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Ars Electronica 2003 Festival Für Kunst, Technologie Und Gesellschaft Festival for Art, Technology and Society
Ars Electronica 2003 Festival für Kunst, Technologie und Gesellschaft Festival for Art, Technology and Society Organization Ars Electronica Center System AEC Ars Electronica Center Linz Administration & Technical Maintenance: Museumsgesellschaft mbH Christian Leisch, Christian Kneissl, Karl Schmidinger, Gerold Hofstadler Managing Directors Gerfried Stocker / Romana Staufer Architecture Scott Ritter Hauptstraße 2, A-4040 Linz, Austria Tel. +43 / 732 / 7272-0 Technical Expertise & Know-how Fax +43 / 732 / 7272-77 Ars Electronica Futurelab [email protected] Web Editor / Web Design www.aec.at/code Ingrid Fischer-Schreiber / Joachim Schnaitter ORF Oberösterreich Editors General Director Gerfried Stocker, Christine Schöpf Helmut Obermayr Editing Prix Ars Electronica Coordination Ingrid Fischer-Schreiber Christine Schöpf English Proofreading Prix Ars Electronica Organization lan Bovill, Elizabeth Ernst-McNeil Gabriele Strutzenberger, Judith Raab Graphic Design Europaplatz 3, A-4021 Linz, Austria Gerhard Kirchschläger Tel. +43 / 732 / 6900-0 Fax +43 / 732 / 6900-24270 Cover Subject [email protected] The CODE Logo is based on a design by Astrid http://prixars.orf.at Benzer and Elisabeth Schedlberger. A dictionary entry was used for the background text. Directors Ars Electronica By permission. From Merriam-Webster Online Gerfried Stocker, Ars Electronica Center Linz Dictionary ©2003 by Merriam-Webster, Christine Schöpf, ORF Oberösterreich Incorporated (www.Merriam-Webster.com). Producer All rights reserved. Katrin Emler Printing Gutenberg-Werbering -
MCOM 271: Introduction to Interactive Environments
WINONA STATE UNIVERSITY PROPOSAL FOR A NEW COURSE This form is to be used to submit a proposal for a new undergraduate or graduate course. Every item on this form must be completed prior to submission to A2C2. The department proposing a new course must include a Financial and Staffing Data Sheet and a New and Revised Course and Program Approval Form with the department chairperson’s and Dean’s signatures. Refer to Regulation 3-4, Policy for Changing the Curriculum, for complete information on submitting proposals for curricular changes. Department Mass Communication Date 02/18/2014 271 Introduction to Interactive environments 3 Course No. Course Title Credits* This proposal is for a(n): XXXX Undergraduate Course ______ Graduate Course Is this course for USP? Yes** __X__ No Is this course for GEP? ____Yes** __X__ No List all Major Codes to which this proposal applies as a required course: MCTM (new major corde) List all Major Codes to which this proposal applies as an elective course: List all Minor Codes to which this proposal applies as a required course: List all Minor Codes to which this proposal applies as an elective course: MCOM Prerequisites None Grading method XXXX Grade only ______ P/NC only ______ Grade and P/NC Option Frequency of offering Every other semester What semester do you anticipate that will this course be offered for the first time? ______________Fall 2014_________________ Note: The approval process for a new course typically takes at least four to six weeks * If this course will change the number of credits for any major or minor, the form Proposal for a Revised Program must also be submitted and approved according to the instructions on that form. -
The Hollywood Cinema Industry's Coming of Digital Age: The
The Hollywood Cinema Industry’s Coming of Digital Age: the Digitisation of Visual Effects, 1977-1999 Volume I Rama Venkatasawmy BA (Hons) Murdoch This thesis is presented for the degree of Doctor of Philosophy of Murdoch University 2010 I declare that this thesis is my own account of my research and contains as its main content work which has not previously been submitted for a degree at any tertiary education institution. -------------------------------- Rama Venkatasawmy Abstract By 1902, Georges Méliès’s Le Voyage Dans La Lune had already articulated a pivotal function for visual effects or VFX in the cinema. It enabled the visual realisation of concepts and ideas that would otherwise have been, in