Popular Culture Resources for Educators, Librarians, Parents, and Fans

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Popular Culture Resources for Educators, Librarians, Parents, and Fans Popular Culture Resources for Educators, Librarians, Parents, and Fans 2nd Edition By Elizabeth Vondran and Jazmine Martin Edited by J. Holder Bennett Suggested citation: Vondran, Elizabeth, and Jazmine Martin. Popular Culture Resources for Educators, Librarians, Parents, and Fans. 2nd ed. Ed. J. Holder Bennett. Denton, TX: Fandom and Neomedia Studies (FANS) Association, 2013. The FANS Association takes no position on the accuracy or content of the individual documents cited within this bibliography; accordingly, all views expressed therein should be understood to be those of the individual authors. This document is an open access publication free for all to use under the terms of Creative Commons Attribution Non-Commercial 3.0 Unported License. © Fandom and Neomedia Studies (FANS) Association, 2013. All rights reserved. Fandom and Neomedia Studies Association Phoenix Entertainment Group, LLC PO Box 298 Denton, Texas 76202 1 | P a g e Contents Foreword ......................................................................................................................................... 3 Books ……………………………………………………………………………………………..5 Book Chapters ............................................................................................................................... 83 Articles .......................................................................................................................................... 88 Dissertations and Theses ............................................................................................................. 157 Court Decisions ........................................................................................................................... 161 2 | P a g e Foreword Gentle Readers, The pages below represent the ongoing efforts of the Fandom and Neomedia Studies (FANS) Association to promote and assist studies in fandom and media fields. Fandom for us includes all aspects of being a fan, ranging from being a passive audience member to producing one‟s own parafictive or interfictive creations. Neomedia includes both new media as it is customarily defined as well as new ways of using and conceptualizing traditional media. Part of our mission statement is to assist and advocate for these studies. The first edition of this listing was merely our first publication effort in that direction and this compendium is an ongoing project in all respects. We think this new, second edition is even better. Such an endeavor is presumptuous specifically because, by definition, it cannot ever be finished in any meaningful sense, not least because most of the entries are in English. We are not obligated to complete the work, but neither are we free to desist from it. Our position, both as fans and as FANS, gives us a distinct place in the academic community to make this type of study and compilation possible. It combines our own abilities as an organizing force with the ideas and energy of other fan-scholars and scholar-fans (indeed, the distinction between the two is itself the result of an ongoing theoretical dispute) in a way almost entirely without precedent. Our intrepid interns, Elizabeth Vondran and Jazmine Martin, have made an excellent start on this project. This is an ongoing work and will be updated from time to time because these interrelated fields are vast, evolving, and always growing. If you have any suggestions for inclusion, improvement, or a correction, please send us a note. The initial imbalances of the first edition, with their focus on anime and manga cultures, have been largely corrected in this edition. Through the helpful suggestions sent in by readers of the first edition and our interns‟ 3 | P a g e continued excellent work, we have expanded and vastly improved upon the original. Indeed, we had over a score of suggested additions within the first twenty-four hours of publication. Given that the first run was a proof of concept experiment, we are cautiously calling this project a success. For the current edition, we have added not only new books and articles, but have expanded to include book chapters for your consideration. Sometimes an edited volume has only one or two chapters relevant to our topic field so we chose to include those rather than the book as a whole. In other instances, when the whole volume is relevant, we have sometimes included it in the books section with individual chapters given their own listing if they are representative of groundbreaking or seminal work. In either case, the intent is to be as inclusive and wide ranging as possible. We have also made a start on listing dissertations and theses on fandom and neomedia topics with a hope for still more items