreaking, Shot, Fire,Disarming Crippling Management, Creep Shooter,Star,Crackshot, Accurate,Brave,AcademyTalents:Combat Close Class: the racemarkedhimasamasterskysurfer. Jug to inches mere by race the McKenzie, lost but Chopper’s He 11,000 kilometre journey across kind. the Pacific just its to get to of race dangerous) most (and sky daredevil a surfer, as but 10 rose in to prominence Oz, international during the Supersurf largest notoriety some gained Chopper Shakespeare, Marlon Born Chopper assassination attempt. an survived One,havehas that Mega-City and disasters threatened severalmajor overpresided Judgehas she then, Since Goodman. than other Chief any of reign longest the had War,Robothas Second Hershey the Voltafter overTakingfrom Chief JudgeHershey Chopper Hershey Judge Chief Ride aLawmaster for+150Credits Level 4Hero Level 14Hero

5” Move Move 5”

+3 Agility Agility +3 +0 Shoot Shoot +4 +0 Melee Melee +2

2D Melee Dice Dice Melee 3D 465 Credits 190 Credits Will +4 +1 Will Armour +5 +0 Armour Hits 15 5 Hits

37 1 Hits +5 Armour +0 Will 100 Credits 2D Melee Dice +1 Melee

+1 Shoot +0 Agility 5” Move Minion May be purchased with any heavy weapon but loses the spit gun. weapon be purchased with any heavy May Citi-Def Soldier • Trigger Happy: Whenever a Citi-Def soldier performs a Shoot action, he must If check. Ifaction. Will Shoot a make a be also must action next his failed, is this model is in sight, no he will enemy attack the be closest it target, friend, foe or an innocent bystander! Options Class: Equipment: Shell jacket, spit gun. Citi-Def Soldier Citi-Def Citi-Defofone for up sign their soldiers from bored are they either reasons; three long days of unemployment, have a once crazy deep however, all, are They action-vids. many too far patriotic watched have or sense One, to defend Mega-City put in their hands. a spit gun gets 38 • Options issue standard sidearm, armour 99 Krashnikov daystick, knife, Boot Equipment: Class: zapped, forcing them to make an Armour roll as normal, orloseoneHit. rollasnormal, zapped, forcingthemtomakeanArmour automaticallyget will Electro-Cordons betweenthese crossing model Any sight. of line and 5” within Cordons Electro- other any and itself between field energy an create automatically will Electro-Cordon An Zzzappppp! and sight.AnElectro-Cordonmayare only Move perform actions.remain withinlineof they as long so Electro-Cordons of number any control may judge One orders. Electro-Cordons give to action Special a performs first sight of line turn within judge friendly a a unless in actions any take not may Electro-Cordon An Controlled: Judge Class: from facilities Department Justice riotingcitizensvery effectively.used toholdbackorcorral protect be can they where wars, to block in prominently feature also They used trespassers. field force highly- powerful,charged a generate that units automated tall, are Electro-cordons Electro-Cordon that theyaresuperiortoanyotherjudge intheworld. counterparts. Thoroughlytraining judgesearliest Meg their East from indoctrinated, taught are One Mega-City their on take to equipped well Law are as and soldier enforcers,much as are judges Meg East invasion, the of soldiers foot The East MegJudge Cordon Electro- Judge Meg East Krashnikov 97carbinefor+10Credits a with or Credits +0 for flamethrower a with sidearm 99 Krashnikov Swap Hero Minion 5” Move 4” Move +1 Agility -1 Agility +1 Shoot - Shoot

+1 Melee - Melee 2D Dice Melee 0D Dice Melee +2 Will - Will 145 Credits 25 Credits +7 Armour +5 Armour 2 Hits 4 Hits

39 Hits 4 Hits 4 Armour +5 Armour +0 Psi 7 Will +1 75 Credits 190 Credits Will +2 M e l e e Dice 2D year for a liason with a man she th Melee Dice 3D Melee +0 Melee +1 Shoot +1

Shoot +2 Agility +2 Agility +1 Move 5” Move 5” If an exorcist judge is within 6” of a grand warlock, roll a die. The of6” Ifwithin die. is a roll judge grandwarlock, a exorcist an Level 3 Hero Level Level 2 Hero Level Exorcist Exorcist Judge Executioner Exorcism: ignore hits from this weapon. Boot Knife: Demonic entities can never Silver-bladed Danger Sense, Ectoplasmic Attack, Ectoplasmic Shield, Mind Shield Mind Shield, Ectoplasmic Attack, Ectoplasmic Sense, Danger Talents: standard issue armour boot knife, silver-bladed Equipment: Lawgiver, result of this roll is deducted from any Summoning rolls. In addition, if the exorcist judge is within 6” of a possessed model entity or the successful, the is judge spirit If exorcist formchecks. the Will ofopposed make models Both action. Special a a with Dark entity it Judge, may try to exorcise the if is the vanquished; remove possessed model However, the as Exorcist a rolls Judge casualty. a 1 for a 1 or a 2 a casualty! as the spirit form removed ofwhen attempting to exorcise then he is immediately a Dark Judge, Class: Hailing from a sub-department of Psi-Div, the exorcist judges are trained to tackle tackle to trained are judges exorcist the sub-departmentofa from Hailing Psi-Div, spectres and demons. such as ghosts, supernatural entities, Exorcist Judge Class: Brave Accurate, Star, Academy Talents: Equipment: Handgun Thrown Thrown out of the Academy of in Law her 12 The Executioner eventually married, Blanche Tatum became a vigilante known as The Executioner Executioner The as known vigilante a became Tatum Blanche married, eventually gangsters. killed by when her husband was 40 control of the Futsie in that turn. Inaddition,theFutsiewillautomatically him. theFutsieinthatturn. ignoreanyattemptstoarrest control of both players each turn, roll a die, he rolls an odd numberof with the Futsie player – the highest will have adding +5 if start the At moment. any psychoticYouat rageinto Mad!: Completely turn Futsie,can nevera they can relyon and laying waste to anything that moves, quite heedless their own of life and safety. can spontaneously turn into a raving lunatic, stealing high powered weaponry a and into flip just psychosis they andwhere mucheveryone too is bethe enemy. to prove simply canThe most life quite modern and mild mannered of citizenpace Mega-CityOne turnFutsie atsome point during their lives. The pressure and fast Named after the Future Shock Syndrome, a large number the of population within Futsie Stumm gasgrenades knife,Boot Equipment: daystick, Lawgiver,pack, jet armour,issue standard Talents: Brave, Headbreaking, ShoottoWound Type: Level 2Hero considered aneliteunitwithintheJustice Department. attacksfromthesky,reach placesorlaunchsurprise theFlying Squadis Squad utilisejetpackstoengage perps. Abletoget tocriminalsinhard-to- theJustice Department’s aerialresponsecapability,Part of theFlying Flying SquadJudge change todamage 2andgainthepower shotspecialrule. Ferg:the Easy Equipment: Large club Charge Talents: Dirty Fighting, Brave, Careless Charge, Below the Belt, Thundering Class: hand-to-hand combat. in Kleggs He against up going or wagonCal. pat proveda fearless,capturing evenJudge when Chief tyrant mad the defeat to Dredd Judge with forces joined he when One Mega-City of hero Undercity,a theFergee became of resident A Fergee, Options Class: Futsie Fergee Judge Squad Flying • Level 4Hero Minion May be purchased any one weapon or piece of equipment. May bepurchasedanyoneweapon orpieceof Move 5” Move 5” 5” Move

King oftheBigSmelly When in close combat, Fergee can choose to use just one melee dice. If he does so,will does club he his dice.melee one If just Fergee use combat, to close choose in can When Agility +0 Agility +2 +1 Agility Shoot +0 Shoot +2 -1 Shoot Melee +4 Melee +2

+1 Melee Melee Dice 3D Dice Melee 2D

2D Dice Melee Will +1 155 Credits 175 Credits 10 Credits +3 Will Will +0 Armour +5 +0 Armour Armour +0 Hits 3 Hits 5 2 Hits

41 Hits 2 3 Hits 9 Hits Armour +5 +5 Armour +4 Armour Will +1 +2 Will +2 Will 150 Credits 250 Credits 175 Credits 2D 2D Melee Dice Melee Dice Melee Dice 3D

+2 Melee +1 Melee

Melee +1

+3 Shoot +3 Shoot Shoot +2 For details of the laser-shuriken launcher and tendo staff, see page 88 of the main rulebook.. main ofthe 88 page see staff, tendo and launcher laser-shuriken ofthe details For +3 Agility +1 Agility Agility +1 5” Move 5” Move Move 5” Level 1 Hero Level Galen DeMarco Heavy Heavy Weapons Judge Hondo Judge Hondo City Equipment: City Hondo Class: Martial Artist Agile, Talents: tendo staff. issue armour, standard Equipment: Laser-shuriken launcher, Hondo City Judge Covering most of Japan, advanced Hondo on City the is planet, battling corruption and from one within from infiltrators, Hondo Yakuza City it judges are of has judges the to lawkeepers. exceptional most match. Constantly technologically Heavy Heavy Weapon: The Heavy Weapons Judge must be purchased either a Lazooka Cannon for +100 points. or Anti-Personnel Rotary Level 2 Hero Type: Level Shooting Crackshot, Wild Accurate, Talents: armour standard issue Equipment: Boot knife, Heavy Weapons Judge when only are deployed units Weapons the Heavy specialised judge, A very from non- One or citizens are in danger Mega-City a great threat looms over a Armedresidents of with a selection of weaponry, the city. powerful very can turn judge the tide of weapons heavy an invasion. Judge’s Judge’s Authority: Galen DeMarco retains the commanding presence she had when a judge. She may try to required to. arrest enemies as if but is never a judge, she were Level 8 Hero Type: Level Stealthy Silent Action, light foot, Parry, leg shot, Headbreaking, Boot, Hit and Run, Drive-by Agile, Talents: Equipment: Armoured trench coat, handgun Galen DeMarco, PI DeMarco, Galen Department, the Justice her family’s Galen DeMarco used After leaving her partner alongside agency and investigation private to establish a wealth caused clashes has to investigations Her approach Perkins. Travis bodyguard, crime fighter, an effective Departmentwith the Justice proved but she has as a civilian. even 42 Shot, Drive-by Parry Boot,Frag Artist, Out!,Headbreaking, LegShot,Martial Talents: Academy Star, Accurate, Bike Wheelie, Creep Management, Disarming Class: gas grenades. Lawgiver,armour,Stumm stick, issue knife, day standard Boot Equipment: Freedom! Equipment: Axe Talents: Fighting, CarelessCharge Dirty Class: This sentKenny over theedge andhesoughtvengeance, axe inhand… One Mega-City the style.his Unfortunately,imitate to robot a downhim programmed instead and turned publishers artist. book comic a as time big the hitting of hope the in One TravelledMega-City Hab,Who? to KennyCal from Hailing Kenny Who? Options career was enjoyed untilheencounteredtheSov agent, afasttrajectory Orlock. commendations andwas highly respected by all judges heworked alongside. His many received Giant judge, notable player.A Heroes Harlem famous a of son Judge Dredd (who also ran his final assessment), A Giant close wasfriend of the Judge Giant • Options Equipment: Bootknife, daystick, Lawgiver, standardissuearmour, Stummgasgrenades Foot, Parry Talents: Class: Sector of rank beforeshefelthadtoleave. the Chief attained she though Department, Justice the from resigned eventually DeMarco feelings, romantic her suppress to one Never there. judges the few honest Sector House 301, DeMarco assignment wasat the corrupt one of taking instead judgeand senior to promotion a refusing when notoriety to Rising Judge DeMarco dice inthesecondCharge action. Judge Giant Kenny Who? DeMarco Judge • May rideaLawmaster for+150Credits Level 10Hero Level 1Hero Level 6Hero May rideaLawmaster for+150points. Agile, Drive-by Boot, Hit and Run, Headbreaking, Leg shot, Light shot, Leg Headbreaking, Run, and Hit Boot, Drive-byAgile, If Kenny performs two Charge actions in the same turn, he may re-roll any of his melee his of any re-roll may he turn, same the in actions Charge two performs Kenny Revenge!:If Move 5” 5” Move Move 5” Agility +3 +1 Agility

Agility +0

Shoot +3 +3 Shoot Shoot +0 Melee +2 +3 Melee Melee +1 Dice Melee 2D 4D Melee Dice Dice Melee 3D 375 Credits 275 Credits 80 Credits Will +1 Will +0 +2 Will Armour +5 Armour +0 +5 Armour Hits 7 Hits 2 12 Hits

43 Special Rules — — 1 Explosive — — Explosive 1 Explosive AP -2 -4 -2 0 -1 0 Hits 4 Damage 2 1 3 1 2 1 Armour +7 Will +0 295 Credits Melee Dice 3D Shooting Dice 4D 1D 1D 1D 3D 1D Melee +2 , Mechanismo rockets Shoot +2

Range 18” — — — — 24” Agility +0 Move 5” Judgementbringer Cannon Judgementbringer Minion - Armour-piercing - High-explosive - Incendiary - Standard Execution Mechanismo Mk I Judgementbringer Cannon Judgementbringer Mechanismo Rockets If the Mechanismo is successfully hit by any attack (regardless of whether it loses any Hits), roll a die. On the On die. a roll Hits), any loses ofit (regardless whether attack any by hit successfully is IfMechanismo the Twitchy: (friend model nearest the towards move always will it turns, ofsubsequent On roll malfunctions. Mechanismo the 1, a or foe!) and attempt to arrest it. If the it attempt will fails, then attack the model until it It is will destroyed. then start model, and so on. nearest the next towards moving Equipment: Class: Mechanismo Mk I Mk Mechanismo Following many disasters in seriously short-handed. Mega-City The automated Mechanismo droids One, were an attempt to the quickly judges rectify this found by putting robotic themselves Lawkeepers on the streets. Mk I the Mechanismo However, units were found to be a and little a twitchy, few deaths were involved… Robotic: The Mechanismo MKI is immune to check required to resist Psi Talents. passes any Will automatically Gas weapons, and ignores all attempts to arrest it. It also I am the Law!: The Mechanismo acts as a judge at all times. It must, for attempt example, always to arrest a model before attacking it. 44 and are sometimes used in times of extreme emergency.and aresometimesusedintimesof secret. The Mechanismo Mk in II units do continued not share developmentthe twitchy Dredd, their nature predecessors of Judge by condemnation personal the mention to not project, Mechanismo the surrounding publicity bad the Despite Mechanismo MkII passes anyWill checkrequiredtoresistPsiTalents. Robotic: The Mechanismo MKII is immune to Gas weapons, and ignores all attempts to arrest it. It also automatically before attackingit. Law!: the am I Equipment: Judgementbringer Cannon,Mechanismorockets Class: Mechanismo Rockets Judgementbringer Cannon Mk II Mechanismo - StandardExecution - Incendiary - High-explosive - Armour-piercing Minion The Mechanismo acts as a judge at all times. It must, for example, always attempt to arrest a model a arrest example,to alwaysfor attempt must, It times. all at judge a as acts Mechanismo The Move 6” Agility +0 24” — — — — 18” Range Shoot +3

Melee +2 1D 3D 1D 1D 1D 4D Shooting Dice Dice Melee 3D 375 Credits Will +3 Armour +7 1 2 1 3 1 2 Damage Hits 5 0 -1 0 -2 -4 -2 AP Explosive 1 — — Explosive 1 — — Special Rules

45 18 Hits Hits 1 +5 Armour Armour +5 30 Psi Will +0 570 Credits 50 Credits +6 Will 3D Melee Dice Melee Dice 2D

The Plod Bot ignores all attempts to Arrest it. It also automatically passes any passes automatically also It it. Arrest to attempts all ignores Bot Plod The +2 Melee Melee +1 +3 Shoot Shoot +0 +2 Agility

+0 Agility 6” Move 5” Move Level 17 Hero Level Minion Ride a Lawmaster for +150 Credits Ride a Lawmaster Anderson Plod Bot Options • Class: Agile, Brave, Concentrated Mind, Danger Sense, Daze, Demoralise, Demoralise, Daze, Concentrated Mind, Sense, Danger Brave, Agile, Talents: Leg Headbreaking, Foresight, Inspire, Shot, Luck of Grud x3, Mental Sting, Within, Mind Shield, Psi Lash, The Power Mind Bomb, standard issue armour stick, Lawgiver, day Equipment: Boot knife, Will check required to resist Psi Talents, and ignores Gas weapons. check required to resist Psi Talents, Will Psi-Judge Anderson The most famous of all judges within Cassandra Psi-Div, Anderson has fought against the enemies of, and made great sacrifices Mega-City She for, One. is one ofof psychics premier the earnedhas and from respect utmost generation the her Dredd. Judge You’ll Never Take us Alive, Human!: Alive, us Take Never You’ll Telescopic Telescopic Arms: The plod bot can make target up with to a close 6” Melee away action but cannot benefit from charging combat if attacks against a ofend the At so. does it the and again, actions Melee take to required not are models two the combat, close this close combat in its turn leave without any The may target closer to plod a bot pushed is back not enemy. moved penalties for fleeing. Class: Equipment: Truncheon Plod Bot Plod The plod-bot is a useful accessory to beat judge operations, strong and equipped tireless, with circuits to threatening body shell effect design. Plod-bots have telescopic arms an which they use to amiable persona, crime scenes or corralcreate a cordon around unruly citizens. reinforced by a non- 46 • Options issue standard sidearm, armour 99 Krashnikov daystick, knife, Boot Equipment: Strike, Fighting, Duck& Weave, Dirty SituationalAwareness Grud, Luckof Talents: Class: a gaining to forward looking position withintheDiktatoratitself. likely and career their of height the at senior are these judges them, below judges the by measure equal in respected and Feared Senior EastMegJudge • • Options Equipment: Bootknife, PC101handgun,standardissuearmour, truncheon Control, Duck&Weave, SituationalAwareness, Grud, Stealth Luckof Talents: Class: that allow them tobypasstime-consuminginvestigative‘tricks’ procedures. and knowledge accumulated of wealth a have They peers. their of most than streets the on years more havefar but Division Beat from are judges Senior Senior Brit-CitJudge Judge East Meg Senior Judge Brit-Cit Senior Swap Krashnikov withaKrashnikov 99sidearm 97carbinefor+10Credits. Add aSatellitefor+50CreditsorHeavy Satellitefor+100Credits. Ride anIronLionfor+80Credits Level 8Hero Level 8Hero Below the belt, Brave, Close Combat Shooter, Crippling Fire, Deadly AcademyStar, Agile, Shooter,Combat Close Fire,Crippling Crowd 5” Move 5” Move +3 Agility +3 Agility +3 Shoot +3 Shoot +3 Melee +3 Melee

3D Dice Melee

3D Dice Melee +4 Will 315 Credits 320 Credits +3 Will +5 Armour +5 Armour 10 Hits 10 Hits

47 4 Hits Hits 5 +6 Armour Armour +6 +1 Will Will +1 350 Credits 275 Credits 4D Melee Dice Melee Dice 3D The Sentanoid ignores all attempts to Arrest it. It also automatically passes +2 Melee Melee +2

+1 Shoot Shoot +3 The twin street cannon mounted in the Sentenoid’s body are fired always together. -1 Agility Agility +2

In every way, the arms of a Sentenoid are treated as a 5” Move Move 5” Minion May be purchased Advanced Bionic Arms or Advanced Bionic Legs for +50 Credits. Bionic Arms or Advanced be purchased Advanced May Sentenoid Space Corps Judge Options • Level 4 Hero Type: Level Shoot to Wound Headbreaking, Brave, Talents: Widowmaker Space Corps armour, Equipment: Boot knife, Space Corps Judge stationed far from Earth, Space Corps the An elite unit, typically is might who away light years worlds responsible for fighting forces on and well-equipped, well-trained Very end up threatening Mega-City One. enemies that can withstand a full squad from the Space Corps. there are few any Will check required to resist Psi Talents, and ignores Gas weapons. check required to resist Psi Talents, any Will You’ll Never Take Never us Human!: You’ll Alive, Crushing Arms: Eradicate all Resistance!: Class: 2 street cannon. Equipment: Flamethrower, chainsaw. It rolls 5 Shooting Dice rather than 4, but the Sentenoid’s long range sensors are rather and poor, so the street of range a maximum 12”. cannon have Sentenoid search- in forces Meg ofEast ahead main the deployed ofwere Many robots these and-destroy missions. Armed with dual street cannon and mechanical arms that can render judges enemy or barricaded defences apart with they equal were ease, War. the Apocalypse a feared sight during 48 Equipment: OtomoK-9000streetbike, stumpgun. Talents: Brave, Grud Drive-by Boot,HunkerDown, Luckof Class: Artist, SilentAction,Killer,Artist, Stealthy, Awareness, Death, Duck & Weave, Dance of Infiltrator,Combat Light Foot,Master, Martial Me Brave,Call Artist, Martial Belt Black Agile, Talents: Class: fists todefeatanenemy. his but nothing needs who assassin unparalleled an is Lee Stan world, the over all demand In combat. close in haveDredd Judgeto everbested few the of one is Lee Stan Ji, of KwoonRadlands the Heart outlawin Fighting the Trained by Stan Lee • • Options his been had it days. duringhisgunrunning stomping ground as territory, the with familiar was Spikes Two. Mega-City to vaccine important an take to Earth Cursed the across mission perilous a during Both criminal and biker, Spikes was released from the iso-cubes by Judge Dredd Spikes HarveyRotten Stan Lee Rotten Harvey Spikes

May begiven HandBombsfor+20Credits. Lawmaster for+50points. a to K-9000 his change may Spikes force, Department Justice a of part If Level 3Hero Level 12Hero 5” 5” Move Move

+3 +0 Agility Agility +1 +0 Shoot Shoot +4 +0 Melee Melee

4D 2D Melee Dice Melee Dice 220 Credits 370 Credits +2 Will +0 Will +0 Armour +0 Armour 13 Hits 4 Hits

49 Hits 8 Hits 7 Armour +5 Armour +0 Will +2 Will +2 300 Credits 200 Credits Melee Dice 2D Melee Dice 3D

Melee +0 Melee +2

Shoot +1 Shoot +0 Agility +0 Agility +0 Travis is Travis very and agile, can scale sheer surfaces or swing across wide gaps with He ease. can Move 5” Move 5” Black Belt Martial Artist, Brave, Combat Awareness, Dirty Fighting, Fighting, Dirty Awareness, Combat Brave, Artist, Martial Belt Black : Level 6 Hero : Level Add an Energy Shield for +100 Credits. Add an Energy +100 Credits. Shield for Satellat for +100 Credits. Add a Satellat for +50 Credits or a Heavy