practical and logistical terms, too risky, expensive or plain impossible to capture, re-present and reproduce on film according to so-called “conventional” motion-picture recording techniques and devices. Since then, VFX – in conjunction with their respective techno-visual means of re-production – have gradually become utterly indispensable to the array of practices, techniques and tools commonly used in filmmaking as such. For the Hollywood cinema industry, comprehensive VFX applications have not only motivated the expansion of commercial filmmaking praxis. They have also influenced the evolution of viewing pleasures and spectatorship experiences. Following the digitisation of their associated technologies, VFX have been responsible for multiplying the strategies of re-presentation and story-telling as well as extending the range of stories that can potentially be told on screen. By the same token, the visual standards of the Hollywood film’s production and exhibition have been growing in sophistication. -
Resume Sam Edwards Visual Effects Supervisor 838 15Th St. Apt. 2
Resume Sam Edwards Visual Effects Supervisor 838 15th St. Apt. 2 Santa Monica, CA 90403 cell (310) 804-2022 [email protected] Goal To use my technical skills to create excellent visuals for motion pictures and TV. Visual Effects Credit Highlights The Newsroom (TV Series, 2012, 10 Episodes) Visual Effects Supervisor Game of Thrones (TV Series, 2012, 1 Episode) Visual Effects Supervisor, Additional VFX Shameless (TV Series, 2012, 12 Episodes) Visual Effects Supervisor Final Destination 5 (Stereoscopic Title Sequence, 2011, Steve Quale) Visual Effects Supervisor, Kyle Cooper, Designer Prime Suspect (TV Series, 2012, 10 Episodes) Visual Effects Supervisor The Green Hornet (2011 Michel Gondry) VFX Sequence Designer Thor (2011 Kenneth Branagh) Digital Compositor Iron Man 2 (2010 Jon Favreau) Digital Compositor Iron Cross (2010 Joshua Newton) VFX Supervisor at Calibra Pictures Avatar (2009 James Cameron) Stereoscopic Compositing Supervisor at Hydraulx X-Men Origins: Wolverine (2009 Gavin Hood) Sequence Supervisor. Eric Liles and Patrick McClung Visual Effects Supervisors Journey to the Center of the Earth 3D (2008 Erik Brevig) Compositing Supervisor. Chris Townsend, Visual Effects Supervisor The Curious Case of Benjamin Button (2008 David Fincher) Sequence Supervisor. Greg Strause, Visual Effects Supervisor Wanted (2008 Timur Bekmanbetov) Inferno Artist. Erik Liles, Visual Effects Supervisor The Incredible Hulk (2008 Louis Leterrier) Inferno Artist. Greg and Colin Strause, Visual Effects Supervisors Alien vs. Predator: Requiem (2008 The Brothers Strause) Inferno Artist. The Brothers Strause, Visual Effects Supervisors Pirates of the Caribbean: Dead Man’s Chest (2006 Gore Verbinski) Inferno Artist/Shake Compositor. John Knoll Visual Effects Supervisor Lady in the Water (2006, M. Night Shyamalan) Inferno Artist. -
Design Across Scales & Disciplines
T~ ÜT* v*C Tue Ï«:««am - Ï:««pm Lecture: EÏ-Ett Wed ;:««pm - :««pm Lab: t-«Ê http://stellar.mit.edu/S/course/MAS/spÏE/MAS.E« Design Across Scales &Disciplines Neri Oxman [email protected] Meejin Yoon [email protected] Lecture TAs Nicolo Guida, Jessica Jorge and Scott Penman [email protected] Lab TAs Department of Architecture Nicolo Guida [email protected], Jessica Jorge [email protected] and Scott Penman [email protected]. Lab TAs Mediated Matter Group Steve Keating [email protected], Markus Kayser [email protected], Jorge Duro-Royo [email protected],Chikara Inamura [email protected], Sunanda Sharma [email protected], Daniel Lizardo [email protected], Julian Leland [email protected],Christoph Bader [email protected], and Dominik Kolb [email protected] MAS.E« - DAS Spring «ÏE DE S C R IP T ION Inspired by Charles and Ray Eames’ canonical Powers of Ten, the course explores the relationship between science and engineering through the lens of Design. It examines how transformations in science and technology have inuenced design thinking, and vice versa.It oòers interdisciplinary tools and methods to represent, model, design and fabricate objects, machines, and systems. Structured as core lectures and lab sessions, the course is organize by "systems": Designing Data, Designing Materiality, Designing Life and Designing Nature. World-renowned designers, scientists and engineers will contribute with guest lectures. Within a workshop setting, we will design things - material and immaterial; we will learn new computational and fabrication tools along the way; we will develop methodologies for design research of interdisciplinary problems; we will practice what it means to think, live, and breathe Design. -
