Massachusetts Institute of Technology Fall 2019
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Graduationl Speakers
Graduationl speakers ~~~~~~~~*L-- --- I - I -· P 8-·1111~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ stress public service By Andrew L. Fish san P. Thomas, MIT's Lutheran MIT President Paul E. Gray chaplain, who delivered the inlvo- '54 told graduating students that cation. "Grant that we may use their education is "more than a the privilege of this MIT educa- meal ticket" and should be used tion and degree wisely - not as to serve "the public interest and an entitlement to power or re- the common good." His remarks gard, but as a means to serve," were made at MIT's 122nd com- Thomas said. "May the technol- mencement on May 27. A total ogy that we use and develop be of 1733 students received 1899 humane, and the world we create degrees at the ceremony, which with it one in which people can was held in Killian Court under live more fully human lives rather sunny skies, than less, a world where clean air The importance of public ser- and water, adequate food and vice was also emphasized by Su- shelter, and freedom from fear and want are commonplace rath- Prof. IVMurman er than exceptional." named to Proj. Text of CGray's commencement address. Page 2. Athena post In his commencement address, By Irene Kuo baseball's National League Presi- Professor Earll Murman of the dent A. Bartlett Giamatti urged Department of Aeronautics and graduates to "have the courage to Astronautics was recently named connect" with people of all ideo- the new director of Project Athe- logies. Equality will come only ~~~~~~~~~~~~~~~~~,,4. na by Gerald L. -
Design and Evaluation of a Perceptually Adaptive Rendering System for Immersive Virtual Reality Environments Kimberly Ann Weaver Iowa State University
Iowa State University Capstones, Theses and Retrospective Theses and Dissertations Dissertations 2007 Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments Kimberly Ann Weaver Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/rtd Part of the Cognitive Psychology Commons, and the Computer Sciences Commons Recommended Citation Weaver, Kimberly Ann, "Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments" (2007). Retrospective Theses and Dissertations. 14895. https://lib.dr.iastate.edu/rtd/14895 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Retrospective Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments by Kimberly Ann Weaver A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Major: Human Computer Interaction Program of Study Committee: Derrick Parkhurst (Major Professor) Chris Harding Shana Smith Iowa State University Ames, Iowa 2007 Copyright © Kimberly Ann Weaver, 2007. All rights reserved. UMI Number: 1449653 Copyright 2007 by Weaver, Kimberly Ann All rights reserved. UMI Microform 1449653 Copyright 2008 by ProQuest Information and Learning Company. All rights reserved. This microform edition is protected against unauthorized copying under Title 17, United States Code. ProQuest Information and Learning Company 300 North Zeeb Road P.O. -
The Application of Virtual Reality in Engineering Education
applied sciences Review The Application of Virtual Reality in Engineering Education Maged Soliman 1 , Apostolos Pesyridis 2,3, Damon Dalaymani-Zad 1,*, Mohammed Gronfula 2 and Miltiadis Kourmpetis 2 1 College of Engineering, Design and Physical Sciences, Brunel University London, London UB3 3PH, UK; [email protected] 2 College of Engineering, Alasala University, King Fahad Bin Abdulaziz Rd., Dammam 31483, Saudi Arabia; [email protected] (A.P.); [email protected] (M.G.); [email protected] (M.K.) 3 Metapower Limited, Northwood, London HA6 2NP, UK * Correspondence: [email protected] Abstract: The advancement of VR technology through the increase in its processing power and decrease in its cost and form factor induced the research and market interest away from the gaming industry and towards education and training. In this paper, we argue and present evidence from vast research that VR is an excellent tool in engineering education. Through our review, we deduced that VR has positive cognitive and pedagogical benefits in engineering education, which ultimately improves the students’ understanding of the subjects, performance and grades, and education experience. In addition, the benefits extend to the university/institution in terms of reduced liability, infrastructure, and cost through the use of VR as a replacement to physical laboratories. There are added benefits of equal educational experience for the students with special needs as well as distance learning students who have no access to physical labs. Furthermore, recent reviews identified that VR applications for education currently lack learning theories and objectives integration in their design. -
Tech Talk Ann Graybiel Honored for Parkinson’S Work Undergraduate