War War Marshal Kazan Travis Travis Perkins Class ofLuck Grud, Nerves Bodyguard, Loyal Inspire, Brave, Star, Academy : Talents of of Steel, Voice Command laser pistol, standard issue armour. Equipment: Boot knife, • Options • The leader of Sov invasion forces in Mega-City One during the Apocalypse War, War, Apocalypse the during One Mega-City in forces ofinvasion leader Sov The Kazan was a close colleague of Supreme Judge Bulgarin, until he usurped and troops own his by much as feared was Marshal War The leader. his assassinated as the resistance forces of a ruthless leader. and proved One, Mega-City War Marshal Kazan Swinging Apes: treat any sheer surface as clear terrain, so long as he begins and ends it Phase on a flat surface, and check. without making an Agility across any open gap up to his Move can move For For DeMarco: Travis Perkins may be taken by any force that PI. not be used without Galen DeMarco, He may already Mercenary. has selected Galen DeMarco, PI as a Level 5 Hero Type: Level Talents: MartialArtist, Parry Equipment: Handgun, katana. Travis Perkins Travis Known as the Simian Sam Spade, Travis is in the Wally partner working once a judge was Despite being a gorilla, Travis DeMarco. and bodyguard to Galen Squad, during one of more lax recruiting Department’s periods. the Justice Never Retreat!: IfRetreat!: Never a friendly model within 12” of Kazan fails a to Will Fight check, it re-roll may the result. If it fails this Kazan too, on Roll will the the execute Injuryretreating model for Table immediately. this model, but add +6 to the result. Forward, Forward, Comrades!: Kazan is capable of ‘inspiring’ all nearby friendly Motherland. Once forces per game, to Kazan can acts action. perform free a immediate ofan Special perform action may 12” to within extreme model make friendly heroism threats Every and for resistance. promises, exhortingof enemy face the fierce his the in men onwards 50 trouble attackinganythingto the front. to other models in the Mob, so those at the back will have Note that models within the Sight Mob will block Line of Sighttothetarget. and Lineof this attack for every model in the Mob that is within range to Dice Shooting one add will However,it target. single a against attack shooting single a makes it action, Shoot everyWith carrying. is it whateverweapons with model, A Mob makes shooting attacks in the same way as a single Shoot Actions one other.least at of 1” within stay must Mob the in model every others may be slowed down by Difficult terrain. However, So, it is possible for some models to move normally, only while it. terrain, by affected be will Dangerous types terrain those in or models those Difficult crosses Mob a If Move Actions • • • • • • operate that Minions together as of a single unit. A Mob collection obeys the following rules. a simply is Mob A can you imagine thatmay attackenmasse! else anything or a mutants of Mobs, tribes zombies, of field to you hordes citizen, rioting represent that models allowof collection scenarios special Some Mob Rules Judge Dredd. all gamesof use with the forces in Block War, and should be applied to This chapter contains a selection new of rules designed for is reducedtofive modelsorless. A Mob does not take any Will to Fight checks until it and armour weapons,equipment, thoughthemajorityshould. same the have need every model Not equipment. and armour weapons, same the with equipped mustbe Mob the in Minion Every than every individual modelwithinit. – in effect, the Mob takes two rather actions per turn, Every model in the Mob always takes same the same the actions in model Mob. other one least at of 1” within is it so movealways must Mob the in model Every No Minion in the Mob may have more then two hits. put intoaMob! There is no maximum numberMinions that of can be A Mob must start the game with at least five Minions. New Rules Combat opportunity, first the at Mob the join to move must it Mob, the away 1” of rest than the from further up ends model a means other or casualties through If, this. do they as Mob the in another model of single 1” within a stay always must in they but targets targets different attacking several models different with engage action, Melee to free are They same the engage target. can they when Up Ganging for the rules using models, single as combat close in fight Mobs Melee Actions its modelsarewithinCover. A Mob will only count as being in of Coverat least half if and closest, next on. so the then first, be casualty will a attacker as the removed to Mob the in models closest The overrecorded orcarried intootherattacks. not are hits ‘spare’ and attack, single a in scored be must Hits These Dice. Shooting a per to model Minions one the of maximum of Hits the to equal scored is Hits of number a time every Mob removedthe Minion from one Mobs are attacked in the same way as single models, with Being ShotAt • the Mobinevery way except forthefollowing. A single Hero may lead a Mob. He counts as being part of Leading Mobs do so. mayhavejudges some to though Talentsallowthem that circumstances, normal under mayarrested Mob be A not Arrests its friends, orinsults atthejudges!). simply stand still (probably shouting encouragement at same task – a if the model is accomplish unable to to for action any Special reason, it that will use must Mob a Mob performs If a Special action, every model in the Special Actions e os o ad hoig ie o h rs o the of rest the to Dice Shooting add not does He separately. out worked always are attacks Hero’s A . even if this means Fleeing Close Close Fleeing means this if even

51 Remove Remove one Psychic Talent that is currently in use. The Psychic Talent may be used in subsequent turns if it is performed again. Stop any Psychic Talents being used for the rest of the turn. ofBattle any Stop ofrest the for initiated being Wills the turn. Weapon Special Special Weapon Rules A variety of new weapons are presented in Block some of War, require additional special rules. which Limited Ammo X: This weapon has a small pack power or magazine, or uses ammunition that is extremely hard to find, meaning the user cannot count having on always a ready response in a fire rolls as many fight. natural 1s when Whenever making a shooting the attack model as the Limited Ammo score, the weapon has run out of be used for the rest of and cannot ammunition the battle. Wills Battle of Psykers and other models that use Psychic Talents often engage in a Battle of where one tries to Wills, disrupt the of powers the other. To enter a Battle of Wills, one model with performs a a Special Psi action score and selects one enemy model with a Psi score within 24”. No Line of Sight is required. Both models then make an winner of opposed this Will Will check may force check. his opponent to The do one of the following. • • • Mob, Mob, and nor does the Mob add Shooting Dice his attacks. to He must follow the same actions as the rest Mob of(in effect, the Mob is copying what he is doing) the but may fire different weapons at different targets if he wishes. Arrest any for score Will Hero’s the use may Mob The Fight checks. to and Will The Hero may not be ‘picked shooting out’ attack. Unless he is the closest model to the by an enemy’s were he though as attacked is he case this In attacker. not part of a Mob • • • Some Some scenarios pit a force against hordes – several Mobs. essentially, In will and these use, cases, they the models what scenario and will present are Mobs list many how also give a Credit value for the force that opposes them. If the force player’s is less than this Credit value (and it should be should – a facing is horde when reinforcements normal. as Mercenaries take may they used!), be definitely Injuries and payment for Minions and Mercenaries are done as normal, regardless of whether the models were in a Mob or not. Mobs in Campaigns If a player has five or more Minions equipped the same way in his force, he may group them into a Mob at any time. By the same token, identical Minion Mercenaries also be grouped into Mobs. may 52 customisation. Vehicle’s owned bytheHero’s forcenever have theirMove reducedformultiple modifications. The vehicle’s worked over by this Hero stand out from the crowd and are typically loaded down with modifications and Use: Campaign Type: Skill Pimped Out vehicle for1/10 damaged a on Hits two repair may He repairs. for gift a and parts spare of workshop,lots complete a has Hero The Use: Campaign Type: Skill Can WeFixIt? critical hittable. the on roll any of dice the from havededucted will –1 board on is Hero the vehicle Any operational. stays it ensures fire,under fixeswhen quick Hero the performing then and fight a before condition vehiclepristine a in ensuring is By Use: Passive Type: Skill Bodge ‘n’Fix renown forfixing andmodifyingthem.Thisdoesnot,however, guaranteeheisanybetteratdriving them… This Hero has an innate gift when it comes to vehicles. He understands their workings completely, and has gained some Grease Money th the vehicle’s cost, instead of justone. thevehicle’s cost,insteadof New Talents Bodge ‘n’ Fix Can We FixIt? ? Pimped Out $

53 Attack Scything Drop Precision Stunt Surfer Jinker Scything Attack Type: Skill Use: Action (Charge) Having trained to fly very close to the ground while ever only weaving in-between may It board. enemies, power a on mounted while the action Charge performa may Hero Hero board-borneThe attack. power launches a devastating action Charge the After ofuses. it Damage the weapon to any +1 add will but combat, close any in Die Melee one roll action to flee close combat. be a Move action performed must has been completed, the next Precision Drop Type: Skill (Move) Use: Activate grenade a drop now can he – speed high at travelling while drops precision make to hard and long trained has Hero The down the smallest of hatches. A shooting attack with a single grenade may board. be when he uses a power movement made at any point along the Hero’s Stunt Surfer Type: Skill (Move) Use: Activate Every great sky surfer has a signature one move, that identifies attacked be not him may He battle. raging the to above high move performsHero signature all the his Talent, this Using judges). other sky surfers and their Iffans succeeds, check. he Agility (and an make then the must ofHe turn.rest this the for 40” than less Range a with weapon any by he suitably inspires the rest of his giving them force, a +1 bonus to all to Will Fight checks for the rest of the turn. If for checks Fight to Will all on ofpenalty rest –1 the a and suffer stock will laughing force a his become will he fails, he the rest of the turn. Jinker Type: Skill Use: Passive may Hero the Board, Power a on While fire. incoming avoid to manoeuvres Hero the piece, Credit 10 a on turn to Able every for penalty –1 cumulative a suffers re-roll this However attack. shooting a to subjected whenever Agility his re-roll shooting attack made after the first. Midnight Surfer Midnight Countless hours of practice on power boards have paid off, and this Hero pulling offis of the laws that seem to defy stunts and tricks a physics. true master of the skies, capable of 54 Agility check. If theHerosucceeds, itmanages toescapeeven to hisforceasnormal. judicialcustodyAgility check.If andreturns an evermake is Hero arrested, the If fight. a of end the at mayforce alwaysneverhostagehis and taken to be returns No matter how badly injured he is, this hard-nosed Hero will always find his way home, no matter the odds. This Hero Use: Campaign Type: Skill Slippery the Talent, andthismay beusedforanydicerollitmakesduringabattle. Talent may beselecteduptothreetimes. TheHerogets onefreere-rollperbattleforevery timehehastaken on withamazementatwhattheHerogets away with,wondering lucky!This how hecanbesoGrud-damned Maybe underaluckystar, theHerowas born perhapsheis favoured Whatever byGrud. thereason,otherslook Use: Passive Type: Skill Luck ofGrud exactly whattodoinanysituation. know to alwaysalike.seems He judge and perp citizen, of flow and ebb the feels and streets the to wise is hero This Streetwise Luck Of Grud Luck Of Luck Of Grud Luck Of Slippery Luck Of Grud Luck Of

55 Wheelie Dodgem Drive-By Boot Drive-By Hunker Down Type: Skill Type: (Melee) Use: Activate By gunning the his Hero engine, rears his bike up and runshis enemies over at speed while using the bulk ofWheelie a his then bike enemy, an with contact into moves he before bike his on 5” least at Iftravelled shield. has a Hero as the Damage a itselfbike The have will weapon. a as bike his uses but Dice, Melee one just rolls Hero The executed. be can score of to his Armour until the start 2 and AP -3. In addition, the Hero gains a +1 bonus of Phase. his next Wheelie Type: Skill Type: Use: Passive The Hero has almost supernatural reflexes and a constant awareness of anything nearby that is check Agility opposed his re-roll larger may Hero the him, ram to attempts bike than his than Hits more with vehicle a himself. Whenever of out in order to get the way. Dodgem Drive-by Boot Skill Type: Use: Action (Melee) Boot can then a Drive-by If into contact with an enemy, at least 5” on his bike before he moves the Hero has travelled with be one executed of This close attack combat the uses a Hero’s weapons. only single Melee Dice but doubles any Melee score. to the Hero’s with a +1 bonus caused Damage Type: Skill Type: Use: Passive When fire is incoming, the Hero has learned to keep his head down. Whenever subjected to a shooting attack, a –1 modifier is applied to the roll that determines whether the bike or the Hero is hit. Hunker Down Note: These Talents may only be used when the Hero is mounted on a bike. when the Hero is be used only may Note: These Talents Biker Groove Biker Born to the saddle, this Hero is a master ofon but legend. two ofwheels, and terms notoriety, in can not performof Hero speak this Earth incredible Cursed feats the while throughout and mounted city on the a across gangs bike. Biker 56 last man if necessary! As last soon man as if the Hero is removed as a casualty, however, Will may to Fight checks are models taken as normal. all Instead, have checks.casualties been more taken (rounding Fight down). Alternatively,of to 25% after WillWill time to any take Fight at checks fight) can be to the ignored from altogether,retreat forced thus with neverthe (and force check fighting Fight to is the to Will a it fail voluntarily in Hero this with force A valour. of part better the is discretion when and assault suicidal a launch to when knows and well, tactics his studied has Hero The Use: Passive Type: Skill Total TacticalControl withouthaving thecorerulebook, tosurvive forfive fullbattles.of 49 page on described Hero,as a made automatically is succeeds,it it If Willcheck. a makes then battle.Minion This last the survived that force the in Minion one choose campaign, a in rosters updating and victories calculating When Use: Campaign Type: Skill Inspire andElevate Will his score fromhisforce’s roll. subtract or add either may Hero this game, campaign a in first Challenges makes who see to rolling When Use: Campaign Type: Skill Strategic Mind theHero, anyshootingattackaimedattheHeromay insteadbedirectedtowardsof theloyal bodyguard. 1” within remains model this as things.long So greater to on go will Hero the means it if himself gladlysacrifice will Select one Hero or Minion in the same force as this Hero. This model has attained an undying loyalty to his leader and Use: Passive Type: Skill Loyal Bodyguard the enemy.and more resistant to the the Hero wiles gains of a +1 bonus to all WillEvery model within 12” of checks. So long as the Hero is around and shouting out orders, all other models in the force become naturally more courageous Use: Passive Type: Skill Voice ofCommand himself. member thinksonly of everywhere and disorganised is that another into smashes well-led,highly-disciplinedforce one as defeat and victory between difference the mean can Hero this of presence mere the and battle of heat the in evencommands, his obey judge.senior a Followers rivalsthat authority an has and command, of that knowsHero The waysthe instinctively of Leader ofMen Command Voice of Voice of Stategic Mind Bodyguard Loyal ? Inspire and Elevate Total Tactical Control

57 Poltergeist

Dead Animate the

Dead Shroud of the New Psi Talents Psi New 6 4 2 24” Range: model enemy the of rest ofstartthe game, the turnfor the At every foe. a plague to angryspirit an summons Hero The check or lose one Hit and one action. succeed at a Will must Poltergeist Special Actions: 2 Psi Cost: Animate the Dead Special Actions: 1 Psi Cost: 6” Range: Reaching out across near dimensions, the Hero locks onto the spirit essence small ofpart ofthe it recently back into deceased the physical and remains. The forces Hero may target a any one model within range that was removed as a casualty in this turn (not a model with the Human! us Take Never Robotic or rules).Alive, You’ll The model is placed back on the table with the same characteristics as a zombie on 44 page of the core rulebook, under the control ofend the fight, at the crumbleto will model turn.The next the in actions taking start may It player. of Hero’s the killing it. automatically Special Actions: 1 Psi Cost: User Only Range: The Hero to how knows offward fatal wreathing injuries, himself in dark energies that blur the line life between and may and Hit one onto put immediately is he more, or 6 a On die. a roll Hits, 0 to reduced is Hero the Whenever death. will last for the rest of as normal. This Talent continue the game. Shroud of the Dead Necromancer A macbre blending of the telepath and trans-dime, focussed on the necromancer the is reviled passing by all ofsane psykers and life practitioners ofenergies the after occult. death, While not the as spiritually creations as dedicated artzombie masters close and mistresses (though they sometimes formalise to their talent and become pure of their feared. necromancer can be an opponent to be necromancers), the 58 control the of opposing player. A Hero may only summonsucceeds, one entity the at aentity time, is andnow the under entity his will control disapear andimmediately at istheHero. the treatedendanywhereHeroplacemust The opposedtheit thenmakean of withinWill of game. check 5”entity.withthelike he anyIf other model the same force.Breaking heIf down fails,thewalls separating dimensions,the entitytheHero bringsraveningwill a passentity intotothisreality. the ChoosepsychicRange a: 5” entity and Prerequisite: Psychoportation, Will +8 ormore Psi Cost Special Actions:3 Summon PsychicEntity that isnotincontactwithanenemy model. the eye.After second an Special action has of been blink spent the using in this battlefield Psi the Talent,on anywhere immediately move himself the model teleport to to anywhere able desired is on Hero the the battlefield dimensions, Manipulating Range: Battlefield Prerequisite: EctoplasmicAttack,Will +7ormore Psi Cost Special Actions:2 Psychoportation The Heromouldsectoplasmintoasemi-solidprojectile. shootingattack,asdetailedbelow. Thisisanormal Range: 15” Psi Cost Special Actions:1 Ectoplasmic Attack Demonic Pact. Minor the from entity the is summoned demon The score.WillHero’s the adding table, summoning Cabal’s Demonic the on Roll will. his to it bending and entity malevolent a ensnaring mind, his with dimensions other to out reaches Hero The Range: UserOnly Psi Cost: Special Actions:2 Summon DemonicEntity to Armour. withotherworldythebattle, materialthatresistsattacks. theHerogainsa+2bonus For The Herocloakshimself therestof Range: UserOnly Psi Cost: Special Actions:1 Ectoplasmic Shield psychic topursuefortheyareliterally manwas dabblinginarts notmeanttoknow.a for field dangerous extremely an is This experience. human normal beyond dimensions present other and energies worlds manipulate other and in itself psi-flux the into peer to able is who one psychic, strange a is trans-dime The Trans-Dime 15” Range : 8 : 8 : 4 4 2 1D Shooting Dice Ectoplasmic Shield 2 Damage Demonic Entity Ectoplasmic Summon Attack –3 AP Psychoportation Power Shot Special Rules Psychic Entity Summon

59 Special -5 AP 8 Damage Hits 4 1D Shooting Dice Vehicles are treated Vehicles in the same as way any other model, rules for the stated below. except Characteristics Vehicles have similar characteristics as other models. A as an example. ground car is detailed below Rear Rear Armour 2 Side Armour 2 Turret Fire Arc Vehicles 72” Range Front Armour 3 Ramming Dice 2D This is how many dice the vehicle rolls when it rams or Agility +0 This tells you the broad classification of the vehicle. Different vehicles sometimes react to the rules in High Intensity Laser Cannon Move 12” Weapon Weapons mounted on vehicles are treated in the same way as those on other models, except they have a restricted a have they except models, other on those as way same the in treated are vehicles on mounted Weapons fire arcs, which match those of armour facings. The High Intensity Laser Cannon of the Manta Prowl is Tank as an example. below shown different ways. Crew: This lists the minimum crew a vehicle needs as to well as operate how effectively, many passengers can be transported. Equipment: Any additional equipment carried by the vehicle is noted here. Additional equipment under Modifications. is covered drives over another model. over drives divided is but models, other for as way same the in treated is Armour:This front, side and rear facings. between Type: Agility: As well as being used to avoid attacks, Agility is also obstacles. or penalty to avoid bonus used as a Ramming Dice: Type: Medium Ground Vehicle 3 passengers 1 driver, Crew: Equipment: None Ground Car It does not take long for a common street punk to figure out that if guns are good, guns fired from a even vehicle better. Manyare gangs will buy or steal a set of orbikes a ground car toresponding to carryother forces them trying to across muscle turfin their on their and territory, providing greater protectionbreaks out. when a firefight 60 l vhce hv fu fcns oeig hi fot two sides andrear, asshown below. inthediagram front, their covering facings four have vehicles All Facings andFireArcs left Front rear right Target in front arc in frontarc Target not Agility of +3 or more may make Agility a of single 90 45 be may action Move one maymake line. a It straight a Movein its to movedup given been has that vehicle A himself. instead of vehicle the move to turn each actions Move own his of one use may drivervehicle’s a as acting model onboard an turn, per Once needs. vehicle a minimum the is This Drivers any actions unless they have models on boardVehiclesturn. a fireincrewingtheywantthereforeto can take not them. atleast adriver, along with another model for each weapon need theyVehicles normally themselves operate cannot – Movement oe Vhce Ipsal ad agru tran are treated asnormal. terrain Dangerous of and type Impassable any Vehicle. or Hover Vehicles Ground Large are being they as unless listed terrain Difficult cross cannot Vehicles be halved whileitdoesso. way,same Movethe will reverseits mayvehiclein but A arc arefreetofireintoanyarc. Weaponsfire Turretthem. a for with listed mounted arcs token, same the By fire vehiclethe a mayinto onlyon fire weaponsmounted within. the is face it will facing vehicle the on a armour on attack an making model A o turn at any point in this movement. Vehicles with an movement.Vehicleswith this in point any at turn Target attacks front arc Target attacks side (left)arc o turn instead. turn

61 section of a vehicle (such as within a convertible ground car or in the back of a flatbed truck) Such can fire freely. models can shoot at any target within a Line of Sight to or hatch. the window Close Combat Attacks Close Combat driver its time last the 10” than more moved that vehicle A took his actions cannot be attacked by a Charge unless action at the attacker least also as moves far in its Charge is it – action Move previous its in did vehicle the as action than slower moving Ifis fast. too vehicle moving a simply this, close combat attacks can be made normally but the Melee Dice. rolls any never vehicle Models on board a vehicle may not make close combat attacks until they disembark. Ramming Vehicles have a lot of inertia within them and anything it! is going to know struck vehicle that gets by a moving If a vehicle moves onto another model (be it an force enemy member or another succeeds, vehicle), model both target it If the and checks. Agility its opposed target make move it to one side and allow the vehicle to continue its If a ram has occurred!movement. succeeds, the vehicle If a model Ramming has Dice. Add +2 beento each Ramming rammed, Dice vehicleif is Large, and the +5the if the vehicle vehicleis Massive. Every rolls Ramming its Dice that rolls model’sArmour score equal will one remove Hit. If the model to or more survives, than move it the to one side and carryon with itsallow movement. Avehicle onlymay attempt the vehicle to to ram any one model once in each turn. Effect immediately it actions, his took driver its time last the moved vehicle If the right) 6-10 left, 1-5 die, a turn(roll a makes half forward Move, its moves the rest ofand then moves its Move. one loses model That vehicle. the board on model one choose Randomly Hit. multiple applied be may hit critical This halved. Move its has vehicle The times. is destroyed. mounted on the vehicle chosen weapon One randomly Roll a The die. vehicle grinds forward this many inches (to a maximum of then stops permanently. its current Move) determined. randomly loses this many weapons, The vehicle a die. Roll ofrest battle. the the for Loss Control under shown as moves vehicle The a die Roll is at The on the vehicle fire. start of turn.every On a 1 or a 2, with the effects of explodes, it immediately Boom! Below. The vehicle immediately explodes of and number a roll dice must board on models Any means. any is by repaired destroyed. This the more, or cannot 6 rolls that dice every For be Hits. starting vehicle’s the to equal model loses one Hit. Critical Hit Control Loss Hit Passenger Plant Damaged Power Loss Weapon Plant Failure Power Loss Multiple Weapon Catastrophic Control Loss On Fire! Boom! 3 or less 4 5 6-7 8 9 10 11 12 or more Dice Roll Personal Weapons Any model on board a vehicle many are carriesThere it itself. weapons any fire to hatch may use a window or different vehicles on the streets vehicle ofa whether themselves for judge Mega-City to One, have will and players can model one guide, a As from. fire to places suitable has open an in models all and window, or hatch each from fire However, However, despite being much tougher than the average citizen, vehicles are mechanical also parts a and respond well to complex computers,incoming damage. If a vehicle neither collectionsuffers a critical of hit, of not only is the Damage it whichsuffers doubled as normal, but a roll must be made on the table below for every critical hit sustained. Add the the Damage weapon scorethat hit ofthe vehicle (do not doublethe die roll. this) to A driver may use a Shoot action to fire any weapon that is restricted to the Front fire arc only (he may not use a weapon). Turret Vehicles are attacked in the same way as other models, but models, other as way same the in attacked are Vehicles facing the on Armour the by met be will hits successful all example. previous in the being attacked, as shown Combat Just as a vehicle cannot move without a it driver, cannot use its weapons without gunners. the vehicle A may act as model a gunner for on one of board the Any vehicle’s weapons. Shoot actions he performs may be instead All crewing. currently is he weapon vehicle the to applied attacks be must made against targets within the weapon’s stated fire arc. 62 • • • • the following exceptions. with vehicles, as way same the in treated are Bikes Bikes careful! be so – movedvehicle the distance the to equal distance drivera fallen having as its count will model time the actions, his last took vehicle. the moved the vehicle of the part if However, Its any action). from Charge measured a is movement (not action by Move simply a time any performing at vehicle the leave may model A Leaving aVehicle by it performing a Special action at any time. crew positions, or to and from crew and passenger positions performSpeciala action. modelA may moved be between To occupy a crew position (such as gunner or driver),The model it ismust then immediately considered to be a passenger. place available and no enemyMove models action. may be However, on board. thereToboard mustvehicle,a be a modela spare need simplycrew move orUsing VehiclesasTransport ontopassenger itwith a as many Ramming Dice as it normally uses itself in a ram. rammedby itself. It cannot avoid the collision and will face hits. with In such collide a accidentallycase, the tovehicle vehicleswill Impassablebe treatedterrain, for they such loseasas if control possibleitif from hadcritical been is It Collisions continue itsmovement. vehicle is moved to one side and the smaller ramming vehicle may the must Otherwise, movement. vehicle its stop ramming immediately the vehicle, larger ramming or the size same than the is rammed being vehicle the If also sustainsacriticalhit. vehicle more,the or 6 a on taken; Hit every for die a roll the facing Armour the (using ram) will remove one Hit. In addition, score Armour vehicle’s other the than more or to equal rolls that Dice Ramming applicable.Every if Massive or Large being for modifiers the applying Dice, Ramming their roll vehicles both rammed, is vehicle a If other models. as way same the in terrain Difficult cross may Bikes the bike. leave to action Move a except actions any take may not model that but passenger one take still may it passengers, for room no having as listed is bike a If used is against allattacks. which score, Armour one only have Bikes but may notreverse. moving when turns of number any make may They • • • • Rules for battles on Megways are covered in the next chapter. deal moredangerous –butalotmoreexciting! The One. great Mega-City a this make city the in throughout goes normally traffic speeds turn and twist that Megways and roads of miles of millions the on pursuits firefight. However, vehicles can also be used in high speed or scenario any in vehicles use to you allow rules These Terror ontheMegway fe a ate a be fuh, l ciia ht are hits critical all 1/10 of fought, been has automatically repaired. Lost Hits may battle be repaired at a cost a After Repairing this temporary basis may never be modified.bespent onvehicles for the next battle. Vehicles acquired foron the first time), then they may agree to a ‘budget’ (appropriatethat may if they are playing a Terrorvehiclestheirusehaveforcenotinkeentoanyare do but on the Megway game force anything after the battle has beenunequal fought.evenanfight,up though vehicles bothIf costtheplayerswillnot samethewayinMercenaries,as usingtheir Credits costto If vehicles are being acquired in this way, they may be ‘bought’will disappearafterthenext battleisfought. and force the of feature temporary a is vehicle way,the Either House. Sector nearest the from them requisition will Justicethe Department while on, stealing means this Alternatively, vehicles may be ‘acquired.’ For many forces, in thisway may bemodifiedasdescribedbelow. the force. Vehiclesfrom the balance of that are purchased Credits in cost vehicles.their deducting force purchased, be existing may They an give to ways two are There Buying or‘Acquiring’ introducing when used vehicles toacampaign. be should rules following The Campaigns Vehicles in efr a pca ato a nra bfr h can he before drive itoruseitsweapons. normal as action Special a perform still must crew without bike a onto moving model A choose tostrikethebikeorrider. subjected to a close combat If attack, the attacker can Explosive an from weapon, attack bothbikeandriderwillbehit. Shooting a to subject If an 8ormore, itsriderwillbe. on and hit be will Bike Medium a 1-7, a, be.On will rider its more or 7 a on and hit, be will Bike Small a 1-6, die.a a On roll attack, shooting a to subjected If th of the of vehicle’s starting cost, rounding up, per Hit.

