Investigation of Vector Web Mapping Possibilities
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Global-Scale Resource Survey and Performance Monitoring of Public OGC Web Map Services
Article Global-Scale Resource Survey and Performance Monitoring of Public OGC Web Map Services Zhipeng Gui 1,*, Jun Cao 2,3, Xiaojing Liu 2,3, Xiaoqiang Cheng 2,3 and Huayi Wu 2,3,* 1 School of Remote Sensing and Information Engineering, Wuhan University, 129 Luoyu Road, Wuhan 430079, China 2 State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing, Wuhan University, 129 Luoyu Road, Wuhan 430079, China; [email protected] (J.C.); [email protected] (X.L.); [email protected] (X.C.) 3 Collaborative Innovation Center of Geospatial Technology, Wuhan University, 129 Luoyu Road, Wuhan 430079, China * Correspondence: [email protected] (Z.G.); [email protected] (H.W.); Tel.: +86-027-6877-7167 (Z.G.); +86-027-6877-8311 (H.W.) Academic Editor: Wolfgang Kainz Received: 19 March 2016; Accepted: 26 May 2016; Published: date Abstract: One of the most widely-implemented service standards provided by the Open Geospatial Consortium (OGC) to the user community is the Web Map Service (WMS). WMS is widely employed globally, but there is limited knowledge of the global distribution, adoption status or the service quality of these online WMS resources. To fill this void, we investigated global WMSs resources and performed distributed performance monitoring of these services. This paper explicates a distributed monitoring framework that was used to monitor 46,296 WMSs continuously for over one year and a crawling method to discover these WMSs. We analyzed server locations, provider types, themes, the spatiotemporal coverage of map layers and the service versions for 41,703 valid WMSs. -
Introduction to Scalable Vector Graphics
Introduction to Scalable Vector Graphics Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Table of Contents If you're viewing this document online, you can click any of the topics below to link directly to that section. 1. Introduction.............................................................. 2 2. What is SVG?........................................................... 4 3. Basic shapes............................................................ 10 4. Definitions and groups................................................. 16 5. Painting .................................................................. 21 6. Coordinates and transformations.................................... 32 7. Paths ..................................................................... 38 8. Text ....................................................................... 46 9. Animation and interactivity............................................ 51 10. Summary............................................................... 55 Introduction to Scalable Vector Graphics Page 1 of 56 ibm.com/developerWorks Presented by developerWorks, your source for great tutorials Section 1. Introduction Should I take this tutorial? This tutorial assists developers who want to understand the concepts behind Scalable Vector Graphics (SVG) in order to build them, either as static documents, or as dynamically generated content. XML experience is not required, but a familiarity with at least one tagging language (such as HTML) will be useful. For basic XML -
Visualisation of Resource Flows Technical Report
Visualisation of Resource Flows Technical Report Jesper Karjalainen (jeska043) Erik Johansson (erijo926) Anders Kettisen (andke020) Tobias Nilsson (tobni908) Alexander Eriksson (aleer034) Contents 1. Introduction 1 1.1. Problem description . .1 1.2. Tools . .1 2. Background/Theory 1 2.1. Sphere models . .1 2.2. Vector Graphics . .2 2.3. Cubic Beziers . .2 2.4. Cartesian Mapping of Earth . .3 2.5. Lines in 3D . .3 2.6. Rendering Polygons . .4 2.6.1 Splitting polygons . .4 2.6.2 Tessellate polygons . .4 2.6.3 Filling Polygon by the Stencil Method . .5 2.7. Picking . .5 3. Method 5 3.1. File Loading . .5 3.2. Formatting new files . .6 3.3. Data Management . .6 3.4. Creating the sphere . .6 3.4.1 Defining the first vertices . .6 3.4.2 Making the sphere smooth . .7 3.5. Texturing a Sphere . .8 3.6. Generating Country Borders . .8 3.7. Drawing 3D lines . 10 3.8. Assigning widths to flow lines . 12 3.8.1 Linear scaling . 12 3.8.2 Logarithmic scaling . 12 3.9. Drawing Flow Lines . 12 3.10.Picking . 13 3.10.1 Picking on Simple Geometry . 13 3.10.2 Picking on Closed Polygon . 14 3.11.Rendering Polygons . 14 3.11.1 Concave Polygon Splitting into Convex Parts . 14 3.11.2 Filling by the Stencil Buffer Method . 16 3.12.Shader Animations . 16 3.12.1 2D-3D Transition Animation . 16 3.12.2 Flowline Directions . 17 3.13.User interface . 17 3.13.1 Connecting JavaScript and C++ . 17 3.13.2 Filling the drop-down lists with data . -
Progressive Imagery with Scalable Vector Graphics -..:: VCG Rostock
