Adeptus Evangelion, and Not a Game Master, Look No Further! This Chapter, and Indeed This Entire Book, Is Intended Only for Game Masters
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We do not own Evangelion™, Dark Heresy™, Warhammer 40K™, or any other intellectual property to be found within this work in any way. We do not claim ownership of any of the art that appears in this work. Instead, all credit regarding the art should go to the artists of Gainax, or the artists listed below. This work is not to be distributed for money to anyone under any circumstances. However, while we may not be able to claim ownership, it would be unfair to refuse to give credit where credit is due to the following: CREDITS Project Coordination: Black Mesa Janitor (RHM), Elpizo (Sachiel) Development and Playtesting: Blast Artists: Writing and Editing: ClamPaste Anonymous Anonymous Feldion (RPSS) bluewine Blast HLeviathan (GRGR III) Drawfag X-09 !W7.CkkM01U CapnKeene Karada Guardsman Harry Dr. Baron Von Evil Satan CapnKeene Jebus (8546514) Dial J. S. Cervini Feldion (RPSS) Mr_Rage LDT-A (RHK) Gilgamesh, King of Heroes Latooni Mastermind Omega !EnkiduOJiw!!fXOkC1tdv81 LawfulNice vendredi Jebus LDT-A (RHK) Vincent “Siege” Angerossa Kamen macrophage Karada Mastemind Omega Special Thanks: Mari Touhou Homebrew Guy Anonymous Masocristy (OlympusMons) Archivist Mordegald Zhuren You, for your continued Protagonist support. Sorain Highwind Yue ZZEva Table of Contents Weaving a Story 1 Anomalous Materials 33 Setting and Tone 2 Unique Armory Contents 33 Keeping your Players Interested 2 Experimental N2 Reactor 33 Mood and Lethality 3 Cold Blooded 34 Extra Material 4 Free Range Evangelions 34 Pacing your Stride 4 Fly me to the Moon 35 In Conclusion 5 Getting to Space 35 Lies and Mysteries 6 Zero-G Movement 36 Global Conspiracies 7 The Merciless Void 36 Selee 7 Special Equipment: E-Type 38 Eigenart Initiative 10 Personal Armory 39 Charon 11 Danger in Person 40 Societas Eruditorium 12 Ambivalence 44 The Truth of Second Impact 14 Phase Space 46 Buried Treasures 15 Action 47 Adam 15 Operation Thunderdome 48 Lilith 15 Storm the Front 50 Lance of Longinus 16 Unsung Heroes 61 Evangelion typeZero 17 Comedy 68 The Guidestone 17 Shall we Dance? 69 Angel Beacon 18 The Most Dangerous Game 71 Themes and Myths 19 Thirty Seconds of Fame 74 Mesoamerican 19 Drama 76 Lovecraftian 20 The Room 77 Themes 22 Touched by an Angel 79 Dreams 22 Trial of the Century 83 Growing Up 23 The Three Arrows 88 Puppets 23 Horror 95 Other Organizations 24 Nightmare in the 8th Dimension 96 The Liberated Nations 24 Polarity Shift 102 Concerned Parents Alliance 25 The Boneyard 107 The Tribulation Brigade 25 Endless Hosts 114 The Children of Adam 26 Angel Attack 116 Apocrypha 27 Light of the Soul (LS) 116 Angel Hybrids 28 Angel Traits 116 Angel Hybrids in Your Campaign 28 Angelic AT Field Powers 119 Creating your Angel Hybrid 28 Angel Critical Damage 126 Powers 29 Energy 126 Tells 30 Impact 128 Situations 30 Explosive 130 Unlimited Power 31 Rending 132 Endless Hosts [cont] Third Impact and You 246 The Core 134 What is Third Impact? 247 The Angels You Know 137 Initiating Impact 248 Sachiel 138 Succession 249 Shamshel 140 Adam Reborn 251 Ramiel 142 Ascension 254 Gaghiel 144 Singularity Egg 256 Israfel 146 Corrupted Source 258 Sandalphon 149 The Original Plan 260 Matariel 151 A Human Work 262 Sahaquiel 153 Human Instrumentality 264 Iruel 155 Doomsday 266 Leliel 158 Glossary of Terms 267 Bardiel 161 Zeruel 163 Arael 165 Armisael 167 Tabbris 169 Archangels 171 Galgaliel 172 Zaazenach 175 Zophiel 177 Jehudiam 180 Cathetel 182 Marmaroth 185 Aradia 187 Kabaiel 191 Halaliel 194 Gamaliel 197 Rahab 200 Keter 203 Additional Opponents 207 Jet Alone 207 Jet Alone Prime 209 T-RIDEN-T Prototype 211 T-RIDEN-T Production Models 213 Interceptor 213 Artillery 214 Mass Produced Evangelions 216 Genesis 218 Creating New Angels 219 Physical Form 223 Attacks and Special Abilities 230 Optimization 237 Banes 242 Finishing Touches 244 Weaving1 a Story If you are a player of Adeptus Evangelion, and not a Game Master, look no further! This chapter, and indeed this entire book, is intended only for Game Masters. Providing advice, rules, and inspiration for crafting sessions, encounters and even whole campaigns. Be warned: reading this book if you intend to participate as a player may spoil your game experience. Setting and Tone As in most systems, being a Game Master in What exists between such extremes of Adeptus Evangelion largely means defining conformity and separation from the setting, the setting and tone under your own terms. and indeed from Adeptus Evangelion itself, You should aim for a tone that you are is the space you have to work with. Within it, comfortable presenting in a consistent there is plenty of space to establish a grand manner, or else you won't be able to keep and storied structure