Minigo: a Case Study in Reproducing Reinforcement Learning Research
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Intro to Tensorflow 2.0 MBL, August 2019
Intro to TensorFlow 2.0 MBL, August 2019 Josh Gordon (@random_forests) 1 Agenda 1 of 2 Exercises ● Fashion MNIST with dense layers ● CIFAR-10 with convolutional layers Concepts (as many as we can intro in this short time) ● Gradient descent, dense layers, loss, softmax, convolution Games ● QuickDraw Agenda 2 of 2 Walkthroughs and new tutorials ● Deep Dream and Style Transfer ● Time series forecasting Games ● Sketch RNN Learning more ● Book recommendations Deep Learning is representation learning Image link Image link Latest tutorials and guides tensorflow.org/beta News and updates medium.com/tensorflow twitter.com/tensorflow Demo PoseNet and BodyPix bit.ly/pose-net bit.ly/body-pix TensorFlow for JavaScript, Swift, Android, and iOS tensorflow.org/js tensorflow.org/swift tensorflow.org/lite Minimal MNIST in TF 2.0 A linear model, neural network, and deep neural network - then a short exercise. bit.ly/mnist-seq ... ... ... Softmax model = Sequential() model.add(Dense(256, activation='relu',input_shape=(784,))) model.add(Dense(128, activation='relu')) model.add(Dense(10, activation='softmax')) Linear model Neural network Deep neural network ... ... Softmax activation After training, select all the weights connected to this output. model.layers[0].get_weights() # Your code here # Select the weights for a single output # ... img = weights.reshape(28,28) plt.imshow(img, cmap = plt.get_cmap('seismic')) ... ... Softmax activation After training, select all the weights connected to this output. Exercise 1 (option #1) Exercise: bit.ly/mnist-seq Reference: tensorflow.org/beta/tutorials/keras/basic_classification TODO: Add a validation set. Add code to plot loss vs epochs (next slide). Exercise 1 (option #2) bit.ly/ijcav_adv Answers: next slide. -
Keras2c: a Library for Converting Keras Neural Networks to Real-Time Compatible C
Keras2c: A library for converting Keras neural networks to real-time compatible C Rory Conlina,∗, Keith Ericksonb, Joeseph Abbatec, Egemen Kolemena,b,∗ aDepartment of Mechanical and Aerospace Engineering, Princeton University, Princeton NJ 08544, USA bPrinceton Plasma Physics Laboratory, Princeton NJ 08544, USA cDepartment of Astrophysical Sciences at Princeton University, Princeton NJ 08544, USA Abstract With the growth of machine learning models and neural networks in mea- surement and control systems comes the need to deploy these models in a way that is compatible with existing systems. Existing options for deploying neural networks either introduce very high latency, require expensive and time con- suming work to integrate into existing code bases, or only support a very lim- ited subset of model types. We have therefore developed a new method called Keras2c, which is a simple library for converting Keras/TensorFlow neural net- work models into real-time compatible C code. It supports a wide range of Keras layers and model types including multidimensional convolutions, recurrent lay- ers, multi-input/output models, and shared layers. Keras2c re-implements the core components of Keras/TensorFlow required for predictive forward passes through neural networks in pure C, relying only on standard library functions considered safe for real-time use. The core functionality consists of ∼ 1500 lines of code, making it lightweight and easy to integrate into existing codebases. Keras2c has been successfully tested in experiments and is currently in use on the plasma control system at the DIII-D National Fusion Facility at General Atomics in San Diego. 1. Motivation TensorFlow[1] is one of the most popular libraries for developing and training neural networks. -
Reinforcement Learning (1) Key Concepts & Algorithms