Volume 50 – Number 29 Wednesday – June 7, 2006 TechTalk S ERVING T HE M I T C OMMUNITY MIT gears up for 140th Commencement Sarah H. Wright lence and a commitment to public service chair of economics at Princeton from 1996 in the MIT Sloan School of Management. News Office — and I can think of no one who can bet- to 2002. Admission for ticketed guests begins at ter inspire our new graduates to use their Hockfield will deliver the traditional 7:30 a.m. Graduates will robe and assem- talents to serve the nation and the world,” charge to the graduates. Other Com- ble on the first floor of Johnson Athletic Macroeconomist Ben S. Bernanke, said President Susan Hockfield. mencement speakers will include Emilie Center, beginning at 7:30 a.m. Between 8 chair of the Federal Reserve and an MIT A former chair of the President’s Coun- Slaby, president of the Graduate Student a.m. and the beginning of the academic alumnus (Ph.D. 1979), will deliver the prin- cil of Advisors and a member of the Fed’s Council, and Kimberley Wu, president of procession, families and guests may enjoy cipal address at MIT’s 140th Commence- Board of Governors since 2002, Bernan- the Class of 2006. a live view of the graduates robing and ment exercises, to be held Friday, June 9, ke was appointed by President Bush and Miriam Rosenblum, MIT Jewish chap- assembling via television feed to Killian at 10 a.m. in Killian Court. approved by the U.S. Senate to assume lain, will deliver the Invocation. -
Lightdb: a DBMS for Virtual Reality Video
LightDB: A DBMS for Virtual Reality Video Brandon Haynes, Amrita Mazumdar, Armin Alaghi, Magdalena Balazinska, Luis Ceze, Alvin Cheung Paul G. Allen School of Computer Science & Engineering University of Washington, Seattle, Washington, USA {bhaynes, amrita, armin, magda, luisceze, akcheung}@cs.washington.edu http://lightdb.uwdb.io ABSTRACT spherical panoramic VR videos (a.k.a. 360◦ videos), encoding one We present the data model, architecture, and evaluation of stereoscopic frame of video can involve processing up to 18× more LightDB, a database management system designed to efficiently bytes than an ordinary 2D video [30]. manage virtual, augmented, and mixed reality (VAMR) video con- AR and MR video applications, on the other hand, often mix tent. VAMR video differs from its two-dimensional counterpart smaller amounts of synthetic video with the world around a user. in that it is spherical with periodic angular dimensions, is nonuni- Similar to VR, however, these applications have extremely de- formly and continuously sampled, and applications that consume manding latency and throughput requirements since they must react such videos often have demanding latency and throughput require- to the real world in real time. ments. To address these challenges, LightDB treats VAMR video To address these challenges, various specialized VAMR sys- data as a logically-continuous six-dimensional light field. Further- tems have been introduced for preparing and serving VAMR video more, LightDB supports a rich set of operations over light fields, data (e.g., VRView [71], Facebook Surround 360 [20], YouTube and automatically transforms declarative queries into executable VR [75], Google Poly [25], Lytro VR [41], Magic Leap Cre- physical plans. -
Self-Guided Walking Tour of the MIT Campus
Self-Guided Walking Tour of the MIT Campus P AInformation Center MIT Museum → B Stratton Student Center → N52 C Kresge Auditorium ➔ DMIT Chapel → E Hart Nautical Galleries TECHNOLOGY Building 5 ➔ SQUARE M F Bldg. 3/Design and A Manufacturing Display S S A C GKillian Court H U HHayden Memorial S E Library Building T T S I McDermott Court A V E JTech Coop N M ➔ A U IN KAn Athena Computer E ➔→ S ➔→→ TR Cluster →→ E →→→ ET → ➔→ O L Edgerton’s Strobe T → 32 STREE Stata ➔ R VASSA Alley ➔ Center MBarker Engineering TREET AR S ➔ T SS → Library - Bldg. 10-500 VA E J E E19 Tech Coop → → R NCompton Gallery 57 T → → S T T Bldg. 10-1st floor 68 S ➔ → E Kendall M E18 T O Stata Center → A Square W35 13 ➔ ➔ B ➔ 56 E17 E25 E38 P MIT Museum ➔ Zesiger ➔ 16 → K 66 W20 ➔→→→→ ➔ → → N → Whitaker College ➔→→ Center ➔→ → ➔→→ ➔ ➔ → ➔ ➔ You are here 10 8 → ➔ → 7➔→ M 4 A → E23 Information 54 C Center L 18 → E15 MIT Medical F → D ➔ W16 I 62 64 → ➔→→W15➔ 3 4 6 McDermott E ➔ E14 Court → → 5 → E40 G ➔ ➔→→→ ➔ ➔→→→→→→ ➔→→→→→→→→→→→→→→14N ➔ 14W 14E E2 E53 1 Killian Court 2 E51 H 14S 50 E52 Gray E56 House Sloan School D O R M I T O R I E S MEMORIAL DRIVE MEMORIAL DRIVE Welcome to MIT! held at 10:00 am and names. The numbering you see a number on the route, letters of the alpha- William Barton Rogers, a problems. Today education The following suggested 2:00 pm. system might appear office doors, the first bet are used to avoid distinguished natural and research, with tour route and description confusing at first, but there number refers to the confusion with the building scientist, founded MIT to relevance to the practical should aid you in exploring We suggest that you begin is a logical explanation as building number and then numbers. -
February 19, 2013 Brass Rat Unveiled: 2015 Ring Premiere Ring Features Pokémon, Curiosity by Bruno B