63 x2 Weapon Cost x2 Weapon Cost ¼ Vehicle Cost ¼ Vehicle Cost ¼ Vehicle x2 Weapon Cost x2 Weapon Cost x2 Weapon Cost x2 Weapon Special

Twin-Linked Mount Twin-Linked For greater efficiency and firepower, a weapons mount weapon identical second, a fitting by up’ ‘doubled be may that fires at the same time as the first. This takes up the same number of ‘Hits’ the weapon mount used in when first fitted. Armour Heavy Additional armour plating allowing it is to increase all added Armour scores by to +1 the Front facing or Armour by +2. just the It takes up a number of vehicle, ‘Hits’ as the highest Armour score on the vehicle before the modification is made. Structural Reinforcement Additional braces and separate armoured compartments are added to the greatly vehicle, increasing its durability. The gains vehicle +1 Hits for every 5 Hits it started with. modification. be used to fit an additional This Hit may Turbo Boost The plant power of the vehicle and is overhauled heavily a multitude of Performance parts are fitted. The vehicle a distance maximum equal +25%, move to may its Move not turn while it does so. but it may Light Weapon Mount Light Weapon This is a simple pintle weapons mount that may accept any rifle weapon (which must be paid for separately). A mount. be chosen for this firing arc must Mount Medium Weapon This is a simple pintle weapons mount that may accept A separately). for paid be must (which weapon heavy any takes mount This mount. this for chosen be must arc firing ‘Hits’ oftwo space. Mount Weapon Heavy This is a simple pintle weapons mount that may accept any support weapon (which must be paid for separately). A firing arc must be chosen for this mount. This mount takes three ‘Hits’ ofspace. Turret Mount turret a into converted be may mount weapon existing An (giving it the Turret fire arc). This costs the same as the weapon mount being upgraded (including of(so, ‘Hits’ required the space double up the takes and itself) weapon a turret-mounted support weapon would need six Hits in total). 50 Credits 50 Credits + ¼ Vehicle Cost 50 Credits + ¼ Vehicle

Advanced Autopilot Advanced system, A incorporatingtrulycomputer advanced several sub-systems, servos and autopilot grants the gyroscopic vehicle one is model free friendly one least turn,at as stabilisers, long so every action Move and this Shoot on the table. Models are not required to be on board the autopilot to function. for the advanced vehicle Autopilot By installing a robot brain, simply a by vehicle following may the drive itself voice commands board. of So long as those there on is at least one the model vehicle, the vehicle on may perform board a free Move action turn.every Weapon Mounts mounts placed in the side firing arcs ofWeapon a vehicle must be added in pairs – ifso, you add a weapon mount There Right. the to one add also must you side, Left the to mounts paired these in weapons the for requirement no is themselves mounts weapon the but type, ofsame be the to be ofmust the same size. Each modification listed below has a Credits cost listed (costs listed as a fraction of the vehicle’s cost are from taken the vehicle’s starting, some take up more not space than a single Hit provides. All modified, cost), modifications made to and a vehicle must be represented on the model, giving you a chance to get and creative create a truly force! unique A vehicle that has a number of modifications equal to halfto ofequal modifications number a has that vehicle A lose 25% ofits Hits or more will rounding up. its Move, A vehicle can have a ofnumber maximum A can vehicle have modifications equal to their Hits score. Modifications can be vehicles between removed transferred be cannot they but cost no for – once they removed, are lost for good. Unless otherwise only may mounts weapon except modifications all stated, vehicle. be added once to each Modifications Whether it is by a grease monkey known to a street gang or within the workshops of a Sector House, overseen by senior tek-judges, many forces find the need to adapting them to suit their mission profiles their vehicles, modify or specific crime sprees. 64 Equipment: None Crew: 1driver, 3passengers Type: MediumGroundVehicle Many are used by the few successful taxi companies still employing human employing drivers. still companies taxi successful few the by used are Many models. expensive more far on found normally system security ‘Lite’ Electro is the as such additions Slabster many includes and The price its for block. featured wellreasonably city their leave to had have they opportunity first the or roadster latest givecan car hovercar many,ground for a – freedom the the to aspires givescar the afford to hope cannot who family every and One City The the Slabster most is common one vehiclesof found Mega- on the streets of Foord SlabsterGroundCar Equipment: None Crew: 1driver Type: SmallGroundVehicle littleprotectiontotheirdrivers. they off nimble, are However,they modified. easilywhile and cheap are buggies these mobility,to aid an as plazas tweenblock and blocks end higher in seen Often Atarka Buggy Caligula’s Personal Retinue. and Department Justice Brit-Cit the Department, Justice exceptthe force any by used vehiclesmaybe following The Vehicles ofMega-City One 8” 12” Move Move +0 Agility +1 Agility 2D Dice Ramming 1D Dice Ramming

3 Armour Front 2 Armour Front 2 Armour Side

1 Armour Side 2 Armour Rear 35 Credits 75 Credits 1 Armour Rear 4 Hits 2 Hits Sloth modelcourtesyofAinstyCastings www.ainstycastings.co.uk

65 Hits 20 Hits 2 Rear Rear Armour 3 600 Credits 50 Credits Armour 1

Side Armour 3

Front Armour 4 Ramming Dice 1D 8D Ramming Dice Agility +2 -2 Agility Move 12” 16” Move The dream of many young juves, the Krapasaki is known for being a cheap, no- cheap, a being for known is Krapasaki the juves, of dream young The many measures lightweight many Despite speeds. thrilling for only designed bike frills output raw the match to hope cannot plant power V4 2000cc Notron the taken, of the Otomo or Lawmaster but as a cheap alternative for a good seller for Krapasaki. proved the young, it has Krapasaki TD-4 Street Bike Massive Ground Vehicle Ground Type: Massive 7 passengers 1 driver, Crew: Equipment: Autopilot General DT-10 Humber Mo-Pad DT-10 Humber General An older mo-pad, the DT-10 gives a and lot comfort, to though newer it models is still in able terms to keep of on up the where to size Megway, most the examples minimum spend their speed entire limits working lives. The interior can be described as basic and the autopilot is notoriously in unreliable emergency situations, forcing drivers to at least be present they credit every in save and scrape to tend the owners cramped However, times. all at cockpit quarters. upgradecan find in order to equip the living the autopilot and better Type: Small Bike 1 driver Crew: Equipment: None 66 Equipment: None Crew: 1driver, 1passenger (6moreinthecargoarea) Type: MediumGroundVehicle versions, perp. allusefultotheenterprising tracked and tanker fuel flatbed, also are there but seen, commonly most the is City One. It is noted for being Mega- cheap, versatile and of highly roads adaptable.the plying The hauler trucks cargo light many the of typical is Sloth The Sloth CargoHauler terrain. across theroughestof more than a metre of or so but this is enough to enjoy frictionless, smooth rides altitude an attain cannot it unit, anti-gravpowerful but small a around Based An advanced design, the Hammerhead was built for speed and manoeuvrability. Satayama HammerheadHoverBike120Credits Equipment: None Crew: 1driver, 1passenger Type: MediumBike hands, provided theirclientelecanbeconvinced tohandover thecredits. yet another ‘latest thing,’of it is clear that Otomo have another winner on their fairings are designed for pure speed and even in a sleek city Its jaded systems. with control computer the advanced appearance to lot a gives also Lawmasterand lethal, the so make that weaponry and armour the lack course, of handling. does, and It speed sheer for III Mk Lawmaster judge’s the even matching of capable is K-9000 One,the Mega-City availablein bikes fastest the of One Otomo K-9000StreetBike Equipment: None Crew: 1driver, 1passenger Type: MediumHover, Bike 8” 20” Move Move 20” Move -1 Agility +1 Agility +2 Agility 3D Dice Ramming 2D Ramming Dice 2D Ramming Dice 3 Armour Front

2 Armour Side 2 Armour Rear 2 Armour 2 Armour 100 Credits 120 Credits 6 Hits 2 Hits 3 Hits Sloth modelcourtesyofAinstyCastings www.ainstycastings.co.uk

67 - - Special -3 0 AP 1 - Damage Hits 6 1D 1D Shooting Dice Rear Rear Armour 3 200 Credits

Front Front Fire Arc Side Armour 3 6” 12” Range Front Armour 4 Ramming Dice 3D Agility +2 Tractor Gun Tractor Deadkey Cannon Weapon Move 20” While attached in any this shooting way, attacks made from the banshee gain a +2 bonus to hit. The Banshee performing or will detach passenger the tractor a Special gun by action. vehicle may the The target driver player detached with no further effect ifbe automatically the Banshee is destroyed. Tractor Tractor Gun: This weapon may only be used against a Rear vehicle’s facing. If it causes a Hit on a it vehicle, will be joined to the vehicle by a reinforced chain. The Banshee If will player). target the automatically Banshee’s (and the by determined (as less only) or 6” within move remain when the always will and does vehicle target is vehicle of If opt may to its player halve the Move. Medium Banshee’s size, the is target vehicle of Small size, to 0. opt to reduce its Move may player the Banshee’s If this weapon scores a successful hit on a vehicle, no Hits are deducted. Instead, roll one die. die. one roll Instead, deducted. are Hits no vehicle, a on hit successful a Ifscores Cannon: Deadkey weapon this On a 9 or less, the Plant Power Damaged critical hit is Ifapplied immediately. a 10 is rolled, apply the Power critical hit instead. Plant Failure Type: Medium Ground Vehicle 1 passenger 1 driver, Crew: Equipment: Autopilot The Banshee is reputed to be the fastest land vehicle in Mega-City One, for the One, is to in The reputed Banshee be Mega-City land vehicle the fastest of drivers skilled highly the added Squad Pursuit Banshees must use for the to Megways. Banshee tyres chase city’s the and along Plus hot-rodders and Firerock speedsters illegal speeds, apprehend amazing of capable engines Whitestream have fins to drag and help reduce the force plus aerodynamic and onboard durability, An traction speed. high at flipping from it preventing ground, the hug to Banshee drivers) by Banshee Demon’ ‘Speed (nicknamed it. Safe-Driver the require called he computer should skills driving judge’s squad pursuit the augment can Banshee Pursuit Interceptor Banshee Pursuit Vehicles of the Justice Department Justice of the Vehicles The The be may Lawmaster vehicles following used by the Justice Departmentonly. Retinue and Personal Caligula’s Mk III replaces the entrythe main rulebook. in 68 Equipment: Autopilot Crew: 1driver Type: MediumBike Scattergun: TheLawmaster ascattergunwhichcanbeusedbyitsrider. alsocarries stay necessary. inthefieldfordays atatime, if can judge its ensure to equipment reserve enough carries also Lawmaster the a bike. of versatile mark highly another judge’s authority. is bike cannon, a Mounting a Cyclops Lawmaster laser cannon and a pair of the is armoured, Lawmaster and armed the well Extremely judge, street every to Assigned Lawmaster MkIII is instantly quenched.Thismay beusedtoextinguish firescreated bythevehicle criticalhittable. Fire Foam Jet: If this weapon successfully strikes any model currently on fire, roll a die. On a 4 or more, the fire in every sector. exist also squads fire judge firefighters, civilian by crewed Generally infernos. block raging tame vehicleeven can quenching trucks, fire other of with combined capable when and, jet fires foam fire high-pressure a with replaced is removed to make space for advanced firefighting equipment. The street cannon The fire wagon is a modified Mk III Pat Wagon with its and armour weaponry Fire WagonMkIII Equipment: None Crew: 1driver, 1gunner, 4passengers Type: Large GroundVehicle 20” Cyclops LaserCannon 12” Twin BikeCannon Fire Foam Jet Move Weapon Move Weapon -1 Agility +1 Agility 5D Dice Ramming

3D Ramming Dice 5 Armour Front 16” Range 30” 24” Range Turret Fire Arc Front Front Fire Arc 4 Armour Side 4 Armour 375 Credits 150 Credits 4 Armour Rear 2D Shooting Dice 1D 4D Shooting Dice 3 Hits 10 Hits - Damage 4 2 Damage -5 -3 AP 0 AP Complex - Special - Special

69 Special - - - Gas Gas Hits 18 AP -5 -4 -4 - - Rear ArmourRear 7 Damage 8 2 2 1 1 1,250 Credits 1,250 Side Armour 7 Shooting Dice 1D 4D 4D 1D 1D Fire Arc Turret Turret Turret Front Front Front Armour 8

Range 72” 36” 36” 6” 6” Ramming Dice 10D Agility +0 Weapon Move High Intensity Laser Cannon Cannon Laser Anti-Personnel Cannon Laser Anti-Personnel Stumm Gas Dispensers Jets Riot Foam 12” Stumm Gas and Riot Foam: When the activated, Stumm Gas dispensers and Riot jets Foam will attack every model (friend or foe!) within they 6”. may However, not be used if the Manta Prowl Tank moves in the same turn. Sensor Operators: If any sensor operator positions not crew filled, it may does not have the Tank Manta Prowl use Ifany weapons. one or two sensor operators are present, it suffers a –1 or –2 penalty to all shooting attacks If to all shooting attacks. are present, it gains a +1 bonus four sensor operators respectively. With such awesome capability wrapped into one heavily armoured hull, the Manta Prowl Tank is an outward symbol is an outward armoured Tank hull, the Manta Prowl capability wrapped into one heavily such awesome With of absolute authority within Mega-City One. the judges’ Two pilots control its great bulk with exceptional agility, while four street judges constantly monitor on-board scanners on-board monitor constantly judges street four while agility, exceptional with bulk great its control pilots Two forward Manta’s the within stored Lawmasters upon outside perps to Law the take to ready ofsign crime, any local for There are bay. also compartments that allow on-board tek- and med-judges to while function more effectively, street judges monitor the holding cells, communications and weapon systems of the tank. Overall command is given to a senior judge. Manta Prowl Tank Manta The Manta Prowl Tank was the Justice Department’s answer to a growing crime Often wave. regarded as a mobile heartfully ofthe is perpand into desperate fear most strike the can Manta floatingfortressofthe measures, anti-crime Peterson a features greatand reach speed can Manta the ofcapable skies, clear With itself. by riots entire with dealing primaryits as jets foam riot and dispensers gas stumm mode, beam wide adjustable with Cannon Laser Intensity High armament; allowing it to tackle anything from an angry mob to the most armouredheavily In vehicle. addition, the Manta is also armed with two twin-linked fast action anti-personnel lasers and can be further modified with heavier weaponry as the situation demands, potentially making them the equal of any battle tank in terms of On firepower. can imprison up to thirtyboard holding cells perps. Hover Vehicle Hover Type: Massive 4 Lawmasters) (including 30 passengers 5 gunners, 4 sensor operators, 2 drivers, Crew: Equipment: None 70

71 Explosive 3, Gas Explosive Explosive 3, Gas Explosive Explosive 3, Gas Explosive Explosive 3, Gas Explosive - Special Special - Explosive 3, Gas Explosive Explosive 3, Gas Explosive Explosive 3, Gas Explosive Explosive 3, Gas Explosive - - - - -3 AP AP -3 - - - - 1 1 1 1 2 Damage Damage 2 1 1 1 1 Hits 8 Hits 10 Rear Rear Armour 5 Rear Rear Armour 5 1D 1D 1D 1D 4D Shooting Dice Shooting Dice 4D 1D 1D 1D 1D 600 Credits 600 Credits Side Armour 5 5 Side Armour Right Left Right Left Turret Fire Arc Fire Arc Turret Left Right Left Right Front Armour 6 6 Front Armour

6” 6” 6” 6” 48” Range Range 48” 6” 6” 6” 6” The Mk IV Pat Wagon must choose to be equipped with either two Stumm Gas dispensers Gas Stumm two either with equipped be to choose must Wagon Pat IV Mk The Ramming Dice 5D 6D Ramming Dice Agility +0 -1 Agility Riot Foam Jets Riot Foam Riot Foam Jets Riot Foam Stumm Gas Dispensers Stumm Gas Dispensers Street Cannon Weapon Move 10” Street Cannon Stumm Gas Dispensers Stumm Gas Dispensers Riot Foam Jets Riot Foam Riot Foam Jets Riot Foam 10” Weapon Move Hover Vehicle Hover Type: Large 8 passengers 1 gunner, 1 driver, Crew: Equipment: None Ground Vehicle Type: Large 10 passengers 1 gunner, 1 driver, Crew: Equipment: None Stumm Gas and Riot Foam: Riot and Gas Stumm or two Riot Foam jets. They may not be used if the Pat Wagon moves in the same turn. not be used if moves They may jets. Wagon Riot Foam the Pat or two Pat Wagon Mk IV The Mk IV Pat Wagon, an anti-grav version ofmany sectors and grants freedom to rougher pursue groundperps than its over the Mk III, is common in The predecessor. Mk IV has less space on board, due to the increased size of plant. its power Stumm Gas and Riot Foam: The Mk III Pat must Wagon choose to be equipped with either two Stumm Gas in the same turn. not be used if moves They may jets. Wagon Riot Foam the Pat dispensers or two Pat Wagon Mk III Mk Pat Wagon After the Lawmaster, the Mk III Pat Wagon is the most Justice Department commonly sighted vehicle seen on the streets of Mega-City One. to be Designed flexible enough to bring the to Law citizen riots and armoured perps, as well as fulfil the grunt work of catch and meat wagon teams, the Mk III Wagon is Pat well respected amongst the judges for being able to take just about streets can give. any punishment the 72 Equipment: None Crew: 1driver, 1gunner, 8passengers Type: Large GroundVehicle huge amount of additionalarmour. huge amountof a Wagonadds Riot Wagon,the Pat III Mk the of version heavilymodified A Riot WagonMkIII dispensers ortwo thePat RiotFoam Wagon jets. Theymay moves notbe usedif inthesameturn. Foam: Riot and Gas Stumm When check. Agility its to bonus +2 ramming vehicles,a itadds2DRammingDicetoitstotal. adds Wagon Riot the models, ramming When rams! frontal in deal great a PeoplePlough: Riot Foam Jets Riot Foam Jets Stumm GasDispensers Stumm GasDispensers Street Cannon 8” Move Weapon -1 Agility The huge plough at the front of the Riot Wagon makes it very difficult to avoid perps and also helps also and avoid to perps difficult very Wagonit Riot makes the of front the at plough huge The 6D Dice Ramming 6” 6” 6” 6” 48” Range h M II it ao ms cos t b eupe wt ete to tm Gas Stumm two either with equipped be to choose must Wagon Riot III Mk The 7 Armour Front

Right Left Right Left Turret Fire Arc 6 Armour Side 700 Credits 1D 1D 1D 1D 4D Shooting Dice 6 Armour Rear 10 Hits 1 1 1 1 2 Damage - - - - -3 AP Explosive 3,Gas Explosive 3,Gas Explosive 3,Gas Explosive 3,Gas - Special

73 Running a Running Campaign Once all the players involved created their forces, they in can then begin choose fighting is a do with need player a all campaign so, do To have opponents. their a scenario (such as those starting on pg 78 of the core rulebook) and challenge another player. A challenge may never be refused, as the rival force is assumed to their up roughing territory, others the into marching be contacts, stealing credits and generally being a large to that force. nuisance All need the do two players then is arrange a time and place to meet and then fight! It is entirely possible that a player may receive two or He is free to decide simultaneously. more challenges Because likes. he order any in meet to challenges which fights more lot a playing up end may player ofone this, to up turn players some example, For else. anyone than without fail while others may week a club night every have other commitments which force them every to other miss week. This is need not worry about any perfectly force becoming much more fine, as players Rep everything. is reputation One, Mega-City in force a For A successful force will find ordinary citizens are easier to bully and the criminal underworld will be far more ofofout get (or way them their for favors do to willing they are judges!). This is reflected by finding players it easier to recruit more specialised force members market. black the and on equipment better to access gaining Every force member This has an score. Rep individual score is 1 + Hero Levels. Rep a has Hero of1 Rep a Level a 1, have Minions So, of 2, and so forth. together totaled then is member offorce Rep every The and, along with a few other modifiers we will (such cover as Rep gained from owning certain Territories and winning or losing fights), this becomes the force’s Rep. overall game

Blood on the Streets Campaigns Streets the on Blood Only Only two players are required to start a campaign but new players may be added at any have forces existing the powerful and large how matter time. It does not become, as the Judge Dredd Miniatures Game Throughout a campaign, forces another will and fight challenge for dominance. Those one that do well will increase their themselves find and reputation wayside and the by fall number will others territories while to redouble their efforts just to survive. having A force is created normally with the rules 500 in the credits, Creating Territory. a Initial using Force chapter an in with the begin main also force Each rulebook. Campaign To start the campaign, you will players. will You need find the more two players you the or have, more so better, it is a good idea to take a trip down to your local games store and find out which gaming clubs are running in your area. Every player must enough have miniatures for at least one force, though there have. of may number the to limit player one any forces is no Every force in the campaign represents a group vieng for control of Mega-City One. of players for compete to forces lesser ways several has against more successful It ones. is also incredibly hard for a force to be completely wiped out though in a player may any choose to fight, retire his force at credits any 500 with created one, fresh a with start and time as normal and starting Initial Territory. with a new Beginning a Beginning This abstract style of campaign is great for club play as can players drop in and out as they wish. However, some groups may prefer campaigns to where play forces more territories and locations ‘technical’ in are Mega-City One. The more fighting territory over a actual force controls, the more become in the campaign! powerful it will The Judge Dredd miniatures game includes a simple campaign system that allows to players take any force against another while building up their heroes, with no requirements or conditions – you simply pick your opponent and go! 74 force member has become too seriously injured to be to injured seriously too become has member force a when time, done usually this is This during him. retiring force effectively his from member force any A playerthe core rulebook. may automatically remove of 77 page on detailed as effects, permanent any with along Sheet, Log Force the on down marked be must members force by sustained injuries lasting long Any 1. Injuries the following checklist. through go must forces both fight, each of end the At hideouts/headquarters/Sector blessings. their count their and wounds their lick to House to back retire will they scenario, a in fought have forces two After Fight After Each lose thisRep immediately afterthebattleiscomplete. to yourthat of force for the current battle only. You will etc) Mercenary, Hero 1 Level a for 2 RepMercenary, Minion a for 1 Rep so models, own your for as way Mercenaries will add their Rep (calculated in the same thecorerulebook. page 84of on waydescribed as same the in used are Mercenaries Mercenaries anew campaignwithentirelystart new forces. may they or mind) in condition victory another (with playing continue to decide may players point, this At wins. most the simply or Hero(es) level highest the or be the player whose force has the highest Credits Value the campaign could campaign to finish. The winner of limit (one, two or three time months set is a recommended) choose for campaign, a the in winner final a want you playersIf another! one fighting the havingfun are concerned all if end – defined no months have may or it weeks indeed days, for run may campaign A equalise fightsintheJudge Dreddminiaturesgame. to waysalways are there – themselves than powerful 8. 7. 6. 5. 4. 3. 2. 1.