Winter 2020 CSC 594 Topics in AI: Advanced Deep Learning 5. Deep Reinforcement Learning (1) Key Concepts & Algorithms (Most content adapted from OpenAI ‘Spinning Up’) 1 Noriko Tomuro Reinforcement Learning (RL) • Reinforcement Learning (RL) is a type of Machine Learning where an agent learns to achieve a goal by interacting with the environment -- trial and error. • RL is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. • The purpose of RL is to learn an optimal policy that maximizes the return for the sequences of agent’s actions (i.e., optimal policy). https://en.wikipedia.org/wiki/Reinforcement_learning 2 • RL have recently enjoyed a wide variety of successes, e.g. – Robot controlling in simulation as well as in the real world Strategy games such as • AlphaGO (by Google DeepMind) • Atari games https://en.wikipedia.org/wiki/Reinforcement_learning 3 Deep Reinforcement Learning (DRL) • A policy is essentially a function, which maps the agent’s each action to the expected return or reward. Deep Reinforcement Learning (DRL) uses deep neural networks for the function (and other components). https://spinningup.openai.com/en/latest/spinningup/rl_intro.html 4 5 Some Key Concepts and Terminology 1. States and Observations – A state s is a complete description of the state of the world. For now, we can think of states belonging in the environment. – An observation o is a partial description of a state, which may omit information. – A state could be fully or partially observable to the agent. If partial, the agent forms an internal state (or state estimation). https://spinningup.openai.com/en/latest/spinningup/rl_intro.html 6 • States and Observations (cont.) – In deep RL, we almost always represent states and observations by a real-valued vector, matrix, or higher-order tensor. -
OLIVAW: Mastering Othello with Neither Humans Nor a Penny Antonio Norelli, Alessandro Panconesi Dept
1 OLIVAW: Mastering Othello with neither Humans nor a Penny Antonio Norelli, Alessandro Panconesi Dept. of Computer Science, Universita` La Sapienza, Rome, Italy Abstract—We introduce OLIVAW, an AI Othello player adopt- of companies. Another aspect of the same problem is the ing the design principles of the famous AlphaGo series. The main amount of training needed. AlphaGo Zero required 4.9 million motivation behind OLIVAW was to attain exceptional competence games played during self-play. While to attain the level of in a non-trivial board game at a tiny fraction of the cost of its illustrious predecessors. In this paper, we show how the grandmaster for games like Starcraft II and Dota 2 the training AlphaGo Zero’s paradigm can be successfully applied to the required 200 years and more than 10,000 years of gameplay, popular game of Othello using only commodity hardware and respectively [7], [8]. free cloud services. While being simpler than Chess or Go, Thus one of the major problems to emerge in the wake Othello maintains a considerable search space and difficulty of these breakthroughs is whether comparable results can be in evaluating board positions. To achieve this result, OLIVAW implements some improvements inspired by recent works to attained at a much lower cost– computational and financial– accelerate the standard AlphaGo Zero learning process. The and with just commodity hardware. In this paper we take main modification implies doubling the positions collected per a small step in this direction, by showing that AlphaGo game during the training phase, by including also positions not Zero’s successful paradigm can be replicated for the game played but largely explored by the agent. -
Tensorflow, Theano, Keras, Torch, Caffe Vicky Kalogeiton, Stéphane Lathuilière, Pauline Luc, Thomas Lucas, Konstantin Shmelkov Introduction
TensorFlow, Theano, Keras, Torch, Caffe Vicky Kalogeiton, Stéphane Lathuilière, Pauline Luc, Thomas Lucas, Konstantin Shmelkov Introduction TensorFlow Google Brain, 2015 (rewritten DistBelief) Theano University of Montréal, 2009 Keras François Chollet, 2015 (now at Google) Torch Facebook AI Research, Twitter, Google DeepMind Caffe Berkeley Vision and Learning Center (BVLC), 2013 Outline 1. Introduction of each framework a. TensorFlow b. Theano c. Keras d. Torch e. Caffe 2. Further comparison a. Code + models b. Community and documentation c. Performance d. Model deployment e. Extra features 3. Which framework to choose when ..? Introduction of each framework TensorFlow architecture 1) Low-level core (C++/CUDA) 2) Simple Python API to define the computational graph 3) High-level API (TF-Learn, TF-Slim, soon Keras…) TensorFlow computational graph - auto-differentiation! - easy multi-GPU/multi-node - native C++ multithreading - device-efficient implementation for most ops - whole pipeline