Established 1881 IT’S A MonDAY ScheDULE TODAY! WEATHER, p. 2 MIT’s Oldest and TUE: 48°F | 32°F Largest Newspaper Afternoon showers weD: 37°F | 22°F Mostly sunny tech.mit.edu thU: 35°F | 25°F Established 1881 Partly cloudy Volume 133, Number 5 Tuesday, February 19, 2013 Brass Rat unveiled: 2015 Ring Premiere Ring features Pokémon, Curiosity By Bruno B. F. Faviero was already close to the door of the STAFF REPORTER Z-Center. At 7:45,Established the doors opened and 1881 It was a chilly 37-degrees as the people slowly trickled in as each Class of 2015 began to amass along of the first 600 got a ticket for the the perimeter of Kresge on Friday. giveaways. One lucky ’15, Audrey They came in droves — fraternities, A. Sedal, won a free Brass Rat for sororities, halls, clubs — all indi- being the 15th in line — clever. On vidual groups, and yet on this night the inside, it almost seemed like a united for one reason: the premiere class reunion — people gave each of the Class of 2015 Brass Rat. other flying hugs, and groups co- As one of the few events that ordinated their clothes or body brings the whole class together, it paint, or had signs with the name almost felt like a tailgating party. of the person they were there to Each group entertained itself in dif- cheer for. Ringcomm taking the ferent ways: One sang Jason Mraz’ stage turned into a shouting match “I’m Yours” to the rhythm of a uku- of whose name could be screamed lele, another belted out the “Engi- the loudest. -
The Missing Link Between Information Visualization and Art
Visualization Criticism – The Missing Link Between Information Visualization and Art Robert Kosara The University of North Carolina at Charlotte [email protected] Abstract of what constitutes visualization and a foundational theory are still missing. Even for the practical work that is be- Classifications of visualization are often based on tech- ing done, there is very little discussion of approaches, with nical criteria, and leave out artistic ways of visualizing in- many techniques being developed ad hoc or as incremental formation. Understanding the differences between informa- improvements of previous work. tion visualization and other forms of visual communication Since this is not a technical problem, a purely techni- provides important insights into the way the field works, cal approach cannot solve it. We therefore propose a third though, and also shows the path to new approaches. way of doing information visualization that not only takes We propose a classification of several types of informa- ideas from both artistic and pragmatic visualization, but uni- tion visualization based on aesthetic criteria. The notions fies them through the common concepts of critical thinking of artistic and pragmatic visualization are introduced, and and criticism. Visualization criticism can be applied to both their properties discussed. Finally, the idea of visualiza- artistic and pragmatic visualization, and will help to develop tion criticism is proposed, and its rules are laid out. Visu- the tools to build a bridge between them. alization criticism bridges the gap between design, art, and technical/pragmatic information visualization. It guides the view away from implementation details and single mouse 2 Related Work clicks to the meaning of a visualization. -
Virtual Reality and Audiovisual Experience in the Audiovirtualizer Adinda Van ’T Klooster1* & Nick Collins2
EAI Endorsed Transactions on Creative Technologies Research Article Virtual Reality and Audiovisual Experience in the AudioVirtualizer Adinda van ’t Klooster1* & Nick Collins2 1Durham University (2019) and independent artist, UK 2 Durham University Music Department, UK Abstract INTRODUCTION: Virtual Reality (VR) provides new possibilities for interaction, immersiveness, and audiovisual combination, potentially facilitating novel aesthetic experiences. OBJECTIVES: In this project we created a VR AudioVirtualizer able to generate graphics in response to any sound input in a visual style similar to a body of drawings by the first author. METHODS: In order to be able to make the system able to respond to any given musical input we developed a Unity plugin that employs real-time machine listening on low level and medium-level audio features. The VR deployment utilized SteamVR to allow the use of HTC Vive Pro and Oculus Rift headsets. RESULTS: We presented our system to a small audience at PROTO in Gateshead in September 2019 and observed people’s preferred ways of interacting with the system. Although our system can respond to any sound input, for ease of interaction we chose four previously created audio compositions by the authors of this paper and microphone input as a restricted set of sound input options for the user to explore. CONCLUSION: We found that people’s previous experience with VR or gaming influenced how much interaction they used in the system. Whilst it was possible to navigate within the scenes and jump to different scenes by selecting a 3D sculpture in the scene, people with no previous VR or gaming experience often preferred to just let the visuals surprise them. -