Issue aNew Challenge Purchases Recruiting Credits Territories Experience Reputation Injuries one Territory of itschoiceandpassittothewinner.one Territory of giveup must force losing the wins, and scenario Grab one force challenges another to the Grab: Turf If Turf not voluntarily choose togive upanyTerritory. newly gained Territory. a Unlike force members,with you can one swapping only by but or Territoriesscenarios certain lose through to force a for possible is It benefits. Noforcecanown morethan10Territories. listed other any earn and Credits generate to used be randomlyfor belowtable the on mayand immediately Territorypowerinfluence.rolled This increased and is their Territory, reflecting new a add they more, or 6 of roll a die.On a rolls fight a of force victorious The 4. Territories asnormal. thecorerulebook 48 of Models receive Experience Points as described on page 3. Experience instead. Rep your to bonus a as points many Youthat receive Instead, roll a die and halve the result, rounding down. yours or higher, you do not lose double wasRep whose force a with fight a lose you If thebattle! at theendof not taking Mercenaries so he gets a higher boost in Rep about think playerweaker a make may This fight. the down. rounding This is in addition to the +1 normal bonus opponent’s, for winning your of that and score force’syourbetweenoverall difference Rep the half to If powerful.you won youfight, the bonusa gain yourto Rep equal more far someone to up stand to nerve the having for bonus than further Rep a receive will higher you yours, a with force a fighting were you If below 1. drop never may score Rep force’s A instead. penalty –1 a suffer will force losing The Rep. its to bonus +1 permanent a gain will fight a of force victorious The 2. Reputation core rulebook immediately model The becomes a Level 1 the Hero as described on page 49 status.of Hero to promoted automatically be will player’schoice the of Minion a fight, a after retired or killed is Hero force’slast the If (maybe punishingamodelforalways rolling1’s!). effective in fights, though it can be done for any reason any Rep from the fight.

75 Hostages to chance a have may it fight, a in victorious is force Ifa force and hold capture injured models from the other them to ransom. This can be a matter of if especially great forces, between useful force a particularly pride member has been caught. The victorious player may roll a die for every model on the opposing side that was from removed play due to injury (but not if they died). On a roll of 9 or more, he has successfully located the model and may take it back to his hideout before sending a suitably insulting may player the Alternatively, player. its to note ransom ofout p[erhaps model, the kill revenge! simply to want He is free to take any and all equipment the model is carrying (unless it is a Mercenary) and add own it force (remember a to may Lawgiver not be his used by its judge!). except anyone of demanded be can number Any Territories or credits for the hostage’s release – to the decide whether hostage’s the model player is has worth the cost to get 6. Recruiting may you disposal, your at Credits more have you Once your for members more recruiting about thinking begin force. After all, there is always strength in your from can be purchased Heroes and Minions New numbers. force list as normal. 7. Making Purchases Once recruitment has purchase been new equipment completed, as normal you members, for buying may your new force items things. upgrading to better and more powerful for new members or are You also free to sell items onto the black market, either those you no longer have stolen a from other forces in use certain scenarios. Items of for or those equipment may be sold for one quarter of their listed this is indeed a rip-off Yes, but fences your value. have to make a profit too! are Departmentforces Justice have not do who Players free to sell equipment to each even ifother, they have just fought one another, at any price they choose agree upon. to Challenge 8. Issue a New At this point, you will have completed make now fights and may all required for a force between the steps challenge! a new Territories Managed Territories 4 5 6 7 8 9 10 additional 10% bonus to Credits on 2 or less 3-5 6-8 9-10 11-12 13-14 15 or more Force Members Force A force may have a maximum of any one time ten but it may Territories only manage (that at is, receive Credits from) a number based on members it has – the even to judges have worry how about many force available manpower! The number of force below. members is shown required to look after Territories Every Every Territory a force possesses has a Credit attached value to it. This is the number of receives from Credits the Territory after a every fight. force Territory, has however, to be ‘managed.’ Shop keepers will not simply hand over their a hard group of earned punks can credits be spared to unless go store down and to begin their hassling them in front of customers. Informants will not give details spared to meet with them and provide protection, unless and someone is perps will ifstreets, the patrol to present not are judges run riot. 5. Credits All forces gain a regular income from their Territory. This, after all, is what being in a force is all forces about – will engage in a simple protection number rackets of and activities, muggings to killings from and contract umpty bagging. The Justice Department gains benefits from controlling in Territories the form of citizens feeling protected, and possibly informants becoming (keeping citizens safe is point of there in the first place!). being the judges also the whole top. If you fought a force with a higher Rep than yours, you you yours, than Rep higher a with force a Iffought you after receive to the Credits you will gain a 10% bonus the fight as the citizens in the Territories you control will gain a new respect for you. against If a force with you 50% win more a Rep than fight your you will an force, receive If you do not enough have force members to manage all your Territories, you may select which to receive Credits from. If a Territory is not managed, you will also lose any special benefits it gives you in will Rep addition force’s your to bonus its however, – Credits to remain unaffected. 76 to use as a base and stash their ill-gotten gains. Small gains. ill-gotten their stash and base a as use to Here, the force will have taken over several apartments City Block(+150 Credits) will threatentheirsafety. little that knowledge the with run operations constant to due steady Territory.is home Income force’s the is This House. Sector a even or restaurant a town, earth cursed a bunker, underground an block, city a is This Credits) Initial Territory(+100 Territory actually is. newthe what determine to beloworder table in the on Territory,new a dice twoearned roll has force a Once force members. the regular equipment upgrading belonging of to overseeall his can player the which from income of source steady a provide can they members, force of numbers So long as every Territory can be managed by sufficient sector as it wins more and more fights against entire its rivals. an across expand rapidly can force a territory, its for area special own its only with starts it Though Territories later date. a at hostagemodel playerthe the kill to chooses if lost he does not simply kill the model. This bonus is Rep if player taking the hostage gains a +1 bonus to his force’s 10, the least at Finally,Repa has the model of score if between canbemade. fightsuntilanagreement time of amount any for held be hostagecan The back. 20 19 18 17 16 15 12-13 9-11 7-8 6 5 4 3 2 Dice Total Turf Acquired Turf Mechanics Shop Organ Leggers Umpty Factory Smuggler’s Route Hall Shuggy Juve Centre City Block Tweenblock Plaza Shopping Mall Ruined Block Smokatorium Pirate Tri-D Station Palais-de-Boing® Medtech Clinic +1 +3 +2 +2 +3 +1 +0 +0 +0 +1 +2 +3 +2 +1 Rep Bonus attempt tomakelifeeasierfortheirmember. and aid give will information, give willingly will who fight otherforces.which to Lawful have forces citizens can act and as the a block good itself strong point from steady very is it income, of amount small relatively only a provide blocks city While blocks. nearby other dominate to able are they find may forces Expanding will quickly they fall for prey to alone punks and juves corridors acting the as a walktap force. dare will living here citizen no and rackets protection to subjected be will malls minor many block’s the in owners store • • bullet? a on landing pedwayand the on tripping for person a arrest really judge a can all, After time. cube serving coverwill member,a for up saving staff the from them likely more is it and usual than care receivebetter will members Force owners. new their to benefits give to befriend/ to able pressured employeesbe the will is clinic a extort/buyout force a When hospital. end in always is will up members force place crime-busting one the business, or business crime the in Whether Medtech Clinic(+50Credits) on® eal, h facie Pli-eBig is Palais-de-Boing® franchised the legally, Boing® can citizens where One Mega-City in place only The Credits) Palais-de-Boing® (+200 • but it does train the juves inside very well for force life. hard cash petty crime does not generate a deal great of the find will juvecenter a controlling workers.force A petty social the of developsof crime intentions best the despite hotbed a together, juves many that get you Unfortunately,facilities. educational and when leisure could juves where rangeof wide enjoying a wished, they as go places and come up, set were centres juve Thus, crime. and boredom into drift them letting just than talents,rather useful into youngerpopulation the of curiosity and energy the channel to need the stress There are many social workers in Mega-City One who Juve Centre(+50Credits) penalties causedbyinjuries. characteristic two to up heal can you fight a After each for Medtech Clinicyou own. arrest one ignore can you fight a After itself. count Minion the not recruiting of cost does the only equipment, This free. for Minion retired or A force with a managed juve a dead centre replace

77 After every fight you may buy one weapon or item or weapon one buy may you fight every After of for half equipment its normal price. Roll a die after every fight (adding +1 if+1 (adding fight every after die a won), Roll you then roll a second (adding +1 if you lost the last fight) and deduct its result from the first. Multiply ofamount Credits the is This 100. by total final the lose!) from the Shuggy gain (or Hall. you For For every model you shopping are mall, above and able beyond those to required credits. gain +20 you send this Territory, to manage to the Smokatorium (+75 Credits) The only place in Mega-City One where smoking is still legal, smokatoriums are a haunt favorite of many force members and a truce often exists in such places, forces entrance rival so long even allowing as they pay the fee.Owning and controlling a smokatorium lucrative. to be very prove can Smuggler’s Route (+100 Credits) or dangerous remotely everything almost where city a In practice time-honoured a is smuggling illegal, is addictive sell smugglers that criminals hardened just not is it and secret a have may citizen law-abiding most the even – to sugar habit that they are willing to pay for. The force whether smugglers, small-time as operate to started has transports, interstellar on space cargo spare purchasing ofdocks the on contacts developing Atlantic Black the spied a gap in the defenses or on having the crumbling Cursed Earth Wall. • Shuggy Hall (+0 Credits) Shuggy Hall standing its improve to do can force a more little is There in than the to underworld criminal open a shuggy hall with an attendant gambling den. establishments Though are gambling highly illegal in Mega-City they give a force One, a highly visible presence (not always of lot a credits. in of bringing capable are and desirable) they Perversely, have to be run fairly as honestly, the patrons are often big-time cheat. to not mobsters advised be whom would force street even toughest the • this, this, sending his juves to the shopping mall to engage in constant petty crime. Judges will use these areas to train less experienced personnel to combat gangs juve and tap extortion rackets. As well as it healthy also income, the gives youngsters some vital providing a in (anti)criminal activities. experience • After every fight, Credits 25 than more no or value you a with equipment may take one free. absolutely item of ofpiece equipment a take you time every die a Roll from this On Territory. a roll of a 1, the Block Ruined has been scrounged offrom Credits or equipment any gain longer no You everything useful. this Territory. If the force currently has a hostage while the Tri-D Tri-D the while Ifhostage a has currently force the station is being managed, double the income from this Territory. Roll a die after every if fight, you with lost the a fight. –2 On a is penalty 1 compromised or less, and the station shut down. Territory. You lose this Shopping Mall (+0 Credits) Shopping malls are a constant juve’s distractions, from nirvana, the mugging as of there Old Citizens Age are and shoplifting to fighting of advantage take with will dog top cunning A blocks. other juves from • • Ruined Block (+50 Credits) There are many ruined remnants blocks of in the Apocalypse Mega-City War and Necropolis One, or simply falling into disuse because of a lack offrom the Housing Department. funds Searching through the ruins is a time-consuming operation, not least because a watch has to be kept and out mutated for scavengers ofsorts all but patrols judge constant as well as vermin, useful junk can be located with diligence – hard cash, vid-slugs old or weaponry, other discarded items from past. years • • Theoretically Theoretically needing only basic equipment and a few small pirate rooms, stations Tri-D plague the airwaves of Mega-City One and cult following. can Entire blocks soon can be inhabited generate by the a production teams and their fans, all huge keen to watch the latest sick and illegal game or show brutal style justice broadcast live. Pirate Tri-D Station (+150 Pirate Tri-D Credits) an impressive addition to any licensing sector. However, and the costs of running such ruinous. It is ofonly by the continual reinvention new a place can be Boing® games and tournaments that a force can hope will some though – Territory this on profit any make to often try to costs shave by cutting back on the budget . . for safety equipment. 78 • thecityatacitizen’s putthewholeof feet. services airbus and taxi constant pedwaysand the along wares availablevendorsSmall ownhawkblock. their in their not are that Pots Grot on offers money-off special advantageof take to One Mega-City around travelling a is constant activityhive It as citizens of go about blocks.their lives, city two between space plaza the tweenblock literally is A opportunity. golden of see place others blocks,a city two between tubes transport and pedways see just may citizen ordinary an Where (+0 Credits) Tweenblock Plaza o eey oe yu r al t sn t the to to manage thisTerritory, send you gain+30credits. required to those beyond able and above mall, are shopping you model every For • to itwillbeintheisocubesforavery longtime. connection any with anyonearrested guarantees it but into get can force street a enterprises profitable most the umpty is one of captive market. The production of which candy, their baggers knock-off targeted primarily at juves, thus forming a producing began factories illegal. backstreet Overnight, umpty a huge of industry develop soon withdrawal symptoms and so, long predictably, it was made for umpty without go who those actually nothing is There simplyis it confectionery.– it about harmful However, none. bar galaxy, the in substance known addictive most the is candy Umpty 100 Credits) Umpty Factory(+onedicex • • side though; you make friends vehicleswith the made localwith robots.super cheap materials. little There moneyis a bright to be made inThere fixingislittle illegal or aboutchanging Mechanicsa Shopstolen andthere is Credits) futuristic Mechanics Shop(+20 • • synthesised and cloned organs are extremely expensive. for saving lives commodity as resyk has first call on rare all deceased, while a are organs future, the in Even business.Legging Organ own its started has force The Credits) Organ Leggers(+200 in CreditstobespentonMecenaries. immediatelyyour gain force an valueextra 25% of less,or yourenemies 2 a youroll If fight. to about are you force the than Rep higher havea you if 1 the at die one Roll usual price. their Vehicle Modificationscanbemadeforhalf ‘robot’ or‘droid’initstitle. You thathastheterm canhireuseMercenary on in your business. You muscle lose this Territory immediately. criminals alien powerful you, or apart, on hard down fall to operation the causes corruption widespread come judges the a is result double, the If dice. one two roll fight, in every After injury to two location, no up matter due how long ago heal they were caused. penalties may you characteristic fight, every after Once of each battle, deducting battle, each of start

79 Famous Firefights Famous Famous Famous Firefights are different. These are one-off scenarios that use specific models from our range of Judge Dredd miniatures, placing them in dangerous situations straight villains! or heroes from favourite the your than better ifdo see pages could to chance you the ofyou give will and tactics different require 2000AD and the Megazine. Each will Up to now, the Judge Dredd miniatures game has concentrated mostly on campaigns, where players build up their own own their up build players where campaigns, on mostly concentrated has game miniatures Dredd Judge the now, to Up of with the occasional appearance unique forces, form famous personalities in the of Mercenaries. 80 Manta Prowl Tank tothejudges force, whiletherobotsshouldgainaccesstoCombatDroids. you have beyondgo points,to 3,600 models enough Patadding consider Wagons must If taken. be maybeand even a forces, the of size the increase War,simplyRobot doubling the or tripling the in Credits available,clashes as well as of the minimum Demolition height numberDroids and of Street the Judges that reflects that conflict epic truly a For Options theyeliminateall DemolitionDroids. Anyotherresultwillbeadraw.judges winif judge’sthe from edge.models table their The of half least exitat or judgemodels all eliminate they if win robots The Victory Conditions Hits, +4,androllsoneMeleeDie–however, Armour it‘wins’aclosecombat,willnotcauseanydamage. if to destroy the section, removing it from the table. This requires a successful Melee action. Each barricade section has 4 However,it. behind is judge one mayattempt least robot at a while robot any by crossed be can section barricade No Special Rules thegame. The robotstakethefirstPhaseof The robotforceisthendeployed onthetable, on thestreetandatleast24”away fromthebarricade. erected defence, insections2-4”longeach. hastilya represent should barricade The street. the across stretching barricade a behind deployedfirst, are judges The crates shouldbestrewn aroundthearea. vehiclesand side.Upturned either on buildings dense with One Mega-City in street wide a reflect should terrain The Set Up Judge. NoLawmasters may betaken. Senior Judge,and Med-Judge,Riot Electro-Cordon, following: the from chosen be may rest Judges.The Street four The judge player also has 1,200 Credits to choose models from the Justice Department force list. He must select at least Call-Me-Kenneth’smay lieutenants). bemadeintoaHero(oneof Demolition Droids (the Heavy Metal Kids) and may not choose Combat Droids or Junk Robots. Only one Servo three Droid least at musttake He Renegadelist. Robotsthe force from models choose to playerCredits robot 1,200 The has Forces their thinline–theHeavy MetalKidshave arrived… In this firefight, the judges have corralled a robot protest march but the robots have brought up reinforcements to break themselves frombondage. Manysimply tooktothestreetsprotesttheirrightsbutothersmoredirectaction. Call-me-Kenneth, many Under robots the in leadership Mega-City of One rose up against their human masters to free The RobotWar: Hold theLine!

81 82 and offices of Broadcast Central itself. Expect brutal combat as Dredd and his judges try toforcetheirway combatasDreddandhisjudges try BroadcastCentralitself.Expectbrutal in! and officesof corridors winding the into and streets the off fight the take can you floorplans, or terrain haveyouappropriate the If Options thesethingsfortenturns, whenmassive reinforcementswillarrive todriveof Dreddback. and no enemy model is closer at the any end turn. of Central The Broadcast Judge Cal of 6” playerwithin is JudgeDredd he wins ensuring by can if or Cal’sforces stop out wipe his can opponent he doing either if playerwins Dredd The Victory Conditions No judge anotherinthisbattle. may toarrest try Thisisafighttothedeath! Special Rules thegame.The Judge Dreddplayer takesthefirstPhaseof The Judge Dreddplayer thendeploys hisforces, anywhereonthetablethatismorethan12”fromanyenemy model. BroadcastCentral. The Judge Calplayer deploys first,anywherewithin9”of between theseotherbuildingsandthecover around BroadcastCentral. buildings.leavecoverother to Tryby Judge zone’ shield ‘kill surrounded to Cal’sopen be beyond an that, and, forces Place a suitable building top the represent Broadcast table.Control in the centre It of should be surrounded by enough Set Up The Judge Dreddplayer Law hasJudge Dredd,Judge Tutors. Giant,andsixAcademy of The Judge Calplayer hasthreeSeniorJudges andseven SJSJudges. Forces official an make and centre Mega-CityOne, 100millionbehindthem! control theywillhavebroadcast tothecitizensof the anarmy of reach just can they If Central. Broadcast attacking are allies his and Dredd Justice the of control judges andAcademy tutorswhohadavoidDredd managed toscrapetogether complete aragged bandof Cal’s hypnotic trap. almost exert foot, back to the onto Pushed managed Dredd. Judge assassinated nearly had very had and judges, Cal the brainwashing Judgeby Department Chief One, Mega-City of tyrant the As The Day theLaw Died: Broadcast Control Broadcast

83 84 of punks and Kleggs each force starts off with. You might even start to look at using the Mob rules, as there were there as rules, Mob the using at look to certainly enoughcombatantspresentonbothsidesinthemain clashbetween theseforces! start even Youmight with. off starts force each Kleggs and punks of you If have the models available, this firefight is another that is easily scaled upwards, simply by multiplying Options the number hecankillatleast15enemy models.player winsif The Dredd player he any can table gethis edge wins models at if exceptoff least ten the of one he starts on. The Klegg Victory Conditions theKleggs–theyaremurderingJudges toarrest alienscum! donotneedtotry Special Rules thegame.The Judge Dreddplayer takesthefirstPhaseof The Kleggplayer thendeploys hisforces, anywhereonthetablethatismorethan16”fromanyenemy model. The Judge Dreddplayer deploys first. cover onthetable–Dreddandhisalliesaregoingtoneedit! Make surethereisplentyof Set Up may have anyoneweapon nomore than10Credits. worth punk LawTutors,punks.Each twenty and of Academytwo JudgeGiant, JudgeDredd, player has Judge Dredd The Hero. 1 Level a be to upgraded is leader,and a is Klegg One Klegghounds. six and Kleggs eight has player Cal Judge The Forces as possible. One Mega-City of streets back the through safety to citizens many as get to day. another try mustfight He to retreat There is no way the citizen army can stand against these fearsome alien mercenaries, so Judge Dredd will be forced to an eventuality. Judge alien mercenaries Cal he unleashed had his arranged Klegg toin hordes,keep orbit for just such Chief a race of events, of turn this by Unruffled him. behind citizens angry of thousands with Cal of surrender the demanded Dredd Justice, of Hall the Covergingon Cal. Judge Chief against march to army citizen his build to managed Dredd Judge The Day theLaw Died: The Hordes ofKlegg

85 86 using theoddBelow theBeltstrike, asthiscanputDreddonthebackfootforaturn. close combat (as well as Dredd’ssome knock of off Hits!), and then follow up with a Thundering Charge. Also consider in locked are they when Dredd betweenand distance him up build to Ferg the Easy his use rule to special aim should However,Fergeeplayerattrition. the of battle a Fergeein beat and alwaysdoes) he like (just punishment the absorb paper,On FergeeThough Dredd. for win easy an like seems this club,his with slouch no is to Hits enough has Dredd Notes The firstplayer toreducehisenemy to0Hitswins. Victory Conditions not tosinkCal’s level andsimply killFergee, somay notuseanyweapon otherthanhisfists! Judge Dredd does not have to attempt to arrest Fergee (he tried before the fight started, and failed). He has also resolved Special Rules The Fergee thegame. player takesthefirstPhaseof thetable, 4”apart.her Both modelsareplacednearthecentreof and debris ruins, sewers! – Undercity the of worst the represent should it and fight, this for needed is tabletop small a Only Set Up The Judge Dreddplayer hasJudge Dredd. The Fergee player hasFergee, theBigSmelly. Kingof Forces However, hecanshow theFerg Dreddisabouttomeetanunlikely whoisboss! ally –if Dredd and dead, are allies Tutor Academy Dredd’s hascrashedthroughtheUndercityinaroadliner. himself of many city, entire the on sentence death a pronounced has Things look bleak for Dredd in his against struggle Cal. The citizens have been terrified by the JudgeKleggs, the Chief The Day theLaw Died: Easy theFerg

87 88 a neighbouring hab – there are endless opportunities for mass carnage in Mega-CityOne! formasscarnage a neighbouringhab–thereareendlessopportunities sight!). Alternatively,havegangs street thelocal perhaps together,banded haveand in apes the all out wipe to decided force is facing down a Fattie stampede during Food Riots (a few dozen fatties on the scenario.this chargein For Youused example,force the vary JusticehavewouldDepartment to youa might free where are game a be a truly magnificent Options Will toFight.Theremainingforceisthevictor. orfailureof either throughinjury The fight continues until all the models in one (or two in a three player game!) force have been removed from the table, Victory Conditions None. Special Rules with thelowest deploying first). dice,a roll twoplayersboth citizens,are should rioting there they with (if first forces their deploy citizens rioting The Set Up Sky Surfers(only oneMobmay compriseSkySurfers) Squad Citi-Def Street Gang Minions withinaMobmust beequippedidentically. Mobs. Mercenaries from the forces listed below may also be into used, them to one a assemble Mercenary per limit Mob.and of below forces Remember, all of list the from models their purchase citizens rioting player(s)controlling The facing MantaProwl Tanks! you findyourself if smoothly –justdonotbesurprised quite along roll still games find will of you and numbers more field Larger juves.to you allow and will collection!) punks model large Citi-Def, a just (or of Citi-Def mix healthy a have you if point, starting good a you give should mayeveryside take.models howmany Credits limits 2,000 that game valuethis Credit for a players All agree should force! campaign his controls third the while blocks), twoopposing (the citizens rioting playershaveeach ownof their horde case, the campaign force will be confronting the citizens before they reach the enemy block. In a three player game, two twoa In player game, playerone force,campaign citizens.normal rioting their the has controls other the this while In Forces asitcollapses. thousandsunderplascreterubble burying damage – it has credits evenownof devices, been billions knownof citizens for are a capable block of to be destroyed, proveto another one fight swiftlyreacts JusticeThe best! is who brewingany to Department warblock as, their to left It can take the simplest imagined slight to spark a block war, a citizens’ riot where the twoinhabitants of or more blocks Block War Scenarios

89 2 player game 2 player 3 player game 90 of theirlongtableedge. of 12” within are left onlyzombies the back/destroyed until forced are zombies the or Fight, Willto through of failure or either injury table, the from removed been have force defending the in models all either until continues fight The Victory Conditions thedefendingforce. from anytableedge except thatof nextturn, the of start the at again side.return one will to It it put out, completelywiped is Mob zombie a time Every Special Rules thedeployment area. thewidthof morethanhalf its deployment area,solongastheydonotstretchfortotalof The defending force deploys its models first, followed by the zombies. The defending force may place obstacles within Set Up +25pointsperlevel. 10)atacostof levels forthem(toamaximum of extra purchase mayyou and mistress, zombie one than zombie havemore can scenario,you the this in as that Note equipped fit. playersees purchased, be can mistress zombie a forces, the limiting Credits 500 every for addition, In The zombiesarethenassembledintoMobs. game! point 1,500 a for good is that youryoucollection, havein zombies 50 If 43. page on rulebook the in featured one the probably be zombie based models on youthe numberhave of to hand. Each zombie costs 30 points, and is identical to should maytake.This side every models many how limits that game this valuefor Credit a agree playersshould The One player campaignforce, hastheirnormal whiletheothercontrolszombies. Forces survival isforthemtobepushedback! real chanceof real very a is occurrence,zombies and must be put down as quickly as of possible. The outbreak zombies havean One,formed a never-ending horde Mega-City and the only in GraveyardShift bad another just or Day Judgement it Be Zombie Apocalypse!