in the graph: data loading, preprocessing, prefetching... TensorBoard TensorFlow development + bleeding edge (GitHub yay!) + division in core and contrib => very quick merging of new hotness + a lot of new related API: CRF, BayesFlow, SparseTensor, audio IO, CTC, seq2seq + so it can easily handle images, videos, audio, text... + if you really need a new native op, you can load a dynamic lib - sometimes contrib stuff disappears or moves - recently introduced bells and whistles are barely documented Presentation of Theano: - Maintained by Montréal University group. - Pioneered the use of a computational graph. - General machine learning tool -> Use of Lasagne and Keras. - Very popular in the research community, but not elsewhere. Falling behind. What is it like to start using Theano? - Read tutorials until you no longer can, then keep going. -
Setting up Your Environment for the TF Developer Certificate Exam
Set up your environment to take the TensorFlow Developer Ceicate Exam Questions? Email [email protected]. Last Updated: June 23, 2021 This document describes how to get your environment ready to take the TensorFlow Developer Ceicate exam. It does not discuss what the exam is or how to take it. For more information about the TensorFlow Developer Ceicate program, please go to tensolow.org/ceicate. Contents Before you begin Refund policy Install Python 3.8 Install PyCharm Get your environment ready for the exam What libraries will the exam infrastructure install? Make sure that PyCharm isn't subject to le-loading controls Windows and Linux Users: Check your GPU drivers Mac Users: Ensure you have Python 3.8 All Users: Create a Test Viual Environment that uses TensorFlow in PyCharm Create a new PyCharm project Install TensorFlow and related packages Check the suppoed version of Python in PyCharm Practice training TensorFlow models Setup your environment for the TensorFlow Developer Certificate exam 1 FAQs How do I sta the exam? What version of TensorFlow is used in the exam? Is there a minimum hardware requirement? Where is the candidate handbook? Before you begin The TensorFlow ceicate exam runs inside PyCharm. The exam uses TensorFlow 2.5.0. You must use Python 3.8 to ensure accurate grading of your models. The exam has been tested with Python 3.8.0 and TensorFlow 2.5.0. Before you sta the exam, make sure your environment is ready: ❏ Make sure you have Python 3.8 installed on your computer. ❏ Check that your system meets the installation requirements for PyCharm here. -
Tensorflow and Keras Installation Steps for Deep Learning Applications in Rstudio Ricardo Dalagnol1 and Fabien Wagner 1. Install
Version 1.0 – 03 July 2020 Tensorflow and Keras installation steps for Deep Learning applications in Rstudio Ricardo Dalagnol1 and Fabien Wagner 1. Install OSGEO (https://trac.osgeo.org/osgeo4w/) to have GDAL utilities and QGIS. Do not modify the installation path. 2. Install ImageMagick (https://imagemagick.org/index.php) for image visualization. 3. Install the latest Miniconda (https://docs.conda.io/en/latest/miniconda.html) 4. Install Visual Studio a. Install the 2019 or 2017 free version. The free version is called ‘Community’. b. During installation, select the box to include C++ development 5. Install the latest Nvidia driver for your GPU card from the official Nvidia site 6. Install CUDA NVIDIA a. I installed CUDA Toolkit 10.1 update2, to check if the installed or available NVIDIA driver is compatible with the CUDA version (check this in the cuDNN page https://docs.nvidia.com/deeplearning/sdk/cudnn-support- matrix/index.html) b. Downloaded from NVIDIA website, searched for CUDA NVIDIA download in google: https://developer.nvidia.com/cuda-10.1-download-archive-update2 (list of all archives here https://developer.nvidia.com/cuda-toolkit-archive) 7. Install cuDNN (deep neural network library) – I have installed cudnn-10.1- windows10-x64-v7.6.5.32 for CUDA 10.1, the last version https://docs.nvidia.com/deeplearning/sdk/cudnn-install/#install-windows a. To download you have to create/login an account with NVIDIA Developer b. Before installing, check the NVIDIA driver version if it is compatible c. To install on windows, follow the instructions at section 3.3 https://docs.nvidia.com/deeplearning/sdk/cudnn-install/#install-windows d. -