Tim Mclaughlin I. Personal Information
Tim McLaughlin Curriculum Vitae I. Personal Information Full Name Timothy David McLaughlin Title Associate Professor and Department Head Education • Master of Science in Visualization Sciences, Texas A&M University, 1994 • Bachelor of Environmental Design, Texas A&M University, 1990 • Associate of Arts, Kilgore College, 1987 Teaching and Administrative Experience • 2008-present: Associate Professor and Department Head, Department of Visualization, College of Architecture, Texas A&M University, College Station, Texas • 2007-2008: Chair of Visualization Faculty and Associate Professor, Department of Architecture, Texas A&M University • Spring 2000: Visiting Professor, The Media School, Bournemouth University, Bournemouth, England Professional Experience • 2006-2007: Front End Supervisor, Lucasfilm Animation, Nicasio, California • 1994-2006: Various positions including Associate Visual Effects Supervisor, Creature Supervisor, Creature Technical Director, and Technical Director at Industrial Light & Magic, San Francisco and San Rafael, California • 1990-1991: Draftsman, HKS, Inc. Dallas, Texas • 1990: Draftsman, Cunningham Architects, Dallas, Texas Memberships • Current Member, Association for Computing Machinery (ACM) • Current Member, ACM – SIGGRAPH • Current Member, College Art Association (CAA) • Current Member, International Game Developers Association (IGDA) • Current Board Member, Visual Effects Society (VES) II. Research and Creative Activities A. Feature Film Exhibitions and Related Projects Projects listed in reverse chronological order. 1. Untitled feature film project. Position: Front End Supervisor. Reported to: Tony Plett, Visual Effects Supervisor. Fully animated feature film development project. Directed by George Lucas. Project indefinitely postponed in August 2007 while in story development, pre- production, and pipeline building phase. 2. Eragon. Position: Creature Technical Director. Reported to: Aaron Ferguson, Creature Supervisor. Live action film with visual effects by Industrial Light & Magic. -
Case Study: Metro Screen
Sydney International Film School Sydney International Film School is an independent film school which aims to train exceptionally skilled and talented individuals for careers in the global film industry. The two year intensive training course teaches through a hands-on creative process that emulates worldwide industry practice. Students are encouraged to produce up to 8 films during their two year study, as well as collaborating with other students on their work. The school provides equipment, software and sophisticated production facilities. "ASED IN 2OSEBERY IN CENTRAL 3YDNEY THE )NTERNATIONAL &ILM 3CHOOL 3YDNEY IS A 2EGISTERED 4RAINING /RGANISATION PROVIDING training and assessment services in filmmaking, 86H:HIJ9N/B:IGDH8G::C Metro Screen has over 27 years’ experience in the screen industry, serving the professional and production development needs of screen practitioners in NSW across film, television, online and portable media. Metro Screen’s primary focus is on screen skills development and the production of quality screen works. Each year Metro Screen supports the production of over 140 screen works across all genres. In 2009 Metro Screen productions won both Tropfest and Trop Jr 1st prize awards, with many of the short film works going on to screen and win awards at numerous national and international festivals. Metro Screen, located in the Paddington Town Hall, attracts a wide range of people passionate about film, from school children who participate in short school holiday programs to seasoned professionals who need to learn advanced techniques on the latest software. Metro Screen’s program includes a regular series of professional development seminars on areas like pitching, marketing & distribution, speed networking, career advice and copyright & legal matters. -