of intrigue and up your end of the relationship you have mystery, a world that is (perhaps) worth with the players. Running a setting identical protecting, and varied and challenging foes. to that of the series is a viable choice, but it From colossal beasts of devastating strength isn't recommended as many of the greatest to those requiring more subtle or intellectual mysteries your players will face are just a approaches than mere force of arms to DVD away from being solved, and the drive defeat. Alternatively, the challenges the to conform may stifle your creativity. players face could be more human, the Certainly, the core rulebook suggests you inevitable result of man's dissent and internal take aim within a general area. Running an conflict. Adeptus Evangelion game where the player Creating a unique storyline with well- characters get along splendidly and have rounded mythology integration, themes and the capacity to save the world with little risk a customized conspiracy working behind or sacrifice would be scarcely the point! And the scenes can be challenging, especially for certainly a huge portion of the game’s new GMs. Fret not! The next chapter, balancing and mechanical features would be Lies and Mysteries, provides detail on how rendered broken or pointless if AT fields to do exactly that. were impossible within the setting. Keeping Your Players Interested What makes a good encounter? Pretty much To no surprise of those who have been anything, handled well enough. But there Game Masters before Adeptus Evangelion, should be some driving intent behind it. an important factor to consider when running Perhaps it was to provide an encounter that a game is to ensure all players are catered would give the players a run for their money for. Though the plot involvement of each PC in combat, or to force them to think hard to should be adjusted to stay roughly at a level overcome their enemy. Or perhaps, in the that each player is comfortable with, there is event of an encounter less likely to defeat the some hazard in following this dynamic to its Evangelion units of the pilots, it was to logical conclusion. The inevitable result may progress the plot, to explore a deeper be that those players more engaged by your theme, to question their reasons for fighting, world will outshine the others as they or even just to give a certain player their day become assigned gradually more and more in the spotlight. importance, and explore the setting in 2 greater detail, assigning themselves even As a GM you must attempt to solve such more focus and feeding the problem. problems. For example, allowing the OD’s A vital step to counter this is to focus on player to portray a generic fellow student at rousing the interest of the players who are school, or otherwise having the OD be lagging behind. Often a single session more involved with the school somehow. In other focused around their character's abilities or scenes, they may portray an NPC close to backstory is sufficient, and can set them on a the OD who is present, such as a member of path to sit at a similar level of prominence as the bridge crew or a Contact of theirs. Never the others. Sometimes a long term effort is let the player end up playing secondary required, however. characters more than the OD itself, though. The OD is the character they signed up to An obvious example is the Operations play, and spending all of their time as a Director, who deals with an inherently random student is going to make them feel different situation from the pilots and hence cheated. may be unable to take part in certain scenes. Mood and Lethality Knowing the system they are playing, the such as Mad Skill or Self Dilation. Towards players should have accepted that there will the end, though, the imminence of their be a certain degree of sexual imagery, characters removal from play may change horrific fates of player characters, and their minds. The game’s natural state runs hopelessness to affairs. However, it is counter to this: the highest sources of important to assess whether this is hurting insanity and ego damage are concentrated player interest in the game. If the players mainly towards the upper tiers of play. This come to you with serious concerns about the conflict can, from an out of character direction events are taking, you should perspective, make it very difficult to judge consider your options. Don’t allow yourself the rate at which sanity damage is likely to to be bullied into a direction contrary to your be inflicted. plans, but maintain an awareness of the out Ideally, insanity points should be primarily of character consequences of your actions. employed as a means of triggering Leaving pilots crippled and unable to take disorders and shock and bringing about the part in all events within the game is likely a appearance of a character’s imminent bad move.