Julia: a Modern Language for Modern ML
Julia: A modern language for modern ML Dr. Viral Shah and Dr. Simon Byrne www.juliacomputing.com What we do: Modernize Technical Computing Today’s technical computing landscape: • Develop new learning algorithms • Run them in parallel on large datasets • Leverage accelerators like GPUs, Xeon Phis • Embed into intelligent products “Business as usual” will simply not do! General Micro-benchmarks: Julia performs almost as fast as C • 10X faster than Python • 100X faster than R & MATLAB Performance benchmark relative to C. A value of 1 means as fast as C. Lower values are better. A real application: Gillespie simulations in systems biology 745x faster than R • Gillespie simulations are used in the field of drug discovery. • Also used for simulations of epidemiological models to study disease propagation • Julia package (Gillespie.jl) is the state of the art in Gillespie simulations • https://github.com/openjournals/joss- papers/blob/master/joss.00042/10.21105.joss.00042.pdf Implementation Time per simulation (ms) R (GillespieSSA) 894.25 R (handcoded) 1087.94 Rcpp (handcoded) 1.31 Julia (Gillespie.jl) 3.99 Julia (Gillespie.jl, passing object) 1.78 Julia (handcoded) 1.2 Those who convert ideas to products fastest will win Computer Quants develop Scientists prepare algorithms The last 25 years for production (Python, R, SAS, DEPLOY (C++, C#, Java) Matlab) Quants and Computer Compress the Scientists DEPLOY innovation cycle collaborate on one platform - JULIA with Julia Julia offers competitive advantages to its users Julia is poised to become one of the Thank you for Julia. Yo u ' v e k i n d l ed leading tools deployed by developers serious excitement. -
TRAINING NEURAL NETWORKS with TENSOR CORES Dusan Stosic, NVIDIA Agenda
TRAINING NEURAL NETWORKS WITH TENSOR CORES Dusan Stosic, NVIDIA Agenda A100 Tensor Cores and Tensor Float 32 (TF32) Mixed Precision Tensor Cores : Recap and New Advances Accuracy and Performance Considerations 2 MOTIVATION – COST OF DL TRAINING GPT-3 Vision tasks: ImageNet classification • 2012: AlexNet trained on 2 GPUs for 5-6 days • 2017: ResNeXt-101 trained on 8 GPUs for over 10 days T5 • 2019: NoisyStudent trained with ~1k TPUs for 7 days Language tasks: LM modeling RoBERTa • 2018: BERT trained on 64 GPUs for 4 days • Early-2020: T5 trained on 256 GPUs • Mid-2020: GPT-3 BERT What’s being done to reduce costs • Hardware accelerators like GPU Tensor Cores • Lower computational complexity w/ reduced precision or network compression (aka sparsity) 3 BASICS OF FLOATING-POINT PRECISION Standard way to represent real numbers on a computer • Double precision (FP64), single precision (FP32), half precision (FP16/BF16) Cannot store numbers with infinite precision, trade-off between range and precision • Represent values at widely different magnitudes (range) o Different tensors (weights, activation, and gradients) when training a network • Provide same relative accuracy at all magnitudes (precision) o Network weight magnitudes are typically O(1) o Activations can have orders of magnitude larger values How floating-point numbers work • exponent: determines the range of values o scientific notation in binary (base of 2) • fraction (or mantissa): determines the relative precision between values mantissa o (2^mantissa) samples between powers of -
Introduction to Keras Tensorflow
Introduction to Keras TensorFlow Marco Rorro [email protected] CINECA – SCAI SuperComputing Applications and Innovation Department 1/33 Table of Contents Introduction Keras Distributed Deep Learning 2/33 Introduction Keras Distributed Deep Learning 3/33 I computations are expressed as stateful data-flow graphs I automatic differentiation capabilities I optimization algorithms: gradient and proximal gradient based I code portability (CPUs, GPUs, on desktop, server, or mobile computing platforms) I Python interface is the preferred one (Java, C and Go also exist) I installation through: pip, Docker, Anaconda, from sources I Apache 2.0 open-source license TensorFlow I Google Brain’s second generation machine learning system 4/33 I automatic differentiation capabilities I optimization algorithms: gradient and proximal gradient based I code portability (CPUs, GPUs, on desktop, server, or mobile computing platforms) I Python interface is the preferred one (Java, C and Go also exist) I installation through: pip, Docker, Anaconda, from sources I Apache 2.0 open-source license TensorFlow I Google Brain’s second generation machine learning system I computations are expressed as stateful data-flow graphs 4/33 I optimization algorithms: gradient and proximal gradient based I code portability (CPUs, GPUs, on desktop, server, or mobile computing platforms) I Python interface is the preferred one (Java, C and Go also exist) I installation through: pip, Docker, Anaconda, from sources I Apache 2.0 open-source license TensorFlow I Google Brain’s second generation -