91 turn. If the defending force has at least one th obots Cursed Earth Desperadoes R Renegade Zombie Horde

model on the table after that, it may claim a victory. Otherwise, victory goes to the horde. Otherwise, claim a victory. model on the table after that, it may Options While this battle could just as easily take place in Mega-City One (perhaps a group of been judges cut have off from the rest of their unit and some angry punks found have them), it is very much suited for battles in the Cursed Earth, perhaps in defence of a small township… The fight continues until either all models in the defending force have been removed from the table, injuryeither or failure through of Will to Fight, or the game reaches the end of the 12 None. Victory Conditions Special Rules Set Up of edge deployment the its along obstacles place may force defending The first. models its deploys force defending The area. The attacking horde onto moves the table from any table edges it chooses in the first turn. The attacking horde has the first turn. East Meg Invasion Force East Meg Invasion Street Gang The attacking horde should be drawn from one of the following force lists. options All available may be purchased Minions for any must model. Mercenaries be may also be in selected from Mobs, the but force list any chosen, to a ofmaximum one Mercenary per Mob. Ape Gang The players The should players agree a Credit value for this game that limits how many models should every side You may take. a horde ofhave half defending force gets at least 3,000 points for best effect. The amount. this One player has their normal campaign force, while the other controls the attacking horde. while the other controls the their normal has campaign force, One player Forces The Final Last Stand Last Final The Sometimes, things just go wrong. What should been have a decent, stand up fight goes forcing badly, one side back ofhorde entire an against defend and confront must they worst, the expecting and up Holed position. defensive a into at least, remembered. surviving rescued or, long enough to be attackers, 92 to thedefendingforce. belongs victor. Otherwise,the victory is force attacking the off, carried havebeen counters of number starting the of Once this happens, count up how many counters were any carried table off edge by attacking models.more than If half Will toFight,orbyvoluntarily leavingof thetable. haveforces the removedtable, injury,been the through from failure of one in models the all continuesuntil fight The Victory Conditions counter willremaininplaceandmay bepickedupbyanyotherattackingmodelthatmoves over it. Each attacking the model model should is be removedgiven one stolen as counter goods.a to casualty,represent If its Special Rules thegame. The attackertakesthefirstPhaseof the attackingforce. in model awayany 18” from least at models its all places then force defending table.The the of centre the in placed structure the within or inside placed be must models All first. models its all deploying by begins force attacking The Set Up Both players thestolengoods. have off equalforcesinthisbattle. tocarry Theattackingforceistheonetrying Forces toescape! the scene. try Afightbreaksoutastheperps force (either judges responding to the break-in or perps protecting another their group ownof interests) have arrived on goods.However,ill-gotten some rival a grab haveand to haveunnoticed in actions successfullygone broken their not they and perps, of gang a for target too-tempting a provided has stall knee-pad bustling a or wealthycon-apt bank, A Heist!

93 Once this happens, count Once up many this how counters Ifhappens, each force has scrawled. successfully one force has more than the they are the Ifother, victors. the same both amount, forces then have the force that still has at least one model on the table is the victor. Victory Conditions injuryor through either table, the from removed been of one in models have the forces all the until continues fight The failure of to Fight. Will Special Rules If performingby a counter. with contact in when Action Special a has force opposing the a scrawl leave may model A already left a on scrawl this location, then performing two Special Actions will allow the model to erase their scrawl, then leave one of his own to claim ownership of the counter. In this counters during the game. way, may change sides several times Both players roll a dice. The player who rolls the highest takes the first Phase of who rolls the highest takes the player The the game. roll a dice. Both players Both players Both roll players a the dice, lowest deploying all their models first. The highest rolling deploys player all his models on the map below. as shown up no further set than 12” from their table edge, may second. Both players Set Up begin To with, each takes player turns to place two counters on the table to represent prominent areas begging to be These be must placed no scrawled. closer than 8” from should any also counter placed. choose already points Players high point. or a very shop, – perhaps a statue, ‘notable’ in some way on the table that are Forces is considered to be the attacker. and neither player equal forces in this battle, have Both players Scrawl War Scrawl Two rival forces have decided to mark their territory the old fashioned prominent places in way the they area! both – have Unfortunately, chosen to by do this in scrawling the same their territory tags on the same on day, the most to establish who is the dominant force. and a fight breaks out 94 mut f oltrl aae s oh rpry and property both as damage innocent citizensget caughtupin alethalcrossfire. collateral significant a of cause amount can rumble A centres. population and can the spread rumble unbelievably fast into crowded quickly too all but andheavyfirearms sector may weaponry bebrought intoaction the of safe part deserted some seem in may Things action. enough as perps hammer each other into unconsciousness of extremely course an is hazardous this that advise will personnel judicial and juves to tear themselves apart though any experienced judgesMany may simplyto tempted be leave gangs street into play asthestakesrise. brought is ordnance and and weaponry broken, heavier increasingly and forged temporary are as gangs other rapidly with escalate alliances can and edge personal this, take an enemies.term rumbles incredibly Because of long- their destroy and war to go to excuse slightest the for looking rivals deadly often are part taking gangs The combatants. of number the that outweighs far damage caused be can of amount sheer the though side each on citizens hundred one than less involving usually affairs small relatively are Rumbles area. the from another one force to seeking betweenrivalgangs place street take that battles small-scale regular the to applied term the also is other.It each targeting sides more or one involvingfight street running any to given commonly description the is Typically the juvespreserve of and young punks, a rumble Rumbles Mega-City Onecanthrow athim. worst very couragethe probably is what through judge sheer a see may and up back teamwork, of combination a Only trying. die most and exercise successfully to able are judges few option an is this but block entire an arrest to authority and power, reputation the has Dredd Judge position. in this exactly day in themselves find the may they for which preparation in hard study many and up one with confronted availableback without citizens be rioting thousand hundred to force the on judge every of block and riots nightmare streets.the the warsis rampagethrough It that of intensity and regularity the both for reputation disturbing a have some though Every suffers, damage.sector of worth credits of millions and deaths of thousands in result can that instinct mob a trigger to lot a take not does it – character soap Tri-Dwell-known a of death the or judges the of authority jobs,the of lack the against rally may Citizens rates. unemployment high and population the of overcrowding mass the by driven Mass civil disturbance occurs everyday in Mega-City One, Block Wars squads todealwiththemessthatremains. gang leaders, sentence all lawbreakers and detail clean-up any such disturbance. All that will remain is to identify the impressive Dredd’squell instantly can TankProwl Manta Judge single authority,a lack who within those contained for be minutes usually can they a quickly, of rumble scene the on arrive judges experienced as long So Department. Justice the – hate truly all they force the against battle to order in alliances temporary forming response, judicial mayrumble well unite almost instantaneously against the the of combatants the force, in arrive judges the as soon juves. fickle,they comprise in the As main especiallyof if notoriously are rumbles of participants the that warned be nearby.should However,everyone judges threatening missile launchersmayand bombs beunleashed intothecarnage, vehicles, order, short very in scene the unleashing to called not and are judges allies If enemies. their at their have they everything picking carefully in, join may gangs death street the and juves out, Other increases. brought rapidly toll are firearms As brawl. mass a into devolve quickly can pedway or hideout bar, burger munce a to access of right has who determine to leaders gang twobetween fight knife simple a as start may What

95 travel travel through an entire sector, raising every citizen up in arms and leaving utter carnage the entire in city is its in the grip wake. of Unless a revolutionary new, and potentially dangerous idea (such as the democracy riots of 2113), riots tend to be limited to thousand angrya few citizens though it is only the presence of the judges that stops them spiralling further out of control. Block Wars By far the most is well-known the of block war, though all rumbles civil and more disturbances riots common. The tend city to blocks be of Mega-City monuments One to are human ingenuity – into the cloudless rising each sky, houses tens of over thousands of a mile citizens, jam-packed together as part possible of Every the space city. saving overcrowded the in necessary measures within offound dream be could can citizen a convenience his own block, including shopping malls, centres, hover car med-centres, showrooms, arcades, and bars, leisure life entire his live to citizen a for possible is It more. much without ever needing to leave his city block – and many do just that. An unfortunate side effect, is however, that it is all too easy for a citizen to start imagining a loyalty to his block, the idea his that, block in is some a way, far For For these reasons, riots are given the highest priority for response a by In riot judges. theory, left unchecked could Riots pose particular problems for the as problems Riots pose judges particular they tend being before miles several cover can and affairs mobile be to properly contained. As the riot travels, more and into as the are more violence it drawn citizens takes a life of its own. The citizens within riots rarely target one another, unless a dispute in views of of amount as vehicles damage an incredible cause can but doctrine becomes evident, target are over actively turned riots and serious burnt more The out, looted. blocks malls are shopping attacked and a enemy or perceived threat, such as a particular race of this When of of chain or stalls. gang kneepad juves aliens, justice mob with develop, can hunt witch ugly an happens, in targets a innocent the against possibly being performed Mega-City. the in witnessed only fashion hideous A riot can develop for reasons that, in the aftermath, may aftermath,the in may that, reasons for develop can riot A seem incomprehensible, even for the citizens involved – though this is no excuse for their lawless desire behaviour. A for democracy and the end of the housing judge rights system, and anti-alien protests have all been cause of the massive riots throughout Mega-City One in the so past. has However, the withdrawal of a certain brand of synthi-bar, the change of broadcast times for a Tri-D game and show the repainting of a city block. Mega-City One is a tinderbox of differing interests, prejudices and dissatisfied citizens, all looking for in protest agreethe with even not may Many frustrations. an outlet for go to willing their too all are they but supporting are they which been even has It release. a as simply masses the with along several ofprotest their target the change to riots for known times during a march, as several particularly charismatic citizens alternatively take the lead for short time. This periods can ofleave judges preparing a response a little bewildered as the riot literally takes a turn for the worst. The citizens engaged in the riot, may not however, even notice they are now fighting for a cause. completely different Riots Citizens enjoy complaining for it is one of the few legal Justice the for danger The credits. no costs that times past Department is that such complaints tend to become self- perpetuating and develop what soon might can life start his as in unfairnessa the tirade all from against one citizen into an illegal parade of thousands of citizens. Once this many are on all the demonstrating simultaneously move, against the trouble same injustice, is perceived inevitable. This is the reason the Justice few permits for parades and ruthlessly quashes Departmentthose that grants very spring up without their authority – it has little to do with a distrust of any democratic system (though that is very much another story) number. great any in but streets the to simply take to trusted indicates be cannot that citizens 96 every mobilise emergency squadinthesector. to Department Justice the the to prompting crashing ground, block the bring to designed explosives mega- rivals,planting their of foundations the infiltrated have units Citi-Def events, rare In rubble. to block each pound lasers intensity high piercing and shells explosive high as catastrophic be can war short-lived a even of toll involved.death The become also neighbours their before and judges must move quickly to segregate warring blocks citizens Block wars can involve thousands of hundreds of citizens asthebattleintensifies. fellow upon turned be all can lasers defence missile and before caused lazookas launchers, Missile react. be to time has enemy the can damage of amount immense an with the incredible weapons to be found in their armoury, citizens to join in their attacking Citi-Def a rival block and ordinary for long take not does It block. neighbouring a of soldiers The course,Citi-Def the units is, it. targetof obvious most call they Citi-Def as time, trigger the or battle real for of yearn soldiers part-time the combats, mock and exercises training countless with Bored block. every in present units Citi-Def the within found be to cause is common more far A block. rival a of citizen a by head of the caused to was on dropped One being Mega-City Freezy-Whip four-credit of history the in war block greatest the that believed generally is It tragic. so not were consequences their if the laughable, be in could warspast block precipitated have that incidents The scale warfare. juve gangs preying upon one another, it can ignite into full while the outward this signs are of usually little and more than blocks neighbouring of citizens the between rivalry natural a breeds other.This any than live to place better kilometre front. Judge Dredd was dispatched to avertthe dispatchedto was DreddJudge front.kilometre fifteen a across another one faced armies immense two andresponded had 3 hour,Sector an than less sector.In the councillors illegally mobilised every Citi-Def unit in the Sector 3. Unable to resolve the dispute to their satisfaction, neighbouring the from overloads peak-time by disrupted power supplies for their entire sectorThe were1. being Sectorconstantly of councillorscivil the by started was war One theof most famous examples a of neatly averted sector Justice will moveDepartment swiftly the todefusethecrisis. and incalculable is carnage and destruction Citi- sector.the for in potential blocks combined The the all of units the Def by led army each with kilometres, of dozens stretch can lines Battle sector. adjacent an in enemies their against banner common a under mobilised them. Sector wars involvein citizens,all of all millions of once again, it takes little to trigger the mob instinct present though, block city own their are they than sector their to devotedless far are citizens rule, a As insignificant. seem war block multiple full- a even One, make can Mega-City wars sector blown of history the in rare Incredibly Sector Wars complete theirsentences. to off perps of thousands judgeshaul the as iso-cubes the to rise credits, millions to can of saythe burden nothing placed of on damage criminal in cost the and thousands the into run always will deaths but wars on block these by out frustrations destroyed actually are their blocks city Few take neighbours. their to itching just disillusioned citizens of spots black notorious are sectors a some face to average,though expect on month each may once perhaps war sector block given any of judges The

97 the judges alone who stand between relative peace and total anarchy. A more disturbing trend in is recent that years, however, of the intentional block war and riot. Due to the massive numbers of citizens involved in these disturbances, the response of the Justice Department will always be of similar a magnitude. In a time where the resources of the judges are but all severely can war block limited one that means this and exists, manpower a massive shortfall in drain an ability entire to sector’s respond to other crimes. practice standard is it While levels. all to down filters This to increase judge visibility within a one mile radius of a block war or riot to discourage opportunistic looting and other crimes, this can seriously impact a patrol of street judges on the other side of the sector who may well find absolutely no back up units are available to them when major criminal activity. confronting even Perps have begun to Department’s policing methods and the best of them use learn this it flaw to When their planning advantage. raids on high-value in armouries, Department the Justice and banks as such facilities Justice It is a common joke among no reason judges to that go citizens to need war with the one another surface and, reasons indeed, for block wars incredibly and trivial when exposed riots to detailed examination. can seem The fundamental causes, are however, always the same. Mega-City One is a population centre state in of a . permanentThe succession of disasters to plague the city left have many completely homeless and those lucky enough to be catered for by the Housing Department are crammed into tiny apartments among tens of thousands of other citizens. efficient incredibly an The for making while industry, in proliferation robots of computers and economy, has driven unemployment levels and to literally gave citizens stratospheric far too their As hands. Mega-City One under spirals downwards much time on increasingly severe crime and waves social disorder, it is Causes brewing sector war, a by offtask cutting he war, sector accomplished brewing the power to both of both sectors councillors The until blocks. every own their Citi-Def to back unit dispersed had Dredd. by arrested subsequently were sectors 98 as somehow second-line when compared to fighting crime Often disregarded by street judges who view riot squad duty be deployed in sectors that keep them on permanent alert. Specially trained and equipped riot squad judges will also where available, readily possible, onceastreetjudge callsforbackup. made all therefore are Tanks Prowl Manta Pat-Wagons,and H-Wagonsincident. one this just with dealing up tied be will judges more the and the area rages, surrounding the war in sustained block be will a damage more longer the for deployed, be to to immobilisetheircitizens.likelyis also ordnance Major themselves blocks the upon turned be can cannons sonic an effort to keep the mob from in fighting and in extreme cases,plazas entire flood to used be may foam Riot on. later casualties of thousands than toxin the to reactions allergic from deaths is of proportion tiny it a face to better far for sanctioned automatically is Gas Stumm of use arriving on the scene as a block war begins to flare up. The tragedy and so is a required ruthlessness certain by judges to protect can easily escalate a minor situation into a major sworn are they citizens The total. and swift be mustwars the judges necessity,By block to riotsand response of the Response Judicial develops by chance. They are unlikely to have a long wait. war block a when operations their launch and time their criminal organisations are far more content to simply bide far defied rational and scientific analysis. Many and perps haveeventsthat so spontaneous are riots and wars Block finditamazingly onedeliberately. difficulttostart perps to predict where the next block war will take place, so can impossible on nigh it find can Department Justice the as just and simultaneously citizens of thousands of tens of consciousness group the into tap to incrediblydifficult be problematic more can disturbance.It a start intentionally to try become perps when quickly can things but war from an eldster to the wrong phrase juve can spark a whole chosen block badly One race. fickle a are realise citizens to that begin slowly they as wasted go of can months planning provocation, minor most the with start can wars block and riots progress. while perps, in the is for Unfortunately crime the while respond to ability their cripple and target intended the from away judges draw intentionally to warblock or riot a fewa awaymiles start both to order in seek will organisations criminal some and worse. wars block riots, for spot trouble potential a as regarded be must One Mega-City within block each history, past its of Regardless unit. Citi-Def own their by led – usually re-match a for up themselves gearing start side either on a citizens as that more once fear erupt may war the block alwaysfull-scale is there but rumbles isolated in engaging blocks two the from gangs juve friction to restricted this is general, In years. many for maintained be can rivalries and past the eyein warred have close that blocks extremelyon an keeps Department Justice The Shock Syndrome can block Future double wars.among the survivors of of incidents that med-judges among fact known well a is it – unemployment and boredom of day before the judges arrived and will have to face yet another cannot block own shake. his He may not have released of all his pent-up frustration confinement solitary judge’s the that one block, rival the against grudge deep-rooted a hold lost likely will have and fighting will the he in family likely the and friends is with It cope to destruction. has of who aftermath citizen lone the is it and gone, been have squads up clean the and sentenced, and arrested are riot or war block a of perpetrators the Once The Aftermath ni bc u arvs o ee ter ueir training thousand strong. one mob a superior against little their them avail even will equipment for and arrives up back until distance their keep to advised are judges circumstances, walking into a war zone with little to no warning. In such judges and the those on to the availablestreet may is literally find alert themselves such however,no often, too All neighbours, their from extreme violencemay beaverted. them separating by but within found be can life day-to-day in need blocks,they everything such for in citizens of majority the on impact little leave or enter to until the Justiceraises the Department blockade. This has permitted being citizen no the with of city, rest the from down shut simply quite the are which blocks by method a is This imminent. is war block a believed is it where confinement solitary under blocks other informants, judges are also empowered to put entire Wallyand narks,the Squad from warning Givenenough violence.than incitethemtofurther rather mobs, rampaging pacify to designed manner a in opposition superior numerically handling in versed well directly, these judges are actually superbly disciplined and

99

to prepare, ofarmies accounting this, manage achieve To budget. Department and deliver the clerks work annual within the Justice administrative major offices justice from facility, Sector Houses and ofarmouries every to the Grand Hall of checking itself, and verifying Justice and debit memos. data, auditing disbursement vouchers Atlantic Division Until 2104, Mega-City One only Atlantic laid territory claim 40 to miles Black including east the of Trans-Atlantic the city Tunnel Brit-Cit. wall, connecting The not with Apocalypse War changed the situation Tour of the of the Tour Justice Department Justice Accounts Division (Acc-Div) If there is any division within loathed the Justice as Department much as is the probably it. SJS, The the justice Accounts accountants Division work tirelessly The organisation of the Justice Department is relatively ofrepresent Council the ChiefFive and the simple; Judge the Department and administrate its Below in affairs. the chain of command are the divisional and regional chiefs. ofchain. bottom the the at exist units numerous most The They are the street judges, the law enforcers most often encountered by Mega-City citizens. 100 Hilda McGruder, ex-SJS Chief, was the only surviving surviving only the was Chief, ex-SJS McGruder, Hilda terror.Griffin’s successor of reign Judgehundred-day Cal’sone Chief after appointed was Griffin Nicolas Judge the Council Fiveof or the Academy Law.of from selected In hurriedly 2101, been has Chief successor a incumbent, tremendously.the of varied have death the havecaused Judgeshas crisis post a Traditionally,when the Chief for previous selected which been by manner The at homeandabroad. both JusticeDepartment the of face public the represents Judge Chief who makes all decisions regarding policy and the with rests One City Mega in authority ultimate The The ChiefJudge once moreletitsAtlanticdefencesstagnate. it should attack another fearing decision, its seen retract to fit not has One Mega-City Enclaves, European East the and Brit-Cit from complaints official Despite Zone. Caribbean the to southwards and Greenland, of tip the as far as north Atlantic, Black the across east kilometres thousand two jurisdiction Fivetheir extended of Council oceanic Mega-City Mega-City Once war,the after stability the of measure a regained wanting.had one them limited finding and the defences testing drastically, Establishment (COE) Covert Operations SJSandStreetDivisions. omitted thechiefsof have selections few although gallery, Council typical no is There replaced. is Judge Chief the until static remains complement Council’s the traditionally though Council, responsible for appointing and the dismissing members of City One, the Council Mega- govern by monitor proxy.to unavailable The Judgeis Chief is Judge Chief the When implementation. its for responsible is Council policy,the department ratified has Judge Chief the Once divisions. influential most the of chiefs the of consisting advisors, trusted most Judges’ Chief the are Five of Council The Council ofFive any agent threatening the health of its personnel. It also also It personnel. its of health the threatening agent any from Medical is the to Department Justice Psycho protect Division’s brief Control. Genetic the and Police Med-Lab, Dream the Unit, Unit, Personnel units; the critical for several into sub-divided policy is It Department. Justice medical entire formulates Division Medical Medical Division(Med-Div) mutants illegal city. the from of removal the with Immigration deal that of Division components and are Control Bureaux Mutant for Emigration The hostile habitation. too continued become their have under that asylum, made homelands claiming fleeing refugees are for Convention protocols Saville the application standard to will Exceptions interview. preliminary payments, selves a to it Welfare make even not their off live support to to hoping financially, unable refused are Immigrants applicants outright. unwell physically or Wealth). and Mentally (Health to HW’ ‘Big the seeking are city individual the in live any for The citizenship. requirements from favourite excluded be will who and Mega-City One in lives who decides Division Immigration Immigration Division resolve threatsandmaintainthecity’s integrity. gathering to submitted to other divisions, intelligence and to take decisive threats action to through counteract chiefly One, to Mega-City is statement mission COE’s The official Earth. the across extending influence with division efficient extremely an Central into Agency American Intelligence old the from evolved has COE The to vote for the new Chief Judge.to vote forthenew Chief into being standard practice. senior status Only time are eligible judges of the for settled has that system voting a of way by office in placed havebeen incumbents Recent Five the after Council the of Apocalypse member War.of