Progressive imagery with scalable vector graphics Georg Fuchsa, Heidrun Schumanna, and Ren´eRosenbaumb aUniversity of Rostock, Institute for Computer Science, 18051 Rostock, Germany; bUC Davis, Institute of Data Analysis & Visualization, Davis, CA 95616 U.S.A. ABSTRACT Vector graphics can be scaled without loss of quality, making them suitable for mobile image communication where a given graphics must be typically represented in high quality for a wide range of screen resolutions. One problem is that file size increases rapidly as content becomes more detailed, which can reduce response times and efficiency in mobile settings. Analog issues for large raster imagery have been overcome using progressive refinement schemes. Similar ideas have already been applied to vector graphics, but an implementation that is compliant to a major and widely adopted standard is still missing. In this publication we show how to provide progressive refinement schemes based on the extendable Scalable Vector Graphics (SVG) standard. We propose two strategies: decomposition of the original SVG and incremental transmission using (1) several linked files and (2) element-wise streaming of a single file. The publication discusses how both strategies are employed in mobile image communication scenarios where the user can interactively define RoIs for prioritized image communication, and reports initial results we obtained from a prototypically implemented client/server setup. Keywords: Progression, Progressive refinement, Scalable Vector Graphics, SVG, Mobile image communication 1. INTRODUCTION Vector graphics use graphic primitives such as points, lines, curves, and polygons to represent image contents. As those primitives are defined by means of geometric coordinates that are independent of actual pixel resolutions, vector graphics can be scaled without loss of quality. -
SVG Exploiting Browsers Without Image Parsing Bugs
SVG Exploiting Browsers without Image Parsing Bugs Rennie deGraaf iSEC Partners 07 August 2014 Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 1 / 55 Outline 1 A brief introduction to SVG What is SVG? Using SVG with HTML SVG features 2 Attacking SVG Attack surface Security model Security model violations 3 Content Security Policy A brief introduction CSP Violations 4 Conclusion Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 2 / 55 A brief introduction to SVG What is SVG? What is SVG? Scalable Vector Graphics XML-based W3C (http://www.w3.org/TR/SVG/) Development started in 1999 Current version is 1.1, published in 2011 Version 2.0 is in development First browser with native support was Konqueror in 2004; IE was the last major browser to add native SVG support (in 2011) Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 3 / 55 A brief introduction to SVG What is SVG? A simple example Source code <? xml v e r s i o n = ” 1 . 0 ” encoding = ”UTF-8” standalone = ” no ” ? > <svg xmlns = ” h t t p : // www. w3 . org / 2 0 0 0 / svg ” width = ” 68 ” h e i g h t = ” 68 ” viewBox = ”-34 -34 68 68 ” v e r s i o n = ” 1 . 1 ” > < c i r c l e cx = ” 0 ” cy = ” 0 ” r = ” 24 ” f i l l = ”#c8c8c8 ” / > < / svg > Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 4 / 55 A brief introduction to SVG What is SVG? A simple example As rendered Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 5 / 55 A brief introduction to SVG What is SVG? A simple example I am not an artist. -
Interactive Topographic Web Mapping Using Scalable Vector Graphics
University of Nebraska at Omaha DigitalCommons@UNO Student Work 12-1-2003 Interactive topographic web mapping using scalable vector graphics Peter Pavlicko University of Nebraska at Omaha Follow this and additional works at: https://digitalcommons.unomaha.edu/studentwork Recommended Citation Pavlicko, Peter, "Interactive topographic web mapping using scalable vector graphics" (2003). Student Work. 589. https://digitalcommons.unomaha.edu/studentwork/589 This Thesis is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Student Work by an authorized administrator of DigitalCommons@UNO. For more information, please contact [email protected]. INTERACTIVE TOPOGRAPHIC WEB MAPPING USING SCALABLE VECTOR GRAPHICS A Thesis Presented to the Department of Geography-Geology and the Faculty of the Graduate College University of Nebraska in Partial Fulfillment of the Requirements for the Degree Master of Arts University of Nebraska at Omaha by Peter Pavlicko December, 2003 UMI Number: EP73227 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation WWisMng UMI EP73227 Published by ProQuest LLC (2015). Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 THESIS ACCEPTANCE Acceptance for the faculty of the Graduate College, University of Nebraska, in Partial fulfillment of the requirements for the degree Master of Arts University of Nebraska Omaha Committee ----------- Uf.A [JL___ Chairperson. -
Brief Contents