Towards Incremental Agent Enhancement for Evolving Games
Evaluating Reinforcement Learning Algorithms For Evolving Military Games James Chao*, Jonathan Sato*, Crisrael Lucero, Doug S. Lange Naval Information Warfare Center Pacific *Equal Contribution ffi[email protected] Abstract games in 2013 (Mnih et al. 2013), Google DeepMind devel- oped AlphaGo (Silver et al. 2016) that defeated world cham- In this paper, we evaluate reinforcement learning algorithms pion Lee Sedol in the game of Go using supervised learning for military board games. Currently, machine learning ap- and reinforcement learning. One year later, AlphaGo Zero proaches to most games assume certain aspects of the game (Silver et al. 2017b) was able to defeat AlphaGo with no remain static. This methodology results in a lack of algorithm robustness and a drastic drop in performance upon chang- human knowledge and pure reinforcement learning. Soon ing in-game mechanics. To this end, we will evaluate general after, AlphaZero (Silver et al. 2017a) generalized AlphaGo game playing (Diego Perez-Liebana 2018) AI algorithms on Zero to be able to play more games including Chess, Shogi, evolving military games. and Go, creating a more generalized AI to apply to differ- ent problems. In 2018, OpenAI Five used five Long Short- term Memory (Hochreiter and Schmidhuber 1997) neural Introduction networks and a Proximal Policy Optimization (Schulman et al. 2017) method to defeat a professional DotA team, each AlphaZero (Silver et al. 2017a) described an approach that LSTM acting as a player in a team to collaborate and achieve trained an AI agent through self-play to achieve super- a common goal. AlphaStar used a transformer (Vaswani et human performance. -
Reinforcement Learning with Tensorflow&Openai
Lecture 1: Introduction Reinforcement Learning with TensorFlow&OpenAI Gym Sung Kim <[email protected]> http://angelpawstherapy.org/positive-reinforcement-dog-training.html Nature of Learning • We learn from past experiences. - When an infant plays, waves its arms, or looks about, it has no explicit teacher - But it does have direct interaction to its environment. • Years of positive compliments as well as negative criticism have all helped shape who we are today. • Reinforcement learning: computational approach to learning from interaction. Richard Sutton and Andrew Barto, Reinforcement Learning: An Introduction Nishant Shukla , Machine Learning with TensorFlow Reinforcement Learning https://www.cs.utexas.edu/~eladlieb/RLRG.html Machine Learning, Tom Mitchell, 1997 Atari Breakout Game (2013, 2015) Atari Games Nature : Human-level control through deep reinforcement learning Human-level control through deep reinforcement learning, Nature http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html Figure courtesy of Mnih et al. "Human-level control through deep reinforcement learning”, Nature 26 Feb. 2015 https://deepmind.com/blog/deep-reinforcement-learning/ https://deepmind.com/applied/deepmind-for-google/ Reinforcement Learning Applications • Robotics: torque at joints • Business operations - Inventory management: how much to purchase of inventory, spare parts - Resource allocation: e.g. in call center, who to service first • Finance: Investment decisions, portfolio design • E-commerce/media - What content to present to users (using click-through / visit time as reward) - What ads to present to users (avoiding ad fatigue) Audience • Want to understand basic reinforcement learning (RL) • No/weak math/computer science background - Q = r + Q • Want to use RL as black-box with basic understanding • Want to use TensorFlow and Python (optional labs) Schedule 1.