This is a repository copy of Directing for Cinematic Virtual Reality : how the traditional film director’s craft applies to immersive environments and notions of presence. White Rose Research Online URL for this paper: https://eprints.whiterose.ac.uk/116714/ Version: Accepted Version Article: Mateer, John William orcid.org/0000-0001-5088-0868 (2017) Directing for Cinematic Virtual Reality : how the traditional film director’s craft applies to immersive environments and notions of presence. Journal of Media Practice. pp. 14-25. ISSN 1468-2753 https://doi.org/10.1080/14682753.2017.1305838 Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing
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[email protected] https://eprints.whiterose.ac.uk/ John Mateer, University of York – accepted 24/1/17, Journal of Media Practice. Directing for Cinematic Virtual Reality: how traditional film director’s craft applies to immersive environments and notions of presence Virtual Reality has been an area of research for over 40 years yet only recently has it begun to achieve public acceptance.