as we go forward. This work is intended for educators, librarians, and scholars of fandom and media phenomena. Most importantly, this collection is intended for fans. Subsequent editions will range still further afield as we expand our listings and resource access. Because this is intended for everyone, we encourage sharing this out with anyone and everyone who might be interested. So, ladies, gentlemen, and otherwise, welcome back to FANS. – J. Holder Bennett FANS Association Chairman 4 | P a g e Popular Culture Resources for Educators, Librarians, Parents, and Fans Books Abel, Jessica, and Matt Madden. Drawing Words and Writing Pictures: Making Comics; Manga, Graphic Novels, and Beyond. New York: First Second, 2008. Abercrombie, Nicholas, and Brian Longhurst. Audiences: A Sociological Theory of Performance and Imagination. London: Sage, 1998. Abramson, Jeffrey B., F. Christopher Arterton, and Gary R. Orren. The Electronic Commonwealth: The Impact of New Media Technologies on Democratic Politics. New York: Basic Books, 1988. Adam, Thomas R. The Museum and Popular Culture. New York: American Association for Adult Education, 1939. Adams, Bluford. E Pluribus Barnum: The Great Showman and the Making of U.S. Popular Culture. Minneapolis: University of Minnesota Press, 1997. Adams, Michael C. C. Echoes of War: A Thousand Years of Military History in Popular Culture. Lexington: University Press of Kentucky, 2002. Aden, Roger C. Popular Stories and Promised Lands: Fan Cultures and Symbolic Pilgrimages. Tuscaloosa, AL: University of Alabama Press, 1999. Adorno, Theodor W., and J. M. Bernstein. The Culture Industry: Selected Essays on Mass Culture. London: Routledge, 2001. Aitchison, Jean, and Diana M. Lewis. New Media Language. London: Routledge, 2006. 5 | P a g e Albright, Brian. Regional Horror Films, 1958 – 1990: A State-by-State Guide with Interviews. Jefferson, NC: McFarland Books, 2012. Alburger, James R. The Art of Voice Acting: The Craft and Business of Performing for Voice- Over. Amsterdam and Boston: Focal Press, 2007. Alexander, Bryan. The New Digital Storytelling: Creating Narratives with New Media. Santa Barbara, CA: Praeger, 2011. Alia, Valerie. The New Media Nation: Indigenous Peoples and Global Communication. New York: Berghahn Books, 2010. Allen, Steve. Vulgarians at the Gate: Trash TV and Raunch Radio; Raising the Standards of Popular Culture. Amherst, NY: Prometheus Books, 2001. Allison, Anne. Millennial Monsters: Japanese Toys and the Global Imagination. Berkeley: University of California Press, 2006. ---. Permitted and Prohibited Desires: Mothers, Comics, and Censorship in Japan. Boulder, CO: Westview Press, 1996. Altmann, Rick. Film/Genre. London: British Film Institute, 1999. Amin, Camron Michael. The Making of the Modern Iranian Woman: Gender, State Policy, and Popular Culture, 1865-1946. Gainesville: University Press of Florida, 2002. Anderegg, David. Nerds: Who They Are and Why We Need More of Them. New York: Penguin, 2007. Anderegg, Michael A. Orson Welles, Shakespeare, and Popular Culture. New York: Columbia University Press, 1999. Anderson, Benedict. Imagined Communities: Reflections on the Origin and Spread of Nationalism. Rev. ed. New York: Verso, 1991. 6 | P a g e Anderson, Joseph L., and Donald Richie. The Japanese Film: Art and Industry. Princeton: Princeton University Press, 1982. Antler, Joyce. Talking Back: Images of Jewish Women in American Popular Culture. Hanover, NH: Brandeis University Press Published by University Press of New England, 1998. Anderson, Patricia. The Printed Image and the Transformation of Popular Culture: 1790-1860. Oxford: Clarendon Press, 1994. Appelbaum, Peter Michael. Popular Culture, Educational Discourse, and Mathematics. Albany: State University of New York Press, 1995. Armbrust, Walter. Mass Mediations: New Approaches to Popular Culture in the Middle East and Beyond. Berkeley: University of California Press, 2000. Ashby, LeRoy. With Amusement for All: A History of American Popular Culture since 1830. Lexington: University Press of Kentucky, 2006. Ashley, Leonard R. N. Elizabethan Popular Culture. Bowling Green, Ohio: Bowling Green State University Popular Press, 1988. Asma, Stephen T. On Monsters: An Unnatural History of Our Worst Fears. Oxford and New York: Oxford University Press, 2009. Astarita, Tommaso. Village Justice: Community, Family, and Popular Culture in Early Modern Italy. Baltimore: Johns Hopkins University Press, 1999. Aquila, Richard. Wanted Dead or Alive: The American West in Popular Culture. Urbana, IL: University of Illinois Press, 1996. Attfield, Judy. Wild Things: The Material Culture of Everyday Life. Oxford: Berg, 2000. Auger, Emily E. Tech-Noir Film: A Theory of the Development of Popular Genres. Bristol, UK: Intellect Press, 2011. 7 | P a g e Austin, Tricia, and Richard Doust. New Media Design. London:
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