brief contents PART 1 INTRODUCTION . ..........................................................1 1 ■ HTML5: from documents to applications 3 PART 2 BROWSER-BASED APPS ..................................................35 2 ■ Form creation: input widgets, data binding, and data validation 37 3 ■ File editing and management: rich formatting, file storage, drag and drop 71 4 ■ Messaging: communicating to and from scripts in HTML5 101 5 ■ Mobile applications: client storage and offline execution 131 PART 3 INTERACTIVE GRAPHICS, MEDIA, AND GAMING ............163 6 ■ 2D Canvas: low-level, 2D graphics rendering 165 7 ■ SVG: responsive in-browser graphics 199 8 ■ Video and audio: playing media in the browser 237 9 ■ WebGL: 3D application development 267 iii contents foreword xi preface xiii acknowledgments xv about this book xvii PART 1 INTRODUCTION. ...............................................1 HTML5: from documents to applications 3 1 1.1 Exploring the markup: a whirlwind tour of HTML5 4 Creating the basic structure of an HTML5 document 5 Using the new semantic elements 6 ■ Enhancing accessibility using ARIA roles 9 ■ Enabling support in Internet Explorer versions 6 to 8 10 ■ Introducing HTML5’s new form features 11 ■ Progress bars, meters, and collapsible content 13 1.2 Beyond the markup: additional web standards 15 Microdata 16 ■ CSS3 18 ■ JavaScript and the DOM 19 1.3 The HTML5 DOM APIs 20 Canvas 21 ■ Audio and video 21 ■ Drag and drop 22 Cross-document messaging, server-sent events, and WebSockets 23 v vi CONTENTS Document editing 25 -
Web Map Tile Services Tiny Tile Server Bachelor Thesis
Web Map Tile Services Tiny Tile Server Bachelor Thesis Department of Computer Science University of Applied Science Rapperswil Spring Term 2013 Author: Carmen Campos Bordons Advisor: Prof. Stefan Keller, HSR Project Partner: Klokan Technologies, Baar External Co-Examiner: Claude Eisenhut, Burgdorf Internal Co-Examiner: Prof. Dr. Andreas Rinkel, HSR Abstract Tiny Tile Server is a Python server that permits the user to display local MBTiles maps on the internet. It extracts the data from the SQLite database where the map information is stored in tables containing all the tiles, UTFGrid and metadata. The tiles are the map images, smaller than the screen for better performance. The UTFGrid is some extra information related with points in the map that appears in an infobox when the user interact with these points. The metadata is the information about the map: name, description, bounds, legend, center, minzoom, maxzoom. Tiny Tile Server shows the tiles composing the map on a website and the UTFGrid data on top of the tiles. It can also be used to show the getCapabilities information from Web Map Tile Service in XML format extracted by the metadata table. Tiny Tile Server supports two protocols to access the tiles: direct access with XYZ tile request to tiles in a directory or to MBTiles database; or Web Map Tile Service from a MBTiles database. The server is a part in a website whose purpose is to show how it works and provide templates for the user who wants to employ it, so he will not need to have programming knowledge in order to use Tiny Tile Server, just to follow a simple installation tutorial. -
2018 Webist Lnbip (20)
Client-Side Cornucopia: Comparing the Built-In Application Architecture Models in the Web Browser Antero Taivalsaari1, Tommi Mikkonen2, Cesare Pautasso3, and Kari Syst¨a4, 1Nokia Bell Labs, Tampere, Finland 2University of Helsinki, Helsinki, Finland 3University of Lugano, Lugano, Swizerland 4Tampere University, Tampere, Finland [email protected], [email protected], [email protected], [email protected] Abstract. The programming capabilities of the Web can be viewed as an afterthought, designed originally by non-programmers for relatively simple scripting tasks. This has resulted in cornucopia of partially over- lapping options for building applications. Depending on one's viewpoint, a generic standards-compatible web browser supports three, four or five built-in application rendering and programming models. In this paper, we give an overview and comparison of these built-in client-side web ap- plication architectures in light of the established software engineering principles. We also reflect on our earlier work in this area, and provide an expanded discussion of the current situation. In conclusion, while the dominance of the base HTML/CSS/JS technologies cannot be ignored, we expect Web Components and WebGL to gain more popularity as the world moves towards increasingly complex web applications, including systems supporting virtual and augmented reality. Keywords|Web programming, single page web applications, web com- ponents, web application architectures, rendering engines, web rendering, web browser 1 Introduction The World Wide Web has become such an integral part of our lives that it is often forgotten that the Web has existed only about thirty years. The original design sketches related to the World Wide Web date back to the late 1980s. -