101 produces operatives who are not only highly-disciplined in the use of their strange powers, but also fully-fledged street judges able to outgun and out-think enemies of the House Omar at based is Department.Division Psi Justice in Sector 44, within sight of the Grand Hall ofIt comprises three Justice. departments; Psi-School, Psi-Lab and Psi-Operations. The Space Corps The Space Corps is banner responsible the under networks for stratosat and spysat maintaining One’s City Mega- of Satcom. It polices the space stations within Mega-City One territory and has military the responsibilities Earth beyond solar system, protecting -City themselves colonies and from fighting off their territory alien military attempted powers. by enemy incursions into (SJS) Special Judicial Squad The SJS are a the special affairs unit of of the judges searching other who Justice for scrutinise Department signs divisions, suspected of of corruption. malpractice Justice specialised are personnel secretly surveillance observed are with invisible equipment to conventional subject’s justice whose guilt (or sensors innocence) until can be profiles the proven. Ifestablished, the SJS guilt promptly send in is a snatch squad of SJS to operatives apprehend the culprit. He is then taken into SJS headquarters beneath the Grand Hall of Justice possibly and felony his regarding questioning intensive for any accomplices within the Justice Department. all they the have information they the require, SJS report Once the criminal to the Council of authorise may so they Five his expulsion from the Justice prison Department sentence to in serve one a of several throughout work the camps Cursed located Earth or on the Titan, fringes of a the solar system. SJS moon operatives personally on supervise the ex-judge’s transit to his dangerous extremely remains he final judge a as that respectful destination, and must never be left deservingoffence capital unattended. a the committing judge criminal In the event of a Public Surveillance Unit Public Surveillance (PSU) The Public Surveillance Unit monitors the Mega-City One. Almost citizens every public of place and strip of roadway is monitored by a variety of cameras information relaying to the PSU located judges at the top in of the Statue their of Judgement, headquarters allowing them to keep track of the movements of Unknown to the every average citizen, the citizen. PSU also monitors every financial transaction ever made as well as keeping information The records. medical and ofeducational track PSU gathers is held in a vast database shared by MAC. All data can be recalled by one of the specialist operators at a moments notice. Psi Division (Psi-Div) formed, be to divisions Department Justice last ofthe One Psi Division took advantage in of psychic potential the apparently generated massive by the increase War to provide the Justice Department with a small but indispensable organisation. Psi-judges are not unique to Mega-City One, though Division whereas Psi else, of most all exclusion the other to psychics their city-states train Personnel Division Personnel Personnel Division and develops administrates programs to improve judge motivation, satisfaction, and efficiency, general welfare. It is a standard feature of every Sector House, delegating assignments, maintaining personnel records, effecting personnel transfers, processing requests for extended leaves of absence and adjudicating internal disputes with the sector chief’s approval. Another vital function of Personnel Division is the administration services distribution ofinformation and multimedia, internal briefings, daily including needs, everyday meet to required general legal orders, departmentbulletins, data- postings, slugs and updated training manuals. shares select, declassified portions ofknowledge with its the accumulated civilian health betterment authorities of all. for the 102 demanded by the relevant divisions. It maintains the the maintains It divisions. specifications relevant to the by weaponry demanded and vehicles provides Tek-Div equipment, science. not conventional media with environmental possible of explorations facilitating cutting-edge devise operations, to Department Justice augment to exist technologies They One. Mega-City of are The tek-judges rarely main seen body on of the streets Tek Division(Tek-Div) presence. physical violent, a as crime from safe streets the keeping with involved to crucial as eye, also just public the from far are kept operations they image, this uphold to fail never personnel division street Though judge. than street the of further ideal public the no encapsulate to Think himself hand. Dredd Judge Lawgiver his from motorcycle, blazing Lawmaster pistol his law, the atop of defender mounted rugged a - of lives image active archetypal their the of day every almost encounter will largest citizens One the Mega-City whom personnel the for are judges term Street Department. Justice umbrella the in judges of an organisation is Division Street Street Division thecorpse. theremovaland supervise anddisposal of death sentence, the SJS will administer the lethal injection of freaks and oddballs to be found in the ranks of the the of ranks the Department. in Justice found be to oddballs and freaks of normal collection biggest the reason, as Squad Wally the this regard judges For society. criminal to Mega-City of citizens elements dangerous ordinary more the like into blend look completely and behave to specially an judges trained Squad, street of Wallygroup maintains eclectic an the of up made Department nicknamed Division, Justice covert Undercover a The for need a approach. been always has there However, recognisable. instantly and conspicuous be to designed are Tanks Prowl One. Manta and to cameras a Mega-City uniform surveillance PSU judge street policing maintain imposing the when from to Everything image prefer profile normally high judges maximum equals deterrence, visibility maximum that Reasoning Squad) Undercover Division(Wally the Engineer Corps, Fleet Services and the Forensics Forensics the and Squad. Services Fleet Corps, Engineer Tek-Labs, the are departments Division contingent. Tek tek-judge principle a The have will House allow. Sector often will Every budget as Department upgrading Justice the to and eye time as constant a with bases ops and Houses, nodes, Sector emergency telecom armouries

103 without collapsing, never The mind government was the forced to planned referendum compromise – dozen. was a held huge to landmarks meant determine the most to the people. The New York which New York winning buildings would be dismantled brick The landmarks finally and reassembled in the Mega-City. by brick and Building State Empire the were relocation for chosen the Statue of Engineers set to Liberty. work meticulously dismantling the chosen landmarks. The second objection was quickly dealt with – colossal pillars reinforced would rockcrete be built foundation supports for the cityblocks. This at also had the regular intervals of degreea ofadvantage added providing the to elasticity to act as dome – the new foundations would ensure that anything built on top would proof. be almost completely earthquake Despite the objections, work commenced on the massive dome in 2045. With the robots, aid the of geodesic colossal constructionmanufacturing the mould millions months. However, of tons of was completed to be a far more difficult task. Hundreds in rockcrete proved three of massive chemical processing plants were constructed with the sole task churning of out the new substance. The newly refining inaugurated the raw accelerate could production that ensured Booth President materials and by eliminating all America’s pollution control This laws. caused more problems than it solved – the first batch of rockcrete was used to cover the stinking waters of and the corrosive Ohio which River, had become so clogged renamed unofficially been had it that waste chemical with ‘the Big Smelly’ and would regularly catch fire. Beyond the East Coast, the waters of the Atlantic were gradually darkening… The Evacuation of New York As City. York New cover completely to years three took It the view of the sky grew more and more obscured with each passing a day, vast exodus of New Yorkers began. As an incentive to move, were the offered residents housing of in New the until constructioncommence York ofnot could cityblocks new Mega-City. However, the The population the rockcrete complete. foundations were of cityblocks the was swollen by already overcrowded an influx of refugees until every block was filled to bursting point and beyond. But the refugees still took to came the – tangled web many of roadways aboard constantly travelling mobile homes forced (mo-pads) to in live virtual squalor in huge Displaced Person and others Camps, areas were set aside in the shadows of the cityblocks for the millions on the Housing List. Even though the The Undercity The Naturally, Naturally, there was a massive the scheme. public The most vocal outcry protestors maintained against that centuries of American cultural and forgotten. history Others could not believe that would the planned be lost dome would not be strong enough to support a cityblock The planned method of entombing require New incredible York engineering would skill. There several phases were to the to process. Initially, be a huge geodesic dome would be constructed around the This city. would act as a ‘mould’ for the millions of tons a of revolutionary new rockcrete substance – synthesised in American chemical plants. Rockcrete was similar principle, to although it was far concrete more durable and in versatile – it could be formed into almost any shape set and would solid within hours, forming diamond an and more durable object than steel. The harder dome would than be subsequently ‘squared-off’ to create a vast cube act as the secure foundations ofcould easily that city. the new Congress decreed that the old city should be demolished - however, as soon as the first mammoth cost task breakdown was of drawn the up, government balked the at the finance sheer expense conscious and ordered special ‘think-tank’ to come up with a a more cost effective solution. The ultimate idea ingenious. Instead was of straightforward, levelling called substance the new a in encased entire but and intact left be city, simply it would ‘rockcrete’. This plan had several advantages – not only would the government on save the cost of demolition, it could also avoid accusations of institutional vandalism. After all, the old city be would would it be that ensured substances perfectly high-tech preserved new, – the fact in technology modern that everything almost from protected at it. could throw The Undercity came into being simply as a no span to intended cost was Mega-City original The exercise. saving few a than more no house and cityblocks thirty than more population million people. growth However, was rapidly rocketing out of control - the population of America was doubling with each new generation. Providing sufficient housing for the teeming millions was major problem. proving Despite the chronic to problems caused be by a the cramped conditions in the first of the more Mega and Cities, more cityblocks were built, and more taking room until up the world more famous skyline of in the far more majestic dwarfed profile City ofwas New York the neighbouring Before Mega-City. long, the City could expand no further east and New York impoverished and had runancient, down an embarrassment– become an of ‘City cousin to the shining new the Future’. 104 nw a te onain gna epotn recently exploiting – Agenda Foundation the as known instigatedbecamewhat Presidentconcern. himself Booth major a was problem this eliminating and phenomenon cityblocks were earlierbeginningslowlyeventhisto orcollapse sinkto due the of Some subsidence. of threat the eliminated completely dome with the coupled of effect columns stabilising enormousthe the – ground the on cityblocksbuildingthan secure and stable more far be to proved had foundations massive the hand, other the On York would now costmorethansimply demolishingit. the air conditioning was the final straw – entombing New However,dank. and thin be would air the areas clearest become clogged quicklywith lethal still carbon dioxidewould and areas even some in the – total means no by was coverUndercity. The the dubbed already had journalists tabloid what into ground the below far pumped be to air rockcrete the fresh through allowwould that added were fans dome, enormous bored were vents air colossal conditioning of dozens – installed and designed quickly was system ventilation vast A un-breathable. and toxic become would atmosphere the later or sooner – circulate to air allow city to accommodation the no made had and of began burial the once remain to anyone expected never had designers The problems. massive caused This could expect decenthousing. Yorkers they until Newneighbourhoods old their in remain to decided many available, became they as cityblock soon a as in housed stopgap be would a everyone and merely solution was this that promised government ucl a psil. oee, oe hs t rmi – a – remain to chose However, possible. some as quickly gettingasleftall, lightat stucknowith prospect thebyof terrified Many, city. the in off cut was power all before leaveto month onegiven wereresidents York.The New Beforedeadlinefinallong,evacuation theforawas set of and harshwithevery passingday.more andbrutal as the ‘Guardian Angels’, whose methods were becoming available rested in the the vigilante hands group knownof ‘justice’ of onlyform The rampant. ran crime disbanded, force ‘judges’ of and with the New York police department Fargo’sSenator newfrom collapse. Isolated and crumble to began structures well-built less older, and priority low constant heavy drizzle. Building maintenance was given a almost an was result the – residents the by sky’ concrete on the vast, vaulted dome that had been re-christened ‘the condensation of amount enormous an produced system conditioning air vital The dying. was life plant wasand thin air the light, meagre this with Even difficult. be to blazing wasintervals,provinglife regular but semi at constructed was lighting been had rigs Street lighting huge and day a earth. hours twenty-four the beneath life adapting to gradually were citizens) 100,000 some point, this (at York New of residents diehard the Meanwhile, vast, interconnecting plaza – later known as City Bottom. eventuallywerea areasformed Sectorsand designated as several new foundation domes. These New York City constructionof sizedthe commencedonwork Titan, and of moon belt asteroid the American mining in colonies on the moon, deposits Mars and Saturn’s mineral discovered

105 Century – ‘Old th to burrow huge tunnels through chipping the away at rockcrete, of years the slowly five After sunlight. walls the into back with escape to attempt primitive picks in an and finished finally was tunnel first the work, painstaking the exhausted workers rushed through…only to discover that they had merely reached yet another subterranean they had just left. identical to the one that environment On the surface, the Mega-City had proportions, grown engulfing to several colossal cities including Philadelphia and Baltimore Boston, in the process, all of which had been buried in their own domes own and Undercities formed – although their New York had served as a warning and far fewer citizens had chosen to stay below ground. Senator had Fargo been proclaimed Chief Judge of Mega-City One, and looked set to president become of the next the United States when second President term Booth’s of office ended in – 2055. backed However, Booth by his formidable robotic Mek-Troops force – proclaimed of himself President blindly for obedient Life in 2054. The growth of Mega-City One was halted, incapable of expanding Appalachian further Mountain range and west south because because Undercity. Booth an become to DC Washington allow ofto refused the Meanwhile, Fargo was implementing harsher and more pressure the ofin out control ran crime as laws Draconian cooker environment of the became Mega-City. discontented, feeling that Many life had been far citizens more fulfilling in the ‘Golden Age’ of the 20 New York’ became a shining example of when times were were oftimes example when shining a became York’ New better and people despite were all happy, the evidence to the contrary. Some chose to return to the city, crawling through the ventilation ducts or lethal waters of the circumnavigating Big Smelly in order to return the to their survived who those attempt, the in died Many homes. old was crumbling dark, the – not had they wished far from the paradise they were seeking. criminal, Other, was it – ofUndercity ‘safety’ the the for made also citizens free completely was that America in place only the almost of the single minded and relentless judges. Most found that the old city and subterranean caverns were far more claustrophobic and confining than a prison cell or one of alike Agers Golden and fugitives Both Cubes. Iso new the found that it was considerably harder to escape from the to enter it… Undercity than it was The bleak life ofExtending their the tunnels to Undercity scavenge domes, dwellers into the the continued. scaver teams adjacent (as the explorative become tribes had known) eventually residents and denizens of made the other entombed cities and contact discovered that with their subterranean the world was far than extensive they had originally more thought possible - and know to seemed Nobody larger. even become to set looked exactly where the Undercity would end – many believed that before long the whole of the United States would December 2048, December all was power st While most of the new status the quo, others were population prepared to anything do to try Some ofto grudginglyescape. almost the larger tribes began accepted It was not all bad news. Venturing into the sewers, one tribe discovered a type of luminous moss that seemed to some with Traded of shadows the in Undercity. the thrive tribes and stolen by the others, so-called ‘glowstuff’ soon became widespread throughout New illumination. feeble but welcome York, providing Caches of fuel did not last long - nearly all conventional vehicles ground to a halt within precious six light months, giving with generators the spluttering out afterwards. shortly By this time an society uneasy had developed form – the of New Yorkers had gathered primitive each raiding constantly protection, for tribes into together other for the precious dwindling resources. Left without power supplies, technology regressed to a primitive level targets as though first as useful as not were firearms –even were almost impossible to see, let alone hit - and in any case ammunition was in Close very combat short supply. weapons such as homemade spears and essential clubs equipment if became venturing far from home. It soon was discovered that even fire could not be relied upon to provide light and heat – there simply was not enough air to support more than a small Enough blaze. food had shopping and supermarkets abandoned in behind left been malls to last for several years, attempt but to capture many and hoard tribes any food would stocks that they came across. The smaller and less practices… darker other, effective or - rat on survive to tribes forced soon were Life in the Darkness Life in the left those time, final the for shut clanged gates great the As behind had to adapt to a different environment. radically Once familiar places were impossible rendered to nightmarish navigate and in were residents killed many in unsuspecting that accidents the absolute darkness could have and been easily avoided if there low-level had lighting. been Those even with flashlights or found themselves under generators siege by shadows. off their the less fend to well-prepared attempting desperately neighbours, Barbarism quickly became the norm, with people willing ofAll pretence to kill just for a and battery. law flashlight environment. tense ultra the in evaporated quickly order few had come to appreciate life below ground, others were were others ground, below life appreciate to come had few simply paranoid furious survivalists that they were being forced from their homes. Some simply had nowhere else be would life their that to go who – believed the homeless no on better the cold ofstreets than the it Mega-City was make not could Others of streets York. New buried the on Undercity huge the when dismayed were and time in out it gates were On sealed. 31 cut off and New York City began its longest night. longest its began City York off New cut and 106 to survive humanscouldnot. inareasthatnormal them oxygen,allowing as well as dioxide carbon breathe to able were ‘troggies’ dubbed soon were that creatures filled fang huge become maws had in response to their staple rat. died mouths Somehow,of the their and human norm the than acute more far was hearing with their ease, darkness total in seeing of capable eyes luminous a stable mutant strain. The squat creatures possessed huge, speculatedthat toxicsome waste somehowhad produced humanity could adapt so rapidly to its new environment – that unlikely seemed Undercity.It the in life to adapted perfectly seemed emerged eventually that creatures The beneath the ground for nearly three generations. had York New residentsalreadylivingitshadbeen time of buried,somebeen the By there. still were some and - 1950’s the least atdispossessed sinceandhomeless the inhabitedsubwaybybeen thehad that wasknow not did crumbling the investigate to tunnels triedwere never who seen again. fewWhat the Undercity those dwellers and concealtoxictousedtunnelsbeen wastethehad buried – subwayssinceYorkNewno-goareaa been hadbeen had The Yorksystem.subwayNew old the from came They ‘monsters’ seemedtobeatleastpartially human. these – different Smelly.were Big the reports new The of waters clogged pollution the from surfaced creatures occasionally mutant horrific more even and Stranger terrible end. a to dwellers Undercity unfortunate off drag to emerged sometimes that system sewer the in lived gators enormous that known been long had It world. dark throughout the spread to began monsters of tales 2065, By Troggies The Emergenceofthe reliable steam engines more instead. but developed slower gas’) ‘piggy as knownbetter (soon methane to access without those – powerful tribes explode.strangeAracedevelopedarms betweenmore the built engines unbelievable poorly outweighing the vehicle functioningstink and a unfortunate owning tendency of to poweredjalopies soon appeared ontheroads the–prestige roads and buildings the of Undercity. Ramshackle, methane Beforelong,rudimentary a technology hadreturned theto source: methane gas, a by-product their of digestiveconstantlyproviderenewablea process.tofuel used be could pigs However,technical mindedcitizens better theahadidea – capturedstableservingafood aswithsupply. intentthe of area that had once been fertile farmland, which was quickly One theof larger tribes located a huge herd feralof pigs in an theUndercity.tunnels connectingevery areaof entire the world. underground Soon, there was to a massive warren of access allowing continued, tunnels the of Construction Mega-City. of stain grey vast one become ru t mk a apaac ws cl o violent of cult a was the of Willy,Cat’ Slick appearance ‘Prime by self-styled led troggies, an make to group first However, the light. the into emerge could dwellers Undercity the time, first Undercity.the Forthe of worlddark of the to down the way foundations the all rockcrete reached which of 44, the Sector in reminder appeared vivid had cracks a was there citizens.the Huge of feet worldthe beneath subterranean 2099, in Also the in lost Justice. thenewly was builtStatueof shadow of Liberty of Statue the and criminals for barely were ruins decrepit remembered – the Empire State Building became a refuge these 2099, By cityblocks. massive the of shadows the in decay,forgotten to began slowly before generation a transferred lovingly been had which buildings The life built. was about megatropolis forgot the before soon One Mega-City of citizens The and housedastaggering eighthundredmillioncitizens. America North of Coast East entire the almost covered it 2080, by – glory its all in Mega-City his see to did live not and 2072 in died Fargo range. mountain entire the levelMars,to environmentof hostile the customising for used usuallyrobots, terraforming giant ordered he ever– decision controversial most his took Fargo Judge ailing Chief the Mountains, Appalachian the of top on to build unable Miami, Still way. as the far along as Washington extended swallowing His City the 2071. long, at Before again in last. expand to deposed One Mega-City allowed finally departure was Booth President had arrived. they as easily as world dark leavethe not could they that before, years ten Agers Golden the like these found, refugees passed had danger the once However, the rockcrete. by offered invulnerability the and Undercity the to flee to chosen war,had nuclear of fearful and race arms new the by terrified citizens, Many wasteland. saturated radiation smoking, a world the of most left war resultant was States The United counterattack. the in the annihilated completely almost of heartland the and coverage total had Mega-Cities three the and coast east the only – nuclear assault against Russia. Tragically, he was incorrect unprovoked massive a launched Booth any President attack, from America protect would Mesh Defence Laser In 2070, the world changed forever. Believing that his new Thrives The Undercity hogot h Udriy te oml uas rapidly becoming theminority. humans normal the Undercity, the spread throughout rapidly Troggies world. dark better the in simply surviving were at They population. human local the their tunnels, the troggies quickly supplanted Once out of

107 44. It appeared that the unfortunate victims of some terrifying animal… citizens were the It did not take long to find the culprits. Huge, beastlike creatures were spotted prowling the streets of the Mega- City. The entities were humanoid, characteristics – soon but named by ‘werewolves’ horror-vid with wolf-like fan Judge Korkoran. The monsters were quickly tracked down and eliminated, but not before that contagion virus-like they a with citizens and had judges several infected quickly Cassidy Judge transformation. horrific the induced isolated a cure and analysis of the mangled remains the of creatures soon identified one years several as Undercity the into Walk Long the taken had Judge Bram, who Bottom City in discovered was crack enormous An before. have that led the heartright into – this must of York New cure, the with Armed originated. creatures the where been oftask the with Undercity the into ventured Dredd Judge wiping out the creatures. completely After encountering several of the the dark strange world, Dredd tracked residents the beasts ofto their lair in lycanthropy the with infected being Despite Park. Central virus, he successfully managed to wipe out both the wolf ofcause the that and bacteria pack mutant a – trouble the was Dredd waste. toxic to exposure following evolved had the become to set looked werewolfand a into transformed last and most dangerous monster of all – but fortunately he was captured and who had taken the Long immobilised Walk four years before. Prager grim by his to returning before surface, the to Dredd Judge returned Prager, Along with the surface City, over half of the Undercity was destroyed in the Apocalypse War of aftermath 2104. of In the the destruction, lacked the the manpower to Justice continue the Department patrols and again once the denizens were left was to nearly their four own devices. years contact between It the two worlds before – and it was a there far more was terrifying and horrific set of any circumstances than previous further in moon full a with night summer warm a On encounters. 2107, the Justice Department began to reportsreceive of the discovery of horrifically mutilated corpses in Sector The cracks were soon filled in, but the Justice Department Justice the but in, filled soon were cracks The had been reminded of the Undercity. For the first in time 50 over the years, vast Undercity Gates were unsealed and semi-regular patrols option the of given were judges Retiring world. subterranean judges began to tour of the ‘bringing the law to the lawless – until Undercity, death’ but in most the preferred life in the of twilight darkness inky the to Earth of Cursed the in winter nuclear the ending night ofthe never Undercity. troggies. troggies. Resentful of what he saw as his peoples unfair incarceration in the darkness, he the in explosives set planting work to them putting about ‘upsiders’, kidnapping Mega-City ‘whole the bring to order in system subway old crashing down’. Unfortunately, one of his captives was legendaryDredd, Judge who lawman quickly brought an end to the mad scheme. Not long afterwards, the Robot War broke out. The renegade machines were defeated, to fleebut some managed into the Undercity. 108 medical aid and some ammunition. Even after Judge Dredd underworld.He was badly wounded, terrifying thebut all he in wanted alone years was 20 than more after alive still Prager, Judge be to out turned City. figureAstonishingly, the the to entrance demanding 17, Gate Undercity at appeared figure battered a 2124, of summer the in Late neighbours intheirunspeakablehunger forflesh. their on preying Undercity, the in residence permanent up took ‘ghouls’ These bodies. and minds their warped the a disaster,prion disease that apparently the victims of during created been had creatures cannibalistic inhuman somehow,– occasion this on refugee of form stranger far swelling the population with refugees. There was another, again crisis, Necropolis the during – Undercity the judges to fled some and – One Mega-City of citizens Many theresidentsandvisitors.tormenting the as about set only and Philadelphia in residence known up took – Creep – entity supernatural terrifying void. lightless A the in lost home, returned never ground some below – missions training on embarking to squads took CitiDef Undercity. the in home at increasingly a down the dark and supernatural threats that into track seemed to be becoming escaped had to who criminal missions vicious particularly on Occasionally, embark come. would to years judges the in world surface the and Undercity the between contact little be to was There life quickly returned to normal in the Undercity. Evil and his brother were imprisoned in the Mega-City and Gloomingdales. of ownerdead long the by jokemacabre missile. Fortunately, the missile was a dummy – an ancient activatedhadthe he before not minions, buthis and Evil defeat to able were Anderson and army. personal Dredd his as serving now were who – Robot Free the of Tribe dominatedthe local many tribes of – including the terrible mutanthispsyker brother Spike, Withof hadaidEvilthe Undercity. the into down tumbling 44 Sector bring and sky concrete the at launch to intended he whichsection, long forgotten guided nuclear missile in the stores uncoveredarmoury hada he – test the to claimthe put to Evil shelves for the on ‘sell and storerooms in left to stock enough still claimed once had everything’. Although the store had been which looted, there was store, department Gloomingdalesold the headquartersin establisheda had unusually deserted. A renegade Oz citizen called Brad Evil Dredd ventured into New York Anderson, Judge only to Psi discover by the Accompaniedold tribes.city Undercity ‘bada evil’ that hadof appeared thetodominate many of threat.Inbroken Mega-Speak, thecreature warned Dredd Undercityaidedthehaddwellers he againstwerewolf the as Dredd,Undercity.Judgeseeking thewascreature The fromemergedtroggie lone a 2110, inthis, afterlong Not the Lawless. to Law the bring to trying of task endless his and home who knows what the future holds for this terrifying terrifying this for year, holds every future landscape…? the stranger what becoming knows who Undercity the With theoldsubwayflooding tunnelswithmoltenlava. out when Judge Dredd destroyed a Power Tower conduit, wiped were monsters his and he before judges of dozens killed and Justice nevertheless of Hall Grand aliens the into break managed unleashed His early. too attack his human chosen allies proved tobeunreliable and hewas forcedtolaunch his Bones, for Unfortunately embryos. alien with them impregnated and tribesmen human and in the heart New of York, he captured hundreds troggies of Station Central Grand the in headquarters a Establishing Mega-City.the destroy to able be wouldbelieved he that monster inhuman totally destructive, a – creature alien revenge.terrifying discoveredhis a had for He means the But he had never forgotten his exile, and eventually freebooter. found and pirate notorious a become and freighter space deep a on awaystowed had Bones Earth, Cursed the several radioactivesurviving the yearsof After in hell that his mutant genes had given him a propensity for evil. Mega-City Med-Techs determined because the had baby a was he when from exiled been had He later. months few a Mega-City the threaten to returned Bones Mister before ammunition patrol. his to some returning and only boots asked of process. pair Prager fresh the cure, a for a in for virus offer lycanthropy Dredd’s Refusing the of variation a with infected become had he – survivors few the down tracking years several spent had Prager and werewolves the all killed not had Dredd that seemed It self. normal intended his to returned slowly Prager surface, the on Once rose sun the the leaders. the of routed any capture to failed successfully but uprising, Prager and Dredd of army weapons. themwithmodern troggies andarmed an gathered had Bones Mister as only known mutant scarred mysterious a – residents prestigious less far by occupied now was building historic The 2171. Booth in President of surrender final the of scene the and President American the of home the House,once White the through broke successfully the for Pragermade Dredd, Gates.by Undercity Pursued and Undercity the returning with to concerned decades only two still was of Prager earlier. monsters rampaging the than control self- more far possess to seemed creature However, this werewolf. grey huge, a into transformed Prager – place took transformation startling a the rise, to and began fell moon full darkness As later. obvious too all became night before return to attempts urgent his for reason The allowed to return below ground before night fell. thathishome was theUndercity now anddemanded tobe wished,sohe Mega-CityPrager refused.if maintainedHe was authorised to allow the grizzled ex-judge to return to the