The Director's Method in Contemporary Visual Effects Film
The Director’s Method in Contemporary Visual Effects Film: The Influence of Digital Effects on Film Directing Gianluca Balla PhD University of York Theatre, Film and Television September 2016 Abstract The director’ s method – meant as the organisation of the filmmaking process – is usually characterised by common procedures such as work on the script, shot design and the actors’ performance. For films involving a large-scale use of digital effects, directors consistently approach such procedures with a particular attitude dictated by the digital pipeline, the step-by- step technical procedure through which computer-generated images are created. In light of this, the use of digital effects might influence the director’s method. This thesis aims to define what is considered to be a consensual methodological approach to direct films with no or few digital effects and then compares this approach to when such effects are conspicuously involved. This analysis is conducted through interviews with working directors, visual effects companies and practitioners, and integrated with the current literature. The frame of the research is represented by a large spectrum of contemporary films produced in western countries and which involve digital effects at different scales and complexity but always in interaction with live-action. The research focuses on commercial films and excludes computer-animated and experimental films. The research is intended to address an area in production studies which is overlooked. In fact, although the existent literature examines both digital effects and film directing as distinct elements, there is to date no detailed analysis on the influence that the former has on the latter. -
A Bibliography of Publications in ACM SIGGRAPH Computer Graphics: 1972–1999
A Bibliography of Publications in ACM SIGGRAPH Computer Graphics: 1972{1999 Nelson H. F. Beebe University of Utah Department of Mathematics, 110 LCB 155 S 1400 E RM 233 Salt Lake City, UT 84112-0090 USA Tel: +1 801 581 5254 FAX: +1 801 581 4148 E-mail: [email protected], [email protected], [email protected] (Internet) WWW URL: http://www.math.utah.edu/~beebe/ 22 March 2018 Version 1.38 Title word cross-reference DL90, ESYAE94, FF99a, FB98b, For99b, FJ96, GN89, GI99, GB95, GCF+94, GMS+98, Hag91, Hal99, HH90, Han99c, HSK89, HD91, Hog99, HMB+99, HCF+98, IMT99, Int97, #1 [Kur99b, LH87, Por99]. #11 [CH98]. Kak99, Kau87, KYB90, Kir98, Kni99, Lan99h, #111 [Nes98a]. #13 [Bur99b]. #2 Las87, Lat99, Leb96, LSHW98, Lev96, LC87, [Bur88, O'R87a, TS99]. #3 [O'R87b]. #4 MF98, MBM+95, MCR90, MKDY90, MHC90, [O'R88]. #506 [Smi98a]. #87 [Dod98b]. MHSW+90, Mor81, MIT98b, NGM+97, #9 [Bur99c]. #M1251 [Pel99]. Pal98a, Par97, Pfa96, PBG92, PDHN93, Pol95a, Pol95b, PH87, PSG98, RH94, + + $ [UAW 99]. 2 [CDB 89, CMS88, Cuc99, Rou98b, Sab88, ST90a, SN99, SW95, San99b, + FBC 95, NLN87, Pao99, SG92, SGWM93b, SF91, Sie95, SHR+92, SC92, Sul98c, Sul98d]. 21 + SGWM93a, SATK99, Smi87, WG99]. 2 3 [Tee98, TT90, TK96, Tur98, VFP 99, [Lit91]. 3 Var98, Var99, Voe99a, fWCF90, Wil90a, [Ano96-39, Ano96d, Ano96e, APP96, BW98a, WG99, Win98a, Wol98e, Wol98c, YO98, + BBX95, Bau98, BBC 99a, Bil98a, BI94, Yam98a, ZHR+93, ZHH96, Zel98a, Zel98b, BV99, BCH98, BJSS93, BC99, Bux98a, Zha98a, Zha98b, ZPMW92]. 4 + BF98a, Car82, CDB 89, CR94, CMS88, [Boc99, Gra85]. 8 [Col98b]. 3 [Sha75]. TM CM99, CP97, Coq90, Cor99, Cur99, Dat98c, [Hec87]. -
Computational Information Design
computational information design Benjamin Jotham Fry bfa Communication Design, minor in Computer Science Carnegie Mellon University, May 1997 sm Media Arts and Sciences, Massachusetts Institute of Technology, May 2000 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology April 2004 © Massachusetts Institute of Technology, 2004 Benjamin Fry Program in Media Arts and Sciences Author John Maeda Muriel Cooper Chair Associate Professor of Media Arts and Sciences mit Media Laboratory Thesis Supervisor Andrew B. Lippman Program in Media Arts and Sciences Chair, Departmental Committee on Graduate Students computational information