Hidden Payload: Security Risks of Scalable Vectors Graphics
Crouching Tiger – Hidden Payload: Security Risks of Scalable Vectors Graphics Mario Heiderich Tilman Frosch Meiko Jensen Chair for Network and Data Chair for Network and Data Chair for Network and Data Security Security Security Ruhr-University Bochum, Ruhr-University Bochum, Ruhr-University Bochum, Germany Germany Germany [email protected] [email protected] [email protected] Thorsten Holz Chair for System Security Ruhr-University Bochum, Germany [email protected] ABSTRACT impact on state-of-the-art web browsers such as Firefox 4, Scalable Vector Graphics (SVG) images so far played a rather Internet Explorer 9, and Opera 11. small role on the Internet, mainly due to the lack of proper browser support. Recently, things have changed: the W3C Categories and Subject Descriptors and WHATWG draft specifications for HTML5 require mod- ern web browsers to support SVG images to be embedded K.6.5 [Security and Protection]: Unauthorized access in a multitude of ways. Now SVG images can be embed- ded through the classical method via specific tags such as General Terms <embed> or <object>, or in novel ways, such as with <img> tags, CSS or inline in any HTML5 document. Security SVG files are generally considered to be plain images or animations, and security-wise, they are being treated as such Keywords (e.g., when an embedment of local or remote SVG images into websites or uploading these files into rich web appli- Scalable Vector Graphics; Web Security; Browser Security; cations takes place). Unfortunately, this procedure poses Cross Site Scripting; Active Image Injections great risks for the web applications and the users utilizing them, as it has been proven that SVG files must be consid- 1. -
European Long-Term Ecosystem and Socio- Ecological Research Infrastructure
European Long-Term Ecosystem and Socio- Ecological Research Infrastructure D3.1 eLTER State of the art and requirements Authors: Alessandro Oggioni (CNR-IREA), Christoph Wohner (EAA), John Watkins (CEH), David Ciar (CEH), Herbert Schentz (EAA), Simone Lanucara (CNR-IREA), Vladan Minić (BSI), Srđan ŠkrBić (BSI), Žarko Bodroški (BSI), Ralf Kunkel (FZ-Juelich), Jurgen Sorg (FZ-Juelich), Tomas Kliment (MK18), Francisco Sanchez (UGR), BarBara Magagna (EAA), Johannes Peterseil (EAA) Lead partner for deliveraBle: CNR Other partners involved: NERC/CEH, EAA, BSI, FZJ, UGR H2020-funded project, GA: 654359, INFRAIA call 2014-2015 Start date of project: 01 June 2015 Duration: 48 months Version of this document: 6 SuBmission date: 27 FeBruary 2017 Dissemination level PU PuBlic X PP Restricted to other programme participants (including the Commission Services) CO Confidential, only for members of the consortium (including the Commission Services) CI Classified, as referred to in Commission Decision 2001/844/EC Document history Date Author Description 20.7.2016 Peterseil, Johannes Generating the document and Basic structure 10.8.2016 Oggioni, Alessandro General things and text aBout OBservation and Spatial data, Semantic harmonisation, LifeWatch, GET-IT and EDI 12.8.2016 Wohner, Christoph Text about DEIMS, Geonetwork and B2Share 6.9.2016 Minić, Vladan Text about GEOSS and INSPIRE 17.1.2017 Kunkel, Ralf Text about TERENO 19.1.2017 Peterseil, Johannes Evaluation of the 19.2.2017 Minić, Vladan Implementation strategy for DIP 1.2.2017 Oggioni, Alessandro -
Web Technologies VU (706.704)
Web Technologies VU (706.704) Vedran Sabol ISDS, TU Graz Nov 09, 2020 Vedran Sabol (ISDS, TU Graz) Web Technologies Nov 09, 2020 1 / 68 Outline 1 Introduction 2 Drawing in the Browser (SVG, 3D) 3 Audio and Video 4 Javascript APIs 5 JavaScript Changes Vedran Sabol (ISDS, TU Graz) Web Technologies Nov 09, 2020 2 / 68 HTML5 - Part II Web Technologies (706.704) Vedran Sabol ISDS, TU Graz Nov 09, 2020 Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 3 / 68 Drawing in the Browser (SVG, 3D) SVG Scalable Vector Graphics (SVG) Web standard for vector graphics (as opposed to canvas - raster-based) Declarative style (as opposed to canvas rendering - procedural) Developed by W3C (http://www.w3.org/Graphics/SVG/) XML application (SVG DTD) http://www.w3.org/TR/SVG11/svgdtd.html SVG is supported by all current browsers Editors Inkscape and svg-edit (Web App) Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 4 / 68 Drawing in the Browser (SVG, 3D) SVG Features Basic shapes: rectangles, circles, ellipses, path, etc. Painting: filling, stroking, etc. Text Example - simple shapes Grouping of basic shapes Transformation: translation, rotation, scale, skew Example - grouping and transforms Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 5 / 68 Drawing in the Browser (SVG, 3D) SVG Features Colors: true color, transparency, gradients, etc. Clipping, masking Filter effects Interactivity: user events Scripting, i.e. JavaScript, supports DOM Animation: attributes, transforms, colors, motion (along paths) Raster images may be embedded (JPEG,