109 Across the polluted Ocean island, once the sits most powerful nation on the a face of small the Earth. In 2124 its empire has faded, but in its wake rises a vision of a future world leader, home to some most of dynamic and the resourceful industries in the western This Brit-Cit. to home England, is island The hemisphere. attraction, a popular tourist is nation distinctive small but conjuring images of smog-clouded streets packed tightly together, patrolled by and populated cheerful by but hardworking murderers in the citizens resolute deepest, darkest alleyways, and all bowing truthis The judges family. of splendour cloaked regal royal the the before and far more complicated. between in somewhere Brit-Cit is located separated from at France by the Brit-Cit the Channel. Brit-Cit western is the capital of edge the British Isles and their administrative of centre. Brit-Cit Europe, is a mega-city with a population of million 160 people, covering the southern edge of and England reaching north as far as radioactive geological furnace. Brit-Cit was the once a larger Swindon Hellhole, a conurbation with sectors in Northampton and plans to extend even further north to Birmingham; in 2070 these United the between War Atom Great The apart. fell plans States of America and the Russian Federation provoked Brit- ally, America’s As Brit-Cit. from strike pre-emptive a safeguard as well as defence its in act to compelled was Cit its own shores. Brit-Cit’s nuclear strike against Russian missile silos in the rain The Siberian Volga. state Lowlands allied Russia’s was from counteroffensive met with a levelled it, northernwith face ofBrit-Cit’s taking missiles, one third of England but largely failed to eradicate nation’s capital, the exploding harmlessly against Brit-Cit’s laser defence shield, though impact against at the nearby least coastline. Russia followed up one missile with did submarine-based missile against deployed spreads, were so and Brit-Cit against useless but were they again the into months Four north. further silos nuclear Brit-Cit’s Brit-Cit was in no shape Atom to War, continue the fight and promptly removed itself from global politics for the duration. following a Decades second later, civil war and massive social Brit-Cit upheaval, is once more a force to be reckoned with, the centre of Europe’s fastest growing mega-corporations and an enduring tourist attraction. The Brit-Cit of 2124 is divided into regions; five Central, South, North, East and West, for following mega-city construction the laid out template by affluent most the city’s the is Central Brit-Cit architects One. Mega-City of area, home to business leaders, major politicians and the Department.Brit- ofJustice centre Brit-Cit operations the Cit South shares near-equal prominence with Central, Brit-Cit 110 rtCt s oend y alaet rpeetd by represented Parliament, by politicians (MPs) governed from the Houses Commons of and Lords is Brit-Cit non-nuclear against defence scenarios. instant an provide Navy based enemies. The Royal Air and Space Force and Royal ground- local few Commons. has it because wall city a lacks Brit-Cit of House the in questions prompting tests, firing routine during malfunctions suffered have stations nuclear strikes, though since the from grid’s Brit-Cit privatisation protects several city, the across stations generator City One transit system. A laser defence poweredgrid, by sectors, connected the by Mega- a scaled-down version of funding, with huge social community and crime on problems. Brit-Cit low has 69 landscape, city’s the on blot the is North Brit-Cit stars. music and sports and celebrities including popular, most the and citizens wealthiest the by favoured is West Brit-Cit spaceport. largest Brit-Cit’s Astrodome,Hampson Frank the to links communication the most major of industrial production centres with good contains East Brit-Cit Betty. Queen by led family,royal the of home fortified the Citadel, Forbidden the housing osn dvlpet ad ulc evcs ihn the Justice the within with liaising for secondly and services budget, annual public and keeping developments for responsible housing are council sector The his name. Parliament’s and in MP govern MP to Each sector constituents. city a of has millions their of those and destinies own their control still they convinced citizens, the mega-corps and continue to strut arrogantly before the to subservient are powers own their which to extent the unawareremain of MPs margins.The profit their benefit to laws the abusing are and cabinets their and Ministers Prime the from power snatched have who corporations, a dictatorship founded by the is Lords the Executivemega- of Chamber Star the truth in but informally, chat can royalty and businessmen politicians, where place gentlemen’sa club, a of something as Chamber Star the know the facility known as the Star Chamber. The general public Parliament, reconvened in of Houses the beneath deep to relocated has government the of centre nerve threats,the terrorist to response In government. national old the of Minister Prime residence a Street Downing 10 Number traditional the and both lacks Brit-Cit laws. new create England’sto well-beingpertaining issues and debate who

111 mainly mainly the homeless and jobless, who are on-site extermination should streets they deface Brit-Cit’s targeted for presence. with their Law and order in Brit-Cit are provided by Her Majesty’s Justice Department. Coordinated by the Chief Judiciary, based in the New Old Brit-Cit Bailey, judges work from sector stations under the command of sector sergeants. The judges of weapons or stun Brit-Cit guns, an effective response in are a society armed where firearms only are the exception rather with than the norm. melee armiestheir and lords crime the for made is case Another of drug dealers, who survive. have trades nefarious their no ensure to weapons deadliest qualms about using the Brit-Cit’s economy puts a market, heavy lucrative as hand it is. A on good number the Lords ofExecutive enjoy the drugs MPs use of and drugs and so have an interest in such contraband entering Brit-Cit without too much interference from the ensure judges. To the Justice Department’s largely involuntary complicity, spies and saboteurs are installed in the department’s upper ranks, too get they when investigations CID preparedredirect to close to shutting down a drug ring. Drugs like caffeine, alcohol and sugar are legal in Brit-Cit, although their use stockpiles ready ofis regulated. closely With these drugs, illegal fourth-highest the is Brit-Cit surprisingthat not is it Brit-Cit maintains a perpetuates a huge divide between the welfare and rights complex social of hierarchy the city’s wealthiest and/or that most noble citizens the and millions of citizens who are forced to bow down to them. The upper classes are those born into wealth and power, the Lords Executive and the middle royal family. The classes are public-service workers highly with authority over a skilled, number of high-responsibility employees. The lower classes are the wage low-skilled, workers low- known as drones. An underclass exists, Department regarding the improvement of crime figures during that MP’s twelve-month term in office. Lords of offigures noble territory, of most Brit-Cit’s own realm the breeding and national merit who are granted land are lords The servicestheir for government. the to as reward a landowners who receive regular payments from citizens who live within their estates as tenants. Businesses also are required to pay the lord ground rent on for his land. A operating single sector as may have many as twenty lords or lord, only one powerful who extremely be may a ofLord Executive one of the mega-corps. The lords have the power to evict tenants as they wish oflocal authority their the without to subject are fear but recrimination of ofDepartment matters in Justice sector and MP financial corruption breaches of and the peace and the law. 112 bnoe cohn, un-u vhce (etvr from (leftovers vehicles burnt-out clothing, abandoned and lost unsightly), looks still but nothing into diminish eventuallywill (which waste packets,biodegradable food with littered are Brit-Cit of streets The them. for forged considering has destiny that path environment, the by done hard their be to themselves for respect little have generally classes lower . street accumulated of world, on a par with Ciudad western Barranquilla the in for mega-cities untidiest the sheer quantity of one is Brit-Cit government- persons toexecute. of teams displaced for searching for firearms with cleaners sponsored vigilant ever homeless, masses unwanted of the for care streets back Almshouses city’s the present. in and past celebrities Brit-Cit after Lower-class dome. glasseen a citizens must make do by with small flats in cityblocks pollution named and noise the from protected palace a dome, manor the is classes averagethe citizen’s upper the for means.option Another are Underhabs into less domodroids. crowded localities, but they are priced well population above the of take to army designed dwellings subterranean small a by attended to inhabitants their seaports, parks city’s dock the Luxurious overlook mammoth reclusive. and rich the the to cityblocks, home above diverse. hover than less aircons no called havens but Floating smaller One Mega-City is of developments housing Brit-Cit City, Mex-City andCiudadBarranquilla. exporter contraband of into Mega-City One, behind Texas The Allotment wastelands and a concerted effort toshoringupBrit-Cit’swastelands effort andaconcerted investmentordered acompletewithdrawal fromthe of survivors was immeasurable. TheStarChamber of landscapeandrelocatingthemillions up theirradiated government aftertheAtomWar. cleaning Thecostof Scottish border, were leftwell alonebytheBrit-Cit Brit-Cit,reachinguptothe The wastelands of north eas rmtd y rse rtr ldr ta tk ten hours tocleanup. take that bladers rotor crashed by prompted delays snarl-ups caused by collapsed traffic road surfacing and endless overtube the of tolerant and patient lip, upper stiff a affecting commuters the moving, on keeps to manages traffic Somehow,Brit-Cit problems, graffiti. these despite The overtube them. trains over travelare to two havedecades who old these and scarred by of jackgang discomfort the to much wind, the in forwards and backwards rock to tend pedways newer discoloured, the plasteen; with of up stretches lumpy patched are skedways and The meg- blight network. transportation checks Brit-Cit once-glorious safety the lacklustre and Underinvestment the lower levels untilthenext night. do rat packs and Allotment mutations, soon to vanish into waste,street scavengingthe streets from as can they what midnight the haunt slayings.persons gangland Displaced and violence domestic of victims sun, morning early the jackgang or hoog rampages) and even corpses left to rot in

113 The Justice Department The judges of Brit-Cit are share considered muchby outsiders in to Mega-City common One, with perhaps their in because counterparts uniforms of in and their closedemonstrated similarity diplomatic by the ties Trans-Atlanticthe as two Tunnel. physically Justice In fact, Departments in operational have procedures manyand administration. differences judges Brit-Cit are more lenient in their approach to crime canandspend as much time buried in paperwork as they do patrollingthe streets of their sectors. Brit-Cit judges are considered too soft on drug and violenttruth offences. behindThe the Justicepresentation Department’s would disappointing horrifyjudges as those lazy who good-for-nothingsthe criticise judges as themselves much the with as select resentment number it of the andmega-corporations fills anger. ruling A the StarChamber ensure the judges do not have powersthe necessary to stop the highly flourishing lucrative drugs in trade Brit-Cit. from judges The appear consequencesoft on drugs. is Drugof that addicts the city’sand the wealthiestagents criminal organisationsthe mostcommit violent crimes. To break groupthe backs mightof either cripple operations the run by the drugs Brit-Cit underworld. trade For reasons of and ‘national security,’ the the Star Chamber will wider not let this happen, but at the same time mustthe not appearJustice overly incompetent.Department Emerald Isle Ireland was damaged by fallout moving across the Irish Sea from England. Ireland and by its an people alliance were with saved the Enterprises, Brit-Cit a giant in mega-corp global theme-park FunRaiser entertainment. FunRaiser reclaimed most of Ireland’s damaged land in return for purchasing it at a great discount and building a theme park called Emerald Isle atop the ruins. Playing on the world at large’s perceptions of Irish stereotypes, Emerald Isle presents a adjusted to microcosm make the of experience fun for Irish Such all is the the history, family. size of Emerald Isle that 20 most million of strong Ireland’s population are actively service at employed and performing in in the theme park. As healthy as Emerald Isle’s economy may not be, however, all the locals are happy with rides park theme sabotaging up, sprung have the cells terrorist state of affairs. and Numerous firebombing the tourists. Claiming to speak for determined are terrorists the the people, ofIrish spirit truethe to oust FunRaiser Enterprises from their home and then erase Emerald Isle from memory, by a terrorist coalition. state governed sovereign replacing it with a borders from future borders from people attack. The of the wastelands, mutated diseased and had no by the war, choice but to seek comfort among the ruined and town some building cities, settlements along new the old motorway fifty Nearly networks. the Brit-Cit later, years faced government, with a population spiralling out of control, instigated reclamation a huge program aimed at decontaminating the bulldozing wastelands, the ruins building and satellite conurbs, controlled by jointly Brit-Cit and the now - wastelands The (FOR). of Redevelopers Federation as known the Allotment - are subject to an army of terra- the norththrough crunchingway droids their reclam mek post-atomic landscape. The mutant population watches and conurbs, new the in place a have they will - helplessly what will happen to them if they do not? 114 and Beat Division. Division. Beat and the Branch with Special Defence, City CID, partnership for heads in divisional control assumes Judge Deputy Chief the absence, Judge’s Chief the In Judge. Chief the assists order, and law on expert an Prosecutions, of The Director campaigns. Be Do Bold! advertising Right!’ Brave! ‘Be with them comforting and falling are figures crime that citizens the reassuring him, bids constitution national the as city the touring and Bailey Old New the at issues departmental with dealing Chamber, Star and Lords of House the in a debating between time his divides is He constituency. Judge his Department Chief Justice the of The politician, court heads. a divisional chairs and who Judge, advisors Chief the by led ruling body, Department’s Justice the is Judiciary Chief The Chief Judiciary a with modest pension. off paid 70, at retire to All law by positions. forced are preferred judges their into way their paying costs. by housing with help given Judgesskip ranks can money whohavehealthya storeof and £15,000 of wage monthly a paid are judges Beat station. sector first his to probationer fit for continued service, he will be transferred the pronounces judge senior the judge.senior If sole a of eye watchful the under at station sector studying a at probation years on two spent has year final a Academy,TrainingJudgespends Hendon he judge beat a Once of judges Brit-Cit arecommittedtodefeatingcrime. the self-interest, overwhelming and leanings criminal with government a by beleaguered while that is truth the but patience, and tolerance their for throughout world renownedthe are Division Beat of judges The Beat Division majority vote from both the Houses policies, of Lords theycannotbutanddisband operational Justicethe Commons. Department without a and administration Department’s ChamberStarpermanentmakecan Justicechanges the to the Parliament. Only answerable to and Judiciary Chief maintainaround theandBrit-Cit.order bylawinand led areThey - (HMJD) Department Justice Majesty’s Her as officially to referred Department - Justice Brit-Cit The Judiciary. aseatontheChief of short any department enough money, a promotion into a judge can buy himself with ancestry; and wealth with come that privileges to the immune not is Department Justice Brit-Cit The life. beat of dangers the from rests haveextended to holidays return to their flats and families and may even take annual judges over,the are shifts law.their the When uphold to paid are judges Brit-Cit salaries. their is One Mega-City and Brit-Cit of judges the between difference largest The Sea Lordgoverns First theRoyal Navy. The 45. Sector HMNB at based is Command Sea frigates, destroyers, A-Wagons of sub-hunters. and fleet a Brit-Cit over orbit with Atlantic Black the geostationary patrol RoyalNavy The airspace. in locked satellite a in housed are ships These interdictors. space,theatre of equipped with in-system the attack ships and in ground Brit-Cit safeguard and Group 3 platforms No. stations. defence refuelling air as such elements support force air operate Group 2 offensive No. aircraft. and support cruisers Forthwith of line despatching first the defence, are Group 1 No. Groups. 3 No. and 2 No.No.1, from departments: three into divided is Command operate Force Space Strike 54. Sector in building tallest the and Command, Strike Air Royal The roles. All City Defence personnel are judges trained in specialist attacks. space and air,sea of from Brit-Cit Minister protect Defence, the by controlled and Navy Royal the and ForceSpace Royaland the Air Defence,comprising City City Defence out of theirout detainment of centre only with an armed guard. allowedand controlunder tightly kept are Branch the join who parastalents. Thepsi their responsible brainsfor their of areas the remove to lobotomy a undergoing or Branch Special serving of option thegiven paras,areknown, are they The society. as of betterment the for work to trained beat among known judges. widely Para Squad not is the name for the is collection psychics of which of existence the The para squad is an unusual component Special Branch,of return. in justice blasting a receive to expect can corrupt arrest agents to Ferret on fire open who judges Armed authority personnel. the One, has Mega-City Ferret of the SJS the Like Department. Justice the within elements treacherous for watch to Ferret the called interests. unit anti-corruption Brit-Cit an maintain Branch threaten Special and they monitor biological should development nuclear, further Branch stop to of measures initiate and weapons chemical proliferation Special global the threaten security. who activists multinational concerning disseminate mega-cities with and intelligence allied share They findings commands. area to intelligence them gather analyse They activity. terrorist and and wide extremist a of countering range for responsible are Branch Special Special Branch and secret societies, kidnapping, armed extortion and as vice. robbery, such crimes rape, major computer investigations into crime, of gambling,charge criminal organisations CID are the investigative arm theof Justice Department,Department (CID) taking Criminal Investigation ih Command High ,

115

st The Castle, a forbidding fortress and home of Laird McDuff, caretaker for Brit-Cit Duke Algernon, the true ruler of Cal Hab. Cal Hab its Regiment, defences and numerous Royal lethal. Arthur’s seat, the highest natural point in the Big E and a dormant volcano considered as a possible site station. tower for a power luxy-flats for the rich. Calton Hill sectors, Bank ofRoyal Cal Hab. ofUniversity Big a E, large covering area of the city, the and Centre Medical Hare & Burke the for famous Napier School of Applied Cybernetics. ofofGallery One National Art.Modernthe Hab Cal finest pieces currently on display is Shooey McFee’s magnificent life-size statue of Queen Betty, lovingly haggis. rendered in frozen Big E Hoverport. Sheriff. ofthe Office and Judiciary ofthe Courts High to drink in the New Year. to drink in the New ofseries pre- a cityblocks, Heights, tenement Wallace of anti-Brit-Cit hive a houses, public and ruins atomic sympathisers. sentiment and McWallace the Brewery, Wellpark most beloved of all Glascal’s buildings. High Court of the Judiciary, Glascal headquarters of Justice the Department ofAcademy Law. and home of the River River Clyde Docklands, a run-down the district now facilities, shipbuilding ofits for known once city the haunt of and smugglers other less desirable members of society. Glascal International Hoverport, the largest in Cal Hab. Hogmanay Square, a thousands of Cal Habbers flock every December 31 vast public space where • • • • • • • • • • • • Glascal Glascal is the capital of Cal Hab, a mixture and of new, the with old many of its years. Tourism forms buildings a major dating part of back Glascal’s income. 500 landmarks include: Glascal’s • • • Song in Song in the Sky Cal Hab Cal The Big E The second largest city in Cal Hab, sited on the edge ofBrit-Cit ofsatellite seat the the and rad-wastes Lothian the government as well as the capital of the Borders Estate. The Big E is a city of academics and tourists, protected by an all-encompassing dome and anti-rad shields. Big E the luxy- are confined to judges the poorer housing areas, blocks having private security. Famous locations within the Big E include: Brit-Cit rules in all but name, creating a government based government a creating name, but all in rules Brit-Cit on the ideal of the Estates, under the control of great a single laird. Cal Hab has regressed swaths of land each socio-politically some six hundred years and a repressive system of master and unscathed relatively remained servant have E Big the and Glascal exists once more. Only from the regression. Brit-Cit has called Choruses installed into the two cities, bringing their transmitters people into line in a scaled-down version of the the Sky was destroyed and Brit-Cit’s hold Habbers over the was Cal gone in an instant. Clyde North line, of the bull the ofwastes, out Iona the sweeping Forth- tattoos, woad cults and masks re-emerged with their wolfbrutally slaughtering and beheading Justice judges. Department was Even affected by the the regression, and Highlands judge detachments formed the Order ofbroadcasting their religious doctrine across Templars, the the land. In response, Brit-Cit despatched SAS strike teams. Martial law was re-established and the Cal Hab Justice Department disbanded. been slowly has Department Justice Hab Cal The satellite. rebuilt from scratch. In 2101, the Caledonian was Habitation accepted Zone as (Cal a Hab) member of of judges. Before the the advent world of a community justice steady there was regression only into was tribalism. to Brit-Cit’s sanction response the Sky, bombarding the project Cal Hab populace codenamed with a range of Song in subliminal messages, the gradually nudging their collective psyche into submission and In conformity. 2116 116 along the city streets and cobbled perimeter tracks,guard perimeter cobbled and streets city the along beat the pound hab-zones, judges the patrol They of Hab. Cal complement in largest the are judges beat The Justice Hab Hab’s Brit-Citoverlord. Cal Cal Algernon, Duke the of authority the under govern Department judges, Brit-Cit former both Thatcher, Neville Judge Chief Deputy and Carter Montgomery Judge Chief ranks. the rebuild help to Hab currently in serving Brit-Cit to volunteer for in service Cal Chief-Inspector Carter called for any installed Cal Hab–born judges has government judiciary.2122, Hab In Cal overseethe to Brit-Cit judges Brit-Cit the 2116, of unrest social the of recurrence a preventTo judges. Brit-Cit of those to similar lines along organised are judges Hab Cal Cal HabJusticeDepartment to leave service. forced are they slowlywhere health point a degenerateto their find afflicted thus Judges lives. their of years later the in disruption cellular gradual causes also endurance judgesthe extraordinary grants that process resequencing gene- the in flaw A retirement. see judges Hab Cal few very that fact sad a is holidays.It annual paid to entitled are payweekand a receivejudges£500 Hab villages. Cal the of one in hall more dance or nothing storehouse renovated be a than or hab-zones main the of one within purpose-built be may hooses Station sergeant. station a of command the under hoos station a from work judges Hab Cal kilt. the wear judges trousers ranks full probation, their during uniform judge wear judges and rookie kilt); rookie and into (trooser divided are judges Beat rings. smuggling mutant whisky the on down and clamp and attacks Scottie wild from meg-ways inter-hab the