design Abstract The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: there are too many unsolved problems in the visualization of complex data. As a solution, this dissertation proposes that the individual fields be brought together as part of a singular process titled Computational Information Design. This dissertation first examines the individual pedagogies of design, information, and computation with a focus on how they support one another as parts of a combined methodology for the exploration, analysis, and representation of complex data. Next, in order to make the process accessible to a wider audience, a tool is introduced to simplify the computational process for beginners, and can be used as a sketch- ing platform by more advanced users. -
Listening for the Story: Inside the DVD Commentary September 27, 2005
sign off | your settings | your collection | site Welcome gleva help starwars.com > Hyperspace > Member Exclusives > Kessel Mines > Feature Listening for the Story: Inside the DVD Commentary September 27, 2005 Translating the Creative Process Skywalker, By Bonnie Burton Translating the Anakin Creative A child For every emotional acting scene or Process born of magnificent digital effect there's a side prophecy, story, and Revenge of the Sith DVD Untold Stories he has left Commentary Producer Gary Leva is there a mark on to capture it for fans wanting to know more. Excerpts the history Leva not only offered his expertise to record of the and edit the audio commentary tracks for galaxy... Revenge of the Sith (due to be released Nov. 1 on DVD), but for the entire Star Wars saga. He has also produced a number of featurettes on previous Star Wars DVDs, such as Birth of a Lightsaber, Characters of Star Wars and The Legacy of Star Wars in the Star Wars Trilogy set, the Deleted Scenes Documentary on Episode I, and State of the Art: Feature: An The Previsualization of Episode II documentary on Attack of the Clones. Introduction to Episode III "This was my seventh commentary with George [Lucas], including all six Star Wars films and THX 1138," Leva says. "We have fun together and, since I've also produced Feature: Star Wars documentaries for all the previous DVD sets, I know the ground we're covering pretty well Episode I: Production by now. So I can ask intelligent questions and sort of guide him into areas I think would Notes be interesting for fans. -
Timeline Visual Effects, Computer Graphics, Computer Animation
Timeline Visual Effects, Computer Graphics, Computer Animation 1642 Blaise Pascal: mechanical calculator 1670 Juan Caramuel y Lobkowitz : binary principle 1760 Johann Heinrich Lambert: Lambert’s law of ideal diffuse reflection, the foundation of Lambert shading 1801 Joseph-Marie Jacquard: loom with punching cards 1834 Charles Babbage: punching cards, calculator (Analytical Engine) 1839 Louis Jacques Mandé Daguerre: Daguerrotype 1843 Alexander Bain: fax machine 1850 Aimé Laussedat: photogrammetry 1854 George Boole: Boolean algebra 1878 Oberlin Smith: magnetic recording 1884 Eadweard Muybridge: still image series 1887 Etienne Jules Marey: chronophotography 1888 Thomas A. Edison: Kinetograph 1890 Herman Hollerith: punching strips 1895 Thomas A. Edison: stop trick, used in: The Execution of Mary, Queen of Scots 1895 Max and Emil Skladanowsky: film 1895 Auguste and Louis Lumière: film 1895 Louis Lumière: time manipulation, backwards running film, used in: Charcuterie mécanique 1897 G. A. Smith: double exposure, used in: The Corsican Brothers 1897 Georges Méliès: time lapse, used in: Carrefour de l’opera 1897 Albert E. Smith, J. Stuart Blackton: stop-motion animation, used in: Humpty Dumpty Circus 1898 Poulsen: magnetic recording 1899 Arthur Melbourne Cooper: animation, used in: Matches: An Appeal 1901 W. R. Booth: compositing, used in: The Hunted Curiosity Shop 1901 Georges Méliès: split screen, used in: L ‘Homme à la tête en caoutchouc 1902 Georges Méliès: stop trick 1902 Georges Méliès: slow motion © Barbara Flückiger, Professor, University of Zurich Switzerland, [email protected], http://www.zauberklang.ch 1 Timeline Visual Effects, Computer Graphics, Computer Animation 1902 Edwin S. Porter: stop-motion animation, used in: Fun in a Bakery Shop 1903 Edwin S.