Biological Agency in Art
1 Vol 16 Issue 2 – 3 Biological Agency in Art Allison N. Kudla Artist, PhD Student Center for Digital Arts and Experimental Media: DXARTS, University of Washington 207 Raitt Hall Seattle, WA 98195 USA allisonx[at]u[dot]washington[dot]edu Keywords Agency, Semiotics, Biology, Technology, Emulation, Behavioral, Emergent, Earth Art, Systems Art, Bio-Tech Art Abstract This paper will discuss how the pictorial dilemma guided traditional art towards formalism and again guides new media art away from the screen and towards the generation of physical, phenomenologically based and often bio-technological artistic systems. This takes art into experiential territories, as it is no longer an illusory representation of an idea but an actual instantiation of its beauty and significance. Thus the process of making art is reinstated as a marker to physically manifest and accentuate an experience that takes the perceivers to their own edges so as to see themselves as open systems within a vast and interweaving non-linear network. Introduction “The artist is a positive force in perceiving how technology can be translated to new environments to serve needs and provide variety and enrichment of life.” Billy Klüver, Pavilion ([13] p x). “Art is not a mirror held up to reality, but a hammer with which to shape it.” Bertolt Brecht [2] When looking at the history of art through the lens of a new media artist engaged in several disciplines that interlace fields as varying as biology, algorithmic programming and signal processing, a fairly recent paradigm for art emerges that takes artistic practice away from depiction and towards a more systems based and biologically driven approach. -
Chapter 7 Visual Rendering
Chapter 7 Visual Rendering Steven M. LaValle University of Oulu Copyright Steven M. LaValle 2019 Available for downloading at http://vr.cs.uiuc.edu/ 186 S. M. LaValle: Virtual Reality screen (this was depicted in Figure 3.13). The next steps are to determine which screen pixels are covered by the transformed triangle and then illuminate them according to the physics of the virtual world. An important condition must also be checked: For each pixel, is the triangle even visible to the eye, or will it be blocked by part of another triangle? This classic visibility computation problem dramatically complicates the rendering pro- Chapter 7 cess. The general problem is to determine for any pair of points in the virtual world, whether the line segment that connects them intersects with any objects (triangles). If an intersection occurs, then the line-of-sight visibility between the Visual Rendering two points is blocked. The main difference between the two major families of rendering methods is how visibility is handled. This chapter addresses visual rendering, which specifies what the visual display Object-order versus image-order rendering For rendering, we need to con- should show through an interface to the virtual world generator (VWG). Chapter sider all combinations of objects and pixels. This suggests a nested loop. One 3 already provided the mathematical parts, which express where the objects in way to resolve the visibility is to iterate over the list of all triangles and attempt the virtual world should appear on the screen. This was based on geometric to render each one to the screen. -
A Review of Extended Reality (XR) Technologies for Manufacturing Training
technologies Article A Review of Extended Reality (XR) Technologies for Manufacturing Training Sanika Doolani * , Callen Wessels, Varun Kanal, Christos Sevastopoulos, Ashish Jaiswal and Harish Nambiappan and Fillia Makedon * Department of Computer Science and Engineering, The University of Texas at Arlington, Arlington, TX 76019, USA; [email protected] (C.W.); [email protected] (V.K.); [email protected] (C.S.); [email protected] (A.J.); [email protected] (H.N.) * Correspondence: [email protected] (S.D.); [email protected] (F.M.) Received: 30 October 2020; Accepted: 5 December 2020; Published: 10 December 2020 Abstract: Recently, the use of extended reality (XR) systems has been on the rise, to tackle various domains such as training, education, safety, etc. With the recent advances in augmented reality (AR), virtual reality (VR) and mixed reality (MR) technologies and ease of availability of high-end, commercially available hardware, the manufacturing industry has seen a rise in the use of advanced XR technologies to train its workforce. While several research publications exist on applications of XR in manufacturing training, a comprehensive review of recent works and applications is lacking to present a clear progress in using such advance technologies. To this end, we present a review of the current state-of-the-art of use of XR technologies in training personnel in the field of manufacturing. First, we put forth the need of XR in manufacturing. We then present several key application domains where XR is being currently applied, notably in maintenance training and in performing assembly task.