117 The The

underwater sub-pens, wet launch and research facility. facility. research and launch wet sub-pens, underwater upper mezzanine area ofmezzanine upper is home to Atlantis nine million It citizens. is divided into four compass points known as Core. the called hub central a surround They Quarters. the A ten-feet thick, transparent plasteen Viro-dome protects both the Core and the quarters offrom the worst ravages undersea Access weather. tunnels run from the Quarters is Atlantis and the Core to the below. other service plexes plasteen thick twenty-feet by Station Central the to secured threads bore in-shore thirty-five by anchored and guidelines Tunnel to descending the The ocean Trans-Atlantic floor. Hotels, Atlantis. to connects it where seabed the from rises shops, docks, sub-pens and theatres surround the tunnel, A post. holding Department to a in Justice addition small Poseidon. to mezzanine upper the from directly runs tunnel A perimeter wall runs Atlantis’s entire Aquacircumference. cannons the station’s mounted firstevery onehundred. If linethe station isthreatened of defence, by aredevastation, hammerhead missile silos are readytake action, to manned by G-chimps, genetically modified chimpanzees. If damage and Atlantisis in danger of shouldmezzanine disintegrating,can be sufferthe freed upper from itsits extensive ballastmoorings, tanksemptying to float inhabitants up can be evacuated. to the surface where the Atlantis Geography goods for point staging and lay-by station, way a is Atlantis bound from the European city-states to Mega-City One and It beyond. is 715 located miles nautical from Brit-Cit The Trans- One. from miles Mega-City and 2300 nautical connects and Atlantic Black the spans that tunnel Atlantic both mega-cities passes directly through service Atlantis. plex a is bed The ocean the a to sinking three-tier before construction. level The sea above largest just tier stands tier lower The Atlantic. ofBlack the surface the below mile Department’s Justice of the location the Poseidon, called is Mid-way between Mega-City Mid-way One and Brit-Cit lies six staging A Atlantis. is ofwhich largest the plexes, service point for both commercial and passenger from transports the European mainland to the American mega- cities. Atlantis is workers and support staff, and home a for hive black market to nine smugglers and racketeers who million profit from the hapless citizens, law-abiding population. A small cadre of judges from Mega-City One and Brit-Cit keep the peace. Like the mythical city from which it took its name, Atlantis is a place of mystery and intrigue where is just around the corner. anything happen and the unexpected can 118 citizens from other European city-states. A great deal of of deal great A city-states. European other from citizens Brief: Training Facility, Roulades Hotties. Hotel Calypso, Jacques CousteauUnderwater Famous Landmarks: Population: Atlantis North Atlantic Tunnel isalsotobefoundhere. One.Mega-City Trans-the for station main the to Access the and Tower, sub-pens the largest communications array Department found outside of Justice centre, research Brief: Station, The Tower, Trans-Atlantic Justice Heights, Mile, Department Money ServiceThe Tunnel Control. Containment Facility 303, Hampson Landmarks: andFamous Hampson Plaza, Population: Atlantis Core nw a Te rnh ure, u hm to home but Quarter, French The as Known The Core, permitting access to the deep-sea deep-sea the to access permitting Core, The 1.5 million 3 million Church of theHoly Lewis, Church of h Bl, rne oe, Iso- Hotel, Grange Bell, The n h siyrs Te o Tyo Cnr das with deals Centre Taylor Rod quarantine anddiseasecontrol issuesaffectingAtlantis. The shipyards. the in Brief: Justice Department vessels are built and maintained Promenade, Rod Taylor Centre. Haynes IndustriesResearch Labs, Lovers Leap, The Famous Landmarks: Population: Atlantis East to home Brit-Citslargest and companies. export some of station the of quarter Brit-Cit The Brief: University, New Gretna, UnnaturalOddities, Browning’s The Museumof Chapel, MrsMigginsPieEmporium,Wilson’s Kelp, Famous Landmarks: Population: Atlantis South South, thelatteraBrit-Citpreserve. animosity exists between the French Quarter and Atlantis 2.5 million 2 million Justice Department Shipyards,Justice Department Little Ben,TheGreen,White

119 major decisions are made in the boardrooms of boardrooms the Hampson in made are decisions major as together working Industries, Haynes and Hampson and running day-to-day the Ultimately Consortium. Trade the to of all fall down the station, its maintenance and safety, the collection of directors known the Board. They work in tandem with the Justice Departments of both Brit-Cit and Mega-City One to maintain the smooth running of Atlantis. The Judges workers and citizens million eight over are there Although on Atlantis and thousands pouring through its terminals ofgroup small very a has only station the day, single every 2124 early in attempt out break a Following judges. on-site and of judges deaths duty the present in eight resulting all an increase in drug smuggling between fifty. to Mega-City scaled up was One complement justice the Brit-Cit, and These fifty permanent duty judges Watch. All are justice known personnel undertake as a Sea tour six between months and two years. Members ofincluding not, counterpartsare street their areas Sea in trained Watch are the detection of suspicious policing and disputes trade with packages dealing countermeasures, and anti-terrorist international waters. Many members of Sea Watch negotiation. are and diplomacy for flare natural a with judges When their term is up, judges wishing to return mainland to go the on to become high-ranking Sector departments. in public relations staff, or work House The judges of Poseidon support Sea by Watch patrolling pursuing and Atlantis to close routes shipping undersea the criminals that have escaped bound for the Members in surface. of Black Sky and Ocean small marine vehicle, Patrol a have base in one of the five Justice Department pens. If more resources are necessary, can Mega-City despatch One A-Wagons or iCON Wagons within fortyTunnel Trans-Atlantic the via despatched Judges minutes. can make the journey from Mega-City One to Atlantis in in four. can arrive while Brit-Cit judges nine hours, Justice DepartmentJustice Holding Hammerhead Docking Bays, Pier 67, The Port, Sea Pen 4, Sea Pen Port, Pier 67, The n/a n/a .5 million Sea Pen 4 is a Justice Department seadock. Pier Due to the nature of the station and the way it is governed governed is it way the and ofstation nature the the to Due by large corporations, there is very little in political the process and way agenda ofaboard Atlantis. All of the Political Process Atlantis is a free-trade world over, port jointly of governed Brit-Cit, by call with Mega-City for commercial One citizens investment and the City from government. the The Euro- Trade confederation Consortium, comprised of Hampson a and Hampson of business Brit-Cit and Haynes Industries of Mega-City One affairs. day-to-day have controlling interest in the station’s Government Brief: Poseidon is the judge’s only section of the station defended. and is highly Poseidon Southwest Population: Famous Landmarks: Famous Landmarks: Famous Population: Population: Tunnel. The Trans-Atlantic Post, ofBrief: The undersea section connected Atlantis, krillcatcher Contains Tunnel. to the Trans-Atlantic hotels. docks and two Department Facility, Justice Research Missile Tubes, Tubes. Wet-launch Atlantis Station Brief: of a haunt is 67 and civilian harbours Port The criminals. industrial vessels. Atlantis West Atlantis Population: Landmarks: Famous Seaview Aquaball Park. Seaview 120 Behemoth. Black Atlantic from the humble toe nobbler to the colossal the of depths the in found be can that creatures mutated the of some of exhibits stuffed view can five visitors credits, of fee entrance small a for where exhibition, Deep the of Denizens the to home is Museum Maritime The and viewthe famous some vesselsof built in its shipyards. history Atlantis’s about learn can Touristsquarter. west the in located impressive Atlantis building an Museum, Maritime the is tourists many with attraction popular A Atlantis MaritimeMuseum and dunksoftenwork theuni-sex changingareas. taps the day,but the spend to way relaxing A time. a at the holding station overand capable of a thousand swimmersof quarter southern the popular in located Atlantia, most is all and of largest The baths. public of hundreds and stations pools the of one on in dip a pastimes take regularly and popular swim can population most the of the 95% over and Atlantis of one is Swimming Atlantia Locations and Landmarks exchange 1.75to1.00credit. worth credit. Currently thepoundisridinghigheron example tothecreditpound,oreuro- available toanother, onecurrency fortransferring for City Onecredit,thoughcreditx-change facilitiesare istheMega- Atlantiscurrency The mainfromof Currency Station. regardingtheService for moreinformation civilian auxiliaries. Refer to the the LawSea chapter of manned by fifty duty judges is and a further two hundred and facilities its backup contains and services Station emergency own Service the House, grand Sector as a not as Though entrance. Station Central the from yards hundred few a just Core, the in located is Station Service The with. dealt issues legal other and executed, and received warrants maintained, are Cit Sea Brit- and here is One Mega-City From both with operations.communications Station of Service base permanent Watch’s Department Justice The Service Station The JusticeDepartment to get a glimpse of their heroes. to get aglimpseof citizens will stand outside De of Caprios for hours, hoping you.Many than famous more those of glory the in bathe just or powerful the with dine famous, and rich the with else in the world. De Caprios is the place to shoulders rub anywhere than premiered are movies more where place Home to the some biggestof parties to hit Atlantis and the De Caprios voyeurs.that attractsthelargest number of the to close station before the defences kick in and come ward it off, a battle will behemoth a occasions, rare On majestic the coral rays, or ichthyosaurs,watch krillcatchers set out on an expedition. hunting the of of schools sight majestic the to thrill can Citizens afterwards. hour other every and 9pm and 7am between hour every place Toursbubble.take observation protected a in Atlantis of ten Forunderside the around tour one-hour a environment.get credits,visitors own their in forms life dwelling strangewitness the to place best the wonderfuland ocean is – Bell the as known better – oceanarium Atlantis The The Bell n a nfe dg ikae Rsy i adto to addition in Rusty,twenty judges immigration stationedinCustoms. nicknamed dog sniffer a and judges eight to increased been has complement post’s holding judges.The duty resident the all of deaths the in resulted Clatter Max enforcer chief his and Sturgis Surgeon’ ‘The Felonious to organ-legger convicted attempt free botched a 2124, early In entrance. main the atop sitting eagle golden the from apparent only is purpose whose facility modest a is Post Holding The Post Justice DepartmentHolding later collectedbytheMob’s is customers. cargo illicit The jettisoned vessels.along the seabed at pre-designated coordinates, research aboard wares its Mob, a weapons manufacturer and arms dealer smuggling its where Hussain coverthe revealed:a for Haynesis is Atlantis nature true beneath metres foundations hundred two Industries’ travel Haynes exploration. and processing deep-sea ore mining, oceanic research, medical source, fuel a into seawaterconverting at work scientists thousand Two Atlantis. on based businesses largest the of one is Quarter, East the in located Industries,Haynes Labs Haynes IndustriesResearch

121 Lovers Leap when March every in Atlantis happens season Leaping lovers from many of the together to world’s leap mega-cities to their gather deaths in what is one of most the bizarre sights the station sees. suicide Euthanasia are and both legal practices in many of the triplicate the in signed has mega- citizen a as long as and cities way any in life their end to free are they paperwork right they see fit as long as it will not harm or other citizens property. Department Justice and civil to damage cause Each year thousands of depressed citizens make their part in mass- take and to Atlantis ocean the across way oflargest one the from themselves throwing by suicides, buildings on Atlantis into of waters the a ofalmost quarter Atlantic the Black a mile dark and dangerous If the below. fall from such a great does height not kill the citizen they need not worry as the in pollution the they that failing or will, likely than more Atlantic Black will meet a very grisly demise at the mercy of schools in one year ofeach gather which Megladons many the to fed on the leapers. Many citizens take their sporting some deaths occasion, the for dress and seriously very sponsorship deals from the corporate world, leaving a tidy sum for their ones, others loved wear fancy dress, often mimicking a well known Tri-D star of the time sports known well or Blockers The from Benny as such lovers to over given is March during Sunday would Every for stars. unknown not is It plunge. the take to wish who Quasar. The sea vessel crashed into Pier 67, causing the disaster largest Atlantis has ever faced. Over 11,000 passengers in addition to 3,000 Atlantis natives. lost their lives The Tower is Atlantis’s tallest protective Dome. It is lined with structure, mega-band transceivers piercing 20,000-terawatt- the Four arrays. communication satellite and argon lamps project a constant beam along the cardinal compass points to warn shipping of Atlantis’s presence. is automated, completely though human staffThe Tower will be summoned should a malfunction develop. The Tower Pier 67 in notoriety gained 67 Pier quarter, western the in Located early 2120 following the crash of the hyper-liner Beneath the Tower, Trans-Atlantic Tunnel responsible for the smooth flow of Control traffic between Mega- is City One and Brit-Cit. Operational twenty-four emergency, any hours with deal a quickly can Control Tunnel day, despatching crisis teams to traffic accidents derailments. and zoom If the breached, Trans-Atlantis Tunnel Tunnel Control should can section seal be before off floodwaters the can length. offending along the tunnel’s cause further damage Trans-Atlantic Tunnel Trans-Atlantic Tunnel Control 122 a prime centre for goods smugglingfrom all manner of construction, its Atlantis is spawned blighted by crime. that Its location makes mega-cities Atlantis the Like Crime for more. abyss is very popular and often gets the spectators eager weddingregalia, and then throwing themselves into the groom cheerfully wave to the crowd, still dressed in their spectators watch.toup whoturn Seeing bride of aand hundreds the by on cheeredbeing allguests, wedding hand into the blackness, often followed by manytheir of the Leaparea known of as the Chapel, to jump hand in be brides and grooms who have just been married, in an non-GM tropical fruits to weapons, drugs weapons,drugs to fruits tropical non-GM n ain ehoois The technologies. alien and ot n dc warehouses dock and port fe mn hdn holes hiding many offer tah hi wrs to wares their attach smugglers daring more for contraband, while the from their customers. All pickup hasty a awaiting buoys, of underside the ofsae substances confiscated Away from Atlantis, piracy and attacks on shipping shipping on attacks and piracy Atlantis, from Away little more than tools often for organised are crime syndicates. who daddies candee the as capture such fish to bigger instead aiming girls, sugar the on lenient be often will judges the prostitutionand with hand in hand go theft petty as such crimesvacationers. Other and clubbers forbiddensubstance onto sweet the push and sugar their with them supply also girls sugar the solicitwho daddies candee the in and clubs the rampant of many is running and dealing Sugar problems. many clubs the and bars workthe of station often who bring with girls of them other sugar that the is and Watch prostitution Sea of judges the facing problems biggest the of One world. the over all from sailors of attractsthousandssuch as and portmajor a Atlantisis sea monsterswaiting outside. ejected out into the Black Atlantis and devoured by the are they where airlocks into elsewherelured newlife a Atlantis ports, gullible the citizens the bodies hoping of for in flourish operations Chump-dumping million citizens. a over of lives the claimed Mega-City has it as where east One far as travelled had Haze Purple Haynes of Industries. labs the in secretly manufactured Haze, Purple is Atlantis on narcotics common most the of One incinerators. large in destroyed or analysed be to security Justice the high of a wing Vault, the in held are materials and lanes are a regular drain on the Justice Justice the on drain regular a are lanes Department’s Black Sky and Ocean Patrol Patrol Ocean and Sky Black Department’s perpetually greedy and opportunistic. and greedy perpetually pirates of the Caribbean, totally immoral, immoral, totally Caribbean, the of pirates hidden from operate pirates Sea forces. most notorious of all sea pirates are the the are pirates sea all of notorious most they where submersibles or fortresses sea before disappearing into the black black the Among the booty. the into share to depths disappearing before solar-tankers and hydro- moving slow the upon attacks deadly and swift make can Department’s Poseidon complex, Poseidon Department’s

123 Kenneth Trainer Kenneth Daniel Goatman Icthyosapien Scott Blayne Schilling Jakob Niko Ojala [Fr] Franz Perno PierreKokel Demer Glynn "Ankhwatcher" Rory Lev-Ari Shy Dogstar Diei Ludus Iovis Borsato David Yuri Brent Millis Murko Dr. Chantal Plantaz Bart Gelens 2020 Craig Bishell Kirill Rumyantsev Ruslan Khalaev Kelvin Vautravers Gerardo Crespo Anasagasti Carlson Viktor Lukkarinen S.P Olheden Fredrik Pd Rampalek Aberhart G. Ben Barling Krosis Judge Vanwraithen Saul Wright Neoscream Ade Roberts Ralph Judge Grunt Polygon On The Lamb Games Aronbc Consectari Legend Dr. Willhite Josh Anders Yrcone Lavoy Devon Brogan Zumwalt Becker Jonathan Erik Walton Derek Mcnally Steele Peter Craig Sniffen

Law-Abiding Citizens Mark Cunningham Culver Andy Lupi Katona Kimba Tanswell Patrick Carter Jason Holbrook John Glenn "Bigsoph" Crawford Kim Lachapelle Forge Chi Tyrone Tom Suits Tom Sinclair Brian J. Mustonen Jonas Epicrpgblog Michael T Noma Troggies of the Undercity

Citizens of Mega-City One Citizens of Marsden James Shaw William Blue Cheese Ali Kent Luke Frye Craig Harborne Games Dragon Fat Darcstorm Alan Heah Stoner Brett W. Berge Axel Skarsol Carl Tchoryk Haree78 Nuke Cannon Noperdd Cat Matt Fibonacci Franklin Brentlocity Babes Jana Noobster Pants Wiensy-Bop Rocket Christopher T. Caramel Maribel Ace Dway Albert Pooholes Beat Bind Bake Bread Johnson Giggly-Shoda Kamping Karen NoRa-Ra kickstarter backers kickstarter 124 Sigismund Steve Thompson Judge Coller Bob Fictional Chris Hutchinson El Woolley Marius Day Dogboydiesel Rodden Timo Neumann Bugstomper79 Algrim Derek Maggs Kris Poppleston (AsurionWhitestar) Michael Van derWiele Cadet Judges PellosieCarmine Jr Benjamin Blanding Slate Mason Geoffrey D. Wessel Yes Tim Moore N Scott Dan Keller Graham Bennett Eli "Emu" Arndt D715 Grim-Gram James Zulker Francisco Gomez Ratkiller Cyrus Eric Charles Dread Manuel Goat Sharp Gregory Coleman Summers Seth K. Kyle Miller I.M. Clark "SneezyTheSquid"Mitchel Gary Michael Hanning Mark Fadden Scott Maynard Garrado Keegan Kor -TheSnakeOf Monster Johnson Peyote Rattle Marcus Christian Matt Lee Corvo Attano Gabbo Mikericotta None Robert Sanchez Nathan Olmstead Filker Tom Agnew Jessica A.Ovalle Benjamin Rogers Daniel Bourke GOVUMS Nick Snowden Kevin Symonds Nick G Leah Harris McIverStuart Oliver Slaughter Marc Farrimond Clogger Judge Weston Judge Warden Alien Dave Danta Aylor Stewart Duncan Takei DarthNono Judge McEwan Brit-Cit Judges Lindsay Walker Ratimir Ismailobrat Mitch Finsdale John Mcg Rookie Judge Fergal McConnell Miller Curtis Luke Frye Chris Snyder Trooper Bennington Steve Gray Dan Mersey (WhiteRoseAmy Block) Wagstaff (OliverAnthony Morton Cromwell Block) Philipp Schroter Pablo Phoenix Bil Curd-Orcsbain Jared Hunter Alansa Citi-Def Soldiers Benjamin Black Hallam Mike Hogan Adam Skarnes Brian Bishop Ovig Cadet Deven Gadareth Simon "Darkson"Ashe Wolstie Longdon

125 Street Judge Street Zuno Yogo Fung Wong Prudence Judge Fincher Max J. Heather Judge R M Morgan Judge Zirnsak Judge Pareodactyl Jamez Carmin Carotenuto Herrigold Eigner Judge Bob Orth Mark Stadel Elliot Williams Monolith Dreadaxe Judge Bacterie666 Cornell Mitchell Berger Walter Obipobobi Schlotterstein Von Judge Daniel Kennedy Sean O Grainne Dan Wolfberry Judge Upjohn Judge Ruthven Judge Terra Judge Stillberg Judge Macphee Matt Farr Ds Kelly Panic! Aldridge James O'hara Judge Firedawn 'Dj P0n3' Jubb Joe Scott-Douglas Purdie Pond Judge Tonkiss Judge Jez Greenfield (Doctor Warlock) Wood Drew Mckawesome Jamwa The Chronicler Don Andrew Doogz Judge Liaison) Borley (Unjudicial Borley & Judge Judge Kirsty Puddy Major_Gilbear Strick Phil Ward Erith Romycin Mike Burnham Arj Heron Twizzle Tek-Judge Anika Page Stephen Gibson Darren Zac Mario A. Ovalle Peter Jones Peter Hand Judge Strelok Judge Saunders G. Steven Grosshans Brad Martin Shaun Phillips Pohjola Jouni Giovanetti "Fatty" Jacques Lostinbrittany Mason Wong Neemadder Graves Ecuyer Vincent Danika Princip Rik Eddon N'Jury Martin 'MK' Kerr CZ Dunn Pyne Nigel Tyler Gavin Young Jonathan Crowe Judge Damon Molinarius Johnston Gavin Griffin Dave Dominic Brismail Adam Pulman Neil Orange Judge Williams P. Cassey William Chris Cousen Brinkman Bill Sullivan Roe Brian S. Mathis David Kadlec Adam Devitt Carpenter Rob Bailey Tim Mucci Hsu Roland Allen Hawk Judge Andypuppy Gideon S Mecum Stephen Scott Charles L Decker Jr Randji Portajonni Fels Pouliot Justin 126 andy stearman Rookie Jr Casper Fertier Judge Jase Scott Judge Irvine Adam Everman Wally SquadJudges Chris Gannon Trans-Dime Judge Poulton Weston JUDGE LEONARD -BLACK OPSDIVISION Scholefield Befarr Kogar Richard Scrase Graeme Rigg Senior Judges Jason Waskett Academy ofLawTutor Tristan AndGaia"TheJudges Jusola-Sanders" Judge Blort Jeffrey GPrice Peter J. Evanko Judge O'brien Dave 13 Kyle A.Gibson Paul Walker Cmdrkiley Judge Heuvel Craig J. Parent Publicopinion M. Casey Ryan Watkins Judge Lang Markicevic T. Ricotta Ed Morbius Andrew Beirne Judge Sithi Andrew Maxwell Judge Justin Dent Philip Mcmahon Grubber Alan Pool David J. Black James "Limeydragon" Kerr Jeffrey Runokivi Jack Emmert James FTillman Knowlsie Michael Stevens Acc-Div Judge Judge Melcher Betty Umble Judge Monty Dr. George L.Perez Talon Waite Sam Colechio Sevcik Cliff TheGreenMachine Jeffrey Merola Snowden Gardosik DoktorAndy Jacob DeSersa Ham-Beast Brantley Kevin EReilly Califano Stephen Larsen Judge C. Ellis Brian Fowler Link Owen "Danger" Jefferies Mark Rees Richard Mooney Mike Jarvis Tim Meakins Andrew Kenny Judge Perry Greg Smith Kyle Cherry Jason Howard Judge Jenkins-Welch Xavier Childs Chris Winterton Mateen Greenway Badger McThorg Gurnett Jim Cockburn Saihtam R. Korso Andyfish Christopher MWilliams Lord GreyWolf Moji IRCbob Breffni Murphy Richard chute Penchour Judge ErikAlt Judge Tepa Judge TStarr Judge Xombe Judge BradDevlin Kendall JWilliams Matt Schwede Settra

127 Tyrone ''Tigger'' Queensborough ''Tigger'' Tyrone Ben Baker Neil Kenny Derek Whittenbury Matakishi Ben Rubery richred_uk Bill Osgerby Judge Maguire Dave Paul Andrew Webster Judge McPhillips John Vest Steven Chief Mike Herrington Strategist Vyper Judge L. Thomas Tony desMaret Judge Carlos Firpi Orren Mckay Black (G_Q) J. Ackerson Judge Dugan Patrick Thomas LaMaster Craig Gaddis Whitlow Evan David Judge Nate "Napar" Parsons Dennis Loftis MTD Conason James Tim Wolford Scott Lloyd Coppersmith Frank L. Mathis W. Tech-Judge Kreig Pinkham Dierks David Henrik Reuther Packham Judge Singular Judge Allen Judge Sector Chief Abrahams Judge Simon 'Hutch' Hutchinson Boyd Trevor Chan Julian White Knight Zack Johnson LaliberteAndrew Geektropolis Judge Chris I-B Kaye Edward Chief Newfienstine Scott Forward Shorten Paul Council of Judges Council Roda John Knocturnus Chaplin Jason Evers Andrew Muzfish4 Frogmeister Cameron Fong Hazel Lamb Marie Rebecca Bruce Scott Harry Balsac Jimmah Bartek Raszewski Fong Alayna Allen Ronnie Luke Day [Guplor] Auer Russell Heinz Ronny Hoedl Robert Charles Silbernagel Malice Ore Andrew Knowles Paul PJ Parent Lefler Jason usagi3 le naing Simon Cheng Stephen Johnston Chris Smit Aaron Wong Kris Aase Sandico IV MD C. Carlos Manuel TheBinmann Simon Norrington McKickaha Mark Eatherington Brooks Matthew Chris Nicholls (Sandman) Aidan Moran Steders Gareth Tilley Charles Lister Blease Steve Wheeler Edward Roberts Judge Williams David or ifchris wray one just wray Farley Rob Lawrence "ROTDOG" Andy Gibney Robert Elliott Alex Balls James Simon Robinson Williams Glyn Case Judge 128 Denis Sater Judge Crow Derek Dunn Cyphr Kenneth Scott Henson Jeff Judge Card Victor Araujo Brian Wilk Neil S. Meyer Jason Collis Beloff James Feist April wyatt Spencer Terry Andy Ward Notrodney John Briant MayStephen Scott Moore Stewart Casey Vandenberg Beagle Judge Devereux Tim Collins Simon Moore Davyd Nash Bird Stephen Darren Brent Mike Hobbs Tomas "Stone"Ingvarsson Otto Sandstrom Snugger Lance Melville inJustice Department Judge Peters (Aa7)SectorChief John Wulfen Chief Judge Sponsored bytheCELLAROFDREDD Cadet Samuel Burdis Senior StreetJudge John Burdis Judge Carolyn Burdis Chief Joshua Ford Robert Havoc David Gomberg Fuzzie Greene Mayor ofMega-CityOne Robbins Jon Body Jade Floris van derZwan Templar Jeff CardiacKangaroo Nikos Constant SWAFFER Sanderson Judge Palvin Ian A.O'Neil Lord Nurgle E.M.Wiens Steven Rutherford Judge Urban Donald Lovejoy Bianca Mortea Kent Shuford Ray M.delaPaz Andrew Schubert Robby Anderson Ken Coble